Better than last time, but still lots of negative training errors: Extending way too far, this is not an airliner! Roll into base leg when your landing area is 45-degrees off your shoulder. I use the wingtip missile rail over the threshold as my sight picture. In base leg, you should be 8 to 12 degrees pitch down. Airbrakes should be out on the downwind, not wating until short final On short final, the FPM and 2.5-degree pitch ladder line should be lined up Aerobrake should be 13-degrees, not 10-degrees Once the nose wheel is down, you should override the speedbrakes to fully open them Nosewheel steering should have been engaged once below 70 kts
Thanks for the video Cap. And nice landing. If I were you, I'd say to everyone who complains, fly it, explain it and record it themselves better if they can. I appreciate the work you put to introduce new people to basic stuff like this. You were a lot of help when I first started out.
After my first cross wind landing attempt in the F-16, I can confirm that the AMRAAM-120C can be dragged along the tarmac for approximately 200 yards before spontaneous detonation. I must have missed that in Chucks Guide. Last words were "Wow...that's a lot of sparks, I wonder if that's going to be a probl...." Thx for all the great videos. Learning DCS and you guys provide an excellent resource. IMHO, you really have a gift for narration and explanation.
Hey Cap, Some additional thoughts on your video... You mentioned that you can extend your downwind as you like but since the purpose of the overhead circuit is to get as many aircraft as possible down on the ground in the shortest time possible, it is quite important that particularly the lead aircraft of a formation starts the base turn in the correct spot. Spacing between aircraft in a formation should ideally be created by delaying the break turn for 5 - 10 seconds (depending on what spacing to the preceeding aircraft you want to achieve). The subsequent pattern should be flown with the same power settings/speeds/bank angles as the lead aircraft. Another advantage of always picking the same point to start the final turn is, that You can fly your final turn using similar parameters (Bank/pitch power setting) every single time (provided wind and aircraft weight are comparable). For singleship recoveries it doesn't really matter that much, if you extend yout downwind, but for formations it's crucial... imagine lead starting the base turn at 3NM, #2, #3 and #4 extend an extra 1/2 NM each... #4 will have to fly an almost level final turn to end up on the desired glidepath and will become a huge factor for other aircraft on initial. Apologies for the smartassing!
Thx Cap! Pretty much what I've learned with the Viper. Last night on a ground pounder mission(6 cbu's all rippled at once) I managed to get my left stab sheared right off, shilka?... Interestingly enough with a little trim it was an easy landing. Try it😀👍
Michael Scott I’ve landed the viper with no right vertical stabilizer. It seemed too easy lol. I wonder if the damage model is fully implemented with the stab.
This video really helped me. I'm new to DCS and at first when I'd land at like 180 knots, I'd wonder why I would stop all the way at the end of the runway. Turns out that I wasn't using all the control surfaces to slow my F16 down. After watching this I was able to stop at the halfway point of the runway.
Just for laughs, I tried this on a really old game called 'F16 Aggressor', not the worst game for the time. But for some reason, the 'on speed' dot came on at like 120kts which time the plane was struggling to fly, especially with airbrakes out. Since your one was 148kts or so, I'll likely do that speed when flying clean...and leave airbrakes off since they are way too powerful. What can I say, the game came out in like the nineties so it's hardly going to be perfect.
Dab them to save the brakes, hold them if you have to stop. The Viper has anti-skid brakes so they won't lock up, but the brakes are not exactly powerful. I doubt brake temperature is modeled in DCS. Do what you need to get her stopped, but don't try to make the first turn-off. You bought the whole runway, might as well use it all.
i noticed that your hud altitude is the same as with your Baro altitude meter. HOW DO YOU DO THAT?? everytime when i set the pressure on the meter, nothing changes on the hud
Better than last time, but still lots of negative training errors:
Extending way too far, this is not an airliner! Roll into base leg when your landing area is 45-degrees off your shoulder.
I use the wingtip missile rail over the threshold as my sight picture.
In base leg, you should be 8 to 12 degrees pitch down.
Airbrakes should be out on the downwind, not wating until short final
On short final, the FPM and 2.5-degree pitch ladder line should be lined up
Aerobrake should be 13-degrees, not 10-degrees
Once the nose wheel is down, you should override the speedbrakes to fully open them
Nosewheel steering should have been engaged once below 70 kts
Thanks for the video Cap. And nice landing. If I were you, I'd say to everyone who complains, fly it, explain it and record it themselves better if they can. I appreciate the work you put to introduce new people to basic stuff like this. You were a lot of help when I first started out.
Ricky Alexander matt wagner just did..
After my first cross wind landing attempt in the F-16, I can confirm that the AMRAAM-120C can be dragged along the tarmac for approximately 200 yards before spontaneous detonation. I must have missed that in Chucks Guide.
Last words were "Wow...that's a lot of sparks, I wonder if that's going to be a probl...."
Thx for all the great videos. Learning DCS and you guys provide an excellent resource.
IMHO, you really have a gift for narration and explanation.
Awesome Cap.......... Love it when Wags tells you off ..................
I'm off to practice......
Hey Cap,
Some additional thoughts on your video... You mentioned that you can extend your downwind as you like but since the purpose of the overhead circuit is to get as many aircraft as possible down on the ground in the shortest time possible, it is quite important that particularly the lead aircraft of a formation starts the base turn in the correct spot. Spacing between aircraft in a formation should ideally be created by delaying the break turn for 5 - 10 seconds (depending on what spacing to the preceeding aircraft you want to achieve). The subsequent pattern should be flown with the same power settings/speeds/bank angles as the lead aircraft. Another advantage of always picking the same point to start the final turn is, that You can fly your final turn using similar parameters (Bank/pitch power setting) every single time (provided wind and aircraft weight are comparable).
For singleship recoveries it doesn't really matter that much, if you extend yout downwind, but for formations it's crucial... imagine lead starting the base turn at 3NM, #2, #3 and #4 extend an extra 1/2 NM each... #4 will have to fly an almost level final turn to end up on the desired glidepath and will become a huge factor for other aircraft on initial.
Apologies for the smartassing!
Good call Sir. Just trying to keep things super simple.
I appreciate the reply... Thx
I'm desperately trying to imagine what Wag's scolding voice is like...
Pricklyhedgehog72 we need a video now 😂
Thx Cap! Pretty much what I've learned with the Viper.
Last night on a ground pounder mission(6 cbu's all rippled at once) I managed to get my left stab sheared right off, shilka?... Interestingly enough with a little trim it was an easy landing. Try it😀👍
Michael Scott I’ve landed the viper with no right vertical stabilizer. It seemed too easy lol. I wonder if the damage model is fully implemented with the stab.
This video really helped me. I'm new to DCS and at first when I'd land at like 180 knots, I'd wonder why I would stop all the way at the end of the runway. Turns out that I wasn't using all the control surfaces to slow my F16 down. After watching this I was able to stop at the halfway point of the runway.
Nice one Cap! I too have been landing the F16 like a Hornet and wondering why a wing keeps falling off :)
lols
I Land the Hornet like the F16😅
Nice landing !!!
woah video at 2am
Just for laughs, I tried this on a really old game called 'F16 Aggressor', not the worst game for the time. But for some reason, the 'on speed' dot came on at like 120kts which time the plane was struggling to fly, especially with airbrakes out. Since your one was 148kts or so, I'll likely do that speed when flying clean...and leave airbrakes off since they are way too powerful. What can I say, the game came out in like the nineties so it's hardly going to be perfect.
problem I go idle and the engine won't spool below 70 %
Of course it was useful.
hello GR do i hold the wheel brakes or dab them in intervals like you did, which one is faster
Dab them to save the brakes, hold them if you have to stop. The Viper has anti-skid brakes so they won't lock up, but the brakes are not exactly powerful. I doubt brake temperature is modeled in DCS. Do what you need to get her stopped, but don't try to make the first turn-off. You bought the whole runway, might as well use it all.
@@greasemonkey981 cool thanks for the help
i noticed that your hud altitude is the same as with your Baro altitude meter. HOW DO YOU DO THAT?? everytime when i set the pressure on the meter, nothing changes on the hud
why is it so hard for people to pin the FPM on -2.5 and the nose at 11?
Cap how do you get that red box in your bottom left
ermmm RCtrl+Return I think
VFR approach and landing? Must be a new term.
Just wanted to see if you actually can land an airplane.
I did it! I'm a real boy!
Grim Reapers
ruclips.net/video/cIEqcpNnM1E/видео.html
Almost Cap, almost.