EGM is the radar image after signal post-processing, RBM is basically the raw picture, and thus may be of even higher interest to the trained eye. Water is definitely very much radar reflective (despite what Matt was saying in his video), but it's SMOOTH. Remember how geometrical "stealth" works? It *reflects* the incoming EM waves in a DIFFERENT direction from the transmitter, and so does SMOOTH water. But when there is swell, a wake trailing a peri or a boat - you can see that stuff on the radar screen (and if it was such a perfect absorbent as some tend to think - that wouldn't matter). That's not to mention radar altimeter or weather radars...
@@grimreapers My good old 486 feels offended, or rather would feel that way :) I'm not sure about the actual computing units used in that particular case, but they are most likely some special purpose DSPs (apparently, not based on the thinnest available lithography process). Processing power is one thing, but non-NN based upscaling/enhancement most likely needs more than one radar sweep worth of input to generate enhanced output. Same thing, for example, is true for SAR: by sampling a certain area from different (but known) positions with certain lateral offset you can emulate a radar of much wider physical aperture, but it takes a while for the platform to move through all these positions and take a sweep at each. Radar aperture - just like in case of optics - is responsible for radar image resolution, but since the wavelengths used are much longer than those of visible light, you need a proportionally larger aperture than that of the eye. That is also the reason why only larger geometrical details start making difference at those wavelengths / apertures, but if you up the frequency or use a larger aperture radar (or use aperture synthesis, as mentioned above) - you start making out finer details. Also why geometrical "stealth" isn't working well against older radars: they are simply "blind" to the intricacies of the surface and perceive the whole thing as some uncertain "blob" of roughly that size. You could also say that ELF transmitters "can't see" all the water above a submarine, making radio frequency communications possible, while the high intensity X-rays from a nuclear explosion have a hard time penetrating the surrounding air farther than a few meters around, heating up the said bubble of air, resulting in the fireball. Although yes, X-rays also do penetrate materials and air rather easily on the other hand... Then again, the distances of irradiation are much shorter in that case.
Yeah, radars are cool, because of the ripple that most water have you can actually see oil spills in water from satellite radars, because the oil removes the ripple.
@Grim, next time try search for targets at angles around 45°AON. Radar pictrue will be accurate and not distorted to sides (around maximum scan limits).
The radar image becomes clearer as you get closer to the target. So using GM mode is a compromise between precision of the targeting vs exposure to air defences. Can also use the radar to set a spi from long distance which the tpod will then default took at for fine tuning of the target position assuming no clouds blocking it.
imagine also gets better when target is getting closer to 90 degrees off the nose, there are radar pods now on f15e to look exacly 90 degrees to the side
Cap. the swap button swaps the DDI displays. so the left will go to right and vise versa. i believe you said it swaps to a different page. just thought id mention what it does for any new viper pilots.
Very interesting. I have been testing some bombing runs marking targets with the AG radar but there seems to be a major offset nowadays. Anyvody else having this issue? Did proper INS alignment etc and flew 30% offset and tried to even come as close as possible any advice?
Originally coming from DI Tornado. While DCS is amazing it is also amazing what DI (and other programmers) managed to do with a 66 MHz, 640 KB memory. DI's Tornado had AA radar and a pretty good AG radar. You could set target points on the moving map or AG radar, set autopilot to steer towards it. Front and WSO cockpit. Autopilot which could be commanded to terrain following at different altitudes or barometric altitude. Flying fast with heavy weapon load required a higher terrain following altitude. I recommend to try it (DOS box required) and to not be discouraged by the super low screen resolution.
@@slowhornet4802 Interesting.. Never heard of that ☺️ But yeah, in some ways DCS is cutting edge (graphics, sounds and interface), but on system level it can be very lacking compared to what was done before
@@slowhornet4802 DI's Tornado? Are you sure? Was there a source code leak? Yes, indeed, it was an amazing sim for the time, and I'm missing those ALARMs.
I have DCS Steam and this is not working at the moment. When I select A-G the ground radar overlay comes up but there are no returns showing. Also the the sub categories (GM, GMT, SEA, BCN) along the right side of the display are missing. If someone has DCS Steam and theirs is working, please let me know what I need to do. Thanks in advance, great video Cap!
How do you get the radar to actually do something? Everything is on but its just blank with lines going threw it and not creating a picture or anything
You can use GM to set SPI, use the MARK function to set cords, then use GPS guided bombs to drop to two different sites. It's all about the prep, the dropping would be something like, PICKLE, streerpoint up, PICKLE, profit.
I'm taking notes like I'm about to fly a real mission. These videos are awesome!
Awesome, you can see why its easier to use a twin seater like a tonka or a F15E when focusing on the radar/eo pods etc..
And a F-16/18 pilot youtuber mocks WSOs all the time...
@@jackstheraptor2791 CW Lemoine
Yup, would struggle without game Pause
EGM is the radar image after signal post-processing, RBM is basically the raw picture, and thus may be of even higher interest to the trained eye.
Water is definitely very much radar reflective (despite what Matt was saying in his video), but it's SMOOTH. Remember how geometrical "stealth" works? It *reflects* the incoming EM waves in a DIFFERENT direction from the transmitter, and so does SMOOTH water. But when there is swell, a wake trailing a peri or a boat - you can see that stuff on the radar screen (and if it was such a perfect absorbent as some tend to think - that wouldn't matter). That's not to mention radar altimeter or weather radars...
I guess the processors are crappy old 486's or something??
thx
@@grimreapers My good old 486 feels offended, or rather would feel that way :)
I'm not sure about the actual computing units used in that particular case, but they are most likely some special purpose DSPs (apparently, not based on the thinnest available lithography process).
Processing power is one thing, but non-NN based upscaling/enhancement most likely needs more than one radar sweep worth of input to generate enhanced output. Same thing, for example, is true for SAR: by sampling a certain area from different (but known) positions with certain lateral offset you can emulate a radar of much wider physical aperture, but it takes a while for the platform to move through all these positions and take a sweep at each. Radar aperture - just like in case of optics - is responsible for radar image resolution, but since the wavelengths used are much longer than those of visible light, you need a proportionally larger aperture than that of the eye. That is also the reason why only larger geometrical details start making difference at those wavelengths / apertures, but if you up the frequency or use a larger aperture radar (or use aperture synthesis, as mentioned above) - you start making out finer details. Also why geometrical "stealth" isn't working well against older radars: they are simply "blind" to the intricacies of the surface and perceive the whole thing as some uncertain "blob" of roughly that size. You could also say that ELF transmitters "can't see" all the water above a submarine, making radio frequency communications possible, while the high intensity X-rays from a nuclear explosion have a hard time penetrating the surrounding air farther than a few meters around, heating up the said bubble of air, resulting in the fireball. Although yes, X-rays also do penetrate materials and air rather easily on the other hand... Then again, the distances of irradiation are much shorter in that case.
Yeah, radars are cool, because of the ripple that most water have you can actually see oil spills in water from satellite radars, because the oil removes the ripple.
@@torgers10603 That's an interesting bit. I guess the oil flattens the ripple. Didn't occur to me before.
I can't even run DCS but I know how an F-16 works and this ground radar shit is freaking awesome.
@Grim, next time try search for targets at angles around 45°AON. Radar pictrue will be accurate and not distorted to sides (around maximum scan limits).
thx
The radar image becomes clearer as you get closer to the target. So using GM mode is a compromise between precision of the targeting vs exposure to air defences. Can also use the radar to set a spi from long distance which the tpod will then default took at for fine tuning of the target position assuming no clouds blocking it.
thx
imagine also gets better when target is getting closer to 90 degrees off the nose, there are radar pods now on f15e to look exacly 90 degrees to the side
Cap may I addd that you can use A1 bar scan in DBS2 to get 1 second updates, much faster than the A6 scan
thx
0:30 When you're out of Viggens, F-111s and Tornadoes, you're out of strike aircraft.
10:00 And the antichrist is finally here!
Thanks as always Cap! 👍 Viper is getting jammer pod soon I saw, and FINALLY air to ground helmet
cool
Cap. the swap button swaps the DDI displays. so the left will go to right and vise versa. i believe you said it swaps to a different page. just thought id mention what it does for any new viper pilots.
thxx
Oh I love Air to ground radars
Very interesting. I have been testing some bombing runs marking targets with the AG radar but there seems to be a major offset nowadays. Anyvody else having this issue?
Did proper INS alignment etc and flew 30% offset and tried to even come as close as possible
any advice?
Woop Woop new video tutorial!
STP is currently implemented, it sets the targeting pod to where the radar is looking
Shouldn't that be "slave sensors to SPI" or something like that instead? STP stands for "steerpoint" I think.
thx
Coming from BMS.. Yeah, this seems way more realistic. Its a bit buggy, but Its a very good start!
Originally coming from DI Tornado. While DCS is amazing it is also amazing what DI (and other programmers) managed to do with a 66 MHz, 640 KB memory.
DI's Tornado had AA radar and a pretty good AG radar. You could set target points on the moving map or AG radar, set autopilot to steer towards it. Front and WSO cockpit. Autopilot which could be commanded to terrain following at different altitudes or barometric altitude. Flying fast with heavy weapon load required a higher terrain following altitude.
I recommend to try it (DOS box required) and to not be discouraged by the super low screen resolution.
@@slowhornet4802 Interesting.. Never heard of that ☺️ But yeah, in some ways DCS is cutting edge (graphics, sounds and interface), but on system level it can be very lacking compared to what was done before
@@slowhornet4802 DI's Tornado? Are you sure? Was there a source code leak?
Yes, indeed, it was an amazing sim for the time, and I'm missing those ALARMs.
Noice thank you Cap and the Reapers
Suggest to reduce the scan from 6 to 1 bar for higher refresh rate 😉
Apparently not a thing IRL
@@RelaxSimmer irl stands for??
@@slash11985 "In real life"
AUTO represent the A-G radar in AUTO mode and MAN represent when is MANUAL. It was developed vise versa or explained vise versa
Why on earth would someone give Supercap a thumbs down for this video!?!
There are some nasties out there on internets
I'm gonna wait for new bombing campaigns and reapers face on their LED screens using adjustments trying to find targets.
rgr
I have DCS Steam and this is not working at the moment. When I select A-G the ground radar overlay comes up but there are no returns showing. Also the the sub categories (GM, GMT, SEA, BCN) along the right side of the display are missing. If someone has DCS Steam and theirs is working, please let me know what I need to do. Thanks in advance, great video Cap!
you need to use open beta version to have it
How do you get the radar to actually do something? Everything is on but its just blank with lines going threw it and not creating a picture or anything
1:20 so when we see on the MFD obs 2 MAN means its in auto mode and when we see Auto means is in Manual mode?, sorry my ignorance just to make sure
That is a lot to do while trying to fly an F-16 towards a target area. In real life you can't use active pause.
agree
Now do all that without active pause. Thats where the real challenge lies. I always overfly the target before finding it :/
I could'nt do without pause.
@@grimreapers :( its really hard
Hi. Do you use IR Track to navigate the cockpit?
What settings do you have to make the DMS screen so sharp and clear?
Can someone tell me if any of these updates apply to DCS Stable Version? Particularly the HMD alignment and the AG radar
Neg, Stable always a few weeks behind.
This is mind blowing stuff
Good stuff!
can we assign two different targets with the ground radar , do one pass with two jdam drops two targets in the same area?
Not that I know off but happy to be corrected.
You can use GM to set SPI, use the MARK function to set cords, then use GPS guided bombs to drop to two different sites. It's all about the prep, the dropping would be something like, PICKLE, streerpoint up, PICKLE, profit.
This is so cool
When I press A-G, I go straight in AGR - How do I get into the mode you're in?
I have this radar app on my phone. Helps me avoid traffic and bogeys, excuse me... smokeys.
Damn that was awesome*
Is f16 ground radar better than f18 AG radar??
Can you make a comparison hornet's radar? ı beleive its radar is slightly better
Roger. What constitutes better? Clearer I guess?
Can you do a new jester ai gbu tutorial plz!!
will go look now
@@grimreapers OMG THX!! does jester use lanturn in multiplayer or just single player?
I really wanna fly a real f 16 now :(
SWAP - swap left and right MFD screens.