You are my favorite modeler with this style 👍 i really like your videos. You are not the only one using these techniques, but you are probably the best, IMHO. I love to be able to cut or add stuff where I want, with minimal attention to topology..It would be a dream to do it completely, but there is still a way to go in zb. To make concept models, which don't have to be 100% accurate, but let's just say 80%..this is the way👍 There are several professional reasons why you may find this technique more useful than traditional polygon or nurbs.
Hey man, have you seen Zbrush 2021.7? Who knows how your modeling style (which I love) will improve with the new tools, especially the new slice and bevel brushes. I think now it's easier and faster to make perfect round bevels, unfortunately it seems not work on curved edges, for now. PIxologic seems want to be continuing development for this not classical kind hardsurface modeling.
I love your vids, dude. Thanks for the great content. It's awesome seeing what can be achieved in ZBrush. Quick question, do you think it'd be viable to use these rough sculpts as a base in order to retopologize and create cleaner high poly models for production?
OI FANKS! I wouldnt recommend it. But, I think it is possible to work in such a way that you keep things clean enough to eventually used it as a bake mesh.
Hi man I got your zbrush course and its truly amazing! my goal is to learn how to make hard surface designs! But before spend I a lot of time learning a new software I’m really curious what your opinion is. I see 3Dcoat also as a lot of hard surface potential just like zbrush. I see you know how to use both. Could you tell me what would be the stronger program to make hard surface designs in? 3dcoat or zbrush and why?
For me it came down to zbrush being better at the later stages with getting a more refined end result. But I haven't used 3D coat in years, so I don't know how the tools have progressed.
@@CraftDutch yea maybe. Im always changing my workflow, so I wouldn't be against trying the latest version. And I don't know any tuts for coat personally, but I'm sure you can find some good ones around.
Awesome work ! I don't know if you are still using 3d coat; but which program would you say is more suitable/ fun to use for making hard surface pieces like this one? :D
there is definitely pros and cons using zbrush ,some shapes are clearly easier to do in blender for example especially with box cutter and stuff like that ,while it's sure when it comes to organic hard surface with curve and stuff ..zbrush is cool ..i just wish zbrush would have a more regular modeling system than that crap of zmodeler ..just to make simple primitives extrude scale inset ..you can't even bevel edges to round them up ..only chamfer ,it's a nightmare
@@CaneTwn fortunately the blender bridge (GOZ ) works really well with blender ,you can easilly send a geo in zbrush and send it back to blender ..would have been cool to have a bridge between 3d coat and zbrush as well
You make it look easy. Keep sharing your work, it's amazing.
You are my favorite modeler with this style 👍 i really like your videos.
You are not the only one using these techniques, but you are probably the best, IMHO.
I love to be able to cut or add stuff where I want, with minimal attention to topology..It would be a dream to do it completely, but there is still a way to go in zb.
To make concept models, which don't have to be 100% accurate, but let's just say 80%..this is the way👍
There are several professional reasons why you may find this technique more useful than traditional polygon or nurbs.
Free the poly
Nice workflow with dynamesh and masks. Cool jam ,keep it up.
I just got your course on this and it's amazing! do you plan on making any more? would love to see a robot or vehicle!
perhaps :)
@@CaneTwn A VEHICLE WOULD BE GREAT
Hey man, have you seen Zbrush 2021.7?
Who knows how your modeling style (which I love) will improve with the new tools, especially the new slice and bevel brushes. I think now it's easier and faster to make perfect round bevels, unfortunately it seems not work on curved edges, for now. PIxologic seems want to be continuing development for this not classical kind hardsurface modeling.
you are amazing dude. thank you
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amazing! grewat stuff!
How do you deal with the retopology? For texturing in Substance and other uses after that
I love your vids, dude. Thanks for the great content. It's awesome seeing what can be achieved in ZBrush. Quick question, do you think it'd be viable to use these rough sculpts as a base in order to retopologize and create cleaner high poly models for production?
OI FANKS! I wouldnt recommend it. But, I think it is possible to work in such a way that you keep things clean enough to eventually used it as a bake mesh.
Do you plan any new video or course or just a post in artstation? I like very much your approach to hard surface in zbrush.
Ita okay ill take oveer now,
Hi man I got your zbrush course and its truly amazing!
my goal is to learn how to make hard surface designs! But before spend I a lot of time learning a new software I’m really curious what your opinion is. I see 3Dcoat also as a lot of hard surface potential just like zbrush. I see you know how to use both. Could you tell me what would be the stronger program to make hard surface designs in? 3dcoat or zbrush and why?
For me it came down to zbrush being better at the later stages with getting a more refined end result. But I haven't used 3D coat in years, so I don't know how the tools have progressed.
@@CaneTwn interesting! Would you be interested to revisit 3Dcoat? And you know of a good tutorial/course that learns 3Dcoat hard sruface stuff?
@@CraftDutch yea maybe. Im always changing my workflow, so I wouldn't be against trying the latest version. And I don't know any tuts for coat personally, but I'm sure you can find some good ones around.
@@CaneTwn thanks!
Does anyone know if all these tools he is using available in the 10$ monthly subscription fee for ZBrush?
Hey man! Any new hard surface timelapse or just a post in artstation?? I would like to see new stuff from you!
Very soon
Nice! Do you use a mouse or graphics tablet/pen ?
mousey mouse
Thxxx
Awesome work ! I don't know if you are still using 3d coat; but which program would you say is more suitable/ fun to use for making hard surface pieces like this one? :D
It's Zbrush not 3dcoat
there is definitely pros and cons using zbrush ,some shapes are clearly easier to do in blender for example especially with box cutter and stuff like that ,while it's sure when it comes to organic hard surface with curve and stuff ..zbrush is cool ..i just wish zbrush would have a more regular modeling system than that crap of zmodeler ..just to make simple primitives extrude scale inset ..you can't even bevel edges to round them up ..only chamfer ,it's a nightmare
Yea, I don't even touch ZModeler. It's all dynamesh for me.
@@CaneTwn fortunately the blender bridge (GOZ ) works really well with blender ,you can easilly send a geo in zbrush and send it back to blender ..would have been cool to have a bridge between 3d coat and zbrush as well
Cool but it Looks Like Note headache then in maya or blender And even more geadache to retopo 😅
Jazz made me leave this.