Weapon Light - Hard Surface In ZBrush

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  • Опубликовано: 29 окт 2024

Комментарии • 35

  • @fernandohenrique3405
    @fernandohenrique3405 3 года назад +3

    You make it look easy. Keep sharing your work, it's amazing.

  • @matsy7450
    @matsy7450 3 года назад +4

    You are my favorite modeler with this style 👍 i really like your videos.
    You are not the only one using these techniques, but you are probably the best, IMHO.
    I love to be able to cut or add stuff where I want, with minimal attention to topology..It would be a dream to do it completely, but there is still a way to go in zb.
    To make concept models, which don't have to be 100% accurate, but let's just say 80%..this is the way👍
    There are several professional reasons why you may find this technique more useful than traditional polygon or nurbs.

    • @CaneTwn
      @CaneTwn  3 года назад +1

      Free the poly

  • @fotistsantilas39
    @fotistsantilas39 3 года назад +1

    Nice workflow with dynamesh and masks. Cool jam ,keep it up.

  • @cantthinkofaname925
    @cantthinkofaname925 3 года назад +12

    I just got your course on this and it's amazing! do you plan on making any more? would love to see a robot or vehicle!

    • @CaneTwn
      @CaneTwn  3 года назад +7

      perhaps :)

    • @lavatr8322
      @lavatr8322 Год назад +2

      @@CaneTwn A VEHICLE WOULD BE GREAT

  • @matsy7450
    @matsy7450 3 года назад +4

    Hey man, have you seen Zbrush 2021.7?
    Who knows how your modeling style (which I love) will improve with the new tools, especially the new slice and bevel brushes. I think now it's easier and faster to make perfect round bevels, unfortunately it seems not work on curved edges, for now. PIxologic seems want to be continuing development for this not classical kind hardsurface modeling.

  • @raulabonitalla4647
    @raulabonitalla4647 2 года назад

    you are amazing dude. thank you

  • @n0b0dy_know
    @n0b0dy_know 3 года назад

    ยอดเยี่ยมที่สุดครับ

  • @IronMan-yg4qw
    @IronMan-yg4qw 3 года назад +1

    amazing! grewat stuff!

  • @samu7015
    @samu7015 7 месяцев назад

    How do you deal with the retopology? For texturing in Substance and other uses after that

  • @admiralrandom
    @admiralrandom Год назад

    I love your vids, dude. Thanks for the great content. It's awesome seeing what can be achieved in ZBrush. Quick question, do you think it'd be viable to use these rough sculpts as a base in order to retopologize and create cleaner high poly models for production?

    • @CaneTwn
      @CaneTwn  Год назад +1

      OI FANKS! I wouldnt recommend it. But, I think it is possible to work in such a way that you keep things clean enough to eventually used it as a bake mesh.

  • @mr1992er
    @mr1992er 2 года назад

    Do you plan any new video or course or just a post in artstation? I like very much your approach to hard surface in zbrush.

  • @NukemVerse
    @NukemVerse 7 месяцев назад

    Ita okay ill take oveer now,

  • @CraftDutch
    @CraftDutch Год назад +1

    Hi man I got your zbrush course and its truly amazing!
    my goal is to learn how to make hard surface designs! But before spend I a lot of time learning a new software I’m really curious what your opinion is. I see 3Dcoat also as a lot of hard surface potential just like zbrush. I see you know how to use both. Could you tell me what would be the stronger program to make hard surface designs in? 3dcoat or zbrush and why?

    • @CaneTwn
      @CaneTwn  Год назад +1

      For me it came down to zbrush being better at the later stages with getting a more refined end result. But I haven't used 3D coat in years, so I don't know how the tools have progressed.

    • @CraftDutch
      @CraftDutch Год назад

      @@CaneTwn interesting! Would you be interested to revisit 3Dcoat? And you know of a good tutorial/course that learns 3Dcoat hard sruface stuff?

    • @CaneTwn
      @CaneTwn  Год назад +1

      @@CraftDutch yea maybe. Im always changing my workflow, so I wouldn't be against trying the latest version. And I don't know any tuts for coat personally, but I'm sure you can find some good ones around.

    • @CraftDutch
      @CraftDutch Год назад

      @@CaneTwn thanks!

  • @Microbex
    @Microbex Год назад

    Does anyone know if all these tools he is using available in the 10$ monthly subscription fee for ZBrush?

  • @mr1992er
    @mr1992er Год назад

    Hey man! Any new hard surface timelapse or just a post in artstation?? I would like to see new stuff from you!

  • @KZLR
    @KZLR 3 года назад +1

    Nice! Do you use a mouse or graphics tablet/pen ?

    • @CaneTwn
      @CaneTwn  3 года назад +3

      mousey mouse

  • @TheJSnov
    @TheJSnov 3 года назад

    Thxxx

  • @yugi9710
    @yugi9710 2 года назад

    Awesome work ! I don't know if you are still using 3d coat; but which program would you say is more suitable/ fun to use for making hard surface pieces like this one? :D

  • @paulatreides1354
    @paulatreides1354 3 года назад +1

    there is definitely pros and cons using zbrush ,some shapes are clearly easier to do in blender for example especially with box cutter and stuff like that ,while it's sure when it comes to organic hard surface with curve and stuff ..zbrush is cool ..i just wish zbrush would have a more regular modeling system than that crap of zmodeler ..just to make simple primitives extrude scale inset ..you can't even bevel edges to round them up ..only chamfer ,it's a nightmare

    • @CaneTwn
      @CaneTwn  3 года назад +2

      Yea, I don't even touch ZModeler. It's all dynamesh for me.

    • @paulatreides1354
      @paulatreides1354 3 года назад

      @@CaneTwn fortunately the blender bridge (GOZ ) works really well with blender ,you can easilly send a geo in zbrush and send it back to blender ..would have been cool to have a bridge between 3d coat and zbrush as well

  • @Matthi508
    @Matthi508 3 года назад

    Cool but it Looks Like Note headache then in maya or blender And even more geadache to retopo 😅

  • @phreakii
    @phreakii Год назад

    Jazz made me leave this.