24:01 small part about this.. If tighnari vs dottore fight would actually happen it would be the death of him.. imagine regular forest ranger vs person comparable to gods.. 💀
He could start the fight losing so he has to move the fight to the jungle where he has the advantage of knowing the ground. Maybe using traps or maybe luring the enemy to monsters lairs to have temporary numerical superiority. In the end the doctor still uses brute force, but tighnari gains enough time to hide and another character took the delusional woman away. Why they didn’t do it like this? Because they didn’t know how the doctor should fight at the time, or didn’t want to show it. Maybe he’ll have a new element and they don’t want to think about this now. He’s a future character planned for 6.x or 7.x so using him in a fight in the 3.x is forbidden.
The aversion genshin has to tie playable characters together into the narrative instead of making them seperate is so detrimental. Imagine if they scrapped Duneyarzad and instead made nilou the sickly girl with the nahida dream and rewrite the festival thing to nilou having her wish to perform crushed over and over and her body declining so much in the end she won‘t even really have the energy to perform anymore or something. If we got this many fancy characters, why are we using boring npc models as characters to attach to playable ones? Seriously. Make dune be nilou and be about her double life of a hard working dancer who‘s secretly sick like collei, tie dehya into candice maybe and have her show up to the festival as a side gig for nilou perhaps there being some secret relationship there. And then also cyno and candice could have a more interesting dynamic too. I mean add more drama to the desert characters too i guess. Make dehya have some issues in regard to the city maybe. Or facing prejudice there. All of that could have added so much to the lore and the sense that the world is real. But the game hyperfocused so much on rushing character introductions without really building character relationships platonic or otherwise. I mean collei and amber are friends but they never meet? What good is a comic if all we get is boring hints in game. Not even an art cutscene or anything. Collei felt like a totally botched character tbh. Like, why not make her tag along longer? Why not have her meet our new dune aka nilou and bond over their illness? It‘s stuff like that that annoys me about this game cause the endings hit so hard but the build up is so stretched out, janky and painful. Sure let‘s waste all the dialogue space endlessly meandering over lengthy sentences of things u could squeeze into 3 words. I mean imagine if something like: „oh my! Nilou‘s been really absent these last long heavy damp nights. I can‘t really tell why that is though. What do you think traveller?“ Was instead something like: Have you seen how bad nilou looked revently traveller? She‘s been gone the whole night! I‘m getting worried! What about you?“ Like, it‘s not that hard to write with clarity. And if this is about making it accessible to kids, why do they all speak in riddles half the time!? Like seriously, genshin character try to talk like a normal person. Challenge: impossible. It‘s just so disappointing man. Like, i love what they did with this story‘s climax. But the buildup was painful. The groundhog day bit did have me hooked cause it was a great mystery. But other than that, all of the collei stuff, desert stuff and all that was just totally boring to me. I know they had to squeeze in a desert region. And i do love the region as a playable map. But the story? It was a joke! Candice especially felt so milk toast to me. I love her design but her lore? God aweful. She‘s so boring man! Like do something girl! Have a character! You being a 4 star doesn‘t mean you don‘t matter? Xiangling had a cool quirky little story mission? Collei was wasted potential but even she had deeper lore than candice.
That would’ve been interesting. It’s crazy how Candace has one of the most beautiful designs in game but she’s such a non character, really only existing as an extension of Dehya. Hell the most recent Sumuru event is the most she’s appeared in the entire game I’m pretty sure and what made it better is she didn’t interact with Dehya but she still runs into the fact she doesn’t have lot going for her. As for why all the characters talk in riddles I think it’s just a anime thing where even five year olds can go on some great philosophical rant. I honestly thought Dunyarzad was going to die she seemed set up to: being overly kind and just to pure for this sinful world, but she just.. doesn’t and they don’t even really explain how she did outside of a hand-wavy explanation by Nahida. As for any relationships being developed especially in a romantic context, that would never happen as they make more money by constantly teasing things so people will be incentivized to come back and see the characters interact or try and pull for the character to see what they have to say about a particular character.
i think for those emotional moments like collei, teppei etc, they should do those drawings like they did with arlechinno (or whatever) attacking furina. it made it seem more emotional and scary even if it wasn’t a whole cutscene
Imagine if Penacony made us tag along an NPC instead of Firefly, I feel like noone would have cared about her pseudo death aside from the initial shock value of the scene I wish they had made Collei take the place of Duryanzard in the first part of the quest, both have eleazar so it would have been a good way of making us actually care to success
I loved Firefly because she wasn't a playable character. Yet they put efforts into her instead of using a generic model. Then when she "dies", you'd think there's a lot of stakes.. In the end, all stakes are thrown out of the window. Ironically what happened with Dunyazard, but with less excuses.. I don't know why they had to act like she was already gone, just to pull some power of friendship resurrection
I don’t care too much about FF because we literally met her, go on a date with her, see she’s being mysterious for like 2 minutes then “dies” all in one patch and I’m supposed to care about it? If events were more spread out then maybe I would’ve been more invested into her character. Everything felt forced imo
Why isn't yanfei in fontaine her whole character is around the law she literally said if you have any legal troubles in fontaine to call her and why is aether and paimon acting as lawyers they have zero experience and now are in A MURDER TRIAL
@@MishaXGallagher Imagine this.. Traveler makes Venti meet Furina after the Archon Quest, and not only you see two old buddies interact, but also you can have Venti try to help Furina find a new purpose in life.
I want you to talk about two things: 1 - Traveler being inconsistent as my mental state; Rapidly switching from patient and kind to selfish and cruel without any rhyme or reason. 2 - The BS that is Traveler and co. Being infallible: A major example would be Nahida in her story quest, facing no consequences for having the "bad guy" stuck in Dreamland, nor showing any remorse for it. When she gets called out for not understanding the pain of loss, bad guy gets gaslit. Another one is the world quest series with Sorush, where the big bad claims he wants revenge against the Akademiya for doing some bad things..to which Traveler responds with gaslighting and acting like the Akademiya wouldn't do anything wrong.. you know, the same people that imprisoned their own Archon and did an unfair share of using citizens as lab rats? Spoilers, but some character admit that they killed some horrible people in their story quest, while Traveler, who committed genocide on a village of manipulated people, acted like killing is bad.
man i still remember all the fuss about teppei, people actually cared about a random npc who look for his own death. i almost thought i had a problem for not caring
Youre not alone lol, its hard to like a character with no interesting narrative, and theyre npcs on top of that, ones that are not likely or even ever to be seen in future stories (i also remembered that ppl start caring for Teppei bc they wanted to beef with ppl who likes Scaramouche. Too dumb to think about too, how they defend an npc that has no compelling backstory and overall design to be likable for players yet they changed their minds the moment they hated a certain playable asshole, which i hv no shame in admitting that i like his character)
@@LilacHollows I took a break from the Inazuma quest line for a while and when I got back and saw Teppi I was like "who is this guy again?" I noticed he was aging by the 3rd meet up and by his death I just wondered if he never looked in a mirror or at his reflection at all because that type of aging is something you'd notice over the course of what days to weeks that was implied.
@@starkiller1289 his body weaken the more he ages, pretty sure hes aware of that himself because it was his decision to use a delusion, the very power that sucked the life outta him
20:19 this is so true! nobody likes the npcs, theyre npcs! theyre quite literally designed to NOT be interesting! theyre designed to stand there and be boring, so why does the game keep trying to push them and get players invested in them?! I dont know why they wouldn't make Duryanzard more interesting, like give her a quirky design and slap a vision on her and then have her be not playable. Not only would it make people way more interested in her as a character but also it can be used as a way to gage interest to maybe release her as a playable character in the future when sumeru needs a revisist or something. like with baizhu, in the liyue story, he easily could've been an npc but he wasnt. He had an interesting design, a vision and was an intrigurging character with a role in the story. and despite not being playable at the time, people were still interested in him and they waited for him to be a playable character (me included i love baizhu) I think alot of genshin players like the suspense of, will this character be playable/ im gonna save every primogem for the chance this character becomes playable. Theres still so many people waiting for dain to be playable and the for the harbingers to be playable. (even though most of them have only been seen once in a teaser) why have npcs in the stories when they could be more and then also serve as potential banner/ playable character options!? i really just dont understand the thought process at all. it feels like the writing team and the character team are in working separately and not communicating at all, when they really need to be working alongside each other.
@@فهدالدوسري-ح6ضYou think Furina's story quest was bad? Try Ayato; his entire story quest was literally dedicated to some random ass NPCs' wedding. And hey, at least Furina appeared in the Archon Quest (well obviously since she was supposed to be the archon). Ayato didn't even appear in the AQ despite him playing an important role in it (informing Kazuha and the Resistance about the traveler being at Tenshukaku, which, of course, was not directly told to us in the AQ or his own fucking story quest, but rather in his character trailer / teaser on RUclips.
@@bread4break Honestly I don't know which was worse. Ayato's quest was wasted on some NPCs instead of making it about him. While Furina's story was 20% about her, the 80% remaining about some NPCs you never see or hear of again. They just vanish after stealing the spotlight
dunyarzad was an amazing character and i think everyone wouldve realized that if they made her fucking clothes not spray painted on her with bad quality 😭😭😭
@@فهدالدوسري-ح6ض my honest opinion is that it was so boring I just never finished it lol. I can't stand when a character's character quest is reliant on NPCs, they're not interesting or compelling at all. I played through Fontaine way after it was done and when i finally finished the archon quest i was so confused about what happened to Furina, i was fully expecting for her to have a nice character quest that wrapped her story from the archon quest and gave us a chance to talk to her candidly but nope instead there was no wrap up, no chat with her, just some play production i don't understand and to make it worse the Traveller and paimon are mean to her the whole time 🙃
I stopped playing after the first day of the festival and when I started the game back up I was super confused because I thought the game didn't save my progress 😂
I needed to watch a video like this. I always thought that story was the best point about Genshin, but seeing how devs didnt even bother to properly animate characters during cutscenes really tells me everything. Like, Genshin made billions of dollars over the years. So you know they have the money to pay the best 3D animators they can find, but chose not to. That unironically blows my mind. I can understand that decent writers are rare so most of them are not good enough to write a great story and dialogues, but animating sht like hugs or expressions is like minimal work that even I could do by myself. I could literally open a software and animate Paimon actually hugging Traveler in like one or two days, and I pretty much only studied 3D animation for like a week. As someone who put like "only" 30 or 40h on Genshin years ago, to me it feels like Mihoyo just didnt bother as soon as they realized Genshin was a money printer back when it released, and people would play regardless of its quality.
@@kingofbel6499 You are quite correct. Sometimes they'll cheap out by using different angles to cut corners. For example, the Golden Apple Archipelago rerun, when Fischl and Amy "connected", they used the generic hand extension animation from a different angle And God, do I hate that specific animation.. Dehya trying to ambush you in her debut was a cringe fest in of itself
@@xxcardi-of7lm Yes, a free game belonging to a multi-billionaire company. Being a free game justify the Gacha system, but that doesn't justify cutting corners.
9:21 there a very simple fix for the janky animations in some heavy scenes. they could literally just show a static image for the scenes that require a unique pose they do it in hi3 and even in starrail all the time yet they somehow cant figure that shit out in genshin
AAAHHH you mentioned literally every single point that ive hated about this game for a long time, i was always surprised how nobody ever complains about the stiff default ass animations?? Like literal CHILDREN can put together "storytelling" like that in an app called Episode where you literally just have the model do default pose animations while putting text on screen and its genuinely mindblowing how a multiBILLION dollar corporation can get away with putting such little effort into such a big part of their game
8:03 for the "why didn't the Traveller just suddenly go to Sumeru?" canonically it's because the Chasm wasn't officially open to the public up until the end of the Chasm World Quest (NOT Dain's quest) and because of this (by technicality) the Traveller wasn't able to traverse between the Liyue-Sumeru border because it was being closed (blocked) by the Millelith. After the Chasm World quest was finished and the troubles with the possibility of another corruption has been dealt with, that's when traversing between Sumeru and Liyue (through the chasm) starts being *canonically* available.
Why is the Traveler traveling to begin with? It was to look for the "Unknown God" to find their Twin.. But know that the Twin showed up.. They have no reason to look for her. Having to travel the 7 Nations became unnecessary as it has nothing to do with their goal. Why go around, asking Archon IF they met the Twin.. Instead of joining Dain to go straight against the Abyss Order?
@@فهدالدوسري-ح6ض Apparently they are following their sibilings wishes of "traveling their path" or whatever to all 7 nations to learn what they learned before they reunite for real next time.
@@فهدالدوسري-ح6ض like what starkiller1289 has said: it's to follow their twin's path and form their own thoughts on their journey. (tldr at the very bottom) > Why is the Traveler traveling to begin with? When the Traveller first awoke, they had made the choice to journey because they're trying to look around to find their missing twin. This is also another reason why they're actively asking if they have seen someone that looks like them to NPCs and playable characters and even ask to put up missing posters. However after the reveal that their twin was active 500 years ago and has been with the Abyss all along, they no longer ask that to the people but only to Gods and beings that live longer (Yae Miko, Ei, Neuvilette, Nahida, etc.) > They have no reason to look for her. Having to travel the 7 Nations became unnecessary as it has nothing to do with their goal. They do, in fact, still have reason to look for her, but *not* in the form of "where is my twin" and towards more of a "where has my twin been?" "what have they experienced?" Journeying across the 7 nations *is* a part of the goal the Traveller's aim now because *they're trying to follow their twin's journey, follow their footsteps, experience what they experience.* Of course, it wasn't like this at first. If you notice during the Inazuma quest, the Traveller was more keen on getting shit done, asking around about what the hell is going on, meet the Archon, and then dip. They were not interested in meddling with anyone's business. They were frustrated because not only did their twin, someone who they (to our knowledge) had never really been a part or disagreed with, ditched them- they left without an explanation! They wanted things to go faster so that they can just get back together with their twin and leave Teyvat behind because... why does their twin care so much about this world anyways? They've been to many worlds before after their own world have been destroyed. They've never tried to save or be *that* involved with anything, leaving to travel again once nothing interests them. However, throughout their time being stuck in Inazuma (due to the Soukaku Decree) they had time to reflect, to sympathise and connect with the people. They made friends, form bonds, the Traveller grew attached to this world (with how they reacted to Teppei's death) This is also further cemented when Yae Miko told us (before we left Inazuma) to enjoy the journey and not be focused on the goal. But on a more personal matter? The Inteyvats that was found on the Chasm, a flower that's not native to Teyvat (we learn this in the newest Interlude Quest and also the fact that the prefix "in-" can be used as "in, on, and not" so the Inteyvat could be described as a flower that's in/on Teyvat and not from Teyvat) but native to the Traveller's world, a world that has been destoryed for a very VERY long time. It should be extinct and the only person that knows of this flower, aside from the Traveller, is their twin (with Lumine donning it on her hair). From Aether's perspective: his sister could have left the flower at the bed of the hilichurls for respect since Dain told them that it's a flower symbolising a traveller far from home. From Lumine's perspective: the Inteyvat, a flower nutoriously impossible to grow anywhere else except for a specific place in their homeworld (learned in the newest Interlude Quest) can be found/grown here in Teyvat. This realisation, this understanding leads to the Traveller having been given more of a strong reason why their twin doesn't want to leave this world; why their twin is so hellbent on "reviving the the homeworld" (or whatever the abyss twin said during the second Interlude Quest, I forgot the specific and am doing this based on memory) This also changes the Traveller's goal from "what has my twin been up to?" into "what did my twin learn to make them hcoose this path?" which gives them more incentive to travel the 7 nation and learn what their twin has learned and probably coming into the same conclusion as the same thing thir twin did (it has been confirmed in the first Carribert Quest that the twins think and act similarly with everything the Traveller has done - when they were viewing the abyss twin's memory - so one to one that there was no inconsistencies and the Traveller didn't notice it was a memory up until Clothar refer to them as the Abyss twin which is why the Abyss twin is so sure that the Traveller will come into the same conclusion as they have once they've finished their journey) Moving on from that tangent, you can also see that the Traveller no longer asks for missing posters to be put up since you can't find "Missing Posters" describing the abyss twin outside of Liyue and Mondstadt, the two places the Traveller has been before they reunited with their twin. This is because they're (again) no longer look to "where" their twin is but more onto the "where have they been" > Why go around, asking Archon IF they met the Twin.. Instead of joining Dain to go straight against the Abyss Order? First of all, why would they join Dain and go against the Abyss Order? Why would the Traveller pick the guy that speaks in riddles and doesn't even tell them jack shit about their twin when they were searching for them DESPITE knowing them (Dain commented how the Traveller think exactly like the twin if you had picked the more cynical approach to the 3 questions he asked when we first met him) over their LITERAL twin? Someone whom they trusted a lot. Like I have alluded to in the previous section, the Traveller is doing what they've always been doing: they Travel. The only key difference is that the Traveller is now travelling alone without their twin (it's been hinted to that they're barely seperated from each other and always stuck to each other's side whenever they hop from world to world) They're journeying, they're exlporing, they're learning. They hop from nation to nation, meeting the Archons and asking them questions about their sibling because they want to know what the Abyss twin has been up to while they sleep. Nobody knows that the Traveller has actually found their twin (aside from Paimon and Dain) because the Traveller never disclosed it with anyone (and I don't think they ever will unless forced to) People are still under the impression that the Traveller is looking around to try and find their sibling, but even then, that info has been drowned out by the news that the Traveller is a great reknowned hero who has saved every nation they've gone to from calamity and such. Only those who keeps a close eye and have their own league of underground information (Ayato and the Shuumatsuban, Yelan and her team, Kaeya and his team, Yae Miko, etc.) and the people the Traveller has personally told are the ones that knows the "true" reason why the Traveller is travelling through the 7 nations. So tldr; the Traveller travels because their twin travelled and the twin told them to travel to so they're travelling to try and find where their twin had travelled to so that they learn from what the twin has learned from their travels.
Technically is because the traveller is following paimon's guidance (insert here paimon's theories). The chasm being open is what gives paimon the idea to go to sumeru instead of somewhere else.
When the story starts, our biggest question is "WHERE is my twin?" But, when we progress and we learn more about abyss and Khaenria'h, the question turns into "WHY is my twin doing this?" It's not like we don't know where the sibling is, we do, but by exploring all seven nations and following our siblings foot steps, we try to find answer WHY they chose to side abyss. Our sibling even said in /We will be reunited quest/ that we will understand what's going on with Teyvat once our journey ends (Or at least I think they said something like that. It's been while since I did that quest).
can we talk about ZZZ? Zenless zone zero? Play the game and look at their NPCs, when i first played it my jaw was on the GROUND.... they each were unique with each assets EXT. I understand because its not open world because there is not as much NPCs needed, but it SHOWS they can do it?????????
@@kyero8724 I did the side content in Penacony and I loved the many characters, especially the girl who wants to kill herself (you have the choice to stop it) or the fake simulation of a famous actor. I actually didn't like most of the main story because everyone just yapped too much, but Sunday made it worth it. Also, no shilling, I'm F2P and outright admit that HSR is dogshit in certain cases. Edit: WW is also shit btw, PGR is better.
The Festival time loop part pissed me off so much. I figured out the solution on the second time around. "If they don't want the festival to happen then let's make it does no matter what and see if that changes anything" was my mindest. But no. I'm left a captive audience watching my character be dense and do everything expect that. My choices sure do matter huh? I got so frustrated it was a big factor to me quitting. My gatcha luck shortly after was the straw that broke the camel's back. When Dunyarzad almost died I wasn't sad. I was annoyed. "This would have all been avoided if you all weren't so dumb." were my thoughts.
Honestly if Dunyarzad died I wouldn’t have cared not only is the lead up to the death only possible because everyone is an idiot, she also has the generic NPC face but also due to the fact her survival felt just as contrived as her nearly dying. Another thing that really confused me about her is that she lived even though everything about her made it seem like she was going to die: overly sweet and kind, experiencing something she’s wanted to her whole life, just in general to pure for this sinful world, and then she.. doesn’t, which is crazy because every other instance of an NPC being crowbarred into the main story and expecting us to care about them has ended with that NPC dying in the name of emotional manipulation, and yet Dunyarzad countries to live because.. reasons. I get the story reason as to why she lived: it was for thematic reasons, Nahida was seen as unfit for a god and she even starts to believe it herself but Dunyarzad never stopped believing, that’s fine, I get that, but they don’t really explain how she survived in universe outside of some vague nonsense from Nahida
Tighnari is a level headed scholar and Dottore is an Egotistical Scholar who, considering he thought that the Scaramouche God project was a simple experiment, could potentially be looking to become a god or a highly ascended being. Fighting wouldn't make sense for the scene.
i dont know why this video has so many dislikes your points are valid, cutscene animations can be animated way better, the npc quests honestly aren't that memorable to me i haven't played genshin since faruzan came out and i cant for the life of me think about an npc quest that stood out to me or was memorable in any way. I honestly think if they got rid of paimons yapping and added an option to skip the unimportant unnecessary dialogue id probably have a better time engaging with the story.
Thanks! In all honesty I needed to hear this. Based on some of the comments that I read some people didn't even bother to watch the video and just went down in the comments section; not to have a conversation with me but with the other commenters… About how wrong I was. I don't constantly need my ego stroked; I can handle discourse and simply laugh off commenters who don't understand what criticism is.
@@greenlineessays it's funny how angry these people can get, there is a point people often jokingly say Genshin lore nerd is like double edge sword, some of them can be helpfull and even not afraid to said some of the issue need to fix with the story but other will find any excuse try to disprove your point.
To me the narrative is alright in my opinion; it might because I am into stories that involves more with experiencing the world and small stories rather then a solid good over reaching story. I have one major nitpick which is simply that most SQ is too focused on the NPC rather then the character the SQ is meant to be about. In the 4.x patch the SQ had gotten more focused on the character the SQ is meant to be about. But overall, it's still too npc focused. And compares to others I am more invested in the world building and Lore in WQ compared to the main over reaching story. . However, the story is still interesting enough to at least play through the narrative once. Twice... not really ; most of the GI story is not good enough or worthwhile for me to play the story again.
Of course the video would get a lot of dislikes. Genshin stans would never accept any criticism. Even if you point out obvious flaws, you'd get people defending it. People called out how terrible Furina was treated at the end of the Fontaine arc and during her own quest, and people STILL defended it.
I can tell they somehow address this issue by a little bcz now after 4.0 we can see more npcs are able to cry and show their tears I guess the story will improve more really hope
The Aranara quest was ungodly long even if it gives alot of primogems i just forgot who the hell was Rana and heck i thought quest would just be save Rana, Rana guides us to her village and gives us a tour, We realized children be getting kidnap and then we confront the kidnapper and dipped aint no way i gotta fight a literal purple ball of corruption and get attach to a fricking vegetable. Your absolutely fricking right we do need voice acting i aint gonan waste my time to look at the ungodly long dialogue and i LITERALLY DID
even as someone who loves and plays this game, i totally agree w your take. i would love to see your opinion on zenless zone zero's storytelling cause i feel like there has been major improvement compared to hsr & genshin :p
THANK U for mentioning dottore i feel like way too many people are satisfied with his new version. he had a story that was longer in the making than most characters in the game and felt so hyped up and then we ended up with a 'go girl give us nothing' situation, there were also enough characters already at that point that just have duplicates of themselves as their story and it felt so effortless. he would have been so cool and scary if they kept his outwardly deranged and bold attitude he had in the comic, the way he killed krupp without hesitation while he was in diluc's arms was so brutal
I remember reddit justifying it saying that he is "paying for his crimes mentally" or something because he remembers them. I guess that's enough to atone him, and not.. You know.. Doing ANYTHING to fix the damage he caused?
@@فهدالدوسري-ح6ض I hope someone brought up in that thread by the same line of logic then Ei already paid for her "crimes" by fighting the Shogun 500 years or in her self imposed isolation for 500 years which Miko explicitly said is too cruel for anyone.
Doesnt the quest shows that scara indeed didnt fix anything by erasing himself, and there is nothing he can do by now. So his choice was just accept his mistakes and try to be a better person? I mean, i get why not being closure is not an appealing ending. But scara is a character whom cannot have an appealing ending anyway.
@@MaxJey2 Here's the problem, he can't fix the past. And if he can, it would be a cheap way to escape the consequences of his actions. He should be punished for what he did, not by magically making his bad deeds vanish, but by actually do something. He could've been trying to atone to his sins by actively doing anything.. Maybe personally apologize for the people whose lives he ruined, maybe make him actively sabotage Fatui operations left and right, maybe make him do anything that isn't living a world where no one knows who he is save for a select few.
I havent watched the video yet but i still agree, genshin seriously fails at some important story elements yet the fanbase just keep licking the toe of hoyoverse (i wrote my complains in reddit and got downvoted to hell) 1.traveler is not being even a character and just a tool/floating camera to follow Hoyoverse doesn't know if they wanna make traveler a self-insert or an actual character so they try both and fail at both 2.having too many characters syndrome Archon quests having too many characters so not being able to tell their story other then the most cruial ones 3.incredible long quest yet not long enough to flesh out characters Archons quest on average could take 2 Hour, on sumeru we had 6 quest, that sums umto 12 hours of story, yet they still are unable to flesh out the characters and the story (other games can tell a good story in 8 hour) 4.main villians not having a reason to be villians Game presents the fatuis as the villians but they forgot the most crusial part of story telling, emotional investment, fatui and traveler doesn't have a reason to be enemies other then the obvious 'we are the bas guys!!!' stick that doesn't even work so we dont even have a emotional investment in their conflict Even though theres a very easy group to make the main villains, abyss, think abyss was shown to make very bad things and travaler has a emotional investment in this conflict as their family is in abyss, they have a reason to hate them Genshin impact full off these kind of things yet the fanbase refuse see any of them
I mean the travellers first experience with the Fatui was them being restrained and watching Venti being abused and beat up. That would obviously leave a sour taste and the traveller would be weary of them in the future, like any sane person.
Well said. What they're doing for storytelling is more to 'tell' and much lesser of 'show', and they still can't execute the 'tell' well. It's truly a mess and all over the place, on top of crucial plot hidden in fomo and limited events that get buried and not mentioned nor picked up again.
@@idkatthispoint-s9syeah, but during the Chasm chapter the game goes out of it's way to humanise them. But then the only reaction mc gives is "What are you plotting cartoon villains? The justice is upon you!" It's unclear whether Fatui are supposed to be completely evil or just morally grey, whether their common members are real people with their own motivations and feelings or just generic evil goons.
Dude, it's a gacha game, of course it's going to have too many characters, they make money by making characters. Everything else is correct, except the last part, Fatui like the abyss, are clouded in mystery for a reason. And we do get info of them to flesh them out (Scaramouche and Arlecchino), asides from Signora which the only way to understand her is from artifacts.
Feels like we played two different games: 1. traveler is not being even a character and just a toolfloating camera to follow Traveller is the main one that assists in helping sumeru. That's not just a 'toolfloating camera to follow' 2.having too many characters syndrome Most of, if not all of the characters were relevant to sumeru's plot 3 incredible long quest, not leng enough to flesh out the characters. That isn't even true at all 4. Main villains reasoning As in the pursuit of knowledge? The whole point of the scholars making the new God with the fatui was due to the lack of new breakthroughs in research
I still hate how they took Dottore I liked from the comics and went "uuuh actually it wasn't the real Dottore this lameass guy is the real Dottore btw the Dottore from comics and other clones are dead" damn cool💀 I waited for Collei to be impornat, I waited for comic Dottore, I waited for some kind of showdown between them. And all we got is Collei being sidelined, comic Dottore being dead and fake, quest never really doing anything with the potential it had Also Lisa, Amber, Diluc, Kaeya and Jean who?
15:34 Actually, this reminds me of Randal's Monday, a point and click adventure game that makes a paordy of almost everything, while focusing on that Groundhog's day concept. The main difference is some of the damage caused by Randal, can persist between Mondays.
I feel like I'm going to incur wrath with my opinion, but I so agree about Nahida. They treated her character dirty She had every opportunity to be a more complex character than she is. From the trauma you mentioned and her gradual healing, building a relationship with her people, to the personality traits that Hoyo themselves forgot about. I guess you would expect that a person who has been isolated from the world all her life and only knows about it in theory would need time and help to adapt? Perhaps she would be eager to explore this world on her own, not through the screen of other people's eyes, like she wanted? Overcome socialization difficulties (she has been canonically described as someone who doesn't understand human emotions and who sees their behavior in terms of pure logic, which could expectably add some problems during interactions with others)? Well no, now all she comes off as is Scara's sweet babysitter whom you might see for one minute per year. I understand Sumeru story arc time is over, but they at least could have shown her more in the events, but we didn't get even that. Truly the character development she "deserves". P.S. Looks like my righteous wrath has been heard, and we'll get an event in honor of her birthday in 5.1. Looking forward to see how they will show her!!
I absolutely felt the point that you made at the start; Ive liked a lot of stories (either comic, games, etc) that ive become obsessed with it, only to be disappointed after the story updates with less and less quality and excitement factor. For Genshin that is a free game to begin with, seemed to be the first and foremost "reason" as to why they wont take their lore building seriously, HOWEVER they still made billions at the end of the day, and that is no excuse to cut corners every new updates in terms of storytelling Its even more painful that we're already deep into this game, and can't exactly *just* abandon it all because they're not perfect. Still, people can still feel sad and wanting to vent about it, its not at all wrong. Genshin still have many other good things that make me continue to play, despite.
Probably one of your most controversial video lol, but I agree with most of your takes. Many people really think highly of sumeru AQ because it came after inazuma AQ, which was such a let down that anything above that bar of storytelling is basically a good story for this game. I come back to genshin again after the sumeru AQ were finished (3.4) because I saw lots of good things from popular content creator and from genshin main sub about the story, praising it, calling sumeru AQ to be the best AQ in the game. At first the introduction of the region is mediocre at best, but I like collei's characterization at the start, her english voice actress basically hard carried the first act, since I read the manga, it's even better. You brought up a good point that her sudden trauma outburst were portrayed badly by the game (no animation and just jump cut ), I didn't notice it because her voice over basically concealed it but after you brought it up it just made me disappointed about this game. But overall, I consider the first act to be serviceable as an opening for the region, because I didn't like the 2nd act. IMO the 2nd act should've been shorter, I already get what they want to tell by the 2nd loop, there should've been an option at least if you know that there's something wrong so you can stop doing the loop thing, the fact that the story continues on and on just made this act becoming overdone with this repetitiveness for me. From act III to IV, I thought it would get better, but no, the dialogue become so bloated that I have to smash the skip button until the plot actually progress. The fact that hoyo made the setting jump so many times to random important lore location thinking that the majority of players would actually read the lore is just bad story design for this kind of game imo. For the first half of the final act, I found it ok, the scara boss fight and the music is so cool, I thought the same that this would be it for the ending, but no, they have to do the irminsul erasure, probably the worst plot device that this game ever used in their archon quest history. All of nahida's character development from act 2 is practically rendered for nothing since it turns out, she always has been the great dendro archon from the start, but locked up by the academia, her previous 500 years of suffering just become less significant. I also agree that dunyarzard should've died, I'm so confused why they do all the thing in act 2 but kept her alive later in the story, looking back, even if she die, her story would've been ruined anyway by the irminsul memory wipe in act v. Other than that, Dottore's character is pretty boring imo, I thought they would not stray away from the manga, but they did, the fact that they make his character glued with the segment thingy was so disappointing because at that point I knew that there's no way that hoyo would make collei confront dottore to complete her story, because they definitely didn't want to put the bare minimum effort to make an actual story, they will use dottore's segment's plot device to basically avoid that, which they did. Scara's characterization in the AQ is a bit edgy for my taste that I can't take him seriously at all, but I enjoyed every time he's on screen, I guess there's that.
While I agree it isn’t the most greatest story in Genshin even, for some reason, this was the only quest that genshin made me cry. Even during Furina my favourite character in the game’s final dance I just had a big lump in my throat and a very very sad face. However Dance of Sabsereuz genuinely made me just bawl at my screen and I still don’t understand why. Maybe it is the beauty of seeing someone’s dying wish be fulfilled. That face of Dunyazaed just gazing with joy is so so emotional. Which makes it even worse that they kept her alive and DID ABSOLUTELY NOTHING WITH HER 😭 Genshin’s plot can be so fucking good sometimes and just derail into mediocrity. It’s like that one meme that’s like We are so back, it’s over. Also I respect ur opinion but I major disagree with your Dunyazard opinion. She is so much better than Teppei as we actually get to see her backstory, her reason for loving Kusanali sm unlike Teppei who we literally know 0 about
So many salty genshin fans. I’m convinced half of these comments are hoyo bots. There’s no way actual rational human beings are still defending this mediocre game
@@Otaya_2024 the story is a complete failure and the characters feel like cardboard boxes, they have 1 personality trait. The gameplay is mediocre, play 4 minutes of wuwa qnd you’ll see
@@Stanzbey69Do you know what an opinion is? I can like the game, you don’t have to. It isn’t a mediocre game to everyone, at least half of the Genshin players aren’t pushing their opinions on people, unlike you.
@@Otaya_2024 the combat is nice? you mean pressing E & Q and rotating to the next character and pressing E & Q again until the enemy dies is interesting?
The ending ruined it? nuh uh, there is a complete sense of gratification and fulfillment after watching Nahida erase Rukkhadevata and the forbidden knowlegde from the Irminsul; everything we went through with each character still happened, Nahida still suffered and got her character development and we got a nice conclusion to the story. You really misunderstood the ending if you think that by erasing the memory of Rukkhadevata and modifying the memory of everyone and the world, the story and narrative becomes null. Literally everything still happened, it's just that now Nahida replaces Rukkhadevata in the world and everyone's memory. The real failure of Sumeru (besides allowing Dunyarzad to live) was how Scaramouche didn't deserve to be an antagonist, you literally didn't talk about him. He had this massive change from a harbinger to a new god after only two appearances: Mondsandt and Inazuma. He had this whole monologue with us in Sumeru that painted him as our antithesis, and this whole emotional rupture during and after his boss fight. And yet it wasn't earned. He appeared way to little for someone with such important scenes, he felt way to incomplete. He only became somewhat complete once we found out his backstory in the Sumeru Interlude. If Genshin wanted me to care about him and understand him as the Traveller's antithesis, the game should have given him way more screentime and show parts of his backstory; not all of his backstory because this would reduce the relevance and impact of the Interlude. Scaramouche should have appeared in Liyue and in more quests to solidify this relationship to the Traveller. This way his antagonistic role in Sumeru would have been a million times better.
I’m so glad I’m not the only one who thought that Scaramouche needed more screen time before his whole thing with Sumeru came out!! I one million percent agree. He only had two major appearances (Unreconciled Stars, a limited time event and the Delusion Factory in Inazuma) and then a cameo at the Irodori Festival (ANOTHER limited event). It’s an issue I have with Arlecchino too, we only get to see her a handful of times during the Fontaine AQ and then few updates later we know everything there is to know about her other than whatever her curse is. I wish the writers gave us more time with these characters instead of giving us a handful of scenes with them and then later on presenting their whole backstory on a silver platter. I hope they don’t do this with the rest of the Harbingers as well cause not everyone reads artifact and book lore (I hope this makes sense). But hey, atleast the writers did something with him instead of killing him off like they did with Signora.
Its like hes just a filler if anything,; the way Signora was the main antagonist in Inazuma (which is abruptly added) and how hes just a disposable to be the Sumeru boss while the true mastermind is Dottore. Sure hes served his purpose for the story but I WISHED they put some more thought and work into him and not just scatter his lore in items or limited events, though that dont mean dumping the whole thing in one big pile to cut costs is a good idea either But oh well, too bad the devs dont have that much love and care for their own characters unlike how the fanbase is
My issue with Nahida being super imposed in Rukkhadevata's place is that it makes her imprisonment make very little sense. Like everyone praises and reveres Rukkhadevata but if it's Nahida doing the same exact thing and regressing in strength and knowledge why is it suddenly a shame to the nation worthy of 500 years of imprisonment and blacklisting? Sure the forbidden knowledge is gone along with Collie's wasting disease but it's still makes little logical sense since you'd want your god to roam among you and relearn everything they once knew not lock them in the basement to be ignorant forever. I agree with Scaramouche 100% though plus his "redemption" feels fake like a way to evade the consequences of his actions and after he learns that you can't really delete yourself from Irminsul and other humans took place of all his crimes (which is its own issue seeing how he killed 100s to 1000s of people in a day or something) he then decides he's going to travel and apologize to the people he wronged...for something he now canonically didn't do... I don't get how people think this is redemption of any kind.
@@starkiller1289 Sumeru's people had their head so far up their ass that they think that they can just seek help from a harbinger to create makeshift god that knows more and in all ways better than the literal Sumeru god. idk why they think theyre the smartest scholars if this is their brightest idea, but lucky them that Nahida didnt punish them severely, even after having to endure centuries of imprisonment because her people had such little belief in her (but i think it also had something to do with them not wanting her to find out about the fake god project, so they sealed her away from knowing it). Scaramouche's "death" and the rebirth of Wanderer resulted in everyone forgetting his existence except Nahida & Traveler, so Wanderer says that he'll be going up to those he had wronged in person and tell them everything- (they didnt entirely created any scene of him going around and say his sorry so i get your point). So yeah I can totally agree on your opinion of his redemption feeling seemingly underbaked. Like every other story, they just cut corners with things and picking easier paths to wrap up the story.
@@LilacHollows What I find even more hilarious about the "build-a-god" thing the scholars did is that they had the electro Gnosis as a power source and didn't bother with a surge protector seeing how 2 zaps from the platform causes it to fry. It (likely) was his same design flaw which got him sealed away in the first place since Ei caught him crying one night with the Gnosis and she decided right then he was a failed puppet and desired a normal life for him should the seal fail.
after this video,i would love to see your take on fountaine :3 Personally i really enjoyed the story,but reading some of the comments,some people disagree,so it would be interesting to see your opinion on it ^^
i’m so glad you made this. there is absolutely no excuse they can make as to why they don’t improve the story. this is a BILLION dollar company, like they’re just being lazy at this point lol. stop locking lore behind limited events and give us more content in archon quests; hell, even incorporate more world quests into archon quests or at least make them similar in quality.
For sure. I feel like the writers have put in a ton of work into their story and we're only seeing 15 to 20% of it. In the beginning and felt like there was a lot going on in the background that we were going to uncover across the many archon quests; but now four years later I feel like a barely care about any of the characters and any of the story moving forward.
agreed. and I also believe they’re dragging it out purposely because the game is so successful. we’re 4 years in and we still know like nothing. i heard from someone we’ve not even finished 1/3 of the story, and that post teyvat will be long as well.
I feel like Genshin story would be better told if it wasn't available on mobile, cuz let's all admit it... Mobile is holding back the true potential of Genshin, but since Mobile is one of the biggest market of Genshin, Hoyo can't and won't sacrifice them for Better storytelling or performance
after watch it all the previous nahida point of all her old memories become forgotten now make sense with the recent new dainslef quest but sadly like you mention in the last part of the video you have to wait for a long time already cleared that quest and it feels not much really change at all because ironicly the Genshin lore theory group ALREADY predicted it way before the recent dainslef quest out *oof* the only part that bugging me about the wanderer quest since we finished and "altered" history about him does that mean player who already cleared the mikoshi furnace world quest become meaningless?
I liked the time loop arc, but everything after that is a blur, so many filler dialogues ... It feels like each scene is at least 5 times longer than it has to be. Fountain is a bit like that too, the trial are all good, the last one is great even, but everything else feel padded. I play a lot of CRPG, I don't mind reading dialogue for hours even if they are unvoiced, but I have to feel like each scene is going somewhere. In genshin so much content feel like filler designed to be as long as possible.
Whats your opinion on fontaine? I'd really like to see you make a video on it. I skipped the whole sumeru quest after dunyazard/ the repeating day thing, *it was so boring* finished sumeru, then went into fontaine because i heard it was good, and i genuinely paid attention to every dialogue. No skip. Only got bored a little after the jail arc, it dragged a bit but after it was great. Only thing i hated was the final cutscene, furina is set free and we just see her step outside the court and go "omg wow" and it ends. we get no final talk with her, or see how she feels. her story quest continues under the assumption it has been weeks and shes like oh yeah im fine. BUT apart from that, the whole court mechanic, the lyney and lynette murder case was PEAK. PEAK!!!!!!!!!!!! What did you think?
They should take a book out of BOTW, unironically a very diverse game. From the simplified designs of the NPCs, recycling, and updated Mii Maker. Every NPC yet subpar from Link and Zelda, the other races, their distinct features, apart from recycled models, hair, and face shapes, really did wonders in how to make a fantasy world well a fantasy. I enjoyed some parts of the story, but in everything I play, I can't help but nitpick every time I see the same model being recycled.
23:42 I guess that you'd like to see these two fighting each other, but there's quite a logic reason why this could not happen. To put it simply, Tighnari cannot just attack a Harbinger. He knows too well that he doesn't stand a chance in a battle against the 2nd Harbinger. Boy, even Nahida herself knows that and she gambles the price for the 2 gnoses. So yeah, like you said he has all right to be mad at Dottore, but he knows too well the consequences of such act. Though the "high school debate" could've surely been handled better. I find it still with the character. Also I would like to know why exactly the conclusion of Sumeru's story arc was so terrible. As your argument that killing Rukkhadevata is lazy does not convince me as it is not supported by anything. I see it as a ok way to end Nahida's story that otherwise would need another 3 hour quest to be wrapped up. Overall, I think the story of Sumeru was written quite well. I really enjoyed the amount of cohesion in that story and that small details, which at first glance seemed not to be important, but later on, played minor or major role in the story.
I don't agree with your point that the doctor and Tighnari should have fought. Like do you want both collei and tighnari to die? He is the second Fatui harbinger the best he is comparable to a god. Tighnari the best could have done is run. It the opposite is true they could have used the scene, where collei was hiding from the doctor and tighnari was doing the best to concealed her. This would have made the doctor even more terrifying.
No… What I wanted was a character arc for Collei. One that at least involved a conversation between her, Tighnari, and the doctor. "But they'll die." Not necessarily. Towards the end of "unreconciled stars" is it possible that we all would've died at the hands of Scaramouche? possibly, but he leaves; a fight is not worth his time. Or if you need another example what about the fight between Luke and Darth Vader? Should have Luke died at the end of Empire strikes back? There are things in a narrative that can be used to ensure certain characters won't die at in certain situations. And this is all assuming this is a version of the Doctor that can fight. He might be a weaker version compared to some other ones.
Bro… yes. Atleast collei would have some importance then. You’re telling me dottore was in sumeru and collei didn’t even confront him? That’s such lazy writing
If one of those character needed to die in order to grow another character, then I'd say as a novelist myself, go for it. An author must dare to kill a non-villain character for another non-villain character to grow after all. I'd say maybe like the doctor wanted to take Collei again, then she got PTSD, then Tighnari came to the rescue and then he somehow managed to push the doctor back but badly injured till it killed him. That made Collei felt responsible, and his death kinda become her motivation to move forward, replacing Tighnari as his successor. And then Mihoyo lost one of their standard five star characters.
@@greenlineessays But Dottore would have 100% murdered them both in a confrontation. Imagine how detrimental it would be to have TWO people, three if you include Cyno, who have info and proof you have been keeping children in your basement to experiment on. All Collei would have to do is expose him! And since he's so strong and powerful, he could vaporize both of them and make it look like Tigers did it, just like he did to Soreh.
I wanted to make another comment after re-watching the video and I do understand some of your points more now, especially with the animations (that’s something that’s always bugged me too but never really cared much about). However I do think that there should’ve been more analysis of the actual writing as I said previously. I hope my first comment didn’t come off as rude, I did like your first video about Genshin and was rather disappointed with this one. There should be more videos critiquing Genshin cause I do want the developers to bring the game to its fullest potential, while acknowledging that there are problems that should be addressed in a constructive way.
I'll gladly take some constructive criticism so long as you're not being too rude about it. I definitely could have gone into more detail about some things; I just wanted to finish the video. Hopefully I will cover Fontaine better!
I feel like they actually gave us a slice in the last Dainsleif quest. It wasn't the biggest slice ever, but it was a slice. On the other hand i agree that Sumeru is a step up, but can be much better.
love your analysis on the conclusion, it says "Rukkha getting erased = bad", "memories of her getting erased = bad", "no conclusion to the story, no landing" without explaining why. even if you have a legitimate reason for it, it's kinda funny how you absolutely avoid explaining why...IN AN ANALYSIS AND CRITIQUE VIDEO.
Really? Because that was it… Just as you said: "no conclusion to the story, no landing" Sorry I wasn't clear. Have you played the game before? To be honest I didn't even think about anybody coming into the video who hasn't played Genshin. I glossed over a few details because I didn't want to tread old ground that all the players were familiar with. In the future ( assuming you're still here) I will make more of an effort to explain certain details.
@@greenlineessays no, i have played Genshin. but the problem is "no conclusion to the story, no landing" is just a sentence. i can say your favorite character is absolute garbage without explaining why. it's fine to do that in a casual convo but not in an analysis or critique video. what you should have done instead is explain why you think it has no conclusion or no landing, instead of just saying it has none and moving on. how does Rukkha getting erased make conclusion feel flat or ruin the landing? i am not agreeing or disagreeing with you here btw, i am just pointing out how you needed to explain your perspective on WHY that's the case instead of being just like "ye this bad" and ending the video. you did explaining your reasoning on most of your points but for some reason didn't do the same for your final point about conclusion.
@@motemo8413 I still didn't watch the video, but decided to check the comments. I saw a small comment chain before that I have to agree with (so made sure to save it): "I think rukkhadevata getting deleted was an important thing. Otherwise nahida or the people of sumeru would always compare kusanali with rukkhadevata. Nadiha would never receive actual respect as some people would have still believed in rukkhadevata." "That is one of the biggest reason it is a mistake. No matter how great Rukkhadevata is Nahida is great as well. The emotional core of the quests were to show Sumeru that Nahida is a worthy replacement that does her bests to protect her people and lead them to wisdom. We were suppose to help Nahida get the respect She deserves through her own hard work and for who she is. But now that Rukkhadevata is erased everyone thinks Nahida was always the archon. They do not like Nahida because of her, they have all their love and respect for Rukkhadevata now being attributed to Nahida. Getting loved by people because they think you did so many things you did not do is just so wrong. It is against the emotional core of the quest, Nahida should and could have earned the respect of her people through her own efforts rather than getting the entirety of Rukkhadevata's glory and accomplishments now being seen as hers" And yeah, I check those comments out for ideas for my own fanfiction series. Like, for example, from reading a few comments down, in the Sumeru quests, Hoyoverse forgot midway that Dunyarzad's father is a very wealthy person. He also loves his daughter, a lot. Wouldn't he try to find out why she almost died(when she was clearly feeling better the evening before) and punish the ones responsible...? ...Yeah, there were things that I also didn't like in the Sumeru Archon quests(like that jail scene, why are the bars so far away?), so I made some changes in my own fanfic series.
@@millie567 yes this is another perspective on the matter and i would have been fine with it if that was in the video, but it wasn't. my problem is not his opinion but him not explaining his reasoning. if he thought it was a mistake then that's fine, it is what it is but he needed to explain WHY just like the person you quoted explained. again in a casual convo it is fine to not elaborate on your point but this is an analysis video, surely it wouldn't have hurt to spend 2 minutes to explain his reasoning. dunno maybe i am just being nitpicky but it just seemed weird to me how he tried to explain his reasoning for every other point, except the last one where he basically just said "this bad, this undermines everything e.t.c" and not saying WHY it's bad and why it undermines stuff. hope i am making myself clear.
i think the other issue is 'the story doesn't have to be 11 hrs, if the setup doesn't lead to the payoff'. I get it from a user-playhour standpoint but then either 1) space it out more so you can add details like tighnari fight etc. or just put everything else in side story and condense main elements
I just here to say i deeply hate the arc of erasing Scaramouche. It's not a redemption arc, it's hypocritical bullshit and biggest failure. I'm disappointed and almost no one talking about that out loud. Almost everyone just fine with that, because "he is "good" now and not with filthy Fatui anymore" like it's the most important, while his life ruined and his self-hate only increasing. I partly quit the fandom because i tired to see those arts and memes, where Nahida portraited as Scaramouche's new mom, it's so ridiculous??? What the hell, what kind of "mother" she is??? That brat literally forced him to erase and destroy himself, they are not a found family! And after she is a merciful gentle goddess...
I gotta say, I wish people would recognize that sooner. "What kind of mother is she?", she never acts as a mother.. Everyone acts like she's his mother figure and she gave him a second chance, while in reality she's like "Oh, I did manipulate you, but unlike the doctor, I did tell you I was manipulating you", and apparently she's the hero? People call her a Dendro Mommy or whatever, and I don't know why. She's using Scaradouche just like the doctor before her, except she doesn't hide it (until she's called out anyways) And erasing his past is a mistake.. It's not redemption, but reddit's users act like he is atoning because he feels bad apparently Feeling bad and not doing anything, is not redemption
I’m ngl this vid is rather disappointing. Most of your points come off as more nitpicky than actual criticism and explaining why you have that certain issue with the story. The only things I really seem to agree with you is a missed opportunity to have Collei interact with Dottore and how the flow of the story from one nation to another doesn’t feel all that natural (which also feel a bit nitpicky tbh). Idk this video seems rushed and not really all that thought out. You don’t elaborate on why you think Sumerus ending falls short…no explanation, it just does because Rukka got erased? Not to mention you don’t even talk about Scaramouche considering how important his role is and what happens to him afterwards (which admittedly I’m not a fan of but I digress).
Okay upon rewatch I see that the whole point you were trying to make about Rukka was erasing her from everyone’s memory takes away what happened to Nahida (if I’m getting that correctly? Please correct me if I’m wrong)
@kawaiibeans1128 But that doesn't make any sense tho. By the end of the archon quest everyone knew that the sages locked up nahida. They didn't forget. The only thing they forgot was rukka.
@@kawaiibeans1128 Yeah, they really need to make a follow up video. I still didn't watch this one and decided to check the comments. Anyway, shared this small comment chain before and I suppose I can do it a second time (but the RUclips author really needs to make a follow up video, it seems): "I think rukkhadevata getting deleted was an important thing. Otherwise nahida or the people of sumeru would always compare kusanali with rukkhadevata. Nadiha would never receive actual respect as some people would have still believed in rukkhadevata." "That is one of the biggest reason it is a mistake. No matter how great Rukkhadevata is Nahida is great as well. The emotional core of the quests were to show Sumeru that Nahida is a worthy replacement that does her bests to protect her people and lead them to wisdom. We were suppose to help Nahida get the respect She deserves through her own hard work and for who she is. But now that Rukkhadevata is erased everyone thinks Nahida was always the archon. They do not like Nahida because of her, they have all their love and respect for Rukkhadevata now being attributed to Nahida. Getting loved by people because they think you did so many things you did not do is just so wrong. It is against the emotional core of the quest, Nahida should and could have earned the respect of her people through her own efforts rather than getting the entirety of Rukkhadevata's glory and accomplishments now being seen as hers" This is something I agree with and maybe that really what they meant by the conclusion being bad...?
I feel exactly like you...... I didnt even do the Dainsleaf new quest, and I was so disapointed with Natlan's trailers and characaters previews I dont know when I'll play throught it. The game was losing the chance to get better little by little, and I was losing 4 years of my time T-T
PLEASE can someone tell me where to read the full genshin impact comic?? also how long is it?? on the website and on webtoon u only get to read about 12 or smth chapters
Im still questioning what's canon after the erasure cause all of that felt like a i skip and wasted my time It feels like im back from the start and its ending at the same time that it enraged me 😡
Genshin's story sucks because it, like all gacha games, is just trying to take advantage of the addictive nature of gambling. Like a casino, it presents a pretty and luxurious exterior, but once they've got you hooked they don't have to try anymore. That's why the earlier chapters, before they built up enough popularity to coast of brand recognition alone, are so much better. Why make an actually engaging story when paying all your favorite youtubers to advertise and play it is so much cheaper and easier.
But unlike other gacha games it had a compelling story. In most gatcha games you play the generic and boring protagonist; collecting women for his harem. That isn't to say the writers didn't try to create a compelling story, but I've always found most of them boring. Genshin was the first gacha that genuinely hooked people on its story alone. "but once they've got you hooked they don't have to try anymore." I did mention that in the first video that I made about Genshin. Yes, they would have to spend more money, but I think would be worth it. The writers clearly have a story to tell so why not let them tell it? But you and I both know that the executives won't. It's just a shame...
@@greenlineessaysThere are several gatcha with a very good story: Blue archive, Gurdian tales.... and my favorite FGO which has problems at the beginning but over time it improves a lot
@@greenlineessays And regarding the first in being caught by the story to begin with... I think there are several examples in which this is not the case, just because there are waifus on the cover does not mean romance in the story. From the beginning, many who already read other gatcha games complained about Genshin's lack of quality but saw that there was potential and interest.
reading the comments is hilarious. Genshin fanboys legit CANNOT accept that the story is mid as hell. do Genshin players play other games ? do they actually know what good storytelling is ??? because i feel like i am going insane lmao Sumeru or even Fontaine are NOT GOOD. YOU LITERALLY SPEND 2 FULL FONTAINE ACTS DOING FUCK ALL IN A PRISON TAKING THE SAME ELEVATOR FOR LIKE 5 TO 6 HOURS. but let's forgive it all because Neuvillette has a cool half a minute cutscene. that's not good writing. 💀💀💀💀
Yeah, some of the comments I understand… But then some of them are really weird and unhinged. Some of the commenters act like they've never heard of criticism before; they treat my opinions as if I'm touting them as facts.
regarding conveying the story through visuals, i can see genshin is quite stiff. i think its mostly to save money. unless its full blown cutscene everywhere. knowing how many dialogue there is. maybe you can give me another game who do it better? iirc other games using the same technique i can remember is the witcher 3.
@@Tam-lv1mp I do like the Sumeru story quest because to me, it’s leagues better than the Inazuma quest. But everything he pointed out is very understandable and kinda true. So it feels like the dislikes are there for no reason. 🤧
Scaramouche's story made me so angry lol He was completely destroyed in two updates when his lore was much more interesting than what we got Idk whats with Genshin and wanting to redeem every single playable character geez
I disagree that he was “redeemed” but I do agree with what they did with him in 3.3 was just…not it imo. I understand the message they were trying to give us but it was done so poorly lol.
@@kawaiibeans1128 Correct Imo he was redeemed because he has had a character development towards being angry and sad and wanting revenge. And not only his whole arc turned into "I want to disappear" without no explanation why, without actually finding out what disappearing does, etc; it also completely destroyed his personality which is what I liked the most about him. Wanderer is just... not Scaramouche, and it kinda hurts after 2 years waiting for him to release.
@@SethTwiright_ Scaramouche wanted to disappear after finding out that he was deceived by what happened in Tatarasuna (plus his own feelings of self hatred), which I get. However suddenly throwing the Doctor into the mix literally took away any previous nuance his backstory was shown/could have and imo a lazy obvious way to keep him somewhat main story relevant with his revenge. I could go on and on about my grievances with 3.3 but we’d be here all day 😂. But yeah I feel you on the last part, as much as I love Wanderer the hole Scaramouche left is too big to fill again…
I had a similar opinion, only in that Scaramouche being redeemed in the way that they used the Irminsul to make everyone forget about him, ruins potential interactions ie: Kazuha and Ayaka, whose bloodline were tainted due to Scaramouche and he never directly faced this consequence.
@@kawaiibeans1128 I disagree that throwing the doctor in ruined it. It gives Scaramouche more plot possibilities. They gave a big indication that there will be a confrontation between him and the Doctor somewhere down the line and I think that's a fine way to keep him relevant. It wasn't really sudden either. We knew that the Doctor was a big part in making Scaramouche into a god and so it's not surprising either that he also had a hand in one of Scaramouche's betrayals. He took advantage of him when he was a naive and innocent puppet. The point was that the Doctor had full control over his every being and action, like a puppet, and now that Scaramouche is free, he can decide what he wants for himself without any outside intervention because he has achieved true free will. And on top of that, the Doctor's involvement also shown the players more about the Doctor himself through the children's story. It heavily implies that the Doctor was jealous of Scaramouche. Jealous that he had so many peers to rely on. The Doctor put on such an elaborate disguise to make them believe that he was one of them. Meanwhile Scaramouche just appeared out of nowhere and fit right in, despite him clearly being very different from the rest of them. So it not only added layers to Scaramouche's story, it also did the same to the Doctor's. Also, he didn't want to disappear because he was deceived. He wanted to disappear because he thought that him not existing would bring back those who were dead in the Tatarasuna incident. He believed that if he never existed at all, that those people would have lived happy lives. It was a lot more than just self-hatred. He wanted those who died to have another chance at life. And the whole point of the quest was him realizing that you cannot run away from your past mistakes, and that you should face them head on. And that the past cannot be changed, and that is why you should look towards the future.
I'm disappointed that you didn't include the joke that is "losing the Gnosis" Remember how you called out how ridiculous Scaradouche's black smoke scene was because it made no sense? This is even worse. Use black screen, and generic sound effects.. The Traveler and Paimon gets knocked out because the Doctor used a whistle that just happens to knock out anyone that isn't an Archon.. How did he make it? When and why? Too bad, it's never heard of again. Just a cheap way for the Fatui to get the W again. Seriously, would it be too much for the Traveler to have a Gnosis for once? Sonic X had it so people gain and lose the Chaos gems all the time, and not make it a one sided win. And it only gets worse in Fontaine, I pray for your sanity.. Because Fontaine, especially the climax and Furina's quest made me just give up and delete the game.
Please elaborate cause I thought Fontaine was good at least better than Sumeru and Inazuma. Don't think I played Furina's character quest though. I do agree that Dottore Mcguffining the Gnosis from Nahida is cheap. If the fatui are going to get the win have it be in actual combat not a cutscene like Signora, or backroom deals like Signora/Scaramouche. Just once having the Traveler definitively lose to someone then come back actually stronger than them would be nice to see. (Ei doesn't count they were boosted by the beliefs of the people in a "power of love" style plus Miko calls them out saying they were close to losing when they finally decided called her in.)
@@starkiller1289 Simply put, Fontaine has a rocky start but rapidly gets better and better.. That is until the climax. The whole arc is about the flood, and in the end you don't see it because out of nowhere you're fighting a whale in the Abyss. Then you are told the flood is happening!... Too bad you only see it followed by it going away.. Doesn't explain how it came or where it went to. (due to Fontaine being in a high altitude, the other nations should be flooded by now). And the most insulting part was how Furina was absolutely missing from the climax. You go see everyone, even the ones at Prison, but not the unsung hero herself. To make matters worse.. Neuvillette hands the Gnosis not to Furina, but to Arlecchino because of some vague things he heard from some woman he never met before. Furina's quest left a bad taste on me because some one-time NPCs take the spotlight, because they have forced similarities to Furina. So the focus is on them, not on Furina growing out of her trauma.
@@فهدالدوسري-ح6ض Yeah that was kind of a bummer but I'd imagine despite Fontaine's high elevation since all the water was coming from inside Fontaine they'd be the first to flood. They aren't landlocked like Mondstat so it shouldn't flood the whole planet but Sumeru should have been effected even if it was mostly the desert and a small portion of the forest. To keep the surprise of Fontainians not melting they could have shown it starting to rise in the Fortress and maybe some areas that were on high alert so they could jump into boats for safety. I think the excuse Neuvillete gave is that since Furina isn't a archon she doesn't need/deserve it and that it's power is useless to him. Plus if the Fatui are going to fight him for it or hinder Fontaine it was best he gave it to them. I'm not entirely sure what the deal with the Gnosis are now if they don't actually hold the power of a Soviergn Dragon. It would have been cool if he either destroyed it to prove Nahida's bluff about breaking the 2 to Dottore as an empty threat or just hand it to the Traveller since he trusts them just as if not on the same level as Furina. I think I know what you're talking about. It's the quest where Furina gets her Vision for preforming due to the NPCs injury after swearing it off right? I was more confused how she got it seeing she only discovered she still likes to preform but the only time we see someone earn one was in Surmeru with that lady who wanted to re-befriend an Arannara after they both forgot one another. Other times when people got their visions from desires like Noelle or Fischl both of which were on the verge of giving up their dream but persevered compared to Furina who saw it more like a mini curse and didn't want to do it anymore. Taking into account with what Ei's voiceline tells us about desire being part of what gets a Vision earned makes Furina's somewhat contradictory.
@@MaxJey2 1 - Both involve a Goddess leaving their legacy to a "new" Goddess. For Nahida, it was her previous incarnation. For Furina, it was her divine part. You can also add Focalor with the previous Hydro Archon. 2 - Both involve a grand plan of waiting for 500 years to solve a crisis. For Nahida, it was to get rid of the Withering. For Furina, it was to destroy the Hydro Throne and save her people. 3 - Both involve the people turning on their Archon. The Sages turn on Nahida, The people of Fontaine turning on Furina. 4 - Both involve the Archon's other self to sacrifice themselves and leave the new one on their own.
@@فهدالدوسري-ح6ض Umm i see, but it sounds to overstated. The 1 means nothing, even Ei's story is about the new goddess receiving the legacy of the previous archon. The 2 also means nothing, just like with Ei It involves solving the problem/crisis left from the previous archon The 3, only sumeru has the corruption of the sages (not the people) tuning on nahida. Fontaine is not even close to that story line. The 4 is the only one that seems reasonable, so i can see people thinking the stories are similar.
for me, the worst thing about this archon quest was just that it wasn't engaging at all in the way liyue's or inazuma's were. there was just so much yapping in sumeru about things unimportant in the long run. because let's face it, the only plot line that matters in genshin in the end is about khaenri'ah, celestia, and how teyvat was before celestia. sumeru only revealed information related to this at the VERY end, with the traveler's final talk with nahida in surasthana. up until that point, nothing. nothing at all. just mindless and irrelevant stuff about canned knowledge, and some OCCASIONAL tidbits about deshret bringing forbidden knowledge upon his people - and even that requires so much artifact lore/weapon lore reading that it's abysmal. it just infuriated me, because i felt like i wasted my time on things that do not matter. sumeru's pacing was an issue to me, however, because it was too long, like inazuma was too short and had to fit a multitude of plot points within such a cramped story. sumeru dragged on and on with useless information about plot points that could have been executed differently, i stopped caring halfway through. for example, why couldn't the king deshret arc have been more about his past and relationships with the goddess of flowers and rukkhadevata instead of people trying to resurrect him or some shit? the fact that we learned GoF's name was nabu malikata ONLY in 3.4 was abysmal to me, and the way her role in the greater plot of genshin has been downplayed physically hurts me. fontaine redeemed this, and the reason for that might as well be the sole premise of the nation and its story. it was the perfect length and the pacing was stellar. after sumeru was finished, i was seriously at a loss for words and so disappointed with no expectations for fontaine, but i'm so happy to have been proven wrong.
i know i gonna get hated but after playing WuWa i really hope Hoyo can adapt how fluid WuWa show their story. Character has interaction, facial face was good and camera direction. The story telling will be so much much better.
Some of these i disagree with, toghnari shouldnt try to fight dottore cuz it would make him look like an high tempered idiot, he knows dottore is strong af and should therefore as a smart person not try to attack, next with the "they just go" part. The time we have irl isnt the time that passes in game. Sometimes irl between updstes in game only a day passes for example
I understand your point on the show, don't tell, but people are currently super shit. People will do anything to legally harm people, but not imply self deletion or harm. Almost thst they want others to live in suffering, but being innocent from detriments. I think people are obsessing over concepts of mental health and toxicity. I think showing the trauma would be kind of fetishized. I'm fine with them doing this. Too many "experts" on narcissism and trauma without validation.
Funny but when i was came to sumeru and play the archon quest for the first time It was actually nice than liyue and mondstadt combine but however at one point it also confused me as well and i had to watch other people analysis it to understand Meanwhile Aranara is straight up just Fun without know what the hell is going on in that situation Probably because they give lot of primogem so I don't care of tf they are having trouble for 😂😂😂
The main problem with genshin impact's story is that it's really hard to follow for a casual player. Not only do you have to read the manga, which is not mentioned anywhere in the game, you also have to be present in the game at all times to not miss an occasional limited time story event where you could meet important characters for the first time. And if you miss these events, it becomes all the more jarring when you start playing the main story and people talk to you like you already know each other when it's the first time you actually meet them from the player's perspective. Then, naturally, there's the problem of telling a story through years and years of updates, because at this point I do not remember anything that happened in the early arcs and chapters, and there's no way to replay story missions from the archive, except for reading the raw dialogue without any visuals. Did anybody ever use that feature anyway? It's so dumb. Games like FGO let you replay the story in its entirety minus the battles, but here I guess you have to go to RUclips for a recap or something every time a story update rolls out. And that's just the technical stuff. The entire story is pretty much 80% filler. There's so much emphasis on the routine stuff people do that it almost makes me vomit. I play games to immerse myself in fantasy worlds and instead what I get with this game is endless blabber about work, bureaucracy, research projects and a ton of made up terms and concepts which nobody explains, and thus the story can use them however it desires, which is why there are no stakes in the story. Nobody, and I mean NOBODY asks the most basic questions in genshin impact, not even the main character who is literally a self insert from "another world". What are visions? How do they work? How do you get them? It's okay if nobody in the world knows the answers, but it's not okay if no one asks. Every part of the story is so intentionally cryptic and you have to dig through so many lore books and out-of-the-game content that it all becomes one giant jumbled mess of neverending exposition with no actual substance to it. And when the quests are not that, when people just celebrate their festivals, live their lives, it becomes redundant, tedious and plain boring. It honestly baffles me that these same people made Star Rail, since that game tackles everything so much better. In any case, I think I'm done with Genshin Impact for good. The straw had broken the camel's back long ago and it's clear that the developers aren't gonna change anything narratively or gameplay-wise since "it just works". Watching videos like these is entertaining though.
Okay actually it's ironic but the way the sumeru archon quest was rushed at the end is the same as your video being rushed to the end I think you actually said out loud the problem is that irminsul is a pretty stupid concept but don't elaborate specially with Scaramouche.
Good job buddy, great video, keep going, don't worry about mentally ill people who defend a multi billion company who can't even implement basic things into their game with their budget. P.S Can't wait you to destroy fountain story, it's so bad it feels like it was legit made by 9 year olds
Thank you! I probably could've spent more time talking about rukkhadevata vs. nahida, but I was in a hurry to get the video done. But that's okay! That just means when I talk about Furina and Focalors I get to spend 10 minutes explaining my position on why that was handled so poorly! Just so the kids in the back can understand it.
the only decent story around sumeru was only Tignari story quest, the Sumeru archon quest are rather forgetable and the sad reality Genshin player seems to hate to admit it are it's only bearable if you hear from someone rather than the game tells you. funny that this game have better story telling through world quest more than their archon or most of character story quest, you probaly want to cover how some of this game world quest are better, although you probaly know how slow the pacing for some of their story quest i'm looking at you aranara.
Overall each and every one of the them felt bloated. Such “amitious” stories aren’t helped by the lack if voice acting. Not that that would have made it better.
@@Mr.Puddle-zg6vw lol bloated? Let me remind you that genshin is a open world game. If you don't enjoy it just because you have short attention span, I suggest play other game rather complaining over little things such as voice acting.
I would say that Genshin Impact has similar issues that a certain Massive Multiplayer Online Role Playing Game called World of Warcraft has. Genshin however is not Hostile towards its story like WoW is. To me it just feels like Genshin is to afraid to take actual risks.
"Hey guys, let's kill off one of our characters to make the audience more invested in them!" No, we need to keep them around so that we can make more money off of their banner. "Let's make the harbingers bad guys! Somewhat antagonistic to the main character." Or… Let's just make them morally gray so players don't feel bad pulling for a villain.
@greenlineessays "But Celestia is where the REAL bad guys are! Let's go ahead and make sure that you as character hardly if ever interact with it! Abyss order? Who that? Oh let's give it only 1 act a year (even though these acts are actually pretty good but still)!" I do like the idea of the Fatui being morally grey, but the series seem to point towards the gods being the a-holes, and we still don't know diddly squad about them.
@toukoenriaze9870 well WoW makes sure that players don't even get to experience its story in full. The game makes you skip like 99% of the story and then also either deletes key questlines and hides crucial lore in books.
@@javelinmaster2I mean genshin also deleted questlines and hides lore on artifact descriptions etc. it doesn't make you skip 99% of the story, and the story they remove is only like the summer events and stuff, but that's still at least pretty damn similar in those respects.
The story was great, people who say otherwise are the story skippers or the ones that are too shallow to comprehend it fully and all that it entails or are the type that want fairy tales with happy endings spoon fed. This is old news and Sumeru storyline is in one of the most liked ones.
@@sakon9819 Correct, opinions are either based on facts or none, so if we want to see if its objectively right we can factually measure it. The numbers shows the vast majority praised sumeru questline as the best at the time, only below fontaine now that that is out. People can have an opinion but that is meaningless if its wrong and delusional. Like sure, congrats, you are entitled to your opinion, but thats as far as it goes. If anything it helps to determine how shallow someone is or isn't.
Sorry, but someone will say it. The death of Rukadevata and Focalor was not really sad. They came out of nowhere, they come almost out of nowhere, to die like NPCs and then people came back to mention them. They are literally women in the fridge. 💀
@@javelinmaster2 So people felt worse for Furina than for Focalors' death. Normally the death of a character should have an impact, I think something is wrong.
@@emma4740 well what Furina went through is WAYYYY worse than death, like astronomically worse than death, unimaginably worse than death, so it makes sense for people to be more sad about that.
@@motemo8413It's okay, what I said. Its demonstrates how bad genshin's storytelling is. That people are sadder for Furina than the death of a character.
U know my guy? You can just say you didn't enjoy the story that ok , but claiming the story was bad as fact ... is just straight up a stupid take I'm sorry
@@sadelien339 You see it as a fact, but not everyone see it as same as you. That's why you say it stupid, your preference doesn't match with this video
@@navox4658 ok so can u explain how Fontaine drowning in water without causing any harm to other nations was better plot than being stuck on a dream that consume your knowledge?
24:01 small part about this..
If tighnari vs dottore fight would actually happen it would be the death of him.. imagine regular forest ranger vs person comparable to gods.. 💀
He could start the fight losing so he has to move the fight to the jungle where he has the advantage of knowing the ground. Maybe using traps or maybe luring the enemy to monsters lairs to have temporary numerical superiority. In the end the doctor still uses brute force, but tighnari gains enough time to hide and another character took the delusional woman away.
Why they didn’t do it like this?
Because they didn’t know how the doctor should fight at the time, or didn’t want to show it.
Maybe he’ll have a new element and they don’t want to think about this now. He’s a future character planned for 6.x or 7.x so using him in a fight in the 3.x is forbidden.
The aversion genshin has to tie playable characters together into the narrative instead of making them seperate is so detrimental. Imagine if they scrapped Duneyarzad and instead made nilou the sickly girl with the nahida dream and rewrite the festival thing to nilou having her wish to perform crushed over and over and her body declining so much in the end she won‘t even really have the energy to perform anymore or something.
If we got this many fancy characters, why are we using boring npc models as characters to attach to playable ones? Seriously. Make dune be nilou and be about her double life of a hard working dancer who‘s secretly sick like collei, tie dehya into candice maybe and have her show up to the festival as a side gig for nilou perhaps there being some secret relationship there. And then also cyno and candice could have a more interesting dynamic too. I mean add more drama to the desert characters too i guess. Make dehya have some issues in regard to the city maybe. Or facing prejudice there. All of that could have added so much to the lore and the sense that the world is real. But the game hyperfocused so much on rushing character introductions without really building character relationships platonic or otherwise. I mean collei and amber are friends but they never meet? What good is a comic if all we get is boring hints in game. Not even an art cutscene or anything. Collei felt like a totally botched character tbh. Like, why not make her tag along longer? Why not have her meet our new dune aka nilou and bond over their illness? It‘s stuff like that that annoys me about this game cause the endings hit so hard but the build up is so stretched out, janky and painful. Sure let‘s waste all the dialogue space endlessly meandering over lengthy sentences of things u could squeeze into 3 words.
I mean imagine if something like:
„oh my! Nilou‘s been really absent these last long heavy damp nights. I can‘t really tell why that is though. What do you think traveller?“
Was instead something like:
Have you seen how bad nilou looked revently traveller? She‘s been gone the whole night! I‘m getting worried! What about you?“
Like, it‘s not that hard to write with clarity. And if this is about making it accessible to kids, why do they all speak in riddles half the time!? Like seriously, genshin character try to talk like a normal person. Challenge: impossible.
It‘s just so disappointing man. Like, i love what they did with this story‘s climax. But the buildup was painful. The groundhog day bit did have me hooked cause it was a great mystery. But other than that, all of the collei stuff, desert stuff and all that was just totally boring to me. I know they had to squeeze in a desert region. And i do love the region as a playable map. But the story? It was a joke! Candice especially felt so milk toast to me. I love her design but her lore? God aweful. She‘s so boring man! Like do something girl! Have a character! You being a 4 star doesn‘t mean you don‘t matter? Xiangling had a cool quirky little story mission? Collei was wasted potential but even she had deeper lore than candice.
That would’ve been interesting.
It’s crazy how Candace has one of the most beautiful designs in game but she’s such a non character, really only existing as an extension of Dehya. Hell the most recent Sumuru event is the most she’s appeared in the entire game I’m pretty sure and what made it better is she didn’t interact with Dehya but she still runs into the fact she doesn’t have lot going for her.
As for why all the characters talk in riddles I think it’s just a anime thing where even five year olds can go on some great philosophical rant.
I honestly thought Dunyarzad was going to die she seemed set up to: being overly kind and just to pure for this sinful world, but she just.. doesn’t and they don’t even really explain how she did outside of a hand-wavy explanation by Nahida.
As for any relationships being developed especially in a romantic context, that would never happen as they make more money by constantly teasing things so people will be incentivized to come back and see the characters interact or try and pull for the character to see what they have to say about a particular character.
i think for those emotional moments like collei, teppei etc, they should do those drawings like they did with arlechinno (or whatever) attacking furina. it made it seem more emotional and scary even if it wasn’t a whole cutscene
Imagine if Penacony made us tag along an NPC instead of Firefly, I feel like noone would have cared about her pseudo death aside from the initial shock value of the scene
I wish they had made Collei take the place of Duryanzard in the first part of the quest, both have eleazar so it would have been a good way of making us actually care to success
I still don't care about FF btw because of how manufacturing most her scenes were. And one important thing she did for the overall plot was off-screen
HSR wasn’t much better. It was still a fake out death, and Firefly was completely fine.
I loved Firefly because she wasn't a playable character. Yet they put efforts into her instead of using a generic model. Then when she "dies", you'd think there's a lot of stakes.. In the end, all stakes are thrown out of the window.
Ironically what happened with Dunyazard, but with less excuses.. I don't know why they had to act like she was already gone, just to pull some power of friendship resurrection
I don’t care too much about FF because we literally met her, go on a date with her, see she’s being mysterious for like 2 minutes then “dies” all in one patch and I’m supposed to care about it? If events were more spread out then maybe I would’ve been more invested into her character. Everything felt forced imo
lmao at least add a spoiler warning 🤣
Why isn't yanfei in fontaine her whole character is around the law she literally said if you have any legal troubles in fontaine to call her and why is aether and paimon acting as lawyers they have zero experience and now are in A MURDER TRIAL
Wonders of the script
I'll just add this to the list of problems.
@@MishaXGallagher Imagine this.. Traveler makes Venti meet Furina after the Archon Quest, and not only you see two old buddies interact, but also you can have Venti try to help Furina find a new purpose in life.
cus the writers didnt think of it or worse they did but didnt think it was an issue
why bring old char when you can add more and sell them of course 😂
I want you to talk about two things:
1 - Traveler being inconsistent as my mental state; Rapidly switching from patient and kind to selfish and cruel without any rhyme or reason.
2 - The BS that is Traveler and co. Being infallible:
A major example would be Nahida in her story quest, facing no consequences for having the "bad guy" stuck in Dreamland, nor showing any remorse for it. When she gets called out for not understanding the pain of loss, bad guy gets gaslit.
Another one is the world quest series with Sorush, where the big bad claims he wants revenge against the Akademiya for doing some bad things..to which Traveler responds with gaslighting and acting like the Akademiya wouldn't do anything wrong.. you know, the same people that imprisoned their own Archon and did an unfair share of using citizens as lab rats?
Spoilers, but some character admit that they killed some horrible people in their story quest, while Traveler, who committed genocide on a village of manipulated people, acted like killing is bad.
man i still remember all the fuss about teppei, people actually cared about a random npc who look for his own death. i almost thought i had a problem for not caring
Youre not alone lol, its hard to like a character with no interesting narrative, and theyre npcs on top of that, ones that are not likely or even ever to be seen in future stories
(i also remembered that ppl start caring for Teppei bc they wanted to beef with ppl who likes Scaramouche. Too dumb to think about too, how they defend an npc that has no compelling backstory and overall design to be likable for players yet they changed their minds the moment they hated a certain playable asshole, which i hv no shame in admitting that i like his character)
@@LilacHollows I took a break from the Inazuma quest line for a while and when I got back and saw Teppi I was like "who is this guy again?" I noticed he was aging by the 3rd meet up and by his death I just wondered if he never looked in a mirror or at his reflection at all because that type of aging is something you'd notice over the course of what days to weeks that was implied.
@@starkiller1289 his body weaken the more he ages, pretty sure hes aware of that himself because it was his decision to use a delusion, the very power that sucked the life outta him
@@LilacHollows I didnt even remember who Teppei was in the quest lol
20:19 this is so true! nobody likes the npcs, theyre npcs! theyre quite literally designed to NOT be interesting! theyre designed to stand there and be boring, so why does the game keep trying to push them and get players invested in them?!
I dont know why they wouldn't make Duryanzard more interesting, like give her a quirky design and slap a vision on her and then have her be not playable. Not only would it make people way more interested in her as a character but also it can be used as a way to gage interest to maybe release her as a playable character in the future when sumeru needs a revisist or something. like with baizhu, in the liyue story, he easily could've been an npc but he wasnt. He had an interesting design, a vision and was an intrigurging character with a role in the story. and despite not being playable at the time, people were still interested in him and they waited for him to be a playable character (me included i love baizhu) I think alot of genshin players like the suspense of, will this character be playable/ im gonna save every primogem for the chance this character becomes playable. Theres still so many people waiting for dain to be playable and the for the harbingers to be playable. (even though most of them have only been seen once in a teaser) why have npcs in the stories when they could be more and then also serve as potential banner/ playable character options!? i really just dont understand the thought process at all. it feels like the writing team and the character team are in working separately and not communicating at all, when they really need to be working alongside each other.
I need to hear your thoughts on Furina's character quest then. Especially because half of the screen time is dedicated to one time NPCs
@@فهدالدوسري-ح6ضYou think Furina's story quest was bad? Try Ayato; his entire story quest was literally dedicated to some random ass NPCs' wedding.
And hey, at least Furina appeared in the Archon Quest (well obviously since she was supposed to be the archon). Ayato didn't even appear in the AQ despite him playing an important role in it (informing Kazuha and the Resistance about the traveler being at Tenshukaku, which, of course, was not directly told to us in the AQ or his own fucking story quest, but rather in his character trailer / teaser on RUclips.
@@bread4break Honestly I don't know which was worse. Ayato's quest was wasted on some NPCs instead of making it about him.
While Furina's story was 20% about her, the 80% remaining about some NPCs you never see or hear of again. They just vanish after stealing the spotlight
dunyarzad was an amazing character and i think everyone wouldve realized that if they made her fucking clothes not spray painted on her with bad quality 😭😭😭
@@فهدالدوسري-ح6ض my honest opinion is that it was so boring I just never finished it lol. I can't stand when a character's character quest is reliant on NPCs, they're not interesting or compelling at all. I played through Fontaine way after it was done and when i finally finished the archon quest i was so confused about what happened to Furina, i was fully expecting for her to have a nice character quest that wrapped her story from the archon quest and gave us a chance to talk to her candidly but nope instead there was no wrap up, no chat with her, just some play production i don't understand and to make it worse the Traveller and paimon are mean to her the whole time 🙃
I stopped playing after the first day of the festival and when I started the game back up I was super confused because I thought the game didn't save my progress 😂
LMAO!
I needed to watch a video like this. I always thought that story was the best point about Genshin, but seeing how devs didnt even bother to properly animate characters during cutscenes really tells me everything.
Like, Genshin made billions of dollars over the years. So you know they have the money to pay the best 3D animators they can find, but chose not to. That unironically blows my mind.
I can understand that decent writers are rare so most of them are not good enough to write a great story and dialogues, but animating sht like hugs or expressions is like minimal work that even I could do by myself. I could literally open a software and animate Paimon actually hugging Traveler in like one or two days, and I pretty much only studied 3D animation for like a week.
As someone who put like "only" 30 or 40h on Genshin years ago, to me it feels like Mihoyo just didnt bother as soon as they realized Genshin was a money printer back when it released, and people would play regardless of its quality.
Finally someone who hate the limitation in genshin story animation other than me
At the end of the day.. its a free game you cant expect much from a FREE game
@@kingofbel6499 You are quite correct. Sometimes they'll cheap out by using different angles to cut corners.
For example, the Golden Apple Archipelago rerun, when Fischl and Amy "connected", they used the generic hand extension animation from a different angle
And God, do I hate that specific animation.. Dehya trying to ambush you in her debut was a cringe fest in of itself
@@xxcardi-of7lm Yes, a free game belonging to a multi-billionaire company. Being a free game justify the Gacha system, but that doesn't justify cutting corners.
My storage is gonna overheat
9:21 there a very simple fix for the janky animations in some heavy scenes. they could literally just show a static image for the scenes that require a unique pose they do it in hi3 and even in starrail all the time yet they somehow cant figure that shit out in genshin
They actually do that since 4.3.
they did it a lot in fontaine.. but not when there was THIS much dialogue 😭
@@luiv4167 ye but fontain story ended in 4.2 so a bit late 💀 (i havent played since 4.2 so i didnt know about that)
They literally did in the sumeru Archon quests multiple times. And have been doing it regularly since.
If you care animation that much,just watch a fking movie.
Thank god, I'm not the only one who thinks Mondstadt is way too overdue for an actual Ludi Harpastum event.
I know!!!
AAAHHH you mentioned literally every single point that ive hated about this game for a long time, i was always surprised how nobody ever complains about the stiff default ass animations?? Like literal CHILDREN can put together "storytelling" like that in an app called Episode where you literally just have the model do default pose animations while putting text on screen and its genuinely mindblowing how a multiBILLION dollar corporation can get away with putting such little effort into such a big part of their game
8:03 for the "why didn't the Traveller just suddenly go to Sumeru?" canonically it's because the Chasm wasn't officially open to the public up until the end of the Chasm World Quest (NOT Dain's quest) and because of this (by technicality) the Traveller wasn't able to traverse between the Liyue-Sumeru border because it was being closed (blocked) by the Millelith. After the Chasm World quest was finished and the troubles with the possibility of another corruption has been dealt with, that's when traversing between Sumeru and Liyue (through the chasm) starts being *canonically* available.
Why is the Traveler traveling to begin with? It was to look for the "Unknown God" to find their Twin.. But know that the Twin showed up.. They have no reason to look for her. Having to travel the 7 Nations became unnecessary as it has nothing to do with their goal.
Why go around, asking Archon IF they met the Twin.. Instead of joining Dain to go straight against the Abyss Order?
@@فهدالدوسري-ح6ض Apparently they are following their sibilings wishes of "traveling their path" or whatever to all 7 nations to learn what they learned before they reunite for real next time.
@@فهدالدوسري-ح6ض like what starkiller1289 has said: it's to follow their twin's path and form their own thoughts on their journey. (tldr at the very bottom)
> Why is the Traveler traveling to begin with?
When the Traveller first awoke, they had made the choice to journey because they're trying to look around to find their missing twin. This is also another reason why they're actively asking if they have seen someone that looks like them to NPCs and playable characters and even ask to put up missing posters. However after the reveal that their twin was active 500 years ago and has been with the Abyss all along, they no longer ask that to the people but only to Gods and beings that live longer (Yae Miko, Ei, Neuvilette, Nahida, etc.)
> They have no reason to look for her. Having to travel the 7 Nations became unnecessary as it has nothing to do with their goal.
They do, in fact, still have reason to look for her, but *not* in the form of "where is my twin" and towards more of a "where has my twin been?" "what have they experienced?"
Journeying across the 7 nations *is* a part of the goal the Traveller's aim now because *they're trying to follow their twin's journey, follow their footsteps, experience what they experience.*
Of course, it wasn't like this at first. If you notice during the Inazuma quest, the Traveller was more keen on getting shit done, asking around about what the hell is going on, meet the Archon, and then dip. They were not interested in meddling with anyone's business. They were frustrated because not only did their twin, someone who they (to our knowledge) had never really been a part or disagreed with, ditched them- they left without an explanation! They wanted things to go faster so that they can just get back together with their twin and leave Teyvat behind because... why does their twin care so much about this world anyways? They've been to many worlds before after their own world have been destroyed. They've never tried to save or be *that* involved with anything, leaving to travel again once nothing interests them.
However, throughout their time being stuck in Inazuma (due to the Soukaku Decree) they had time to reflect, to sympathise and connect with the people. They made friends, form bonds, the Traveller grew attached to this world (with how they reacted to Teppei's death) This is also further cemented when Yae Miko told us (before we left Inazuma) to enjoy the journey and not be focused on the goal. But on a more personal matter? The Inteyvats that was found on the Chasm, a flower that's not native to Teyvat (we learn this in the newest Interlude Quest and also the fact that the prefix "in-" can be used as "in, on, and not" so the Inteyvat could be described as a flower that's in/on Teyvat and not from Teyvat) but native to the Traveller's world, a world that has been destoryed for a very VERY long time. It should be extinct and the only person that knows of this flower, aside from the Traveller, is their twin (with Lumine donning it on her hair).
From Aether's perspective: his sister could have left the flower at the bed of the hilichurls for respect since Dain told them that it's a flower symbolising a traveller far from home.
From Lumine's perspective: the Inteyvat, a flower nutoriously impossible to grow anywhere else except for a specific place in their homeworld (learned in the newest Interlude Quest) can be found/grown here in Teyvat.
This realisation, this understanding leads to the Traveller having been given more of a strong reason why their twin doesn't want to leave this world; why their twin is so hellbent on "reviving the the homeworld" (or whatever the abyss twin said during the second Interlude Quest, I forgot the specific and am doing this based on memory) This also changes the Traveller's goal from "what has my twin been up to?" into "what did my twin learn to make them hcoose this path?" which gives them more incentive to travel the 7 nation and learn what their twin has learned and probably coming into the same conclusion as the same thing thir twin did (it has been confirmed in the first Carribert Quest that the twins think and act similarly with everything the Traveller has done - when they were viewing the abyss twin's memory - so one to one that there was no inconsistencies and the Traveller didn't notice it was a memory up until Clothar refer to them as the Abyss twin which is why the Abyss twin is so sure that the Traveller will come into the same conclusion as they have once they've finished their journey)
Moving on from that tangent, you can also see that the Traveller no longer asks for missing posters to be put up since you can't find "Missing Posters" describing the abyss twin outside of Liyue and Mondstadt, the two places the Traveller has been before they reunited with their twin. This is because they're (again) no longer look to "where" their twin is but more onto the "where have they been"
> Why go around, asking Archon IF they met the Twin.. Instead of joining Dain to go straight against the Abyss Order?
First of all, why would they join Dain and go against the Abyss Order? Why would the Traveller pick the guy that speaks in riddles and doesn't even tell them jack shit about their twin when they were searching for them DESPITE knowing them (Dain commented how the Traveller think exactly like the twin if you had picked the more cynical approach to the 3 questions he asked when we first met him) over their LITERAL twin? Someone whom they trusted a lot.
Like I have alluded to in the previous section, the Traveller is doing what they've always been doing: they Travel. The only key difference is that the Traveller is now travelling alone without their twin (it's been hinted to that they're barely seperated from each other and always stuck to each other's side whenever they hop from world to world)
They're journeying, they're exlporing, they're learning. They hop from nation to nation, meeting the Archons and asking them questions about their sibling because they want to know what the Abyss twin has been up to while they sleep. Nobody knows that the Traveller has actually found their twin (aside from Paimon and Dain) because the Traveller never disclosed it with anyone (and I don't think they ever will unless forced to) People are still under the impression that the Traveller is looking around to try and find their sibling, but even then, that info has been drowned out by the news that the Traveller is a great reknowned hero who has saved every nation they've gone to from calamity and such. Only those who keeps a close eye and have their own league of underground information (Ayato and the Shuumatsuban, Yelan and her team, Kaeya and his team, Yae Miko, etc.) and the people the Traveller has personally told are the ones that knows the "true" reason why the Traveller is travelling through the 7 nations.
So tldr; the Traveller travels because their twin travelled and the twin told them to travel to so they're travelling to try and find where their twin had travelled to so that they learn from what the twin has learned from their travels.
Technically is because the traveller is following paimon's guidance (insert here paimon's theories). The chasm being open is what gives paimon the idea to go to sumeru instead of somewhere else.
When the story starts, our biggest question is "WHERE is my twin?" But, when we progress and we learn more about abyss and Khaenria'h, the question turns into "WHY is my twin doing this?" It's not like we don't know where the sibling is, we do, but by exploring all seven nations and following our siblings foot steps, we try to find answer WHY they chose to side abyss. Our sibling even said in /We will be reunited quest/ that we will understand what's going on with Teyvat once our journey ends (Or at least I think they said something like that. It's been while since I did that quest).
A debate and high school argument is a good way to put that boring scene with the doctor.
Imagine if Sunday from HSR was just a bland ass NPC like Genshin does it.
can we talk about ZZZ? Zenless zone zero? Play the game and look at their NPCs, when i first played it my jaw was on the GROUND.... they each were unique with each assets EXT. I understand because its not open world because there is not as much NPCs needed, but it SHOWS they can do it?????????
You wont remember Sunday lol
You clearly didnt do any of the actual side stories like the desert merc girl huh?
But you'll shill for shit like WW lol
@@kyero8724 I did the side content in Penacony and I loved the many characters, especially the girl who wants to kill herself (you have the choice to stop it) or the fake simulation of a famous actor. I actually didn't like most of the main story because everyone just yapped too much, but Sunday made it worth it.
Also, no shilling, I'm F2P and outright admit that HSR is dogshit in certain cases.
Edit: WW is also shit btw, PGR is better.
@@minou2980 Right!? Maybe they learned? Or all the good developers learned from their mistakes and left Genshin to work on ZZZ?
I'd compare Sunday to someone like Scaramouche, he's meant to be playable at some point
The Festival time loop part pissed me off so much. I figured out the solution on the second time around. "If they don't want the festival to happen then let's make it does no matter what and see if that changes anything" was my mindest.
But no. I'm left a captive audience watching my character be dense and do everything expect that. My choices sure do matter huh?
I got so frustrated it was a big factor to me quitting. My gatcha luck shortly after was the straw that broke the camel's back.
When Dunyarzad almost died I wasn't sad. I was annoyed. "This would have all been avoided if you all weren't so dumb." were my thoughts.
Honestly if Dunyarzad died I wouldn’t have cared not only is the lead up to the death only possible because everyone is an idiot, she also has the generic NPC face but also due to the fact her survival felt just as contrived as her nearly dying. Another thing that really confused me about her is that she lived even though everything about her made it seem like she was going to die: overly sweet and kind, experiencing something she’s wanted to her whole life, just in general to pure for this sinful world, and then she.. doesn’t, which is crazy because every other instance of an NPC being crowbarred into the main story and expecting us to care about them has ended with that NPC dying in the name of emotional manipulation, and yet Dunyarzad countries to live because.. reasons. I get the story reason as to why she lived: it was for thematic reasons, Nahida was seen as unfit for a god and she even starts to believe it herself but Dunyarzad never stopped believing, that’s fine, I get that, but they don’t really explain how she survived in universe outside of some vague nonsense from Nahida
Tighnari is a level headed scholar and Dottore is an Egotistical Scholar who, considering he thought that the Scaramouche God project was a simple experiment, could potentially be looking to become a god or a highly ascended being.
Fighting wouldn't make sense for the scene.
i dont know why this video has so many dislikes your points are valid, cutscene animations can be animated way better, the npc quests honestly aren't that memorable to me i haven't played genshin since faruzan came out and i cant for the life of me think about an npc quest that stood out to me or was memorable in any way. I honestly think if they got rid of paimons yapping and added an option to skip the unimportant unnecessary dialogue id probably have a better time engaging with the story.
Thanks! In all honesty I needed to hear this. Based on some of the comments that I read some people didn't even bother to watch the video and just went down in the comments section; not to have a conversation with me but with the other commenters… About how wrong I was. I don't constantly need my ego stroked; I can handle discourse and simply laugh off commenters who don't understand what criticism is.
@@greenlineessays it's funny how angry these people can get, there is a point people often jokingly say Genshin lore nerd is like double edge sword, some of them can be helpfull and even not afraid to said some of the issue need to fix with the story but other will find any excuse try to disprove your point.
@@klonrymeryme5293 the lengths they go to defend a billion dollar company that only sees them as a number.
To me the narrative is alright in my opinion; it might because I am into stories that involves more with experiencing the world and small stories rather then a solid good over reaching story.
I have one major nitpick which is simply that most SQ is too focused on the NPC rather then the character the SQ is meant to be about.
In the 4.x patch the SQ had gotten more focused on the character the SQ is meant to be about. But overall, it's still too npc focused. And compares to others I am more invested in the world building and Lore in WQ compared to the main over reaching story. . However, the story is still interesting enough to at least play through the narrative once.
Twice... not really ; most of the GI story is not good enough or worthwhile for me to play the story again.
Of course the video would get a lot of dislikes. Genshin stans would never accept any criticism. Even if you point out obvious flaws, you'd get people defending it.
People called out how terrible Furina was treated at the end of the Fontaine arc and during her own quest, and people STILL defended it.
I can tell they somehow address this issue by a little bcz now after 4.0 we can see more npcs are able to cry and show their tears I guess the story will improve more really hope
The Aranara quest was ungodly long even if it gives alot of primogems i just forgot who the hell was Rana and heck i thought quest would just be save Rana, Rana guides us to her village and gives us a tour, We realized children be getting kidnap and then we confront the kidnapper and dipped aint no way i gotta fight a literal purple ball of corruption and get attach to a fricking vegetable. Your absolutely fricking right we do need voice acting i aint gonan waste my time to look at the ungodly long dialogue and i LITERALLY DID
even as someone who loves and plays this game, i totally agree w your take. i would love to see your opinion on zenless zone zero's storytelling cause i feel like there has been major improvement compared to hsr & genshin :p
Oh God ZZZ...In the second chapter things finally improve but that first part was ROUGH!
THANK U for mentioning dottore i feel like way too many people are satisfied with his new version. he had a story that was longer in the making than most characters in the game and felt so hyped up and then we ended up with a 'go girl give us nothing' situation, there were also enough characters already at that point that just have duplicates of themselves as their story and it felt so effortless. he would have been so cool and scary if they kept his outwardly deranged and bold attitude he had in the comic, the way he killed krupp without hesitation while he was in diluc's arms was so brutal
Yeah I hated every Irminsul erasure. Especially Scaramouche erasing himself and just removing any possibility of him reconciling with his mom.
Yeah, God forbid we give characters resolutions to their arcs. Everything is supposed to magically fix itself.
I remember reddit justifying it saying that he is "paying for his crimes mentally" or something because he remembers them.
I guess that's enough to atone him, and not.. You know.. Doing ANYTHING to fix the damage he caused?
@@فهدالدوسري-ح6ض I hope someone brought up in that thread by the same line of logic then Ei already paid for her "crimes" by fighting the Shogun 500 years or in her self imposed isolation for 500 years which Miko explicitly said is too cruel for anyone.
Doesnt the quest shows that scara indeed didnt fix anything by erasing himself, and there is nothing he can do by now. So his choice was just accept his mistakes and try to be a better person?
I mean, i get why not being closure is not an appealing ending. But scara is a character whom cannot have an appealing ending anyway.
@@MaxJey2 Here's the problem, he can't fix the past. And if he can, it would be a cheap way to escape the consequences of his actions.
He should be punished for what he did, not by magically making his bad deeds vanish, but by actually do something.
He could've been trying to atone to his sins by actively doing anything.. Maybe personally apologize for the people whose lives he ruined, maybe make him actively sabotage Fatui operations left and right, maybe make him do anything that isn't living a world where no one knows who he is save for a select few.
I havent watched the video yet but i still agree, genshin seriously fails at some important story elements yet the fanbase just keep licking the toe of hoyoverse (i wrote my complains in reddit and got downvoted to hell)
1.traveler is not being even a character and just a tool/floating camera to follow
Hoyoverse doesn't know if they wanna make traveler a self-insert or an actual character so they try both and fail at both
2.having too many characters syndrome
Archon quests having too many characters so not being able to tell their story other then the most cruial ones
3.incredible long quest yet not long enough to flesh out characters
Archons quest on average could take 2 Hour, on sumeru we had 6 quest, that sums umto 12 hours of story, yet they still are unable to flesh out the characters and the story (other games can tell a good story in 8 hour)
4.main villians not having a reason to be villians
Game presents the fatuis as the villians but they forgot the most crusial part of story telling, emotional investment, fatui and traveler doesn't have a reason to be enemies other then the obvious 'we are the bas guys!!!' stick that doesn't even work so we dont even have a emotional investment in their conflict
Even though theres a very easy group to make the main villains, abyss, think abyss was shown to make very bad things and travaler has a emotional investment in this conflict as their family is in abyss, they have a reason to hate them
Genshin impact full off these kind of things yet the fanbase refuse see any of them
I mean the travellers first experience with the Fatui was them being restrained and watching Venti being abused and beat up. That would obviously leave a sour taste and the traveller would be weary of them in the future, like any sane person.
Well said. What they're doing for storytelling is more to 'tell' and much lesser of 'show', and they still can't execute the 'tell' well. It's truly a mess and all over the place, on top of crucial plot hidden in fomo and limited events that get buried and not mentioned nor picked up again.
@@idkatthispoint-s9syeah, but during the Chasm chapter the game goes out of it's way to humanise them. But then the only reaction mc gives is "What are you plotting cartoon villains? The justice is upon you!" It's unclear whether Fatui are supposed to be completely evil or just morally grey, whether their common members are real people with their own motivations and feelings or just generic evil goons.
Dude, it's a gacha game, of course it's going to have too many characters, they make money by making characters.
Everything else is correct, except the last part, Fatui like the abyss, are clouded in mystery for a reason. And we do get info of them to flesh them out (Scaramouche and Arlecchino), asides from Signora which the only way to understand her is from artifacts.
Feels like we played two different games:
1. traveler is not being even a character and just a
toolfloating camera to follow
Traveller is the main one that assists in helping sumeru. That's not just a 'toolfloating camera to follow'
2.having too many characters syndrome
Most of, if not all of the characters were relevant to sumeru's plot
3 incredible long quest, not leng enough to flesh out the characters.
That isn't even true at all
4. Main villains reasoning
As in the pursuit of knowledge? The whole point of the scholars making the new God with the fatui was due to the lack of new breakthroughs in research
I still hate how they took Dottore I liked from the comics and went "uuuh actually it wasn't the real Dottore this lameass guy is the real Dottore btw the Dottore from comics and other clones are dead" damn cool💀
I waited for Collei to be impornat, I waited for comic Dottore, I waited for some kind of showdown between them. And all we got is Collei being sidelined, comic Dottore being dead and fake, quest never really doing anything with the potential it had
Also Lisa, Amber, Diluc, Kaeya and Jean who?
15:34
Actually, this reminds me of Randal's Monday, a point and click adventure game that makes a paordy of almost everything, while focusing on that Groundhog's day concept. The main difference is some of the damage caused by Randal, can persist between Mondays.
I feel like I'm going to incur wrath with my opinion, but I so agree about Nahida. They treated her character dirty
She had every opportunity to be a more complex character than she is. From the trauma you mentioned and her gradual healing, building a relationship with her people, to the personality traits that Hoyo themselves forgot about. I guess you would expect that a person who has been isolated from the world all her life and only knows about it in theory would need time and help to adapt? Perhaps she would be eager to explore this world on her own, not through the screen of other people's eyes, like she wanted? Overcome socialization difficulties (she has been canonically described as someone who doesn't understand human emotions and who sees their behavior in terms of pure logic, which could expectably add some problems during interactions with others)? Well no, now all she comes off as is Scara's sweet babysitter whom you might see for one minute per year. I understand Sumeru story arc time is over, but they at least could have shown her more in the events, but we didn't get even that. Truly the character development she "deserves".
P.S. Looks like my righteous wrath has been heard, and we'll get an event in honor of her birthday in 5.1. Looking forward to see how they will show her!!
@@nautasomnia5995 I wish they actually did that with Furina. So they had two major missing opportunities.
after hearing your thoughts, I'm insanely interested in what you think about Fontaine.
I absolutely felt the point that you made at the start; Ive liked a lot of stories (either comic, games, etc) that ive become obsessed with it, only to be disappointed after the story updates with less and less quality and excitement factor.
For Genshin that is a free game to begin with, seemed to be the first and foremost "reason" as to why they wont take their lore building seriously, HOWEVER they still made billions at the end of the day, and that is no excuse to cut corners every new updates in terms of storytelling
Its even more painful that we're already deep into this game, and can't exactly *just* abandon it all because they're not perfect. Still, people can still feel sad and wanting to vent about it, its not at all wrong. Genshin still have many other good things that make me continue to play, despite.
Probably one of your most controversial video lol, but I agree with most of your takes. Many people really think highly of sumeru AQ because it came after inazuma AQ, which was such a let down that anything above that bar of storytelling is basically a good story for this game. I come back to genshin again after the sumeru AQ were finished (3.4) because I saw lots of good things from popular content creator and from genshin main sub about the story, praising it, calling sumeru AQ to be the best AQ in the game. At first the introduction of the region is mediocre at best, but I like collei's characterization at the start, her english voice actress basically hard carried the first act, since I read the manga, it's even better. You brought up a good point that her sudden trauma outburst were portrayed badly by the game (no animation and just jump cut ), I didn't notice it because her voice over basically concealed it but after you brought it up it just made me disappointed about this game. But overall, I consider the first act to be serviceable as an opening for the region, because I didn't like the 2nd act.
IMO the 2nd act should've been shorter, I already get what they want to tell by the 2nd loop, there should've been an option at least if you know that there's something wrong so you can stop doing the loop thing, the fact that the story continues on and on just made this act becoming overdone with this repetitiveness for me. From act III to IV, I thought it would get better, but no, the dialogue become so bloated that I have to smash the skip button until the plot actually progress. The fact that hoyo made the setting jump so many times to random important lore location thinking that the majority of players would actually read the lore is just bad story design for this kind of game imo. For the first half of the final act, I found it ok, the scara boss fight and the music is so cool, I thought the same that this would be it for the ending, but no, they have to do the irminsul erasure, probably the worst plot device that this game ever used in their archon quest history. All of nahida's character development from act 2 is practically rendered for nothing since it turns out, she always has been the great dendro archon from the start, but locked up by the academia, her previous 500 years of suffering just become less significant. I also agree that dunyarzard should've died, I'm so confused why they do all the thing in act 2 but kept her alive later in the story, looking back, even if she die, her story would've been ruined anyway by the irminsul memory wipe in act v.
Other than that, Dottore's character is pretty boring imo, I thought they would not stray away from the manga, but they did, the fact that they make his character glued with the segment thingy was so disappointing because at that point I knew that there's no way that hoyo would make collei confront dottore to complete her story, because they definitely didn't want to put the bare minimum effort to make an actual story, they will use dottore's segment's plot device to basically avoid that, which they did. Scara's characterization in the AQ is a bit edgy for my taste that I can't take him seriously at all, but I enjoyed every time he's on screen, I guess there's that.
While I agree it isn’t the most greatest story in Genshin even, for some reason, this was the only quest that genshin made me cry. Even during Furina my favourite character in the game’s final dance I just had a big lump in my throat and a very very sad face. However Dance of Sabsereuz genuinely made me just bawl at my screen and I still don’t understand why. Maybe it is the beauty of seeing someone’s dying wish be fulfilled. That face of Dunyazaed just gazing with joy is so so emotional. Which makes it even worse that they kept her alive and DID ABSOLUTELY NOTHING WITH HER 😭 Genshin’s plot can be so fucking good sometimes and just derail into mediocrity. It’s like that one meme that’s like We are so back, it’s over. Also I respect ur opinion but I major disagree with your Dunyazard opinion. She is so much better than Teppei as we actually get to see her backstory, her reason for loving Kusanali sm unlike Teppei who we literally know 0 about
i need therapy after reading this comment section so much stupidity and lack of regard for the video AAAAAAA
So many salty genshin fans. I’m convinced half of these comments are hoyo bots. There’s no way actual rational human beings are still defending this mediocre game
this aint “mediocre” this is bottomcore
It's a good game tho, the exploration, combat and most characters are nice. The story is good, but fails at execution.
@@Otaya_2024 the story is a complete failure and the characters feel like cardboard boxes, they have 1 personality trait. The gameplay is mediocre, play 4 minutes of wuwa qnd you’ll see
@@Stanzbey69Do you know what an opinion is? I can like the game, you don’t have to. It isn’t a mediocre game to everyone, at least half of the Genshin players aren’t pushing their opinions on people, unlike you.
@@Otaya_2024 the combat is nice? you mean pressing E & Q and rotating to the next character and pressing E & Q again until the enemy dies is interesting?
The ending ruined it? nuh uh, there is a complete sense of gratification and fulfillment after watching Nahida erase Rukkhadevata and the forbidden knowlegde from the Irminsul; everything we went through with each character still happened, Nahida still suffered and got her character development and we got a nice conclusion to the story. You really misunderstood the ending if you think that by erasing the memory of Rukkhadevata and modifying the memory of everyone and the world, the story and narrative becomes null. Literally everything still happened, it's just that now Nahida replaces Rukkhadevata in the world and everyone's memory.
The real failure of Sumeru (besides allowing Dunyarzad to live) was how Scaramouche didn't deserve to be an antagonist, you literally didn't talk about him. He had this massive change from a harbinger to a new god after only two appearances: Mondsandt and Inazuma. He had this whole monologue with us in Sumeru that painted him as our antithesis, and this whole emotional rupture during and after his boss fight.
And yet it wasn't earned. He appeared way to little for someone with such important scenes, he felt way to incomplete. He only became somewhat complete once we found out his backstory in the Sumeru Interlude. If Genshin wanted me to care about him and understand him as the Traveller's antithesis, the game should have given him way more screentime and show parts of his backstory; not all of his backstory because this would reduce the relevance and impact of the Interlude. Scaramouche should have appeared in Liyue and in more quests to solidify this relationship to the Traveller. This way his antagonistic role in Sumeru would have been a million times better.
I’m so glad I’m not the only one who thought that Scaramouche needed more screen time before his whole thing with Sumeru came out!! I one million percent agree. He only had two major appearances (Unreconciled Stars, a limited time event and the Delusion Factory in Inazuma) and then a cameo at the Irodori Festival (ANOTHER limited event). It’s an issue I have with Arlecchino too, we only get to see her a handful of times during the Fontaine AQ and then few updates later we know everything there is to know about her other than whatever her curse is. I wish the writers gave us more time with these characters instead of giving us a handful of scenes with them and then later on presenting their whole backstory on a silver platter. I hope they don’t do this with the rest of the Harbingers as well cause not everyone reads artifact and book lore (I hope this makes sense).
But hey, atleast the writers did something with him instead of killing him off like they did with Signora.
Its like hes just a filler if anything,; the way Signora was the main antagonist in Inazuma (which is abruptly added) and how hes just a disposable to be the Sumeru boss while the true mastermind is Dottore. Sure hes served his purpose for the story but I WISHED they put some more thought and work into him and not just scatter his lore in items or limited events, though that dont mean dumping the whole thing in one big pile to cut costs is a good idea either
But oh well, too bad the devs dont have that much love and care for their own characters unlike how the fanbase is
My issue with Nahida being super imposed in Rukkhadevata's place is that it makes her imprisonment make very little sense.
Like everyone praises and reveres Rukkhadevata but if it's Nahida doing the same exact thing and regressing in strength and knowledge why is it suddenly a shame to the nation worthy of 500 years of imprisonment and blacklisting? Sure the forbidden knowledge is gone along with Collie's wasting disease but it's still makes little logical sense since you'd want your god to roam among you and relearn everything they once knew not lock them in the basement to be ignorant forever.
I agree with Scaramouche 100% though plus his "redemption" feels fake like a way to evade the consequences of his actions and after he learns that you can't really delete yourself from Irminsul and other humans took place of all his crimes (which is its own issue seeing how he killed 100s to 1000s of people in a day or something) he then decides he's going to travel and apologize to the people he wronged...for something he now canonically didn't do... I don't get how people think this is redemption of any kind.
@@starkiller1289 Sumeru's people had their head so far up their ass that they think that they can just seek help from a harbinger to create makeshift god that knows more and in all ways better than the literal Sumeru god. idk why they think theyre the smartest scholars if this is their brightest idea, but lucky them that Nahida didnt punish them severely, even after having to endure centuries of imprisonment because her people had such little belief in her (but i think it also had something to do with them not wanting her to find out about the fake god project, so they sealed her away from knowing it).
Scaramouche's "death" and the rebirth of Wanderer resulted in everyone forgetting his existence except Nahida & Traveler, so Wanderer says that he'll be going up to those he had wronged in person and tell them everything- (they didnt entirely created any scene of him going around and say his sorry so i get your point). So yeah I can totally agree on your opinion of his redemption feeling seemingly underbaked. Like every other story, they just cut corners with things and picking easier paths to wrap up the story.
@@LilacHollows What I find even more hilarious about the "build-a-god" thing the scholars did is that they had the electro Gnosis as a power source and didn't bother with a surge protector seeing how 2 zaps from the platform causes it to fry. It (likely) was his same design flaw which got him sealed away in the first place since Ei caught him crying one night with the Gnosis and she decided right then he was a failed puppet and desired a normal life for him should the seal fail.
after this video,i would love to see your take on fountaine :3
Personally i really enjoyed the story,but reading some of the comments,some people disagree,so it would be interesting to see your opinion on it ^^
i’m so glad you made this. there is absolutely no excuse they can make as to why they don’t improve the story.
this is a BILLION dollar company, like they’re just being lazy at this point lol. stop locking lore behind limited events and give us more content in archon quests; hell, even incorporate more world quests into archon quests or at least make them similar in quality.
For sure. I feel like the writers have put in a ton of work into their story and we're only seeing 15 to 20% of it. In the beginning and felt like there was a lot going on in the background that we were going to uncover across the many archon quests; but now four years later I feel like a barely care about any of the characters and any of the story moving forward.
agreed. and I also believe they’re dragging it out purposely because the game is so successful. we’re 4 years in and we still know like nothing. i heard from someone we’ve not even finished 1/3 of the story, and that post teyvat will be long as well.
Kallen eating a sandwich gif is the peak of Video Essay qualification.
She'll finish it one day.
I feel like Genshin story would be better told if it wasn't available on mobile, cuz let's all admit it... Mobile is holding back the true potential of Genshin, but since Mobile is one of the biggest market of Genshin, Hoyo can't and won't sacrifice them for Better storytelling or performance
after watch it all the previous nahida point of all her old memories become forgotten now make sense with the recent new dainslef quest but sadly like you mention in the last part of the video you have to wait for a long time already cleared that quest and it feels not much really change at all because ironicly the Genshin lore theory group ALREADY predicted it way before the recent dainslef quest out *oof*
the only part that bugging me about the wanderer quest since we finished and "altered" history about him does that mean player who already cleared the mikoshi furnace world quest become meaningless?
the reason you never see the characters showing emotion is very simple. The animations don't exist because Hoyo are serial corner cutters
I liked the time loop arc, but everything after that is a blur, so many filler dialogues ... It feels like each scene is at least 5 times longer than it has to be. Fountain is a bit like that too, the trial are all good, the last one is great even, but everything else feel padded. I play a lot of CRPG, I don't mind reading dialogue for hours even if they are unvoiced, but I have to feel like each scene is going somewhere. In genshin so much content feel like filler designed to be as long as possible.
Whats your opinion on fontaine?
I'd really like to see you make a video on it.
I skipped the whole sumeru quest after dunyazard/ the repeating day thing, *it was so boring* finished sumeru, then went into fontaine because i heard it was good, and i genuinely paid attention to every dialogue. No skip. Only got bored a little after the jail arc, it dragged a bit but after it was great.
Only thing i hated was the final cutscene, furina is set free and we just see her step outside the court and go "omg wow" and it ends. we get no final talk with her, or see how she feels. her story quest continues under the assumption it has been weeks and shes like oh yeah im fine.
BUT apart from that, the whole court mechanic, the lyney and lynette murder case was PEAK. PEAK!!!!!!!!!!!!
What did you think?
I'm working on that video as we speak! It'll be the one after next. In about a month.
They should take a book out of BOTW, unironically a very diverse game. From the simplified designs of the NPCs, recycling, and updated Mii Maker. Every NPC yet subpar from Link and Zelda, the other races, their distinct features, apart from recycled models, hair, and face shapes, really did wonders in how to make a fantasy world well a fantasy. I enjoyed some parts of the story, but in everything I play, I can't help but nitpick every time I see the same model being recycled.
23:42 I guess that you'd like to see these two fighting each other, but there's quite a logic reason why this could not happen. To put it simply, Tighnari cannot just attack a Harbinger. He knows too well that he doesn't stand a chance in a battle against the 2nd Harbinger. Boy, even Nahida herself knows that and she gambles the price for the 2 gnoses.
So yeah, like you said he has all right to be mad at Dottore, but he knows too well the consequences of such act.
Though the "high school debate" could've surely been handled better. I find it still with the character.
Also I would like to know why exactly the conclusion of Sumeru's story arc was so terrible. As your argument that killing Rukkhadevata is lazy does not convince me as it is not supported by anything. I see it as a ok way to end Nahida's story that otherwise would need another 3 hour quest to be wrapped up.
Overall, I think the story of Sumeru was written quite well. I really enjoyed the amount of cohesion in that story and that small details, which at first glance seemed not to be important, but later on, played minor or major role in the story.
9:22 wuwa is also a mobile game and it's more animated not janky overused template animation and awkward walking motion 🗿
Man I just want new fighting mechanics like dodging and fight while jumping or something and better story telling
I'd also love to see new fighting mechanics
@@Abo-sy4wv Here's an insult. Traveler has a block and parry mechanic. Too bad it's locked to certain events.
I don't agree with your point that the doctor and Tighnari should have fought. Like do you want both collei and tighnari to die? He is the second Fatui harbinger the best he is comparable to a god. Tighnari the best could have done is run. It the opposite is true they could have used the scene, where collei was hiding from the doctor and tighnari was doing the best to concealed her. This would have made the doctor even more terrifying.
No… What I wanted was a character arc for Collei. One that at least involved a conversation between her, Tighnari, and the doctor.
"But they'll die." Not necessarily. Towards the end of "unreconciled stars" is it possible that we all would've died at the hands of Scaramouche? possibly, but he leaves; a fight is not worth his time. Or if you need another example what about the fight between Luke and Darth Vader? Should have Luke died at the end of Empire strikes back?
There are things in a narrative that can be used to ensure certain characters won't die at in certain situations.
And this is all assuming this is a version of the Doctor that can fight. He might be a weaker version compared to some other ones.
Bro… yes. Atleast collei would have some importance then. You’re telling me dottore was in sumeru and collei didn’t even confront him? That’s such lazy writing
If one of those character needed to die in order to grow another character, then I'd say as a novelist myself, go for it. An author must dare to kill a non-villain character for another non-villain character to grow after all.
I'd say maybe like the doctor wanted to take Collei again, then she got PTSD, then Tighnari came to the rescue and then he somehow managed to push the doctor back but badly injured till it killed him. That made Collei felt responsible, and his death kinda become her motivation to move forward, replacing Tighnari as his successor.
And then Mihoyo lost one of their standard five star characters.
@@greenlineessays But Dottore would have 100% murdered them both in a confrontation. Imagine how detrimental it would be to have TWO people, three if you include Cyno, who have info and proof you have been keeping children in your basement to experiment on. All Collei would have to do is expose him! And since he's so strong and powerful, he could vaporize both of them and make it look like Tigers did it, just like he did to Soreh.
I wanted to make another comment after re-watching the video and I do understand some of your points more now, especially with the animations (that’s something that’s always bugged me too but never really cared much about). However I do think that there should’ve been more analysis of the actual writing as I said previously.
I hope my first comment didn’t come off as rude, I did like your first video about Genshin and was rather disappointed with this one. There should be more videos critiquing Genshin cause I do want the developers to bring the game to its fullest potential, while acknowledging that there are problems that should be addressed in a constructive way.
I'll gladly take some constructive criticism so long as you're not being too rude about it. I definitely could have gone into more detail about some things; I just wanted to finish the video.
Hopefully I will cover Fontaine better!
@@greenlineessays I’ll be looking forward to that then!!
I feel like they actually gave us a slice in the last Dainsleif quest. It wasn't the biggest slice ever, but it was a slice. On the other hand i agree that Sumeru is a step up, but can be much better.
These videos make me laugh and the comments express it well
love your analysis on the conclusion, it says "Rukkha getting erased = bad", "memories of her getting erased = bad", "no conclusion to the story, no landing" without explaining why. even if you have a legitimate reason for it, it's kinda funny how you absolutely avoid explaining why...IN AN ANALYSIS AND CRITIQUE VIDEO.
Really? Because that was it… Just as you said: "no conclusion to the story, no landing" Sorry I wasn't clear. Have you played the game before? To be honest I didn't even think about anybody coming into the video who hasn't played Genshin. I glossed over a few details because I didn't want to tread old ground that all the players were familiar with. In the future ( assuming you're still here) I will make more of an effort to explain certain details.
@@greenlineessays no, i have played Genshin. but the problem is "no conclusion to the story, no landing" is just a sentence. i can say your favorite character is absolute garbage without explaining why. it's fine to do that in a casual convo but not in an analysis or critique video.
what you should have done instead is explain why you think it has no conclusion or no landing, instead of just saying it has none and moving on. how does Rukkha getting erased make conclusion feel flat or ruin the landing? i am not agreeing or disagreeing with you here btw, i am just pointing out how you needed to explain your perspective on WHY that's the case instead of being just like "ye this bad" and ending the video. you did explaining your reasoning on most of your points but for some reason didn't do the same for your final point about conclusion.
@@motemo8413got him
@@motemo8413 I still didn't watch the video, but decided to check the comments.
I saw a small comment chain before that I have to agree with (so made sure to save it):
"I think rukkhadevata getting deleted was an important thing. Otherwise nahida or the people of sumeru would always compare kusanali with rukkhadevata. Nadiha would never receive actual respect as some people would have still believed in rukkhadevata."
"That is one of the biggest reason it is a mistake. No matter how great Rukkhadevata is Nahida is great as well. The emotional core of the quests were to show Sumeru that Nahida is a worthy replacement that does her bests to protect her people and lead them to wisdom. We were suppose to help Nahida get the respect She deserves through her own hard work and for who she is. But now that Rukkhadevata is erased everyone thinks Nahida was always the archon. They do not like Nahida because of her, they have all their love and respect for Rukkhadevata now being attributed to Nahida.
Getting loved by people because they think you did so many things you did not do is just so wrong. It is against the emotional core of the quest, Nahida should and could have earned the respect of her people through her own efforts rather than getting the entirety of Rukkhadevata's glory and accomplishments now being seen as hers"
And yeah, I check those comments out for ideas for my own fanfiction series.
Like, for example, from reading a few comments down, in the Sumeru quests, Hoyoverse forgot midway that Dunyarzad's father is a very wealthy person. He also loves his daughter, a lot. Wouldn't he try to find out why she almost died(when she was clearly feeling better the evening before) and punish the ones responsible...?
...Yeah, there were things that I also didn't like in the Sumeru Archon quests(like that jail scene, why are the bars so far away?), so I made some changes in my own fanfic series.
@@millie567 yes this is another perspective on the matter and i would have been fine with it if that was in the video, but it wasn't. my problem is not his opinion but him not explaining his reasoning.
if he thought it was a mistake then that's fine, it is what it is but he needed to explain WHY just like the person you quoted explained.
again in a casual convo it is fine to not elaborate on your point but this is an analysis video, surely it wouldn't have hurt to spend 2 minutes to explain his reasoning.
dunno maybe i am just being nitpicky but it just seemed weird to me how he tried to explain his reasoning for every other point, except the last one where he basically just said "this bad, this undermines everything e.t.c" and not saying WHY it's bad and why it undermines stuff.
hope i am making myself clear.
i think the other issue is 'the story doesn't have to be 11 hrs, if the setup doesn't lead to the payoff'. I get it from a user-playhour standpoint but then either 1) space it out more so you can add details like tighnari fight etc. or just put everything else in side story and condense main elements
Genshin story writing is definitely full of plotholes and assumptions if you compare it to their other IPs like Hi3, HSR and especially ZZZ
I just here to say i deeply hate the arc of erasing Scaramouche. It's not a redemption arc, it's hypocritical bullshit and biggest failure. I'm disappointed and almost no one talking about that out loud. Almost everyone just fine with that, because "he is "good" now and not with filthy Fatui anymore" like it's the most important, while his life ruined and his self-hate only increasing.
I partly quit the fandom because i tired to see those arts and memes, where Nahida portraited as Scaramouche's new mom, it's so ridiculous??? What the hell, what kind of "mother" she is??? That brat literally forced him to erase and destroy himself, they are not a found family! And after she is a merciful gentle goddess...
I gotta say, I wish people would recognize that sooner.
"What kind of mother is she?", she never acts as a mother.. Everyone acts like she's his mother figure and she gave him a second chance, while in reality she's like "Oh, I did manipulate you, but unlike the doctor, I did tell you I was manipulating you", and apparently she's the hero?
People call her a Dendro Mommy or whatever, and I don't know why. She's using Scaradouche just like the doctor before her, except she doesn't hide it (until she's called out anyways)
And erasing his past is a mistake.. It's not redemption, but reddit's users act like he is atoning because he feels bad apparently
Feeling bad and not doing anything, is not redemption
I’m ngl this vid is rather disappointing. Most of your points come off as more nitpicky than actual criticism and explaining why you have that certain issue with the story.
The only things I really seem to agree with you is a missed opportunity to have Collei interact with Dottore and how the flow of the story from one nation to another doesn’t feel all that natural (which also feel a bit nitpicky tbh).
Idk this video seems rushed and not really all that thought out. You don’t elaborate on why you think Sumerus ending falls short…no explanation, it just does because Rukka got erased? Not to mention you don’t even talk about Scaramouche considering how important his role is and what happens to him afterwards (which admittedly I’m not a fan of but I digress).
Okay upon rewatch I see that the whole point you were trying to make about Rukka was erasing her from everyone’s memory takes away what happened to Nahida (if I’m getting that correctly? Please correct me if I’m wrong)
@kawaiibeans1128 But that doesn't make any sense tho. By the end of the archon quest everyone knew that the sages locked up nahida. They didn't forget. The only thing they forgot was rukka.
@@recordcollections4627 I know, I’m just confused about how Rukka being erased makes Sumerus ending fall flat..? That’s what I’m trying to understand
@@kawaiibeans1128 Yeah, they really need to make a follow up video.
I still didn't watch this one and decided to check the comments. Anyway, shared this small comment chain before and I suppose I can do it a second time (but the RUclips author really needs to make a follow up video, it seems):
"I think rukkhadevata getting deleted was an important thing. Otherwise nahida or the people of sumeru would always compare kusanali with rukkhadevata. Nadiha would never receive actual respect as some people would have still believed in rukkhadevata."
"That is one of the biggest reason it is a mistake. No matter how great Rukkhadevata is Nahida is great as well. The emotional core of the quests were to show Sumeru that Nahida is a worthy replacement that does her bests to protect her people and lead them to wisdom. We were suppose to help Nahida get the respect She deserves through her own hard work and for who she is. But now that Rukkhadevata is erased everyone thinks Nahida was always the archon. They do not like Nahida because of her, they have all their love and respect for Rukkhadevata now being attributed to Nahida.
Getting loved by people because they think you did so many things you did not do is just so wrong. It is against the emotional core of the quest, Nahida should and could have earned the respect of her people through her own efforts rather than getting the entirety of Rukkhadevata's glory and accomplishments now being seen as hers"
This is something I agree with and maybe that really what they meant by the conclusion being bad...?
@@millie567 I see, thank you for explaining! That makes a lot more sense now and tbh that’s a very fair reason to not like Sumerus ending.
Now commentate Wuthering Waves. Don't worry you'll get through the main story in LESS than a month. I grinded hardly so I did it in like 4 days
I'll definitely think about it! Unfortunately I haven't found the means to play yet. But I'll see if there's a way.
I feel exactly like you...... I didnt even do the Dainsleaf new quest, and I was so disapointed with Natlan's trailers and characaters previews I dont know when I'll play throught it. The game was losing the chance to get better little by little, and I was losing 4 years of my time T-T
Same. The game holds you hostage with the promise of one day being good.
PLEASE can someone tell me where to read the full genshin impact comic?? also how long is it?? on the website and on webtoon u only get to read about 12 or smth chapters
I think the story is good
Fair.
Im still questioning what's canon after the erasure cause all of that felt like a i skip and wasted my time
It feels like im back from the start and its ending at the same time that it enraged me 😡
Genshin's story sucks because it, like all gacha games, is just trying to take advantage of the addictive nature of gambling. Like a casino, it presents a pretty and luxurious exterior, but once they've got you hooked they don't have to try anymore. That's why the earlier chapters, before they built up enough popularity to coast of brand recognition alone, are so much better. Why make an actually engaging story when paying all your favorite youtubers to advertise and play it is so much cheaper and easier.
But unlike other gacha games it had a compelling story. In most gatcha games you play the generic and boring protagonist; collecting women for his harem. That isn't to say the writers didn't try to create a compelling story, but I've always found most of them boring. Genshin was the first gacha that genuinely hooked people on its story alone.
"but once they've got you hooked they don't have to try anymore."
I did mention that in the first video that I made about Genshin. Yes, they would have to spend more money, but I think would be worth it. The writers clearly have a story to tell so why not let them tell it? But you and I both know that the executives won't. It's just a shame...
@@greenlineessaysThere are several gatcha with a very good story: Blue archive, Gurdian tales.... and my favorite FGO which has problems at the beginning but over time it improves a lot
@@greenlineessays And regarding the first in being caught by the story to begin with... I think there are several examples in which this is not the case, just because there are waifus on the cover does not mean romance in the story.
From the beginning, many who already read other gatcha games complained about Genshin's lack of quality but saw that there was potential and interest.
can i steal mighty morphin' mommy issues for if i ever run into a conversation about the scara robot? /j
actually jean and barbara are biological sisters but their parents had a divore hence the different last names
This video feels like Imazuma, just as rush and makes little sense. The first half was good, then it moved to a kind of a questionable direction.
honestly I really liked dunyarzad, Almost wish she was playable and she is the main reason why I want Nilou
Poor collei the game treats her worse than Dottore.😢
reading the comments is hilarious. Genshin fanboys legit CANNOT accept that the story is mid as hell. do Genshin players play other games ? do they actually know what good storytelling is ??? because i feel like i am going insane lmao Sumeru or even Fontaine are NOT GOOD. YOU LITERALLY SPEND 2 FULL FONTAINE ACTS DOING FUCK ALL IN A PRISON TAKING THE SAME ELEVATOR FOR LIKE 5 TO 6 HOURS. but let's forgive it all because Neuvillette has a cool half a minute cutscene. that's not good writing. 💀💀💀💀
Yeah, some of the comments I understand… But then some of them are really weird and unhinged. Some of the commenters act like they've never heard of criticism before; they treat my opinions as if I'm touting them as facts.
And yet you are here.
regarding conveying the story through visuals, i can see genshin is quite stiff. i think its mostly to save money. unless its full blown cutscene everywhere. knowing how many dialogue there is. maybe you can give me another game who do it better? iirc other games using the same technique i can remember is the witcher 3.
What is this like to dislike ratio???? 😭😭😭
Mindless Genshin Glazers
@@Tam-lv1mp I do like the Sumeru story quest because to me, it’s leagues better than the Inazuma quest. But everything he pointed out is very understandable and kinda true. So it feels like the dislikes are there for no reason. 🤧
Scaramouche's story made me so angry lol
He was completely destroyed in two updates when his lore was much more interesting than what we got
Idk whats with Genshin and wanting to redeem every single playable character geez
I disagree that he was “redeemed” but I do agree with what they did with him in 3.3 was just…not it imo. I understand the message they were trying to give us but it was done so poorly lol.
@@kawaiibeans1128 Correct
Imo he was redeemed because he has had a character development towards being angry and sad and wanting revenge. And not only his whole arc turned into "I want to disappear" without no explanation why, without actually finding out what disappearing does, etc; it also completely destroyed his personality which is what I liked the most about him.
Wanderer is just... not Scaramouche, and it kinda hurts after 2 years waiting for him to release.
@@SethTwiright_ Scaramouche wanted to disappear after finding out that he was deceived by what happened in Tatarasuna (plus his own feelings of self hatred), which I get. However suddenly throwing the Doctor into the mix literally took away any previous nuance his backstory was shown/could have and imo a lazy obvious way to keep him somewhat main story relevant with his revenge. I could go on and on about my grievances with 3.3 but we’d be here all day 😂. But yeah I feel you on the last part, as much as I love Wanderer the hole Scaramouche left is too big to fill again…
I had a similar opinion, only in that Scaramouche being redeemed in the way that they used the Irminsul to make everyone forget about him, ruins potential interactions ie: Kazuha and Ayaka, whose bloodline were tainted due to Scaramouche and he never directly faced this consequence.
@@kawaiibeans1128 I disagree that throwing the doctor in ruined it. It gives Scaramouche more plot possibilities. They gave a big indication that there will be a confrontation between him and the Doctor somewhere down the line and I think that's a fine way to keep him relevant. It wasn't really sudden either. We knew that the Doctor was a big part in making Scaramouche into a god and so it's not surprising either that he also had a hand in one of Scaramouche's betrayals. He took advantage of him when he was a naive and innocent puppet. The point was that the Doctor had full control over his every being and action, like a puppet, and now that Scaramouche is free, he can decide what he wants for himself without any outside intervention because he has achieved true free will. And on top of that, the Doctor's involvement also shown the players more about the Doctor himself through the children's story. It heavily implies that the Doctor was jealous of Scaramouche. Jealous that he had so many peers to rely on. The Doctor put on such an elaborate disguise to make them believe that he was one of them. Meanwhile Scaramouche just appeared out of nowhere and fit right in, despite him clearly being very different from the rest of them. So it not only added layers to Scaramouche's story, it also did the same to the Doctor's.
Also, he didn't want to disappear because he was deceived. He wanted to disappear because he thought that him not existing would bring back those who were dead in the Tatarasuna incident. He believed that if he never existed at all, that those people would have lived happy lives. It was a lot more than just self-hatred. He wanted those who died to have another chance at life. And the whole point of the quest was him realizing that you cannot run away from your past mistakes, and that you should face them head on. And that the past cannot be changed, and that is why you should look towards the future.
I'm disappointed that you didn't include the joke that is "losing the Gnosis"
Remember how you called out how ridiculous Scaradouche's black smoke scene was because it made no sense? This is even worse. Use black screen, and generic sound effects.. The Traveler and Paimon gets knocked out because the Doctor used a whistle that just happens to knock out anyone that isn't an Archon.. How did he make it? When and why? Too bad, it's never heard of again. Just a cheap way for the Fatui to get the W again.
Seriously, would it be too much for the Traveler to have a Gnosis for once? Sonic X had it so people gain and lose the Chaos gems all the time, and not make it a one sided win.
And it only gets worse in Fontaine, I pray for your sanity.. Because Fontaine, especially the climax and Furina's quest made me just give up and delete the game.
Please elaborate cause I thought Fontaine was good at least better than Sumeru and Inazuma. Don't think I played Furina's character quest though.
I do agree that Dottore Mcguffining the Gnosis from Nahida is cheap. If the fatui are going to get the win have it be in actual combat not a cutscene like Signora, or backroom deals like Signora/Scaramouche. Just once having the Traveler definitively lose to someone then come back actually stronger than them would be nice to see. (Ei doesn't count they were boosted by the beliefs of the people in a "power of love" style plus Miko calls them out saying they were close to losing when they finally decided called her in.)
@@starkiller1289 Simply put, Fontaine has a rocky start but rapidly gets better and better.. That is until the climax. The whole arc is about the flood, and in the end you don't see it because out of nowhere you're fighting a whale in the Abyss. Then you are told the flood is happening!... Too bad you only see it followed by it going away.. Doesn't explain how it came or where it went to. (due to Fontaine being in a high altitude, the other nations should be flooded by now). And the most insulting part was how Furina was absolutely missing from the climax. You go see everyone, even the ones at Prison, but not the unsung hero herself. To make matters worse.. Neuvillette hands the Gnosis not to Furina, but to Arlecchino because of some vague things he heard from some woman he never met before.
Furina's quest left a bad taste on me because some one-time NPCs take the spotlight, because they have forced similarities to Furina. So the focus is on them, not on Furina growing out of her trauma.
@@فهدالدوسري-ح6ض Yeah that was kind of a bummer but I'd imagine despite Fontaine's high elevation since all the water was coming from inside Fontaine they'd be the first to flood. They aren't landlocked like Mondstat so it shouldn't flood the whole planet but Sumeru should have been effected even if it was mostly the desert and a small portion of the forest. To keep the surprise of Fontainians not melting they could have shown it starting to rise in the Fortress and maybe some areas that were on high alert so they could jump into boats for safety.
I think the excuse Neuvillete gave is that since Furina isn't a archon she doesn't need/deserve it and that it's power is useless to him. Plus if the Fatui are going to fight him for it or hinder Fontaine it was best he gave it to them. I'm not entirely sure what the deal with the Gnosis are now if they don't actually hold the power of a Soviergn Dragon. It would have been cool if he either destroyed it to prove Nahida's bluff about breaking the 2 to Dottore as an empty threat or just hand it to the Traveller since he trusts them just as if not on the same level as Furina.
I think I know what you're talking about. It's the quest where Furina gets her Vision for preforming due to the NPCs injury after swearing it off right? I was more confused how she got it seeing she only discovered she still likes to preform but the only time we see someone earn one was in Surmeru with that lady who wanted to re-befriend an Arannara after they both forgot one another. Other times when people got their visions from desires like Noelle or Fischl both of which were on the verge of giving up their dream but persevered compared to Furina who saw it more like a mini curse and didn't want to do it anymore. Taking into account with what Ei's voiceline tells us about desire being part of what gets a Vision earned makes Furina's somewhat contradictory.
Yeah also the fontain quest is just a reboot of the sumeru quest.
Really? How? Serious question.
@@MaxJey2
1 - Both involve a Goddess leaving their legacy to a "new" Goddess. For Nahida, it was her previous incarnation. For Furina, it was her divine part. You can also add Focalor with the previous Hydro Archon.
2 - Both involve a grand plan of waiting for 500 years to solve a crisis. For Nahida, it was to get rid of the Withering. For Furina, it was to destroy the Hydro Throne and save her people.
3 - Both involve the people turning on their Archon. The Sages turn on Nahida, The people of Fontaine turning on Furina.
4 - Both involve the Archon's other self to sacrifice themselves and leave the new one on their own.
@@فهدالدوسري-ح6ض Umm i see, but it sounds to overstated.
The 1 means nothing, even Ei's story is about the new goddess receiving the legacy of the previous archon.
The 2 also means nothing, just like with Ei It involves solving the problem/crisis left from the previous archon
The 3, only sumeru has the corruption of the sages (not the people) tuning on nahida. Fontaine is not even close to that story line.
The 4 is the only one that seems reasonable, so i can see people thinking the stories are similar.
for me, the worst thing about this archon quest was just that it wasn't engaging at all in the way liyue's or inazuma's were. there was just so much yapping in sumeru about things unimportant in the long run. because let's face it, the only plot line that matters in genshin in the end is about khaenri'ah, celestia, and how teyvat was before celestia. sumeru only revealed information related to this at the VERY end, with the traveler's final talk with nahida in surasthana. up until that point, nothing. nothing at all. just mindless and irrelevant stuff about canned knowledge, and some OCCASIONAL tidbits about deshret bringing forbidden knowledge upon his people - and even that requires so much artifact lore/weapon lore reading that it's abysmal. it just infuriated me, because i felt like i wasted my time on things that do not matter. sumeru's pacing was an issue to me, however, because it was too long, like inazuma was too short and had to fit a multitude of plot points within such a cramped story. sumeru dragged on and on with useless information about plot points that could have been executed differently, i stopped caring halfway through. for example, why couldn't the king deshret arc have been more about his past and relationships with the goddess of flowers and rukkhadevata instead of people trying to resurrect him or some shit? the fact that we learned GoF's name was nabu malikata ONLY in 3.4 was abysmal to me, and the way her role in the greater plot of genshin has been downplayed physically hurts me.
fontaine redeemed this, and the reason for that might as well be the sole premise of the nation and its story. it was the perfect length and the pacing was stellar. after sumeru was finished, i was seriously at a loss for words and so disappointed with no expectations for fontaine, but i'm so happy to have been proven wrong.
i know i gonna get hated but after playing WuWa i really hope Hoyo can adapt how fluid WuWa show their story. Character has interaction, facial face was good and camera direction. The story telling will be so much much better.
Some of these i disagree with, toghnari shouldnt try to fight dottore cuz it would make him look like an high tempered idiot, he knows dottore is strong af and should therefore as a smart person not try to attack, next with the "they just go" part. The time we have irl isnt the time that passes in game. Sometimes irl between updstes in game only a day passes for example
I understand your point on the show, don't tell, but people are currently super shit. People will do anything to legally harm people, but not imply self deletion or harm. Almost thst they want others to live in suffering, but being innocent from detriments. I think people are obsessing over concepts of mental health and toxicity.
I think showing the trauma would be kind of fetishized. I'm fine with them doing this. Too many "experts" on narcissism and trauma without validation.
Can you please do a video of Scaramouche? I like your telling style and I think it would be entertaining to see such a video 😊
I definitely will consider it!
I love watching a story analysis without any analyzing its so fun when there are zero points being made
Have you ever thought about making similar videos of other gatchas other than Mihoyo?
Yeah, I'll probably make a video on Star Rail.
@@greenlineessaysGreat, I've always been interested in seeing if your story was good or not.
I will look forward to your analysis
You should react to wuwa story next.
bro manages to criticize something that was explained in the lore by asking why that wasn't explained in the lore literally every one of these videos
Funny but when i was came to sumeru and play the archon quest for the first time
It was actually nice than liyue and mondstadt combine but however at one point it also confused me as well and i had to watch other people analysis it to understand
Meanwhile Aranara is straight up just Fun without know what the hell is going on in that situation
Probably because they give lot of primogem so I don't care of tf they are having trouble for 😂😂😂
The main problem with genshin impact's story is that it's really hard to follow for a casual player. Not only do you have to read the manga, which is not mentioned anywhere in the game, you also have to be present in the game at all times to not miss an occasional limited time story event where you could meet important characters for the first time. And if you miss these events, it becomes all the more jarring when you start playing the main story and people talk to you like you already know each other when it's the first time you actually meet them from the player's perspective.
Then, naturally, there's the problem of telling a story through years and years of updates, because at this point I do not remember anything that happened in the early arcs and chapters, and there's no way to replay story missions from the archive, except for reading the raw dialogue without any visuals. Did anybody ever use that feature anyway? It's so dumb. Games like FGO let you replay the story in its entirety minus the battles, but here I guess you have to go to RUclips for a recap or something every time a story update rolls out.
And that's just the technical stuff. The entire story is pretty much 80% filler. There's so much emphasis on the routine stuff people do that it almost makes me vomit. I play games to immerse myself in fantasy worlds and instead what I get with this game is endless blabber about work, bureaucracy, research projects and a ton of made up terms and concepts which nobody explains, and thus the story can use them however it desires, which is why there are no stakes in the story.
Nobody, and I mean NOBODY asks the most basic questions in genshin impact, not even the main character who is literally a self insert from "another world". What are visions? How do they work? How do you get them? It's okay if nobody in the world knows the answers, but it's not okay if no one asks. Every part of the story is so intentionally cryptic and you have to dig through so many lore books and out-of-the-game content that it all becomes one giant jumbled mess of neverending exposition with no actual substance to it. And when the quests are not that, when people just celebrate their festivals, live their lives, it becomes redundant, tedious and plain boring.
It honestly baffles me that these same people made Star Rail, since that game tackles everything so much better.
In any case, I think I'm done with Genshin Impact for good. The straw had broken the camel's back long ago and it's clear that the developers aren't gonna change anything narratively or gameplay-wise since "it just works". Watching videos like these is entertaining though.
U don’t “have” to read the manga, but it does give more details about what’s going on
Okay actually it's ironic but the way the sumeru archon quest was rushed at the end is the same as your video being rushed to the end I think you actually said out loud the problem is that irminsul is a pretty stupid concept but don't elaborate specially with Scaramouche.
Good job buddy, great video, keep going, don't worry about mentally ill people who defend a multi billion company who can't even implement basic things into their game with their budget.
P.S Can't wait you to destroy fountain story, it's so bad it feels like it was legit made by 9 year olds
Thank you! I probably could've spent more time talking about rukkhadevata vs. nahida, but I was in a hurry to get the video done. But that's okay! That just means when I talk about Furina and Focalors I get to spend 10 minutes explaining my position on why that was handled so poorly! Just so the kids in the back can understand it.
when the multibillion $ company isnt willing to spend enough on their game
Do Fontaine next
It's my next video!
the only decent story around sumeru was only Tignari story quest, the Sumeru archon quest are rather forgetable and the sad reality Genshin player seems to hate to admit it are it's only bearable if you hear from someone rather than the game tells you.
funny that this game have better story telling through world quest more than their archon or most of character story quest, you probaly want to cover how some of this game world quest are better, although you probaly know how slow the pacing for some of their story quest i'm looking at you aranara.
Fountaine world quests is 10x better than the whole fountaine archon quest. Just saying.
Overall each and every one of the them felt bloated. Such “amitious” stories aren’t helped by the lack if voice acting. Not that that would have made it better.
@@Mr.Puddle-zg6vw lol bloated? Let me remind you that genshin is a open world game. If you don't enjoy it just because you have short attention span, I suggest play other game rather complaining over little things such as voice acting.
Story mode in genshin impact fells like shit
HMMM Will a channel that ONLY cries about Genshin be non-bias?
No xD
What?
@jonangorman6341 Whats wrong sweetie. Didnt understand what Im saying? Do i need to teach you what Bias means?
And it never did.
I just got here.
I would say that Genshin Impact has similar issues that a certain Massive Multiplayer Online Role Playing Game called World of Warcraft has.
Genshin however is not Hostile towards its story like WoW is.
To me it just feels like Genshin is to afraid to take actual risks.
"Hey guys, let's kill off one of our characters to make the audience more invested in them!"
No, we need to keep them around so that we can make more money off of their banner.
"Let's make the harbingers bad guys! Somewhat antagonistic to the main character."
Or… Let's just make them morally gray so players don't feel bad pulling for a villain.
genshin is more than hostile towards its story ... its actively sacrificing its story
@greenlineessays "But Celestia is where the REAL bad guys are! Let's go ahead and make sure that you as character hardly if ever interact with it! Abyss order? Who that? Oh let's give it only 1 act a year (even though these acts are actually pretty good but still)!"
I do like the idea of the Fatui being morally grey, but the series seem to point towards the gods being the a-holes, and we still don't know diddly squad about them.
@toukoenriaze9870 well WoW makes sure that players don't even get to experience its story in full.
The game makes you skip like 99% of the story and then also either deletes key questlines and hides crucial lore in books.
@@javelinmaster2I mean genshin also deleted questlines and hides lore on artifact descriptions etc. it doesn't make you skip 99% of the story, and the story they remove is only like the summer events and stuff, but that's still at least pretty damn similar in those respects.
LETS GO
The story was great, people who say otherwise are the story skippers or the ones that are too shallow to comprehend it fully and all that it entails or are the type that want fairy tales with happy endings spoon fed. This is old news and Sumeru storyline is in one of the most liked ones.
You're a RWBY fan, aren't you?
@@greenlineessays That are the vibes this video gives, projection at its finest.
"I am right, if you dont share my opinion you are wrong"
@@sakon9819 Correct, opinions are either based on facts or none, so if we want to see if its objectively right we can factually measure it. The numbers shows the vast majority praised sumeru questline as the best at the time, only below fontaine now that that is out.
People can have an opinion but that is meaningless if its wrong and delusional. Like sure, congrats, you are entitled to your opinion, but thats as far as it goes. If anything it helps to determine how shallow someone is or isn't.
@@oKenshinHimura least toxic genshin player
Sorry, but someone will say it. The death of Rukadevata and Focalor was not really sad. They came out of nowhere, they come almost out of nowhere, to die like NPCs and then people came back to mention them. They are literally women in the fridge. 💀
to be fair, ppl were more crying about Furina than about Focalor.
PREACH!!!
@@javelinmaster2 So people felt worse for Furina than for Focalors' death. Normally the death of a character should have an impact, I think something is wrong.
@@emma4740 well what Furina went through is WAYYYY worse than death, like astronomically worse than death, unimaginably worse than death, so it makes sense for people to be more sad about that.
@@motemo8413It's okay, what I said. Its demonstrates how bad genshin's storytelling is. That people are sadder for Furina than the death of a character.
U know my guy? You can just say you didn't enjoy the story that ok , but claiming the story was bad as fact ... is just straight up a stupid take I'm sorry
Criticism: "The analysis and judgment of the merits and faults of a literary or artistic work." I never said it was fact; this is all just my opinion.
@@greenlineessays I see , but you made it sound like a fact
@@sadelien339 You see it as a fact, but not everyone see it as same as you. That's why you say it stupid, your preference doesn't match with this video
@@navox4658 ok so can u explain how Fontaine drowning in water without causing any harm to other nations was better plot than being stuck on a dream that consume your knowledge?
Out of touch video