One thing to mention about the Slot Machine in Star Fox, is that it is actually an alternate final boss! One you get in the Alternate Dimension, there's no way out. If you beat the Slot Machine, you get a The End message where you can shoot the letters to your heart's content. But here's a rumor I read in a Brazilian gaming magazine back in the day: There something that you could do to the Slot Machine that would trigger another ship to appear and take you out of there. By the voice in the radio, Fox would recognize the other ship to be his missing father. Obviously it is not true, but damm I tried everything!
Narrative-wise, it is heavily implied that Out-of-this-Dimension is where Fox's dad disappeared to. But I've spent hundreds of hours of my youth in that stage, and sadly there's no way to get a radio communication or rescue ship to appear.
No.. It's totally real. Tupac and Steve Irwin showed me how to find Fox's father. After shooting the T in "The end" EXACTLY 64 times, and the D 46 times, he flies in riding on yoshi's back, and you gain control of his dad to battle a super duper secret boss; ganondorf flying a mechanical Luigi shaped ship. When you beat him, put in the konami code and then scorpion's MK 2 fatality, and then you unlock bill Clinton riding anything but his wife.
No wonder people don't listen to kids and the utter garbage they spout. Somewhere in the world an adult is probably getting Hung or rotting in prison because of some cr@p a child or teen-ager has said. Mind you though, I heard when I was a kid that pink iceing on cakes and donuts was made from crushed beetles. Turned out to be true (back in the 80's and 90's anyway)
@@robertmcmillan3638 That is still true! Carminic acid is used to make a dye called "Red Carmine", which is a natural pigment harvest from crushing female Cochinile (Dactylopius coccus). Cochinile is not precisely a beetle, but it is a bug. It is still used for coloring all sorts of red-ish foods. It is better to know it than not knowing it, right? :D en.wikipedia.org/wiki/Carmine
I'll never forget the first time I played Seiken Densetsu 3 with the (still new at the time) fan translation back in the early 2000s. I have such powerful nostalgia of my first time playing that on our crappy desktop computer when I was a teenager. The feels are real.
same here. that game is what sparked my interest in unreleased and Japanese games that lasts to this day. I've never found another 16 bit era game as good as SD3, released or not, from any region.
I can absolutely confirm the Turmell story. I heard him say it himself at a convention a couple of years ago. He's a super nice guy, though, but man, he sure hated The Bulls.
Hi Snes Drunk, I just wanted to thank you. I follow you for 2 years now and I really appreciate the way you talk about games. My dad recently passed away under dramatical circumstances and your last video was the first thing which succeeds to make me think about something else. I almost smiled at some point. Usually, I watch your video for pleasure but also to keep a link with the English language. I'm a foreigner and because of you, I know some idiomatic expression such as "make things go boom" :-) Please continue making vids like this, mate. It will never change the world but sometimes, you make a stranger smile in the darkest hours of his life. Thank you, sir.
Minor correction: FF5 nearly got a release on the SNES as Final Fantasy Extreme, as a game meant for RPG players looking for a challenge. Supposedly, the script in the PlayStation port was Ted Woolsey's scrapped script for that release.
I believe they were planning FF Extreme as a PC release. This was towards the FF7 era, so the SNES market was dead, and it wasn’t totally clear how they could re-sell those games at the time.
Back in the day, kids used to swap "cheat codes" that unlocked Splinter or April O'neil as playable characters in the NES TMNT games. Some even made it into magazines and TV shows. None ever worked - the urban legend was strong here, but the fact is, only the four turtles themselves were ever playable in those games.
Back then, I was told you can pull the lever in Zangief's Stage in Street Fighter II, If you hit the right buttons in order your character will pull the lever and a cage with a secret boss appears. Man did I hope that this was true :-D
Mortal Mombat 2 was the first game for me where it was blatantly obvious that the cpu was cheating. Long distance throwing might have been the worst offender.
yes and it actually works in both ways. I discovered that after the CPU starts cheating it will predict your moves but if you start spamming the proyectile attack the CPU will jump backwards all the time getting hit every time, it works for example with mileena, reptile and most fast proyectile attacks
The rumour from my childhood was that in Street Fighter II, Guile had a special move where he'd pull a machine gun and shoot the adversary. Not even kidding, the rumour was so strong, even some local magazines in my country talked about it. Supposedly the move was insanely difficult to pull off, so that you'd never actually manage to do it in a fight. All BS of course, lol.
I originally played Mystic Quest on the actual SNES and I enjoyed the whole experience. This was after beating 4 and 6 too. Things you can do in this game that you can't for most other FF games around the same time: -Use weapons to interact with the environment . -Switch weapons at will during battle. -Jump at will. -Use bow and other weapons with ammos as the main weapon. -Enemies have different sprites showing they're weaker. -No fucking random encounters. 10/10
I played this game a lot, and I have to ask. Did your game crash a lot in the waterfall basin and... one other level (Cant recall the name, Think it was a mine)? I had to fight a battle and save, then either wait for the crash or just reset and load to progress. I've always wondered if it was just my cartridge had some damage, or if it was a programming bug everyone had to deal with
Mystic Quest has a certain place in my childhood. I remember going over my friends on saturday nights and watching him play the game while eating Nutty Buddy bars and drinking diet coke I cant hate this game.... Nostalgia does funny things like.
These school yard BS rumours really do take me back and I can remebr many of them flying around. That NBA jam one is a new one to me, love it when new things pop up like this! Great vid sir as always
Huh, I'd always heard that SD3's localization was canceled when Nintendo insisted on using cartridges for the N64 while Square wanted to move to CDs to fit better-looking FMVs, so they jumped ship to Sony and halted working with Nintendo entirely as part of that switch before the English version was finished. Just goes to show how many weird stories there are from the early internet days, hah.
@Julio Cesar Yeah, but there was like 10 years and two console generations between SD3 and CoM. Square pretty much cut all ties with Nintendo for the remainder of the SNES and N64 generations.
Very true about Secret of Evermore. I used to hang out at Square Redmond because I knew a few people that worked there. Got to see Jeremy Soule's first studio. :) Anyway, yes, this was very much its own project that I had the fortune of watching take shape.
Someone already commented about the Seiken Densetsu 3 stat bug, but there was another noteworthy bug, at least on my playthrough of the fan translation. When two characters land attacks at the same time (maybe it was all 3 characters, can't remember), the attacks all register as 0 damage. I actually didn't realize it was a bug at first until I read a post about it somewhere online. I figured it was just a missed attack, or a visual glitch of some sort. That, along with the stat bug, seems like a pretty foundational programming error.
This might be another myth about Seiken Densetsu 3, but one I'd heard about the bugs is that some of the stats in SD3 don't work. Anyone who's played it knows that at some points you have to level up some stats because your others will be grayed out, but apparently some of those stats you raise don't change anything at all. I could see that taking awhile to fix along with the translation, so no surprise it was passed over. And that crazy NBA Jam one makes me just want to hear the announcer say "DEEETROIT BASKETBALLL" like they did back when they were serious contenders in 2004/05.
"the computer really does cheat" I always felt that way about SimAnt and how the red ants always seemed to have some unfair advantages. Even when i played as soldier yellow and i always seemed to lose battles even against worker ants far more than i won them regardless of my energy level. The red ant queen seems to be able to produce far more offspring at full health than the black queen which seems to always be capped around 40 larvae or so. Having played the game recently, though, I found some exploits that made all of the scenarios and even the full game very easy.
Maybe people are confusing Nintendo's policy on custom sound drivers (software) with their stance on custom memory mapper chips during the NES era (hardware).
The SNES has no built-in soundbank, EVERY game had custom samples because that's just how the sound chip worked. So people who came up with that rumor don't even know what they were talking about.
If there was a stance on custom memory mappers Konami, Sunsoft, and Namco must've missed the memo because they had several. As far as the custom samples thing I figured that was people trying to explain why some SNES games used the same samples as Nintendo did but with bad composers it sounded way worse. Nintendo kept developers (supposedly maybe that's not true too) from using custom microcode for the N64 to improve performance in their games so it doesn't seem too unreasonable on the surface. Nintendo makes their money by ensuring that their customers buy their games the most. Third parties they politely tolerate to this day but they cut into the sales of first- party software.
@@NotaPizzaGRL In Japan for the Famicom, they did. Only Japan, because parts restrictions on NES carts specifically were tighter. They had to be manufactured by Nintendo and use all-Nintendo components. If you've ever wondered why Famicom carts came in so many shapes and colors while official NES ones (apart from first-party exceptions like Zelda) are all the stock gray, that's it
I can't say I've played many of these games but every time I watch one of these videos I find something new to try out. Also, the star fox slot machine, amazing 😂
I had no idea Secret of Evermore was made just miles from where I was living at the time! Thats nuts! Happens to be one of my top 3 favorite games for SNES. Thanks for dropping that trivia
Final Fantasy Mystic Quest, not to be confused for Mystic Quest (EU) or Final Fantasy Adventure (USA) for the Game Boy, which is just the first Mana series/Seiken Densetsu game. Try keeping all of that straight
just dropping in to say I'd never even heard of Vortex before this video, but I heard the BGM playing and was blown away by it, had to look up the soundtrack and download it immediately! Thanks for your ongoing shout-outs to the SNES's lesser-known titles
I love these myth-busting videos. I feel like this is no longer a thing in modern games. They're just so straight forward. Long live the time of video game myths! Maybe we shouldn't bust them after all? Just to keep the mythology going. :P
What a great video - I can't believe you have done this for so long and can still manage to throw something fun up on the screen on such a consistent basis. Thanks.
Gotta admit the rumors back then was really fun and kept you looking at games and learning to play them even better! The 80s and 90s in gaming was very exciting to me
There is another rumor for Secret of Evermore that needs to be addressed as well. For the longest time there has been a rumor that there are ways to buy Meteorite and Dry Ice alchemy ingredients in the game (you only get three of each during the entire run and they're only used for an alchemy spell that creates call beads). Only recently was it discovered that you could actually buy meteorite in the pirate ship, but only after buying the amulet of destruction and another rare item. A rumor that keeps persisting though is that you can buy Dry Ice in the space station where the professor hangs out but alas no one has been able to prove it yet.
I'm replaying SoE and I just learned about the invisible whirlpool outside Nobilia last night. I'll have to check out that meteorite thing though. Though I screwed myself with the amulet merchant by haggling too much.
I remember the sheng long nonsense due to EGM posting it in their April fools issue. I still have it. Was very pissed off when I tried it as a kid and did not see him pop up.
It seems Capcom enjoyed them the most since rumors eventually got in the sequels (selectable bosses, akuma/gouken, chunli fireball) Edit: secret of mana is the most interesting game series square has. The guys making it had too much of an epic game being made and had to make huge cuts like entirely removing its time travel plot. Luckily they got to eventually make it with chrono trigger.. Fun to imagine tho, reminds me of jodorowskys dune and all the babies it had.
You can play as the bosses in Street Fighter 2 on SNES with the Super Game Genie. They're discolored & I think the special moves are mapped to a single button if I remember correctly. It's actually pretty interesting though.
Yup.i remember this. However if I rememeber right you actually.play as ryu just with the graphics of one of the bosses. However the game would get progressively more glitchy and within ten minutes would.become.unplayable.
There was also a pirate hack of world warrior tha was titled-ofcourse-"Champion Edition- where you could Select the bosses but it was just that, nothing of the extra stuff Turbo/Special Champion Edition- got
@@zaneiken07 This would only work if you daisy-chained them into a game-shark. My brother worked for Nintendo and they suggested this to their employees. Also there was a hidden SF character unlockable in Action 52.
Well that's not a SNES game. But the reason why most nude code rumors aren't true is that you have to show them to the censors, and it's not worth getting a higher age rating just for that.
The beauty of how wrong this rumor is, is that the roms for the Japanese and US versions are completely identical. That's why there's a Japanese language option on the US cart.
when star fox first came out. i remember my brother finding the slot machine. we were baffled, and didn't think it would end. We thought it was like a secret ending and you just hit reset to end it (as many games did back then) we couldn't remember how to get it though, spent years going to the blackhole thinking it was there but now nearly 30 years later I now know. Thank you kindly, I genuinely thought I must have made it up since i couldn't find it again.
Street Fighter 2 had a profound impact on my life. Once when I was a young lad, for the 6 months leading up to my 9th birthday I begged my parents (I mean BEGGED) for Game Genie. I wanted it for one thing and one thing only. Street Fighter 2. It was a different time, back then, commercials and magazines were as close to the internet as kids got. After seeing the Game Genie commercial I thought .... believed.... I fucking KNEW It could make Vega, Sagat, and Bison playable characters (Balrog was kinda "shmeh" to me at the time). My brother and I paid $75 for SF2 the DAY it came out, which after adjusting for inflation and the fact I was 8, is about $7,500 today. It was a beautiful game of course, but it wasnt complete. It wasn't Champions Edition. What I needed to do was find a way to upgrade or.... enhance a game I already owned, right? When I first saw that Game Genie commercial? Well naturally I thought my prayers had been answered. "Game enhancer" printed right there on the box. Literally what it was MADE to do. I try to forget what getting the Genie home was like that day. It wasn't easy to accept it's limitations, wasn't easy to accept how wrong I was. I even called the Nintendo help line hoping for additional codes. It cost my mom $1.95 a minute. Turns out Game Genie wasn't made by Nintendo, so $1.95 well spent. Life before the internet was a cold and bleak existence, but I learned a valuable lesson... "It's not what you don't know that gets you into trouble. It's what you know for sure, that just ain't so." -Me. I made that up. -lol k Just kidding. It's from a movie called The Big Short -who's Mark Twain?
I KNEW IT!!! NBA Jam cheats! I made a video about it but never had confirmation, I just assumed by the gameplay. Another great video Drunk, thanks for the amazing content!
That NBA Jam one... I've heard it before, and every time it brings up memories of me and my buddy Jon yelling at the TV because we could never beat the bloody Pistons!
I literally haven't heard the FF V/Mystic Quest thing in about 20 years, but then i remember "yeah, there was a talk like that at the time...". And dude, i'm from Brazil - surely schoolyard game gossip travels far, huh?
Seeing how proud my baby sis was when she beat Mystic Quest and came in my room to tell me with the biggest smile forever I will love it. And that music is FIRE.
The most well known cases where the computer actually cheats are strategy games (both turn based and real time). On higher difficulties the computer either gathers resources/builds units/researches faster, starts with more units or already researched techs, their units have hidden bonuses, they can see the whole map (I remember playing dota once against bots and had hero unit that could go invisible, without wards the AI knew exactly where I was standing, if the AI hero had an aoe attack it would spam it), among others.
Mana games, no matter how bad some of them got, will always be one of my favorite franchises. Thanks for covering them, and heres hoping we get a new gen original submission someday.
As a kid I was told that the you could travel to the top of the volcano in the arcade game BattleZone. Also there was a code for a nude Laura croft, you could save Aeris in FF7, you could somehow shoot the dog in Duckhunt, if you beat Metroid really quick Samus would lose all her clothes, and of course blowing in the cartridge could fix problems. There were a few about Zelda & Mario games but I don't remember them all.
4:15 EGM June 1994 ? I'm pretty sure I had that one. Damn that takes me back..... sure wish I'd carefully collected all of those issues of EGM rather than tossed them aside somewhere never to be seen again. Anyway, nice work as usual.
There was a way to play as the bosses in SF2 Snes. It was done with the game genie, however it was glichie. There was also codes for a turbo mode code and a code to do special moves in midair!
An issue of Diehard Gamefan that covers Secret of Evermore (I think Takuhi wrote it) claimed to have called Square about Secret of Mana 2 and the response was that there were no plans to import it and that Evermore was a better game.
I love informative videos like these. If you can make one about "weird reasons these games got cancelled" and "the true story behind the development of this game" it'd be really cool. Also, have you made a video about the Batman Forever snes game? Everybody says it sucks, but i had it as a kid and never thought it was BAD. Anyways, thank you for reading and I hope you have a great rest of your day.
Hey SNES Drunk, Love your show! I think the sound mapper rumor refers more to the NES era. In JAPAN, companies (Like Konami, Capcom) were allowed to manufacture their own cartridges and mappers for the Famicom console, while the US forced force companies to use their standard cartridges and boards for the first few years of the NES' life. This is best seen in Konami games like Contra where additional layers of scrolling and effects are added to the game, and other games like Castlevania 3 where there are more layers of sound. This info is confirmed by The Cutting Room Floor.
Sources Contra tcrf.net/Contra_(NES) The U.S. NES version and the Japanese Famicom version were both released around February 1988, suggesting that they were developed in tandem. However, the Famicom version had the advantage of using Konami's own self-produced VRC2 mapper, as unlike in other territories, third-party developers in Japan were allowed to manufacture their own cartridges and mappers for the Famicom instead of using only Nintendo's stock. This allowed the FC version of Contra to have many additional features, such as cut-scenes and background animations, that were not in any of the NES versions (which uses a standard UNROM mapper). Castlevania 3 tcrf.net/Castlevania_III:_Dracula%27s_Curse/Regional_Differences#Music The Akumajou Densetsu cartridge uses Konami's VRC6 memory mapper chip which, in addition to bank switching, supports three additional sound channels. When the game was brought to the US and Europe, it was made to use Nintendo's MMC5 chip instead. The MMC5 also supports additional sound, but the NES does not support the cartridge audio pin required for additional sound to work, so the additional sound channels were removed.
Hahaha, I discovered that Starfox level by myself when I was a youngster. I was like "what the hell...?". I never understood how I found it since I was shooting crazy all around.
I don’t care what anyone says, I enjoyed Mystic Quest. I bought it for the cover art after having already HEARD of (but not having played FFVI) and really got into “role playing games” (or rather RPG lite) and the rest is history. It’s a product of its time and it’s not bad for someone wanting to experience an RPG like experience without the grinding. Very generic? Yes. Good intro to the concepts of RPGs? Absolutely!
Secret of evermore was so awesome and had a crazy good soundtrack. If it was at least 2 players it would have been better than secret if mana . Although the dog is kind of OP .
I remember the Seiken Densetsu 3 rumor from my school days (back then I knew this game via "word of mouth" as "Secret of Mana 2"), and it was surprisingly going strong for almost about two decades after those times. Never had anything against Secret of Evermore personally, it just wasn't interesting to me as Secret of Mana or SD3 were at that time. Something that I couldn't understand back then is the good amount of great RPGs that never left Japan during the SNES days, specially those made by Square. Thank God (and Internet) for emulation, ROMs and fan translations.
In SF2 (world warrior), there was the championship mode, from the Capcom logo: down, R, up, L, Y, B. It let you do mirror matches but no, still no boss mode.
To be fair to the people who thought some of these were replacements, we did get a reskinned Doki Doki Panic instead of Super Mario Bros. 2, because Nintendo thought people in the USA weren't good enough at games to handle the real one. We also got a lot of weird reskin games, like Yo Noid.
I remember when Rockman & Forte was called Mega Man 9 during the early days of Rom sites like Plasticman's Emulation Zone. Even I was guilty of calling it that. I know it's a spin off but in a way it sort of is or at least was the 9th Mega Man game at the time.
A fairly obscure myth for a PS2 game named Bleach: Erabareshi Tamashii is that you could unlock Ichigo's Bankai Form (which appears in the intro animation of the game) by doing certain tasks ingame, like getting all S ranks or something of the sorts. But the truth was that Bankai Form was never in the game save for the intro.
One thing to mention about the Slot Machine in Star Fox, is that it is actually an alternate final boss! One you get in the Alternate Dimension, there's no way out. If you beat the Slot Machine, you get a The End message where you can shoot the letters to your heart's content.
But here's a rumor I read in a Brazilian gaming magazine back in the day: There something that you could do to the Slot Machine that would trigger another ship to appear and take you out of there. By the voice in the radio, Fox would recognize the other ship to be his missing father. Obviously it is not true, but damm I tried everything!
Narrative-wise, it is heavily implied that Out-of-this-Dimension is where Fox's dad disappeared to. But I've spent hundreds of hours of my youth in that stage, and sadly there's no way to get a radio communication or rescue ship to appear.
No.. It's totally real.
Tupac and Steve Irwin showed me how to find Fox's father. After shooting the T in "The end" EXACTLY 64 times, and the D 46 times, he flies in riding on yoshi's back, and you gain control of his dad to battle a super duper secret boss; ganondorf flying a mechanical Luigi shaped ship.
When you beat him, put in the konami code and then scorpion's MK 2 fatality, and then you unlock bill Clinton riding anything but his wife.
@@akufromthefuture7159 🤣🤣🤣🤣 awesome!
No wonder people don't listen to kids and the utter garbage they spout.
Somewhere in the world an adult is probably getting Hung or rotting in prison because of some cr@p a child or teen-ager has said.
Mind you though, I heard when I was a kid that pink iceing on cakes and donuts was made from crushed beetles. Turned out to be true (back in the 80's and 90's anyway)
@@robertmcmillan3638 That is still true! Carminic acid is used to make a dye called "Red Carmine", which is a natural pigment harvest from crushing female Cochinile (Dactylopius coccus). Cochinile is not precisely a beetle, but it is a bug. It is still used for coloring all sorts of red-ish foods.
It is better to know it than not knowing it, right? :D
en.wikipedia.org/wiki/Carmine
I'll never forget the first time I played Seiken Densetsu 3 with the (still new at the time) fan translation back in the early 2000s. I have such powerful nostalgia of my first time playing that on our crappy desktop computer when I was a teenager. The feels are real.
same here. that game is what sparked my interest in unreleased and Japanese games that lasts to this day. I've never found another 16 bit era game as good as SD3, released or not, from any region.
@@rondroske3623 If you are from Europe, ever tried the first "Lufia"? Not "Lufia II", which in our region was just released as "Lufia".
I can absolutely confirm the Turmell story. I heard him say it himself at a convention a couple of years ago. He's a super nice guy, though, but man, he sure hated The Bulls.
Debunked
Nobody asked you. Now go sit down at the kid's table.
Hi Snes Drunk,
I just wanted to thank you. I follow you for 2 years now and I really appreciate the way you talk about games.
My dad recently passed away under dramatical circumstances and your last video was the first thing which succeeds to make me think about something else. I almost smiled at some point.
Usually, I watch your video for pleasure but also to keep a link with the English language. I'm a foreigner and because of you, I know some idiomatic expression such as "make things go boom" :-)
Please continue making vids like this, mate.
It will never change the world but sometimes, you make a stranger smile in the darkest hours of his life.
Thank you, sir.
Guillaume, thank you for watching and best of luck to you
#snesdrunkrules
@@SNESdrunk SNESsober ?
Im sorry for your loss.
Minor correction: FF5 nearly got a release on the SNES as Final Fantasy Extreme, as a game meant for RPG players looking for a challenge. Supposedly, the script in the PlayStation port was Ted Woolsey's scrapped script for that release.
I believe they were planning FF Extreme as a PC release. This was towards the FF7 era, so the SNES market was dead, and it wasn’t totally clear how they could re-sell those games at the time.
Back in the day, kids used to swap "cheat codes" that unlocked Splinter or April O'neil as playable characters in the NES TMNT games. Some even made it into magazines and TV shows. None ever worked - the urban legend was strong here, but the fact is, only the four turtles themselves were ever playable in those games.
Oh man, SNESDrunk, it doesn't matter what the topic is but all of your videos are consistently good. Please keep up the good work!
Thank you for watching Jonathan
@@SNESdrunk as a aecond Jonathan I second the comment of the first one. Thanks for the hard work!
Real shame you have to suffer through that intro...noise
@@MateriaGirl The intro "SNNNNNNNES drunk!" is funny to me, to hear just how many unique ways it can be said.
Back then, I was told you can pull the lever in Zangief's Stage in Street Fighter II, If you hit the right buttons in order your character will pull the lever and a cage with a secret boss appears. Man did I hope that this was true :-D
Mortal Mombat 2 was the first game for me where it was blatantly obvious that the cpu was cheating. Long distance throwing might have been the worst offender.
yes and it actually works in both ways. I discovered that after the CPU starts cheating it will predict your moves but if you start spamming the proyectile attack the CPU will jump backwards all the time getting hit every time, it works for example with mileena, reptile and most fast proyectile attacks
Secret of Evermore is one of the most criminally underplayed and underappreciated games on the SNES. Fight me. @ me. I will die on this hill.
You are correct sir
Michael U it was garbage
Its in my top ten rpgs of all time and Mana is maybe top twenty-five.
Thank you; I always feel like I am the only one that really likes the game.
I'll give it a try, always looked interesting!
A lot of people might not like Mystic Quest but it had a damn good soundtrack.
The same composer also did the soundtrack to Final Fantasy Legend III (aka SaGa Frontier 3), Treasure of the Rudras and Bushido Blade 2.
Absolutely. It's one of the games I recorded onto cassette just to listen to its sound track.
The battle theme was epic.
Mystic Quest battle theme sounds like Megaman X
@@brandonwilliams6119 ruclips.net/video/8RnfL6Sm8AQ/видео.html :47 seconds in sound just like the battle music to me.
A Slot 🎰 Machine in Star Fox would be right up Peppy's alley. He'd get hooked on the never ending barrel rolls.
Thumper Gently No
Perfect comment 🌟
Oliver Lindsley Thank you!
@@Humblemumble7 dont think he was talking about you
Yeah, all the barrel rolls will keep him busy for hours on end.
The rumour from my childhood was that in Street Fighter II, Guile had a special move where he'd pull a machine gun and shoot the adversary. Not even kidding, the rumour was so strong, even some local magazines in my country talked about it. Supposedly the move was insanely difficult to pull off, so that you'd never actually manage to do it in a fight. All BS of course, lol.
I originally played Mystic Quest on the actual SNES and I enjoyed the whole experience. This was after beating 4 and 6 too.
Things you can do in this game that you can't for most other FF games around the same time:
-Use weapons to interact with the environment
.
-Switch weapons at will during battle.
-Jump at will.
-Use bow and other weapons with ammos as the main weapon.
-Enemies have different sprites showing they're weaker.
-No fucking random encounters.
10/10
Yeah dude. Game is good.
I played this game a lot, and I have to ask. Did your game crash a lot in the waterfall basin and... one other level (Cant recall the name, Think it was a mine)? I had to fight a battle and save, then either wait for the crash or just reset and load to progress. I've always wondered if it was just my cartridge had some damage, or if it was a programming bug everyone had to deal with
Props to the SK3 fans to go through the task of translating the game for us.
Fan translations are the best
Kudos to them, still playing it today :)
Special thanks to all of them I played the heck out of SD3 before it got localized. The game has high replayability for it’s customizable classes.
@@brandonwilliams6119 What's your first team,mine is Duran,Angela, and Charlie a classic RPG team :)
Duran Angela and Hawkeye here
Mystic Quest has a certain place in my childhood. I remember going over my friends on saturday nights and watching him play the game while eating Nutty Buddy bars and drinking diet coke
I cant hate this game....
Nostalgia does funny things like.
These school yard BS rumours really do take me back and I can remebr many of them flying around. That NBA jam one is a new one to me, love it when new things pop up like this! Great vid sir as always
That secret of evermore boss fight is one of the most impressive looking sequence I've ever played on the SNES
I cant recommend that game enough
Huh, I'd always heard that SD3's localization was canceled when Nintendo insisted on using cartridges for the N64 while Square wanted to move to CDs to fit better-looking FMVs, so they jumped ship to Sony and halted working with Nintendo entirely as part of that switch before the English version was finished.
Just goes to show how many weird stories there are from the early internet days, hah.
Does anyone know if Woosely was ever asked about that? He'd be the guy to know.
@Julio Cesar Yeah, but there was like 10 years and two console generations between SD3 and CoM. Square pretty much cut all ties with Nintendo for the remainder of the SNES and N64 generations.
Very true about Secret of Evermore. I used to hang out at Square Redmond because I knew a few people that worked there. Got to see Jeremy Soule's first studio. :) Anyway, yes, this was very much its own project that I had the fortune of watching take shape.
Someone already commented about the Seiken Densetsu 3 stat bug, but there was another noteworthy bug, at least on my playthrough of the fan translation. When two characters land attacks at the same time (maybe it was all 3 characters, can't remember), the attacks all register as 0 damage. I actually didn't realize it was a bug at first until I read a post about it somewhere online. I figured it was just a missed attack, or a visual glitch of some sort. That, along with the stat bug, seems like a pretty foundational programming error.
Thanks again for all the awesome vids man! From sunny Perth Australia.
You might have wonderful climate but your coastal waters scare the piss out of me.
@@matttherrien9608 weak, i swim buck naked in burns beach and laugh at you weakness
@@bigbrothertw Is Burns Beach on the west coast? That's where most of the attacks I hear about occur.
This might be another myth about Seiken Densetsu 3, but one I'd heard about the bugs is that some of the stats in SD3 don't work. Anyone who's played it knows that at some points you have to level up some stats because your others will be grayed out, but apparently some of those stats you raise don't change anything at all. I could see that taking awhile to fix along with the translation, so no surprise it was passed over.
And that crazy NBA Jam one makes me just want to hear the announcer say "DEEETROIT BASKETBALLL" like they did back when they were serious contenders in 2004/05.
"the computer really does cheat" I always felt that way about SimAnt and how the red ants always seemed to have some unfair advantages. Even when i played as soldier yellow and i always seemed to lose battles even against worker ants far more than i won them regardless of my energy level. The red ant queen seems to be able to produce far more offspring at full health than the black queen which seems to always be capped around 40 larvae or so. Having played the game recently, though, I found some exploits that made all of the scenarios and even the full game very easy.
Maybe people are confusing Nintendo's policy on custom sound drivers (software) with their stance on custom memory mapper chips during the NES era (hardware).
The SNES has no built-in soundbank, EVERY game had custom samples because that's just how the sound chip worked. So people who came up with that rumor don't even know what they were talking about.
If there was a stance on custom memory mappers Konami, Sunsoft, and Namco must've missed the memo because they had several.
As far as the custom samples thing I figured that was people trying to explain why some SNES games used the same samples as Nintendo did but with bad composers it sounded way worse. Nintendo kept developers (supposedly maybe that's not true too) from using custom microcode for the N64 to improve performance in their games so it doesn't seem too unreasonable on the surface. Nintendo makes their money by ensuring that their customers buy their games the most. Third parties they politely tolerate to this day but they cut into the sales of first- party software.
@@NotaPizzaGRL In Japan for the Famicom, they did. Only Japan, because parts restrictions on NES carts specifically were tighter. They had to be manufactured by Nintendo and use all-Nintendo components.
If you've ever wondered why Famicom carts came in so many shapes and colors while official NES ones (apart from first-party exceptions like Zelda) are all the stock gray, that's it
Thanks for brining up the Evermore/Seiken 3 rumors.
Gets mighty tiring to see that get sent around still today.
Oh man, I ALWAYS played the Bulls in NBA Jam with Pippen. Guess it's time to sub him out for Tony Kukoc. It's your time to shine now, Tony!
Only if you play the Pistons. Any other team, Pippen is normal.
@@jdb2002 Wonder if that's why Jordan refuses to be in NBA Jam to this day...
I can't say I've played many of these games but every time I watch one of these videos I find something new to try out. Also, the star fox slot machine, amazing 😂
A SNES drunk video showing up? Instant watch :) One thing: The Seiken Densetsu 3 fan translation came out in 1999.
Total length of video: 495 secs.
Total length of "SNES Drunk": 4 secs.
.81% of the video was spent listening to "SNES Drunk."
It's been done.
The "seeegaa" voice sample used up 5% of Sonic 1's total cartridge space.
Except it's the same guy every time
@@drillerdev4624 I thought it'd take up 20%.
@@ExtremeWreck Hmmm... Probably I wanted to say 1/5 but got confused. My bad
That Ryu vs Sagat fight finish was epic! Makes me wanna play again.
I had no idea Secret of Evermore was made just miles from where I was living at the time! Thats nuts! Happens to be one of my top 3 favorite games for SNES. Thanks for dropping that trivia
Final Fantasy Mystic Quest, not to be confused for Mystic Quest (EU) or Final Fantasy Adventure (USA) for the Game Boy, which is just the first Mana series/Seiken Densetsu game. Try keeping all of that straight
just dropping in to say I'd never even heard of Vortex before this video, but I heard the BGM playing and was blown away by it, had to look up the soundtrack and download it immediately! Thanks for your ongoing shout-outs to the SNES's lesser-known titles
I love these myth-busting videos. I feel like this is no longer a thing in modern games. They're just so straight forward.
Long live the time of video game myths! Maybe we shouldn't bust them after all? Just to keep the mythology going. :P
'You must defeat Sheng Long to stand a chance'? Bring him on!
What a great video - I can't believe you have done this for so long and can still manage to throw something fun up on the screen on such a consistent basis.
Thanks.
Thank you for watching, lots more to come
The SNES is still the best system ever made for RPGs. Followed by the Playstation.
Gotta admit the rumors back then was really fun and kept you looking at games and learning to play them even better! The 80s and 90s in gaming was very exciting to me
There is another rumor for Secret of Evermore that needs to be addressed as well. For the longest time there has been a rumor that there are ways to buy Meteorite and Dry Ice alchemy ingredients in the game (you only get three of each during the entire run and they're only used for an alchemy spell that creates call beads). Only recently was it discovered that you could actually buy meteorite in the pirate ship, but only after buying the amulet of destruction and another rare item. A rumor that keeps persisting though is that you can buy Dry Ice in the space station where the professor hangs out but alas no one has been able to prove it yet.
Ive been trying to prove the dry ice salesman exists for years,....this will be mine.....
I'm replaying SoE and I just learned about the invisible whirlpool outside Nobilia last night.
I'll have to check out that meteorite thing though. Though I screwed myself with the amulet merchant by haggling too much.
@@bradcook1537 Then you better get used to killing mad monks it cost 10,000 jewels for one now...
I remember the sheng long nonsense due to EGM posting it in their April fools issue. I still have it. Was very pissed off when I tried it as a kid and did not see him pop up.
It seems Capcom enjoyed them the most since rumors eventually got in the sequels (selectable bosses, akuma/gouken, chunli fireball)
Edit: secret of mana is the most interesting game series square has. The guys making it had too much of an epic game being made and had to make huge cuts like entirely removing its time travel plot. Luckily they got to eventually make it with chrono trigger.. Fun to imagine tho, reminds me of jodorowskys dune and all the babies it had.
You can play as the bosses in Street Fighter 2 on SNES with the Super Game Genie. They're discolored & I think the special moves are mapped to a single button if I remember correctly. It's actually pretty interesting though.
Yup.i remember this. However if I rememeber right you actually.play as ryu just with the graphics of one of the bosses. However the game would get progressively more glitchy and within ten minutes would.become.unplayable.
There was also a pirate hack of world warrior tha was titled-ofcourse-"Champion Edition- where you could Select the bosses but it was just that, nothing of the extra stuff Turbo/Special Champion Edition- got
You needed both a Game Genie AND a Pro Action Replay for this to happen.
@@zaneiken07 This would only work if you daisy-chained them into a game-shark. My brother worked for Nintendo and they suggested this to their employees.
Also there was a hidden SF character unlockable in Action 52.
Awesome video as always. I never heard some of these rumors. Love your stuff man, keep it up.
Thank you for watching Karsten
Good video as usual . I will say that Secret of Evermore is awesome .
The nostalgic glee I get from watching this channel can not be put into words
I liked the added emphasis on Great.
Haven't heard him say that with such enthusiasm in a long time.
What of the legendary "Nude Code" for the first Tomb Raider?
Well that's not a SNES game.
But the reason why most nude code rumors aren't true is that you have to show them to the censors, and it's not worth getting a higher age rating just for that.
I like watching a bunch of these in a row and taking a drink every time you say "whatever".
Has he touched on supposedly "the Japanese release of Super Metroid has a naked Samus death animation"? That one was going around my school yard.
The beauty of how wrong this rumor is, is that the roms for the Japanese and US versions are completely identical. That's why there's a Japanese language option on the US cart.
Alex Moen, hey a rumor is a rumor (and I think someone has made mods to make her naked).
Of course someone did ;)
when star fox first came out. i remember my brother finding the slot machine. we were baffled, and didn't think it would end. We thought it was like a secret ending and you just hit reset to end it (as many games did back then)
we couldn't remember how to get it though, spent years going to the blackhole thinking it was there but now nearly 30 years later I now know. Thank you kindly, I genuinely thought I must have made it up since i couldn't find it again.
Street Fighter 2 had a profound impact on my life.
Once when I was a young lad, for the 6 months leading up to my 9th birthday I begged my parents (I mean BEGGED) for Game Genie. I wanted it for one thing and one thing only. Street Fighter 2.
It was a different time, back then, commercials and magazines were as close to the internet as kids got. After seeing the Game Genie commercial I thought .... believed.... I fucking KNEW It could make Vega, Sagat, and Bison playable characters (Balrog was kinda "shmeh" to me at the time). My brother and I paid $75 for SF2 the DAY it came out, which after adjusting for inflation and the fact I was 8, is about $7,500 today. It was a beautiful game of course, but it wasnt complete. It wasn't Champions Edition.
What I needed to do was find a way to upgrade or.... enhance a game I already owned, right? When I first saw that Game Genie commercial? Well naturally I thought my prayers had been answered. "Game enhancer" printed right there on the box. Literally what it was MADE to do.
I try to forget what getting the Genie home was like that day. It wasn't easy to accept it's limitations, wasn't easy to accept how wrong I was. I even called the Nintendo help line hoping for additional codes. It cost my mom $1.95 a minute. Turns out Game Genie wasn't made by Nintendo, so $1.95 well spent. Life before the internet was a cold and bleak existence, but I learned a valuable lesson...
"It's not what you don't know that gets you into trouble. It's what you know for sure, that just ain't so."
-Me. I made that up.
-lol k Just kidding. It's from a movie called The Big Short
-who's Mark Twain?
Vortex was pretty alright, it was just unrelentingly difficult at times.
Especially the boss fight on the high gravity planet...
I KNEW IT!!! NBA Jam cheats! I made a video about it but never had confirmation, I just assumed by the gameplay.
Another great video Drunk, thanks for the amazing content!
That NBA Jam one... I've heard it before, and every time it brings up memories of me and my buddy Jon yelling at the TV because we could never beat the bloody Pistons!
Why are you not more popular your content is so good.
It will on September 19.
@@UnCreativeDeconstructionism ?
Uhh, when a video about Battle of Olympus posts? Okay
@@organizedopinions8068 that's when the Sega Genesis mini comes out in North America. So expect more viewers for it and coverage from it here.
@@UnCreativeDeconstructionism Ahhhh makes sense
The rumor I heard in the 90s was if you played NBA Jam in the arcade and entered LUV as your initials, you could play as Barney the dinosaur.
I always knew the computer cheated.
I literally haven't heard the FF V/Mystic Quest thing in about 20 years, but then i remember "yeah, there was a talk like that at the time...". And dude, i'm from Brazil - surely schoolyard game gossip travels far, huh?
Seeing how proud my baby sis was when she beat Mystic Quest and came in my room to tell me with the biggest smile forever I will love it. And that music is FIRE.
I loved those myths as a kid and yeah, I even told some new ones out of my head sometimes.
That Pistons thing is absolutely freaking hilarious lmao
I'm watching snesdrunk, hungover; it doesnt feel right.
Great video man.
The most well known cases where the computer actually cheats are strategy games (both turn based and real time). On higher difficulties the computer either gathers resources/builds units/researches faster, starts with more units or already researched techs, their units have hidden bonuses, they can see the whole map (I remember playing dota once against bots and had hero unit that could go invisible, without wards the AI knew exactly where I was standing, if the AI hero had an aoe attack it would spam it), among others.
Mana games, no matter how bad some of them got, will always be one of my favorite franchises. Thanks for covering them, and heres hoping we get a new gen original submission someday.
Glad someone took the time to clear up the rumor about Secret of Evermore.
It always felt like the game got too much smack for no particular reason.
his videos just take me back to the 90s.. I was only alive for the last half decade of them tho lol
The last one is hilarious.
Wow, the last one about NBA Jam, Bulls vs. Pistons and Scottie Pippen blows my mind!
As a kid I was told that the you could travel to the top of the volcano in the arcade game BattleZone.
Also there was a code for a nude Laura croft, you could save Aeris in FF7, you could somehow shoot the dog in Duckhunt, if you beat Metroid really quick Samus would lose all her clothes, and of course blowing in the cartridge could fix problems. There were a few about Zelda & Mario games but I don't remember them all.
4:15 EGM June 1994 ? I'm pretty sure I had that one. Damn that takes me back..... sure wish I'd carefully collected all of those issues of EGM rather than tossed them aside somewhere never to be seen again. Anyway, nice work as usual.
There was a way to play as the bosses in SF2 Snes. It was done with the game genie, however it was glichie. There was also codes for a turbo mode code and a code to do special moves in midair!
An issue of Diehard Gamefan that covers Secret of Evermore (I think Takuhi wrote it) claimed to have called Square about Secret of Mana 2 and the response was that there were no plans to import it and that Evermore was a better game.
Discovered this channel recently, love your videos man!
I love informative videos like these. If you can make one about "weird reasons these games got cancelled" and "the true story behind the development of this game" it'd be really cool. Also, have you made a video about the Batman Forever snes game? Everybody says it sucks, but i had it as a kid and never thought it was BAD.
Anyways, thank you for reading and I hope you have a great rest of your day.
Hey SNES Drunk, Love your show!
I think the sound mapper rumor refers more to the NES era.
In JAPAN, companies (Like Konami, Capcom) were allowed to manufacture their own cartridges and mappers for the Famicom console, while the US forced force companies to use their standard cartridges and boards for the first few years of the NES' life.
This is best seen in Konami games like Contra where additional layers of scrolling and effects are added to the game, and other games like Castlevania 3 where there are more layers of sound.
This info is confirmed by The Cutting Room Floor.
Sources
Contra tcrf.net/Contra_(NES)
The U.S. NES version and the Japanese Famicom version were both released around February 1988, suggesting that they were developed in tandem. However, the Famicom version had the advantage of using Konami's own self-produced VRC2 mapper, as unlike in other territories, third-party developers in Japan were allowed to manufacture their own cartridges and mappers for the Famicom instead of using only Nintendo's stock. This allowed the FC version of Contra to have many additional features, such as cut-scenes and background animations, that were not in any of the NES versions (which uses a standard UNROM mapper).
Castlevania 3 tcrf.net/Castlevania_III:_Dracula%27s_Curse/Regional_Differences#Music
The Akumajou Densetsu cartridge uses Konami's VRC6 memory mapper chip which, in addition to bank switching, supports three additional sound channels. When the game was brought to the US and Europe, it was made to use Nintendo's MMC5 chip instead. The MMC5 also supports additional sound, but the NES does not support the cartridge audio pin required for additional sound to work, so the additional sound channels were removed.
But does that NBA Jam programming carry over into NBA Jam T.E?
I loved Secret of Evermore, honestly it's my favorite game with the Mana engine
Now we have (remake of Secret of Mana 2) Trial of Mana on PS4 and Secret of Mana Trilogy/collection on Switch.
Hahaha, I discovered that Starfox level by myself when I was a youngster. I was like "what the hell...?". I never understood how I found it since I was shooting crazy all around.
I love finding out you've posted a new video while I'm drinking and between random songs on youtube!
Secret of Evermore is still one of my top 3 snes RPGs. Also one of the few that I still play every now and then.
I don’t care what anyone says, I enjoyed Mystic Quest. I bought it for the cover art after having already HEARD of (but not having played FFVI) and really got into “role playing games” (or rather RPG lite) and the rest is history. It’s a product of its time and it’s not bad for someone wanting to experience an RPG like experience without the grinding. Very generic? Yes. Good intro to the concepts of RPGs? Absolutely!
That NBA Jam bit is AWESOME
Mystic quests battle sprites where awsome
Secret of evermore was so awesome and had a crazy good soundtrack. If it was at least 2 players it would have been better than secret if mana . Although the dog is kind of OP .
The Last one about nba Jam its savage xD
This was one of Snesdrunks best videos
Somebody: *Makes a plausible rumor*
Rumor: *Is false*
Somebody: "You can fight a slot machine in Star Fox!"
Rumor: *Sounds too fake. Is actually true*
I remember the Seiken Densetsu 3 rumor from my school days (back then I knew this game via "word of mouth" as "Secret of Mana 2"), and it was surprisingly going strong for almost about two decades after those times. Never had anything against Secret of Evermore personally, it just wasn't interesting to me as Secret of Mana or SD3 were at that time.
Something that I couldn't understand back then is the good amount of great RPGs that never left Japan during the SNES days, specially those made by Square. Thank God (and Internet) for emulation, ROMs and fan translations.
Love these videos. Keep up the good work.
Thank you for watching Timothy
In SF2 (world warrior), there was the championship mode, from the Capcom logo: down, R, up, L, Y, B. It let you do mirror matches but no, still no boss mode.
I've personally always believed that Luigi was the npc behind the building in the Mushroom Kingdom.
You can get vicks and wedge as playable characters by fighting them in the colosseum. That was a good one.
To be fair to the people who thought some of these were replacements, we did get a reskinned Doki Doki Panic instead of Super Mario Bros. 2, because Nintendo thought people in the USA weren't good enough at games to handle the real one. We also got a lot of weird reskin games, like Yo Noid.
That NBA JAM one is amazing, and hilarious
I remember when Rockman & Forte was called Mega Man 9 during the early days of Rom sites like Plasticman's Emulation Zone. Even I was guilty of calling it that. I know it's a spin off but in a way it sort of is or at least was the 9th Mega Man game at the time.
Dude i love all your videos. I jus wish u did some long form ones. No matter what your def my favorite utuber. Keep up all the great work!!!
Ahhh.. rumors back in school before the internet
A fairly obscure myth for a PS2 game named Bleach: Erabareshi Tamashii is that you could unlock Ichigo's Bankai Form (which appears in the intro animation of the game) by doing certain tasks ingame, like getting all S ranks or something of the sorts. But the truth was that Bankai Form was never in the game save for the intro.