Anyone can go to art school, pursuing it as a career, seeking out new knowledge, and having a fundamental drive to succeed is where you define your value as an artist.
@@robertvassallo3386 This^. The drive to seek out education will always trump simply seeking to complete just enough to get a degree. Also, I don't really follow subreddits, I tend to hop around depending on what I'm learning hah. I guess r/3Dmodeling and r/3Dprinting are my favs.
The never give up mentality...Holy shit...it's so true... The infinite grind ahead of you, the endless problems that you face even if they are trivial or even the lack of motivation are stuffs that kill you slowly. It's such an underrated advice.
God people make 3D sculpting look so damn effortless. Ive tried, and tried, and tried, again and again, following hours worth of tutorials for multiple years. And i still can't get it. Guess ill stick to 2D
Ho you have friends who can model/sculpt in 3D? I'd recommend to ask advises from them and let them critique and comment on how you can get better. And also the whole emotional support and encouragement to not lose the passion to keeping going forward.
How many different 3D programs have you tried to learn? It's good to just try and get comfortable as much as you can first with one program. Also, a negative self criticizing attitude towards your art and learning stunts growth a ton. If you can move a few vertices around on the default cube, good! repeat that over days, weeks, as long as you need to until you're comfortable to move forward a little more. Once you turn the cube into a weird shape to your choosing, then learn to sub divide it, then shape the geometry to whatever, and etc. Don't be too precious about it, use 3D programs like they're a digital playground. At least that's how I like to learn. It's not THE MOST effective way to learn, but it's how I like to learn, and I think that's what it's really about at the end of the day. Don't compare yourself too much to industry experts, though easier said then done.
Like with anything there's a learning curve. I don't think it's possible to put a lot of hours trying something & not improve. either you're too hard on yourself or you're not really trying
I wish I went the self-taught route instead of going to college...because at least then, I wouldn't be neck-deep in debt strangling me well in my 40s. I think the same applies to most things, like starting a business as an entrepreneur--just do it. Unless you want to be a doctor, lawyer, engineer, something that actually requires formal institutional education, then most colleges are a waste of time and money, or an outright scam anyway. Want to be an artist? Most employers only care about actual experience and whether or not you have a kick-ass portfolio (despite what they say on their job listings), they could care less about whether or not you went to college, or even high school for that matter. You can even be a high school drop out, but if you're the best at what you do, having actual real-world experience, with a never-ending supply of perseverance and determination, those things are paramount and will make you stand out from the crowd who only have a piece of paper to their name that's not even good enough to wipe your ass with.
Just wanted to say thanks for the insightful comment - what you've said speaks to me a lot as a young person just getting into art freelancing. I've been struggling at school as of late, and I find myself doubting myself and second guessing a lot of what I do because of it. Your advice is inspiring to me.
A doctor doesn't require a degree either you can learn it yourself too same with lawyer and engineering just study alot on it and go to Canada and if you can memorise facts the exam is a peice of cake I think
@@princealmighty5391 A Doctor (as in a M.D) certainly requires a formal qualification (also known as certification). Taking a test is teh same as getting certified, which is a formal qualification, so you're very wrong there.
@@Cabolt44 I'm assuming that he is referring to how you don't need a *specialized* degree to become a doctor. You can be a doctor with an art degree or engineering degree, it's all about getting a bachelor, passing the MCAT and finally getting into medschool followed by your residency
I did go to art school and I can tell you that we're all self-taught artists in reality. You can teach theory and how a tool works but you can't teach creativity and practical application. The reason why you would want to study at a school is to get inspired and motivated by other creative people around you. It is also the best way of getting project time to make a strong portfolio for your future professional life. However when it comes to employment education mostly doesn't matter. Any rational employer will consider hiring you if you're portfolio is good enough.
I want to go to an art school just because it gives me something to do, those projects and etc, i find it difficult to actually start my piece because i lack that push like a deadline, criterias and etc. Hard to come up with those myself ;(
@@onenone7593 You don't need to go to a formal school to do that. However it sounds like you're the kind of person that needs the certainty of deadlines to work on something. Perhaps give yourself a schedule to work with and try that out as a sort of motivator?
Scheduling is a very important point! Defenitely, otherwise you always work very random and might also not develop beneficial habits. Like always sculpting/training around this certain time but sometimes this time of day, the other time ti's gonna be 5 hours later. A proper schedule will help lead you to success. That's my takeaway from this video. Good job as always!
one of my tips as a self taught artist (even tho I'm not really good on art) is make a list for what you want to learn in a month or years... It makes me kinda not lose track and don't know what to learn after learning one things...
I'm a year and a half-ish into self teaching myself 3d and I've been considering doing an online course next year but for some reason every time I hear that the self-taught artist route is hardcore mode I get a sense of pride and determination as if I was a kid again, trying to complete a game on hardcore on my first run.
I tried to be a little self taught but whenever I had time, I didn't have motivation and when I had the motivation, I didn't have time. I'm now on my 2nd year of College in a 4 year animation and visual effects course and I've made a crazy amount of growth. Having experienced people as teachers as well as classmates that all work together really makes a huge difference. While I struggled on my own, in this school I made the presidential and the deans honour role in my first year. That's not to say there aren't any struggles though. As a self-taught artist you can learn at your own speed and do things on your own time. In school you're working on very limited time, especially if the course is geared to prepare you for a job in the industry. For my course, the course load gets heavier each year. In my first year I spent a fair bit of hours doing school work, usually not leaving the college until anywhere from 7-10pm. In my second year now I've spent many, many days doing schoolwork until 12-2am, sometimes even 3am. Now of course in a full time job you likely won't be pulling hours like that but you will definitely have to get used to working fast, organizing your work and avoid overdoing detail while still pulling a lot of late hours. If you can't learn to do that you will fall behind and potentially even fail. Work like this can be extremely difficult and it has definitely taken it's tole on my mental health so if you struggle with working fast and know you won't be able to handle that much stress and that much work, it might be better to start teaching yourself and disciplining yourself or working on any sort of mental problems you have first. One way of doing that could be working for a year or 2 in a job that requires a bit more discipline and fast working. I personally worked as a car detailer for 2 years which I believe helped prepare me for the amount of work I have to do with time limits.
Well, it is obvious that you have never been into freelancing or selft taught. actually, I studied and both self taught. And i can say. Is much more stressfull to be doing all by yourself. Most of the time until you finally get a good schedule and everything. You are going to blade yourself a lot, i actually mean, A LOT of times, because you are not working, because you are not improving, etc. In free lancing is the opposite, there would be sometimes that you accept so many jobs that you dont have almost any time to deliver them
I've been learning to draw and I think the hardest thing is making 100 crappy things just to see that 1 good thing. It's hard but when I look back to the things I've made when I first started I can look at it and say yah I definitely improved. Just don't give up!
I initially wanted to write a longer text of agreement showing the sameness of my situation but it took me so long to think of anything to write so please feel understood by this xD
@@TK-sr2hz and I'd recommend trying a different medium. Straight up, I can't do 2D art. I can't draw, I can kinda paint, that's it. My 3D journey started with painting warhammer models, and realizing that I could conceptualize how light would reflect, color pallets, and other things much easier. I think it has to do with the fact that when working with 3d I don't engage the left hemisphere of my brain as much as I do when working with 2d, because it removes the element of reinterpreting space from the equation.
Broooooo, I can't explain the help that you give me. You are basically my mentor. I have been messing around in blender since I was 13 (2013) and have been on and off with learning both edit mode modeling and sculpt modeling. I have just barely, if anything, moved fully to sculpting (about the past year) and I have seen such an improvement in my ability to make what I see in my mind. I have been struggling recently when it comes to the motivation to learn/practice, but being able to see the actions, fundamentals and tips that you describe, expand my knowledge of blender, and sculpting, immensely. Thank you for what you do, man!
Art school has been a two-bladed knife for me. I started learning to draw through what I would call self-teaching. I had an informal mentor at the very start, but he never taught me techniques or anything. All he taught me was to be free in my own skechbook and ceeation. I ended up going to art school because I began to love drawing so much that I wanted to dedicate myself so much more to it. I was able to. I've been dedicating myself endlessly more to my art and I've met amazing people in art school, but after two and a half years of art school, that spark and that freedom and that fun and that childlike love I used to have for my art is mostly gone. My sketchbooks feel like they aren't mine anymore, and it's been slowly eating at me. I know the world would have punished me by not giving me time if I hadn't gone to art school, and for that I'm thankful for going. I'm thankful for the time I had to explore and learn. I'm also thankful for all the amazing people I met, but after this, I never again want to be an art student or have an art teacher. I want to have an art mentor again, someone whose opinion I can trust, someone who will open doors and guide, but not someone to whom I'm doing work for. Once again, I know the world will punish me for this, but I don't think I'm mentally able to sacrifice my art to a job nor I think I ever will.
Hi, I follow your arts journey from your drawing days. Amazing to see how far you've grown as an artist just in a few years. Thanks for sharing your thoughts and positive vibes, keep up the fantastic works buddy!
Health is probably the most important point here for me... and scheduling. Sometimes I mix my digital art with my homeworks on the computer which leads me to sleeping past 1am.
Speaking of the ways of a self-taught artist, I just watched some parts of this video frame by frame to figure out how you did them. :) 2:10 That *Subdivision - Shrinkwrap - Solidify* trick will definitely come in handy.
Im that guy, using literally every other 3D softwares than Blender cause I'm at school and we have student licences, I know them pretty well, Zbrush, Maya, 3Ds Max, Substance Painter, but still I'm here watching a guy sculpting in Blender, that is free and can do pretty much everything the softwares I just mentionned can do, (maybe not texturing as good as SSP, I don't know) and I just feel that strange urge to go try out Blender even if I don't really need it to get to my results, maybe its the community around it, I don't know.
It's all about workflow. Personally I've used C4D and maya fairly frequently in the past; mostly the workflow. I tried blender a few times prior to 2.8, but the constant need for shortcuts and (fuckin) ugly UI made me give up before I could really sink my teeth into it. With 2.8+ I had a much easier time wrapping my head around a lot of the things I was struggling to do previously, and while it's still more shortcut driven than I'd like, blender does a fine job for what I need it to do, and I don't have to pay out thousands of dollars for it.
I'm a self-taught artist trying to get the motivation and inspiration to get back into art after life changed my passion for doing it (literally haven.t really did art in 7 years because of personal life stuff). Using your video as inspiration.
Thank you! I started learning Blender recently, I was very afraid that I won't succeed being self-taught person. But you really filled me with enthusiasm and determination.
I tried taking a course recently; thinking that the feedback and surrounding myself with better artists would give me a push, but it didn’t work for me. I’ve always been a very disciplined/persevering sort of person, and I enjoy figuring out how to learn new skills and project planning. From my experiences art seems like a difficult skill to teach. When teaching myself I can figure out where the problem areas are and focus my practice into that, whereas many courses follow a general path for everyone. Students often complained about some parts being too easy, or not having more time to spend on the parts they wanted to improve at, which was different for each person. In the end it was implied that I was too self-driven to be on the course and that it’s more for people that need help to structure their work. It has put me off courses somewhat, but I’m sure there will be better ones out there and there are lots of good reasons for doing them. It comes down to personal preference and how you like to learn and approach things. For now I'm back to teaching myself.
I was taught to use Maya for 4 years from two different course... I can tell you now, after only a few weeks of Blender... I learnt how to use that faster than the 4 years of Maya. I want to get into 3D Animation and Sculpting, so I'm using Blender as that gateway into it as a hobby and software for my career
Get in debt, go to school and you will learn as they say. While profiting off of you from your debt payment. But for real.. the reality is it's your own experiences that teaches you to get to where YanSculpts and many amazing people have reached. That's what truly makes you one of a kind in this world.
My friends often say that i've done a good job so far by learning on my own. Problem is: i can't draw well without a good reference nearby or without re-drawing multiple times my characters. It's like whenever i learn something new, and when i draw without any reference to apply that specific concept, i keep forgetting stuff. Right now i made my own regular schedule over the week, hoping this would help me draw better.
I think he explained in a earlier video. Repetitio is key, new learned skills need to be put in long term memory. So you need to repeat and repeat and repeat. Force the brain to keep hold to it. Ill try to find that video for you
Also, asap science made a video on techniques that are backed by science that help you learn. There's three: tests, spacing and swapping between different challenges
Write on a sheet of paper what you need to apply to every drawing. For instance, you want to draw a character, write on the paper these: 1- sketch 2- draw the form not the outline 3- draw the overall shape first, so you get the sizes right. 4- apply loomis method when drawing the head. 5- draw the pose with boxes. Etc... (those 5 points are just an example, I personally remind myself to use shadows to show the form, so I don't put shadows randomly.) I sometimes have to remind myself that the head is not a perfect circle, or to make the sketch perfect before painting so I don't regret it later. To sum it up, just write your weaknesses in your own words that YOU understand.
Research about deliberate practice, it will help you a lot. You already have a schedule so just keep practicing, eventually your knowledge about forms and shapes will be on your long term memory. Btw you said "I can't draw well without a good reference nearby", well then just ditch the references for a week or two and force yourself to pay more attention to the shapes you're doing and try to remember what worked in your previous drawings. You're probably using references wrong; references aren't for copying, that would be just tracing. You use references when you don't know how to do a particular thing, so you apply the technique to your own drawing. Furthermore, pay attention to see if you're not drawing based on outlines instead of the overrall form.
@@blendall5760 you are wrong, my friend. Within a year I was able to make characters like this one. I was slow at it but could do it. It's all about how much time you are willing to put in and how good your eye is.
Wow amazing man, I wanted to do animation, VFX and 3D stuff when I was in my teen years but I lived all my years in a part of the world where this was not available to us, years later it became available but we couldn't afford it, years later at 36 I finally got a very good job for 2 weeks that payed well and finally had the money to buy a very good laptop, now I'm learning really hard and pushing to make up for that years I lost, I still can't afford to go to a school but these tutorial videos helped a lot
I've taken 2 classes in school for 3d modeling and in those classes I mostly did my own thing and learned on my own without really any guidance from the teacher, they do just look at my work and complement it. Personaly I find being self tought works best for me
im self taught, began drawing again back in 2001/2002 when I was in highschool. I've been drawing now for near 12 years and Im still learning more and more. I still fail at things but I improve. Learning to understand the rythm and basic shapes and foreshortening of art to draw better characters and such. I hope to get into animating down the road. Even might try 3d Sculpting too soon.
I’m a blacksmith learned the basics from my dad around 8 or 9 I’m 15 now and we both are learning more threw videos. About perseverance it took me 3 attempts to make a Damascus. When I finally made a ok billet of steel I made a blade out of it this was after hours of work I went to do the quench the layers split on the back I did finish it but imagine spending hours of manual labor having the material fail
Learning a solid workflow for 3D animation I could have never learned on my own without my teacher. I think drawing and design is kind of a solitary practice. But animation is kind of a specific process with many ways to achieve a result. But his methods were just so unique I never could’ve found them on my own.
Hey man, your video is awesome and I always watch what you post. One good thing I'd suggest when making a video like this though, is try to get in touch with someone who went to art school and have them give their opinion on the matter, because then you'll have a perfect perspective of someone who is self taught and of someone who went to school. I think that would lead to some pretty important insights that may be unique to each situation. 😊
Honestly, that's how I learned. Seriously. It took a few years, but I'd say I'm pretty good and I have a lot of that to attribute to porn. If you're looking at that stuff, It becomes really easy to poke out how wrong something looks, at least for me. If a hand is displaced, or slightly weirdly put, it kinda draws me out of it, pun intended. In that aspect, I wouldn't use it to figure out WHAT to draw, but how to get your anatomy to look appealing, even if it's off. It really helps with eyes and faces too as those are what I tend to notice first. It can also make you money and I mean A LOT OF MONEY if you're willing to throw your morals in the trash. I heard a story from a guy who drew furry porn and JEEZE he made a lot for it. A 4 hour drawing clocked him around $700. One of the more... distasteful ones earned him around 3 grand and only took him around 5 hours to draw, trips to vomit included. For posing, this has been a blessing at getting things put into relation properly and saves a lot of time on how I'm planning on positioning someone, posture and such. justsketch.me/ Seriously, I can't thank this enough for helping.
I graduate as a civil eng. but I change my whole career into a frontend developer because I want it, and now I want to growing my arts skills into a 3d modelling, especially into sculpting
I spent 2 years studying animation in my local college in a course that's almost exclusively 2d, but I was more interested in 3d. Being the only one in my year (who attended) that did 3d I had to figure everything out by myself, partly because the 3d lecturer used 3ds max, but we worked on Mac's and max doesn't work on a Mac, so we used Maya (my lecturer complained every class about how much he hated Maya ^^) and I ended up giving him almost as much advice on using Maya as he gave me on working in 3d. Because it was mainly a 2d course, I had to find a balance of course work and studying 3d, which made it feel more like I was back at school, doing the bare minimum in everything so I could focus on what I was interested in. I got my bachelor's but decided to spend a year to study by myself and even though I haven't been as dedicated or productive as I would have liked, I still feel like it was a great experience, working on whatever I wanted, if I wanted to try something new, there wasn't anyone holding me back, saying no, or to stick to the same old softwares and that I was being 'too ambitious'. College had its benefits, like I would never have started 3d if I didn't go to college but I felt like it sucked my motivation to work and a low class standard made me too comfortable with my skill level, compared to self taught where the only ones I can compare myself to is myself, artstation and trending art, so I always felt like I was missing something and I have a burning urge to improve. At this point I've hit my deadline for self teaching and I'll be applying for jobs now. Looking back at my college portfolio I feel unbearably embarrassed that I thought it was even remotely decent at the time and I'm glad I took the time to explore for myself.
Art is always self taught. Even if you do go to school for a while, its no guarantee for accelerated growth. Art is something that a person is always achieving, striving, learning, developing, and struggling. The great ones Never stop. Its important along the way to understand How you learn, what you've learned , and be self analytical. Identify weaknesses or crutches and aim to challenge them. Be whimsical, and Confident, yet grounded in foundations. Love the sculpt, love the messaging, never stop improving :) I wish more people would share that Art is not where you went to school, but where you are in the journey. As my high school teacher said, when I asked what I needed to get good: "Draw everyday."
Wow, you’re extremely talented. Thanks for the awesome video, I hadn’t even taken into consideration the amount of work it takes to be a self taught artist. I used to draw everyday for hours when I was in high school, although once I graduated life and other obligations took priority over art. Sadly I lost touch with my creative side for 6+ years. I got into Blender modeling about 3 months ago. I’ve gone through a few tutorials like the infamous Blender Donut and a few animations. Sometimes it seems very overwhelming because it feels like I’m starting from ground zero. I wish I had started years ago, but hopefully late is better than never. Thanks again for the great video!
Hi! I'm a 3D artist learning at a relatively good school I'm currently in my last 3 months. Here are my recommendations. Have an idea of what you want to do and what field. (3D for games or movies, Environments or Characters) As well the pipeline for that line of work. Once you know the pipeline you can apply that as a newbie artist to not overwhelm yourself. For instance if you want to be a 3D character artist you'll find out that what you need to do is learn a 3D sculpting program, Then bring your character into a 3D modelling program to retopologize, make UVs and put that into a texturing program. Take it one step at a time, this is a really hard path to do but if you learn each step of the process as separate skills it becomes more manageable.
@@RomboutVersluijs simple it's called a loan schedule. so you have a certain time to complete a certain goal but if you miss the deadline your hit with a 20k charge to your account. The looming threat of money will motivate those who choose to go the extra mile.
@@RomboutVersluijs Hello, I more so meant a schedule that could possibly provide structure and discipline for individuals who are aiming for the self-taught route. I know when I started learning (still am) I legit just watched videos and threw myself out there, which had me in over my head. Having nothing to go off (learning schedule wise) made things more difficult. When you watch most sculpting tutorials your being taught to learn everything in one sitting. Not many people can grasp that, so they watch these videos over and over again and sometimes that could be a little frustrating, especially when its 1-2 hrs long. With a schedule it would create a semi-realistic learning environment where individuals can truly be productive, have accountability and reach realistic goals. Sorry this was bit long 😅, and I hope it answered your question... at least somewhat.
Not being trained is sometimes good. You are not bound by rules or set of practices to adhere. Which brings about innovation in your work and a new perspective actually.
First time I am impressed by Blender modeling. Thanks. Great Advice BTW. I am self-Taught. Since there is so much training material available nowadays for the most common goals it's good, but really advanced topics would be better for some type of trainer.
I noticed before I started creating my own stuff I’d giggle or smirk when people would be drawing, sculpting, colouring, shading, or whatever a characters body. Like it’d be “haha look at this guy deciding how big to make her boobs” But once I started drawing for myself, I realized as the artist, working in those parts is just the same as any other. You’re striving to make the peace fit in the puzzle, and deciding shape or size doesn’t come from a place of lust but from one of passion, passion to create something you are happy with
I am an indie game developer and also self taught. There is a major thing about self teaching or learning in general... you need goals. I do everything for my games, absolutely everything. Why am I learning to play multiple instruments? To create music for my games. Why did I learn sculpting and hard modeling? For every asset in my game. Why did I learn VFX? For my games. Why did I learn coding? For my games. Why did I learn web development? For my website, so I can advertise myself for future jobs. Just learning to learn gets you nowhere. You need to be able to apply what you learn. In my case it is easy to apply what I learn because game development in a job of various jobs but if you for example just want to learn one aspect of it, you can create a bunch of projects, finish them and learn video editing for a port folio. Showcase with videos all of your projects and apply for jobs.
I just started recently with only a biologist and engineering background, no real art background (if scribbling on paper napkins while you wait for annoying phone calls to finish count as art background...). The thing is just that, get the ball rolling and to have patience, but keep that damned ball ROLLING because if it stops, you'll probably end depressed and demotivated. Experience boost selfsteem too. Just make what you like and you will enjoy earning EXP points that will level up your skills and level up that motivation buff to last for longer periods of time lol
So based on my experiences and when I see what you are doing I can definitely say that we people who have taught themselves things learn faster and better and for this reason, not always, but mostly, are better than people who learn it in a school. I know some people who were at a school for game or graphic design and they asked me if I could teach them something simply because they couldn't take enough from their schools ^^
I posted a comment on this video 9 months ago. I'm still impressed with these tool. I may give Blender a try. I like the "extrude on surface" tool you are using for the pink trim. What is it called? What version on Blender is this. Also, great advice on being self taught. Self-Taught isn't always a choice. It maybe necessity because of a variety of constraints. However, it is a very worthwhile choice. I'm currently learning Houdini. I have learned Maya, MotionBuilder, Zbrush, Endorphin, Realflow, Marvelous Designer, Substance Painter and mostly anything I wanted to know. My advice is have a desire. The deeper the desire the better. Want it more than anything that would stop you.
"Find ways to make your work fun" - is sculpting D.Va's ass
😂😂
Motivation 😂😜
@@GunzzYT NOW IM MOTIVATED!
Her butt is a bit more thicc than normal if you ask me
Dick?
I learned more from RUclips and Reddit than I did in 4 years of Art School.
However the people I met there are irreplaceable.
What art subreddit do you follow?
@@jacksonstapleton396 tell me when they respond
was that really a good school then?
Anyone can go to art school, pursuing it as a career, seeking out new knowledge, and having a fundamental drive to succeed is where you define your value as an artist.
@@robertvassallo3386 This^. The drive to seek out education will always trump simply seeking to complete just enough to get a degree.
Also, I don't really follow subreddits, I tend to hop around depending on what I'm learning hah.
I guess r/3Dmodeling and r/3Dprinting are my favs.
Jeff Lew was self taught and he created Killer Bean after 5 years of working all by himself, so being self taught clearly works well
And killer bean is the best animated movie ever
A fucking masterpiece.
He made every individual bean character and one bean takes 8 months to finish
He also worked in blockbuster movies as a VFX artist so being self taught isn't that bad for getting a career
You know for a feature length film, just by working on it all by himself is already an impressive feat
moreover, the movie was incredibly good
The never give up mentality...Holy shit...it's so true... The infinite grind ahead of you, the endless problems that you face even if they are trivial or even the lack of motivation are stuffs that kill you slowly. It's such an underrated advice.
God people make 3D sculpting look so damn effortless. Ive tried, and tried, and tried, again and again, following hours worth of tutorials for multiple years. And i still can't get it. Guess ill stick to 2D
Ho you have friends who can model/sculpt in 3D? I'd recommend to ask advises from them and let them critique and comment on how you can get better. And also the whole emotional support and encouragement to not lose the passion to keeping going forward.
Bad mindset
The better they are, the easier they make it look and the harder it is.
How many different 3D programs have you tried to learn? It's good to just try and get comfortable as much as you can first with one program. Also, a negative self criticizing attitude towards your art and learning stunts growth a ton. If you can move a few vertices around on the default cube, good! repeat that over days, weeks, as long as you need to until you're comfortable to move forward a little more. Once you turn the cube into a weird shape to your choosing, then learn to sub divide it, then shape the geometry to whatever, and etc. Don't be too precious about it, use 3D programs like they're a digital playground. At least that's how I like to learn. It's not THE MOST effective way to learn, but it's how I like to learn, and I think that's what it's really about at the end of the day. Don't compare yourself too much to industry experts, though easier said then done.
Like with anything there's a learning curve. I don't think it's possible to put a lot of hours trying something & not improve.
either you're too hard on yourself or you're not really trying
I appreciate this video for two reasons: 1) super uplifting and positive advice for budding artists 2) you taking the time to give D.Va defined abs.
I wish I went the self-taught route instead of going to college...because at least then, I wouldn't be neck-deep in debt strangling me well in my 40s. I think the same applies to most things, like starting a business as an entrepreneur--just do it. Unless you want to be a doctor, lawyer, engineer, something that actually requires formal institutional education, then most colleges are a waste of time and money, or an outright scam anyway. Want to be an artist? Most employers only care about actual experience and whether or not you have a kick-ass portfolio (despite what they say on their job listings), they could care less about whether or not you went to college, or even high school for that matter. You can even be a high school drop out, but if you're the best at what you do, having actual real-world experience, with a never-ending supply of perseverance and determination, those things are paramount and will make you stand out from the crowd who only have a piece of paper to their name that's not even good enough to wipe your ass with.
Just wanted to say thanks for the insightful comment - what you've said speaks to me a lot as a young person just getting into art freelancing. I've been struggling at school as of late, and I find myself doubting myself and second guessing a lot of what I do because of it. Your advice is inspiring to me.
A doctor doesn't require a degree either you can learn it yourself too same with lawyer and engineering just study alot on it and go to Canada and if you can memorise facts the exam is a peice of cake I think
@@princealmighty5391 A Doctor (as in a M.D) certainly requires a formal qualification (also known as certification). Taking a test is teh same as getting certified, which is a formal qualification, so you're very wrong there.
@@princealmighty5391 please dont diagnose me
@@Cabolt44 I'm assuming that he is referring to how you don't need a *specialized* degree to become a doctor. You can be a doctor with an art degree or engineering degree, it's all about getting a bachelor, passing the MCAT and finally getting into medschool followed by your residency
I did go to art school and I can tell you that we're all self-taught artists in reality. You can teach theory and how a tool works but you can't teach creativity and practical application. The reason why you would want to study at a school is to get inspired and motivated by other creative people around you. It is also the best way of getting project time to make a strong portfolio for your future professional life. However when it comes to employment education mostly doesn't matter. Any rational employer will consider hiring you if you're portfolio is good enough.
Exactly.
I want to go to an art school just because it gives me something to do, those projects and etc, i find it difficult to actually start my piece because i lack that push like a deadline, criterias and etc. Hard to come up with those myself ;(
@@onenone7593 You don't need to go to a formal school to do that. However it sounds like you're the kind of person that needs the certainty of deadlines to work on something. Perhaps give yourself a schedule to work with and try that out as a sort of motivator?
As a young self-taught artist, I never aprecciated it, but when someone as pro as you says that it's like hardcore mode, it made me feel very happy C:
@Lomborg Agree
Scheduling is a very important point!
Defenitely, otherwise you always work very random and might also not develop beneficial habits. Like always sculpting/training around this certain time but sometimes this time of day, the other time ti's gonna be 5 hours later.
A proper schedule will help lead you to success.
That's my takeaway from this video.
Good job as always!
one of my tips as a self taught artist (even tho I'm not really good on art) is make a list for what you want to learn in a month or years...
It makes me kinda not lose track and don't know what to learn after learning one things...
Even if the character face is stylized, you get all the details in for the anatomy. You're really a master in anatomy! Awesome! 😊
This has motivated me to a large extent.
I'm a year and a half-ish into self teaching myself 3d and I've been considering doing an online course next year but for some reason every time I hear that the self-taught artist route is hardcore mode I get a sense of pride and determination as if I was a kid again, trying to complete a game on hardcore on my first run.
I tried to be a little self taught but whenever I had time, I didn't have motivation and when I had the motivation, I didn't have time. I'm now on my 2nd year of College in a 4 year animation and visual effects course and I've made a crazy amount of growth. Having experienced people as teachers as well as classmates that all work together really makes a huge difference. While I struggled on my own, in this school I made the presidential and the deans honour role in my first year. That's not to say there aren't any struggles though. As a self-taught artist you can learn at your own speed and do things on your own time. In school you're working on very limited time, especially if the course is geared to prepare you for a job in the industry. For my course, the course load gets heavier each year. In my first year I spent a fair bit of hours doing school work, usually not leaving the college until anywhere from 7-10pm. In my second year now I've spent many, many days doing schoolwork until 12-2am, sometimes even 3am. Now of course in a full time job you likely won't be pulling hours like that but you will definitely have to get used to working fast, organizing your work and avoid overdoing detail while still pulling a lot of late hours. If you can't learn to do that you will fall behind and potentially even fail. Work like this can be extremely difficult and it has definitely taken it's tole on my mental health so if you struggle with working fast and know you won't be able to handle that much stress and that much work, it might be better to start teaching yourself and disciplining yourself or working on any sort of mental problems you have first. One way of doing that could be working for a year or 2 in a job that requires a bit more discipline and fast working. I personally worked as a car detailer for 2 years which I believe helped prepare me for the amount of work I have to do with time limits.
Well, it is obvious that you have never been into freelancing or selft taught. actually, I studied and both self taught. And i can say. Is much more stressfull to be doing all by yourself. Most of the time until you finally get a good schedule and everything. You are going to blade yourself a lot, i actually mean, A LOT of times, because you are not working, because you are not improving, etc. In free lancing is the opposite, there would be sometimes that you accept so many jobs that you dont have almost any time to deliver them
@@robenriven I'm just speaking from my own experience. It'll be different for everyone.
I love how effortless he makes it look to sculpt that D.Va... Then there is me: 20h to sculpt Minecraft Steve.
well this person has years of experience, keep going!
No hate, but I'm sorry... what? 20 HOURS of SCULPTING... for a boxy model???
@@chatter2765 It was a 500k poly Steve. Takes some time.
Barthez ah yes my favorite thing to sculpt...
CUBES
Me too, the problem is i forgot to subdivide the cube hahaha
Hey Yan! I had this question in my head for a long time:
Have you ever been approached by a game company to make models for them?
He said in a very old video he has gotten contract's. But turned it down.for his RUclips channel.
Vector Lotus damn, thats dedication right there😎😎
@@Vector_Lotus well he could do both tbh .
@@Vector_Lotus Oh i must have mentioned that in a very old video, you come from way back!
@@yansculpts Yea man I love your videos keeps me inspired for what I do myself as a CG Artist
6:24 "Find ways to make your work fun"
He says while sculpting the butt
XD
I've been learning to draw and I think the hardest thing is making 100 crappy things just to see that 1 good thing. It's hard but when I look back to the things I've made when I first started I can look at it and say yah I definitely improved. Just don't give up!
Yeah, that's definitifly true.
I initially wanted to write a longer text of agreement showing the sameness of my situation but it took me so long to think of anything to write so please feel understood by this xD
When I look back I see crap. And when I look at now I see crap. They're both different, but they're the same crap
@@TK-sr2hz keep making crap, one day you'll get something that's less crap, and even lesser crap. Keep making crap!
@@TK-sr2hz and I'd recommend trying a different medium. Straight up, I can't do 2D art. I can't draw, I can kinda paint, that's it. My 3D journey started with painting warhammer models, and realizing that I could conceptualize how light would reflect, color pallets, and other things much easier. I think it has to do with the fact that when working with 3d I don't engage the left hemisphere of my brain as much as I do when working with 2d, because it removes the element of reinterpreting space from the equation.
i just love the feeling of rendering the final image
Broooooo, I can't explain the help that you give me. You are basically my mentor. I have been messing around in blender since I was 13 (2013) and have been on and off with learning both edit mode modeling and sculpt modeling. I have just barely, if anything, moved fully to sculpting (about the past year) and I have seen such an improvement in my ability to make what I see in my mind. I have been struggling recently when it comes to the motivation to learn/practice, but being able to see the actions, fundamentals and tips that you describe, expand my knowledge of blender, and sculpting, immensely. Thank you for what you do, man!
i really searched for such a channel, thank you for existing
Art school has been a two-bladed knife for me.
I started learning to draw through what I would call self-teaching. I had an informal mentor at the very start, but he never taught me techniques or anything. All he taught me was to be free in my own skechbook and ceeation. I ended up going to art school because I began to love drawing so much that I wanted to dedicate myself so much more to it.
I was able to. I've been dedicating myself endlessly more to my art and I've met amazing people in art school, but after two and a half years of art school, that spark and that freedom and that fun and that childlike love I used to have for my art is mostly gone. My sketchbooks feel like they aren't mine anymore, and it's been slowly eating at me.
I know the world would have punished me by not giving me time if I hadn't gone to art school, and for that I'm thankful for going. I'm thankful for the time I had to explore and learn. I'm also thankful for all the amazing people I met, but after this, I never again want to be an art student or have an art teacher. I want to have an art mentor again, someone whose opinion I can trust, someone who will open doors and guide, but not someone to whom I'm doing work for.
Once again, I know the world will punish me for this, but I don't think I'm mentally able to sacrifice my art to a job nor I think I ever will.
Hi, I follow your arts journey from your drawing days. Amazing to see how far you've grown as an artist just in a few years. Thanks for sharing your thoughts and positive vibes, keep up the fantastic works buddy!
Health is probably the most important point here for me... and scheduling.
Sometimes I mix my digital art with my homeworks on the computer which leads me to sleeping past 1am.
I really love the lighting on D.Va in the final renderings!
you know what inspired me? your video and your sculpting
Speaking of the ways of a self-taught artist, I just watched some parts of this video frame by frame to figure out how you did them. :)
2:10 That *Subdivision - Shrinkwrap - Solidify* trick will definitely come in handy.
I got distracted when you were polishing. She's got a big heart
My jaw drops every time! Your knowledge of anatomy is out of this world!
Im that guy, using literally every other 3D softwares than Blender cause I'm at school and we have student licences, I know them pretty well, Zbrush, Maya, 3Ds Max, Substance Painter, but still I'm here watching a guy sculpting in Blender, that is free and can do pretty much everything the softwares I just mentionned can do, (maybe not texturing as good as SSP, I don't know) and I just feel that strange urge to go try out Blender even if I don't really need it to get to my results, maybe its the community around it, I don't know.
Blender is indie, while what you are learning is mainstream
It's all about workflow. Personally I've used C4D and maya fairly frequently in the past; mostly the workflow. I tried blender a few times prior to 2.8, but the constant need for shortcuts and (fuckin) ugly UI made me give up before I could really sink my teeth into it. With 2.8+ I had a much easier time wrapping my head around a lot of the things I was struggling to do previously, and while it's still more shortcut driven than I'd like, blender does a fine job for what I need it to do, and I don't have to pay out thousands of dollars for it.
So much detailing... Just Wow!!
Great video and nice ending!
I'm a self-taught artist trying to get the motivation and inspiration to get back into art after life changed my passion for doing it (literally haven.t really did art in 7 years because of personal life stuff). Using your video as inspiration.
Thank you! I started learning Blender recently, I was very afraid that I won't succeed being self-taught person. But you really filled me with enthusiasm and determination.
Oh man your workflow is smooth ! Very nice to watch
you are the reason i got into 3d sculpting
Just what i need listen. Ty for the vision
Dude the way you sculpt it looks like your drawing the character really awesome your an inspiration
I tried taking a course recently; thinking that the feedback and surrounding myself with better artists would give me a push, but it didn’t work for me. I’ve always been a very disciplined/persevering sort of person, and I enjoy figuring out how to learn new skills and project planning. From my experiences art seems like a difficult skill to teach. When teaching myself I can figure out where the problem areas are and focus my practice into that, whereas many courses follow a general path for everyone. Students often complained about some parts being too easy, or not having more time to spend on the parts they wanted to improve at, which was different for each person. In the end it was implied that I was too self-driven to be on the course and that it’s more for people that need help to structure their work. It has put me off courses somewhat, but I’m sure there will be better ones out there and there are lots of good reasons for doing them. It comes down to personal preference and how you like to learn and approach things. For now I'm back to teaching myself.
Also take care of your back guys
Very important aspect of your productivity x.x"
I was taught to use Maya for 4 years from two different course... I can tell you now, after only a few weeks of Blender... I learnt how to use that faster than the 4 years of Maya.
I want to get into 3D Animation and Sculpting, so I'm using Blender as that gateway into it as a hobby and software for my career
It takes time to learn on your own, its frustrating but worth it.
Simply the truth about self learning! Keep the good work! :)
Get in debt, go to school and you will learn as they say. While profiting off of you from your debt payment. But for real.. the reality is it's your own experiences that teaches you to get to where YanSculpts and many amazing people have reached. That's what truly makes you one of a kind in this world.
Thanks for everything. I didn’t know I’d be getting such amazing life lessons from this video. I really appreciate it
My friends often say that i've done a good job so far by learning on my own. Problem is: i can't draw well without a good reference nearby or without re-drawing multiple times my characters.
It's like whenever i learn something new, and when i draw without any reference to apply that specific concept, i keep forgetting stuff.
Right now i made my own regular schedule over the week, hoping this would help me draw better.
I think he explained in a earlier video. Repetitio is key, new learned skills need to be put in long term memory. So you need to repeat and repeat and repeat. Force the brain to keep hold to it. Ill try to find that video for you
I think it was this one
ruclips.net/video/GOOHn83BYCI/видео.html
Also, asap science made a video on techniques that are backed by science that help you learn. There's three: tests, spacing and swapping between different challenges
Write on a sheet of paper what you need to apply to every drawing.
For instance, you want to draw a character, write on the paper these:
1- sketch
2- draw the form not the outline
3- draw the overall shape first, so you get the sizes right.
4- apply loomis method when drawing the head.
5- draw the pose with boxes.
Etc... (those 5 points are just an example, I personally remind myself to use shadows to show the form, so I don't put shadows randomly.)
I sometimes have to remind myself that the head is not a perfect circle, or to make the sketch perfect before painting so I don't regret it later.
To sum it up, just write your weaknesses in your own words that YOU understand.
Research about deliberate practice, it will help you a lot. You already have a schedule so just keep practicing, eventually your knowledge about forms and shapes will be on your long term memory. Btw you said "I can't draw well without a good reference nearby", well then just ditch the references for a week or two and force yourself to pay more attention to the shapes you're doing and try to remember what worked in your previous drawings. You're probably using references wrong; references aren't for copying, that would be just tracing. You use references when you don't know how to do a particular thing, so you apply the technique to your own drawing. Furthermore, pay attention to see if you're not drawing based on outlines instead of the overrall form.
Holy cow you are amazing. Instant fan. Great video and amazing Diva creation.
This is amazing, I would also like to create models like that ....
It only takes about a yeast and a half, and that is if you are a SUPER slow learner. You can do it too
Tim D Nchantr is this comment about bread making?
@@WerrinLotsuvhats Not true at all, don't even dream about learning that fast a decent sculpting skill, especially if you've never sculpt anything.
@@parentheses7777 no, it's about proper female hygiene.
@@blendall5760 you are wrong, my friend. Within a year I was able to make characters like this one. I was slow at it but could do it. It's all about how much time you are willing to put in and how good your eye is.
You are my favourite Artist.
Wow amazing man, I wanted to do animation, VFX and 3D stuff when I was in my teen years but I lived all my years in a part of the world where this was not available to us, years later it became available but we couldn't afford it, years later at 36 I finally got a very good job for 2 weeks that payed well and finally had the money to buy a very good laptop, now I'm learning really hard and pushing to make up for that years I lost, I still can't afford to go to a school but these tutorial videos helped a lot
you Showed so much on on anatomy in this video.great video yan!!!!!!!
6:25 you come for this part.
Some people probably came at that part.
@@thorham1346 you spelled everybody wrong
I've taken 2 classes in school for 3d modeling and in those classes I mostly did my own thing and learned on my own without really any guidance from the teacher, they do just look at my work and complement it. Personaly I find being self tought works best for me
Looks better than Blizzards version of DVA! Good work man
im self taught, began drawing again back in 2001/2002 when I was in highschool. I've been drawing now for near 12 years and Im still learning more and more. I still fail at things but I improve. Learning to understand the rythm and basic shapes and foreshortening of art to draw better characters and such. I hope to get into animating down the road. Even might try 3d Sculpting too soon.
I have never seen this kind of art process before. This was super interesting!
I’m a blacksmith learned the basics from my dad around 8 or 9 I’m 15 now and we both are learning more threw videos. About perseverance it took me 3 attempts to make a Damascus. When I finally made a ok billet of steel I made a blade out of it this was after hours of work I went to do the quench the layers split on the back I did finish it but imagine spending hours of manual labor having the material fail
"sleep helps motivation" *notices the time is 2am*
Learning a solid workflow for 3D animation I could have never learned on my own without my teacher. I think drawing and design is kind of a solitary practice. But animation is kind of a specific process with many ways to achieve a result. But his methods were just so unique I never could’ve found them on my own.
I'm actually learning all about topology flow, like 3d polygon modelling, and I am mostly self-taught...
Hey man, your video is awesome and I always watch what you post. One good thing I'd suggest when making a video like this though, is try to get in touch with someone who went to art school and have them give their opinion on the matter, because then you'll have a perfect perspective of someone who is self taught and of someone who went to school. I think that would lead to some pretty important insights that may be unique to each situation. 😊
not being influenced by teachers and/or students is a positive, some people get demotivated by them
Me: learning how to draw to draw hentai
Yeah but its lucrative tho.
"Find ways to make your work fun" :^)
Doing God's work
Idk I do feel the market could very well become oversaturated, but then again people want as much porn as possible
Honestly, that's how I learned.
Seriously.
It took a few years, but I'd say I'm pretty good and I have a lot of that to attribute to porn. If you're looking at that stuff, It becomes really easy to poke out how wrong something looks, at least for me.
If a hand is displaced, or slightly weirdly put, it kinda draws me out of it, pun intended.
In that aspect, I wouldn't use it to figure out WHAT to draw, but how to get your anatomy to look appealing, even if it's off. It really helps with eyes and faces too as those are what I tend to notice first.
It can also make you money and I mean A LOT OF MONEY if you're willing to throw your morals in the trash.
I heard a story from a guy who drew furry porn and JEEZE he made a lot for it. A 4 hour drawing clocked him around $700. One of the more... distasteful ones earned him around 3 grand and only took him around 5 hours to draw, trips to vomit included.
For posing, this has been a blessing at getting things put into relation properly and saves a lot of time on how I'm planning on positioning someone, posture and such.
justsketch.me/
Seriously, I can't thank this enough for helping.
I graduate as a civil eng. but I change my whole career into a frontend developer because I want it, and now I want to growing my arts skills into a 3d modelling, especially into sculpting
I spent 2 years studying animation in my local college in a course that's almost exclusively 2d, but I was more interested in 3d. Being the only one in my year (who attended) that did 3d I had to figure everything out by myself, partly because the 3d lecturer used 3ds max, but we worked on Mac's and max doesn't work on a Mac, so we used Maya (my lecturer complained every class about how much he hated Maya ^^) and I ended up giving him almost as much advice on using Maya as he gave me on working in 3d.
Because it was mainly a 2d course, I had to find a balance of course work and studying 3d, which made it feel more like I was back at school, doing the bare minimum in everything so I could focus on what I was interested in.
I got my bachelor's but decided to spend a year to study by myself and even though I haven't been as dedicated or productive as I would have liked, I still feel like it was a great experience, working on whatever I wanted, if I wanted to try something new, there wasn't anyone holding me back, saying no, or to stick to the same old softwares and that I was being 'too ambitious'. College had its benefits, like I would never have started 3d if I didn't go to college but I felt like it sucked my motivation to work and a low class standard made me too comfortable with my skill level, compared to self taught where the only ones I can compare myself to is myself, artstation and trending art, so I always felt like I was missing something and I have a burning urge to improve.
At this point I've hit my deadline for self teaching and I'll be applying for jobs now. Looking back at my college portfolio I feel unbearably embarrassed that I thought it was even remotely decent at the time and I'm glad I took the time to explore for myself.
Thanks bro you got me with your timelapse of dva really into sculpting +1 sub
Is being a self taught artist good?
It Depends.
"Get inspired": I don't need this tip anymore. I just need to come here and see one of your vids.
Really good sculpture! :3 You are amazing
Art is always self taught. Even if you do go to school for a while, its no guarantee for accelerated growth. Art is something that a person is always achieving, striving, learning, developing, and struggling. The great ones Never stop. Its important along the way to understand How you learn, what you've learned , and be self analytical. Identify weaknesses or crutches and aim to challenge them. Be whimsical, and Confident, yet grounded in foundations. Love the sculpt, love the messaging, never stop improving :) I wish more people would share that Art is not where you went to school, but where you are in the journey.
As my high school teacher said, when I asked what I needed to get good: "Draw everyday."
Awesome recommendations 👌🏻 and sculptures
Wow, you’re extremely talented. Thanks for the awesome video, I hadn’t even taken into consideration the amount of work it takes to be a self taught artist. I used to draw everyday for hours when I was in high school, although once I graduated life and other obligations took priority over art. Sadly I lost touch with my creative side for 6+ years. I got into Blender modeling about 3 months ago. I’ve gone through a few tutorials like the infamous Blender Donut and a few animations. Sometimes it seems very overwhelming because it feels like I’m starting from ground zero. I wish I had started years ago, but hopefully late is better than never. Thanks again for the great video!
The best time to learn blender is years ago, the 2nd best time to learn blender is now lol
At least you don't need to adapt transition from pre 2.8 to 2.8+
Very nice sculpt, as aways!
Love this D.Va
Yeah I am going on my 3rd year if being a self taught artist and i must say I am progressing good in my oponion.
Oh another Dva! loving how you did the character whereas I did the meca! thanks for the video!
Hi! I'm a 3D artist learning at a relatively good school I'm currently in my last 3 months. Here are my recommendations. Have an idea of what you want to do and what field. (3D for games or movies, Environments or Characters) As well the pipeline for that line of work. Once you know the pipeline you can apply that as a newbie artist to not overwhelm yourself. For instance if you want to be a 3D character artist you'll find out that what you need to do is learn a 3D sculpting program, Then bring your character into a 3D modelling program to retopologize, make UVs and put that into a texturing program. Take it one step at a time, this is a really hard path to do but if you learn each step of the process as separate skills it becomes more manageable.
I'm looking forward to the character package for this! I'm a recent patron and I hope to learn something from the full sculpt video.
A self-taught schedule on your gumroad would be sooooo nice 👀. I most definitely would pay for that as most courses I've purchased don't provide that.
A self-taught schedule? how would you define that?
@@RomboutVersluijs simple it's called a loan schedule. so you have a certain time to complete a certain goal but if you miss the deadline your hit with a 20k charge to your account. The looming threat of money will motivate those who choose to go the extra mile.
@@RomboutVersluijs Hello, I more so meant a schedule that could possibly provide structure and discipline for individuals who are aiming for the self-taught route. I know when I started learning (still am) I legit just watched videos and threw myself out there, which had me in over my head. Having nothing to go off (learning schedule wise) made things more difficult. When you watch most sculpting tutorials your being taught to learn everything in one sitting. Not many people can grasp that, so they watch these videos over and over again and sometimes that could be a little frustrating, especially when its 1-2 hrs long. With a schedule it would create a semi-realistic learning environment where individuals can truly be productive, have accountability and reach realistic goals.
Sorry this was bit long 😅, and I hope it answered your question... at least somewhat.
Thank you for this video!!
Man...You really motivate me. You definitely succeed If you become motivational speaker.
Not being trained is sometimes good. You are not bound by rules or set of practices to adhere. Which brings about innovation in your work and a new perspective actually.
I think what surprised most about this video is that he used autoweights on the rig and it worked fine
Watching your videos motivates me to draw
First time I am impressed by Blender modeling. Thanks. Great Advice BTW. I am self-Taught. Since there is so much training material available nowadays for the most common goals it's good, but really advanced topics would be better for some type of trainer.
I noticed before I started creating my own stuff I’d giggle or smirk when people would be drawing, sculpting, colouring, shading, or whatever a characters body. Like it’d be “haha look at this guy deciding how big to make her boobs”
But once I started drawing for myself, I realized as the artist, working in those parts is just the same as any other. You’re striving to make the peace fit in the puzzle, and deciding shape or size doesn’t come from a place of lust but from one of passion, passion to create something you are happy with
It took me 1:35 minutes in the video to realize from where have i seen that GUI. (It's Blender 2.80 or 2.81 oor 2.82a (a = Alpha)BTW.)
Thank you Yan for advices, you're awesome...
I am an indie game developer and also self taught. There is a major thing about self teaching or learning in general... you need goals. I do everything for my games, absolutely everything. Why am I learning to play multiple instruments? To create music for my games. Why did I learn sculpting and hard modeling? For every asset in my game. Why did I learn VFX? For my games. Why did I learn coding? For my games. Why did I learn web development? For my website, so I can advertise myself for future jobs.
Just learning to learn gets you nowhere. You need to be able to apply what you learn. In my case it is easy to apply what I learn because game development in a job of various jobs but if you for example just want to learn one aspect of it, you can create a bunch of projects, finish them and learn video editing for a port folio. Showcase with videos all of your projects and apply for jobs.
Congrats!!!!! It´s amaszing!
I just started recently with only a biologist and engineering background, no real art background (if scribbling on paper napkins while you wait for annoying phone calls to finish count as art background...). The thing is just that, get the ball rolling and to have patience, but keep that damned ball ROLLING because if it stops, you'll probably end depressed and demotivated. Experience boost selfsteem too. Just make what you like and you will enjoy earning EXP points that will level up your skills and level up that motivation buff to last for longer periods of time lol
Beautiful work - great !
Also from Heroes Of The Storm. Really nice work tho!
Ooh d.va be looking amazing!
So based on my experiences and when I see what you are doing I can definitely say that we people who have taught themselves things learn faster and better and for this reason, not always, but mostly, are better than people who learn it in a school. I know some people who were at a school for game or graphic design and they asked me if I could teach them something simply because they couldn't take enough from their schools ^^
6:26 This is the good part, trust me
Wow...your blender skills are dooope!
Your texture painting is awesome
I posted a comment on this video 9 months ago. I'm still impressed with these tool. I may give Blender a try. I like the "extrude on surface" tool you are using for the pink trim. What is it called? What version on Blender is this. Also, great advice on being self taught. Self-Taught isn't always a choice. It maybe necessity because of a variety of constraints. However, it is a very worthwhile choice. I'm currently learning Houdini. I have learned Maya, MotionBuilder, Zbrush, Endorphin, Realflow, Marvelous Designer, Substance Painter and mostly anything I wanted to know. My advice is have a desire. The deeper the desire the better. Want it more than anything that would stop you.