Finally, some Resto Shaman love! Ty for the info (couldn't get beta access still)! The Elemental Resistance node for healing totem is really weird, was probably developed with the previous M+ changes (which messed around with elemental resistances as well). Hope they change this like they did with the M+ settings, maybe change to mitigate damage from magic/physical. As for the Hero talents, I'm looking forward to testing them out both specs seems interesting enough, even though I'm leaning to Chain Heal
Yep, brighter days! Totemic seems to be the way to go with Chain Heals and iirc you didn't like PWave, now you basically don't have to run it in CH build :) I'll test CH with Farseer too so keep an eye for more content soon
Cheers mate, keep an eye out for more content as I played a bit already and new discoveries are on the way (for example, Reactive Warding is useless waste of a point). As for stats, it's the same old Crit then Vers. Little haste is ok but not mandatory and generally mastery is not that good of a stat for M+.
It's healing rain essentially, you will still cast it on your tank so Acid Rain damages the mobs and if someone else decides to stand inside, that's bonus. Running Downpour in that situation though - highly NOT recommended.
Can't say about Earthliving and DRE yet, need to play a bit more to get a better feel if earthliving is that good. As for Ascendance, pretty sure having it on 2 min CD is going to be better. Yes, it would be nice to get some DRE procs with the haste but it's still going to be random and I don't think that will float the boat in M+. In raid, most likely, but randomness in dungeons is a bit /meh
@@jesperjohansson9857 Played with the updated SLT and it's actually pretty damn good. Healing from it is really nice especially if everyone stacks inside, not to mention the extra DR. The mana tide stuff is nice to have, not mandatory but good small CD that you can use and get some mana back.
It is there! Bottom left. If you mean why no pwave for totemic - I'm yet to figure out how to spare 3-4 points to get it, it's just so far from reach if you pick up all the CH talents.
Not fan of the RNG procs. I'm not saying it's bad and we might end up running it if there are no better options but if I have a choice, I'll pick something more reliable.
Nice take but pretty sure it's only gonna be viable for pvp. If you are relying on interrupts to mitigate incoming damage from other spells that are not interrupted - there's something wrong going on already in this scenario :)
Finally, some Resto Shaman love!
Ty for the info (couldn't get beta access still)!
The Elemental Resistance node for healing totem is really weird, was probably developed with the previous M+ changes (which messed around with elemental resistances as well).
Hope they change this like they did with the M+ settings, maybe change to mitigate damage from magic/physical.
As for the Hero talents, I'm looking forward to testing them out both specs seems interesting enough, even though I'm leaning to Chain Heal
Yep, brighter days!
Totemic seems to be the way to go with Chain Heals and iirc you didn't like PWave, now you basically don't have to run it in CH build :)
I'll test CH with Farseer too so keep an eye for more content soon
Thank you for this video I was looking for a CH m+ build. Could you please confirm the stats priority for CH build in M+?
Cheers mate, keep an eye out for more content as I played a bit already and new discoveries are on the way (for example, Reactive Warding is useless waste of a point).
As for stats, it's the same old Crit then Vers. Little haste is ok but not mandatory and generally mastery is not that good of a stat for M+.
so if you are playing with 3 ranged dps that are spread all around, how can you use surging totem?
It's healing rain essentially, you will still cast it on your tank so Acid Rain damages the mobs and if someone else decides to stand inside, that's bonus. Running Downpour in that situation though - highly NOT recommended.
Is improved earthliving better than DRE? You look spam riptide and you can pick 25% haste for Ascendence, seems like a good gambling combo
Can't say about Earthliving and DRE yet, need to play a bit more to get a better feel if earthliving is that good.
As for Ascendance, pretty sure having it on 2 min CD is going to be better. Yes, it would be nice to get some DRE procs with the haste but it's still going to be random and I don't think that will float the boat in M+. In raid, most likely, but randomness in dungeons is a bit /meh
Also, just played a bit, Reactive Warding is dog water so you might as well drop that and pick up DRE, anything is going to be better :D
you will go both eartliving, DRE and Ascenedence for m+ for sure. His build is janky as best.
also manatide and the upgrade node for spirit link is kinda grabage so you can pick up primal tidecore aswell as you riptide alot + something else.
@@jesperjohansson9857 Played with the updated SLT and it's actually pretty damn good. Healing from it is really nice especially if everyone stacks inside, not to mention the extra DR.
The mana tide stuff is nice to have, not mandatory but good small CD that you can use and get some mana back.
so why no pwave for farseer?
It is there! Bottom left.
If you mean why no pwave for totemic - I'm yet to figure out how to spare 3-4 points to get it, it's just so far from reach if you pick up all the CH talents.
why would you not pick DRE in a riptide build? makes 0 sense.
Not fan of the RNG procs. I'm not saying it's bad and we might end up running it if there are no better options but if I have a choice, I'll pick something more reliable.
decent video but alot of bad analysis with talents. Season winds will be mandatory for m+ for example. its insanely OP for many of the dungeons.
Nice take but pretty sure it's only gonna be viable for pvp. If you are relying on interrupts to mitigate incoming damage from other spells that are not interrupted - there's something wrong going on already in this scenario :)
@@thelegendbehindthecow you are missing the entire point, you interupt spells to get dmg reduction for the dmg that is not possible to interupt :D
@@jesperjohansson9857 I guess I am! How many examples of such scenarios can you give in the current dungeons in S3 or S4?