Imphenzia: only got 10 mins to model, rig & animate a spider. Also Imphenzia: let's give our spider friend here some shields on the legs so it doesn't get hurt.
Spent a solid 2 hours today recreating this, i'm having an absolute blast! Only got into blender a couple weeks ago, your content is incredibly helpful - even the 10 minute challenges, because you do such a great job outlining your steps, granted i do have to pause and scrub back a couple seconds every couple seconds :D
I don’t know why RUclips recommended this video but boy did I need it! I’ve gone through several courses specifically on rigging in blender... and I learned more in this video than I did spending hours going through those. Very well done!
Most impressive! I'm in the middle of learning Blender and I can't even begin to imagine how long it takes to reach your level and the ability to just crank things out at the speed of thought.
Love it! every bit of it, calling out the keys has taught me a lot quickly and the odd bit of humor cracks me up, you're a great teacher. Thank you for your content.
If you decide to revisit the walk animation for this rig. Think of it as two alternating tripods. One lifts and advances while the other pushes back. Turning would just be stretching the stretching the opposite legs from the turn (pushing off to the side.)
a pretty useful hotkey i learned if you want to setup IK pretty fast is; in pose mode, click the IKTarget, next, click the arm/leg, or what ever object you're turning into IK. press ctrl+shift+c, this pops up the shortcut list for IK, if you press ctrl+shift+c+i(IK shortcut) it will automatically setup the first section of the IK, all you'll have to do is setup the pole target. Keep in mind, the bone you want to turn (IK)yellow is always the bone you click last. You'll also find other shortcuts for rotations and locations in the menu (ctrl+shift+c+r for rotations(as an example)). This makes things quite a bit faster once you've gotten used to the existence of this hotkey. I got this from Royal Skies LLC's rigging tutorials.
In his video about modelling and rigging a low poly character (a policeman I think?) he shows you how to get the palette, as well as giving the download link.
Such an awesome way of teachin.. please make a course, the way you explain things.. totally exceptional, brilliant and clear descript. Damn insanely great 👍
1st things first - love your spiderbot. Looks great. Happy birthday to your wife. Your dive game looks great. Could you consider a 10 min build with a sub (maybe using the same technique as the dive game you did) or a seaport type of setup. Keep em coming and see you you next week.
I love these tutorials, I haven't done one in a while. It took me the entire weekend to do this one, was AFK yesterday. So happy with the results. My first rigging and excited for more.
This was not a tut, yet, your method to say what you do makes this very understandable video and easy to follow even if it is a 10min challenge. I hope your video are similarly clear as this one is. And of course I am subscribing. Cheers
Hey @Imphenzia, another amazing video. I've recently found your channel and I am addicted right now! One note that you probably already know, but I've found recently. You can assign the vertices to Vertex Groups by using the "Vertex Groups" menu which can be found under "Object Data Properties" tab. There you can switch the active group and do the assignments with two quick clicks.
😀 Great tutorial, you explain things very well 😀👍 I do think, you made one "mistake" though. A mistake many animators make. When moving the legs, you just moved them a random distance. And the legs didn't move a equal distance, the front legs clearly move a longer distance than the other legs. This will result in the feed (in this case the ends of the legs) will slide around on the surface, when the spider walks. No matter if matching the move speed to front or back legs. I know, this spider is low poly and might only be seen at far, so the sliding feet might not matter at all in this case, but if seen walking close up, it will show clearly. Other that the random feet movement, I think, this were a great video 🙂👍
Amazing work, really appreciate you detailing the key presses. It's like watching a speed run of a game. Amazing to watch but not possible to follow or comprehend or copy. I have spent 5 hours alone just trying to get the bones to animate my model's leg...and still totally fail. Looks like the model is a child of the armature etc but the mesh does not move when the bone does. In fact I can even spend an hour totally unable to select the bone I want.
Hey, i have a tip for rigging like that with an all-object-connected model, use empty groups(make sure the bones are named to make it easier) then select each part and parent them to the correct bone
Really thank you. I hope you do some more examples step by step ( more slow as I am beginner- sorry for that), but actually your explanation very nice I wish to you all the best. I hope you do bones that can use IK and FK in the same time how we do the rig and I hope with example. Thanks
Awesome work. can i know how you add that color pallet in i am a new one so don't know if you can help me it will be so Awesome. thanks in advance. and keep doing great videos like this
Lol I dont know what I did wrong, but with the rigging, When I press set active group, only the word group comes up. It does not show any of my bones in the group. I have really bad luck with rigging, I have probably tried to learn rigging about 6 times now, and fail lmao
For me the problem was that I have not selected the mesh and the bones in object mode just before setting the groups, and then ctrl+p >> with empty groups
Isn't there some way to select bones and vertices at the same time to make the weight designation easier? It's been a long time since I touched blender but I think there is a better workflow
Imphenzia: only got 10 mins to model, rig & animate a spider.
Also Imphenzia: let's give our spider friend here some shields on the legs so it doesn't get hurt.
*Details*
He doesn't want his little buddy getting hurt.
during 20min I learned about rigging more than for the full year before.
Lol same here, actually blown away!
Spent a solid 2 hours today recreating this, i'm having an absolute blast! Only got into blender a couple weeks ago, your content is incredibly helpful - even the 10 minute challenges, because you do such a great job outlining your steps, granted i do have to pause and scrub back a couple seconds every couple seconds :D
Imphenzia: sits 10 minutes in Blender and builds a finished, game ready robot spider.
Me: Sits an hour in Blender and the f***ing cube is still there!
reletable
Me: delete the cube... fck... create a cube again and look at it for another 60 mins...
It's just standing there... MENACINGLY
EY EY EY leave the cube alone. Hes doing his best okay jeez
Patience and Practice my friend. Even I was same as you. After few months, I was able to create believable tarantula
I always come back to this tutorial for this trick 17:36 Thank you so much
I don’t know why RUclips recommended this video but boy did I need it! I’ve gone through several courses specifically on rigging in blender... and I learned more in this video than I did spending hours going through those. Very well done!
Most impressive! I'm in the middle of learning Blender and I can't even begin to imagine how long it takes to reach your level and the ability to just crank things out at the speed of thought.
love that u saying every button u press :D timer makes it intense af
Amazing what you did just in the 10 minutes, very useful video to see not many spider bot rig demos on youtube, thanks for sharing keep it up!
love when you just talk to the camera so chilled out
youre about 2 minutes in on the model and im already 100% re-inspired to learn blender and all shortcuts. awesome video!
yeah the shortcuts really pushes the speed of the work.
This is amazing
Tons of knowledge, bonus content, plus a great looking product in the end!
You just got a sub :)
Dude if you made a comprehensive udemy course about start to finish blender unity including effects and animation, I’d absolutely buy it
You could always support him Patreon and get a bunch of cool stuff ;)
@@paulb4334 But we should pay in patreon
@P PP
He did make a lengthy video about this very subject, explaining his entire process.
@Flame You should pay money to get this
men, what a channel that you have here, incredible content.
subscribed
Its a wasp without wings! Enjoy watching you work
Love it! every bit of it, calling out the keys has taught me a lot quickly and the odd bit of humor cracks me up, you're a great teacher.
Thank you for your content.
Full Blender course in half an hour 👍
I got exhausted watching you work !!
Phew !
Imphenzia, you may not have completed this in 10 minutes but holy crap its so impressive. Amazing model and video tutorial!
nice tutorial! + very cool to watch u build such a detailed spider robot in such a short time! love it
I'm on my first month learning blender. I'm so glad I found your videos. Straight to the point. Thank you
I really like this model, well done 👏
Wow, this is incredible
I liked this before it was made. That's how good I know it will be ;)
i know this isnt a tutorial but i learned so much from watching you in this video, you now have a new subscriber keep up the great work
LOL! "Singleton". That made me crack up.
Garbage Collection! * _whistles_ *
If you decide to revisit the walk animation for this rig. Think of it as two alternating tripods. One lifts and advances while the other pushes back. Turning would just be stretching the stretching the opposite legs from the turn (pushing off to the side.)
You make learning so much fun. Thanks for sharing your knowledge. I really enjoy your humor.
Mans made a good looking robot part in less than a minute lmfao. Id deff buy an udemy course from this dude.
that spider is so menacing - awesome style
Looks like something straight out of Bionicle/Lego-Tech from the early 2000s, i love it
this may be my favourite blender build
a pretty useful hotkey i learned if you want to setup IK pretty fast is;
in pose mode, click the IKTarget, next, click the arm/leg, or what ever object you're turning into IK.
press ctrl+shift+c, this pops up the shortcut list for IK, if you press ctrl+shift+c+i(IK shortcut) it will automatically setup the first section of the IK, all you'll have to do is setup the pole target.
Keep in mind, the bone you want to turn (IK)yellow is always the bone you click last.
You'll also find other shortcuts for rotations and locations in the menu (ctrl+shift+c+r for rotations(as an example)).
This makes things quite a bit faster once you've gotten used to the existence of this hotkey.
I got this from Royal Skies LLC's rigging tutorials.
could you show how you set the color palette in the left side to paint faces? Cause I have no idea how to. thanksss
In his video about modelling and rigging a low poly character (a policeman I think?) he shows you how to get the palette, as well as giving the download link.
Such an awesome way of teachin.. please make a course, the way you explain things.. totally exceptional, brilliant and clear descript. Damn insanely great 👍
Your modelling speed is absolutely godlike
Very impressive time and cool Spideybot + Animations!
1st things first - love your spiderbot. Looks great. Happy birthday to your wife. Your dive game looks great. Could you consider a 10 min build with a sub (maybe using the same technique as the dive game you did) or a seaport type of setup. Keep em coming and see you you next week.
I've learned so much in this tutorial!Thank you!
omg you already have the keys on screen, it's driving me insane listening you mention every hotkey.
20:20 Holy cow that IS a pro tip, thats super good to know
Awesome as Always
Stunning video!
Thid guy knows what he’s doing! I’m amazed!!!! 😮
This is so cool. Thank you for sharing these techniques.
I love these tutorials, I haven't done one in a while. It took me the entire weekend to do this one, was AFK yesterday. So happy with the results. My first rigging and excited for more.
This was not a tut, yet, your method to say what you do makes this very understandable video and easy to follow even if it is a 10min challenge. I hope your video are similarly clear as this one is. And of course I am subscribing. Cheers
Hey @Imphenzia, another amazing video.
I've recently found your channel and I am addicted right now!
One note that you probably already know, but I've found recently.
You can assign the vertices to Vertex Groups by using the "Vertex Groups" menu which can be found under "Object Data Properties" tab. There you can switch the active group and do the assignments with two quick clicks.
Just wow! Subscribed!
This was probably my favorite of the series so far!
thanx for the great content we learn a lot from such rich and short tutorials definitely this is what we need in fact.
Imphenzia: Now that the Ludum dare and my Wife's birthday are out of the way... Wait.
His Wife: So its treason then.
Amazing as always
Thanks mate, extremely useful vid.
I have to say that was pretty cool, always look forward to watching these every week keep up the good work.
Your video is amazing and you're very fun to watch, was having fun watching it and I learned few things!
Very nice job with the Bug! Next time make a sprider! 😉
Always as interesting to watch!! Very impressed.
The job isn't completed yet. Spiders have eight legs.
😀 Great tutorial, you explain things very well 😀👍
I do think, you made one "mistake" though. A mistake many animators make.
When moving the legs, you just moved them a random distance. And the legs didn't move a equal distance, the front legs clearly move a longer distance than the other legs. This will result in the feed (in this case the ends of the legs) will slide around on the surface, when the spider walks. No matter if matching the move speed to front or back legs.
I know, this spider is low poly and might only be seen at far, so the sliding feet might not matter at all in this case, but if seen walking close up, it will show clearly.
Other that the random feet movement, I think, this were a great video 🙂👍
Amazing as always!
17:17 "SINGLETON! SINGLETON! GARBAGE COLLECTION GARBAGE COLLECTION!" *torrets whistle*
My fucking sides 😭😆. This video was so damn entertaining
"You should work under pressure, it's a lot better that way."
I find I can only work under pressure.
god it must be so fun to be so fluent at box modeling.
is this the "discovery of planet x" background music at 1:10?
Legend. Beautifull model
Wonderful as always 🤩
Really interesting concise demonstration, inspired to try this style now too. Thanks man!
Amazing work, really appreciate you detailing the key presses. It's like watching a speed run of a game. Amazing to watch but not possible to follow or comprehend or copy. I have spent 5 hours alone just trying to get the bones to animate my model's leg...and still totally fail. Looks like the model is a child of the armature etc but the mesh does not move when the bone does. In fact I can even spend an hour totally unable to select the bone I want.
Thanks for the tip on underscore! I used to name it Aaatpose so unity would use that as default lol
Just thank you for this tutorial
how do you put that windows with colors in the left up of your screen?
Hey, i have a tip for rigging like that with an all-object-connected model, use empty groups(make sure the bones are named to make it easier) then select each part and parent them to the correct bone
You make it look so easy, great 10 min to do in tutorial!
Very cool!! thank you
"You should always work under pressure." Lol. I don't handle pressure or stress very well.
The tension as we approach the last second mark.. I'm sweating
I'm using Blender 2.93. When I click B to get rid of the boundary (3:30) it brings up a big select box. Did the shortcut change?
wow thats really cool nice job
That spider is so fucking cool looking holy guacamole
I see no spider, just a good lookin' bug bot.
your my blender hero! xD
My spin cycle started as soon as you brought up yours....
That is what I need in my game.
YOU ARE THE BEEEEEEEEEEST!!
your awesome man
Really thank you. I hope you do some more examples step by step ( more slow as I am beginner- sorry for that), but actually your explanation very nice I wish to you all the best. I hope you do bones that can use IK and FK in the same time how we do the rig and I hope with example. Thanks
Pro tip, to keep the turret from rotating turn off "inherit rotation" from the bone relations pannle
11:50 i follow everything but still dont work...
Awesome work. can i know how you add that color pallet in i am a new one so don't know if you can help me it will be so Awesome. thanks in advance. and keep doing great videos like this
im saving this.. i saw the rigging
I loved this
Great tutorial, thanks
Can't wait for your RTS, and I wanna know more information about it)
Thanks for the tutorial!
very helpful thanks !
this man talking about his 4g wifi being bad while im sitting here struggling to load the video in 480p
Lol I dont know what I did wrong, but with the rigging, When I press set active group, only the word group comes up. It does not show any of my bones in the group. I have really bad luck with rigging, I have probably tried to learn rigging about 6 times now, and fail lmao
For me the problem was that I have not selected the mesh and the bones in object mode just before setting the groups, and then ctrl+p >> with empty groups
Isn't there some way to select bones and vertices at the same time to make the weight designation easier? It's been a long time since I touched blender but I think there is a better workflow
I find it hilarious that I'm sitting here watching someone do something in 10 minutes that I can't do in like probably 10 hours... pretty neat tho
"You should always work under pressure"
nah you got that, that's all you