Focussing 1000 Railguns Onto A Single Spot
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- Опубликовано: 12 авг 2022
- So, I'm actually a laser physicist in real life and there it's all about focussing the laser into a single spot to maximise the intensity, so I thought why don't I try that with guns in SE.
Idk about you but I think the artillery guns were the coolest.
Guys, we're almost at 10,000 subs, that's absolutely amazing. I've got quite a special video planned for that.
Music:
Sunrise - JVNA
Do Do Do - Silent Partner
Escapism - Yung Logos
Ocean View - Dyalla
Marty Gots a Plan Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b... Игры
"Our cruisers can't repel firepower of that magnitude!" - Admiral Ackbar
Also you can only deploy cruisers against this thing, anything bigger and it would crash the server XD
Mon calamari cruises and probably every Star Wars vessel can only really block energy attacks, like turbo lasers shots, with their deflector shield. Any projectile attack will just go through. Because of this, a lot of people questions why there isn’t any turrets in the Star Wars universe that fire actual projectile.
"my body can't survive an explosion of that magnitude!"
- Allah Ackbar
@@samuraijackson241 basically projectile technology didn't advance as much as blasters and also because it's banned because it's too overpowered
@M. A yep, cause you can fire several hundred shots before reloading, it'll be alot better in terms of logistics and economy not needing to transport large crates of ammunition and not having to create thousands of rounds and vehicles to transport it
This video displays UNSC Tactics perfectly
Covenant : You can't touch our battleships!
UNSC : *Deploys More flying railguns* Attention all crew. We are going to prove that Newton is still the deadliest son of a b**ch in space.
Yeah. Sheilds or not, you can't ignore physics.
@@jamesurban3148 shields or not but thing is Railguns are very impractical in a fight, its also why its one of the worst weapons to use, and also why the UNSC has dramatically failed in nearly every engagement its had, If you paid attention to any of the storylines the UNSC had its asses handed to them each time, and something of stroke of Luck is determined as a victory hailing the John 117 as the person to be praised for victory.
its merely to give you action and entertainment in the impossible odds.
@@noxiousvex we've yet to find who asked
@@noxiousvex MACs are coilguns, not railguns.
The main reason UNSC lost almost all space battles was the immense technological disparity; Covenant plasma weapons were hugely effective against human spaceship armor, human weapons in turn were mostly ineffective against Covenant shield systems, save for the MACs. They were impractical, yes, largely due to needing to build the ship around the weapon, requiring to aim the whole ship towards the enemy and due this they were also aimed by a shipboard AI to maximise effectiveness. And even then most ship mounted MACs were too weak to take down Covenant shields in one hit, usually requiring 2 hits or more, depending on the size and type of Covenant capital ships.
Despite this, MACs were one of the few weapons that gave human navy even just a slight chance to dish some damage back, as without their shields covenant ships were vulnerable to standard anti-ship weaponry like Archer missiles.
@@noxiousvex that is true, but the coilguns are badass anyways.
so you're also wrong
Yeah the artillery guns were the coolest :D
Something I noticed with some of the Warfare 2 guns is that even when they don't deal more damage (like how the gatling gun outdamages autocannons in a perfectly controlled environment) they always feel a lot more impactful just due to the sounds/tracers they emit (4 gatling guns looks like a stream of little BBs and 4 autocannons makes a big stream of flashy tracers).
Makes me think that the 25mm gatling guns that have always been in the game could use a little sounds/vfx overhaul just to seem like they're more punchy.
Gatling guns miss more often and are less accurate
How do gatlings outdamage Autocannons?
@@Cooldude-ko7ps It's not by a large amount by any means, but the damage per second is a little higher. Autocannons probably do more damage per second when you're out at a distance and the gatling gun's spread is all over the place.
It's also worth noting that autocannons can't "pierce" and have their leftover damage apply to the next block the way assault cannons or railguns do, and autocannons just barely don't do enough damage to small-grid heavy armor to break it in one hit. The armor's integrity is 560 and the autocannon shot does 500 damage, leaving a sliver of durability on the heavy armor and requiring another whole shot to break. However, an autocannon does enough damage to disable a lot of small-grid system blocks in one hit, so there's obviously tradeoffs.
It's only a very small difference, sorry if you thought that I meant gatling guns were a vastly better choice.
Yeah I was quite supprised there was not an alternative skin for the existing gatling and missile turrets in the paid part of warfare 2.
Autocannons have a higher DPS than gatlings. Higher per shot damage and higher damage per second. I'm not sure what your source is for thinking the opposite is true
5:12 OMG you built a phase array antenna - out of railguns! Haha
And you even get signal/wave "interference" in the form of shots colliding with each other
For when you want to broadcast an especially hostile and powerful message lol
The universal greeting when you don’t like someone
You are totally right, I bet their wave function would even collapse if you observe them individually :)
@@randomdude8202 Haha :)
We need phaser array in SE ASAP!
Not really a phased array, just a circular (maybe?) railgun dish.
Tbh, it might increase overall damage if you were to stagger the firing times so the projectiles don't collide as often.
Reinventing napoleonic musket drills in space.
@@asraarradon4115 i was thinking the same thing like "hey taht idea feels kinda familiar- *oh* "
It makes rockets good
But if they staggered the shots, wouldn’t it knock the Target around so some of the shots would miss?
3:37 that placing rythm was a nice touch, nice video overall, straight to the point
one of the few times the entry wound is more violent than the exit
THAT is a Borg wall, and you cannot convince me otherwise.
Also, a lot of weapons focused on one spot doesn't seem like an effective way to take out a ship - they deal quite little damage, considering the amount of guns. One might do better with fewer, strategically firing guns working in tandem.
This is essentially why most battleships have guns in tandem i.e. 2x480mm but spread out
Nah looks more like an orbital defense system to me
Its due to the way SE handles damage - since the projectiles all hit a single target point at the same time, the game considers it to have been a hit from all of them, and thus reduces the overall damage the railguns can deliver
Yeah with such a narrow focal point the it just punches a hole and most of the pain passes through harmlessly. In my experience a huge, flat slab of railguns is by far the most devestating, as every inch of the ship is hit by a penetrating projectile, perforating it like cheese.
This is really cool. What kind of computer setup do you have for this level of performance?
ryzen 5 3600, a rx 5700 and 32 gigs of ram, nothing too crazy I'd say.
@@MajorJon I have 64 kilobytes of ddr1 ram, with a intel celeron cpu and integrated graphics on my windows 95 e-pc, nothing too crazy I’d say
@@andrewe.2464 do not use chrome or your ram will need some coolers and fun crashes
People bar for crazy is different if you have 32 and need 16 r u sure thats nothing too crazy. Lol.
@@MajorJon I just had a wild thought if you could turn this from a crested shape in to a Gatling gun style man that would be so cool
-...The Imperial army
- Imperial Guard
- Astra Militarum
- THE WALL OF GUNS!
Now do straight shot blanket cover artillery where the focus is to land a shell on every block of whatever is in front of it not a single point. Then give the array an armored cover and make it the broad side of a ship.
I'm getting overdosed on ultrakill, when my mind heard railgun the "on a single spot" instantly changed to "on a single coin"
Same bro lmao
We need to make V1 in space engineers
Mankind is dead.
Blood is fuel.
Hell is full.
Oh lord that’s cool
I wonder if the game would have let you go to each sub-grid and set it as a station?
That would have helped tremendously when it came to performance.
Landing gear on the bottom of the railguns locked to a single plate would stabilize the array from those recoil forces.
Very nice vid. I especially appreciate how at 3:37 the music and placement sync up. Very nice editing there :)
The random guy 2 thousand light years away wondering why hes been hit by railguns 142 times:
yoooo, this is just like that scene from Starfish Goldfish that animated show, love it, great work!!
Major John this was very amazing! It looked super awesome!
The music and editing is superb!
you could totally make a death star with this, just make it 3d and put it in a sphere
“See that dust particle, Private?”
“Yes Sir!”
“I don’t want to.”
“Sir Yes Sir!”
Also known as the Ultrakill magnifying glass, this is straight up murder, as a weapon and on my ears
Thank you for making a video that cuts straight to the point
the moment you placed the blocks right along the beat of that song playing in the background was so satisfying haha
I wonder if having a slight delay on each firing weapon would allow for more even distribution of damage.
Well with the new block coming to SE from the Grid AI update it might actually allow that where you can set it up to fire the railguns in sequence like one after the other like a "If and If Else" Logic sort of thing but i don't think it will replace the timer blocks though but they will simplify the actions where you can chain action with other actions like say "If Full ammo RG1= Fire Railgun, If else No Ammo RG1= Fire Railgun 2" which will be cool.
Very nice, love the cutaway of the block!
This gives me halo ring vibes.
you absolute madman
I now wanna make a cresent ship with this on the front
Pretty much the only downside off hand would be getting close enough to the enemy to have an effect, but if you added some of the suggestions in the other comments it could prove worth it
While this is one of the most Dakka creations I’ve seen in this game, I feel it could still use just a little more Dakka. Maybe a full circle of guns around an object.
For future tests with this platform, why don't you put the outer-most weapons as static grids as well, that way there will be much less wobble across the whole assembly. Does that lead to instability in the hinges?
How do you add that black outline to all the blocks?
That’s some fine LoTGH formation and tactics right here.
You just made the ultimate bass cannon
You my friend need to make a sacrifice to CLANG
I believe I owe you an apology, director Krennic
3:37 nice
Looks like a hand. It's like you ripped life out of existence.
so i haven't played SE in a while, i forgot the Railguns sounded like that, god damn they sound amazing
The Death Star, but if it was a glass cannon.
if you are using railguns in array like this, you need to think of the projectiles acting in a slicing motion, meaning if you going to shoot a ship, you would want to turn the array so that the ship's thinnest orientation is facing the horizontal plane of the array. so in your example, I would roll it 90 degrees right or left, so that from my point of view the ship would be up/down and firing the array acts in a slicing actions to split the ship in half.
the 2:55 part makes me think of how this could be used for a Space Engineers cinematic thing, like the practical effect for a super weapon
This was essentially how the Deaths target created the ray it used to kill planets. Except it was lasor relays that combined at a point and magnified and fire off into a combined super explosion directed forward.
That artillery placement with the beat sync tho
That's pretty realistic (Impact) for a digital reimagining. Cool.
"That's a hell of a setup just for an attempt at offing yourself..,!"
if Palpatine instead of accidentally giving the wrong order to the clones[the one next to 66 that would basically ensure his death]
decided to die as Swiss Sith..,
Maybe try to use a timer to fire each just a fraction of a second after the other, to avoid projectile collision?
You madman
I wonder how this could be automated for "ranging" the guns. maybe a script. oh and add sequential firing, so they don't blow each other up. might do way more damage.
Uuuuuh so much trigonometry, so much unit circle
@@veterayt6800 but would be oh so worth it, 0.5 frames a second included XD
@@darkdruidsvale best I can do is 3 rail guns on a block which concentrates fire at a focal point which acts as it's own single unit and then a bigger unit with 3 of those that does the exact thing, so in total 9 rail guns that auto focuses on a point and the angle it turns the guns are turned are dependent on the distance of target.. it's possible, the technology is there but damn
@@veterayt6800 the wobble that this version has would definitely necessitate a group of turrets over one giant array, but yeah the work needed to make them all focus on the same point in space as well as targeting an enemy sounds like a nightmare
@@darkdruidsvale oh no no no, the trigonometry would be handled by the computer, I know the formula and math needed it's not the worst thing, it's actually building this artillery array that I see as being a pain up my bunghole
“Fuck that one particular spot in particular” Says while pressing the red button
the GUNGUNSHIP
What is impressive is they make sound in the vacuum of space.
where you RUclipsrs actually get this music from @ 5:16 what is this track called? I've heard it in so many videos all over youtube by now
This reminds of that scene in Gundam with the Orphan mercenary kids
Alternate Title - Making the Death Star Laser in SE
Смотрю мозг гения заскучал😂
The internet has ruined me, I was expecting a fart sfx to play when you fired the guns lol
Imagine making a rangefinder so that the railguns orient themselves into the best position to deal max damage
Imagine seeing this in orbit while you try to invade a planet lol.
Man, if I had Space Engineers when I was younger, I'd have had a ton of fun working out the math to shoot the maximum number of simultaneous projectiles that can impact (and explode if it's such an ordinance) without overlapping each other's impact point, with the next volley timed such that the previous volley won't interfere with the next, all of which is adjusted live based on distance to impact.
Optimize all the things!
The bass boosted with reverb death cannon
Curving wall of guns is giving me Herrscher of Reason/Bronya Zalchik from Honkai vibes.
What would be interesting is to make all the railguns point outwards and see if you can tear apart a whole fleet like a disco ball of doom.
When you REALLY want to get rid of that spider in your shower.
i would suggest downloading mods that make railguns do more damage! awsome effects and stuff!! overall good content!
I don't know how to do it myself but I know people make gun turrets that can lock onto a target and in this case aim at it automatically which in theory is you had each one on a auto turret the impact point could be narrowed down to one block and if you were to get the timing right one shot could hit as the next one is firing and you could drill through any ship
5:41
Damn, that was like watching Anubis obliterate Abydos all over again,
i was thinking the end of zone of enders when he gets lazed down
Wowweeeeee can you do this with clang guns but only as much as your PC can handle. 👌
That is super duper cool. But, I'm afraid my interest was more piqued by your graphics settings. Explain, if you please, how you have set that up?
Still can't penetrate my skull with that power.
I saw the thumbnail and thought: "Is that the marshmelon dispenser from Star Trek V?"
this is what we call "The fuck that one guy over there" arrangment.
1:16 now that did surprisingly little damage
Also ship: *has a hole the size of Texas in it*
The planet annihilator
yeah, that'll show those covenants.
That WAS TOO MUCH KERBAL
shoutout to the camera man
With this amount of guns it's basically nuclear fusion
nice
he just got tired of a particular fly
You sound way too calm with the fact that you are playing with this ammount of power
The kraken is infiltrating more games....
And we shall name this weapon The Death Array!
Defies physics. Matter is not created or destroyed, except for here lol
The Herrscher of Reason be like
When is the next ship build
That 808 lol
Project bunny fire!
The sunlight when 9 year old me puts a magnifying glass over an ant:
The thumbnail reminded me of the galactic senate from Star Wars.
Herrscher of reason
the true meaning of fire and forget
Nothing happened when firing upon yourself only because you were too close.
that is why if you look through the video, your guideline focused the fire too close to your location, that Railguns actually cannot damage too close, something Ive noticed is when a railgun fires the animation is performed but the projectile that does the damage actually is spawned in at some point a bit infront of the railgun system.
its a tad weird how they did this.
but Ive noticed similar with Artillery cannon aswell that if you get close enough you cannot be damaged.
At a guess I’m assuming that’s to prevent you running into your shots but weird if that’s only on these weapons
Sounds like Slave 1's Seismic charge but underwater
maybe have each column on a split second delay from the next
You mad man, now, I'm mad too so have you tried ship mounting those crazy weapons? lol worlds largest a10 if use the gatling version. 1k rail guns on a single ship lol
The scientist : ok the experiment is not that dangerous so don’t worry
The experiment :
It's wouldn't be maneuverable or last long in a fight without support, but it's got a VERY low/nice vertical profile and... honestly THAT'S what I call a 'weapons platform' 😁