@@maxrex280 Nah, the brick has to deal with those scripted torpedoes as well and bottom line this will win the battle of attrition unless its literally fighting a gun wall.
Almost everyone: Vanadium like the element Aaron: Va-- Van--- Vadarium! Reminds me of his Donnager review where he kept calling the ship the Donner Kabob.
Yeah I also was like what did he say? Turned on subtitles "mandarium" wow that's even worse then what I heard. 😅and yes I know these were automatic subtiles and not very good ones either.
@@NNextremNN The worst part is that I'm rereading Leviathan Wakes and when I came to the chapters with the Donnager all I could think of was Donner Kabobs.
The rear half sort of reminds me of The Ark from the G1 transformers cartoon. Scratch that, if there was no cut out on the front half of the ship for the torpedo bay, it would look like a number of different versions of the Autobot Ark
If they make an Ark... I want it to have it's one-time shown navigation shields from the first episode ever! Apart from Trek's navigational deflectors and the Expanse's acknowledgement that a poorly-placed debris field can kill a ship but due to the emptiness of space is unlikely to occur, I can't think of too many franchises that do a lot of work to address specialized directional systems specifically to protect the ship from debris as it flies. Many settings only go as far as saying, "they exist".
It's a work of art and love, to be sure. If the dorsal and ventral gun decks were sloped forward to maximize firepower (e.g. Star Destroyer) the effectiveness might be greater, but the detail is irrelevant compared to the aesthetic of this masterpiece. Well done. 👏🏻
You mean a superfiring turret setup? It would in fact be more effective, but it seems like the ship is designed for a broadside, after all, the turrets are already in the right places for it. Think Star Destroyer but designed for broadsiding.
I believe he mentioned, and you can see, that it actually is setup that way, at least a little. Maybe. Doesn't matter I guess because NOTHING would want to be in front of that rail gatling system in the middle.
@@arbitratorkit3626 , yes, essentially. The only disadvantage to a superfiring design would be a potentially larger silhouette for enemies to target in a broadside engagement, so perhaps that is reason enough to avoid the extra bulk. As I said, the detail is superfluous compared to the scope and magnitude of this design.
@@DjigitDaniel I agree, it does seem like it would add a larger silhouette, at least on the back of the "Wing" structures, that is. But yes, I do completely agree, the detail is very minor in comparison. Huh, one of the few times I've actually enjoyed interacting in youtube comment sections. Great... discussion? It almost feels too short to be one, so I'll just say great chat!
Good looking ship. Vanadium is pronounced vah-nay-dee-um. There is no R in it, no silent letters, or invisible letters it is spoken exactly how it looks like it should be spoken.
Add a few tiny anti fighter turrets in the back and 1 giant turret. Place the about 10 inside the area where the engine exhaust are and on the top and bottom around making sure that the back is protected against fast ships that wish to attack from behind.
There was a visual mod I would use in space engineers, that would make shadows realistically dark, such as on asteroids when the sun goes behind it. Hiding a dark ship in a shadow would be possible with the mod. This one doesn't seem to need to be dark, as it seems more a challenge to other engineers that wants to be seen... at least that is my comment to one of your early comments about how the bright ships can be easily spotted and such.
@@discopistons8604 I have never heard of Eyes got clear. I only ever used Space got real which made space realistically dark. I will look into the second mod in case it further enhances it though
Dreadnoughts were just a type of battleship starting with HMS Dreadnought, until they were superseded by better battleships. The correct term for the largest non-carrier warships is battleship (or battlecruiser if they are less armored, though these became obsolete after fast battleships became a thing). Whether or not this would be a cruiser or a battleship would depend on whether there are bigger ships or not in the fleet of the organisation that operates them. (Sorry for being annoying, maybe I'm autistic and a naval history geek, but using the term dreadnought in spacegames kinda bothers me :D)
@@TheyCommanderBacarayes, but they all use the "term" incorrectly as it is actually just a historical ship name, that sounds pretty badass. There is no such thing as a Dreadnought in ship types. Not even in space.
And cool as it looks, I'm beginning to realize the people who dedicate themselves to building these massive, yet unusable ships are just a weensy bit mentally ill.
@@leandrogoethals6599 Exploit weapons? are you referring to the "No Owner" Exploit where you change the ownership of the PMW to no one and it makes it impossible to target with regular turrets?.
@@darkstar_sierra1588 Oh i didn't think of that one thanks for the heads up, however nu i meant the clang and gravity weapons as well as those exploding containers with rock in them that rip trough ships.
The two bridges remind me of the Venator Class Star Destroyer, although they have different roles as one bridge was for ship operations and the other to manage spacecraft as it was a battlecarrier
It's gorgeous, the LOD is stunning and the commitment from the builder to see this build through is immense. Practicality level is -100 though. Would get bodied by a missile cruiser, and you could make 28 ships of 5MKG for the same resources. It's a sitting duck for anything with a railgun, even a small 1MKG frigate with a railgun would be too much for this to handle as it simply cannot move. Good target practice however.
"This would destroy your entire fleet." "Well.. Yes, but what about the other half of the fleet that I'd be attacking it with - from DIRECTLY BEHIND?" All that firepower is wasted if you have next to nothing guarding the rear.
Prime example of how a few mods could not only drastically improve frame rates, but also reduce the need for so many underpowered weapon systems. This ship would get wiped out when facing anything modded.
Been watchin you since you series years ago and my subscription removed you from my stuff I finally found you again praise recommend founding you for me
I came back to the this channel after almost 6 years of not watching it and your still doing ships review and makes that's cool asf I was in the 6th grade when I started watching you I graduated high-school 2 years ago and starting college next year
I'm still only halfway through the video, so I don't know if you figure this out at all - The missiles use a raycast system, all in communication with a target lock system on the ship. That's what those cameras you saw on the top were - a target designator to help maintain locks.
Is it just me or did that entire entrance look almost identical to the scene from Spaceballs when the Lonestar sneaks on board the big ship at the end with the schwartz fight. It's been a while so I hope someone else understands. 😂 Edit: to clarify, I mean the side entrance
your comment on bright ships applies to some ships i make, my ships being a bright green with bright orange and a grey. Blends in on earthlikes somewhat, But stands out in space
No gravity drive (once you get that heavy its a must) or player main missiles. Not enough weapons to stop missile spam. I would guess that jump range is poor as well. Not built to land on a planet (yes you can do it even at that weight, not a requirement on a warship). Not a lot of guns. Looks great, the engines look amazing. Work of art overall. Forward railguns make the front of the ship weaker. The small turrets are useless, they will run out of ammo as well and wont be rearmed. The thing about gravity drives is they osculate so you need a few normal thrusters but you can hide them inside the ship. Gravity drive will take that large ship from 0-100 in a few seconds. If you want to go planet side then you can only go hydrogen engines and this will lead to the ship becoming to complex. Printing on a big ship like that increases weight even more because of storage and reduces jump range. Also more mass will make the speed worse without a gravity drive. You can get a version without any mods. My missile destroyer deleted it at 5000 meters (you can make player guided missiles and AI ones that have that range without mods) but its a just add more guns kind of ship. More missile and gatling turrets and this can shoot down most incoming missiles. Then the front railgun firepower is nice when you can close to attack with it. This is were you miss the gravity drive. Unsafe Grids warning and you have to disable limits to paste into the world. Tanks server performance and FPS. Looks great. Cant use this in my game :( even with the guns changed. Causes save to freeze at 100% when loading.
Well depends on what mode it was created in if it was survival it would of taken months or even a year to build that (If solo) but it would of been built by a large group of people to accomplish it within a few weeks but anyways it's a very good looking ship.
Now this ship is trully hard nut to crack open but with a challenging foe like this it makes you brainstorm to come up with ship ideas that are out of the box or conventional space ship such as a frigate, destroyer, or cruiser to counter making you to get creative and make your own classes of ships which haven't been thought of before.
Nice ship and an inspiration! I've been out of the loop for a year so I don't know if they added MRI machine-like machines or if this is a bunch of mods. Either way, I love the holographic MSD.
Loved the video @LastStandGamers! Can't wait for the next video man! Imagine seeing the Admins using this to Fight the Entire Server! It's not going to end well for anyone since it might make everyone's computers be the Next Biggest thing since Chernobyl or Fukushima LMAO!
All things considered. This thing would poop on close encounter battles. There should be a mod that has this thing come after you as like a boss battle lmao
It would be such a fun series to occupy this ship and fully crew it and use it as a sort of arch to travel across a system while a growing horde of bots come and try to ruin it. Like the underground colony server.
This ship just helped me understand why i always have issues with fitting airlocks into my ship .. I have No sense of SCALE. If i build it Large enough they will fit . . . =)
Give me a good torp frigate. Printable tops. Atleast a 6 Lgrid torp Salvo. Preferably VLS so it can target things in a 270 degree sphere. Max recharge rate on a jump drive pack. Without fleet support this thing can be kited to oblivion. Make all your turrets AA centric so they can shoot down returning missiles. A fast enough Assault cannon *stagger fired* fighter could harass the hell out of this thing too. Quick ships are hard to hit with ai turrets. Even with that many of them. Vanilla SE needs "modules" some block, that when set on a grid and powered, increases weapon, astronautical, or production. Say something that boosts range but kills reload speed. Or tracking. And vice versa. Something that makes the turrets track and shoot faster but for less damage or range. I think adding simply that. To SE would make this game a whooollleee new experience
This ship wins every fight because it crashes the server when it fires.
thats actually a small ship.
Electronic warfare isn't a war crime.....yet~ XD
The enemy can't fight, if the universe collapses in on itself. XD
Attack this ship from below
this ship nevert lost, cause its wont spawn with a 20K PCU limit
It's pretty for a Gun Brick, gotta say. Really dig the engine block.
No, you clearly haven’t seen a gun brick if you think this is a gun brick.
when it comes to gun bricks, you aint seen nothin yet. ever seen a gdrive metabrick?
We need to see this in action against an entire server!!
All the good guns on that just might crash the server
the first gun brick will just annihilate this ship.
@@maxrex280 Nah, the brick has to deal with those scripted torpedoes as well and bottom line this will win the battle of attrition unless its literally fighting a gun wall.
@@comittailfern5852 Aren't we in the future? Get strong server.
@@v1russ0ny sadly thats not how that works, space engineers has a super fragile engine
Stunning! Taking it into actual combat would feel like putting an brand new Aston Martin in a stock car race though....
This is a very early UC Gundam-esque design. Absolutely fantastic.
I had the same thought.
Gives me homeworld vibes
Looks like an iteration of the Musai-Class. This time with a mega-cannon in the middle and no hangars... or maybe forward launching hangars.
Need more gundam inspiration in SE
Almost everyone: Vanadium like the element
Aaron: Va-- Van--- Vadarium!
Reminds me of his Donnager review where he kept calling the ship the Donner Kabob.
Yeah I also was like what did he say? Turned on subtitles "mandarium" wow that's even worse then what I heard. 😅and yes I know these were automatic subtiles and not very good ones either.
Harbulary batteries
@@NNextremNN The worst part is that I'm rereading Leviathan Wakes and when I came to the chapters with the Donnager all I could think of was Donner Kabobs.
The rear half sort of reminds me of The Ark from the G1 transformers cartoon. Scratch that, if there was no cut out on the front half of the ship for the torpedo bay, it would look like a number of different versions of the Autobot Ark
If they make an Ark... I want it to have it's one-time shown navigation shields from the first episode ever! Apart from Trek's navigational deflectors and the Expanse's acknowledgement that a poorly-placed debris field can kill a ship but due to the emptiness of space is unlikely to occur, I can't think of too many franchises that do a lot of work to address specialized directional systems specifically to protect the ship from debris as it flies. Many settings only go as far as saying, "they exist".
It looks more like the olympus mons from cod
For some reason, this ship gives me Space Battleship Yamato vibes.... that kind of style, ya know?
Those big triple railgun turrets make me think of it
this ship turns the game into a point and click game
It's a work of art and love, to be sure.
If the dorsal and ventral gun decks were sloped forward to maximize firepower (e.g. Star Destroyer) the effectiveness might be greater, but the detail is irrelevant compared to the aesthetic of this masterpiece.
Well done. 👏🏻
You mean a superfiring turret setup? It would in fact be more effective, but it seems like the ship is designed for a broadside, after all, the turrets are already in the right places for it. Think Star Destroyer but designed for broadsiding.
I believe he mentioned, and you can see, that it actually is setup that way, at least a little. Maybe. Doesn't matter I guess because NOTHING would want to be in front of that rail gatling system in the middle.
@@bsquaredbundles , agreed. That thing is a monster.
@@arbitratorkit3626 , yes, essentially. The only disadvantage to a superfiring design would be a potentially larger silhouette for enemies to target in a broadside engagement, so perhaps that is reason enough to avoid the extra bulk. As I said, the detail is superfluous compared to the scope and magnitude of this design.
@@DjigitDaniel I agree, it does seem like it would add a larger silhouette, at least on the back of the "Wing" structures, that is. But yes, I do completely agree, the detail is very minor in comparison. Huh, one of the few times I've actually enjoyed interacting in youtube comment sections. Great... discussion? It almost feels too short to be one, so I'll just say great chat!
Good looking ship. Vanadium is pronounced vah-nay-dee-um. There is no R in it, no silent letters, or invisible letters it is spoken exactly how it looks like it should be spoken.
THANK YOU this makes me furious
Leave it to Aaron
Vandarium... where did that come from?
Impossible, this is English. There must be some form of bullsh*t in every word.
@@leandersearle5094 pretty sure it's Latin actually
Add a few tiny anti fighter turrets in the back and 1 giant turret. Place the about 10 inside the area where the engine exhaust are and on the top and bottom around making sure that the back is protected against fast ships that wish to attack from behind.
4:14 Yes, it is wrong to call them that. Those little fins are sick as hell and i wont let you limit their potential like that XD
I love fully functional builds!
What is this game? What's name?
Imagine how many people you would need to operate this thing at maximum effectiveness. You'd need almost an entire servers worth of people.
There was a visual mod I would use in space engineers, that would make shadows realistically dark, such as on asteroids when the sun goes behind it. Hiding a dark ship in a shadow would be possible with the mod. This one doesn't seem to need to be dark, as it seems more a challenge to other engineers that wants to be seen... at least that is my comment to one of your early comments about how the bright ships can be easily spotted and such.
What you're mentioning is a combination of two mods:
Eyes got clear and Space got real.
@@discopistons8604 I have never heard of Eyes got clear. I only ever used Space got real which made space realistically dark. I will look into the second mod in case it further enhances it though
Ummm sir, this is a Dreadnought 🤓 But honestly this ship has the best interior of any SE ship I've ever seen!!! Nice find
Erm actually, it would not, at least based off of modern naval terms
@@bigbird_3543by modern terms it still wouldn’t be a cruiser.
Dreadnoughts were just a type of battleship starting with HMS Dreadnought, until they were superseded by better battleships. The correct term for the largest non-carrier warships is battleship (or battlecruiser if they are less armored, though these became obsolete after fast battleships became a thing). Whether or not this would be a cruiser or a battleship would depend on whether there are bigger ships or not in the fleet of the organisation that operates them. (Sorry for being annoying, maybe I'm autistic and a naval history geek, but using the term dreadnought in spacegames kinda bothers me :D)
@@ivanpetrovic8257 Regarding the word dreadnought the terminology differs in space and most sci-fi universes.
@@TheyCommanderBacarayes, but they all use the "term" incorrectly as it is actually just a historical ship name, that sounds pretty badass. There is no such thing as a Dreadnought in ship types. Not even in space.
wow this is a beautiful ship and it is really cool to see how different players used the various blocks in different ways
This ship really deserves more love. Very nice of you to being her from the shadows back to light!
Builds like this makes me want to add to my 4500 hours already in the game.
Wow!
And cool as it looks, I'm beginning to realize the people who dedicate themselves to building these massive, yet unusable ships are just a weensy bit mentally ill.
She’s a beauty. Nobody’s going to try to defile that piece of art
That's part of the defense system.
Well u have that one guy with the exploit weapons and cruize missles....
@@leandrogoethals6599 Exploit weapons? are you referring to the "No Owner" Exploit where you change the ownership of the PMW to no one and it makes it impossible to target with regular turrets?.
@@darkstar_sierra1588 Oh i didn't think of that one thanks for the heads up, however nu i meant the clang and gravity weapons as well as those exploding containers with rock in them that rip trough ships.
Hell of a build, but the world version drops my sim speed to 0.47, by the ship alone!
Absolutely gorgeous ship. The engine bays especially.
The two bridges remind me of the Venator Class Star Destroyer, although they have different roles as one bridge was for ship operations and the other to manage spacecraft as it was a battlecarrier
Vanadium not Vandarium
This looks like something straight out of Fractured Space
The central trench and dual bridge design reminds me of a venator class star destroyer
This looks like a Tau ship with the coloring and the structure.
T'au sept
It looks more like the olympus mons from cod
It's gorgeous, the LOD is stunning and the commitment from the builder to see this build through is immense. Practicality level is -100 though. Would get bodied by a missile cruiser, and you could make 28 ships of 5MKG for the same resources. It's a sitting duck for anything with a railgun, even a small 1MKG frigate with a railgun would be too much for this to handle as it simply cannot move. Good target practice however.
"This would destroy your entire fleet."
"Well.. Yes, but what about the other half of the fleet that I'd be attacking it with - from DIRECTLY BEHIND?"
All that firepower is wasted if you have next to nothing guarding the rear.
Especially if I'm printing out volleys of missiles from over 5 kilometers away.
Prime example of how a few mods could not only drastically improve frame rates, but also reduce the need for so many underpowered weapon systems. This ship would get wiped out when facing anything modded.
It reminds me of the tidaan vessels of homeworld
SLAYYYYYYY vessel WOOWWOOW
Would love to see this fully staffed in a war.
Been watchin you since you series years ago and my subscription removed you from my stuff I finally found you again praise recommend founding you for me
I came back to the this channel after almost 6 years of not watching it and your still doing ships review and makes that's cool asf I was in the 6th grade when I started watching you I graduated high-school 2 years ago and starting college next year
A150: I can defeat your fleet in seconds
My fleet: are you sure
A150:(dies from corvette)
My fleet: I guess we don’t need the destroyers then
The ships interior reminds me of SCP Lab. XD
Holy crap, a 16 shot Railgun? I don't think anything you build can withstand such a gun.
Feels like a Tau ship.
FOR THE GREATER GOOD!
It must have taken a very long time in creating that monster of a ship!
*_The Imperial Fists_* would be in love #40k
I'm still only halfway through the video, so I don't know if you figure this out at all -
The missiles use a raycast system, all in communication with a target lock system on the ship. That's what those cameras you saw on the top were - a target designator to help maintain locks.
Is it just me or did that entire entrance look almost identical to the scene from Spaceballs when the Lonestar sneaks on board the big ship at the end with the schwartz fight. It's been a while so I hope someone else understands. 😂
Edit: to clarify, I mean the side entrance
your comment on bright ships applies to some ships i make, my ships being a bright green with bright orange and a grey. Blends in on earthlikes somewhat, But stands out in space
Interior turrets have high transverse speed and bullet speed, makes them better at anti projectile fire
No gravity drive (once you get that heavy its a must) or player main missiles. Not enough weapons to stop missile spam. I would guess that jump range is poor as well. Not built to land on a planet (yes you can do it even at that weight, not a requirement on a warship). Not a lot of guns. Looks great, the engines look amazing. Work of art overall. Forward railguns make the front of the ship weaker. The small turrets are useless, they will run out of ammo as well and wont be rearmed.
The thing about gravity drives is they osculate so you need a few normal thrusters but you can hide them inside the ship. Gravity drive will take that large ship from 0-100 in a few seconds. If you want to go planet side then you can only go hydrogen engines and this will lead to the ship becoming to complex. Printing on a big ship like that increases weight even more because of storage and reduces jump range. Also more mass will make the speed worse without a gravity drive.
You can get a version without any mods. My missile destroyer deleted it at 5000 meters (you can make player guided missiles and AI ones that have that range without mods) but its a just add more guns kind of ship. More missile and gatling turrets and this can shoot down most incoming missiles. Then the front railgun firepower is nice when you can close to attack with it. This is were you miss the gravity drive.
Unsafe Grids warning and you have to disable limits to paste into the world. Tanks server performance and FPS. Looks great. Cant use this in my game :( even with the guns changed. Causes save to freeze at 100% when loading.
Incredible ship. I wonder how many hours it took to finish something like this.
Well depends on what mode it was created in if it was survival it would of taken months or even a year to build that (If solo) but it would of been built by a large group of people to accomplish it within a few weeks but anyways it's a very good looking ship.
The main weapon of this ship is melting your pc
This ship would wipe out my GPU before it has a chance to wipe out a fleet.😂
This is definitely super. Wow
Reminds me of the ship that was the home of the Stormhawks from the show of the same name. The Condor I believe.
Ah yes. The classic tuning Fork, now in yellow lol
Now this ship is trully hard nut to crack open but with a challenging foe like this it makes you brainstorm to come up with ship ideas that are out of the box or conventional space ship such as a frigate, destroyer, or cruiser to counter making you to get creative and make your own classes of ships which haven't been thought of before.
really gives me homeworld vibes and it is spectacular!
It looks more like the olympus mons from cod
Nice ship and an inspiration! I've been out of the loop for a year so I don't know if they added MRI machine-like machines or if this is a bunch of mods. Either way, I love the holographic MSD.
The Tau would be proud
Seems like a huge target
Loved the video @LastStandGamers! Can't wait for the next video man! Imagine seeing the Admins using this to Fight the Entire Server! It's not going to end well for anyone since it might make everyone's computers be the Next Biggest thing since Chernobyl or Fukushima LMAO!
“Hey man, mind repairing my ship rq? Should only take a few days.”
We need to see thus in action!!
Looks like something from warhammer 40k just because of all the weapons.
All things considered. This thing would poop on close encounter battles. There should be a mod that has this thing come after you as like a boss battle lmao
This looks like if the Musai and general revil had a baby
Time to make a mini version of this even though I am horrible at making ship interiors 👍
It’s looks like something out of The Homeworld games
I see the kadur remnants were able to leave the persean sector.
really looks like that imperial carrier from imps the relentless
This ship could benefit from the XL block mod.
I would absolutely love to find this ship on a server in my borg cube with guns everywhere XD
It would be such a fun series to occupy this ship and fully crew it and use it as a sort of arch to travel across a system while a growing horde of bots come and try to ruin it. Like the underground colony server.
when they ask how many cannons answer is YES
This ship design reminds me of homeworld
This ship just helped me understand why i always have issues with fitting airlocks into my ship .. I have No sense of SCALE. If i build it Large enough they will fit . . . =)
This is pure Deadnought of a Cruiser, that's how u build a flat designed ship.
ships diñt need fkat désiñg
Badass thats it
Nice
Hey! I see the TOHO splash screen on those tvs!
That's no cruiser, that's a fully operational Battleship!
Ok …. Now send in the drones 😬😬
The front and rear reminds me of the SDF Olympus Mons from CoD IW. The big hole at the center and frontal slope design along with the engines.
as someone who makes insane fighters, I can confirm that this ship is insane, but will not stand against 2 of my fighters,
That normally could work, but as a faction who learned how to build invisible ships there's not much it could do if we wanted it dead
Give me a good torp frigate. Printable tops. Atleast a 6 Lgrid torp Salvo. Preferably VLS so it can target things in a 270 degree sphere. Max recharge rate on a jump drive pack. Without fleet support this thing can be kited to oblivion. Make all your turrets AA centric so they can shoot down returning missiles.
A fast enough Assault cannon *stagger fired* fighter could harass the hell out of this thing too. Quick ships are hard to hit with ai turrets. Even with that many of them. Vanilla SE needs "modules" some block, that when set on a grid and powered, increases weapon, astronautical, or production. Say something that boosts range but kills reload speed. Or tracking. And vice versa. Something that makes the turrets track and shoot faster but for less damage or range. I think adding simply that. To SE would make this game a whooollleee new experience
deadly
This looks eerily like a HW2 mobile refinery
Star Sector vibes.
Impressive firepower to the front and sides, get in behind it though... and quite a big deadspot in firing arcs to take advantage of...
looks like an imperial fist ship from Warhammer 40k
It looks more like the olympus mons from cod
To be honest I think this is a pretty cool design for a ship and I would definitely out it in a fleet.
I love sexy super firing designs. Focus forward firepower!
Very cool ships to have NOTHING to use them against.
It is like a mix between a star destroyer and a venator.
It looks more like the olympus mons from cod
This is one of the most beutifull ships i ever seen inn space enginer. I fell any future navy or miltary wuld be proude to own somthing like this.
yes has charter mider ships
man I miss playing SE
Imagine building this in a server
a worthy opponent for my space dorito Come our battle will be legendary XD
Now painting in Homeworld style!
This ship gives me a really short Olympus Monster from cod infinite warfare feel