Indie Games are looking better every day

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  • Опубликовано: 15 июл 2024
  • Indie games and developers are looking better and better everyday with how badly triple a games are releasing lately. From Jedi survivor to Redfall and The Last of us remake on pc, what the hell is going on?
    Critical, Sarcastic, Informative! I cover a range of topics but they all boil down to whats going on in the world of Triple A Video games.
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Комментарии • 7

  • @frinkulon9176
    @frinkulon9176 Год назад +1

    For a while now i dont know if I’ve even been interested in the AAA scene for a while now, i almost exclusively play indie games. Hell, my top 2 games (Hollow Knight and Ultrakill) are both indies made by absolutely TINY dev teams.
    Its genuinely uncanny how nowadays Indie games are generally more polished and have far more love and care than AAA games which are now stereotyped as broken, soulless and excessively monetised. I REALLY hope it gets better.
    In any case, I’m glad that we have the opportunity for indies to find success and I’m hopeful that the AAA market improves!
    Great vid as always!

    • @benfrese3573
      @benfrese3573 Год назад

      I think the problem is that people speak of "AAA" as if that is the same thing every time, and when one of those games suck (or two or three or four) all AAA games at once are condemend.
      This year has been especially bad, no doubt. I am still thankful for the immersion The Last of Us gave me. I am currently playing Monster Hunter World which is very polished, looks and plays great and has more content than is good for anyone. And that's AAA too. Or we had Red Dead Redemption 2, God of War, Death Stranding, The Witcher 3, Elden Ring, Returnal, PREY (2017), Doom (Eternal) and all the ones I can't remember now.
      Sure, the list of bad AAA games is longer, but that's true for any category/medium (and it's true for indie games especially, just look at the tons of trash on Steam).
      I personally don't want to miss out on the few outstanding AAA titles we get per decade, even though I prolly spend more hours with indie stuff as well.

  • @oli36999
    @oli36999 Год назад +2

    Gee it's almost as if, not rushing or defunding QA helps a lot

    • @morkgin2459
      @morkgin2459 Год назад

      You mean not too much delays or too much rushes

    • @lordbuntel792
      @lordbuntel792 Год назад +1

      Game dev for PS1 era games used to take 3-5 years but now it only takes around 2-3 years.
      I mean just look at elden ring that games took 5 year plus to develop

  • @thechantedWhite
    @thechantedWhite Год назад +1

    True
    Indie devs always have ambitions and wills to achieve their goals
    They’re even closer to real gamers and listening to their feedbacks.
    Like starship troopers and the outlast trials

  • @benfrese3573
    @benfrese3573 Год назад +1

    I get the idea and your point, but no indie game (so far) came even close to AAA. Sure, AA (Indie or not) is sometimes able to compete in certain areas (I always think about Senua's Sacrifice and Plague Tale: Innocence), but that only works when games are very limited in focus. AAA means quality and quantity and making these games is a huge financial risk. Making games in general is hard, making gigantic 50-200 million dollar games is insane. That means a lot of realities collide (development over years, huge teams, lots and lots of moving parts etc.) and someone has to be responsible for all the money coming back. And these people make decisions against us gamers which is annoying ofc.
    But it's also the AAA industry that made the indie scene we see today possible. Gaming wouldn't be as big and well funded, we wouldn't have technologies like UE or Unity and so on - it's easy to hate on AAA (especially this year) but it's not fair IMO.
    good video tho!