Not sure I get exactly what you mean, could you elaborate further? You can send me an email (mine is in the description) with more details, I'd gladly look into it
Even when importing a DXF 2018, it can ignore many details. When importing, make sure to change the "files of type" to DXF_ATF", select the DXF file, and before importing try to play around with the Tessellation settings at the bottom of the options menu on the right.
hey man i have a maya 2020, when i import DXF 2018 i lost many details but the project in autocad is very simply and i dont understand your comment well i hope you can help me. Thank you.
I've never tried to do that before, but this article seems to explain how to do it. Give it a read and let me know if it helps wiki.bk.tudelft.nl/toi-pedia/Export_Maya_to_AutoCAD#:~:text=Maya%20layers%20will%20also%20be,the%20File%20Type%20to%20DWG_DCE.
Ciao, scusa ma per Mac non esiste la Plug-in che selezioni all'inizio del video. Non esiste alcun metodo alternativo o altre Plug-in per leggere DWG o DXF? Grazie
Hey, I don't speak Italian but I understood that you don't have ATFPlugin in your Mac. I did some researched and apparently it has been removed since Maya version 2019. Can you try to see if dwg and dxf are in the import menu even if you don't have the plugin? If not, the solution is to go back to Maya 2018.
I've only worked with 2D autocad files, but you can export your wrist watch to Maya or any 3D software of your choice, given that the file extension is compatible between the two. Animating it requires some animation knowledge, which I unfortunately can't help with, but I know that you have to set the pivot of each hand to the middle, so that it rotates correctly, and then use keyframes to animate the rotation. At the same time, you can animate the camera position and rotation the same way using keyframes. If you can get the hands rotating correctly, then there camera animation will be easy. Regarding a good render quality, Arnold works great, given that you use the correct materials and render settings.
It's really up to you. I've tried Max and it felt like a downgrade from Maya. Anything that can be done in Max, can be done in Maya, blender, cinema 4d and so on. Use whatever you feel comfortable with, and go from there. It's true that generally people tend to link archviz to 3DS more, but it's just a preference. I'd recommend you look for jobs you're interested in, and see what they require. Whatever software is most common, try to learn it so you have more luck finding a job, but if you prove you can do it in your preferred software, they will happily invite you (happened to me with archviz company who needed cinema 4d users, but as soon as I proved I could do it in Maya, and it was compatible with their end, they let me use it)
Hey. It's a custom shelf I made where I insert the most common tools I use so that everything is in one place. Here is a link on how to do it :) knowledge.autodesk.com/support/maya/getting-started/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Customizing/files/GUID-70DA24D9-26C1-4ADD-8B5E-4AF26AB3A43B-htm.html
Happened many times to me too in some projects. Try to convert the type of lines used in Autocad. If I remember correctly, that's caused by some people using a different type of lines in Autocad. If you're not that savvy in Autocad (so am I), just use method 2. All the lines will export to an image.
@@b3darchviz I really appreciate your quick response, method 2 looks wonderful but really I need the lines to make extrusion so I don't think will work, Thank you again i like your tutorial
@@alzajel1 All I know is that Autocad uses either Polylines or Lines. I'm not sure, but maybe one of them doesn't work well when exported to Maya. I suggest looking up how to convert polylines to lines or the other way around, try it on the lines that don't show up in Maya, and export again. That's the only idea I have. Thanks for your kind words about the video, I hope you got something out of it :)
finally, it worked, actually, I convert Polylines into lines (Explode), thanks to you I really appreciate your help and your concern, Thank you a lot :)
@@stepandavtyan7823 I did some research and apparently it has been removed since Maya version 2019 on the Mac. Can you try to see if dwg and dxf are in the import menu even if you don't have the plugin? If not, the solution would be to go back to Maya 2018. I'm not sure why they removed it.
Link to my full AutoCAD>Maya>Lumion course:
www.udemy.com/course/maya-lumion-photorealistic-architectural-visualization/
saying thanks isn't enough for this tutorial...so badly needed it...thank you..
Thanks man, hopefully you'll share more archviz technics with us using Maya.
How can I transfer the 3d model AutoCAD file with the same dimensions and shapes to the Maya program?
Not sure I get exactly what you mean, could you elaborate further? You can send me an email (mine is in the description) with more details, I'd gladly look into it
@@b3darchviz I sent you a mail. To your bayed soufi account
Even when importing a DXF 2018, it can ignore many details. When importing, make sure to change the "files of type" to DXF_ATF", select the DXF file, and before importing try to play around with the Tessellation settings at the bottom of the options menu on the right.
hey man i have a maya 2020, when i import DXF 2018 i lost many details but the project in autocad is very simply and i dont understand your comment well i hope you can help me.
Thank you.
How can I convert maya file into dfx file?!
I've never tried to do that before, but this article seems to explain how to do it. Give it a read and let me know if it helps
wiki.bk.tudelft.nl/toi-pedia/Export_Maya_to_AutoCAD#:~:text=Maya%20layers%20will%20also%20be,the%20File%20Type%20to%20DWG_DCE.
At first everything worked, and then Maya just stopped opening DVG files, instantly reporting: Error: line 0: Error reading file.
Ciao, scusa ma per Mac non esiste la Plug-in che selezioni all'inizio del video. Non esiste alcun metodo alternativo o altre Plug-in per leggere DWG o DXF?
Grazie
Hey, I don't speak Italian but I understood that you don't have ATFPlugin in your Mac. I did some researched and apparently it has been removed since Maya version 2019. Can you try to see if dwg and dxf are in the import menu even if you don't have the plugin? If not, the solution is to go back to Maya 2018.
How can I achieve a rendered quality in autocad but i want to view it 360°. I made a wrist watch. I also want to animate the clock
I've only worked with 2D autocad files, but you can export your wrist watch to Maya or any 3D software of your choice, given that the file extension is compatible between the two. Animating it requires some animation knowledge, which I unfortunately can't help with, but I know that you have to set the pivot of each hand to the middle, so that it rotates correctly, and then use keyframes to animate the rotation. At the same time, you can animate the camera position and rotation the same way using keyframes. If you can get the hands rotating correctly, then there camera animation will be easy.
Regarding a good render quality, Arnold works great, given that you use the correct materials and render settings.
Thank you so much for your reply🤗🤗🤗🤗🤗🤗🤗
Thank a ton 🤗👍🏻
I have a question, why nobody is using maya for acrvhiz whenever I see a good artwork that must have been make in max or unreal...
It's really up to you. I've tried Max and it felt like a downgrade from Maya. Anything that can be done in Max, can be done in Maya, blender, cinema 4d and so on. Use whatever you feel comfortable with, and go from there. It's true that generally people tend to link archviz to 3DS more, but it's just a preference. I'd recommend you look for jobs you're interested in, and see what they require. Whatever software is most common, try to learn it so you have more luck finding a job, but if you prove you can do it in your preferred software, they will happily invite you (happened to me with archviz company who needed cinema 4d users, but as soon as I proved I could do it in Maya, and it was compatible with their end, they let me use it)
@@b3darchviz wow thanks for the info , are you on any social media platform where I can dm you ??
Hi, I was wondering how you got the architectural modelling tab on your toolbar
Hey. It's a custom shelf I made where I insert the most common tools I use so that everything is in one place.
Here is a link on how to do it :)
knowledge.autodesk.com/support/maya/getting-started/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Customizing/files/GUID-70DA24D9-26C1-4ADD-8B5E-4AF26AB3A43B-htm.html
some lines missing when export to Maya, any suggestions?
thank you very much
Happened many times to me too in some projects. Try to convert the type of lines used in Autocad. If I remember correctly, that's caused by some people using a different type of lines in Autocad. If you're not that savvy in Autocad (so am I), just use method 2. All the lines will export to an image.
@@b3darchviz I really appreciate your quick response, method 2 looks wonderful but really I need the lines to make extrusion
so I don't think will work, Thank you again i like your tutorial
@@alzajel1 All I know is that Autocad uses either Polylines or Lines. I'm not sure, but maybe one of them doesn't work well when exported to Maya. I suggest looking up how to convert polylines to lines or the other way around, try it on the lines that don't show up in Maya, and export again. That's the only idea I have. Thanks for your kind words about the video, I hope you got something out of it :)
finally, it worked, actually, I convert Polylines into lines (Explode), thanks to you I really appreciate your help and your concern, Thank you a lot :)
Thank you! Please tell how to find ATFPlugin.mll if it is not available in Plig-in Manager
May I ask what version of Maya are you using?
@@b3darchviz I install Maya 2019 in mac for 3d modeling, and I work with Autocad on mac for drownings. Thank you!
@@stepandavtyan7823 I did some research and apparently it has been removed since Maya version 2019 on the Mac. Can you try to see if dwg and dxf are in the import menu even if you don't have the plugin? If not, the solution would be to go back to Maya 2018. I'm not sure why they removed it.
@@b3darchviz Thank you very much