Anti-Constructionist Art
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- Опубликовано: 24 апр 2016
- Just a quick meditation on one aspect of art. Mostly a discussion video, not much art in this one.
As for all of my painting and drawing videos, I am using painter here as well. You can find out more about Painter here: store.corel.co...
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Thanks for watching/reading!
These 'philosophy of making art' videos are often a lot more helpful to me than 'Here's how you Paint/Draw X' videos. Keep it up!
+[seasquare] I feel like the the "how to" videos are much more useful for people that are starting out and don't really know what they're doing, while the philosophy stuff is for the more advanced
And that isn't just true for art, it's true for almost anything. e.g. Fitness
well that's what I think, doesn't have to be true ofc ;)
I think the more straightforward approach is good for building general-use tools as a foundation for later skills but the real magic in any creative field is the abstract / conceptual side of it where you take 10 steps back and attempt to understand your medium from a more top down approach. What are the most important ideas and what do you use to make those ideas work? I think that process is how you end up with deep insights into your medium and go way beyond what others are doing.
Be highly introspective. If you aren't doing this, you aren't improving 10% as fast as you could be. Goes for any endeavor you pursue in life, especially creative fields where there's no set path for you. If you just want to go to art school and land a basic art gig at a game studio or something you can settle for being mediocre and getting a paycheck but if you want to make truly amazing art you have to push yourself conceptually. (btw not saying people who work at studios are mediocre, just as a simplification its a well trodden path that groups you with the rest of the pack).
While I'm at it, same thing with pursing likes on social media. If one thing is working and people are liking your stuff, don't play to them and only make that one thing. Make the things that intrinsically drive you. Push harder.
Recommended: "Sycra's: The Importance of Construction in Drawing" XD
Haha
Well said brother, well said! Man.
By the way, back during art school I had a wall of inspiration in my living room. I printed out a bunch of my favorite arts - one of which was yours, "Threee", the pink and blue illustration with the 3 girls. The ellipse on the hips did this awesome perspective thing. Thought you should know!
+Ahmed Aldoori Hah, that's really cool!
Proko is a good example of an artist that uses construction while remaining liveliness in his drawings. I would say that the reason for it is that he makes his construction flowing and lively.
stage 5 - you can produce pretty much anything and render it completely without sketching, guidelines or photo refs
a.k.a. "i can draw anything" or kim jung gi
Peter draws
fam
+Ross Draws big fam-- i mean, fan :)
+Ross Draws I love you
+Ross Draws cancer
+Ross Draws BRUH
@@banama1758 bruh
Holy shit. That literally helps resolve the biggest artistic conflict I've had happening inside my heads for months now!
And now 2020 you are a cadet *0* uwu (I didn't expect to see you her, good luck on the assignment's)
All of your heads?
I am actually somewhere in the middle of the needing guidelines and not needing them. Problem is I have consistency problems when I dont do the guides.
Lord Goarmagon You should try to do everything with no guidelines for a month to see how it works for you.
i'm in the same position dude i know how it feels
Me. Too.
Same here
Sometimes I feel like Sinix just makes faces out of potato shapes lol
Me?
@@ipotatosenpai7002 lol
@@Prajwal____ ahaha
I've usually been relying on guidelines at least for the face because I mess up my eye alignment, but I decided to try it out without them as a crutch and I'm certainly seeing very dynamic results. It starts from the face and just goes on to affect the way I draw the whole body. Thanks for the push!
I never thought about it this way, thank you so much!! In art school they push the guidelines and learning so much sometimes you forget you can break away from it. :)
Great video! I think this surmises a lot of debate and simplifys this subject well, personally I am more of a line artist not a constructionist so my drawings may not always be anatomically correct but show different things such as line, shape and form a lot more clearly than those "by the numbers" how to draw manga poses that plauge the internet.
H.C.Brown hey mom
H.C.BrownDeadAccount haha ur account DEAD
When it comes to drawing manga, I used guide lines when I first started doing it. Although it was initially helpful when I was a beginner, over time I think I expended its usefulness. I really wanted my characters to look distinct. I didn't want them to look like the figures that appear in the tutorials I used. So after a while, I stopped doing a similar method to the one you demonstrated in the video. I've gone back and forth between drawing original characters and fan art, and it was usually in fan art that I wasn't getting the results I wanted with the guide lines. So I started looking towards what I was learning in my art classes to help me out. I was learning the basics of observational drawing around the same time I was doing manga back in high school so I didn't stay stuck with the generic looking anime faces for too long. Eventually, I reached a significant learning curve once I entered community college. The college I went to had human life drawing class and a really awesome intermediate drawing class where I improved my understanding of color and design.
6:38 I've noticed your characters are usually very suspicious of each other lmao
Sussy amogus imposter 😳
I never realized that I had a dependency on guidelines which was slowing my workflow up until I watched this. Thank you for this!!
While I agree that drawing intuitively like a child is a good approach, I fear the fate of young artists who take this the wrong way and start thinking that it's somehow ok to just skip something when you don't like it. Learning the muscle anatomy or practicing perfect circles isn't necessarily fun either, but it's vital.
Matt Groening never uses Construction lines, Charles Shulz barely used it. Lots of famous drawers never use it and have plenty of good art, if you don't wanna use construction lines, you ain't gotta, there is nothing wrong with skipping stuff you don't like if you are still creative and keep progressing and learning.
David Silverman their main director doesn't use them either. You can Google his concept sketches. And what do you mean youbdont know if Matt does or doesn't? I already said he doesn't. All you have to do is watch a video of him drawing and you see that he doesn't. Matt NEVER has. I'll link a video.
It isn't an assumption, dumb fuck. All you have to do is watch a video of Matt drawing and you see he NEVER uses them. He NEVER has, dumbass. Neither does their main director David Silverman, you can see his concept art on Google images. You're the one who made the assumption here.
ruclips.net/video/VwX-zmPOdo8/видео.html&app=desktop
ruclips.net/video/lXquf2V4W5E/видео.html
YES! i really needed to hear this! i've never been able to draw with guidelines, so it's nice knowing that i don't have to to be "correct" :)
No it should be correct it just doesn't have to be perfect
george sisco ngmi, no rules only tools
But you need to learn the rules before breaking them tbh
@@premanandalaishram1009 not using guidelines isn't breaking a rule lmao
@@TheSCPStudio but guidelines are used to learn the proportion and stuff. So you can basically say it's a way by which you can learn the "rules".
It's not necessary to use them always but you must practice them from time to time you see.
I have seen many artists who refuse to use reference and guidelines(mostly kids). The anatomy in their art is not based on reality but assumptions, so it will look weird.
If you want to draw beautiful exaggerate proportion then learn to draw realistic proportion first.
^ this is what I meant when I said " learn the rules before breaking them"
Tbh bridgman's study, loomis method etc are guidelines and they are extremely helpful.
:V :v :V :v :V :v :V :v :V
I was always a construction artist, but when I started making sculptures I learned how to just go with gut instinct.
I love this. once we think about shapes we are way more creative! its interesting to see how you still stay true to your forms tho
9:39 “so check it out if you like wasting money” that killed me
Everyone needs to find their own workflow and method which works best for them. Sinix doesn't use construction lines, but Proko does. Try both methods or a hybrid with some construction lines. In my case, I primarily use non-construction shapes and lines from imagination or sight seeing. Sometimes I throw in a construction line or two when foreshortening such as eye placement or to make the lips a rounded form wrapped around a cylinder. If you've done enough figure drawings, you can easily draw the foreshortened figure from memory. Good luck!
Sinix makes a great case for using construction for learning, but the downside (big one in my view) is that all of your characters end up looking the same.
>Falling for the loomis meme
too much loomis
Wish I saw this discussion video earlier, I set me free of guidelines just recently, totally agree with what you are saying.
Great talk Sinix! People don't talk about these concepts much and it's good to hear you vocalize them in a such a neat presentation.
This video is great, I have recently been caring less about each drawing and sketching nonstop weird shapes faces and just ignoring the whole process that i've been teaching myself with guidelines and proportions. I've been surprising myself with some weird crazy stuff lol, take care sinix keep up the good work and hope you're doing well.
I do think guidelines are very helpful for beginners trying to get used to anatomy
around 9 minute mark - he literally said move on from guidelines after learning them. You take what you learned and then use the whole shape design thing. This video is probably an “advanced” lesson.
Thank you, You're a genius.
I can confirm this from my personal experience. Although I do art just as a hobby, I sometimes get stuck in only doing anatomy/perspective/whatever studies. However, its actually the time I just enjoy myself and have fun doing art that I make the most progress. And that's not only because I got the motivation to spend more time on drawing, its also the ideas and experimenting that level everything up.
I'm learning to draw for one year now, and for me I get better when I do back and forth : I leave guidelines and try to explore originales shapes, and I get back to some guidelines to have more "accurate" anatomy, but I hope one day I can completely get rid of guidelines, though it's an awesome tool for learning.
To be clear, I do appreciate your thoughts on this topic, and am learning a lot from your videos. I do want to say in the defense of constructionists like Loomis, that he suggests varying the distance of construction lines deliberately to create variation in Drawing The Head And Hands, which is arguably one of the big constructionists books out there.
tahnk you so much for your tips, i cant afford art school so you are making possible to learn art for me - thanks a lot.
I love your insight. I can learn a lot from you. Im always checking to see if youve got a new video out when learning is on my mind (:
this channel is a gold mine
my sister always tells me to use guidelines even though i don't even use them anymore cause i don't want same face syndrome but you're a big motivation for me
Using guidelines shouldn't result in the same-face syndrome though.
Remember that guidelines are as their name suggests; guidelines. There is no exact formula on how they are supposed to be, and you can make a lot of alterations to the guidelines, like when constructing a fat vs narrow face, square or rounded cheeks etc.
wow sinix thanks for this video, sometimes i just get to stiff and try to make everything perfect and forget about to just have fun with drawing! thanks for this reminder!:D
I've been trying to get out of stage three for a while, but it's really tough to let myself find my own shape language, which kinda makes a hit on my energy.
What I've been doing so far is copying cool creature and character designs and try to warp it away from its original form- but I can't for the life of me just make some cool designs on the spot! How could I go and find my own shape language?
Interesting video. I'm typically the type that prefers loose guidelines because I enjoy sketching things out in a messy way. But I do notice that I'm terrible at just free drawing faces, so I tend to go back to that every now and then to see if I ever improve. Oh, and I can relate to loving to draw in ink. Recently I stuck to ballpoint pens because I can still do a light under-sketch, but microns and gel pens always have a my top pick. Anyway, if anything, I will keep in mind to practice without guidelines a bit more often.
Ah, good to see a video that covers this topic. Philosophy is inseparable from good art.
I only use guidelines when I’m not sure how something should look like. It helps me visualize. Since high school I naturally started using a pen instead of a pencil so guidelines are not a good choice because they can’t be erased. This helped me a lot to stop using guidelines so much. What I do instead is trace my own drawings when I want to make them more realistic.
your voice is always soothing
I've been pondering this very thing. I am a beginner and I am finding that worrying too much about fundamentals (especially about construction and perspective) makes me hesitant to draw daily as I start overthinking about not making mistakes. Fundamentals are definitely important but I feel its better for a beginner at least to just have fun with drawing and just experiment at first.
I love you Sinix. You da real MVP.
Huge amount of invaluable information, in his every single word and phrase!
Stage 3 is the most chaotic period of studying. It can drive people insane, give them depression or kill their passion for drawing.
Awesome philosophy and video!
I usually don't use construction lines in my art. :) But I do like to use them.
This has solved a year's long progress hump I've had. I can concept characters for my game so much better now
Sinix sounds likes hes just always smiling
i Know im a year late but i thought I was not being a good artist because i never use construction lines but this helped me alot thank you Sinix
I am so happy that somebody experienced said this.... When I was younger and far worse in art then I am now I was drawing face etc without guiding lines and it was so fun and it was looking characteristic...I liked the motion so much... but it was bad from an anatomic point of view... so I started using guiding lines and my stuff was just looking copy and paste and I didn't enjoy it so much ... but it was better from an anatomic point of view... when I came back to drawing without guiding lines now I finally found my passion again... but I am still not as good so...i will be training both types of drawing! :)
DrawingManiacSterben it's definitely important to do both!
holy shit im so grateful this video was so helpful, when i applied this my art it got so much life and story, im just.....thanks man
i cannot for the life of me draw with guidelines any tips on what i should do? should i continue drawing without guidelines or try and learn to draw with them?
I think knowing construction is also essential for animators.:)
i think i found what i was doing wrong cause I've always wanted to create appealing designs but i always stopped at a certain point of exaggeration because i wanted them to look pretty but i realized i didn't exactly know how to exaggerate them only a little bit because i don't know what looks good. I think I'll be a bit more loose with my art from now on.
This Feels very helpful for learning caricatures.
I think you can still do loomis heads (drawing with a pencil) for example, and still have a strong design focus though... Thats sorta the whole point of that book at the beginning is exploration and big shapes, no?
Drawing with guideliness made my drawings feel scuffed. The faces I drew looked all the same with a couple of minor differences.
Honestly, I kind of understand what your point is, but this more about variety of the construction rather than anti-constructionism, Loomis himself talks a lot about this in his books, it's different to fit anatomy features onto a cylinder than to not do constructions at all, like you're definitely doing 3d forms, it's just that you're skipping the construction lines that would indicate volume.
I mean like I said, I understand that, but some people will probably think that they should just draw flat forms...
The trick is to understand 3d forms and feel them
oh my... my eyes have been opened.
Use guildlines until you feel that you're good enough to not have them, sinix is at that level so for beginnings keep doin you
+Ugitron217 look at his concept art. org sketchbook, the guy didnt even use guidelines when he was starting out
You could still use gesture underlays for these caricatures right? They aren't as strict as construction but they could still be helpful as guidelines. Or do you think even gesture drawings hold you back?
thank you. it changed my life
pen drawing is living life on the edge
I liked studying construction for the perspective on how I think about form but I'm def a non-constructionist at heart.
A really great topic and something I've been wondering myself too, I've been trying to learn all the guideline stuff properly and get better at the fundamentals but I find it hard to try to force those constructions into my own drawings, I tend to try to visualize those constructions instead of drawing it all, after this I feel like I wasn't doing it entirely wrong.
Maybe I should both do that and still try to get better at applying construction to my own works.
Great insight! Your videos are awesome, thank you.
So what about Life Drawing? Observational drawing and such. How much of that do you do, how much do you think it might benefit or be a drawback to expressive design work?
+Earthenfist I can't answer for Sinix of course, but I think drawing from observation, (and from the masters also, but be careful of which masters you choose), is the very best practice an aspiring artist do.
Hey, Sinix, could you please upload any of the streams on RUclips? I can never come to them because it's night for me when you stream, and I miss them dearly. :( you could also stream both on twitch and youtube if I'm not mistaken, if your streaming software allows that, mine does
+Алекс Кет (TakimiNada) all his past streams are saved on twitch
Sextus Cornelius twitch lags for me so DAMN MUCH D:
sinix, i really love you! thank you so much! i was just wondering why all my characters tend to look the same. i think that's something all beginners suffer from. i would appreciate it if you could elaborate some more on it...
sinnix isn't dead that really surprised me. Also really great. :)
+Ethan Walker sinix is streaming every week day...
I know but I have school then. :( so he is dead to me. Also the recordings are muted.
This is so helpfull I’ve been trying to remove guidelines from my art for a while
Hi Sinix, I've been looking up into this video again after some time, here's what I think.
While I agree that shape is very important, I do want to make some observations.
First of all, I think construction can reinforce the shapes, if used correctly. Say that you want to draw Goku face from a different angle, so if you apply the construction initially, while also retaining the main characteristics, the shape will appear better and more consistent.
Second is about 4:27. I don't think that's 100% precise, since you can alter the proportions and the form of the face to make very different characters. Loomis explain and reinforces this process through "Fun with a Pencil", where he represent a bunch of different faces and bodies.
Finally is about the construction "not being the best for design".
Well, most good designers I've seen use construction both when trying to make something new and when they're actually drawing outside of studies.
From the top of my head, there's Akira Toriyama, Kentaro Miura, Syd Mead and Yoh Yoshinari.
Or should I say, that most anime and manga artists use this process both when designing and when actually making finished art.
I think the best, in the end, is to use both construction and simplified shapes.
I can't seem to draw the same face, even when I'm copying my own faces from the past... :/
I think alot of this is great advice but I dunno, may'be I'm just not at that level yet but I cannot really draw anything very good without at least sketching form loosely. I prefer to sketch super loosely then do most of the cool stuff with ink and I've been drawing seriously for 12 years. It may be because I have a hard time knowing what something will look like before I put it down.
How can I like this video more than a like button!?
I agree with your opinion 👍
Woah, I've been putting off practicing graffiti because I know it can't be my profession, but it if it will help me with my art... YAY
the master has spoken
I don't really like guidelines the only time I use guidelines is after a drawing is done to understand how it would work in 3D and If it doesn't work you redraw it.
But when should i go in to Stage 4? After i mastered anatomy and perspective?
just do it.. but practice with guiding lines as well if you are not confident so far
What's up with the spiral? Is it a proportion/perspective guideline?
(anybody who can answer please do) Are guide/construction line ABSOLUTELY necessary when you are a beginner?
To those who already have the in born talent of painting and drawing? Watch this Video. It will help you a lot! Because constructing your art paint etc . and you're getting bothered because you cant construct them well? It might end up killing your talent and most of all your Creativity.
Your videos are great!
I think something is wrong with my brain guidelines don't help me draw but everyone says they help but i just don't understand how to use them and how to get them to work to improve my art my mind just gets the lines mixed up with the lines i am trying to make.
thank you sinix this was really helpful :D
I was wondering: you talk about visualizing in your head versus visualizing on the page. I'm thinking about this a lot lately, do I focus on the image in my head or working from the lines already on the page? What is your preference?
could i ask about what you used brush in this video please?
For some reason Sinix's sketches remind me of Banksy
Евгений Куликов ohh
Man...trying to draw 40k space marines is hard if it's freehand...I WON'T GIVE UP THOUGH!
This is a case where an advanced artist forgets what being a beginner is like
Sinix! What's the difference between design and art?
i don't like using guidelines either. i use pens and guidelines just mess me up more than it does to help
i don't like using pencils too. idk pens feel a lot nicer
+Lucky Plus they also make things look more stiff, at least for me.
Ultra Instinct Art.
woow esto me dio inspiración
9:45 id waste my money If I had it
Well Said
it take a years to get that good. the level 4 good. I would be 41 until I'm that good
i actually love guide lines lol
IMO this isn't "Anti-Constructionist Art", construction is not something that is purely formulaic and idealized, the point of construction is to use simple 3D masses to construct forms in perspective. For me "Anti-Constructionist Art" would be something that is focused on pure observation, like sight-size drawing. In these drawings you are using your knowledge and experience to construct forms in a more loose/intuitive/stylized way. I'm just nitpicking how you decided to name your video but I get your point.
Construction has multiple definitions and he means not building off guidelines and previous layers.
I think his meaning of construction was obvious. Words have multiple interpretations.