Setting Up VR in Unreal Engine 5

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  • Опубликовано: 16 янв 2025

Комментарии • 329

  • @badxstudio
    @badxstudio Год назад +1

    Visiting this tutorial again and it's GOLD! Thanks Jonathan like always

  • @dcosta7120
    @dcosta7120 2 года назад +5

    You’re doing such a good job for the community. Thanks

  • @jgibbs027
    @jgibbs027 2 года назад +8

    Super excited to play with VR in UE5. This is like 90% easier to get going than UE4. Thanks as always.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +5

      Yea glad to see they started to put more effort back into VR again

  • @3litza
    @3litza Год назад +1

    So glad i found your channel! You explain really clearly and your content is very precise without fluff! Love it!

  • @linhmac0222
    @linhmac0222 2 года назад +2

    yesss!! I've been waiting for this!! thank you so much for the helpful tutorial!!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      You're so welcome I'll be doing more VR stuff as I'm excited to dive back in again its been to long!

  • @effectatron
    @effectatron 2 года назад +9

    Man I'm def gonna start learning Ue5 it's insane! I'll be checking out ur tuts for sure! Any advice on getting the city sample project to open? It doesn't load for me when I tell it to create a project

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +4

      Thank you my man no better time than now! The tools for non gaming artist have come a really long way since I first started 🤙🏿

  • @Daniel-be6cj
    @Daniel-be6cj 2 года назад +2

    The new Grab Component they added in 4.27 is also incredibly helpful! No more messing around with a bunch of weird setup just to get something you can hold

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Yes 100%
      I hope they keep adding little quality of life features like that such as adding more modes of navigating around 🤙🏿

    • @DillonThomasDigital
      @DillonThomasDigital 2 года назад

      @@JonathanWinbush Kind of a newbie to unreal engine but how hard would it be to map the wasd key functions to one of the controller joysticks?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@DillonThomasDigital that's more outside my knowledge but I've seen some people do it with blueprints

    • @benravalec
      @benravalec 2 года назад

      @@DillonThomasDigital i followed this and it was pretty doable, you have a smooth locomotion with joysticks.

  • @eyedesyn
    @eyedesyn 2 года назад +7

    Awesome tutorial! hows that headset stack up with the oculus??

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +4

      Better resolution for sure everything is pretty clear

    • @Anna-1917
      @Anna-1917 2 года назад +5

      Which Oculus? Its not like Oculus only has one headset out lol. I'll assume you mean the Quest 2. Its better in most ways including comfort, resolution, and audio. The controller tracking is worse though.

    • @robinmeade7573
      @robinmeade7573 2 года назад +4

      @@Anna-1917 Don't be stupid. You knew from beginning there is no need to compare it against any other Oculus HMD but OQ2.

  • @dilmerv
    @dilmerv Год назад +1

    Great video man much appreciated!

  • @itsMow94
    @itsMow94 9 месяцев назад +1

    Awesome video! And you explain important things on the side! Keep up the good work!

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      It's been a minute since I've done VR but glad to see this video still helps! 🤙🏿🤙🏿

  • @djdisconap
    @djdisconap 2 года назад +12

    Tons of well presented information in 8.5 minutes! Definitely recommending this channel for my students learning VR.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Thank you my friend I try to make it as easy as possible 🤙🏾

  • @blockmuse
    @blockmuse 2 года назад +2

    Can't stop in the VR world ATM. Loving the potential with this. Thanks for the heads up.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Whats up homie! 🤙🏿

    • @blockmuse
      @blockmuse 2 года назад +1

      @@JonathanWinbush
      Been a while. Hope all is going well with you. Love seeing excellent content like this.🙏✌🌹

  • @deadhouse3889
    @deadhouse3889 2 года назад +2

    Great video, dude. Super helpful and easy to follow.

  • @commontimeproductions
    @commontimeproductions 2 года назад +7

    This is great! Thanks again for the great content Winbush :) I have yet to switch to UE5, but I really like that you set up your UE interface to have mostly everything in the same spot. This tells me that my switch over will be no problem ;) I like how the new modes bar is much more smaller and your can see more of the viewport! Hope you are doing well!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +2

      Yes, I think the latest UI is pretty clean even compared to what it looked like in last year's Early Access but definitely love having the bigger viewport 🤙🏿

  • @emylievyrling534
    @emylievyrling534 2 года назад +1

    Thank You, looks easy!

  • @RickBlacker
    @RickBlacker Год назад +1

    THANK YOU!!!! :)
    Was having issues trying to figure out why I couldn't get my oculus rift working... I just assumed that the default VR template would have had things setup already... Didn't know I needed to add in the VRPawn!

  • @miquelsalvatejedor3123
    @miquelsalvatejedor3123 2 года назад +1

    GREAT CONTENT ! thank you!

  • @siete3d950
    @siete3d950 2 года назад +1

    I just bought an Oculus quest 2 a few days ago, today I was looking for a vr tutorial and I did not have an idea of how easy it was with Unreal Engine, thank you very much for your video

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Glad I could help! Have you tried it with your Quest yet? I need to test it out with my Quest as well 🤙🏿

    • @siete3d950
      @siete3d950 2 года назад +1

      @@JonathanWinbush yes, it worked well, today I did my first apk and installed on my quest 2, it was the basic template but I added new textures and a few extra objects to test

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@siete3d950 That's awesome to hear. Where you able to use it live while running UE as I did in the tutorial here?

    • @siete3d950
      @siete3d950 2 года назад +1

      @@JonathanWinbush yes, I can run live in Unreal with no problems, its the same as you did in your video, its amazing to see the scene and check the scale of the objects in VR mode. I am doing some decoration in Blender to test later :)

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@siete3d950 That's awesome I'm glad to see it really works across the different platforms well

  • @tommykelly8920
    @tommykelly8920 2 года назад +1

    This was so helpful! Thank you!

  • @FF-FAN9999
    @FF-FAN9999 2 года назад +1

    always a pleasure to see your videos. keep it up

  • @LoganPinney
    @LoganPinney 2 года назад +1

    Wild set up!! ugh just need to get over my VR motion sickness. Thanks for sharing this Winbush!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +2

      Put in the time and get your VR sea legs lol

    • @KasperSOlesen
      @KasperSOlesen 2 года назад +1

      Important thing is to take a break as soon as you feel any queazyness. Then take a break until its gone and play some more. This should help build up resistance to motion sickness over time. Some try to power through it, which is the worst thing to do. Every minute you keep going might become additional hours of motion sickness.
      I have never had much trouble with it myself. I got motion sick once from VR, but it was a mobile VR system based on Google Cardboard, so it was low framerate and no postional tracking and the game was one where you walked around with smooth motion and rotation... the worst combination when it comes to motion sickness.
      But might also be part of why I now seem near immune to it. I have tried to see if I could get motion sick, trying games that had me moving and turning fast. Its different for everyone though. I hear some claim they cannot get past the motion sickness and either have to not use VR at all, or stick with games that use teleportation movement or maybe even just roomscale movement where you can only move around in the VR space by physically moving.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +2

      @@KasperSOlesen Good advice all around. For myself I remember getting really bad headaches my first few times but also that was in the early DK1 / DK2 days so everyone was still figuring things out but I got immune to it after awhile. If I play a poorly developed experience I still get sick from time to time but for the most part its been fine these days.

  • @jakubjodlowski2768
    @jakubjodlowski2768 2 года назад +1

    Priceless Tutorial. thank you Bro!

  • @ChrisM541
    @ChrisM541 2 года назад +4

    Huge thanks for this bud, this is a perfect 'don't bore us get to the chorus' video - everything needed in a short video. And, I have a HP G2 too, so no excuses for me not to play with this (I didn't think it was that easy!). Subbed!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      How long have you had the G2 for? I've only had it for about a month but have been digging it so far.

    • @ChrisM541
      @ChrisM541 2 года назад

      ​@@JonathanWinbush I got mine end of Dec 2020 after registering on the wait list for while before that. I also got the recent v2 cable update a few months ago. It's a fantastic upgrade from my old Rift and nice that my oculus games play well with the G2 via Revive.
      We could do with more 'killer apps/games' though. I'm still waiting on 'the perfect' headset - sweet spot big enough so that moving your eyes (not head) is never compromised on clarity and resolution. Inside out is very good (for me) but yes, better blind spot coverage always nice (I prefer no base stations etc). Proper foveated rendering (not the faux Nvidia driver method) would be ideal too - but that needs game dev and engine to act only on the current eye tracking target area i.e. we need separate/extra code pathways (game and engine devs) for normal full screen and VR-foveated rendering, otherwise game loop/frame time will always be compromised. It it's done correctly then the promise to reduce GPU burden, and thus GPU requirement, will be realised. We'll get there...hopefully!

  • @inthewaysofold9275
    @inthewaysofold9275 Год назад +1

    great vid bro , just what i need to get started 🙏🙏

  • @francescoschito
    @francescoschito 2 года назад +1

    Awesome! I’ll try this tomorrow!

  • @CaptainAlexander
    @CaptainAlexander 2 года назад +4

    This was my first UE5 VR tutorial and wow! I really lucked out. Your presentation tech was top notch, your explanation was clear, well paced and well illustrated. Thank you! I hit subscribe even before the end. I would like to echo a few previous comments in wanting to know how to package this so I can sideload it onto my Oculus 2. I'm not into gaming. But creating VR experiences so this is perfect! Thank you again for all your diligent work in learning this (as a new learner, yes, totally difficult to learn hahaha) and your kindness in teaching us. I wish you much success.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +4

      Thank you my friend I really appreciate the comment and I think you're actually my 17,000 view on this video as well!
      I do plan a follow up video I just have to knock a few more tutorials out then I can dive back in for part2!
      Thanks again! 🤙🏿

    • @CaptainAlexander
      @CaptainAlexander 2 года назад

      @@JonathanWinbush hahaha Usually I want to be #1. But in this case: #17,000 sounds perfect :-) I look forward to your next tutorial.

  • @justplainc
    @justplainc 2 года назад +1

    Appreciate you for this one boss!

  • @capodisinverse1798
    @capodisinverse1798 2 года назад +1

    Winbush you are the man! am dying to find a beginner video that teaches how to create and render a VR or 360 video! so i can make VR videos for RUclips can you please helpp!!!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      You can try this one ruclips.net/video/SpkP1XCF_mE/видео.html

  • @gopherchucksgamingnstuff2263
    @gopherchucksgamingnstuff2263 Год назад +1

    Thanks, man was playing hell trying to get my Vive to talk to my editor. It was the 3-dot drop menu.

  • @Kate_Hanami
    @Kate_Hanami 7 месяцев назад +1

    thank you my guy, there's a whole bunch of tutorials out there that are either breakneck speeds or snails through molasses, I was able to keep up with your explanation far easier, keep it up! you're doing amazing

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      Thank you! Glad you found it easy to navigate 🤙🏾

  • @hanskarlsson3778
    @hanskarlsson3778 Год назад +1

    Thanks, this is great. I love your easy-going style and gentle way of instructing us - just the perfect stuff for an old goat like me (VR nerd at 64) :)

    • @JonathanWinbush
      @JonathanWinbush  Год назад +2

      Aww man you're not old but thanks for the compliment! Great to see vr being enjoyed by all!

    • @mimir-japan
      @mimir-japan Год назад +1

      @@JonathanWinbush well, thanks to VR I have a 23 year old avatar body with a bit more wisdom in the head than I had at 23 :) And now a little wiser thanks to you. Keep up the good work :)

  • @Mucker-le6ld
    @Mucker-le6ld 2 года назад +1

    Very good. Now lets see a video using VR in city sample!!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I tried and failed lol
      I can't get that city scene to run right for some reason on my machine maybe its time to upgrade my gpu

  • @wowersdh1
    @wowersdh1 2 года назад +1

    you sir helped me a lot!!! Thanks!!

  • @beMOTIONdESIGN
    @beMOTIONdESIGN 2 года назад +2

    Nice! Is VR always that jittery?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Just looks like that in the viewport but in the headset its smoother

    • @eyedesyn
      @eyedesyn 2 года назад +2

      You're required to throw up at least 4 times before you can make anything cool in VR

    • @beMOTIONdESIGN
      @beMOTIONdESIGN 2 года назад

      @@eyedesyn Oh good…so then I’m good to go!! 🤣😂

    • @beMOTIONdESIGN
      @beMOTIONdESIGN 2 года назад

      @@JonathanWinbush I assumed as much but thanks for the confirmation! 🙏🏻

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@eyedesyn I put in my VR time back in 2016 got my sea legs now

  • @WHWrooolz
    @WHWrooolz 2 года назад +1

    This is amazing. Which HP ZBook are you using? are there any added components you have to it?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I'm using the Fury G8 I did the unboxing of it here ruclips.net/video/ddgVeHxdADo/видео.html

  • @iamNO1UKN0
    @iamNO1UKN0 2 года назад +4

    Great video. Downloaded UE5 myself the other night. Need to clear out my den which is overloaded with computer part boxes from my latest build so I can have my VR space back. Busy diving into Houdini and Nuke right now and looking forward to UE5.
    Thanks again!
    no1ukn0 (ex-DVD Technicolor guy)

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Nice man which VR headset do you currently use? I have the HP Reverb here and the first Quest.
      Also ex-DVD designer / animator here as well lol I remember those days well

    • @iamNO1UKN0
      @iamNO1UKN0 2 года назад +1

      @@JonathanWinbush I have Quest 1, Oculus Rift and Vive. I remember you said you came into Technicolor for an interview once. I'm waiting for Meta to decouple Facebook requirement to use Quest 2 before I buy it or replacement.
      I'm still trying to pivot my career. You've been much more successful at this than I have.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@iamNO1UKN0 So I dont think you need to login with Facebook I've been still using my oculus login for the Quest 1. Are they making you use Facebook for the 2?

    • @iamNO1UKN0
      @iamNO1UKN0 2 года назад

      @@JonathanWinbush For the 2, yes. Quest 1 you don't need a Facebook acct (this will change - not sure of the date)

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      @@iamNO1UKN0 this is dissapointing as I like the Quest but dislike being forced to use FB to login. I think I saw an email too how it'll all be changing to Meta logins at some point as well it's a mess.

  • @jackgrez9627
    @jackgrez9627 Год назад +2

    Hello! how did you go about merging the two scenes together and what things did you delete from the VR template to make it work well with the new scenery?

  • @Diogosetgo
    @Diogosetgo 2 года назад +1

    thanks!

  • @iwatcher69
    @iwatcher69 2 года назад +1

    thanks for the very informative video

  • @phenominc
    @phenominc Год назад

    Hey bro, do you have any tutorials or advice on how to create a VR assembly? Like interactively putting something together?

  • @siavashrezaei
    @siavashrezaei 2 года назад

    thanks. short and helpful

  • @reversebutcher
    @reversebutcher 2 года назад

    Thanks so much!!

  • @georgeroman9057
    @georgeroman9057 Год назад

    is that a full sail setup?

  • @FPChris
    @FPChris Год назад

    Hey Winbush. Would you have, or know of, any tutorials for using the Rokoko gloves to mocap hands for VR and importing that to Unreal?

    • @JonathanWinbush
      @JonathanWinbush  Год назад

      Actually I havent seen anyone do that, not to say its not possible but just havent seen anyone try it. Now I know the Manus gloves work with VR but I'll have to ask the Rokoko people if theres a solution there for them.

  • @majorek0
    @majorek0 2 года назад +5

    Great tutorial. Thanks for sharing :) Another one will be cool on how to build VR scene into Android, to work without connected to computer. Thanks

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Thanks for the idea I can look into it 🤙🏿

    • @hectorarmienta3569
      @hectorarmienta3569 2 года назад +1

      Great content. Having a tutorial on what settings to use to export the file into a VR application would be helpful. Beginning to end VR video series on creating a VR application.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@hectorarmienta3569 For sure 100% 🤙🏿

  •  2 года назад +1

    Amazing video! Is VR working properly with Lumen? I've heard that, at early access, it wasn't working...

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Yea that's my next test because I know in Early access it wasn't running properly

  • @pmlstk
    @pmlstk 2 года назад +1

    awesome, so awesome seeing the hp reverb g2 tutorials with unreal 5, any chance of a reverb g2 tutorial for setting up a virtual camera tracking?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Thanks! As for the camera tracking I've never done that setup but sounds intereting to try out.

  • @JimJams-qf9vv
    @JimJams-qf9vv 10 месяцев назад

    Brilliant! I migrated the VR pawn to a non VR architectural scene but cant seem to move in VR with my quest 2. with the navigation/fishing line which shows. In 4.27 I could just hit the VR preview to have a quick look around with out having to add a VR pawn. Trying to pin point what's wrong!

  • @marcoperez-maccollum3194
    @marcoperez-maccollum3194 2 года назад

    Very helpful, straight to the point video..Subscribed. 👌

  • @NovaSixSix
    @NovaSixSix 2 года назад

    This is the sort of tutorial that I need to get me started with Unreal, thanks so much Winbush 🙂
    I do 3D Archvis and I'm not a game developer so game engines are a struggle for me. So far I've made some good progress with Unity and VRTK but I'm looking forward to wrapping my head around the Unreal VR workflow. I think the thing that's holding me back is wondering how all the individual pieces of my Unity workflow map to the new Unreal workflow.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Ya I'm very familiar with VRTK I was using Unity back in 2016 for VR but I once I finally dove into UE it felt more natural at least for me personally. Definitely a different way of working but not to bad with all the learning resources Epic has for free in the learn tab

  • @untitled.8135
    @untitled.8135 2 года назад +1

    This man is a boss

  • @rangnorippergaming
    @rangnorippergaming 2 года назад

    im wonderinmg how to make the character walk instead of tp if u can lmk that be great

  • @sturmfrontdeutschland
    @sturmfrontdeutschland Год назад +1

    THX

  • @LWJCarroll
    @LWJCarroll 2 года назад +1

    Thanks!!! The last time I checked last year I was sure VR wasn't available in UE5... now it is!!!.....I have a Windows VR system and your tutorial looks easy to follow.... Laurie NZ

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Ya it's pretty simple to get going with the template and the documentation is pretty good too

    • @LWJCarroll
      @LWJCarroll 2 года назад

      @@JonathanWinbush Thanks... did they get Nanite and Lumen working in VR ??

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Not 100% yet

    • @LWJCarroll
      @LWJCarroll 2 года назад

      Sorry mmmm I need to look through your other tutorials....you covered Nanites in one about a month back....Laurie NZ

    • @LWJCarroll
      @LWJCarroll 2 года назад

      @@JonathanWinbush Thanks its 3am here in NZ I gotta hit the sack.... Rgds Laurie

  • @alexzanderthegeek
    @alexzanderthegeek Год назад

    WINBUSH, you are a life saver!
    Quick question, it is possible to pack for windows the model and send it to someone and they would be able to see and control it in VR connected to PC? And if possible, how this should be done, because i packed the scene which was working in unreal editor but after i pack it for windows i cold not walk around or see around in VR, the scene just opened and that was all.
    Thank you so much for your time!

  • @pettatech
    @pettatech Год назад

    great tutorial!! i was looking for this, thanks man, i just have one question how do i use the insideOut tracking to implement physical movement instead of teleportation.

  • @unreal_animations
    @unreal_animations 2 года назад

    Excellent as always ! Top !! ;)

  • @gamingwithgroot4950
    @gamingwithgroot4950 2 года назад

    How do u move around the environment with the vr?

  • @none2hasty
    @none2hasty 2 года назад +1

    Legendary

  • @lcraft4574
    @lcraft4574 2 года назад

    Hi WINBUSH. Thank you for the great tutorials. Have been following you for a long time.
    Waiting for a tutorial of making a stylized VR adventure Game. Cannot find it any where and you are the only hope. Thank you.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Thanks for all the support
      I don't really make games but you could probably get some good stylized assets in the Marketplace to work with. I know there has been a few good freebies given out in the past

  • @nazirullsafrypaijo5694
    @nazirullsafrypaijo5694 2 года назад

    Thank you for the tutorial. One more question, does Lumen works with VR already?

  • @The-Sentinel
    @The-Sentinel 2 года назад

    how do you set up the actual walking capabilities if you dont want to always teleport? great video btw

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I'm not sure as I only use teleport myself but I think they have that laid out in the documentation

  • @Sofian375
    @Sofian375 2 года назад +1

    Have you tried to enable Lumen and if so how big is the performance drop?

  • @Hoshi82
    @Hoshi82 2 года назад

    Would it be possible to use smooth locomotion so you won't need NavMesh?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      I don't think that's built in the template you'd have to blueprint that setup yourself

  • @Wayne-sn6qy
    @Wayne-sn6qy 2 года назад

    Thanks you so much! But how should I do to move to second floor?😮

  • @GraveUypo
    @GraveUypo 2 года назад

    i made my project a 3rd person template, is there a way i can still visualize it in vr?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Probably but I'm not sure how I'd look as the documentation to see what plugins to turn on

  • @michaeliacono2595
    @michaeliacono2595 2 года назад +1

    Hi JW. Thanks for the great Video. I've been wanting a simple expiration of this for ever ! Just one thing I'm not clear on. How do I get the VR Template into one of my own projects ?
    Is it in the engine content and need to load it somehow ? Or do you start with a VR Game and migrate the content to that project. Again many thanks !

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I usually start with the VR Template but if you already have a project setup I think you can migrate the VR template to your project then in plugins just make sure you have the VR plugins enabled

  • @NabilLOD
    @NabilLOD 2 года назад

    Thank you .. really cool .. i see it is same 4.27.2 setup ... and very nice tutorial

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Yup ue5 infrastructure is based from 4.27 tools so really similar setup as of now 🤙🏾

    • @NabilLOD
      @NabilLOD 2 года назад

      @@JonathanWinbush except glass material cast shadow 😀😀 not same

  • @houzaifaaljandali4197
    @houzaifaaljandali4197 2 года назад +1

    Hi Winbush, Thanks again for the easy amazing tutorials you do, quick question .. did you import your scene ( Level Migrate ) into the VR Template or you just added the VRpawn and Navmesh bound volume into your level scene ?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Yup I imported my scene to the vr template there

    • @houzaifaaljandali4197
      @houzaifaaljandali4197 2 года назад

      @@JonathanWinbush Thanks Winbush, one more question, did you try oculus quest 2 with UE5 ? im facing problems to run the VR template on it, do you have any tips ??

  • @grafisgtv5878
    @grafisgtv5878 2 года назад

    thanks a lot for this tutorial. but how do we export this file? what's the extension file? is it apk? or what?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      For sure, here's a video Epic did that goes a bit further into it ruclips.net/video/Asw4C51RH9I/видео.html

  • @joshjen1129
    @joshjen1129 2 года назад +1

    Hey! Love your videos man!! I was wondering if you could do a video on displacement in Unreal 5? I know they use VFM now but I have no idea how it’s applied to single objects / scene elements beyond landscapes. I think this video would be useful for a lot of people coming from C4D, Blender and Max

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I'm not sure since I've been using Nanite I havent really thought about displacements or normal maps because in theory in UE5 you no longer will really need them to my understanding

  • @IllGib
    @IllGib 2 года назад

    Thanks for the simple tutorial.
    But, if i start an empty archviz project with a Twinmotion import, so i can make a vr presentation, where can i find and add the vr pawn blueprint to my project? And how can i make it movable with regular fps keys instad of teleport system? Let's say like the Twinmotion presentation? I should use the fps template instead? The last time i tried i couldn't build lights.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I've never used twin motion before

    • @IllGib
      @IllGib 2 года назад

      @@JonathanWinbush It run on a pretty simplified version of Ue, and it have a direct bridge with Ue so you can import Tm project as with Datasmith, and retain everything, but presentation in Tm, an exe with a walkable vr, pretty sucks since it doesn't support Raytracing, and we wanna take advantages of Ue5 power.
      I was able to set the stage and it looks pretty good, but i can't find how to set a walkable vr without controllers.
      And by the way, it started to always crash no matter what i do.

  • @Ken3Dguy
    @Ken3Dguy 2 года назад

    Hello my friend. Can you walk us through how to use the Oculus hands instead of the controller meshes in the VR template?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I'm not well versed in that unfortunately. I've only use the hand tracking a few times to navigate but how has your experience been with it?

  • @user-cw3nb8rc9e
    @user-cw3nb8rc9e 2 года назад

    Please continue with VR tutorials in Unreal. Maybe some UMG design and interaction with it with Reverb G2 controllers

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Here is a pretty good webinar Epic did that takes it even further! ruclips.net/video/Asw4C51RH9I/видео.html

  • @_TheMarwan_
    @_TheMarwan_ 2 года назад +2

    Hey Wingush! Love your videos! Im currently experimenting with ue5's LYRA and im struggling to connect my mixamo avatar to the UE5's new avatar as I want to play my character in LYRA. Any help will be greatly appreciated!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Ya this is something I still need to check out myself I've been on a tv production so haven't had much time to figure it out but as soon as I do I'll be sure to make a tutorial on it for sure 🤙🏿

  • @liwang2093
    @liwang2093 2 года назад

    Can I use vr as a preview and then use the mouse to place objects?

  • @AaronRaftery
    @AaronRaftery Год назад

    Great video! Does anyone know is there a way to manually connect a VR headset to UE5? I am using a Varjo-XR3 and it has stopped displaying what is in the VR preview. I am using the OpenXR, Ultralreap tracking, and VarjoXR plugins. Thanks

  • @NoeticConcordance-149
    @NoeticConcordance-149 2 года назад

    Great Video unfortunately I don't have the VR Pawn in the basic VR Template so I can't even copy the contents to a project. Any Idea why the VR Template doesn't have the VR Pawn? It's a real show stopper.

  • @omassi
    @omassi 2 года назад

    how cai I get the gamemode for vr? I don't have in my UE5

  • @xerisex7207
    @xerisex7207 2 года назад

    Hello, how did you get the VR spectator and VR template folder in your content browser ?
    I want to enable VR in a different project but can't find a way. Seems like your project isn't a custom scene but a VR project allready. Thanks for help

  • @aoshuangzhang6072
    @aoshuangzhang6072 3 месяца назад

    Hi, Thank you so much for the video. I dont know why when i import a model from datasmith. and fllow your steps. My model can not teleport in different height. When I drag NavMashBounds Volume and clcik P. after make the scale bigger. My model is not turn is green. Please advise. Thank you so much.

  • @mistrfinga
    @mistrfinga 2 года назад

    So why wouldn't my UE5 show a VR template? I have installed from the Epic launcher, and updated as instructed via same. I looked it up and see nothing in a g00gl3 search that assists. Thanks for the video!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I'm not sure I've not had it now show the vr template on my systems here

  • @gulagwarlord
    @gulagwarlord 2 года назад

    Do you know how to use the VR editor mode in UE5 like in UE4? It seems to be broken and every tutorial out there just shows people using the VR Preview like this.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I don't I haven't been using UE4 in awhile now

  • @_benk
    @_benk 2 года назад

    This didn't work for me, the vr preview is greyed out when I try to load it in a normal level, but the default vr level works fine?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Sorry I'm not sure what the issue can be this is normally how I get it to work

    • @_benk
      @_benk 2 года назад

      @@JonathanWinbush I have also tried opening another level inside the vr demo level but I think I'm doing something wrong. Do you have to migrate the files?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@_benk I usually start with the VR template then migrate the scene into that template

  • @dantediego
    @dantediego 2 года назад

    No link??? 4:09

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      www.unrealengine.com/marketplace/en-US/product/low-poly-medieval-interior-and-constructions

  • @supedo-uk1yk
    @supedo-uk1yk 2 года назад

    nice intro.. can we use HP Reverb G2 for augmented reality

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I can't say for sure but I don't believe it has see-through cameras for that

  • @wcapewell3089
    @wcapewell3089 2 года назад

    nice video. im making a vr experience at the moment using an oculus quest 2, its my first time doing one, and im having a bit of trouble. im unable to use VR preview. ive got the SteamVR plugin enabled but i still dont know what to do. any thought?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I've not tried with my quest yet but I think you need the oculus store running also with steam

  • @fragelius
    @fragelius Год назад +1

    eh lol enable vr preview is all I needed, ty

  • @H3DBelieve
    @H3DBelieve 2 года назад

    Hey winbush, love your tutorials man I have a question. Is it possible to use PlayStation VR for virtual production in unreal engine? I need an alternative to vive tracker.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Actually I saw Playstation VR2 listed as Epic Games partner today so I'm thinking yes especially since Sony has invested money into Epic but I'm not sure how to set that up exactly since I dont have a PS

    • @H3DBelieve
      @H3DBelieve 2 года назад

      I hope so I literally built a pc and got all the equipment I need except the vive tracker kit so my fingers are crossed. If u hear anything on how to set it up please let me know !!!! Thanks for the reply

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      @@H3DBelieve I have a friend that released a game on PSVR like a year or 2 ago I know he used Unity but I can ask him what he needed to get setup

  • @UncannyBubbleGum
    @UncannyBubbleGum 11 месяцев назад

    my oculus rift motion controllers are not moving at all I just bought new batteries but still doesn't move, can you help me please.

  • @syntheticsolace
    @syntheticsolace 2 года назад

    how did you get VRTemplate folder into this project?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I merged the project into the vr template

    • @syntheticsolace
      @syntheticsolace 2 года назад

      @@JonathanWinbush can you explain how to merge projects?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      ruclips.net/video/mOHPwt2ZYJY/видео.html

  • @williamweidner5425
    @williamweidner5425 2 года назад

    Which zbook is this you’re using? What are some technical requirements you look for in a computer to develop for UE5?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      I'm using this one here ruclips.net/video/ddgVeHxdADo/видео.html
      I just go for the highest specs I can get

    • @williamweidner5425
      @williamweidner5425 2 года назад +1

      @@JonathanWinbush Thank you. This helps a lot👍🏻👍🏻👍🏻

  • @AniFrame07
    @AniFrame07 2 года назад

    Awesome Tutorial!👌🏽
    THANKS!
    Question: How to export the scene after these steps?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      You would render but unreal I don't think these can be exported

    • @AniFrame07
      @AniFrame07 2 года назад

      Then how to view the scene in the VR headset?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@AniFrame07 oh I misunderstood sorry. Here's the documentation here docs.unrealengine.com/4.27/en-US/BuildingWorlds/VRMode/

    • @AniFrame07
      @AniFrame07 2 года назад

      Thank you!😁👍🏽

  • @HMEAD96
    @HMEAD96 2 года назад

    Great video and very clear, thank you for this. However, teleportation isn't working for me, the circle is below me and I get no bending line, has anyone had this issue before and know how to fix it? I am using the Oculus Quest 2 and I have changed no settings apart from activating the steam VR plugin.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I only have the first quest but it worked for me there. Make sure the oculus store is running

    • @maxobolika
      @maxobolika 2 года назад +1

      For me the teleport also doesnt work. Any solutions?

    • @HMEAD96
      @HMEAD96 2 года назад

      @@JonathanWinbush yeah it is, the teleporter is there but its consistently below me and doesn't move around the environment

  • @IvanReel
    @IvanReel 2 года назад

    Thank you. One question. Did you migrate the VRTemplate Assets from the prior VR project or was there an ADD function in the CONTENT browser?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I added the project from the market place to my vr template scene

    • @IvanReel
      @IvanReel 2 года назад

      @@JonathanWinbush Ah. I see. All good, I found you can add VRTemplte via Add Feature or Content Pack menu item. Cheers sir. Excellent as always.

  • @riowahaab
    @riowahaab 2 года назад

    Quick question, how do I connect the VR headset to the Unreal 5. I tried to connect it to my PC, but then when I want to play it, it's greyed out. Please let me know how to connect it

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      I dont know what vr headset you are using but usually you need to have steam vr or oculus running before you start

    • @riowahaab
      @riowahaab 2 года назад

      @@JonathanWinbush Thanl you, I just enable the Steam VR, and it is working!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@riowahaab There ya go glad it worked!

  • @GhostForce
    @GhostForce 2 года назад

    why the VR screen shakes that much? is there anyway to stabilize it ?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Doesnt look that shaky when you have the headset on

  • @soumikchakraborty7842
    @soumikchakraborty7842 2 года назад

    Hello, So I am using steam Vr to connect my quest 2 (airlink) with UNREAL 5.1, I want to make it a vr scene where I can move around but for some reason it is not working I am not able to use VR play button as it is grayed out rather using the standalone option, which works but I am not able to move around inside the scene. Please help.

  • @modelmaker101
    @modelmaker101 2 года назад

    hello how do i connect the vr to the laptop?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Depending on what vr headset and laptop you have but should just plug into your ports on your machine

    • @modelmaker101
      @modelmaker101 2 года назад

      @@JonathanWinbush alright ill try that

  • @jossa90
    @jossa90 2 года назад

    Not sure if you mentioned it. But some users might need to install the steamvr plugin :) edit -> plugins -> steamvr

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      It's been awhile since I did this tutorial but I think it's already installed by default

    • @jossa90
      @jossa90 2 года назад

      @@JonathanWinbush I had to install it at least. But the other VR plugins were already installed. But it might just be if you are using virtual desktop to streM it. I don't know 🙂

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      @@jossa90 It's still good to know incase others run into this issue!