What do you think about Dragon's Dogma 2? 🤔 👕Get yourself an awesome T-shirt or a hoodie, in my official merch store: www.bonfire.com/store/click4gameplay/ Become a RUclips member: ruclips.net/channel/UCjekkqakBWqPu44aExSDxxAjoin Become a Patreon: www.patreon.com/user?u=2826612 C4G on Twitter: twitter.com/c_4_g C4G on Instagram: instagram.com/c_4_g_/
I've never had an issue with 30fps, I find it kinda crybaby-ish to complain about it. Same with the micro transactions that can be ignored. Is it bad that current gen consoles tank that low? I guess? Idk and don't really care enough to complain. From what I've heard there was a tweet from Capcom that they noticed the AI system is using more CPU than it should and they're trying to fix it. Pretty sure it wasn't fixed in the first patch we recently got cause even briefly experiencing 60fps even I can see the difference between 30 and 60fps is literally night and day. I don't think I'll complain about systems running on 30fps until the next gen or 2. For right now it sounds like the AI system Capcom used is like unknown territory for them, especially at a large scale. So I'm willing to be patient for them to fix it. I'm loving the game too and on a alt account I'm trying a duo run with just me and my main pawn and it's definitely more challenging. Don't know if I'll try solo cause how annoying groups of small enemies are already in my duo run
This game is fun but I think a 7 rating is fair. The combat feels watered down. The story isn't particularly special or well presented. The graphics are good but there's other games on the market that look better and perform better. It's good but doesn't feel worth full price and definitely doesn't feel like a 12 year wait
@@click4gameplayyou have to select the helmet from the menu. you probably just clicked through it all too fast when you removed something. you can also keep masks and glasses on under helm, hats and hood. tho the Pilferer’s type of face masks do get buggy with some hoods and remove your beard if you have one and replace it with an unshaved look instead of the mask. 🤷♂️
If i was to sum up the game honestly; Combat is top tier. There is a strategy for every enemy and exploiting vulnerability is rewarding. Each vocation has a unique play style to master. Each vocation will also offer an ultimate skill locked behind a quest. Switching vocation can be done on the fly as your stats will automatically optimize to your new vocation. The last endgame (warefare) vocation allows you to equip any vocation specific gear which will allow you to Access that vocations skill. This vocation has good balance by locking you out of all ultimate skills bar the warfares ultimate skill (rearmament) but that skill is just the ability to switch weapons. You only can assign 4 skills at a time and the warefare reamament skill will take up one so, even though you have access to every skill, you can only pick 3. The map is great. Biomes are beautiful. The fact that fast travel items are high value, they include plenty of shortcuts connecting areas. Those shortcuts were attributal to shaving 20 hours for next playthrough. The storyline sucks. Pretty much no more depth than “the chosen one who fights the biggest dragon, the end”. Main quests are forgettable. A huge portion (over 50%) of side quests are, as i would describe, annoying and tedious while offering nothing special as reward(gold+exp) this sucks if you are a completionist. As an immersive rpg, this game missed the mark by hitting the adjacent target. Morality doesnt exist. Wanna mug that wealthy smug noble son of an npc, No one will even raise a sword against you or care. Not even your mugging victim. While youre on ur crime spree and want add B&E to the list, still no one cares. If you are really crying for attention and go around murdering the entire nobles quarter, as long as you avoid cumitting the act outside a guards 5 meter bubble, ur safe there too. U can literally murder the queen in her chambers with no consequences
No, combat was useless. Felt perfect with controller, but all the skills werre meaningless because you could just spam any skill and be successful. You never had to adapt to a certain enemy type, not even bosses. It has the typical AAA problem where the developer is so worried the player will make bad choices and complain, so they made it that choices didn't matter and every choice you make is successful. The types of loot and weapons didn't matter, the magic types didn't matter, the types of equipment enhancement didn't matter (lmao wasting time on Elven, Vermundian, Bhattal, Dwarven and Elven smithing styles sounds nice on paper but didn't have any meaningful impact). The game is extremely beautiful with such a innocent, pleasant atmosphere, and the environments and vistas beautiful, the controls very smooth but like most AAA games it was dumb and ridiculously easy.
@@gulanhem9495 i judge combat on the combos you can pull off. Feels like a soul blade game but in third person and when ur scaling bosses, a little like monster hunter. You could spam if you want but if you are just spamming, ur opinion on the combat system wont hold much merit
The only major problem I have with the game is the constant backtracking. I have to run from point A to point B to reach the quest marker. And once I complete the quest, I have to go all the way back to the city. This can be a problem as when nightfall comes, highly leveled monsters appear and wipe my party out. Worst of all the whole running back and forward to point a and b basically drains my stamina meaning my character gets exhausted very fast.
I mean the Director came out and stated that DD2 is just how he wanted and envisioned to make DD1 back when but could not cause of technical limitations so... He wanted to created a free-flow unscripted over-the-top MonHun-kinetic and High Fantasy Anime like Action RPG with visceral and impactful combat.
@@SeasoningTheObesefr. I feel like they took one step forward and a few steps back. My specific gripes with the story and the supposed beloved system that was supposed to be “improved”. And enemy variety. Gameplay was but more disappointing than satisfied. As someone who played DD1 on ps3 its sn honest 7/10 for me
I cannot get enough of this game. For it, it's pure adventuring perfection. I haven't been this excited about a video since the original Demon's Souls. Every night, I just head off in a random direction and have untold of adventures. I will definitely be playing this for a very, very long time!
I thought the same thing for a while. Hopefully it stays that way for you. There came a point where I realized I'm repeating the same few encounters as I'd already completed most all the epic encounters. Those encounters were amazing but far and few between.
Is this your first fantasy video game? Because you will literally see nothing new after you experienced something once in the game. Not to mention, the game is not big enough for ''untold adventures for a very very long time'' ;)
The game is both good and disappointing. Really wish we had more expansive dungeons and monsters. Feel like itsuno promised a lot more than what we got
I think the dungeons are fine as they are all unique in looks and are pretty interesting. My main complaint is the enemy variety. I know dlc will fix it but why is that the case. There should’ve been more than 4 basic enemy types and maybe a couple more bosses and I would’ve been fine with the enemy variety. The ones that do exist are pretty fun to fight but after so many encounters it gets tedious sometimes
@@risingempires473 the issue isnt how the dungeons look, there arent any actual dungeons other than guerco cave and the volcano pass, which barely count. there should be deep dungeons that strain your resources not minute long caves
@@LxrdGhxulProductions you new gamers are mad annoying, Nah……we want that shit on day one release, the producer is talking big with his chest out, how good his game is and better than any other open world game, and it’s bland and basic as hell, no innovation nowhere give me my damn 70 dollars back man
Just reached the second area after 40 hours. Playing as a Mystic Spearhand and having a blast with this game. Absolutely loving it, the world is so full and rich. Just exploring and freeroaming gets you everything you can buy as a mtx, but for free. Just play as you want and enjoy it.
For better or worse. This is the FIRST game since Ghost Tsushima in 2018 when I felt I was provided $70+ worth of content, quality & “game”. So I’m very satisfied with the it.
@@fearlessfailure2848 Elden Ring got boring really fast. DD2 doesn't give you as much options as I'd hoped for either but enough to stay fresh. Both games have the same problem though, the progress made before is somewhat lost for some reason. DD2 doesn't have any pause combos, the secondary abilities are now one fixed ability, the jump is a joke, so a lot of jumping attacks don't work anymore. But in the end you still have working movesets with all the tools you need and not the usual light attack and hard attack, which are basically the same attack with different damage.
@@ice_man81 You'll have fun with that game, it's very experimental for the time, has a great atmosphere and lenght, have fun! The one thing I like in Elden Ring is the eerie visual design of the world, sadly the gameplay stagnated and was even a step back compared to Sekiro. The vocations of the Dragon's Dogma games are simple compared to other Capcom series like DMC or SF but they still have some variety and a toolkit to play around with, that makes it more interesting than playing Elden Ring for longer. Just a shame that there wasn't more, just based on what we know the team is capeable of...
For archer, use kick (not joking) to melee enemies vulnerable to blunt damage. End game there are a lot of slash resistant fish people and kick destroys them for free. Archer is one of the few people end game who has an answer to slash immune enemies because there are no high end blunt weapons yet.
Performance issues seem to be tied to the CPU, pc could possibly get some good optimization but consoles will more than likely be limited to 40 at best :/
@@jarredwilliams7948 Going to get it on PC anyhow. It's not supposed to be such a CPU intensive game, so no idea what went wrong there. I wonder if it's ray tracing that's causing these problems, like in Hogwarts Legacy?
@@khaledassaf6356 From what I remember I am pretty sure Capcom said in some announcement that it is actually because of the NPCs - likely connected to the point in the review about them being so aware of the game world.
It's weird that they try to make it more realistic by you walkinh everywhere, the npcs having routines, day and night cycles.. having to sleep etc.. but at the same time NPCs are as robotic as ever, they repeat the same dialogue options, they jump around and run around weirdly...its so gamy and unrealistic, I thought we were past that? They are still essentially Skyrim npcs
If you isn’t rockstar games that’s how most NPCs are. Hogwarts Legacy NPCs we’re just as brain dead, even worse. You couldn’t interact with many of them after you’d just had a conversation with them.
Well i mean they’re NPCs where’s the big surprise? Also when did they say “we try to make things as realistic as possible” Im not saying you’re wrong i just wanted to know where’s your source
@@IRON_KING_KNIGHT these nocs are quite awful.. I mean Horizon Forbidden West and Ghost of Tsushima weren't this bad... it's a weird thing, like when you talk to the tavern guy he always says the EXACT same thing and even if you JUST SPOKE, it's super jarring.
@@allandm well yes we all know that and not a single person cares, capcom didn’t promise any “realistic interactions” as far as i know. NPC dialogues are not part of the gameplay. Are you just looking for something to make a complaint out of it just because you’re a hater? Honestly that’s just pathetic
As a fellow warrior player the ability "Tidal Wrath" REALLY needs to activate the moment it's pressed. Miss so many counter possibilities. In DD:DA, Mystic Knight was my go to because of the shield perfect block retribution spells associated. Also, having magic was WAY too important in the first game. If you came across a Living Armor as a warrior you might as well skip. Pawns are very hit and miss on enchanting your weapon when you need it most (that applies to both games).
at 3440x1440p my 8700k and 3070rtx has frame drops at times in major cities but that's about it. I brought it after its first major patch so idk if that is the same results yall got on the Day 1.
Unfortunately, the skills are a downgrade from the first game. I remember we could use both R1 and R2 to assign skills but in this game you only have 4 slots and they lowered the number of skills overall and don't forget the horrible pc performance 🤦
many skills have been turned into core skills, like the scarlet kisses for Thief. you can just always do that now without having to assign it, or mage always has anodyne and the ability to fast cast, plus 4 other spells. you might actually want to play the game before you complain
I'd rather take quality than quantity, I have played a shit ton of dd1 since 2012 date of release, lots of skilss sure but a lot are forgettable, all of the skills in DD2 are good quality of life change, w.e build you run is vaible and not useless. So its up to the player what approuch they wanna take with skill choices and that goes for your pawn, no abilities feels underwhelming or falls behind compared to the first game. As for pc performance, your pc has to be absolute potato or a decade old rig if you can't run this game, I'm on a 3060 i7 and my game is running completely fine outside of city getting steady 50-70fps no stutter the issue however is (specificly the first city vernworth dropping my fps to 30-40fps otherwise towns/villages and second region city is not a fps drop feista which is weird but its w.e till we get a fix) you'll be spending your most time exploring anyways so there is that. Pc performance honestly is just over dramatic the game is playable and not even close to a cyberpunk 2077 optimization disaster. And if I want to I can run frame gen on this game with a reshade on on 2k quality and get 70-90fps ez, and vernworth fps problems drops to 60fps which at that point I dont even notice the problem anymore.
@mkv2718 Yeah, to be fair, I didn't play all the vocations yet. So, I still didn't notice all of the missing skills apart of the skills of necromancy in the sorcerer vocation and my favourite class, which was replaced by the Mystic Spear vocation. Overall, the game is good.
@JETER911 Yeah, overall, the game is good. I missed dd1 combat, and that is the only reason I bought it. I have an i9 with an rx 7900, but the performance in the city is horrible. I agree with you that it is more optimised than Cyberpunk 2077.
@@abdullah167 its seems like the newer rigs are whats poorly optimize cuz a lot are saying they get stutter issues alongside frame dips + crash on their 40 series and i9 cpu cause there's a lot bench mark vids on this game on even older rigs and it is playable., I'm 60hrs in and only had 1 crash. But hopefully we really get that optimization patch soon.
The game feels like it's balanced until around level 40. 40-70 for me has felt like everything I look at just dies. I often one shot bosses, sometimes around corners without seeing them. I'm looking forward to something similar they did with Dark Arisen so we have a challenging area to go to beyond level 40 or so. I would have liked a third region with more enemies, co-op, and more performance stability but damn that combat is so fun.
Loving the game so far. Your take on the micro transactions are pretty much how I feel. Completely stupid but thankfully ignorable and base game design isn't ruined by them.
A potential issue is that by purchasing a game with micro-transactions, you may be supporting an increase in games with micro-transactions in the future, not all of which will not be pay to win.
@@Skobeloff... im aware, hence what I said in other videos but forgot to mention here. We should still criticize it and be wary of future games designed around them.
@@Skobeloff...to be fair, while I'm on the side of not wanting MTX in my games, the rage mobs against DD2 this time is extremely half-assed and biased. I was among the ones that voiced out about Capcom's MTX problems way back when they started doing shits like this, and what do we get from that? people either did not care or called out a bit then stopped. They simply ignore. And now, DD2 has performance issue, and suddenly people connect 2 unrelated shits together and hop onto the train against DD2. While I'm glad that people finally realized thể danger of MTX, but this time it seems more and more to me that these people only join the fight because of the current trend, not because they truly against the whole MTX problems in Capcom games. If you guys want to make a change, pls STOP with the overblowned hate focus on DD2. The MTX problem exists in SO MANY Capcom's titles, and if we wanna make a change, we should called out the MTX problem IN ALL OF OTHER CAPCOM'S TITLES. Focusing on DD2 alone doesn't make a change, since the higher-ups will blame the game and think that it's not the MTX fault because they have been doing this for years.
@@huyvouc9785 Is there something wrong with your capslock key champ? "you guys" has nothing to do with me. I am not waging a hate campaign against this game. I am very anti micro-transactions and do not willingly support them in any way. This game looks like it is a bad game, it looks boring and wanky, that is just my opinion from the few videos that I have seen, it doesn't mean it is, but it doesn't mean it isn't. Enjoy your crusade, but you sound like a fanboy. That may just be a response to the hate campaign you refer to (whether that be real, or in your head), and if so I understand that, even good games get negative attention from rabid little reddit boys.
@@BalianBlue_ We are fighting a losing battle anyway. Far too many idiots pre-ordering games, accepting unfinished games, buying into micro-transactions etc. Good developers are probably quite rare these days.
I think it's a let down that they did not add the option to choose and mix up different body and leg clothing, and gauntlet, gloves etc. like the previous game. Very disappointing. One of the core of an RPG game is that you should be able to make your character as unique as you can.
I am absolutely loving this game. The mtx are useless and i wouldnt know they exist if not for the controversy, but im glad people are outraged, cause the greedy people that put mtx in are always seeing how much they can get away with
This channel became one of my all time favorites overnight, specifically due to how much we see eye to eye on like EVERYTHING I have seen that you have covered so far.. but my brother in Christ, you truly missed out by not picking mystic spear hand! Or at least trying it! I find it unique and way different from anything I’m first game(which I have hundreds of hours in)
I am loving it so far, my biggest yay moment was getting the bone ringer off the dragon in Mel. I started as a thief and stole it with the passive. So when I unlocked the mystic spearhand i had a crazy wep off rip.
60 hours in and explored all of Vermund and Battahl! Every inch. Just have the Elf Forest and the volcano island to explore then I’ll beat the game! I’m on the last quest at level 52 currently but won’t continue until I explored it all first. I’ll probably hit level 60-65 before I do.
In my opinion, the large enemy variety suffered greatly. Everywhere I go, the same trolls, griffins, cyclops, minotaurs, golems, and Drakes. Every other monster is pretty rare I find, and I was constantly just hoping to find a Medusa or something new to fight. Where’s the hydra? The giant spider with woodland and cave variants? I don’t know… giant bat? All I know is that I ended up feeling pretty drained after I fought my 30th troll before reaching level 20.
It depends on your playstyle :D ...I'm 35 hours in the game and still on the beginning of the story because I have so much fun to exploring everything. I will need 100 hours+ if I continue like this :D
the main story is, but i got 60h worth of content just ignoring it and im didnt even reach end game (i started new game+ ill get to it on this playthough)
It’s a good thing that the game is incredibly short. Imagine being subjected to another 50+ hours of running from point A to point B and constantly backtracking just to have to do boring ass quests with no story, no narrative, or anything even remotely interesting? This game was a massive failure on epic proportions. Capcom should get charged for selling the game for $70 when in reality the game is worth less than a nickel.
Thief is pretty amazing if also OP cause Strider's skull splitter is back and just as busted 😂. It has some new abilities, one is a master skill that's literally an auto dodge when you need it, but it does consume stamina each time an enemy triggers it. One of sorcerer's new spells it gets from rank up is just as OP as DD1 Ranger's tenfold flurry with explosive arrows. Archer can't do that in DD2, instead it has skills that you need the actual arrows for to use them. But archer is still very strong, especially if you have tar and explosive arrows. Blight arrows are good too. Anyway back to sorcerer, i forget the name of the spell. But places a spot on the body where you aimed it and you hit it as many times as possible, when it detonates it just deletes the boss in seconds. Got a unsatisfactory outcome to a certain quest cause I killed a griffon in like 10secs 😂 and I was only level 30 with a kinda mediocre staff. For archer the arrows don't need to be equipped, just in your inventory when you try to use the skills that use them. If you're somewhat consistent with headshots with archer, the bosses are a joke and you might feel bad for them 😂
And you'll miss a lot of context and contents while doing so. Some side quests actually ties in to the main quest, the most obvious one is the Sven ornate box side quest, and the most not obvious one is that one quest in the slum which ties in to one of the main quest. Some quest even have epilogue while the quest itself has been marked as completed and no longer has a quest log, I did it out of curiosity and genuinely surprised they actually have the balls to do that, when most RPGs would add some quest log like "this might not be over yet..." instead of outright marking the quest as completed and done, which if I look back again, the consequences that I did for that quest is kinda logical
@@charliecolhoun6651 yall miss the point op was making: The story is short, when you arrive in Vernworth you already played through 1/3 of the main story. My first playthrough was 50 hrs complete exploration, finished the story on NG+ in 2 or 3 hours including UW. It's a damn short game.
@@stonaraptor8196 No, you're missing the point the people are replying with. Dragon's Dogma 2 isn't a story, it's an adventure game. The story is simply there to prop up the exploration. The first game was the same way.
I played like almost 30 hours just the first area of the map. I love the exploration but enemy variation is non existent and thief class is easy mod with skull splitter. I will prolly go back to warrior, makes the game more exciting
i really want to play, but this performance in 2024 is just unacceptable. I'm not giving my money to this game until they optimize it properly, this is almost on the same level as Starfield when it released, and this is just inexcusable.
The biggest negative of the game I can say right now, without playing it so I might be wrong, is that you can’t have multiple characters. So I can’t do a whole new PT as a sorcerer after playing the first PT as a warrior, as an example. Such an antiquated design. Edit: I should have been more specific. I want to keep my original save when I start a new one with a new character. If I’m not mistaken, the way that starting a new game works is by deleting/overwriting the original character save with a new one. Essentially, you will only ever have one character save no matter what, unlike say elden ring where you can have up to 10 character saves, all with different builds and experiences.
Yooo, I finally meet a fellow helmet-wearing bro! I'm the exact same when it comes to character creation: usually I just go for some sort of preset and slap a helmet or hood on them. I guess I'm just getting unimaginative in my old age, haha! Cheers for the review, and love watching your other ARPG reviews!
Thanks for the video, a few questions if I may: 1) Are there dungeons within the world? If so, how are they presented? Through missions or just random discovery? 2) How would you rate the difficulty system? In other words, is hard too hard or just right, etc? This is coming from an experienced gamer if that helps. 3) If one were to clear everything, as in every available quest, etc, how long would you say it would take approximately? I was hoping for a long game but many games now a days are so damn short. 4) Lastly, I am interested in the Thief class. Can you tell me anything about it? Thanks again for your time/consideration.
1) Sort of. There are dungeons and caves, and they're found randomly or through quests. They're not the most in-depth though 2) Starts off hard for most people, but gets easier. It sits somewhere in-between modern AAA games and Fromsoft games. 3) 40-60+ hours , and offers New game plus. 4) Thief is very good. More bey-bladely than stealthy but the damage they dish out is pretty good.
@@Pelayum Thanks a lot. It's always best to get data from fellow gamers as I know you guys won't be full of shit or have some ulterior motive and will just give it straight.
Really wish they added more enemies or at least some kinda randomized enemy placement/spawn time. It really hurts in catman Australia where enemies are frequent, dense and respawn every morning.
Pretty spot on review! However, I am still a bit salty about the price tag in combination with the little evolution compared to the first DD, as well as the abysmal performance on pc. I am just a bit afraid that companies will sell us their half baked products as long as we shill out the money. Imho, this game could have been not only great but legendary. Oh well...
I've already had 2 playthrough (completely new game) but my issue with NG+ that it doesn't scale is kinda luckluster and the time limit for the secret ending is too short
@@Silversmith70 No, not at all. It's breathtaking at first, and it does have an innocent, pleasant medieval vibe, but after a few hours u discover it's ulitmately lifeless and has tons of flaws. It's a typical AAA game that is afraid of giving the player any freedom, doesn't allow the player to make any mistakes. It almost plays itself. A huge disappointment, but still 7/10.
Finally a review that doesnt lick the bollocks of the game, and even betteR, shows the full picture of how DD2 is in comparision to DD1. Seems like most reviewers either never played DD1 or watched other people's reviews on DD1 in orther to make vague correlations to DD2, which can bait a lot of old fans. Thanks for this vid, it touched exactly every aspect I was interested in.
The 10-year "Evolution" of the Ubisoft/GTA formula, characterized by hand-holding gameplay, stupid following/teleporting into the direction of quest marker (without looking), represented a significant regression for open-world RPGs over the last 15 years. Thankfully, Capcom and Larian Studios (BG3), have recognized this issue and are reversing the trend by returning to the genre's foundational elements.
@@patfish3291Agreed entirely. I was playing FF7 Rebirth. The first warning signs came when I entered the first explorable area and it said 0/2 chests looted. I sighed but continued on. A bit further down the road and there was literally a synchronization point from Assassin's Creed. Dragon's Dogma respects you enough to not give you a checklist of things to do, as well as not revealing every location on the map because you talked to a magical tower. It expects you to actually EXPLORE to find things. It has genuinely been such a breath of fresh air after the soulless Ubisoft collectathon that was Rebirth's open world, as well as pretty much every other open world since Far Cry 3.
@@SaveMeXenu No, Itsuno said over 100 hours of content and most people are doing everything within 70 hours. Itsuno also said there would be more classes after he announced trickster and the only class that came after was wayfarer. Elven lands is literally 4 buildings with 2 side quests nothing more.
i love this game, but seeing as how the difficulty wont be going up in NG+ and stuff, it's hard to see any longetivity for playing in the long run... I would so love to have a 30-40 minute hard fight as a trickster on NG++++++++ with a well thought out and min maxed team on higher levels... Being able to one shot everything with every other class right now will quickly get insanely boring.
I didn't mind that the story is essentially a retailing because the core mythos of the game world is the dragon and arisen in a never-ending repeating cycle. I've never read anything from the developers but I'm sure it's meant to be meta - referencing the many players who often play the game many times.
More realistic movement for 2 handed weapons by making it more clunky, haha. They always do this in games and it's definitely not realistic. A 2 handed weapon in real life is just as fast as a 1 handed weapon, if not faster. They should just make it a trade off of defense for attack going from 1 handed to two handed. I don't see the appeal in clunky and slow 2 handed weapons in games but apparently a lot of players like that feeling. I couldn't help by say this, I practice Historical European Martial Arts and details like this bug me in games/movies.
It irks me equally as you do, I had practiced with greatswords before and they can be just as fast and technical as one handed. Game developers tries their best to justify a sense of balance that should not exist in the first place. Make it like you said, change defense for offense, keep the same margin of speed and we are good to go.
@@charliecolhoun6651 Not sure if you are joking or not. Just to clarify, I do train and fence with swords (mostly two handed) just like the ones typically associated with knights. It's not difficult at all to wield such weapons, even for a beginner. Historically the largest swords used on a battlefield were greatswords which weighed around 7 pounds and were superbly balanced. No weapon should ever be strenuous to use or be unbalanced, that would only lead to defeat in a battle.
I love this game but there's some serious core flaws with the game that only show up deep into a playthrough that are just now showing themselves to me. It's disappointing because the first 40-60 hours were a solid 9, to even an 11 out of ten but now I'm just actively being frustrated by a lot of stuff
if anyone's curious I'm talking about endgame difficulty seeming to be almost entirely reliant on enemies stun locking you into oblivion in leu of actually damaging you, and the early game's non-linear quest structure collapsing in the back portion of the game, frequently freezing my character to make sure something specifically happens like a guy escaping from a jail or someone fleeing from me, while I'm frozen in a "conversation" where earlier in the game almost anything I tried as an experiment was rewarded and accounted for. It's still overall an exceptional game but I'm sad that it seems to have been rushed in a very similar way to how 1 was.
I remember the mystic knight being some loser who couldn't wield its shield, and always carry it on the back instead of holding it. Did they change that bs or no?
@xzxxx-km4vy this vocation is not present in dd2, also in dd1 MK shield was more for riposte and block and it was bigger than shield used by fighters and assassins
11:04 Yepp, that's what I'm saying about the warrior as well, he's basically Ken now, so your Shoryuken, more precisely the ex version which has a fitting yellow aura, is your main tool.^^ Jokes aside, they did some vocations dirty, the fighters miss their pause combos, everyone miss most of their secondary abilities and even the warrior has lost things like a useful jump attack but they made the warrior overall well this time, although a bit too slow, the focus on momentum, counters and cancelling animations works well together as an archetype. My tip, give your mage the speed spell, then the warrior feels like at the speed he should have.
My only complaint, is that i wish they used or used more assests from Dragons dogma online, because alchemist is awesome and also the multiplayer option and also a giant white prismatic dragon. Seemed super DnD
Completed the first game, 10 hours into DD2 and I just find it tedious. Maybe I've changed and expect better from an open world (eg. Elden Ring) or the problem is the game hasn't changed from the first. Either way I'm done.
I love a lot of the changes but I absolutely hate the one weapon limitation. Assassin is probably my favorite class from any game, certainly any action RPG. For me, the thing I most liked about the assassin the insane utility being able to seamlessly swap between the bow and sword.
The release of this game showed me that people don’t really care about micro transactions. They just want to complain. Keep the same energy with other releases.
People don’t care because the micro-transactions don’t ruin anything about the game. It would be one thing if you needed micro-transactions to upgrade your gear or something… but it’s literally just paying for resources that you’ll abundantly find in-game anyway.
Less that and more that people are shallow, takes things at the superficial level, and current gaming discourse is extremely superficial. Much as it always has been, really, albeit I think the severity is likely a little worse.
Tbh it just made me wish we had an open world Monster Hunter in a high fantasy world. Take on contracts for griffins, orgres, etc.Set your own quests through Pawns and reward players while also enhancing your own pawn. They upped the large monsters by 20-30. Completely get rid of the story (its really bad), Capcom could print money. The exploration of the first forested area is peak open world. It all falls apart in the second area.
Thanks my friend. I always trust your reviews, hence why I'm one of your Patreon members. DD1 is one of my favourite games too, so its good to see your thoughts on DD2.
@@Savon_the_gallent_knightI'll play it in like half a year maybe, no rush. So many great games, no need to spend money on one that has microtransactions in it.
Unfortunately it's pretty complicated to pirate with denuvo, and one of the few persons that do it, is MIA for some time now. I'll also wait for a 50% sale or just pirate it. Definetly not worth my money. I have played DD1 for hundreds or hours, there's no way I'll have fun with an easier dumbed down version full of technical issues. Time reinstall DD1 and mod the hell out of it.
I’ll buy it sometime… maybe around $15… I’m in no rush. I have watched a few hrs of gameplay and think… it’s probably fun… but doesn’t really do much for me visually or gameplay wise while watching.
I gave up once I reached the second main area I played fighter and the combat was average nothing special pawn ai is unreliable I felt more like I was babysitting them rather then them being an asset to me traversing the open world gets annoying later on as you have to walk log distances to get to your objective and there is an enemy encounter every 15 seconds and it also doesn't help that your maximum health goes down when you get hit forcing u to find a campsite and rest. I didnt pay for the game someone I know played and finished it passing it down for me but I wouldn't pay more then 25 euro for it.
@@Shadow.23-t1e Pawn AI is based on their inclination and they player's behavior. So long as you hire pawns with the correct class/inclination combination, they'll behave exactly how you'd expect them to. Also, the second area has literal lifts for you to traverse over half of it in about a minute, not to mention oxcarts that take you across the map almost instantly. Much like its predecessor, DD2 expects you to engage with its mechanics. Your experience will probably be miserable if you play it like it's some generic, fast travel anywhere, participation medal rpg.
yeah i realized after a while that the DLC is probably not important because they did the same with resident evil 4 and other titles. But my main gripe is 100% performance so I will probably wait for a price drop because it's fixed by then hopefully.
It’s robbery dude. Extortion. I wish I could file a lawsuit against them for selling me an unfinished mediocre “game” for retail price. I’m more pissed about how I can’t get my money back. I feel like a monkey with two brains cells between it’s two giant ears could make a better game than the people at shittycom
@@dsweet5859 it is a finished game what are you talking about? and that price is what? work for like 3 hours at an actual job for up to 100+ hours of entertainment. i think you are most likely just very broke and extremely picky about your money, like you give off the vibes of a guy who would actually make his friends pay a dollar to take a hit of your vape. lmao.
Can't remember a single player game where all I do is just want to play an tell others how amazing it is from the combat an genius world building everything so organic masterpiece great game
2 existing fast travel crystals is not a game affecting problem? My man they created a problem to sell a solution. Not sure what you mean but they don't affect the gameplay but I can assure you there would be many more port crystals in major cities if they weren't sold in the shop.. I modded that shit out right away.
Map is not that huge for the “need”. You can buy the mtx only 1 time and if u do that you just lost some immersion. The game is legit designed to play without it i can confirm it.
Denuvo. Price. Performance. Lack of common enemy variety. But the BIGGEST sin: removal of the Assassin class. Refunded after 1.46 hrs. Would NOT recommend.
Good review, man. The biggest issue with this game is the problem with CPU usage. If you don't have an octa core or hexa with high performance, you'll face fps drops all over the place, mostly in Vernworth city. Looks like RE engine was not meant for open world games and Capcom knew about this issue, and because of this they did not released a demo, because would hurt the sales. Btw, even really good CPU have issues in main towns and near town. Capcom could use a feature present in Cyberpunk, where you can reduce the density of NPC, but I doubt Capcom will do it. Now, for the game itself, if you played the first one and liked it, you'll love the second. Most of the problems with monster variety, new game mode, etc, they'll address in an expansion like they did with Dark Arisen, but hey, they could have done better right now.
I wasn’t expecting much but it’s the first game I’ve played since Elden ring that had me wishing I was home playing instead of being out. It’s such a shame it’s mired in controversy because it’s so fucking good. Well WELL worth the price
11:29 agree, the game feels easy after awhile, maybe because i ignore the quest and just exploring the world. ogre, cyclops, chimera down in less 1 minute if i use my thief. now i travel only with my main pawn and only using weak weapon. keep the game challenging. overal its great game. its just some feature from the first game is missing. one thing i really want back is you can access your storage when you on inn/vocation guild so i can easily switch my gear.
Funnywise I still enjoy playing Dark Arisen on my PS3 Slim and also on my Switch Lite. So thats the thing that also made the 1st game unique: The environment feels and looks organic, like you said nothin' special but interesting to explore. Also the fights and skillz you can choose for your playable character and your companion. The 2nd looks really impressive to me, but no good pc or ps5 to play it and the price which holds me back too. Good Video😃
- Does not elaborate on abysmal enemy variety - Does not elaborate on narrative elements & characters somehow being worse than a bethesda RPG - Does not elaborate on lack of set piece moments & content - Does not elaborate on lack of proper dungeons like DD DA - Does not elaborate on annoying & repetitive enemy density & how the game takes a HUGE nose dive in quality & quantity in Batthal - Does not elaborate on the final dragon being just a drake reskin but bigger but somehow worse than Grigori despite reusing same concept The whole game has just 5 unique encounters lmao i.e. Sphinx, Dragon, Talos, Unmoored worm & unmoored dragon.... That's it & 10 large monsters including everything
Bosses are very active in some cases. But after enough damage to weak points or enough force you can knock them over then they can't defend themselves for a short time. You can see that quite often here in the video.
@@El_Cattivo1988 I saw 2 other videos showing a statue boss who you fight (ironically because you share enemies), who you just climb and repeatedly hit, it looked like they had no defence against it, the bosses that I saw in this video (I didn't watch the whole thing), seemed like they just accept hits, a few of the enemies seemed exceptionally dim, hard to tell without playing a game though.
Ive been playing this non stop i think its an overall upgrade from the first I was skeptical because they took some classes out but they added new ones and the old classes have new abilities so it balances out and now the story isn't so cryptic i actually know wtf is happening now
I absolutely love the game. The problem now a days is everyone spends months and sometimes years hyping games to high hell and then expect absolute perfection in the eyes of everyone. How is a game supposed to cater to every single taste? And then the ones who spent all their time expecting unattainable highs, they rage and rage and rage. It's so tiresome. It's like people don't want to enjoy a game anymore. They just want to be the first with their "hot take opinions". It's the RUclips virus. It's why videos that are complaining about every game are the most popular.
This is especially true with Dragon's Dogma as this game's whole identity is about NOT fitting in with the other RPGs. It sometimes stands in your way voluntarily, it's voluntarily clunky, and it doesn't tell you everything even when you ask it
What do you think about Dragon's Dogma 2? 🤔
👕Get yourself an awesome T-shirt or a hoodie, in my official merch store:
www.bonfire.com/store/click4gameplay/
Become a RUclips member:
ruclips.net/channel/UCjekkqakBWqPu44aExSDxxAjoin
Become a Patreon:
www.patreon.com/user?u=2826612
C4G on Twitter: twitter.com/c_4_g
C4G on Instagram: instagram.com/c_4_g_/
A great game, despite Capcom Suits best attempts to ruin it lol
I've never had an issue with 30fps, I find it kinda crybaby-ish to complain about it. Same with the micro transactions that can be ignored. Is it bad that current gen consoles tank that low? I guess? Idk and don't really care enough to complain. From what I've heard there was a tweet from Capcom that they noticed the AI system is using more CPU than it should and they're trying to fix it. Pretty sure it wasn't fixed in the first patch we recently got cause even briefly experiencing 60fps even I can see the difference between 30 and 60fps is literally night and day. I don't think I'll complain about systems running on 30fps until the next gen or 2. For right now it sounds like the AI system Capcom used is like unknown territory for them, especially at a large scale. So I'm willing to be patient for them to fix it. I'm loving the game too and on a alt account I'm trying a duo run with just me and my main pawn and it's definitely more challenging. Don't know if I'll try solo cause how annoying groups of small enemies are already in my duo run
You played in pc or console?
This game is fun but I think a 7 rating is fair. The combat feels watered down. The story isn't particularly special or well presented. The graphics are good but there's other games on the market that look better and perform better. It's good but doesn't feel worth full price and definitely doesn't feel like a 12 year wait
Refunded after 1.46 hrs. Lack of common enemy variety is what ruined mainly for me.
No option to hide helmet but we have the option to lift up visor of a helmet so it is just as good as hiding the helmet.
Wait what? How the hell I missed that???
@click4gameplay you're not the only one brother... equip the helmet and then click on it again and it should have the option if the visor is liftable.
@@nizemee729Cool feature, but I wish there's a shortcut for it though instead of having to go to the inventory everytime.
@@click4gameplayyou have to select the helmet from the menu. you probably just clicked through it all too fast when you removed something. you can also keep masks and glasses on under helm, hats and hood. tho the Pilferer’s type of face masks do get buggy with some hoods and remove your beard if you have one and replace it with an unshaved look instead of the mask. 🤷♂️
Loved that in the first game, glad it's back in the second.
If i was to sum up the game honestly;
Combat is top tier. There is a strategy for every enemy and exploiting vulnerability is rewarding. Each vocation has a unique play style to master. Each vocation will also offer an ultimate skill locked behind a quest. Switching vocation can be done on the fly as your stats will automatically optimize to your new vocation. The last endgame (warefare) vocation allows you to equip any vocation specific gear which will allow you to Access that vocations skill. This vocation has good balance by locking you out of all ultimate skills bar the warfares ultimate skill (rearmament) but that skill is just the ability to switch weapons. You only can assign 4 skills at a time and the warefare reamament skill will take up one so, even though you have access to every skill, you can only pick 3.
The map is great. Biomes are beautiful. The fact that fast travel items are high value, they include plenty of shortcuts connecting areas. Those shortcuts were attributal to shaving 20 hours for next playthrough.
The storyline sucks. Pretty much no more depth than “the chosen one who fights the biggest dragon, the end”. Main quests are forgettable.
A huge portion (over 50%) of side quests are, as i would describe, annoying and tedious while offering nothing special as reward(gold+exp) this sucks if you are a completionist.
As an immersive rpg, this game missed the mark by hitting the adjacent target. Morality doesnt exist. Wanna mug that wealthy smug noble son of an npc, No one will even raise a sword against you or care. Not even your mugging victim. While youre on ur crime spree and want add B&E to the list, still no one cares. If you are really crying for attention and go around murdering the entire nobles quarter, as long as you avoid cumitting the act outside a guards 5 meter bubble, ur safe there too. U can literally murder the queen in her chambers with no consequences
No, combat was useless. Felt perfect with controller, but all the skills werre meaningless because you could just spam any skill and be successful. You never had to adapt to a certain enemy type, not even bosses. It has the typical AAA problem where the developer is so worried the player will make bad choices and complain, so they made it that choices didn't matter and every choice you make is successful. The types of loot and weapons didn't matter, the magic types didn't matter, the types of equipment enhancement didn't matter (lmao wasting time on Elven, Vermundian, Bhattal, Dwarven and Elven smithing styles sounds nice on paper but didn't have any meaningful impact).
The game is extremely beautiful with such a innocent, pleasant atmosphere, and the environments and vistas beautiful, the controls very smooth but like most AAA games it was dumb and ridiculously easy.
@@gulanhem9495 i judge combat on the combos you can pull off. Feels like a soul blade game but in third person and when ur scaling bosses, a little like monster hunter. You could spam if you want but if you are just spamming, ur opinion on the combat system wont hold much merit
The only major problem I have with the game is the constant backtracking. I have to run from point A to point B to reach the quest marker. And once I complete the quest, I have to go all the way back to the city. This can be a problem as when nightfall comes, highly leveled monsters appear and wipe my party out. Worst of all the whole running back and forward to point a and b basically drains my stamina meaning my character gets exhausted very fast.
Thats the reason i like your reviews - you said pros and cons - and mention everything without hiding. Good job!
I mean the Director came out and stated that DD2 is just how he wanted and envisioned to make DD1 back when but could not cause of technical limitations so... He wanted to created a free-flow unscripted over-the-top MonHun-kinetic and High Fantasy Anime like Action RPG with visceral and impactful combat.
Hopefully he gets it right on the third try.
@@SeasoningTheObese ???
@@SeasoningTheObesefr. I feel like they took one step forward and a few steps back. My specific gripes with the story and the supposed beloved system that was supposed to be “improved”. And enemy variety. Gameplay was but more disappointing than satisfied. As someone who played DD1 on ps3 its sn honest 7/10 for me
Game is a downgrade from Dark Arisen simple as that and we payed 70+ more for it.
@@nelieltu9730well DA is a dlc so the comparison doesnt really make sense atm
Monster Hunter and Dragon's Dogma will always be my #1 favorite games because of their combat system.
Sadge that the best combat game Bayonetta 2 is not on PC or any decent modern console.
@@diamondhamster4320 Bayo 1 is a much better game overall, so not much of a loss unless you're really into bayo
@@yaqubebased1961 Yes, but we are specifically talking about only one aspect of a video game - combat system.
@@diamondhamster4320 And the combat system and overall enemy design of Bayo 1 is superior.
@@yaqubebased1961 Agree to disagree.
I cannot get enough of this game. For it, it's pure adventuring perfection. I haven't been this excited about a video since the original Demon's Souls. Every night, I just head off in a random direction and have untold of adventures. I will definitely be playing this for a very, very long time!
I thought the same thing for a while. Hopefully it stays that way for you. There came a point where I realized I'm repeating the same few encounters as I'd already completed most all the epic encounters. Those encounters were amazing but far and few between.
Is this your first fantasy video game? Because you will literally see nothing new after you experienced something once in the game. Not to mention, the game is not big enough for ''untold adventures for a very very long time'' ;)
The game is both good and disappointing. Really wish we had more expansive dungeons and monsters. Feel like itsuno promised a lot more than what we got
Wait for DLC
@@LxrdGhxulProductions we shouldnt have to rely on dlc to complete a game
I think the dungeons are fine as they are all unique in looks and are pretty interesting. My main complaint is the enemy variety. I know dlc will fix it but why is that the case. There should’ve been more than 4 basic enemy types and maybe a couple more bosses and I would’ve been fine with the enemy variety. The ones that do exist are pretty fun to fight but after so many encounters it gets tedious sometimes
@@risingempires473 the issue isnt how the dungeons look, there arent any actual dungeons other than guerco cave and the volcano pass, which barely count. there should be deep dungeons that strain your resources not minute long caves
@@LxrdGhxulProductions you new gamers are mad annoying, Nah……we want that shit on day one release, the producer is talking big with his chest out, how good his game is and better than any other open world game, and it’s bland and basic as hell, no innovation nowhere give me my damn 70 dollars back man
Need more different enemies and bigger hoards. I hope hard most is brutal because normal mode seems way easier than normal in the first game.
Just reached the second area after 40 hours.
Playing as a Mystic Spearhand and having a blast with this game.
Absolutely loving it, the world is so full and rich.
Just exploring and freeroaming gets you everything you can buy as a mtx, but for free.
Just play as you want and enjoy it.
So full of goblins and wolves...such wow😂
@@romariogeeharpies, ogres, cyclopses and many undead during the night. Sure plenty of those monsters as well, but still quite fun.
Youre right at where it all falls apart man
For better or worse. This is the FIRST game since Ghost Tsushima in 2018 when I felt I was provided $70+ worth of content, quality & “game”. So I’m very satisfied with the it.
...How about Elden Ring lol? JK
Ghost of Tsushima came out in 2020
@@fearlessfailure2848 Elden Ring got boring really fast. DD2 doesn't give you as much options as I'd hoped for either but enough to stay fresh.
Both games have the same problem though, the progress made before is somewhat lost for some reason. DD2 doesn't have any pause combos, the secondary abilities are now one fixed ability, the jump is a joke, so a lot of jumping attacks don't work anymore. But in the end you still have working movesets with all the tools you need and not the usual light attack and hard attack, which are basically the same attack with different damage.
@@marcbraun5342You’re right, Elden Ring did get boring. I started to play Demon Souls remastered and it’s better than Elden Ring!
@@ice_man81 You'll have fun with that game, it's very experimental for the time, has a great atmosphere and lenght, have fun!
The one thing I like in Elden Ring is the eerie visual design of the world, sadly the gameplay stagnated and was even a step back compared to Sekiro.
The vocations of the Dragon's Dogma games are simple compared to other Capcom series like DMC or SF but they still have some variety and a toolkit to play around with, that makes it more interesting than playing Elden Ring for longer.
Just a shame that there wasn't more, just based on what we know the team is capeable of...
For archer, use kick (not joking) to melee enemies vulnerable to blunt damage. End game there are a lot of slash resistant fish people and kick destroys them for free. Archer is one of the few people end game who has an answer to slash immune enemies because there are no high end blunt weapons yet.
Looks like a great game, will wait until performance issues are fixed, though.
They never will price drop
@@crazychase98 I see that INT is your dump stat.
Performance issues seem to be tied to the CPU, pc could possibly get some good optimization but consoles will more than likely be limited to 40 at best :/
@@jarredwilliams7948 Going to get it on PC anyhow. It's not supposed to be such a CPU intensive game, so no idea what went wrong there. I wonder if it's ray tracing that's causing these problems, like in Hogwarts Legacy?
@@khaledassaf6356 From what I remember I am pretty sure Capcom said in some announcement that it is actually because of the NPCs - likely connected to the point in the review about them being so aware of the game world.
Very fair and good reviewer. You, sir, shared my opinion about the game, and I feel you are accurate in everything you reviewed about it.
My main issue is lack of enemy variety & high encounter frequency. It gets boring real quick especially when travelling long distance
i dont get how people get bored by the high encounter frequency when the combat is so good
@user-bn5do2ev3i good combat yes, but a good thing too often becomes stale. Especially when the encounters are so easy
Use difficulty mod!
@@user-bn5do2ev3i The problem is you do the same thing over and over again. If I killed Griffin A easily then Griffin B will be no different
@@throbbinguncle7969 Exactly
Good review. Thanks!
The price. That's what's stopping me
Priciest game I have noticed for a while
The price for a key of the game is decent.
94 bucks canadian for the base game. I'll wait for the sale, even if that's 1 year from now.
same here not paying 70 bucks for it will wait for a sale even if it takes years.
its worth 200 best rpg I've played up there with elden ring
It's weird that they try to make it more realistic by you walkinh everywhere, the npcs having routines, day and night cycles.. having to sleep etc.. but at the same time NPCs are as robotic as ever, they repeat the same dialogue options, they jump around and run around weirdly...its so gamy and unrealistic, I thought we were past that? They are still essentially Skyrim npcs
If you isn’t rockstar games that’s how most NPCs are. Hogwarts Legacy NPCs we’re just as brain dead, even worse. You couldn’t interact with many of them after you’d just had a conversation with them.
Well i mean they’re NPCs where’s the big surprise? Also when did they say “we try to make things as realistic as possible”
Im not saying you’re wrong i just wanted to know where’s your source
@@Mohgenstein Rockstar NPCs are better but not by much and only the important ones
@@IRON_KING_KNIGHT these nocs are quite awful.. I mean Horizon Forbidden West and Ghost of Tsushima weren't this bad... it's a weird thing, like when you talk to the tavern guy he always says the EXACT same thing and even if you JUST SPOKE, it's super jarring.
@@allandm well yes we all know that and not a single person cares, capcom didn’t promise any “realistic interactions” as far as i know. NPC dialogues are not part of the gameplay.
Are you just looking for something to make a complaint out of it just because you’re a hater? Honestly that’s just pathetic
I'll wait till its a reasonable price and patched up properly
As a fellow warrior player the ability "Tidal Wrath" REALLY needs to activate the moment it's pressed. Miss so many counter possibilities.
In DD:DA, Mystic Knight was my go to because of the shield perfect block retribution spells associated. Also, having magic was WAY too important in the first game. If you came across a Living Armor as a warrior you might as well skip. Pawns are very hit and miss on enchanting your weapon when you need it most (that applies to both games).
at 3440x1440p my 8700k and 3070rtx has frame drops at times in major cities but that's about it. I brought it after its first major patch so idk if that is the same results yall got on the Day 1.
Unfortunately, the skills are a downgrade from the first game. I remember we could use both R1 and R2 to assign skills but in this game you only have 4 slots and they lowered the number of skills overall and don't forget the horrible pc performance 🤦
many skills have been turned into core skills, like the scarlet kisses for Thief. you can just always do that now without having to assign it, or mage always has anodyne and the ability to fast cast, plus 4 other spells.
you might actually want to play the game before you complain
I'd rather take quality than quantity, I have played a shit ton of dd1 since 2012 date of release, lots of skilss sure but a lot are forgettable, all of the skills in DD2 are good quality of life change, w.e build you run is vaible and not useless. So its up to the player what approuch they wanna take with skill choices and that goes for your pawn, no abilities feels underwhelming or falls behind compared to the first game. As for pc performance, your pc has to be absolute potato or a decade old rig if you can't run this game, I'm on a 3060 i7 and my game is running completely fine outside of city getting steady 50-70fps no stutter the issue however is (specificly the first city vernworth dropping my fps to 30-40fps otherwise towns/villages and second region city is not a fps drop feista which is weird but its w.e till we get a fix) you'll be spending your most time exploring anyways so there is that. Pc performance honestly is just over dramatic the game is playable and not even close to a cyberpunk 2077 optimization disaster. And if I want to I can run frame gen on this game with a reshade on on 2k quality and get 70-90fps ez, and vernworth fps problems drops to 60fps which at that point I dont even notice the problem anymore.
@mkv2718 Yeah, to be fair, I didn't play all the vocations yet. So, I still didn't notice all of the missing skills apart of the skills of necromancy in the sorcerer vocation and my favourite class, which was replaced by the Mystic Spear vocation. Overall, the game is good.
@JETER911 Yeah, overall, the game is good. I missed dd1 combat, and that is the only reason I bought it. I have an i9 with an rx 7900, but the performance in the city is horrible. I agree with you that it is more optimised than Cyberpunk 2077.
@@abdullah167 its seems like the newer rigs are whats poorly optimize cuz a lot are saying they get stutter issues alongside frame dips + crash on their 40 series and i9 cpu cause there's a lot bench mark vids on this game on even older rigs and it is playable., I'm 60hrs in and only had 1 crash. But hopefully we really get that optimization patch soon.
The game feels like it's balanced until around level 40. 40-70 for me has felt like everything I look at just dies. I often one shot bosses, sometimes around corners without seeing them. I'm looking forward to something similar they did with Dark Arisen so we have a challenging area to go to beyond level 40 or so.
I would have liked a third region with more enemies, co-op, and more performance stability but damn that combat is so fun.
remember just like it DD1, when it got easier (on hard mode), start soloing the game especially bosses.
Or maybe the game will someday get something akin to the World Difficulty mod from the first game.
Loving the game so far. Your take on the micro transactions are pretty much how I feel. Completely stupid but thankfully ignorable and base game design isn't ruined by them.
A potential issue is that by purchasing a game with micro-transactions, you may be supporting an increase in games with micro-transactions in the future, not all of which will not be pay to win.
@@Skobeloff... im aware, hence what I said in other videos but forgot to mention here. We should still criticize it and be wary of future games designed around them.
@@Skobeloff...to be fair, while I'm on the side of not wanting MTX in my games, the rage mobs against DD2 this time is extremely half-assed and biased.
I was among the ones that voiced out about Capcom's MTX problems way back when they started doing shits like this, and what do we get from that? people either did not care or called out a bit then stopped. They simply ignore.
And now, DD2 has performance issue, and suddenly people connect 2 unrelated shits together and hop onto the train against DD2. While I'm glad that people finally realized thể danger of MTX, but this time it seems more and more to me that these people only join the fight because of the current trend, not because they truly against the whole MTX problems in Capcom games.
If you guys want to make a change, pls STOP with the overblowned hate focus on DD2. The MTX problem exists in SO MANY Capcom's titles, and if we wanna make a change, we should called out the MTX problem IN ALL OF OTHER CAPCOM'S TITLES. Focusing on DD2 alone doesn't make a change, since the higher-ups will blame the game and think that it's not the MTX fault because they have been doing this for years.
@@huyvouc9785 Is there something wrong with your capslock key champ?
"you guys" has nothing to do with me. I am not waging a hate campaign against this game. I am very anti micro-transactions and do not willingly support them in any way. This game looks like it is a bad game, it looks boring and wanky, that is just my opinion from the few videos that I have seen, it doesn't mean it is, but it doesn't mean it isn't. Enjoy your crusade, but you sound like a fanboy. That may just be a response to the hate campaign you refer to (whether that be real, or in your head), and if so I understand that, even good games get negative attention from rabid little reddit boys.
@@BalianBlue_ We are fighting a losing battle anyway. Far too many idiots pre-ordering games, accepting unfinished games, buying into micro-transactions etc. Good developers are probably quite rare these days.
If a story is forgettable for 90 percent then it doesn’t matter how good the ending is it cannot redeem itself
It's also a worse ending then 1.
The story, the bad imbalance between vocations and their damage output, the stupid ass NPCs and useless pawns make the game unplayable.
@@dsweet5859 right. The pawns in this seem dumber and more clumsy than the ones in DD1.
@@dsweet5859I’m so mad I bought this game lol.
@@SeasoningTheObesevague answers, totally legit.
I think it's a let down that they did not add the option to choose and mix up different body and leg clothing, and gauntlet, gloves etc. like the previous game. Very disappointing. One of the core of an RPG game is that you should be able to make your character as unique as you can.
I am absolutely loving this game. The mtx are useless and i wouldnt know they exist if not for the controversy, but im glad people are outraged, cause the greedy people that put mtx in are always seeing how much they can get away with
This channel became one of my all time favorites overnight, specifically due to how much we see eye to eye on like EVERYTHING I have seen that you have covered so far.. but my brother in Christ, you truly missed out by not picking mystic spear hand! Or at least trying it! I find it unique and way different from anything I’m first game(which I have hundreds of hours in)
How are you blocking at 10:25 ? I thought only the fighter could block?
warrior ha a skill that acts as a parry if timed right but if you miss the parry timing it holds as a static block
I am loving it so far, my biggest yay moment was getting the bone ringer off the dragon in Mel. I started as a thief and stole it with the passive. So when I unlocked the mystic spearhand i had a crazy wep off rip.
Port Crystal's are too scarce, and they cost 3 bucks on the store. I believe it was intentional. Everything else costs $1.
You can get 10 on the game, more than enough to mark down every key location.
@Maioly In my first playthrough I only placed 3 portcrystals and I carried 2 around for various quests.
The Portcrystal dlc is a one-purchase only, you can't buy more than one.
@@nsomjimi All the "dlc" is.
i got 6 in my first playthough lol
60 hours in and explored all of Vermund and Battahl! Every inch. Just have the Elf Forest and the volcano island to explore then I’ll beat the game! I’m on the last quest at level 52 currently but won’t continue until I explored it all first. I’ll probably hit level 60-65 before I do.
In my opinion, the large enemy variety suffered greatly. Everywhere I go, the same trolls, griffins, cyclops, minotaurs, golems, and Drakes. Every other monster is pretty rare I find, and I was constantly just hoping to find a Medusa or something new to fight. Where’s the hydra? The giant spider with woodland and cave variants? I don’t know… giant bat? All I know is that I ended up feeling pretty drained after I fought my 30th troll before reaching level 20.
My only issue is the game is criminally short. This game would be the next Skyrim if there were another 50 hours of quests
Same man, same.
It depends on your playstyle :D ...I'm 35 hours in the game and still on the beginning of the story because I have so much fun to exploring everything. I will need 100 hours+ if I continue like this :D
i played skyrim back and forth , it is also a criminally short game when you finished it once or twice you can finish it under an hour if you want to.
the main story is, but i got 60h worth of content just ignoring it and im didnt even reach end game (i started new game+ ill get to it on this playthough)
It’s a good thing that the game is incredibly short. Imagine being subjected to another 50+ hours of running from point A to point B and constantly backtracking just to have to do boring ass quests with no story, no narrative, or anything even remotely interesting? This game was a massive failure on epic proportions. Capcom should get charged for selling the game for $70 when in reality the game is worth less than a nickel.
I liked, how they implemented dark in the game. Adventure in the night and dungeons are very atmosperic
Lepa igrica, bravo srećo, najbolji si, kao i uvek.
Thief is pretty amazing if also OP cause Strider's skull splitter is back and just as busted 😂. It has some new abilities, one is a master skill that's literally an auto dodge when you need it, but it does consume stamina each time an enemy triggers it. One of sorcerer's new spells it gets from rank up is just as OP as DD1 Ranger's tenfold flurry with explosive arrows. Archer can't do that in DD2, instead it has skills that you need the actual arrows for to use them. But archer is still very strong, especially if you have tar and explosive arrows. Blight arrows are good too. Anyway back to sorcerer, i forget the name of the spell. But places a spot on the body where you aimed it and you hit it as many times as possible, when it detonates it just deletes the boss in seconds. Got a unsatisfactory outcome to a certain quest cause I killed a griffon in like 10secs 😂 and I was only level 30 with a kinda mediocre staff. For archer the arrows don't need to be equipped, just in your inventory when you try to use the skills that use them. If you're somewhat consistent with headshots with archer, the bosses are a joke and you might feel bad for them 😂
It wasn't long enough. I was really surprised how quick the game is. You cab beat the main quest in less than a day if you wanted.
but why would you want to do that?
Why wouldn't you go explore ... you know what you do in the adventure game .
And you'll miss a lot of context and contents while doing so. Some side quests actually ties in to the main quest, the most obvious one is the Sven ornate box side quest, and the most not obvious one is that one quest in the slum which ties in to one of the main quest.
Some quest even have epilogue while the quest itself has been marked as completed and no longer has a quest log, I did it out of curiosity and genuinely surprised they actually have the balls to do that, when most RPGs would add some quest log like "this might not be over yet..." instead of outright marking the quest as completed and done, which if I look back again, the consequences that I did for that quest is kinda logical
@@charliecolhoun6651 yall miss the point op was making: The story is short, when you arrive in Vernworth you already played through 1/3 of the main story. My first playthrough was 50 hrs complete exploration, finished the story on NG+ in 2 or 3 hours including UW. It's a damn short game.
@@stonaraptor8196 No, you're missing the point the people are replying with. Dragon's Dogma 2 isn't a story, it's an adventure game. The story is simply there to prop up the exploration. The first game was the same way.
man after spend 60 hour playtime. i love this game so much. it's not perfect but make my weekend fun
A bit more enemy variety and dlc (that could fix the previous issue) and we are good.
@@onceuponarevenant9409yeah we'll see
Loved playing this game, the combat is so damn satisfying. Thief is just silly OP and I love it.
I played like almost 30 hours just the first area of the map. I love the exploration but enemy variation is non existent and thief class is easy mod with skull splitter. I will prolly go back to warrior, makes the game more exciting
i really want to play, but this performance in 2024 is just unacceptable. I'm not giving my money to this game until they optimize it properly, this is almost on the same level as Starfield when it released, and this is just inexcusable.
The biggest negative of the game I can say right now, without playing it so I might be wrong, is that you can’t have multiple characters. So I can’t do a whole new PT as a sorcerer after playing the first PT as a warrior, as an example. Such an antiquated design.
Edit: I should have been more specific. I want to keep my original save when I start a new one with a new character. If I’m not mistaken, the way that starting a new game works is by deleting/overwriting the original character save with a new one. Essentially, you will only ever have one character save no matter what, unlike say elden ring where you can have up to 10 character saves, all with different builds and experiences.
Didn't they just make new saves available with yesterday's patch?
They added start new game in the most recent patch
You could change classes in the first game after some point, can't you do the same here
@@bryanmusso2393 I edited my comment to be more specific with what I mean.
@@xpmon You can change classes after encountering the first inn you can access, and you can do it as many times as you want, it's just like DD1
Yooo, I finally meet a fellow helmet-wearing bro!
I'm the exact same when it comes to character creation: usually I just go for some sort of preset and slap a helmet or hood on them. I guess I'm just getting unimaginative in my old age, haha!
Cheers for the review, and love watching your other ARPG reviews!
Thanks for the video, a few questions if I may:
1) Are there dungeons within the world? If so, how are they presented? Through missions or just random discovery?
2) How would you rate the difficulty system? In other words, is hard too hard or just right, etc? This is coming from an experienced gamer if that helps.
3) If one were to clear everything, as in every available quest, etc, how long would you say it would take approximately? I was hoping for a long game but many games now a days are so damn short.
4) Lastly, I am interested in the Thief class. Can you tell me anything about it?
Thanks again for your time/consideration.
1) Sort of. There are dungeons and caves, and they're found randomly or through quests. They're not the most in-depth though
2) Starts off hard for most people, but gets easier. It sits somewhere in-between modern AAA games and Fromsoft games.
3) 40-60+ hours , and offers New game plus.
4) Thief is very good. More bey-bladely than stealthy but the damage they dish out is pretty good.
@@Pelayum Thanks a lot. It's always best to get data from fellow gamers as I know you guys won't be full of shit or have some ulterior motive and will just give it straight.
Majice su ti baš fora iskreno svaka čast🎉
The only issue I have is that DD2 is literally the FIRST GAME REMADE.
I wanted innovation and new enemy types :(
No, no it is not.
@@gutsberserk2718 they literally reuse 80% of the same enemies from the first game and the same classes minus 3 of them
@@selfloathingweekly You said literally the game remade. You know very well that's not true.
@@godmodes it pretty much is. Theres barely any changes aside from a desert city, beast people, elves and a few new enemies.
@@selfloathingweekly Whatever
15:02 Dragon's Bite, or chunky Red Queen, so cool. ^^
Can we now please have some of the Red Queen combos of the first game back, please?
Really wish they added more enemies or at least some kinda randomized enemy placement/spawn time. It really hurts in catman Australia where enemies are frequent, dense and respawn every morning.
Pretty spot on review! However, I am still a bit salty about the price tag in combination with the little evolution compared to the first DD, as well as the abysmal performance on pc. I am just a bit afraid that companies will sell us their half baked products as long as we shill out the money. Imho, this game could have been not only great but legendary. Oh well...
I've already had 2 playthrough (completely new game) but my issue with NG+ that it doesn't scale is kinda luckluster
and the time limit for the secret ending is too short
Did you find out that you have new upgrade for skills at Dragonforged, which are exclusive for new game plus?
@@click4gameplay no idk, like I said I only played 2 playthrough both new game, getting bored quickly in NG+ whenever I just 1-2 shot everything
Ng+ is only easy in the beginning, when you go to late game zones and fight enemies you'll notice increase in difficulty, or at least I noticed :)
Did they have any reference to the Wolves hunt in Packs saying? I was hoping they would =)
Nah. They made wolves to an annoying trash mob from the very first encounter.
@@gulanhem9495Your overall take of the game, is it what you hoped it would be? Thank you!
@@Silversmith70
No, not at all. It's breathtaking at first, and it does have an innocent, pleasant medieval vibe, but after a few hours u discover it's ulitmately lifeless and has tons of flaws.
It's a typical AAA game that is afraid of giving the player any freedom, doesn't allow the player to make any mistakes. It almost plays itself.
A huge disappointment, but still 7/10.
@@gulanhem9495Dang, I am sorry to hear that. I was hoping it crushed it. Thank you.
Finally a review that doesnt lick the bollocks of the game, and even betteR, shows the full picture of how DD2 is in comparision to DD1. Seems like most reviewers either never played DD1 or watched other people's reviews on DD1 in orther to make vague correlations to DD2, which can bait a lot of old fans. Thanks for this vid, it touched exactly every aspect I was interested in.
This game does stuff which no other game released in 2024 even attempts...goty easily so far.
DD2 is what DD1 should have been but it lacks the 10+ years of Evolution between back then and now
The 10-year "Evolution" of the Ubisoft/GTA formula, characterized by hand-holding gameplay, stupid following/teleporting into the direction of quest marker (without looking), represented a significant regression for open-world RPGs over the last 15 years. Thankfully, Capcom and Larian Studios (BG3), have recognized this issue and are reversing the trend by returning to the genre's foundational elements.
@@patfish3291Agreed entirely. I was playing FF7 Rebirth. The first warning signs came when I entered the first explorable area and it said 0/2 chests looted. I sighed but continued on. A bit further down the road and there was literally a synchronization point from Assassin's Creed. Dragon's Dogma respects you enough to not give you a checklist of things to do, as well as not revealing every location on the map because you talked to a magical tower. It expects you to actually EXPLORE to find things. It has genuinely been such a breath of fresh air after the soulless Ubisoft collectathon that was Rebirth's open world, as well as pretty much every other open world since Far Cry 3.
Exactly DD2 is just not what was promised. It's filled with flaws. This game feels like it should have come out 5 years ago
@@dantemiles689It's literally exactly what the devs promised though...?
@@SaveMeXenu No, Itsuno said over 100 hours of content and most people are doing everything within 70 hours.
Itsuno also said there would be more classes after he announced trickster and the only class that came after was wayfarer.
Elven lands is literally 4 buildings with 2 side quests nothing more.
Speaking of increasing difficulty, mod authors agree, and there are already options on that front.
Great review - thanks!
Forgot to mention that exploring the map is pointless because there is wide open spaces with nothing in between
You’re not exploring good enough then there’s caves and buildings hiding everywhere
You’re not exploring good enough then there’s caves and buildings hiding everywhere
i love this game, but seeing as how the difficulty wont be going up in NG+ and stuff, it's hard to see any longetivity for playing in the long run...
I would so love to have a 30-40 minute hard fight as a trickster on NG++++++++ with a well thought out and min maxed team on higher levels... Being able to one shot everything with every other class right now will quickly get insanely boring.
I like the easy difficulty. Not all of us have the luxury of being a gaming teenage in parents basement.
Adventure alone or only wity 1 pawn its way harder
I didn't mind that the story is essentially a retailing because the core mythos of the game world is the dragon and arisen in a never-ending repeating cycle.
I've never read anything from the developers but I'm sure it's meant to be meta - referencing the many players who often play the game many times.
Its fantastic and if you day otherwise, may all of your pawns get dragonsplague
More realistic movement for 2 handed weapons by making it more clunky, haha. They always do this in games and it's definitely not realistic. A 2 handed weapon in real life is just as fast as a 1 handed weapon, if not faster. They should just make it a trade off of defense for attack going from 1 handed to two handed. I don't see the appeal in clunky and slow 2 handed weapons in games but apparently a lot of players like that feeling. I couldn't help by say this, I practice Historical European Martial Arts and details like this bug me in games/movies.
It irks me equally as you do, I had practiced with greatswords before and they can be just as fast and technical as one handed. Game developers tries their best to justify a sense of balance that should not exist in the first place. Make it like you said, change defense for offense, keep the same margin of speed and we are good to go.
@@onceuponarevenant9409 A person of culture I see!
It drove me nuts. I switched back to the thief.
I'm gonna hand you a 2 handed steel sword and let's you swing that around without losing balance or running out of breath after 2 swings ...😅
@@charliecolhoun6651 Not sure if you are joking or not. Just to clarify, I do train and fence with swords (mostly two handed) just like the ones typically associated with knights. It's not difficult at all to wield such weapons, even for a beginner. Historically the largest swords used on a battlefield were greatswords which weighed around 7 pounds and were superbly balanced. No weapon should ever be strenuous to use or be unbalanced, that would only lead to defeat in a battle.
Can we please stop with the term "brutally honest"?
Why?
He brutally honest loved the game
Violently sincere
Yeah “brutally honest” insinuates that he’s going to shit all over the game…. And then doesn’t…
Remorselessly forthright!
This the only DD2 review that I agree with 100% But that's cause you an OG.
I love this game but there's some serious core flaws with the game that only show up deep into a playthrough that are just now showing themselves to me. It's disappointing because the first 40-60 hours were a solid 9, to even an 11 out of ten but now I'm just actively being frustrated by a lot of stuff
if anyone's curious I'm talking about endgame difficulty seeming to be almost entirely reliant on enemies stun locking you into oblivion in leu of actually damaging you, and the early game's non-linear quest structure collapsing in the back portion of the game, frequently freezing my character to make sure something specifically happens like a guy escaping from a jail or someone fleeing from me, while I'm frozen in a "conversation" where earlier in the game almost anything I tried as an experiment was rewarded and accounted for. It's still overall an exceptional game but I'm sad that it seems to have been rushed in a very similar way to how 1 was.
@@snufftbunz Just go mystic spearhand and you'll never get killed again. This game was like easy baby mode compared to DD1 honestly.
I remember the mystic knight being some loser who couldn't wield its shield, and always carry it on the back instead of holding it. Did they change that bs or no?
@xzxxx-km4vy this vocation is not present in dd2, also in dd1 MK shield was more for riposte and block and it was bigger than shield used by fighters and assassins
@@bjornolfactory9363I maxed all vocations it was a problem with every vocation but warrior
Not for its price
40$ at best
11:04 Yepp, that's what I'm saying about the warrior as well, he's basically Ken now, so your Shoryuken, more precisely the ex version which has a fitting yellow aura, is your main tool.^^
Jokes aside, they did some vocations dirty, the fighters miss their pause combos, everyone miss most of their secondary abilities and even the warrior has lost things like a useful jump attack but they made the warrior overall well this time, although a bit too slow, the focus on momentum, counters and cancelling animations works well together as an archetype.
My tip, give your mage the speed spell, then the warrior feels like at the speed he should have.
My only complaint, is that i wish they used or used more assests from Dragons dogma online, because alchemist is awesome and also the multiplayer option and also a giant white prismatic dragon.
Seemed super DnD
Completed the first game, 10 hours into DD2 and I just find it tedious. Maybe I've changed and expect better from an open world (eg. Elden Ring) or the problem is the game hasn't changed from the first. Either way I'm done.
I love a lot of the changes but I absolutely hate the one weapon limitation.
Assassin is probably my favorite class from any game, certainly any action RPG. For me, the thing I most liked about the assassin the insane utility being able to seamlessly swap between the bow and sword.
It's definitely worth playing I got the 70 one with the extras
The release of this game showed me that people don’t really care about micro transactions. They just want to complain. Keep the same energy with other releases.
People don’t care because the micro-transactions don’t ruin anything about the game.
It would be one thing if you needed micro-transactions to upgrade your gear or something… but it’s literally just paying for resources that you’ll abundantly find in-game anyway.
Less that and more that people are shallow, takes things at the superficial level, and current gaming discourse is extremely superficial. Much as it always has been, really, albeit I think the severity is likely a little worse.
Tbh it just made me wish we had an open world Monster Hunter in a high fantasy world. Take on contracts for griffins, orgres, etc.Set your own quests through Pawns and reward players while also enhancing your own pawn. They upped the large monsters by 20-30. Completely get rid of the story (its really bad), Capcom could print money. The exploration of the first forested area is peak open world. It all falls apart in the second area.
Yea I keep forgetting this game has a story.
Thanks my friend. I always trust your reviews, hence why I'm one of your Patreon members. DD1 is one of my favourite games too, so its good to see your thoughts on DD2.
5:36 I AM THE STORM THAT IS APPROACHING
Looks like a good game. I'll pirate it though, I refuse to buy any single player game that has microtransactions.
what if microtransactions are in games because people pirate games and those who buy them have to foot the bill. people like you make me sick.
funny have fun with that anti pirate system then
@@Savon_the_gallent_knightI'll play it in like half a year maybe, no rush. So many great games, no need to spend money on one that has microtransactions in it.
@@SzymonSaysStuff what defines micro transactions to you
Unfortunately it's pretty complicated to pirate with denuvo, and one of the few persons that do it, is MIA for some time now. I'll also wait for a 50% sale or just pirate it. Definetly not worth my money. I have played DD1 for hundreds or hours, there's no way I'll have fun with an easier dumbed down version full of technical issues. Time reinstall DD1 and mod the hell out of it.
I’ll buy it sometime… maybe around $15… I’m in no rush. I have watched a few hrs of gameplay and think… it’s probably fun… but doesn’t really do much for me visually or gameplay wise while watching.
capcom would never drop to that price on discount lol. maybe after 6 years yes.
I gave up once I reached the second main area I played fighter and the combat was average nothing special pawn ai is unreliable I felt more like I was babysitting them rather then them being an asset to me traversing the open world gets annoying later on as you have to walk log distances to get to your objective and there is an enemy encounter every 15 seconds and it also doesn't help that your maximum health goes down when you get hit forcing u to find a campsite and rest. I didnt pay for the game someone I know played and finished it passing it down for me but I wouldn't pay more then 25 euro for it.
Agreed, it looks dull and a bit daft, but you can only really tell by playing a game. There should be more demo's.
@@Shadow.23-t1e Pawn AI is based on their inclination and they player's behavior. So long as you hire pawns with the correct class/inclination combination, they'll behave exactly how you'd expect them to. Also, the second area has literal lifts for you to traverse over half of it in about a minute, not to mention oxcarts that take you across the map almost instantly.
Much like its predecessor, DD2 expects you to engage with its mechanics. Your experience will probably be miserable if you play it like it's some generic, fast travel anywhere, participation medal rpg.
Resident evil 7 on ps5 is still around 30 dollars canadian after all these years so gl with that 😂
yeah i realized after a while that the DLC is probably not important because they did the same with resident evil 4 and other titles. But my main gripe is 100% performance so I will probably wait for a price drop because it's fixed by then hopefully.
You've got to make a video about all the other vocations ;)
I plan to make more videos for sure, since I won't stop playing anytime soon.
Refuse to buy anymore CAPCOM games. They gone down the pan again.
I don't think Capcom cares. I will be buying.
The price is a joke
It’s robbery dude. Extortion. I wish I could file a lawsuit against them for selling me an unfinished mediocre “game” for retail price. I’m more pissed about how I can’t get my money back. I feel like a monkey with two brains cells between it’s two giant ears could make a better game than the people at shittycom
No the difficulty is trust me. I think it's set to very easy and of course there's no hard mode
@@crimsonnoir9396 there was in DD1
@@dsweet5859 it is a finished game what are you talking about? and that price is what? work for like 3 hours at an actual job for up to 100+ hours of entertainment. i think you are most likely just very broke and extremely picky about your money, like you give off the vibes of a guy who would actually make his friends pay a dollar to take a hit of your vape. lmao.
Can't remember a single player game where all I do is just want to play an tell others how amazing it is from the combat an genius world building everything so organic masterpiece great game
Its pure chaos and i love it
2 existing fast travel crystals is not a game affecting problem? My man they created a problem to sell a solution. Not sure what you mean but they don't affect the gameplay but I can assure you there would be many more port crystals in major cities if they weren't sold in the shop.. I modded that shit out right away.
Map is not that huge for the “need”. You can buy the mtx only 1 time and if u do that you just lost some immersion. The game is legit designed to play without it i can confirm it.
You find like 6 crystals and can even get one duped from a mystical creature.
Denuvo. Price. Performance. Lack of common enemy variety. But the BIGGEST sin: removal of the Assassin class. Refunded after 1.46 hrs. Would NOT recommend.
Thief is the assassin class but better.
Yeah honestly. Assassin was one of the worst classes in 1 too lmao. You only played it for stats before swapping to something that's actually good.
yea this guy deff didnt play the game lmao
Good review, man. The biggest issue with this game is the problem with CPU usage. If you don't have an octa core or hexa with high performance, you'll face fps drops all over the place, mostly in Vernworth city. Looks like RE engine was not meant for open world games and Capcom knew about this issue, and because of this they did not released a demo, because would hurt the sales. Btw, even really good CPU have issues in main towns and near town. Capcom could use a feature present in Cyberpunk, where you can reduce the density of NPC, but I doubt Capcom will do it. Now, for the game itself, if you played the first one and liked it, you'll love the second. Most of the problems with monster variety, new game mode, etc, they'll address in an expansion like they did with Dark Arisen, but hey, they could have done better right now.
I wasn’t expecting much but it’s the first game I’ve played since Elden ring that had me wishing I was home playing instead of being out. It’s such a shame it’s mired in controversy because it’s so fucking good. Well WELL worth the price
I will get it when they remove deneuvo.
I'll buy this game next year black friday when it's $20
great review. it has issues but is still an incredibly unique game. i enjoy playing it very much. 60 hrs in and just got to battahl
11:29 agree, the game feels easy after awhile, maybe because i ignore the quest and just exploring the world. ogre, cyclops, chimera down in less 1 minute if i use my thief. now i travel only with my main pawn and only using weak weapon. keep the game challenging. overal its great game. its just some feature from the first game is missing. one thing i really want back is you can access your storage when you on inn/vocation guild so i can easily switch my gear.
The game is just way more fun if you ignore the quests tbh
Lack of variety of bosses. Nothing new, all of the same bosses and enemies from DD1.
this is a remake nothing more Mr. ''SEQUEL"
no, it’s very much a sequel. the true ending makes that pretty clear for the observant
Funnywise I still enjoy playing Dark Arisen on my PS3 Slim and also on my Switch Lite. So thats the thing that also made the 1st game unique: The environment feels and looks organic, like you said nothin' special but interesting to explore. Also the fights and skillz you can choose for your playable character and your companion. The 2nd looks really impressive to me, but no good pc or ps5 to play it and the price which holds me back too.
Good Video😃
Most helmets let you lift the face mask with the x button (on Xbox) in items menu
- Does not elaborate on abysmal enemy variety
- Does not elaborate on narrative elements & characters somehow being worse than a bethesda RPG
- Does not elaborate on lack of set piece moments & content
- Does not elaborate on lack of proper dungeons like DD DA
- Does not elaborate on annoying & repetitive enemy density & how the game takes a HUGE nose dive in quality & quantity in Batthal
- Does not elaborate on the final dragon being just a drake reskin but bigger but somehow worse than Grigori despite reusing same concept
The whole game has just 5 unique encounters lmao i.e. Sphinx, Dragon, Talos, Unmoored worm & unmoored dragon.... That's it & 10 large monsters including everything
I knew this channel went downhill after his Elex 2 review
yea you deff didnt play the game lol. maybe you should quit playing video games clearly they are ruining your life.
The bosses look like they are either stupid, or basically passive.
Bosses are very active in some cases. But after enough damage to weak points or enough force you can knock them over then they can't defend themselves for a short time. You can see that quite often here in the video.
@@El_Cattivo1988 I saw 2 other videos showing a statue boss who you fight (ironically because you share enemies), who you just climb and repeatedly hit, it looked like they had no defence against it, the bosses that I saw in this video (I didn't watch the whole thing), seemed like they just accept hits, a few of the enemies seemed exceptionally dim, hard to tell without playing a game though.
So you have no played the game. Your opinion is not valued.
@@gutsberserk2718 Your opinion is not valued because you are you.
Ive been playing this non stop i think its an overall upgrade from the first I was skeptical because they took some classes out but they added new ones and the old classes have new abilities so it balances out and now the story isn't so cryptic i actually know wtf is happening now
I absolutely love the game. The problem now a days is everyone spends months and sometimes years hyping games to high hell and then expect absolute perfection in the eyes of everyone. How is a game supposed to cater to every single taste? And then the ones who spent all their time expecting unattainable highs, they rage and rage and rage. It's so tiresome. It's like people don't want to enjoy a game anymore. They just want to be the first with their "hot take opinions". It's the RUclips virus. It's why videos that are complaining about every game are the most popular.
This is especially true with Dragon's Dogma as this game's whole identity is about NOT fitting in with the other RPGs. It sometimes stands in your way voluntarily, it's voluntarily clunky, and it doesn't tell you everything even when you ask it
Agreed a lot of ppl complain for everything and that is cause of RUclipsrs they say what they watch
Could we please, please just have one game where the player isn't some form of "chosen one"?
Play outward you litteraly play a nobody