Kindred animations
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- Опубликовано: 15 окт 2024
- Some animations for the Kindred champion released a while back. Really enjoyed animating the proportions and anatomy of this character. Very clear silhouette, a key goal was to make her feel light and agile on her hoofs.
She defend, she atacc, but most important, SHE CUTEEEE
is anyone gonna even talk about how she even shot that bow with her hoof? 1:43
Rubber bow XD
Hey Rory! Congratulations, I love the silhouette you have with the character, as well as your time and space, plus those little smearframes in the arch, excellent. I love.
by the way, I do not know if it is possible to know what type of angle (rotation) you use for the main camera (in the camera when we can see the grid), I suppose it is a Focal Lenght of 30. Thank you very much. : D happy animating.
Rory, do you work from timing the gameplay team gives you? I mean when I press Q as Kindred, it needs to shot fast 4 or 5 frames maybe so how do you plan your timing and how do you add the anticipations since you don't have much room for it?
I really love your videos, my biggest wish is to join you at the animation team ay Riot's.
Thank you so much for sharing.
Game designers provide us with 'cast-times'. These are usually broken down in parts of seconds e.g 0.25 sec (8 frames) 0.5 sec (15 frames) 1 sec (30 frames) we animate for League at 30fps. The kindred flips for the Q are cast-time of 0.25 , so the recoil has to hit on frame 8 for the projectile to make sense leaving the character. We can usually put a transition after that which goes to either idle or run which smooths out going into the next animation so were not relying on a basic linear engine blend. Hope this helps! Cheers
Cool
I love everything about kindred (fav champ), but the dance is underwhelming :( wish it looked more like a crazy tribal dance with wolf.
What music it's amazing😘😘
its the theme music from 'Last of the Mohicans' :)
Rory Alderton Thank you 😊😊
wow
Is there a reason for her *thicc* -ness in particular?
Cool! Love it!
Do you film yourself and use it as reference ?
Cheers. Usually depends on the piece. Almost all the time for emotes like dances. Gameplay anims like attacks/spells not so much as they need to serve design, needs to feel very snappy/exaggerated so its satisfying. Manga/comic books are great reference for those I feel.
Thank you for informative answer ^^. Really like your stuff. Hope I'll become as good animator as you are!
Rory , could you take a look a couple of combo attack I made ? I would really happy if you give me a short feedback.
sure, have you got a link?
I sent you a message
That smear tho.