Wow, your work is really cool! I think it's the most cool and creative work I've ever seen. I pay tribute to the efforts you have made to be able to achieve this animation skill. Your dance moves are very Cooool! When you make dance clip, did you work on other references? Or is it your original concept? If it's your original, I think you're really genius! Plz let me know if you have any tips when you work on dance motion. Thanks.
Dance motion is two clips. The first dance motion is a reconstruction of various dance motions with funny key poses. The trick is to find a pose that will be extreme in dance motion, change it to your own pose and rework. The dance motion at the end is a creative motion and I usually work on my head. I don't know if it's an important tip, but I think it's important to know what kind of motion you're going to make when you're catching a dance motion. When I caught it, I worked with the purpose of being humorous or funny. If a questioner wants to catch a dance motion, he or she will have to set a clear goal whether it will be fun, sexy or cool. Also, dance motion is hard when catching frame called long take motion. For example, if a 300 frame motion is divided into 100 frames and polished to some extent, if you combine three 100 frame motions and take a long take, it will be easier and higher quality. Thank you for looking good.
OH!is GOOD! sorry my english level is low.... How did you do it so well? Can you tell me some tips from LV0 to LV100,Let's say you're LV100,I'm in LV20 to LV40. And What binding do you use in 3dmax?
How interesting animation! although I am a game animator, I have to say that this is awesome! here are some questions for the animation detail: 1. the animation of the elephant's nose is so smooth and vividness. you make it through keyframe or animation script? 2. the animation of the dolphin, do you make ik constraint animation or bones animation? 3. the render of animation is cool. Can you tell me what is the kind of render you used.
1#. It was set using the ponytail of biped provided by 3dmax, and it was set using 6 bones in total. All of them are keyframe animations. I didn't use the script.2#. Biped is set by default. Part of the tail used the tail of the biped The fins and tail ends are set using Bone. ik constrict is not used.3#.I used the make Preview provided by 3dmax. No special rendering was used.I don't know if the answer is what you want.
@@chyoun5466 it's nice to see someone is making that much good animation with 3ds max , I am so confident now !!! But a little question did you do the all animationz with biped and skinning ?? And can you say in detail about the rendering
The interpretation is a bit vague by turning to Google. Learning materials that can be learned .... Do you need lecture content? It's hard to say what I've learned from my own self-study. One big factor was all of Disney's work and the sports books available in bookstores. Good luck.
안녕하세요..! 애니메이터 취업 준비중인 학생입니다. 애니메이션 릴 너무 취향이고 멋있고 물 흐르듯 자연스러운 모션이 최고에요 ...저는 10프레임짜리도 덜덜거리고 하루종일 잡아도 자연스러운느낌이 안나오던데 ㅠㅠ 과외도,학원도 1년넘게 다녔지만 여전히 어렵네요 ... 그래서 요즘 현타오고 재능이 없나 이러고있는데 ... 혹시 신입때 어떤 애니메이션 학원이나 과외를 다니셨는지.. 신입 이후라도 현업하며 스스로 공부하셨다면 어떤 공부법으로 하셨는지 알려주실수있을까요? 참고하고싶습니다..ㅠ 조언을 구하고싶어요. 최고의 애니메이터십니다 존경합니다..
안녕하세요 체리님 신입부터 잘하기는 어렵습니다. 단지 남들보다 시간투자와 작업하고 계시는 작업물의 포인트를 잡는게 중요 한거 같네요. 신입 이후에는 일반적인 서바이벌키트,해부학 운동역학과 운동관련 포즈 드로잉 서적들을 많이 봤습니다. 결국 시간 투자를 많이하시는걸 추천드립니다. 작업하시는 과정 영상을 보여주시면 원인을 쉽게 알거 같은데요. 나중에 작업 과정 영상 있으면 메일로 보내주시면 코멘트 달아드리겠습니다. 이상입니다.
Important references that I used when making animations were 1.Pixar and Disney animations. 2.women dance 3. Many comic movies and comic gifs. It may be strange that you translated into Google translator.
Ten years ago, I learned a little animation at a game institute in Korea. Since then, since I became a practitioner, I have seen the demo reel and books, and I have learned the shortcomings. I'm worried about teaching, but not right away. Please note that it is a Google translation.
I love how well the personality of each character comes through in the animations. Well done!
Thank you. I'm going to make the next animation more fun.
Goes from a windows movie maker stock transition to some of the best character animation I’ve ever seen. Startlingly good!
Thank you for a good look.
great work!:)
thx!
Devastante, grande Jimmy!
thx!
Excuse me, what model sharing websites or animation exchange websites are there?
Great creativy bro
Thx!! :)
From your work in 2010 to your work in 2019, feel the huge progress, I really like the current work and looking forward to new works in the future
thx^^
your animation so smooth
Thank you for watching
Awesome work! 너무 좋다! ❤️❤️
Thank you !
Incredible!
thx!!!
I like both your model and animation. Great work!
Thank you!
Modeling isn't something I did, it was done by another modeler in the company.
I only made animation. Thank you!
This is motion capture or by hand?
all hand key thx
다시봐두 너무 멋진릴이에요 잘보고 갑니닷! ddd
좋게 봐주셔서 감사합니다(_ _)
This is awesome man😘
thx^^
Just discovered you because of a tweet... and I have never been more happy that I am here now
I am honored to hear from you in a short time. We look forward to making better animations in the future.
Wow, your work is really cool!
I think it's the most cool and creative work I've ever seen. I pay tribute to the efforts you have made to be able to achieve this animation skill.
Your dance moves are very Cooool! When you make dance clip, did you work on other references? Or is it your original concept? If it's your original, I think you're really genius!
Plz let me know if you have any tips when you work on dance motion. Thanks.
Dance motion is two clips.
The first dance motion is a reconstruction of various dance motions with funny key poses. The trick is to find a pose that will be extreme in dance motion, change it to your own pose and rework.
The dance motion at the end is a creative motion and I usually work on my head.
I don't know if it's an important tip, but I think it's important to know what kind of motion you're going to make when you're catching a dance motion. When I caught it, I worked with the purpose of being humorous or funny. If a questioner wants to catch a dance motion, he or she will have to set a clear goal whether it will be fun, sexy or cool.
Also, dance motion is hard when catching frame called long take motion.
For example, if a 300 frame motion is divided into 100 frames and polished to some extent, if you combine three 100 frame motions and take a long take, it will be easier and higher quality.
Thank you for looking good.
Very nice.
thx^^
So cool!!!
Thank you!
신입 애니메이터인데 이 영상보고 영감 많이 얻고 갑니다.
모션 느낌이 부드러운게 너무 취향이네요.
좋게 봐주셔서 감사합니다😀
저도 님같은 애니메이터가 되고 싶네요
멋지십니다ㅠㅠ
@@진주-z4o 포인트만 잘 잡으시면 금방 하실수 있어요 파이팅하세요😀
Great work.
thx!!
지리고 갑니다~
감사합니다. 독학님 유툽 간간히 잘보고 있습니다.👏
궤적은 따로 스크립트를 사용 하신 걸까요? 아니면 매프레임마다 키를 넣으신 건가요?
궤적을 위한 스크립트는 사용해본적 없구,
원하는 궤적이 나올 수 있도록 필요한 부분에 모두 키를 넣었습니다 :)
They look very smooth! Is it higher than 25fps?
I used 30 frames higher than 25 frames. thx
what softwares did you use?
autodesk 3dmax 2016 thx
와.... 진짜 역대급입니다
감사합니다🙃
와.. 모션이 정말 대단하시네요...ㅎㅎ 전체적으로 넘 깔끔하고 보기 좋은 것 같습니다. 모션 공부는 주로 어떤걸 보고 하시나요~?
흠 공부는 주로 디즈니 픽사 애니들 프레임별로 보면서 공부하구, 해외 시네마 영상들 보면서 공부 하였습니다
이렇게 영감을 많이 주는 릴은 처음봤어요.. 모션의 곡선들이 진짜 아름답고 멋지네요!! 작업은 바이패드로 하시나요? 컨트롤러는 TCB를 쓰시나요? 너무 잘하셔서 보면서 물음표와 느낌표가 몇개씩이나..
작업은 거의다 바이페드구요. tcb는 사용 잘안하구 tcb느낌나게 키를 많이 찍습니다 (_ _)
@@chyoun5466 헉,, 이게 다 오일러예요? 짐벌락 지옥에서 어떻게 벗어나신건지... 경이롭네요. 전 바이패드 tcb에 워크벤치 많이 활용하신게 아닐까 예상했는데..
@@yhlee94 워크벤치는 사용법 잘 모르구요.
커브에디터에서 커브곡선 쫌 참고하구 나머진 트라젝트로 켜놓고 수작업 키로 합니다
@@chyoun5466 와 그럼 거의 1~2프레임 단위로 키가 찍혀있겠네요!.. 저는 프레임은 듬성듬성하고 커브에디터와 오래 씨름하는 타입인데, 많이 배우고 갑니다 ㅎㅎ 답변 주셔서 감사해요
@@yhlee94 커브데이터는 보조작업으로 마지막에 잠깐 켜보구요. 나머진 프레임의 키와 트라젝토리에만 집중합니다 ㅎㅎ
예전에도 겁나 잘했는데 이젠 완전 넘사벽이네요 창혁씨~
앗 지택이형이다🙉 외주작업물 봤는데 너무 잘하신거 아녀요?
OH!is GOOD! sorry my english level is low.... How did you do it so well? Can you tell me some tips from LV0 to LV100,Let's say you're LV100,I'm in LV20 to LV40. And What binding do you use in 3dmax?
Hmm..
As a tip for leveling up, I personally think it's a good idea to put a lot of effort into improving the pose of extreme poses in "pose to pose".
How interesting animation! although I am a game animator, I have to say that this is awesome!
here are some questions for the animation detail:
1. the animation of the elephant's nose is so smooth and vividness. you make it through keyframe or animation script?
2. the animation of the dolphin, do you make ik constraint animation or bones animation?
3. the render of animation is cool. Can you tell me what is the kind of render you used.
1#. It was set using the ponytail of biped provided by 3dmax, and it was set using 6 bones in total. All of them are keyframe animations. I didn't use the script.2#. Biped is set by default. Part of the tail used the tail of the biped
The fins and tail ends are set using Bone.
ik constrict is not used.3#.I used the make Preview provided by 3dmax. No special rendering was used.I don't know if the answer is what you want.
@@chyoun5466 it's nice to see someone is making that much good animation with 3ds max , I am so confident now !!! But a little question did you do the all animationz with biped and skinning ??
And can you say in detail about the rendering
Skinning had a separate rigger.
In the case of rendering, there was no technology in Max to Preview. Thank you.
아름답다...
Wow! Great animations, do you have any learning material to learn how to do stuff like this? Im already on 3d but this is next level!
The interpretation is a bit vague by turning to Google.
Learning materials that can be learned .... Do you need lecture content? It's hard to say what I've learned from my own self-study.
One big factor was all of Disney's work and the sports books available in bookstores. Good luck.
안녕하세요..! 애니메이터 취업 준비중인 학생입니다.
애니메이션 릴 너무 취향이고 멋있고 물 흐르듯 자연스러운 모션이 최고에요 ...저는 10프레임짜리도 덜덜거리고 하루종일 잡아도 자연스러운느낌이 안나오던데 ㅠㅠ 과외도,학원도 1년넘게 다녔지만 여전히 어렵네요 ... 그래서 요즘 현타오고 재능이 없나 이러고있는데 ...
혹시 신입때 어떤 애니메이션 학원이나 과외를 다니셨는지..
신입 이후라도 현업하며 스스로 공부하셨다면 어떤 공부법으로 하셨는지 알려주실수있을까요?
참고하고싶습니다..ㅠ 조언을 구하고싶어요. 최고의 애니메이터십니다 존경합니다..
안녕하세요 체리님
신입부터 잘하기는 어렵습니다. 단지 남들보다 시간투자와 작업하고 계시는 작업물의 포인트를 잡는게 중요 한거 같네요.
신입 이후에는 일반적인 서바이벌키트,해부학 운동역학과 운동관련 포즈 드로잉 서적들을 많이 봤습니다.
결국 시간 투자를 많이하시는걸 추천드립니다.
작업하시는 과정 영상을 보여주시면 원인을 쉽게 알거 같은데요.
나중에 작업 과정 영상 있으면 메일로 보내주시면 코멘트 달아드리겠습니다.
이상입니다.
Amazing !!
Thank you. I will work harder.
보기좋네요~ 화이팅입니다~~
감사합니다 (_ _)
Great Animation! Where did you get the character models?
Company project modeling. Thank you.
Do you have a Twitter or Instagram? Where can i follow you?
Sorry.
I do not have an account on Twitter or Instagram. :)
Very nice, I like some of the designs, it's very interesting, Could you tell how did you design it?
Does your design mean modeling or animation?
@@chyoun5466 I mean the animation,The design of the animation is very creative,What is the source of your inspiration? Thanks!
Important references that I used when making animations were 1.Pixar and Disney animations.
2.women dance
3. Many comic movies and comic gifs.
It may be strange that you translated into Google translator.
@@chyoun5466 Haha! OK, Thank you very much for your reply!
와 정말 감명깊게 봤습니다
감사합니다
너무 잘봤습니다~!
감사합니다
안녕하세요 애니메이션 너무 잘봤습니다. 저도 신입으로써 창혁님같은 실력이 되기위해 열심히 노력하겠습니다. !
언제나 응원하겠습니다 파이팅!
you killed it.. Do you have any learning meterials, I want to learn like this (next level animation)
Hello. nice to meet you.
There is no learning material.
Perhaps a big help would be mastering the Disney work frame by frame.
@@chyoun5466 can you help me for making that type of videos. I'm 3d animator and want to learn, and want to create that animation for my reel.
@@chyoun5466 I watched this video many times and I'll watch it again and again for my inspiration.. hahahaha
Bro where did u learn animation? U planning to teach animation someday?
Ten years ago, I learned a little animation at a game institute in Korea. Since then, since I became a practitioner, I have seen the demo reel and books, and I have learned the shortcomings. I'm worried about teaching, but not right away. Please note that it is a Google translation.
Love this so much
Thank you.!
창혁이 완전 넘사벽 돼뿟네. 우예 저래하지... 반성 좀 많이 해야겠다 ㅠㅠ
엌 유툽주소 어케 아셨어요!
쫌 더 내공좀 쌓구 멋진 포폴 올려볼게요 :)
와 좋은 포폴 잘 봤습니다! 엄청나시네요.. 전부 손키이신가요?!
네 세컨더리 일부분을 제외하곤 손키입니다
where do you find all these rigs?
company rigs Thx
Do you know any good quality free programs to make game animation
Program preferences vary slightly from country to country, but 3dmax is recommended for easier access.
이뻐요~~~~
감사해요 😃
와우 진짜 잘하시네요~
황간지님 작업물도 잘보고 있습니다.감사합니다
Where we can get these rigs?
These are my company's rigs files! Thank you
was any of this mocapped?
no! only key animation
What kind of program?
only Autodesk 3dmax 2016 !
@@chyoun5466
And why is he, not Maya? A matter of taste, or some advantage?
@@MrVoldemorlord What's wrong with "not Maya"? All you need is setting keys. Everything else is his talent. Maya doesn't make you better animator.
3dmax has been used for a long time in Korea, and the "TCB" function is powerful and easy to use, and the work speed is fast.
애니메이션 공부하실때 학원에서 배우셨나요 ?
신입 준비때만 학원 다녔구요. 실무하면서는 집에서 개인 공부하였습니다.
good,,,
감사합니다
뭐지 난 이런 댓글 단적이 없는데 12분전?;;
저도 잘...
실례합니다.. 과외도 하시거나 혹은 하실 계획이 있으실지요..
안녕하세요! 현재는 계획이 없습니다..
🐂🍺
:)
You just grind the animation and made it as juice and drunk.
haha thx!!
안녕하세요 제가 어제인가 그제 이메일보낸게 하나있는데 혹시시간있으시면 확인부탁드립니다
아 이제봤습니다 죄송해요
@@chyoun5466 가당치도 않습니다 ㅠ 부탁드리는건데요 ㅠ 읽어봐주셔서 감사합니다!!!
Excuse me, what model sharing websites or animation exchange websites are there?
www.deviantart.com/heliosal/gallery
You can easily find a similar type of site by Googling.