OMG Mike shutup and start playing! lol. Jesus H Christ NOOOOO Wood kills air dummy. After how many times you've played this how can you not remember? Oh and then he says it while hes in the stage lol. WWAAHHH wahhhh wahhh FUCK THE GENESIS VERSION! LMAO!
Mike you need to play both Megaman 1 and 3 as well. When you complete them you get to play the Wily Tower game which is an aditional Wily Castle stage that allows you to pick and choose from all weapons from Megaman 1 to 3. It's pretty fun.
Hey Mike, try this on Sega Genesis Mini. It runs at 60hz refresh rate and does not have the slow downs you experienced. Much smoother and fun experience. Some of the games like mega Man 1 are harder with the removal of the glitches as well like the pause glitch.
He doesn't realize hes on difficult mode for the NES version he undoubtedly plays on normal mode on NES which actually easy mode in Japan. Wily Wars doesnt have a difficulty select for some reason.
@@Andronicus87 Mike does not undoubtley play on normal mode. He has been playing these games since he was 10 years old, and is a good gamer, particularly these early games.
Yeah it's not a perfect port, the controls feel just a bit off, but if you weren't familiar with the NES original you probably wouldn't notice. I still think the game is great and love the redone graphics and music. Wily's Tower was a genius idea, hope you live stream that in the future!
I've never played this before, but it looks incredibly slow compared to the NES version. His movements, the amount you can shoot, etc. And the bosses not only look slower, but it looks like you have to shoot them a LOT more. Also, not a fan of the music.
I have the Mega Drive version and I really don't remember it being that laggy. The problem with the jerky movement did annoy me though. Also, I'm mostly hearing "Wah wah, this isn't the same as the NES version. I can't beat it as easily as I used to be able to.". Git gud brah!
Well if it was going to be the exact same as the NES version, then what would be the point of making it? I feel as though a lot of Mike's criticisms were that it wasn't the same as the NES, which is what annoyed me. Of course it wouldn't be the exact same. I do agree though that it could have and should have been a lot better. It feels like a rushed release.
@@QualityApeMan The "Point of making it" is 16-bit graphics and all games in 1 cartridge AND an extra castle. Nothing more. as far as "Get gud".. you failed to understand why people dont like this version.
I've heard that in the Wily Wars version of MM1, if you lose to the Yellow Devil, you can't refill your weapon energy so you either need to beat him with just the mega buster or start the stage again.
a korean pizza place in san francisco: cybelles II, used to make a vegetarian pie with tons of onion, mushroom, and minced olive on it. the sauce was what really made it: zesty with oregano and fresh basil. local places use real mozzarella, that you don't get at chains. UNO's Chicago deep dish is all ABOUT the cheese so they hafta use some descent stuff.
Lol Nintendo fans can be extremely pretentious sometimes. Just because you’re used to the music sounding a certain way, doesn’t automatically make it bad because of genesis sound card. BTW the game has so many issues because it’s the PAL version. They always say never get that one
Nonsense, Wily Wars plays great! I usually like what I've seen of Mike but I can't agree with him at all here, Wily Wars is awesome. It's only 'bad' if you've got extreme muscle memory for the original and are thrown off by minor engine differences.
There is one aspect of this game that's a lot easier on Wily Wars than the NES originals. The knock back when you get hit is a lot less extreme. I remember I had trouble against the dragon in Wily 1 on the NES because whenever the dragon hit me, I'd be knocked off the block unless I was all the way on the left on the blocks, but in this version it's more forgiving.
Mike was asking if that robot rabbit took 5 Metal blades in the NES version. Yes, but in Difficult mode, it seems this Genesis version is on difficult by default(?).
Crimson Skeletons The original Japanese version (Rockman 2) only had the Difficult mode. It only read "Press Start" on the title screen, like this one does. Developers added the _Normal_ mode internationally, which as far as I know means double damage for your weapons against enemies and bosses, and those column enemies get destroyed in one hit instead of breaking apart and reforming. I guess this version based it on the original version.
They didn't shorten the levels, and the issues with it feeling slower is because it intended to run at 50 fps since its a PAL game...and for fuck sake Mike, you were in the wrong spot for the chickens to jump over you, they dont jump over you because you stop, you have to stop before they jump.
It was indeed frustrating to not be able to tell you that 2 Fully charged Heat Shots kill Wood Man or how Air Man is Blowing away your leaves and you have to use Wood mans weapons when he moves from the right to left. And yes it's that way in the NES one too... This is the same difficulty as difficult on The NES one. You kept shooting half charged Heat Shots. you made the fight way harder than it is. Wood Man is Easy. :P
On Wily 5, I tried using my general NES strategy, so beating the eight robot bosses was pretty easy, but I usually used quick boomerangs to beat the second form of Wily. When I found out that boomerangs don't work and I was low on metal blades, I looked up to see if Wily had a different weakness in Wily Wars (he does). In the end, I decided to use the charged heat shots against Wily instead of Wood Man, which ended up making the stage a lot harder because without Heat Man's weapon I take a lot of damage against Wood Man.
Hey Mike, well done beating the game and persevering with its flaws. Now I know you love Zelda II but have you ever considered playing The Battle of Olympus? You'd love it's similarities and setting
This is the PAL Version. Thats why its slow. The USA version was only released on Sega Channel The download service for Genesis. You can only get the USA version through Repros
Ifi Ghtdragons this is from the mega drive/genesis is it not??? And yes being over 30 you be mature enough to not have the same childish pointless bias you had when you where a child
Teemu Asikainen this is a genesis remake dude and that's what he's complaining about. Mega Man is one if his favorite franchises including mega man X a 16 BIT Mega Man. Dude.
Same as on the NES. During the fight the conveyor belt changes its direction. The flashing indicates it. Most people don't even know that thing changes its direction.
did you know if you finish all three games you unlock a fourth game called Wiley's Tower, where you get to choose your weapon loadout from all 3 games and go against new levels and 3 new robot masters?
DOn't get me wrong, I love Sega Genesis. Its one of my favorite systems of all time. But the NES versions of these games are better. Same goes for Battletoads.
I tested the moving thing in both games. They're actually the same, both have Megaman have a slight delay when taking off from a standstill, BUT the Genesis version is slower, so there's more of a noticeable delay which really throws me off.
He is right. The developers didn't make the best use of the colors but instead got lots of grey and re-use the same colors for foreground and background graphics. Some stages look nice many however look dull. I wonder what a proper Genesis remake of classic Mega Man could look like.
13:45 Explained Like so people can see. They wanted to make it easier to get near edges. So they made him take a small step if you are not moving. All it does it make you wait a few frames before you start running. Megaman takes a small step before he starts moving. If you are already running and turn around he will not stop. But if you stop for an instance he will always take a small step before running again. It is not Lag, it not input lag, it is a game "feature" that was not in the NES versions. It was meant to help you get close to the edge as possible without falling off. They had the CASUALS in mind.. and not the Retro-Elite. What a shame.
its universally agreed that mm2 is the best game in the original series and it just so happens to be the easiest, in part because of the weirdly overpowered metal blades. look what happens when that is fixed
”The slow down.” ”The controls.” Oh, come on, Mike. It’s okay to admit you’re just not that good. No need to always make excuses. I’ve beaten the NES version, and I’ve beaten this version. I never had any trouble. So either get good, or stop making excuses.
On MM2 Wily boss, he consistently jumps directly into the balls almost every time. That has nothing to do with the "moving glitch" he keeps describing. How bout just not jump into the balls? Git gud.
Incorrect, this game is programmed for PAL and he's playing on an NTSC console, this difference creates the slowdown as there is no slowdown when playing this game's NTSC version on an NTSC Megadrive or emulator.
Hey Mike! Have you ever heard of Rockman Complete Works? They are PS1 collections that emulate nes Megaman 1-6 and include a couple of extras. Since it is PS1 there isn't slowdown nor sprite flickering. They were the basis for the Anniversary Collection and later Legacy Collection. However, no other version has pocketstation support with which you can level up Megaman and the main bosses to level 99 and make the game extremely easy or slightly harder. Leveling up increases both offense and amount of health. Anyway, that's all for now, bye.
Man I was so disappointed by this port. The music sounds muffled & flat, there are slowdowns everywhere and the controls are sluggish. The graphics are not even all that much better than the NES. Stick with the NES games.
The sound is the fault of his capture card/method, sounds fine when playing on a Megadrive or emulator. His slowdown is caused by playing the PAL repro cart on an NTSC system, if you play it on an emulator or with a proper Megadrive it's fine...
theimporter yeah it's a bit weird cos the Genesis was usually way better in terms of lack of slowdown compared to the SNES. The main issue with this is they didn't put their A-team onto it to make sure it was completely optimized. Mega Man has always been kind of shunned by Capcom. They made mega man 2 in their spare time because they weren't allowed to make it a proper capcom project.
The music on this is awful. It sounds really tinny and bizarrely distant. I didn't even grow up with NES, and you can tell the NES track is better within seconds.
I really don't like the sound. The original sounds like a cross between an analog synth, with basic waveforms (kinda like oscilloscope music) mixed with a PC speaker. A lot of the music emerges because of the limitations of the system. Bubbleman and,the robot music sound ok but metalman, stage select, robot intro just sound plain. Same goes for the sound effects. As an electronic engineer I would say this music is basically embedded system music and given the personality of megaman it makes perfect sense. But general midi is just that generic. That said for something like Castlevania any sound improvement enhances the experiencr but here we have a dilution of the metallic, thin, and abrasive machine sound. It's a cool game and I would love to play. Its just this really caught my attention and would take it into consideration when composing my own chiptunes for example
Just gonna say it mate.... Its called Kingdom Hearts 3.... gotta assume Donald and Goofy already shined in games prior and theyre showing off new worlds.
It was very frustrating to see that they changed the weakness for Wood Man, and how difficult he is to beat. This is true of nearly all bosses actually, but moreso Wodd Man.
so far mega nam 1 wiley wars is more tolable than mega man 2 i agree mike i prefer mega man 2 on nes over this version and for that reason they probly should had played tested it before thye released it
If you want to see my streams while they are LIVE visit www.twitch.tv/mikemateilive
I smell a Future James and Mike Monday dont i, Mike? = -)
wish you'd stream to both! I don't want to have to sign up for another type of social media.
OMG Mike shutup and start playing! lol. Jesus H Christ NOOOOO Wood kills air dummy. After how many times you've played this how can you not remember? Oh and then he says it while hes in the stage lol. WWAAHHH wahhhh wahhh FUCK THE GENESIS VERSION! LMAO!
Mike you need to play both Megaman 1 and 3 as well. When you complete them you get to play the Wily Tower game which is an aditional Wily Castle stage that allows you to pick and choose from all weapons from Megaman 1 to 3. It's pretty fun.
Hey Mike, try this on Sega Genesis Mini. It runs at 60hz refresh rate and does not have the slow downs you experienced. Much smoother and fun experience. Some of the games like mega Man 1 are harder with the removal of the glitches as well like the pause glitch.
I got one for Christmas it brought my childhood back to life and getting to play this game was a great bonus!!
He doesn't realize hes on difficult mode for the NES version he undoubtedly plays on normal mode on NES which actually easy mode in Japan. Wily Wars doesnt have a difficulty select for some reason.
@@Andronicus87 Mike does not undoubtley play on normal mode. He has been playing these games since he was 10 years old, and is a good gamer, particularly these early games.
2:36:44 Is the greatest moment ever. Lol
Mike is such an awesome guy. He took the time to give honest feedback for someone elses videos.
What
I love this game even the music
I like it too
jack mehoff thank you.
The slowdown is most likely because it would be running at 50hz instead of 60hz since it is a PAL and not NTSC..
It doesn't matter if you play a PAL game in an NTSC console, it will run at 60 hz still.
@@BaconSenpai except it won't. Wasn't that the problem with the ps classic?
It was in North America exclusive on the Sega Channel where you can play certain Sega Genesis games
Wasn't exculsive
Yeah it's not a perfect port, the controls feel just a bit off, but if you weren't familiar with the NES original you probably wouldn't notice. I still think the game is great and love the redone graphics and music. Wily's Tower was a genius idea, hope you live stream that in the future!
This game is coming to Genesis/Mega Drive mini.
HYPE
I've never played this before, but it looks incredibly slow compared to the NES version. His movements, the amount you can shoot, etc. And the bosses not only look slower, but it looks like you have to shoot them a LOT more. Also, not a fan of the music.
The music sounds like they put wool mittens over the original.
It's the fault of his capture equipment/audio stream as it's not muffled when played in person or with an emulator...
@@BeerBaron23 the sound effects don't sound muffled just the music.
@@BeerBaron23 It's the company that made this game, not the Genesis itself or any capture equipment.
The actual sound is definitely not as bad as in this video, I think it's just his setup. Look up a different playthrough and compare.
I think it was on the cable network subscription only in the US.
I’m pretty sure Airman’s stage is not cut.
The soundtrack is messing with my head. IMO it's lacking the punch compared to the NES version.
KenTerminatedbyGoogle says you
you should hear it in person, it indeed has quite a punch
@@professorpenne9962
Samir Johnson
What the hell are you two talking about?
@@theonewiththeeyeoftruth884 I have the game irl and it sounds fantastic, that's all we are saying
I have the Mega Drive version and I really don't remember it being that laggy. The problem with the jerky movement did annoy me though. Also, I'm mostly hearing "Wah wah, this isn't the same as the NES version. I can't beat it as easily as I used to be able to.". Git gud brah!
QualityApeMan
No excuse not being able to replicate an existing game properly. It _should_ be as good or better.
Well if it was going to be the exact same as the NES version, then what would be the point of making it? I feel as though a lot of Mike's criticisms were that it wasn't the same as the NES, which is what annoyed me. Of course it wouldn't be the exact same. I do agree though that it could have and should have been a lot better. It feels like a rushed release.
QualityApeMan
The gameplay should have been as good.
@@QualityApeMan The "Point of making it" is 16-bit graphics and all games in 1 cartridge AND an extra castle. Nothing more. as far as "Get gud".. you failed to understand why people dont like this version.
I've heard that in the Wily Wars version of MM1, if you lose to the Yellow Devil, you can't refill your weapon energy so you either need to beat him with just the mega buster or start the stage again.
Sometimes the gritty Genesis sound works, but in this instance the NES soundtrack sounds sooooo much better.
Agreed. It just doesn't seem to fit quite right.
The willy wars. 🤦♂️
That's a very different sort of game
I like this Megaman model compared to the one in NES.
a korean pizza place in san francisco: cybelles II, used to make a vegetarian pie with tons of onion, mushroom, and minced olive on it. the sauce was what really made it: zesty with oregano and fresh basil. local places use real mozzarella, that you don't get at chains. UNO's Chicago deep dish is all ABOUT the cheese so they hafta use some descent stuff.
Around 1:15:00 just toss bubbles on the floor to see where the invisible pits are. :)
Lol Nintendo fans can be extremely pretentious sometimes. Just because you’re used to the music sounding a certain way, doesn’t automatically make it bad because of genesis sound card. BTW the game has so many issues because it’s the PAL version. They always say never get that one
No, it's bad because Minakuchi Engineering composed it poorly. It's not about being _used to_ the music. The 8-bit versions were just better.
I didn’t say the 8 bit wasn’t better. I was stating that a lot of “purists” write all of genesis ports off as trash
LP Flowers
Doesn't really apply in this case, does it?
TheOneWith TheEyeOfTruth that's your opinion
@@samirjohnson4524 Go ahead. Explain.
I think the music sounds exceptional for the genesis.
Toymachine78 ikr
This is much more difficult than the NES counterpart.
Mike's frustration after 1:24:00 is fuckin' hilarious
Great stream. I never knew this existed.
SupaPixelGirl It plays a lot better on the NES. On the Genesis, it's garbage.
I think it was only released in Japan and Europe.
Don't think it came out in the states
Nonsense, Wily Wars plays great! I usually like what I've seen of Mike but I can't agree with him at all here, Wily Wars is awesome. It's only 'bad' if you've got extreme muscle memory for the original and are thrown off by minor engine differences.
There is one aspect of this game that's a lot easier on Wily Wars than the NES originals. The knock back when you get hit is a lot less extreme. I remember I had trouble against the dragon in Wily 1 on the NES because whenever the dragon hit me, I'd be knocked off the block unless I was all the way on the left on the blocks, but in this version it's more forgiving.
Much more watchable than all the "I'm going to reset my SNES every 30 seconds" garbage
Mike was asking if that robot rabbit took 5 Metal blades in the NES version. Yes, but in Difficult mode, it seems this Genesis version is on difficult by default(?).
Crimson Skeletons
The original Japanese version (Rockman 2) only had the Difficult mode. It only read "Press Start" on the title screen, like this one does. Developers added the _Normal_ mode internationally, which as far as I know means double damage for your weapons against enemies and bosses, and those column enemies get destroyed in one hit instead of breaking apart and reforming.
I guess this version based it on the original version.
The Woodman boss music is giving me anxiety. I couldn't do it either. It sounds like crap.
They didn't shorten the levels, and the issues with it feeling slower is because it intended to run at 50 fps since its a PAL game...and for fuck sake Mike, you were in the wrong spot for the chickens to jump over you, they dont jump over you because you stop, you have to stop before they jump.
MM2 always gave out crazy amounts of lives from enemy drops. That's nothing new.
Music sounds like they filtered out all the highs. It lacks that raw edge
Donald, Goofy and Mickey are big parts of the Kingdom Hearts story so I'm almost positive they will speak alot in cut scenes.
It was indeed frustrating to not be able to tell you that 2 Fully charged Heat Shots kill Wood Man or how Air Man is Blowing away your leaves and you have to use Wood mans weapons when he moves from the right to left. And yes it's that way in the NES one too... This is the same difficulty as difficult on The NES one. You kept shooting half charged Heat Shots. you made the fight way harder than it is. Wood Man is Easy. :P
Houdini Fontmeister Mike makes everything megaman related frustrating to watch
On Wily 5, I tried using my general NES strategy, so beating the eight robot bosses was pretty easy, but I usually used quick boomerangs to beat the second form of Wily. When I found out that boomerangs don't work and I was low on metal blades, I looked up to see if Wily had a different weakness in Wily Wars (he does). In the end, I decided to use the charged heat shots against Wily instead of Wood Man, which ended up making the stage a lot harder because without Heat Man's weapon I take a lot of damage against Wood Man.
Why am I not surprised a 90s kid that grew up with Home Alone only likes cheese pizza.
Hey Mike, well done beating the game and persevering with its flaws. Now I know you love Zelda II but have you ever considered playing The Battle of Olympus? You'd love it's similarities and setting
Uses Crash against Quick Man and it does 4 damage. "Nope, not that." Settles for Air which only does 2.
Blind as ever...
This is the PAL Version. Thats why its slow. The USA version was only released on Sega Channel The download service for Genesis. You can only get the USA version through Repros
When you're in you're mid thirties and still cant appreciate both 16 systems equally
What are you talking about? NES isn't a 16-bit system.
And does being over 30 mean you should appreciate things equally?
Ifi Ghtdragons this is from the mega drive/genesis is it not??? And yes being over 30 you be mature enough to not have the same childish pointless bias you had when you where a child
Old Man Hogan The NES is 8 bit, dude.
Teemu Asikainen this is a genesis remake dude and that's what he's complaining about. Mega Man is one if his favorite franchises including mega man X a 16 BIT Mega Man. Dude.
Old Man Hogan Uhh... yeah? He’s comparing the NES and Genesis. An 8 bit and a 16 system.
Or am I misunderstanding?
It was relaese in us but only on the sega channel. 0:40
whats that weird white flash during metal mans boss fight
Same as on the NES. During the fight the conveyor belt changes its direction. The flashing indicates it. Most people don't even know that thing changes its direction.
did you know if you finish all three games you unlock a fourth game called Wiley's Tower, where you get to choose your weapon loadout from all 3 games and go against new levels and 3 new robot masters?
DOn't get me wrong, I love Sega Genesis. Its one of my favorite systems of all time. But the NES versions of these games are better. Same goes for Battletoads.
Not even, the genesis version of Battletoads is far better.
They take five hits with metal on NES.
Is it worth playing Mega Man if the controls are off? Sounds damn near impossible.
I tested the moving thing in both games. They're actually the same, both have Megaman have a slight delay when taking off from a standstill, BUT the Genesis version is slower, so there's more of a noticeable delay which really throws me off.
I don't know what Mike is talking about by saying that these graphics are muddy. The game looks beautiful!
He is right. The developers didn't make the best use of the colors but instead got lots of grey and re-use the same colors for foreground and background graphics. Some stages look nice many however look dull. I wonder what a proper Genesis remake of classic Mega Man could look like.
13:45 Explained Like so people can see.
They wanted to make it easier to get near edges. So they made him take a small step if you are not moving. All it does it make you wait a few frames before you start running.
Megaman takes a small step before he starts moving. If you are already running and turn around he will not stop. But if you stop for an instance he will always take a small step before running again.
It is not Lag, it not input lag, it is a game "feature" that was not in the NES versions. It was meant to help you get close to the edge as possible without falling off. They had the CASUALS in mind.. and not the Retro-Elite. What a shame.
Mega Man's shots seem so slow. That's a shame because otherwise this looks pretty cool.
its universally agreed that mm2 is the best game in the original series and it just so happens to be the easiest, in part because of the weirdly overpowered metal blades. look what happens when that is fixed
clydefrosch
It's the same. This is just a poor port of the game, outsourced to Minakuchi Engineering, not developed by Capcom.
”The slow down.”
”The controls.”
Oh, come on, Mike.
It’s okay to admit you’re just not that good. No need to always make excuses.
I’ve beaten the NES version, and I’ve beaten this version.
I never had any trouble.
So either get good, or stop making excuses.
On MM2 Wily boss, he consistently jumps directly into the balls almost every time. That has nothing to do with the "moving glitch" he keeps describing. How bout just not jump into the balls? Git gud.
I was starting to think this was a rage free stream until...1:54:10
The jpn version of the game doesnt have the slowdown Problem
Genesis Mega Man remix music makes me feel a certain kinda way.... and not sure what way.
In this version, Woodman's theme is the only music I like better than the NES version.
I rented this game from Hollywood video
Rage At 2:36:45
People saying it runs slow because it's PAL 50Hz.. christ, it's the system that runs at 50Hz not the games. On a 60Hz system it runs at 60.
Incorrect, this game is programmed for PAL and he's playing on an NTSC console, this difference creates the slowdown as there is no slowdown when playing this game's NTSC version on an NTSC Megadrive or emulator.
This is incorrect on many levels
I have this game on my smartphone. It's such a pain in the ass when you have only touch-screen buttons lol. Good game though. 3 in 1
You need to overclock your megadrive to play this properly :)
Or not play the euro version ...
Piccard points with 1 finger.. or a cigar if Q is involved
Hey Mike! Have you ever heard of Rockman Complete Works? They are PS1 collections that emulate nes Megaman 1-6 and include a couple of extras. Since it is PS1 there isn't slowdown nor sprite flickering. They were the basis for the Anniversary Collection and later Legacy Collection. However, no other version has pocketstation support with which you can level up Megaman and the main bosses to level 99 and make the game extremely easy or slightly harder. Leveling up increases both offense and amount of health. Anyway, that's all for now, bye.
I didn't know they had any mega man games on Sega.
Zelda Botw WiiU. The biggest slowdown, whole game like 15 fps
AVGN episode with Mike as guest reviewer for this game. make it happen
Man I was so disappointed by this port. The music sounds muffled & flat, there are slowdowns everywhere and the controls are sluggish. The graphics are not even all that much better than the NES. Stick with the NES games.
The sound is the fault of his capture card/method, sounds fine when playing on a Megadrive or emulator. His slowdown is caused by playing the PAL repro cart on an NTSC system, if you play it on an emulator or with a proper Megadrive it's fine...
You should of played this on easy mode if they have it.
10/10 Mike Rage on this one.
This game took forever to come out.
Super R-Type has even more slowdown
If you beat all 3 games you unlock Wily Tower
He’s playing a bootleg!
Hmm, slow down on the Genesis. This one of the early Capcom games for a SEGA system, guess they didn't master Blast Processing back then.
theimporter yeah it's a bit weird cos the Genesis was usually way better in terms of lack of slowdown compared to the SNES. The main issue with this is they didn't put their A-team onto it to make sure it was completely optimized. Mega Man has always been kind of shunned by Capcom. They made mega man 2 in their spare time because they weren't allowed to make it a proper capcom project.
It's because he's playing the PAL version. Smarmy fail.
@@maxxdahl6062 thank you
@@raabm5292 You're welcome.
hey 6 button genesis controller is my favorite all my 3 buttons dont work well.
This is a very unimpressive remake. Even the sounds are bland and just there. I'll stick to the original.
James & Mike are such stoners they always have to save the robot master shaped like a Zippo lighter til the end
You're playing on hard. That's why you needed five metal shots for the rabbits.
Genesis does what Nintendo don’t #segaforlife
got early stage Alzheimers? excercise and take ur vitamins mike.
The European version has no slowdown only the Japanese version has slowdown
Ya got it backwards
Awesome stream Mike, but can you do the same no hit challenge in this version of Megaman?
The music on this is awful. It sounds really tinny and bizarrely distant. I didn't even grow up with NES, and you can tell the NES track is better within seconds.
that music is so genesisis...
I really don't like the sound. The original sounds like a cross between an analog synth, with basic waveforms (kinda like oscilloscope music) mixed with a PC speaker. A lot of the music emerges because of the limitations of the system. Bubbleman and,the robot music sound ok but metalman, stage select, robot intro just sound plain. Same goes for the sound effects.
As an electronic engineer I would say this music is basically embedded system music and given the personality of megaman it makes perfect sense. But general midi is just that generic.
That said for something like Castlevania any sound improvement enhances the experiencr but here we have a dilution of the metallic, thin, and abrasive machine sound.
It's a cool game and I would love to play. Its just this really caught my attention and would take it into consideration when composing my own chiptunes for example
its ok mike meag buster works fine on air man along with wood
Never played this one
Some music is good
The Genesis is messing with this games sound track.
It was poorly composed by Minakuchi Engineering; the Genesis is capable of far better audio than this.
@@theonewiththeeyeoftruth884 Yep, this is true.
and it has been released
Just gonna say it mate.... Its called Kingdom Hearts 3.... gotta assume Donald and Goofy already shined in games prior and theyre showing off new worlds.
It was very frustrating to see that they changed the weakness for Wood Man, and how difficult he is to beat. This is true of nearly all bosses actually, but moreso Wodd Man.
Music sounds good graphics are a step up a bit I dunno looks good great game
so far mega nam 1 wiley wars is more tolable than mega man 2 i agree mike i prefer mega man 2 on nes over this version and for that reason they probly should had played tested it before thye released it
im mike and i dont dont like fuckin pepperonis
This stream was fucking painful to watch. I might have to give Mike streams a break for a bit. :\
Hahahahahahah. Poor Mateo.....
Vectorman is better
lol willy wars
Only losers hate on the wii-u. I for one preferred it to the switch.