DIY F1 style 2 DOF motion simulator
HTML-код
- Опубликовано: 9 фев 2025
- (For more info and to purchase this simulator please visit mantis-simulators.co.uk)
Subscribe to see future updates to this rig.
This is a prototype for a 2 DOF racing simulator. Its purpose is to test feasibility and components. The next stage will be to replace the wooden frame with aluminium profile. I will then upgrade the entire sim to be 6 DOF.
Build thread here:
www.xsimulator...
This is amazing! The design is so clean.
Thanks, check out the updated version
I did after watching this one and I was even more blown away. Fantastic craftsmanship.
Incredible work, looks so clean
RESPECT! That is one of the coolest DIY projects ever, got to get the MAKER COMMUNITY in on projects like these! Lots of potential sales out there for dependable units!
I ended up developing it and it's now available here mantis-simulators.co.uk
I had no business coming here, but mate, that is impressive!
Dude had the craziest seat on a wooden rig... Respect
Okay dammit, I'm pulling the trigger. Time to start building myself a motion rig. Great work!
Good luck. It's a rabbit hole...
I can see where I would put some extra stabilisers but this is really nice work. That trusty old studding timber is cheap and has endless uses :)
All prototypes should start with stud! I've since moved to Ali t slot frame and have implemented some gas struts stabilisers
Whaaaaat ??? Man,absolutly insane !!! Awesome Masterpiece
Thanks a lot!
You giving me back the confidence in building a motion platform. Starting with just 2DOF on a wooden rig is cheap and doable. Then upgrade it to 6DOF and alu / steel some day.
Best way to learn. I started out knowing nothing. Forums on xsimulator.net are treasure troves of information
At 25 seconds I thought she was going to flip on ya!!!! crazy rig mate!
Hell yeah! My rig rn is wood, I am actively looking for extrusion to build an aluminum rig myself and am exploring motion on my own.
Thanks, I'm in the process of swapping out the wood frame for Ali profile. Will show the update in my next video
That was so amazing set up brother.
Thanks mate, check out my other vids for the latest version of the sim
Nice and easy build! Congrats 👏
Define easy
no@@alteredstate7746 ...
My dude !!!! That’s an awesome build. I need to build this.
2DOF. No more needed for racing. Neat and clean
I've always heard 3 is the best for racing??
@@raensaeckyeah traction loss is really immersive and useful
This is very nice indeed. Great work
To think I actually thought I was clever getting the occasional traction loss to work…
This guy engineers😂 well done man this looks incredible! Wish I could build something like this!!
What motors did you use?
Epic build ! Wish i could make one some day :)
Thanks, check out the latest videos on my channel for the latest version
Awesome build man.... Just great...
Thanks, going to be upgrading it to Ali profile frame very shortly
@@mikeyearly Won't it be too heavy for the motors?? Did you document the build??
Is it all diy?? The motor and software?
The wooden frame is heavier than what the Ali profile will be. I'm repositioning the motors for more mechanical gain also. The motors aren't doing too much heavy lifting as all the weight rests on the u joint. The motors are really only tiltting the top platform. Build thread needs updating, it's not very detailed www.xsimulator.net/community/threads/f1-style-2-dof.16071/#post-218644
@@mikeyearly Thanks... I find this u joint solution a great solution.... I will dive in this project. A lot cheaper than SFX100.
Yes much cheaper, about £400 not including the seat and wheel/peddles
This one has more engineering than those with just 4 actuators .
This is top fucking notch engineering.
Nicely done. Looks good.
That’s pretty awesome. I think I would have the seat more level with the floorboard like in a real car. Having the chair leaning back like that looks strenuous on the neck. But other than that, nice build.
I notice that you have an Emergency E-Stop to shut down simulator if necessary. Smart move.
Good spot, better to be safe than sorry
Very good build
Cool, well done! 🙂
Looks awesome
Duuuuude....nice work.
Epic brother
Thanks, this is all where it started. Check out my other videos to see the latest design
Very nice man
If you build this alone, you are a legend.
what? made no fing sense clown
Amazing!!!!!!!! Great BUILD!!!
this is best and smartest sim homemade
Check out the latest version!
nice one, made me smile
Magnificent! :)
Is brilliant!!
brilliant keep up the good work
Nice piece of kit dude!
But like all motion rig, to show... feel... a force, it must first move toward that position. like at 0:17, to achieve a braking force, the chair must pivot forward so the first thing you feel when you apply the brakes is an acceleration forward. All motion kit are a gimmicks. Well... there are exceptions... the MPI Robotic Motion Simulator is one of them but bring your own barf bag.
Appreciate your input, but this video is now outdated and the rig has changed a bit! Check out my latest videos
Looks amazing - I wonder if the F1 drivers move this much in their cars as this setup shows...
The movement is simulating gforces by cancelling out the motion in VR. This is NOT chassis movement. F1 cars have very stiff suspension with hardly any chassis pitch and roll. The only other high levels of movement will be due to track gradient
Amazing work
wow that is amazing
Aight boys imma hop on.
*enters the harness*
Good work!
So sick.
is there a fan to simulate the air stream? 😂 nice 👍🏻
Yes, I have a wind sim on my latest iteration ruclips.net/video/1qG3j9OK1hc/видео.htmlsi=y4FIBwKYoE27v8Hd
I get that the hydraulics are meant to represent g forces but shouldn't it lean forward when you accelerate? Thats what the front wing does correct?
No that's incorrect, I would go and do some research on it
@@mikeyearly Isn't downforce pulling the vehicle down? Again, I get it, the hydraulics are not meant to represent that
If you are specifically talking about gforces, the sim leans back so that the user feels the pressure on their back, just as you do when you accelerate in a real car (you are pushed back into the seat)
正确,这个应该才是赛车模拟器的未来。支持。早日量产。
Any series about this build man? Wanna binge them
Afraid not, just some covering the updated version. Have a build thread in xsimulator.net tho www.xsimulator.net/community/threads/f1-style-2-dof-mantis-simulators-fs2.16071/
Ate que enfim um simulador lógico
This looks awsome!!!, How did you get all this to work. Ive been wanting one of these. Do you know what the Triotech Typhoon is? I want to build one but I don't have much money as seeing as I'm 15 but That would be totally awsome if I could code something like what you made to move to a rollercoaster video. how much did resources cost to build that?
So I started out not knowing how to do anything. I found a website called Xsimulator.net which specialises in DIY motion simulators. I read through lots of the threads, forums and faqs there and taught myself the basics by building a model using hobby servos. This allowed me to figure out the software side of things. I then scaled that up to a gseat using powerful servo motors. I then wanted a full motion rig. While the hardware and software is a bit more involved than when using hobby servos, it opens you up to much more powerful motors. The more you do the more you learn. This wooden prototype has now been developed into a commercial 3 dof rig which you can find videos too on my website. This prototype probably cost me about £2k but it's using cheaper hardware than I use now. It uses simtools for the motion software. It can provide motion for racing, flight and rollercoaster games. I've used it with no limits 2. I am similar with the typhoon - my kids love it at the arcade. My current sim isn't too different, it's also got a wind simulator and transducer system. Dive into Xsimulator and you can start out with learning with hobby servos very cheaply. Good luck!
@mikeyearly thanks I appreciate it
Looks great, I've never been in an f1 car but they don't look like they move as extreme as this, looks more like a flight sim rig
A common mistake. This is replicating surge and sway (forces) not roll and pitch (chassis movement). In VR with motion compensation the effect of g forces is achieved.
Brilliant!
very nice work...but, it seems to have some delay...i.e at time 1.36 about, there is almost half second from steering wheel and the roll of the rig. It's only a my impression?
Oh yeah lots of delay. I was still learning at this stage and the PID tuning was not good at all. I've come along way in those 3 years and learnt a lot - check out some of my latest videos on my channel of the current rig. It's very responsive
@@mikeyearly thanks...I found your video because I'm thinking on a 2dof rig too. So I'm very interested. I will see your other videos.
Incredible!
Thanks. Check out the updated version
This looks amazing
Nice setup
But you must either be rich or broke now
Thanks, not at all, this was a budget prototype build using cheap parts
@@mikeyearly oh ok
Nice!!! Question - With Motion Rig and wearing VR, you don't get motion sickness at all??
I do just VR and have no problems, but never did a Motion Rig.
Thanks for the video Review. Take care.
IMO motion helps prevent motion sickness as you feel what you see. I don't personally suffer either way so can't say for sure.
So do you like die when you crash?
Yeah, so don't crash
Why this is so clean. How many take/proto did you do before THIS
@@onem0repixel first go! I'm an engineer so I did a LOT of planning in CAD first
Does anyone know how to find the arms on the motors that are pushing the platform up and down? I can't seel to find them.
I designed and fabricated them myself
@@mikeyearly i copied your build using wiper motors. But they passed away after 2 years. So now i have rv40 motor and ordered what i need but i will take some time. I could design them too, but 3dprinting would not be smart 😉
@@mikeyearlybtw very nice build 😊 and thanks for sharing
That's awesome, got link to any pics/vids?
@@mikeyearly ruclips.net/video/e1vvP50M-pI/видео.html
How did you get it to simulate the motion of the car?? I'm gathering all the parts for mine but I'm still in the design process. I have 4 actuators and 4 separate controls modules. I'm just not sure the route I'm gonna take to program it. I like your setup with the pivot in the rear. Yours seems like less hardware with equal outcome.
I use Simtools. Check out xsimulator.net for all the resources you need
Impressive, well done. I wonder only if the red button is to eject
Totally, brings that extra immersion when ejecting in flight sims
can you build a after burner 2 simulator?
looks fantastic !
what do i need for this, ( hardware ant software ) ant whare 2 bay ewriting ?
gr
You can buy this sim at mantis-simulators.co.uk but if you want to have a go at building one yourself check out the forums over at X simulator.net
Uh oh... now i think.. i gotta figure this out. Thanks a lot 😆 lol
Dude !! Just got a high by watchin this
what do you call the linkage that the motors are connected too? what motors?
three words !!! Motion Sickness ..waits thats two ..blame it on the Sickness!!
The motion on this prototype was not well refined! My latest sim (check my other vids) is made from Ali profile and is much more rigid. I've also spent the best part of a year dialing in the motion, to the point it's so accurate it actually helps with motion sickness in VR, as it provides the brain with the movement it expects to feel from what your eyes see.
Great !!
i wonder how your neck feels after long sessions with no supports...?
Awesome work. I do however feel it is moving too much. Maybe about 50-60% bc if the nose dropped that much it would scrape
Please read my replies to similar comments on this. The motion is simulating gforces, not chassis movement
much more realistic on rally car than f1 off road
It is not weird to mix vr and motion simulator? I mean when your cockpit move to the back your headset look up.
This doesn't happen as we cancel the motion so your head stays in the same place in game
Brilliant
Thinking about building something like that from a long time but what keeps me from doing that is the knowledge how to get info about forces being actually present from the game that you are playing. How did you get it?
Simtools takes care of translating all the game motion. Lots of resources at xsimulator.net for self builds
@@mikeyearly have you ever considered selling this as a kit? I can build my own rig, but this is incredible work, simple but so functional.
I do mantis-simulators.co.uk
looks great, maybe its just my feeling, but it seems to me that there is a latency between the game and the seat movement - especially when turning ??
You're 100% correct. This was a very early prototype that I was still experimenting with. I have rebuilt this sim using metal frame and fine tuned the motion, check my channel for the latest vids
May you can post the axis adjustment percentage in simtools for your 2dof please?
I’ve been wanting to build a motion sim for a while what did u use for a platform like how does it work with the games and such
I use Simtools and you can find all the resources you need at xsimulator.net
hi I also want this kind of setup, I research also to start working on this project..do you have the resources link inorder to build this similar setup?
Check out the forum's at xsimulator.net
@@mikeyearly where do you buy the worm motor? in our country theres no similar to the motor you used? the 1:60 24V 440w?
What kinda of actuators are you using? Would like a full in depth tour of how you built this what products you used an pricing. Thanks looks great!!!
@@mikeyearly May I ask a question please. 24 V DC, 400 W Motors. What is the A.C. Current drain from the mains electricity going into the motor controller approximately? Thanks.
Sorry no idea, I don't have anything to measure it
@@mikeyearly OK, thanks for that. Just wondering how many of these motors you could run on a domestic single phase electricty supply.
Well I know people use these for 6 DOF Sims, so at least 6 of them
@@mikeyearly That's a good answer. Thanks
Very nice! But how you get in and out? :D Show us
ruclips.net/video/Ly6ZvGvK-SA/видео.html
Nice work ! How do you get the data (position, acceleration, break...) from the game ?
Simtools
this are wonderfull
I see in your later videos you moved the motors to the back on the rig. Were you not getting enough leverage where you are currently connected?
Correct, moved for better mechanical leverage
@@mikeyearly Thanks for getting back. Do you think it would work the same if it was in the front with the higher leverage point? Since the back faces the room I would rather keep it clean.
@@tsedore28 yes placement doesn't matter as long as you're maximising the mechanical leverage.
I see you are using a Quest 2. how do you go about motion cancelation?
The easiest method is to simply turn of head tracking in the quest settings. This disables positional tracking while still allowing the user to look around. I find positional tracking is not required for sim racing, so it's a very simple and effective solution. Disabling head tracking is also an option in the Pico 4 settings, which is the headset I currently use as the resolution, clarity and FOV is much better than the Q2
Nice , what the model of motor dc ?
24v 400W
Thats awesome! Would you build me one of these for a price? Lemme know.
I'll just leave this here.... Mantis-simulators.co.uk
@@mikeyearly Oh wow! Thanks a lot for this man!!!
No problem, any questions feel free to send an email
Sir if please update about wiring work video
hi, your projects are really impressive, very good!
I would like to build one like this,
I would like to ask you a question: where did you buy the cardan pin that you put under the seat?
Thanks for the reply 👍👍
Search for flanged drive yoke. You will need two and a matching u-joint and assembly yourself. Or search for an old drive shaft
perfect thanks, fast and precise!
Proper tidy. Live it. What are you using as a transformer for the motors?
24v 1000w switching power supply
@@mikeyearly thanks buddy. I have 24v motors to use. Sweet.
What seat is this? I cannot find it. Very nice build!
Luso Motors RCC-MK8-2S
Sir can you tell me what these 2 engines are and tell me if I can make this emulator like it where can I find the files, the reference source to make them😊
It's an old self design and build. No plans I'm afraid. Motors are 24v 400w DC 1:60 worm gear
@@mikeyearly thanks sir, I understand you do this from an idea in your head, so do I. only I know the 24v motor and other components I don't know the name to buy them on the electronic platforms, do you mind if you can tell me the name of the components such as power supply or some screws for example?🥰
not bad for a wodden low budget built ..how manny watts do the motors have?
400W
@@mikeyearly thats quite much for a 2dof system :-D
Yes, overkill but this is a test for a future 6 DOF build
Do you have a build video showing how you made it and where you bought the parts? If not, would you be able to make a short video going over the parts and where you got them?
Sorry no build video due to the sim being commercially available in the near future - mantis-simulators.co.uk
крутий чувак! хоча я уявляю, скільки пішло часу на побудову та налаштування!))
Can you share your google and your PC setup, please?
how is it possible that your headset doesnot take rig movement location
Turn of head tracking in the settings
@@mikeyearly thanks
I want to see what the rig does in a crash
Not much when crash detection is turned on 😉
Nice