If Shepard dies in the suicide mission I just imagine him/her T posing the collectors as he/she falls as the ultimate power move harbinger sees before he says 'releasing control'
The Collectors were terrifying. They were almost like a Reaper themselves: a hive mind enslaved to Harbinger’s will. A single Reaper split into a legion
on my latest playthrough I thought that the Collectors felt too little present in the story, with ME1 you sort of always remember that the Geth are the threat at hand, but Collectors are simply absent from the world of the game outside of very few encounters
@@blueshit199 Well that makes sense their meant to be bogeymen who no one ever see except when they wipe out a random fleet and retreat back into the omega 4 relay
@@lordsathariel4384 I get that, but in ME1 one of the first things you are told about the geth is that they haven't been seen outside the whatever nebula for 300 years, and yet not only are they in every single main mission (with each mission featuring introduction cutscenes to ghost and armature geths) but also a lot of side missions are about the geth setting up ambushes for Shepard. and in ME2 we know that the Collectors are also after Shepard, but they don't make any effort to stop us outside of a few instances halfway through the game which wouldn't even work if the Illusive Man hadn't set us up each time
@@blueshit199 no the collectors are not out to get Shepard colonists first then kill or delay Shepard until the overdue reaper harvest season starts. Also the quarian-geth nebula is called the perseus veil and legion a geth states basically the geth from before are and aren't geth because of a rounding error ensuring bad math code in their runtimes.
I was only 13y old when I played Mass Effect 2. Back then I hadn't played any shooters at all so every fight in ME2 for me was actually hard. But Collector missions caused me so much more stress. I had to keep totally focused just to survive Veteran difficulty against them. When I played with Legendary Edition I expected to live out my nightmares once again. But after 10y of playing shooters, they aren't that hard to deal with after all. Still, this soundtrack takes me back and still gets me pumping. Sometimes I even play this while studying/working to get me focused.
Oh, that is so right if someone has a better reference of what is similar to, I have yet to hear it and I have picked this series apart thoroughly in the 360 days.
I wish the Collectors were more explored in ME2, for example they infiltrated Blue Suns, Eclipse and Blood Pack by making a deal: "You give us humans from raids, colonies etc and in exchange we give you extra cool weapons and upgrades to your combat, biotic and tech abilities,", saving the fact that those gifts were making mercs more suspectible to their benefactors and finally making them indoctrinated, especially their leaders. For example: - 3 merc groups hate each other, right? But it would be Collectors who would play on their egos to make them join forces to take down an Archangel (whom the Collectors knew who he really was) and later convinve them to continue this alliance to overthrow Aria and rule Omega. Once in total and tyrannical control of the station, they would give all human citizens to their "friends" all they wanted, completely unaware of the fact that at the same time a renegade band of Blood Pack Vorcha worked with the Collectors to kill every single non-human on Omega (except themselves of course) to become also total masters of the station and hand over human survivors to their "friends". It would make the Collectors more than just infamous Shepard killers and human kidnappers, but also evil masterminds, who in truth unofficially controlled whole Terminus System, with Omega being one of the last places where they are not in power and for that they would want Aria dead, maybe even more than Shepard, whom they just want take captive if possible.
10:30 - 11:50 creepy atmosphere leading into the platform fight 8:05 - 8:55 was probably the most intense dread I've experience in a game. It game off an immediate you're in over your head here (even more then the reapers in ME3). I was like where's the exit, and you're looking down this infinitely huge interior of the collector ship that's only made worse by tons of tiny claustrophobic platforms filled with enemies doing the husk moan or harbinger >.>
I wouldn't have minded the Collectors being their own race. Although the problem is that you do have to shoehorn the Reapers in since the entire point of the trilogy is to stop them.
Yeah I get that, but then the story wouldn't have as much meaning if it was just some random technologically advanced genocidal aliens. Not to mention that a lot of the story beats in ME2 just wouldn't make sense if the Reapers are completely taken out of the equation. The revelation of the fate of the Protheans, the foreboding thought of the potential future of humanity, the motives behind the human colony abductions, the consequences if the Collectors plans are successful, and the reveal of the big bad at the end of the game...all of these beats in the story bank on the Reapers being the overarching villains, and the story is excellent because of this. I think what would have made the story better is if the knowledge of the Collectors serving the Reapers wasn't immediately blurted out as a possibility to us at the beginning of the game. They could have had the Collectors seem like their own villains at first, but then have little hints and clues throughout the game that point to a connection to the Reapers until the full reveal at the half way point, which would then increase the severity of the Collector threat and up the stakes for stopping the Collectors once and for all.
Shepard: "Time to show our new teeth, fire the main gun!" Joker: *proceeds to fire the Thanix Canon and blows up the Collector ship* Joker: "How do you like you sons-of-b***hes" Shepard: "Get in close and finish them off." Alternatively without the Thanix Canon Joker: *dodging the Collector Ship beam* "Come on you miserable sons-of-b***hes!" Joker: *proceeds to shoot the whimpy gun and gets Thane killed*
Imagine the horror when the absolutely relentless Force coming for you to illiminate all what you’ve created for centuries. Imagine the despair when you see how your fellow comrades dies around you and there is nothing what can stop this Force. Even death itself can’t stop It. Poor Collectors - there was no any slightest chance for them to not extinct when Shepard decided to visit them. That’s the true horror in Mass Effect universe and the only Rule: don’t mess with Shepard!
I love how their theme combines some synthetic tunes reminiscent of Area 51 alien ambuction stories with drums that make the Collectors feel like some ancient barbarians who participated in the fall of Rome
The most horrfiying things is that the Collectors are showing in a instant and they don't bother with firefights. They don't give any warnings, no battle, no fighting, they just zap you in a instant, leaving you at their mercy. They're like the Reapers, just more obscure and creepy as fuck.
@@blackfrieza1912 I think fans have a right to complain about something. Especially a rushed, narratively fragile game that thinks it's more of a first person shooter than a proper rpg. But I actually really like mass effect 3. I'm just not going to pretend that it isn't easily the worst of the original games
Was watching Star Trek: TNG on Netflix recently and realized the music for Armus in "Skin of Evil" (S1: E22) is very similar to this theme. First thing I thought when I heard it is, "Is that the Collector theme?" Definitely seems to be some influence there.
Collector missions were hard and scary af, and this music made them even scarier. All those zombie husks coming for your brains while the preatorian chased you with that laser... ME2 had the best story, climate and enemies. But the sadly the worst combat, abilities too simplified and too hard, get almost one shot by just getting out of cover to land a few shots or an ability.
Remember that kid who use to collect bugs as a hobby? Well this is what his nightmare are, Space mutant bugs returning the favour.
Oh shit
He said "Just like the simulation" and blow they base up. Kids name was John Shepard
Oh god...
If Shepard dies in the suicide mission I just imagine him/her T posing the collectors as he/she falls as the ultimate power move harbinger sees before he says 'releasing control'
I am harbinger to your perfection
Those war drums get me pumped.
3:27 I lose my shit every time that metal clang comes in with the floor stomps
*Afro american does his Monday special in the background*
**Ancestors Legacy Soundtrack**
The Collectors were terrifying. They were almost like a Reaper themselves: a hive mind enslaved to Harbinger’s will. A single Reaper split into a legion
on my latest playthrough I thought that the Collectors felt too little present in the story, with ME1 you sort of always remember that the Geth are the threat at hand, but Collectors are simply absent from the world of the game outside of very few encounters
My head cannon is that they were the most deadliest enemies Shepard ever faced and the suicide mission was his hardest fight since the skylian blitz
@@blueshit199 Well that makes sense their meant to be bogeymen who no one ever see except when they wipe out a random fleet and retreat back into the omega 4 relay
@@lordsathariel4384 I get that, but in ME1 one of the first things you are told about the geth is that they haven't been seen outside the whatever nebula for 300 years, and yet not only are they in every single main mission (with each mission featuring introduction cutscenes to ghost and armature geths) but also a lot of side missions are about the geth setting up ambushes for Shepard. and in ME2 we know that the Collectors are also after Shepard, but they don't make any effort to stop us outside of a few instances halfway through the game which wouldn't even work if the Illusive Man hadn't set us up each time
@@blueshit199 no the collectors are not out to get Shepard colonists first then kill or delay Shepard until the overdue reaper harvest season starts. Also the quarian-geth nebula is called the perseus veil and legion a geth states basically the geth from before are and aren't geth because of a rounding error ensuring bad math code in their runtimes.
"Time to show off our new teeth...FIRE THE MAIN GUN!"
"HOW'D YOU LIKE THAT YOU SONS OF BITCHES!"
Collector Cruiser: WHAT THE F- *Blows up*
Edi: "Firing main Canon have a pleasant day :)"
Fire the nuke that shepard researched
"Get in closer and finish them off"
**ASSUMING DIRECT CONTROL**
I was only 13y old when I played Mass Effect 2. Back then I hadn't played any shooters at all so every fight in ME2 for me was actually hard.
But Collector missions caused me so much more stress. I had to keep totally focused just to survive Veteran difficulty against them. When I played with Legendary Edition I expected to live out my nightmares once again. But after 10y of playing shooters, they aren't that hard to deal with after all.
Still, this soundtrack takes me back and still gets me pumping. Sometimes I even play this while studying/working to get me focused.
I miss 2011 :(
Someone once commented that Mass Effect 2 is the Empire strikes back of the series. Truer words haven't been written or spoken...
Oh, that is so right if someone has a better reference of what is similar to, I have yet to hear it and I have picked this series apart thoroughly in the 360 days.
0:00 = Normandy defeats Collector Ship
1:58 = Normandy SR1 destroyed
5:27 = Oculus chase
7:11 = Normandy gets boarded
8:56 = Collector Ship OST
12:46 = Horizon OST
14:55 = Human-Reaper Suite
16:22 = Jump Drive OST
I wish the Collectors were more explored in ME2, for example they infiltrated Blue Suns, Eclipse and Blood Pack by making a deal: "You give us humans from raids, colonies etc and in exchange we give you extra cool weapons and upgrades to your combat, biotic and tech abilities,", saving the fact that those gifts were making mercs more suspectible to their benefactors and finally making them indoctrinated, especially their leaders.
For example:
- 3 merc groups hate each other, right? But it would be Collectors who would play on their egos to make them join forces to take down an Archangel (whom the Collectors knew who he really was) and later convinve them to continue this alliance to overthrow Aria and rule Omega. Once in total and tyrannical control of the station, they would give all human citizens to their "friends" all they wanted, completely unaware of the fact that at the same time a renegade band of Blood Pack Vorcha worked with the Collectors to kill every single non-human on Omega (except themselves of course) to become also total masters of the station and hand over human survivors to their "friends".
It would make the Collectors more than just infamous Shepard killers and human kidnappers, but also evil masterminds, who in truth unofficially controlled whole Terminus System, with Omega being one of the last places where they are not in power and for that they would want Aria dead, maybe even more than Shepard, whom they just want take captive if possible.
10:30 to 11:50 is what I'm here for, if I'm being honest. All of the tracks are good but that's the REAL Collectors theme.
Yeah you would expect to hear something like that in a horror movie
I love it to but it still creeps me the fuck out. Can't wait until the remastered in spring.
@@dark_knight5494 Same dude, my favorite game series is getting a remake. This is great
I loved it so much the first time and it sticks to me all the same
ikr its so creepy and unerving. Really makes you feel lost.
I just *LOVE* the heavy feel of the music... its scares me...
And that's just half the reason why this is my favourite game of all time
Back when I was first playing this, life hit different. Everything was new and original.
When you understand that some synth can scare the hell out of you. I have shivers just by listening to that 10:28 part.
They abducted human colonies attacked my ship not once but twice. Killed me, and they expect me not to blow up their base. ?
But think of all the technology Cerberus could use to forward mankind
10:35 spooky bees 🐝🕷️
real
The Reapers were the most frightening enemy in any of the Mass Effect games. The music is so perfect. Thanks for this.
10:30 - 11:50 creepy atmosphere leading into the platform fight 8:05 - 8:55 was probably the most intense dread I've experience in a game. It game off an immediate you're in over your head here (even more then the reapers in ME3). I was like where's the exit, and you're looking down this infinitely huge interior of the collector ship that's only made worse by tons of tiny claustrophobic platforms filled with enemies doing the husk moan or harbinger >.>
I was playing on insane and I ran out of bullets, so I had to run away from husks at the end whilst this was playing
@@MrrDecembrist This is why you play a biotic
I don't know why but part of me wishes the collectors were their own villains instead of just repurposed Protheans serving the Reapers
Yeah lore wise them being tools make sense etc but having them bee their own villians/ancient fucked up species would be cool-
I wouldn't have minded the Collectors being their own race. Although the problem is that you do have to shoehorn the Reapers in since the entire point of the trilogy is to stop them.
Yeah I get that, but then the story wouldn't have as much meaning if it was just some random technologically advanced genocidal aliens. Not to mention that a lot of the story beats in ME2 just wouldn't make sense if the Reapers are completely taken out of the equation.
The revelation of the fate of the Protheans, the foreboding thought of the potential future of humanity, the motives behind the human colony abductions, the consequences if the Collectors plans are successful, and the reveal of the big bad at the end of the game...all of these beats in the story bank on the Reapers being the overarching villains, and the story is excellent because of this.
I think what would have made the story better is if the knowledge of the Collectors serving the Reapers wasn't immediately blurted out as a possibility to us at the beginning of the game. They could have had the Collectors seem like their own villains at first, but then have little hints and clues throughout the game that point to a connection to the Reapers until the full reveal at the half way point, which would then increase the severity of the Collector threat and up the stakes for stopping the Collectors once and for all.
0:20 - You
1:57- The guy she tells you not to worry about
Suddenly I'm getting PTSD flashbacks of the Collector Ship mission on insanity difficulty.
Just downloaded Mass Effect Legendary Edition can’t wait too play them again. This is my childhood game one of the best space games I can play 👌😃🔥
Shepard: "Time to show our new teeth, fire the main gun!"
Joker: *proceeds to fire the Thanix Canon and blows up the Collector ship*
Joker: "How do you like you sons-of-b***hes"
Shepard: "Get in close and finish them off."
Alternatively without the Thanix Canon
Joker: *dodging the Collector Ship beam* "Come on you miserable sons-of-b***hes!"
Joker: *proceeds to shoot the whimpy gun and gets Thane killed*
Hate Marvel, Hate Disney
But god damnit I love Mass Effect, Halo, Witcher, Cyberpunk...The list of great stories goes on
This theme game gave me chills when trying to escape that collector ship
8:16 love this part
For real someone needs to find me the name of that theme and just point me to that video
@@silverstorm1233 it's My ringtone 😂
@@JAHMx Man I am envious
@@silverstorm1233 if You want i can give it to you, anyway it's easy edit
Reminds me of so much stress caused by those damn scions.
Imagine the horror when the absolutely relentless Force coming for you to illiminate all what you’ve created for centuries. Imagine the despair when you see how your fellow comrades dies around you and there is nothing what can stop this Force. Even death itself can’t stop It. Poor Collectors - there was no any slightest chance for them to not extinct when Shepard decided to visit them. That’s the true horror in Mass Effect universe and the only Rule: don’t mess with Shepard!
I wish you could take Liara on their ship. She would have hit a new breakthrough in her research!!
I love how their theme combines some synthetic tunes reminiscent of Area 51 alien ambuction stories with drums that make the Collectors feel like some ancient barbarians who participated in the fall of Rome
4:29 best part
The most horrfiying things is that the Collectors are showing in a instant and they don't bother with firefights. They don't give any warnings, no battle, no fighting, they just zap you in a instant, leaving you at their mercy. They're like the Reapers, just more obscure and creepy as fuck.
I wish you could take Liara in their ship. It would help her research.
"Assuming direct control"
Me trying to relax: 🙂
My brain bringing up embarrassing memories from years prior: 0:22
The best Enimies in entire Sci-fi history... I don't want a living Prothean like Javik in Me3... I want the Collectors back as enemies...
most would agree ME3 was rushed and should of been separate as two game
They are the worst ennemies of Mass Effect. The only thing to save is the fact they are prothean. They're just puppet of the Harbinger
@@Terlin1466. Who is most because the third one wasn't rushed smh
Zombieseb, y'all complain too much
@@blackfrieza1912 I think fans have a right to complain about something.
Especially a rushed, narratively fragile game that thinks it's more of a first person shooter than a proper rpg.
But I actually really like mass effect 3. I'm just not going to pretend that it isn't easily the worst of the original games
9:17 This motif always gives me goosebumps.
It sounds so much like Reavers theme from Firefly, and I'm not even mad, they just took it and made more of the same.
Was watching Star Trek: TNG on Netflix recently and realized the music for Armus in "Skin of Evil" (S1: E22) is very similar to this theme. First thing I thought when I heard it is, "Is that the Collector theme?" Definitely seems to be some influence there.
Just noticed how similar this is to Mars, Bringer of War by Gustav Holst
Anyone ready for a ME Trilogy Remaster?
Waiting the N7 Day
@@N7John117 me too man, can’t wait!!!
I'm from the future. It's happening. Releasing on May 14, 2021
Farther in the future. Play multiple times.
This is true power
This song is amazing for the suicid mission
Only thing missing is the Horizon spaceport battle theme i.e. when you face the waves of Collector forces before the Praetorian.
"STOP, SHEPARD."
крутая музыка
Collector missions were hard and scary af, and this music made them even scarier. All those zombie husks coming for your brains while the preatorian chased you with that laser... ME2 had the best story, climate and enemies. But the sadly the worst combat, abilities too simplified and too hard, get almost one shot by just getting out of cover to land a few shots or an ability.
8:04
Who puts his thumbs down
Those why collector turn intro husk
Harbinger