Obscure and Unusual Areas in Sonic the Hedgehog

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  • Опубликовано: 29 сен 2024

Комментарии • 213

  • @loucapit
    @loucapit 9 месяцев назад +251

    Oh my gosh, I spent so much time in that little room in Grand Metropolis, I never thought that would be a shared experience, that's so cool

  • @Reilly444
    @Reilly444 9 месяцев назад +4

    Mystic Ruins is a standout for me, specifically the waterfall area where you find the metallic coloured chao egg, Tails workshop, the tunnel leading to the chao garden and Bigs house
    There's something about the cozy, secluded ancient overgrown ruins of the waterfall area though that gets me.

  • @SonicAtlanticDev
    @SonicAtlanticDev 9 месяцев назад +1

    Love these videos, and ive always loved these sort of spaces in games.

  • @otaforger5375
    @otaforger5375 9 месяцев назад +86

    I really thought tails' workshop in sa1 was really perplexing and cool. Always thought i was missing something to get into his room at the top.

    • @loodgack
      @loodgack 9 месяцев назад +6

      I had the exact same feeling. + the Eggman pool with a missing lift in it. I thought it's some secret unlockable...

    • @otaforger5375
      @otaforger5375 9 месяцев назад +2

      @@loodgack yeesss! Imo as a kid the ENTIRE egg carrier was as confusing as it could get lol.

  • @OtterWithAController
    @OtterWithAController 9 месяцев назад +80

    As an 06 modder, it's my job to find these places and make them super unique when I can! The oasises in Dusty Desert are one of my favorite places, and I like to include them in levels I've made for LoS. Another one I really like is the backside of the castle before the mach speed section in Kingdom Valley, as well as the unused cave FAR into the left cliff near the castle.
    I could go on and on about little places like this in 06. Maybe I should do my own video on it lol

    • @spimbles
      @spimbles 9 месяцев назад +8

      Please do! What you’re mentioning sounds very intriguing, I’d love to watch that

    • @anguset
      @anguset Месяц назад

      Oh man, two of my favorite places in 06. I remember having a blast in P06 with the fixed Elice shield, hopping from ruin to bone to oasis as a charted the sand ocean of Dusty Desert, so satisfying.
      And the entirety of Kingdom Valley drips with intrigue and atmosphere. The environmental storytelling of the brutalist castle ruins, and all the out of reach geometry I wished I could traverse... it's almost soulslike, if that makes sense.

  • @Tom-jw7ii
    @Tom-jw7ii 9 месяцев назад +79

    The strangest area in a Sonic game I can think of is probably the secret area in Big’s version of Hot Shelter in Sonic Adventure. Unlike the other secret areas, it’s actually a somewhat complicated process to get there, and once you do get in it’s full of unfinished background geometry, and is still mostly pretty pointless. You don’t even need to go there for the A mission because you can find all the fish you’d need in the main room.

    • @papersonic9941
      @papersonic9941 9 месяцев назад +12

      There's also a checkpoint, which I think is the only one in Big's story.

    • @polocatfan
      @polocatfan 9 месяцев назад +7

      My theory is that previously in development Froggy used to be WAY harder to find, and this is a leftover from it.

    • @spimbles
      @spimbles 9 месяцев назад +6

      @@polocatfanyeah probably had you trying multiple fishing spots. No doubt a nightmare for early playtesters lol

    • @barneypurple3435
      @barneypurple3435 9 месяцев назад +4

      I remember that it affected Big's cutscene too, where he awkwardly stands/floats on water.

  • @robertanderson9447
    @robertanderson9447 9 месяцев назад +69

    This one's not really obscure but, Grind Race in SA2:B. For some reason it captivated me when I was little, so empty yet so detailed. The same goes for a lot of SA2 levels actually. I couldn't reach stages like Security Hall, White Jungle and Sky Rail in single player, so playing them in 2-player made them feel so special. White Jungle may have helped form my love of rainy settings in video games.

    • @deejayrodion
      @deejayrodion 9 месяцев назад +5

      I agree! I love the sa2 levels. So empty yet so detailed. Good description

  • @johntee9691
    @johntee9691 9 месяцев назад +106

    another spot that recently got my attention was right above the 1-1 portal in Kronos. That plateau is supposed to be accessible via a black wall but it never lights up, so you can only get there with a spin dash. It's cool and peaceful, there's a little stone structure and it gives a lot of beta kronos vibes

    • @mechashadow
      @mechashadow 9 месяцев назад +7

      I think it was supposed to be the Wall climb tutorial for newcomers

    • @Crystal-pro-2024
      @Crystal-pro-2024 9 месяцев назад +4

      ​@@mechashadowthen why block it off with an invisible wall? It seems like it was meant to have something to do with the story of beta Kronos as something used to hover over he tutorial area

    • @mechashadow
      @mechashadow 9 месяцев назад +8

      @@Crystal-pro-2024 I did say "was". I do think that in the beta for the tutorial before they decided to move the tutorials into blank move actions room.

    • @jubbalub
      @jubbalub 9 месяцев назад +10

      This particular climb wall has weird behavior. The game has climbing disabled when you start the game, and it's enabled after you clear 1-2 for the first time and open up the first Emerald. So you can climb up the wall, but you still can't reach the top due to the invisible wall.
      Also, if you noclip up onto the ledge, you can even find leftover Koco!

    • @Crystal-pro-2024
      @Crystal-pro-2024 9 месяцев назад +3

      @@jubbalub yeah, i'm willing to bet that this has something to do with that original floating object you can see in the beta footage we got a while back.

  • @shamra1245
    @shamra1245 9 месяцев назад +21

    I always felt that Station Square felt so much bigger than it actually physically is in the game and I think it's those weird spots like the burger shop that really gave me that impression.

  • @andreou3335
    @andreou3335 9 месяцев назад +55

    8:26 That random path actually does serve a purpose, in one of Rooftop Run Act's 2 side missions. Can't recall the name, but effectively its the mission where you have to complete most of the level on the Snowboard from City Escape. That mission starts from this offscreen ramp 👍

  • @Terminal_Apotos
    @Terminal_Apotos 9 месяцев назад +10

    Sonic Team used to be Kings when it came to making the Levels seem like Real Lived in Worlds with tons of Details and Decorations.

  • @sonicrunn3r895
    @sonicrunn3r895 9 месяцев назад +31

    I've not seen anyone say it so far but the room at 13:59 behind the big box is actually seen in normal gameplay: you go past there for a required upgrade for Big's story.
    This aside, amazing video! I love secret areas and hidden things like this, especially with Unleashed! That one side passage upper balcony place that just has a moon medal in Windmill Isle (at 10:06) is one of my favourite hidden areas in any game ever!

  • @romeoramirez69420
    @romeoramirez69420 9 месяцев назад +14

    8:25
    I think the reason there's collision right there is because of the rooftop rail grind challenge with the opening in that little area.

  • @ZobirisMage
    @ZobirisMage 9 месяцев назад +10

    The cave in the Dreamcast version of SA2's Dark Garden is so dope I have no idea why they removed it. I also really love the hero garden

    • @lualas
      @lualas 9 месяцев назад +3

      i heard it was likely so u don’t lose sight of ur chao

  • @theprincess3872
    @theprincess3872 9 месяцев назад +8

    I really appreciate that you take the time to do videos on the smaller details like this. A lot of the Sonic analysis videos on youtube tend to focus exclusively on things like gameplay, characters, and story, all of which are the most important things in these games, but so much more goes into each and every game, and every part of it deserves to be analyzed and appreciated. I haven't yet finished your level design video or even begun the one architecture, but I'm looking forward to them

  • @Pigpen_YT
    @Pigpen_YT 9 месяцев назад +6

    As a kid I loved just walking around station square and the beach level connected to it. Even to this day I think Sonic Adventure 1 might have my favorite video game world to just walk around in and chill. Something about the dreamcast graphics really grabs me. I don't think there will ever be a game that captures that same feeling. Anyways amazing video!

  • @BobbyBionic
    @BobbyBionic 9 месяцев назад +3

    Really enjoyed this video! It was a fun tour of places i recognize, but usually never stopped long to take it all in.
    Here's a few areas that came to mind:
    -The little ledge after the boss in Angel Island zone. You can make your way up there and stand next to Knuckles as he crosses his arms laughing at you.
    -The top of the mountain in Ice Cap act 1. As Knuckles you can glide slowly up the slope to reach the top, and even fly out of bounds.
    -The very top of Hidden Palace in Sonic 3. As Tails you have just enough energy to reach a high platform, and it contains each of the power up monitors.
    -The small walkable areas in Toxic Caves from Sonic Spinball are a favorite of mine. It's nice to stand still or walk a little bit since you spend the majority of that game being bounced around.
    -Behind the big waterfall in Sonic 3D Blast. Not much to this one, but it's a spot i've always liked. In the Genesis version the water will hide you completely, but on Saturn you will be able to see yourself through the water.
    -The "Knuckles Lounge" as i call it, recently found in Origins Plus CD. Have Knuckles climb over the big wall in Palmtree Panic 1, then drop down to a Knuckles-exclusive area.

  • @chillycoldchomper9389
    @chillycoldchomper9389 9 месяцев назад +6

    Obscere cozy rooms in any video game are just one of my favorite things ever. Im glad im not the only who would spend hours in a certain spot as a kid.
    My cozy spot for sonic specifically is the first section in Aquariam Park act 1, roght agter yoy exit the entrance tubes. I would spend a lot of time just on the top of the downhill road, just overlooking the grand water planet.

  • @gengargamer5657
    @gengargamer5657 9 месяцев назад +7

    I always liked how in Cyberspace 2-7, you could go to Sky Rail’s Mystic Melody spot. Speaking of which, I loved how in the original Sky Rail, it’s straight up a spot you could go to as Knuckles in Pumpkin Hill.

  • @seematahir5970
    @seematahir5970 9 месяцев назад +13

    For some reason, I really like that one part in Mortar Canyon with the square pillars before that big rail loop. Jumping from platform to platform with the daunting abyss below just felt so cool and atmospheric.

  • @goldslip-ons
    @goldslip-ons 9 месяцев назад +4

    An interesting yet beautiful location is the fountain room in Aquarium Park Act 6. On both sides of the room, a jellyfish tank is there with some crab shells and these starfish that have a circle in the middle.

  • @xmotorniczy4636
    @xmotorniczy4636 9 месяцев назад +6

    Your video got me thinking about two particular places in Sonic games. My all-time favorite has to be the night entrance stage for Empire City in Sonic Unleashed and the tiny island in windmill isle and the end of the level in the SD version. They just feel so cozy to be in, great video!

  • @justarandomdude797
    @justarandomdude797 9 месяцев назад +5

    Here's one from my childhood. When I was eleven, I got a Sega Genesis for my birthday off of eBay with Sonic 1, 2, and 3K. I played 3K the most and I think Sky Sanctuary invoked this feeling out of me the most, as it had the most nooks and crannies I went through. 3K just had so many of these little hidden areas and that's why I love S3K.

  • @Spoonicks
    @Spoonicks 9 месяцев назад +2

    In Sonic 3 & Knuckles, there's a ton of little nooks in Angel Island Act 1 to hang around in and kill time. There's a waterfall by the lincoln log platforms that you can get to. I also liked the spots where the special stages were placed, as well as the first boss arena after Knuckles tries to collapse the bridge underneath you. If you time it right, you can avoid it by jumping or flying back over to the stage. Loved to do that a ton.

  • @vanilla8956
    @vanilla8956 9 месяцев назад +3

    In the Dreamcast version of SA2, the Dark Chao Garden has a big mountain with a cave underneath, and inside that cave there was a big ornate cauldron with bones in it and discarded skulls around it. I love the aesthetic, but they removed it in all of the ports, making the Dark Chao Garden weirdly flat. I think they removed it because it implied that the Dark Chao are predatory, and would hunt us for a meal. But that's the exact creepy-cute vibe I love about them, so it's still canon to me. 😈

  • @Junior13113
    @Junior13113 9 месяцев назад +2

    I love videos like this. It's such a niche subject, but it's one I heavily appreciate. I'd like to shout out another RUclipsr who has an entire series just like this, Any Austin. He has a series called "Odd and Unremarkable Places in (enter game title here)," where he's done Legend of Zelda, Mario, Half-Life, Skyrim, Banjo-Kazooie, etc. But being a shameless Sonic whore, this video was right up my alley.

  • @kotarpeck7353
    @kotarpeck7353 7 месяцев назад +2

    One I was surprised to not see mentioned was in Sonic Unleashed. In the hub of Spagonia at night, if you stand by a lit window somewhere in the hub (I don't specifically remember where, I think it was on a small bridge?), and turn off the music, you can hear the whistle from the announcement trailer as well as running water, implying that someone is probably just taking a shower. If everything else in the game didn't already help that world feel lived in, that truly did it for me.

  • @CedroEscarlate
    @CedroEscarlate 9 месяцев назад +2

    the jungle in sonic adventure also cracked my mind. It had so many spots, specially the place where you go to sand ruins and the paths near it. Also near Big's hut and the hut itself, and the hidden spots inside the jungle and the water stream, it was so neat idk why.
    There is also that place in mystic ruins where tails set off with tornado 2, that is hidden below the waterfall area. And also the place where tornado 1 sets off near tails' workshop, where you could view the ocean when standing on the landing strip.
    In station square i liked the place where the trail of the train is, that glass tunnel which Zero passes through carrying Amy. Also there is that area where you fight Chaos 2 as Knuckles, which looks like a restaurant or something, idk.
    In Egg Carrier outside area, you could transform the ship in different forms so there where some forms which as i remember you set it to a specific mode and then took the monorail from inside area to outside. When you did that you would have access to sky deck mode, and it seemed very off for me idk. In normal mode there was also a place where you could go behind the pool area (still ouside) and you could have a view of the back of the ship.
    There was the egg carrier chao garden whch had a missile/ship fallen, and a base with an antenn on it which i always triedd to enter
    Also in lost World there was that outside path which you could see very low quality pyramids from affar. There was the dark room as well
    Alo the whole past village which Tikal takes us and the emerald altar are interesting
    In Heroes, at the end of Ocean Palace there was a giant palace which you could explore, but generally everyone just run directly to the goal ring. It was a nice place to see very beautiful.
    In Casino Park there was a Vip area you could access (i dont remember how though) and it was a pimball with some different colors.
    In Hang Castle/Mystic Mansion, there was a lot of places, and I know they were supposed to be rather obscure lol. But that Spider Web area which you could grind was very (????). And also when you enter the well and falls in a black shiny liquid/substance and had a lot of pumpkin ghosts , that place is very thingy for me. There was also the cave inside Mystic Mansion where you also grind, it was very mysterious. And when you get on the top of the Mansion, near the goal ring, the view was very weird and beautiful

  • @raidenmei9064
    @raidenmei9064 9 месяцев назад +2

    14:00 Behind that box in the sewer is big's section, when you follow froggy into the sewer right at the beginning of his story. The box is used to let you climb up to the door which is an elevator to the twinkle park entrance.

  • @GottaBGlitches
    @GottaBGlitches 9 месяцев назад +2

    What about the area outside Professor Pickle's window? I remember wanting to run around there and wondering what could be there.

  • @Alexifeu
    @Alexifeu 9 месяцев назад +2

    epic. That is so freaking cool. i remember cool spots from sonic lost worlds where i waas chillign especially in the ice stages.

  • @tiamatengur5502
    @tiamatengur5502 9 месяцев назад +2

    The Chaos Emerald Shrine (Master Emerald Pillar shrine) in Sonic Adventure 1's past area. I loved visiting that place in the game as a kid. As adult its very easy to visit that place using the Mod Loader's debug menu. I love how quiet and peaceful it is. Theres no music there just relaxing rushing water from the shrine's pools and the pretty colorful gem textures of the Chaos Emeralds resting on the stone pillars and the Master Emerald. Visiting that place in the game makes me wonder what it was like for the Chao and Chaos to live there. There is also a very strange hole in the altar/shrine's stone roof as well, its a very weird detail.

  • @EggBasketUwU
    @EggBasketUwU Месяц назад +1

    SONIC UNWIISHED APOTOS GAIA GATE. thats the one place i remember just chilling, messing around with sonic's controls, and enjoying the beautiful scenery and music. any time i go back there when replaying the game i just get hit with a huge dose of nostalgia and peace.

  • @SisterRose
    @SisterRose 9 месяцев назад +2

    Surprised that Mad Space didn't get mentioned, I always found that fascinating as a kid. Was almost a proto Mario Galaxy type thing, but just the big open space filled with weird little planetoids really tickled my imagination.

  • @graysongdl
    @graysongdl 6 месяцев назад +1

    I can't explain just how I feel looking at small, closed-off spots or rooms like the examples you showed in Heroes. They're like the opposite of a liminal space. Whereas a liminal space is defined by being an area that people SHOULD be, made eerie by the lack of people presently occupying it, these areas are places that it seems like people SHOULDN'T be, but that you can be. There's something about the feeling of just going to places like these on your own, especially in a singleplayer game, or empty multiplayer server. Like your own little secret club that only you know about. Even if it's a spot that a million people already know about, it's so far removed from the actual intended gameplay of the game that it feels isolated from everything else. Maybe it also reminds me of when I was a kid, exploring areas in games like these.
    I've never had that kind of experience with any Sonic game, but the spots shown in this video give me the same sort of feeling I'm talking about, and calls to mind some examples from other games I played as a kid. Maybe I should make my own video like this, but I don't think anyone else remembers the game that gave me that feeling the most, so I don't know who would care. XD

  • @moonshoes8931
    @moonshoes8931 9 месяцев назад +2

    The dock underneath the Mystic Ruins train station that goes to the Egg Carrier.

  • @CinemaHog
    @CinemaHog 9 месяцев назад +1

    My Unusual Favorite Area was the Sonic Unleashed Chun Nan Hub (Night Time) in the Waterfall, The vibes that the music gives you and the atmosphere... Totally my favorite

  • @PretzelYT
    @PretzelYT 9 месяцев назад +1

    Hey, awesome video! I loved the spots you picked. I played Sonic Heroes a lot as a kid, but if I were to make a video on the game, I don't think I would have remembered that little room you showed off first. Amazing find.
    I LOVE the past version of the Mystic Ruins temple from Sonic Adventure. You could only see that place once or twice I think, yet in spite of that, it always stuck out in my mind as a cool place to be. You could go to the objective and leave in a second or so, but you didn't have to. You could just walk around and explore the whole space.
    Also, just as I stumbled across this, I happen to be working on a tour for another Sonic game. I'm definitely in a Sonic mood these days, and I really liked your perspective.

    • @Cifesk
      @Cifesk  9 месяцев назад +1

      Thank you for the kind words :)

  • @Crunchynote
    @Crunchynote 9 месяцев назад +1

    The background image of Casino Park reminded me of how I used to think the same exact thing but for Speed Highway in Sonic Adventure. Young me always imagined there was a bustling city down there.

  • @thatfriendwhosesanityyouquesti
    @thatfriendwhosesanityyouquesti 9 месяцев назад +2

    Really loved this video! It gives such a deserved spotlight to the smaller things in these games and is even super educational! Both from a game-creating standpoint but also just learning things about Sonic that I never knew. Like Eggman having a gaudy gamer pad XD

  • @LuucasIckie
    @LuucasIckie 9 месяцев назад +2

    I really loved this video, even tho sadly it is a bit shorter than the last one talking about the architecture, it still is pretty good and it's totally ok for it to be a bit shorter
    I really love the attention to detail in Sonic games, even if most of the time, if you're not a player like me, you'll never notice those things, I just love exploring those areas, watching, exploring and feeling them makes Sonic's World feels more alive and imersive instead of being just another game, and it shows the passion and care they had making the game
    And yeah, I agree with most of those places, having such crazy and cozy rooms is so nice, having a small island to just chill watching the ocean like the small island really far away in Rhea Island in Sonic Frontiers or the one you shown on Seaside Hill in Heroes, having a small cave to chill watching a lake or a waterfall, etc. most of the times, even when you're an adult and you know there is probably no colision behind all those stuff, or out of your view the things are not completed or generated anymore and it's just a void with nothing (like behind the metal grates in the sewer in SA1 and Planet Wisp or the streets and alleyways in Rooftop Run), you still feel like it is a place that actually exists, it make those places feels more alive
    13:55 also, that area behind that box is Big's path to get into Twinkle Park, in his campain, at the end of the hallway that door is an elevator that gets you into that glass hallway that is the entrance to Twinkle Park

  • @AlphaPHK
    @AlphaPHK 9 месяцев назад +1

    14:02 Big goes in there. Iirc you lift the box as him.
    Also I think I remember glitching Knuckles in there too lol
    SA1's Twinkle Park have a bunch of cool details, I loved exploring with Sonic's Spin Dash Jump! I've seem footage that if you manage to glitch there with Knuckles, a wierd red fog covers de entire stage, pretty creepy and I with I could do it myself!
    Having Debug Mode or Free Camera is super cool, but as a kid, managing to do it yourself with pure skill just felt awesome, like you're breaking the game with your own actions xDD
    I used to clip through walls and ground with the burger man, and enter stages with characters you were not supposed to enter with, Tails in Emerald Beach is a good example, and the fact that the stage was "slightly" different was cool in a way.
    With Gamma, you can actually go under Mystic Ruins train area, and find a "string of blocks" that... honestly served no purpose, I loved standing there... in the void, listening to Mystic Ruin's theme. Also really liked the Forest Area too!
    I'mma stop right here cuz, I just have so many memories with SA1! (I do love SA2 more tho! But for the glitches and exploration? SA1 was the coolest!)

  • @mateuszkawczynski2052
    @mateuszkawczynski2052 8 месяцев назад +1

    13:25 - You are correct. There is a powerup (Jet Anklet) for Tails in this room.
    Call this a happy coincidence if you want. I'am currently in a middle of my first full playthrough of Adventure (I've played it before but only on 100% save file downloaded from the internet, so it does't count). Yet I haven't realised it is possible to get up there with Tails until I've watched your video. I plan to go for 100% completion so, it helps me out a bit. Thanks

  • @robertkovarna8294
    @robertkovarna8294 9 месяцев назад +2

    The area behind that box in the sewer is for Big. He uses it to go into Twinkle Park.

  • @dmk_yt
    @dmk_yt 9 месяцев назад +1

    My favorite "obscure area" is probably the background of Stage 22 in Sonic Forces: "Death Egg - Death Egg"
    There's these giant metal balls being constructed and strewn along the stage. As you play through the stage, you can follow their path all the way to the end where they're dumped into the Death Egg's core

  • @deadlyfugu1592
    @deadlyfugu1592 5 месяцев назад +1

    i'm surprised others remember the little apartment in grand metropolis haha. there's a bunch of these for me in unleashed ps2/wii, which has totally different level layouts to the ps3/360 versions. the gaia temples especially stand out for me. the night stages in both versions have a bunch of these too.

  • @deejayrodion
    @deejayrodion 9 месяцев назад +1

    Bro I been thinking thissss. The way I see it, I always seem to think of the humans behind the game. They were just designing a level with the simple technology they had at the time and never knew someone in the future would analyze it so much, and enjoy the little areas made without much intention. That's why I like imperfect older games.
    This kinda reminds me of Mario 64, it's like a room. Probably because it is. A room with pictures made to disguise itself as the sky, buildings, etc. A sky box.
    I just love seeing the human behind old games

  • @Micah33088
    @Micah33088 7 месяцев назад +1

    I’m so glad I found this video. I’ve always had a weird fascination with the unusually detailed backgrounds in Unleashed and Generations sometimes just stopping to admire the architecture. When I was younger it always bugged me not being able to get into all those places in speed highway lol.

  • @nightlydata2181
    @nightlydata2181 9 месяцев назад +1

    This feels like a nice addendum to ur Sonic locations vid before. I'm still amazed that gens has all this stuff I never thought bout much or even knew of till someone randomly brings it up in a vid lol. That 1 spot in SA2 feels like either a prank or they wanted to do somethin & didn't have time to complete & or remove somethin but realized ppl would find it only to put the life there as a "Sry" lol. I did do stupid stuff jus for somethin new when I replayed my sonic games as a kid but I don't think I recall havin a specific place of "coziness" so this is nice to C. I did like goin around Rhea when the updates came out tho. U might find somethin interestin in Shadow whether story mode or multiplayer who knows.

  • @emmeownelan2076
    @emmeownelan2076 9 месяцев назад +1

    The area behind the box in the sewers that Sonic can't get to is there because that's how you enter Twinkle Park in Big's campaign. The area in the sewers behind Twinkle Park in that room above them is where Tails unlocks the Jet Anklets. Adventure was my childhood game, I've spent hundreds of hours just exploring the adventure fields

  • @mr.thefrog5356
    @mr.thefrog5356 9 месяцев назад +5

    This channel is so underrated! Great work, as usual.

  • @bananabike279
    @bananabike279 9 месяцев назад +1

    Really interesting video!! I had no idea about the little room in Grand Metropolis and the fact that Big is in Secret Rings!! I also love the Titanic Plain in Black Knight, looking at it makes me wish we could fully explore it in the Frontiers engine

  • @HedgehogY2K
    @HedgehogY2K 9 месяцев назад +1

    PFF of course he's using Anon7906's footage, he (or she) only crushed my longplay dreams with emulators is all.

  • @mr.bisness7617
    @mr.bisness7617 8 месяцев назад +1

    The town's in black knight are so nice to just...walk around in...
    Which is really difficult in black knight but still.

  • @Itz_YoshiMelon
    @Itz_YoshiMelon 8 месяцев назад +1

    I can't believe I never commented on this video before.
    Nonetheless, I would like to share one of my favorite places in a sonic game. The tutorial areas in the Wii version of unleashed. I used to just mess around with those areas really often and then would get really excited when I recognized those sections in windmill valley day later on.

  • @Poyostar
    @Poyostar 9 месяцев назад +1

    Even some of the 2D games happen to have areas like these, such as the angel statue in Wacky Workbench Zone in Sonic CD for example. This is a nice watch!

  • @foxboxray
    @foxboxray 9 месяцев назад +2

    this is such a weirdly specific topic to discuss and I'm so happy that other people did these things. the vibes of being bored as a kid with a sonic game trying to hunt for weird parts of the stage just to hang out is so fucking real

  • @CrimsonSkyLine
    @CrimsonSkyLine 9 месяцев назад +1

    Holly shit, as someone who likes to stop and smell the roses in sonic games every now n then, i rlly appreciate this video
    For me the coziest place in any sonic game is and always will be the sunken eggcarrier from SA 1 with the secret bedroom, while not looking the best, the place is just really cozy and comfy with a huge amount of luxuries, and if you get tired from the shitty wallpaper you can just go out to chill and look at the ocean!
    as a kid my headcannon was that sonic and the pals would claim the ship as some sort of hideout after the events of the game lol
    Frontiers has alotta areas to just sit back n chillout too, but i wish those giant eggman containers across the maps would be enterable and act as small hub/safe houses that you could have access to some settings n stuff, and even maybe change characters and outfits

  • @thedude0000-b2j
    @thedude0000-b2j 9 месяцев назад +5

    i love your stuff. what about the challenge rooms in the sonic frontiers update? those battles can be hard, but the room they take place in is neat

  • @joellerma6572
    @joellerma6572 9 месяцев назад +1

    You just skip the angel statue in a secret room in Wacky Workbench in Sonic CD, is a unique object that as never been explain why is there or what it means

  • @timotheravetier9442
    @timotheravetier9442 9 месяцев назад +1

    When i played sonic unleashed as a kid, i wasn’t very good and didn’t get very far. But i got far enough to make the professor change spots, i considered the old place as my house. It felt really good

  • @thenightwriter619
    @thenightwriter619 9 месяцев назад +12

    sa1 and unleashed as a whole fascinated me as a kid with how many little areas you could access that had little to no actual purpose. if i had to pick a favorite area though, mystic ruins as a whole was just so cozy, from the odd caves with the chao garden entrance and the spot with knuckles' digging upgrade, tails' workshop and that upper floor with a sealed off door that i always tried to find a way to enter to no avail, the waterfall in the center, the jungle as a whole with it's winding paths and streams going all over the place, Big's house, the small platform way down below the cliff where you access the raft that takes you to the egg carrier, the master emerald shrine, and even the collision-less room underneath the river that only exists for that cutscene in Tails' story where he takes off in the Tornado-2. I just spent a lot of time when I was younger exploring the hub worlds and trying to access these strange areas, and it lended these games to feeling so much bigger than they really were. Nowadays I can cover pretty much all of it in a matter of minutes, but it still brings back a sense of discovery from when I was younger and made these worlds feel so lived in.
    Also appreciate how in those games literally every NPC had something to say even though you're basically never required to talk to most of them. Some even have their own small subplots that progress as you go through the main story and it's a shame you don't see them talked about much

  • @SuperMetalyrics
    @SuperMetalyrics 9 месяцев назад +1

    I never understand why we have no way to visit some of these areas, Sonic levels are gorgeous and fun, but we must have more! Or a additional gameplay section where you can revisit these places at normal speeds

  • @Terminal_Apotos
    @Terminal_Apotos 9 месяцев назад +2

    Videos like these that focus on small insignificant details are my favorite, I’d love to make my own but unfortunately I’m stuck on Consoles so my Options are limited when it comes to getting the needed footage.

  • @Wombatus777
    @Wombatus777 9 месяцев назад +1

    Not really a location, but in Seaside Hill there's a giant, multicolored bird flying around. It's most noticeable entering the second vehicle section

  • @Alex-wo1bs
    @Alex-wo1bs 9 месяцев назад +1

    a personal favorite of mine is Generation's Speed highway Act 1
    It's comfortable to go through the hotel section

  • @leilaclarridge5807
    @leilaclarridge5807 9 месяцев назад +3

    One fun detail I like in the games that prominently feature humans is the contrast between things that are human scale and the comparatively small animal characters, like Sonic himself. It makes everything in the Adventure games seem huge even though to you and me it looks normally sized.

    • @leilaclarridge5807
      @leilaclarridge5807 9 месяцев назад

      Also, I didn’t know that Big was in Secret Rings. How did he get inside of the book???

  • @CassiusStelar
    @CassiusStelar 9 месяцев назад +1

    Sonic Heroes has a design aesthetic known as Fruteger Aero. Think old Softsoap Bottles or Computer Icons

  • @lefeeshchopped8286
    @lefeeshchopped8286 9 месяцев назад +1

    13:59 You can actually go behind that box in the game. I know Big can push it out of the way, and that elevator leads to the antique shop.

  • @nicu227
    @nicu227 9 месяцев назад +1

    People didnt mention that wierd cave in seaside hill act 2 in generations. Just a side road for no reason. Also a lot of black knight stages have these kind of places

  • @zemchia
    @zemchia 9 месяцев назад +1

    I honestly have not noticed 90% of these. I just speed by the stages, and I spend two minutes in hub worlds at most.

  • @shiritsuskorone405
    @shiritsuskorone405 9 месяцев назад +2

    I really love this video, it got recommended to me and I was like: Oh hell yeah? Someone who looks at the background in Sonic games and shows some cool places? That is exactly what I got and I couldn't be happier
    I love Sonic Heroes and was fascinated by the vast backgrounds and level design, it just really fired up my imagination as a little kid and inspired me. So that one of your first examples was Grand Metropolis was really cool to me! I am so happy I found other people who also play the game a bit differently, as in taking in little details from the environment and such and just..kinda vibing with the game?
    Super fun video to watch, thank you!

  • @bestwitch4414
    @bestwitch4414 9 месяцев назад +1

    The entire forest in sonic 06 idk always makes me happy and nostalgic when I run through it

  • @CrimsonSkyLine
    @CrimsonSkyLine 9 месяцев назад +1

    Hopefully in the next open world sonic game we can explore more whacky n sonicy open worlds, like the areas in heroes and even riders games

  • @enchilad6799
    @enchilad6799 9 месяцев назад +1

    I love this kind of stuff so much, especially the Heroes skyboxes, they are peak skybox

  • @MugApwool
    @MugApwool 6 месяцев назад +1

    The lack of Unwiished Gaia Temple hubs was a disappointment ngl.

  • @SnaksiXD
    @SnaksiXD 9 месяцев назад +1

    The area behind the box in Sonic Adventure's sewer is meant for Big to get a required upgrade.

  • @worthlessfools1
    @worthlessfools1 9 месяцев назад +1

    Omg, someone else who loves the secret glitch behind the platforms in Ocean palace, I love that spot

  • @jabariwiththebois5765
    @jabariwiththebois5765 9 месяцев назад +3

    I'm sorry this isn't really about the video but where are you from? You have an unique accent. Reminds me of european portuguese

    • @tailsiscute
      @tailsiscute 9 месяцев назад

      if I'm not wrong, he's portuguese :)

    • @godaberi
      @godaberi 9 месяцев назад +1

      You're right, he is from portugal

    • @jabariwiththebois5765
      @jabariwiththebois5765 9 месяцев назад

      @@godaberi Damn did not expect that, I am portuguese myself so I kind of recognized the accent and I wanted to make sure he is actually portuguese

    • @Cifesk
      @Cifesk  9 месяцев назад +2

      Yeah, Portuguese :)

    • @jabariwiththebois5765
      @jabariwiththebois5765 9 месяцев назад +1

      @@Cifesk Um grande abraço irmão, o video está muito bom

  • @yurick
    @yurick 9 месяцев назад +1

    So happy I wasn't the only one who liked to stop and explore these areas, or wonder about the inaccessible ones

  • @Mochadruid
    @Mochadruid 9 месяцев назад +1

    My favourite spot is that ally way in sonic unleashed were you listening to a guy taking a shower while whistling the main theme

  • @evergreeen
    @evergreeen 9 месяцев назад +1

    i absolutely loved loved loved this video so much. plsss make a second one. this content is perfect

  • @i_used_adblock_to_watch_this
    @i_used_adblock_to_watch_this 9 месяцев назад +17

    Not obscure or unusual, but the background graphics for hydro City in Sonic 3 provides some type of feeling that I really can't describe and that no other game has ever generated for me before. It's a mix of nostalgia and curiosity. I don't know if anybody else feels something special about those background graphics but for me it's something I just can't quite describe.

  • @Galvatron102
    @Galvatron102 9 месяцев назад +1

    I loved to hangout on the Angel Island in SA1, near to the Master Emerald

  • @Llucmenork
    @Llucmenork 9 месяцев назад +5

    Did you know that in Adventure 1, in Big's Hot Shelter, there is a secret area where you can get over the aquariums, (And you can more easily fish big fish). If I remember correctly there is a broken hint computer too... I remember eing very confused about the area, as it's entirely optional. If not, I recommend you to check it out.

    • @RagnellAvalon
      @RagnellAvalon 9 месяцев назад +1

      It's a great spot for getting the third stage emblem for Big in DX, as you can pin the fish against the wall

  • @anguset
    @anguset Месяц назад +1

    13:58 lmao, bro skipped the Big playthrough. And I can't really blame you.

    • @Cifesk
      @Cifesk  Месяц назад +1

      My save is 100% on all stories, but as you can imagine I haven't played Big's story willingly in more than 5 years LOL

  • @SaddieMoon
    @SaddieMoon 9 месяцев назад +1

    8:26
    I think that area is for the Rooftop Run Snowboard mission.

  • @maccamachine
    @maccamachine 9 месяцев назад +1

    Cool video man I love random stuff like this idk how to explain it

  • @derrick4804
    @derrick4804 9 месяцев назад +1

    I think you should just tone down the background music when you're speaking instead of completely cutting it out. Just your voice sounds empty.

    • @Cifesk
      @Cifesk  9 месяцев назад

      I don't cut it out, idk why so many people think I do, it's just quieter

  • @Rhyme_Time
    @Rhyme_Time 9 месяцев назад +3

    this is art, wow

  • @spongebobfan78
    @spongebobfan78 9 месяцев назад +2

    Bit of an obscure one, but I like a section of '90s Boulevard from Sonic Riders: Zero Gravity, where, normally the racers will land on a ramp that transitions to riding on the side of a SEGA building. You can brake on the building, or use Super Sonic/The Crazy board to drain all the rings to stand still. I like seeing through the building.
    14:01 Big can access that area as part of the story since he can't jump high. The box isn't present there, so he can walk to it. Funny thing is that, in the elevator, once it closes, Big's tail will clip through the elevator, so a voice clip plays where he says something like "Ouch", meaning that his tail got actually hurt by the elevator.
    21:41 I'm really glad that they brought Metropolis back for Mario and Sonic 2020. You actually get to see a little more of the city plus the goal area. It's weird to actually see the place in a more peaceful and festive situation.

  • @WindiiGitlord
    @WindiiGitlord 9 месяцев назад +1

    hmm now that is a theme I can see Sonic Channel using for its screenshot submissions from fans

    • @Cifesk
      @Cifesk  9 месяцев назад

      Hopefully 🙏

  • @danturner1104
    @danturner1104 8 месяцев назад +1

    The whole ambient vibe of the sewers area in casinopolis is great

  • @DaftGamesAr
    @DaftGamesAr 9 месяцев назад +1

    you sound like a lithuanian burger king footlettuce guy

  • @risingrevolt
    @risingrevolt 9 месяцев назад +1

    Your voice is so soothing and this video has such cozy vibes to it 😊

  • @kevinm.5951
    @kevinm.5951 9 месяцев назад +2

    I really like a lot of ares island in frontiers.
    Thats the most recent area that I've grown a bond with.
    I really like how strangely dense it feels and its diverse areas from rocky canyons to oasis's to beaches.
    My favorite areas being the enclosed beach where you fight wyvern because its a beach surrounded by rocks with a pond in it...thats not nirmal but its cool.
    The indoor tunnels with tje cool shiny floors and lighys. Really REALLY like all those areas in frontiers to be honest.
    The iasis near the water is nice. I don't where it us but i do know you fight a tank in that area.
    The giant water drain is also interesting because again, hiw did this water get here? What purposes was it potentially used for?
    Ares is a vibe.u

  • @HobbZyV3
    @HobbZyV3 9 месяцев назад +1

    Not sure if you notice but you end every sentence with a up speak which makes 90% of the things you said sound like a question but overall great video

    • @Cifesk
      @Cifesk  9 месяцев назад +1

      No it doesn't but thank you anyways

    • @redomega
      @redomega 9 месяцев назад

      yea it does@@Cifesk

  • @hobbyboundcat6713
    @hobbyboundcat6713 9 месяцев назад +1

    The backdounds of heroes intrigue me, like are they images of real places or a drawing?

    • @Cifesk
      @Cifesk  9 месяцев назад

      They're stock images of real places; Grand Metropolis is Tokyo, and Rail Canyon is a photoshopped image of the Grand Canyon, for example. The E3 Egg Fleet skybox is also a satellite photo of the Arabian Peninsula

  • @TheSpeedway99
    @TheSpeedway99 День назад

    Considering how much Sonic Team has been reusing assets for the last few games. I'm wondering if one of the reason for the excessive detail in Generations, and Unleashed was for the purpose of utilizing their assets for future games, since Sega never lets up on the tight deadlines.

  • @michaelmcguire7526
    @michaelmcguire7526 9 месяцев назад +1

    Very cool and cozy video. Thanks!