Sonic Lost World Bonus Video (Cut Content and More)
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- Опубликовано: 30 июн 2024
- Sonic Lost World Cut and Unused Content, Differences, Test Stages, Betas, Demos, Prototypes, Trivia and Secrets
Patreon: / cifesk
Follow me on Twitter: / cifesk
Sources: pastebin.com/tQRY77HP
Special thanks to:
@Cybershell13 for coming up with the video / title idea
@DeaThProj_HUN for providing footage, documentation and mods
@PTKay_ for providing documentation
@WindiiGitlord for providing translations
@Paraxade0 for providing footage and documentation
@blueskythlikesclouds for providing tools and mods
@MarioTainaka for providing footage and documentation
@TwiZoney for providing documentation
@samothethief for providing documentation and tools
@DarkspinesSonic for providing footage
@NintendoComplete for providing footage
@SonicHyuga for providing footage
@NintendoUtopia for providing footage
@Dima064 for providing footage
Sajid: / sajidur78 (Debug Mode mod)
EveryDaySLW: / everydayslw
And all other TCRF / Sonic Retro contributors!
DLC Restoration: gamebanana.com/mods/351033
Gamma Correction: gamebanana.com/mods/348806
Debug Mode: gamebanana.com/mods/50749
Music:
Sonic 30th Anniversary Symphony - Chao Garden Intermission
Sonic Lost World - Frozen Factory Zone 1
Sonic Lost World - Honeycomb Highway
Sonic Lost World - Sea Bottom Segue
Sonic Lost World - Snowball Waltz
Sonic Lost World - Tropical Coast Zone 1
Sonic Lost World - Windy Hill Zone 1
Sonic Lost World - Wonder World (Main Theme)
0:00 - Intro
1:25 - Cut Content
28:07 - Betas & Trailers
40:25 - Trivia
1:00:24 - Outro / Important announcement Игры
I appreciate the effort that was taken for compiling all of this stuff, even though some notes aren't strictly correct (my fault for not documenting enough tbh), like the bubble shield or air meter as I didn't activate all the code for them just what was necessary to make them visible. I could probably compile another set of cut stuff that would make for another lengthy segment (such as some leftover objects past the goal in World 8-2, the Jump Board object being a straight copy paste from Colours down to its leftover coding, camera code leftover for the cube wisp, etc.) but time hasn't been so kind to me when it comes to documenting all of this stuff. Maybe one day 🙏
Nonetheless good video on the matter!
Thank you for the kind words and for the insight! :)
I haven't watched the full video yet but it is so bizzare to see my 8 year video included here. I was a child with GT 520 back then. Small correction, locking FPS isn't normally supported. It was capping to 30FPS, which adds frameskip (SLW normally slows down in low FPS), which is why those glitches appear. SEGA themselves released this ability to cap or uncap FPS as a "public beta test patch" and warned everybody of those problems. Back then I've used this video to mock this patch, since this old GPU couldn't handle Hedgehog Engine higher than 30FPS (capping FPS is always a dumb idea in PC ports imho). I was unable to ask my parents for a better GPU and I only got 750ti 2 years later, which I have right now (yep, still suffering with the old GPUs). At least SLW works full speed, lol.
Ok
So, something you pointed out at the 54:40 mark of the video is how occasionally Zomom (and Zeena apparently) mentions eating Sonic and/or Eggman. It's not because they're cannibals or something to that nature, its because they're based off of the mythical creatures known as Oni. In some stories, Oni would devour humans whole, humans were typically seen as easy prey. So I guess for Sonic's world, humans and whatever Sonic's people are called would fall under that.
A character that I'm reminded of when thinking about this is Osric (or spelled Ozric in Onimusha: Blade Warriors) from Onimusha: Warlords. This Oni character would occasionally speak about eating humans while terrorizing them.
the developer notes on the concept art single-handedly made me appreciate this game more, may not be anyone’s favorite but there was effort and care put into it.
If I remember correctly, when I was younger and playing Sonic Lost World on the 3DS, I was really confused why Sonic wasn't running in the game, because I knew Sonic's trademark thing was running. Eventually, I just assumed they must've decided to change Sonic's core idea for this game, and that Sonic must just not be able to run much in this one.
I later learned there was a run button
I've never played Lost World, and I didn't know that it had a run button. A sonic game with a run button? Why would they do that?
@@JP_Soup If I were to guess, it is probably one of a few things:
A run button worked better for the new wall-running mechanics in Lost World (it can give a greater sense of control to the player)
A run button was more approachable for the younger/general audience Lost World was trying to capture (in older Sonic titles, he builds up speed over time and gradually gets faster, which would mean controls could reach a point where it get a bit difficult to manage for newcomers)
Overall though, I don't know why they did it. It isn't something that SEGA has flat out abandoned though, Sonic Frontiers does something similar, though instead of a "run button" it's a "boost button"; they just have Sonic's top speed much lower when he's not boosting in Frontiers to incentivize using the boost.
btw the voxel thing is for asteroid i believe, when you destroy objects they voxelize
it seems like Lost World was originally going to be a sonic colors follow up or sequel
That would explain the wisps, plus finding the Lost Hex feels on theme with Sonic Colors.
I don't think the Pink Spikes Power up will be placed in any wall run sections where sonic can't reach without it 15:40
The "Glass Hill" thing is probably meant to be read as "Grass Hill" because Japanese L/Rs.
Yo it's Sonic Peak World. (still probably my biggest guilty pleasure) Always interesting hearing about it cause nobody ever seems to discuss it anymore.
You know, now that you pointed it out, it makes sense that Sonic Lost World could have been a 3D Classic Sonic game...
I love Sonic Lost World, great to see new videos being made about cool stuff from Lost World’s creation, very cool!!!
Really interesting video as ever! There was a lot of information in here that I had never heard before. I just quickly want to mention in regards to "baku baku scaffolding" that "baku baku" effectively translates to "chomp chomp" (or "to eat quickly") and the actual Japanese word that Google says is "scaffolding" is "ashiba" which can also mean "footholds" or "footing".
I'm glad you enjoyed it and thanks for the info! :)
pretty sure "glass hill" is suposed to be grass hill lmao
There is NO WAY that the one time I "unironically" want to Research Sonic Lost World that you upload this video this hast to be a uncanny coincidence.
The amount of grunting eggman did is concerning
About Sonic Team being split into Team A and B... there's something everyone seems to forget and doesn't realise that unfortunately makes the situation worse. Taking half the team away from Sonic 06 to work on the Wii is bad enough... but the team was already split BEFORE that even, as while one half of Sonic Team were working on Sonic 06 the other half were working on Phantasy Star Universe. Coincidentally, both Sonic 06 and PSU released together in EUR/PAL on November 24th 2006.
Being able to make sonic lost world custom levels would be pretty cool
This makes me so happy. I love this game so much. You're the best Cifesk!! 💪💪
Another great video man!
Your videos are so underated
We are so back
I actually unironically love Lost World
Me too❤️
@@phorchybug3286It understands Classic Sonic level design perfectly but fumbles the bag in most other aspects of the series. I really think people would like it if it were a spinoff featuring IDK, Blaze or Metal or fuckin Knuckles
Same
I think it's a good game, I just wish they added a more interesting way to play with the physics. Everything feels a little too stiff, which makes platforming a bit boring. Far from a bad game though, just not one I find particularly enjoyable
If it understood classic Sonic level design, it would have slopes to build momentum rather than a run button. Sonic Adventure 1 does that way better imo.
I love hearing about cut content in games
So thanks for making these video's
Was i the only one who genuinely loves this game
Nope me too
*I was looking forward to this one for awhile* 🙌
Thank you for making this video, showing the cut content and some more.
Lost World might be the best level of Sonic Adventure 1, but not about the game itself, get it? 😂
Cifesk back again with a banger woo! love your bonus videos keep it up! maybe road to 5k subs?
I don’t see this game as Mario Galaxy clone other game developers copy Mario but went Sonic does something similar Sonic is the one who gets criticized
Really good video my man.
Thank you but check out 48:38. I literally put a gigantic warning on screen as well as a vocal warning lol
@@Cifesk my bad g. i didnt realise that as I my brain is conditioned to skip them mentally. will edit the comment
new Cifesk bonus video (we will be here)
Good video
THE DAY I DISCOVER THIS CHANNEL A NEW UPLOAD IS ALREADY OUT, genuinely became one of my favs
thank you :)
Now this is what I’ve been waiting for, thanks for the upload Cifsek! Do you have any plans on covering some of the mobile games like Runners or Jump?
Nah man 😭
@@CifeskDamn man, I’d think Runners at least would have something of interest to talk about considering it was an in-house production made by Sonic Team. It was a full release in almost every regard. Then again PatMac made an excellent video covering just about everything there was to talk about regarding the game so maybe it isn’t needed.
It would be interesting to see if anything new has been discovered, or your take on a video regarding it though. Same question applies to the Dimps games as well.
Either way I can respect the decision not to cover the mobile games, they’re mostly uninteresting but there are a few which are a cut above the rest.
57:33 Rouge literally exists what
I wish Lost World would've been a classic Sonic game.
One off eggmans voiceline was in the 3ds verdion im preety sure
I personally have never played the Wii u/Pc version of lost world, but this was interesting!
ganda video bro, devias fazer bonus video do sonic cd ja q o cybershell n fez, abraco.
Obrigado Zorlak
14:02 a spicy night with eggman simulator
I was looking for someone to mention that part
That or he's falling down a very weirdy built, long set of stairs
Edit: Then gets up and laughs it off
@@ShirayukiAkira at 14:22 it gets even worse. If that is how he sounds like in bed, then pray to god i never fall in love with him.... Somehow
31:00
Actually that's the Red Ring you get from ringing the bell 4 to 5 times, so this is actually completely the same as in the final game.
Yeah, but at least there are no purple flowers in that spot in the early build 😅
True SA3 frfr
No
yes @@lex_4242
No that was Heroes. Followed by 06 being Adventure 4, Unleashed being Adventure 5, and Frontiers being Adventure 6. Lost World is a 3D platformer but it doesn't have the RPG elements that define what makes an Adventure game
@@Eriko.Christy The character upgrades bro
@@aortaplatinum plus iirc hub worlds WERE considered
Oh my HOG
Zena doubles as Lust
this is gonna sound weird but how would you feel about doing a bonus video on mods?
I would love to, but I would have to speak to modders and have them willingly share some cut / unused content or concept art and whatnot, and yeah I would probably cover multiple mods in one video (probably related to one game specifically)
Real content
I can't remember exactly which file it is, I think the test mission one, there's a comment referencing all the wisps and there a snake one referenced. I'm pretty sure that's where they got it from. I can't remember well tho, last time I went through the game's file was over a year ago
yep
ah i love these
Comment 85, Surprise the cut content is mostly tech
Les go
peak
Hi! Could you please tell me what font you used for the Chapters transition? I’m working on a mod that Remakes the Lost World UI, but I can’t find a similar font to the original used in the Loading Screens of the levels.
Futura Extra with a drop shadow and stroke effect in Photoshop
Drop shadow: 46º angle, 10px distance, 100% spread, 16px size
Convert it to a smart object and then add a red stroke of 7 px
@@Cifesk Thanks!
Wow
YEEEEEEEEEESSSSSSSSSS SANIC LOST HIS FEET!!!!
Late comment lol. There wasn't as much interestin stuff here as wit others imo. Not ur fault obv but it seems like despite there bein a wealth of stuff enough for a similarly lengthed vid the bulk of this was either stuff I alr knew, stuff I alr accurately assumed/guessed or were so minor it wouldn't' mean much to most overall. I'm guessin u couldn't find anythin for the 3DS version which sucks. I'm not a fan of LW at all but it's crazy how it feels like a weird twist where we got somethin unexpected that wasn't anythin special in the end, jus like when the game was 1st announced then released. I'm excited for the remakes & more. As always incredibly unique & helpful. I salivate at a new upload in my feed lol.
This game was my childhood so nostalgic...
do NOT go to 14:02. worst mistake of my life
So who worked on forces and frontiers then ?
Sonic team A or Sonic team B ?
You could assume it's B considering that Colours, Lost World and Forces share a lot of the same tech / issues
Though the team isn't split anymore, it probably just turned into the main team
Sonic Team B since Morio Kishimoto was the game designer for Secret Rings and Black Knight. He was the game director for Colors and Lost World and he also was for Forces and Frontiers so it’s most likely Sonic Team B.
@@Cifesk actually the people from sonic team A left sega
Isn't that correct ?
sonic lot world
57:30 ngl i thought zeena was lust, cause she said "call me" to sonic once, and she has a 🍑gyat🍑
The prototype looks way worst than the final cut
SONIC LOST WORLD BONUS VIDEO YEEEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHH