I Built a Jump Roping Spider!

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  • Опубликовано: 25 апр 2024
  • Welcome to another episode of Trailmakers! Today I want to use the power couplers to build a jump rope, and then a creation capable of jumping that rope!
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    About Trailmakers:
    In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
    Welcome to the Ultimate Expedition!
    Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
    Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
    Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
    Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
    Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
    Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers
  • ИгрыИгры

Комментарии • 265

  • @locke_ytb
    @locke_ytb Месяц назад +116

    Fun Fact: Beginner jump-ropers burn more calories per jump compared to pros. This is because they hop higher on average, as opposed to precise hopping done by experienced jump-ropers.

    • @bladeplays7389
      @bladeplays7389 Месяц назад +20

      When having a skill issue is actually better:

    • @JustWillB
      @JustWillB Месяц назад +12

      ​@@bladeplays7389 depends what your goal is...

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 Месяц назад +3

      @@bladeplays7389not really though, a more advanced jump-roper can jump high and low, compared to a beginner just being able to jump high

    • @GummieI
      @GummieI Месяц назад +3

      @@bladeplays7389 Doubt it, as he said PER JUMP. But also the frequency of jumps for beginners are WAY lower, so probably the calorie per minutes burned, are still higher for experienced ones

  • @JoeMama-me5wp
    @JoeMama-me5wp Месяц назад +38

    I had an amazing idea:
    MULTI PLAYER GRASS HOPPER BATTLE
    (you can only move via jumping and can only shoot when in the air)

    • @the.other.ian.
      @the.other.ian. Месяц назад +4

      I think he already did this, or something very similar.

    • @locke_ytb
      @locke_ytb Месяц назад +1

      @@the.other.ian. Yea, I think two videos had that idea: flying subs and gliding cars. I don't mind more of it tho.

    • @colekammermeier8713
      @colekammermeier8713 25 дней назад +1

      This is an amazing idea😂

  • @ledocteur7701
    @ledocteur7701 Месяц назад +55

    You can easily limit the jump height with pistons by setting a duration and very short pause, that way they can't extend all the way within that duration.

    • @rltt379
      @rltt379 Месяц назад +1

      yeah. Also making the rope shorter would keep it from breaking more than setting stiffness. 1.5 is easily possible with optimised builds. The drift can probably be mitigated with thruster logic

    • @somebodyyythatyouusedtok-lk3dr
      @somebodyyythatyouusedtok-lk3dr Месяц назад +3

      Or since he had auto reset on he could change the starting position. If the starting position is 0.7 then the piston could only move 0.3 then return to 0.7.

    • @somebodyyythatyouusedtok-lk3dr
      @somebodyyythatyouusedtok-lk3dr Месяц назад +1

      Also, for the jittering on the rope pillar, you can connect the jumper to to both pillars of the rope swinger with detachable blocks that could activate when you press the 5 sec timer button (not 100% sure it’ll work but it lets both pillars hit the ground at the same time and centers the jumper every time)

    • @rltt379
      @rltt379 Месяц назад

      @@somebodyyythatyouusedtok-lk3dr yeah already did that. You need 1 speed 2 ropes though because it's inconsistent. It's just a lot of work to find sweetspots because saves get corrupted if you move the wrong piece. Built a jumper that can go faster than it, but it might not jump high enough to justify calling it legit, so may add a collision piece then try my luck again

  • @dachathwei
    @dachathwei Месяц назад +31

    You could connect the two pillers with a row of pipes going above where the rope goes. Also you can connect the jumper with detachable blocks to a pillar, that deconnects when you start it. For a more stable, and easier to reset, build!

    • @somebodyyythatyouusedtok-lk3dr
      @somebodyyythatyouusedtok-lk3dr Месяц назад

      I didn’t see your comment and gave the SAME EXAMPLE for the detachable blocks as a reply in the comment above

  • @mightygreen3364
    @mightygreen3364 Месяц назад +7

    Few things I noticed: Jump rope usually drags over the ground while under you, I think you should have lowered the rope and used a piston to give it more slack. Also, I think having the pistons rest at 50% extension, and extending for a small hop, then retracting for extra clearance would be closer to what a human does.

    • @ThatGamerPilot
      @ThatGamerPilot Месяц назад +1

      Its logically complicated to have the pistons rest at 50%. Thats why so many people want a slider that changes the retract distance on pistons.

  • @njmo_salam
    @njmo_salam Месяц назад +5

    25:03 You could have used a height sensor, so that when it reaches a certain height, a mini thruster activates to make you go down faster.

  • @IDontKnow-bm2rh
    @IDontKnow-bm2rh Месяц назад +25

    Trebuchet!!! (Inspiration 10:46)

    • @doorlesswings9356
      @doorlesswings9356 Месяц назад

      Challenge where they build competing trebuchets and launch against a castle

    • @IDontKnow-bm2rh
      @IDontKnow-bm2rh Месяц назад

      @@doorlesswings9356 but that's not with the power couplers

  • @ShadowMajick
    @ShadowMajick Месяц назад +8

    That little "boost" you got at 24:44 made me think about something that might be fun. Ever swing on a playground swing as a kid and jump off at the apex of the swing and see how far you could launch yourself? 🤔

    • @irrelevantsafety
      @irrelevantsafety Месяц назад

      You could probably make a functioning swing with the power coupling, make a MPM challenge out of it to maybe

  • @bungeetoons
    @bungeetoons Месяц назад +2

    Oh! Its the position of the servos thats causing translation movement. The servos for the legs are connected from one side, so the physics engine must have some minute flex to those 2 servos, which causes the jumping legs to push horizontally as well as vertically.

  • @TupperGamer28_90
    @TupperGamer28_90 Месяц назад +9

    20:37
    Is it me?
    20:52
    It's the rope!
    I knew it's too early to blame my skill.

    • @ShadEoin
      @ShadEoin Месяц назад +2

      Someone who pays a lot of attention for a joke

  • @Luziferne
    @Luziferne Месяц назад +6

    To be honest… the jumping spider bot is the much more impressive part on this jump rope video xD
    Hmm, maybe make it a 2v2 vehicle, like on a Mech Combat challenge. Every form of locomotion may be used, just no wheels, no (permanent) hover or flight. Be it slithering, jumping, Pill bug like rolling. Be it bi- or millipede, anything goes… as long as it uses a non-standard mode of movement

  • @TupperGamer28_90
    @TupperGamer28_90 Месяц назад +11

    22:43 his skills are putting to the test

  • @DaysofKnight
    @DaysofKnight Месяц назад +4

    Your jumping spider reminds me of those annoying jumping creatures from Zelda: Ocarina of Time. The blue and red creatures that jump at you, can float on water, and die within like two hits

    • @TlalocTemporal
      @TlalocTemporal Месяц назад

      Tektites! They exist in almost every zelda game by the way, but OoT's tektites are easier to see the resemblance with since they're so gangly.

  • @korvrost
    @korvrost Месяц назад +2

    Fun fact: From my observations powercouplers have the exact same properties as steel cable

  • @vax6575
    @vax6575 Месяц назад +2

    a few things that might help:
    1. when you are jumping rope you aren't flat footed, you are on your toes (maybe use hinges to angle the feet to where you have a smaller point of contact)
    2. a big part of jumping rope is rhythm which is instinctual and natural, here you have a lot of variables even as far as system latency variance (maybe using logic to time everything precisely)
    3. one thing most jumpers do to allow for a faster rope swing is either double under or alternating feet (might help getting faster times if you can make it work)
    4. most jump ropers do not start jumping thru the rope on the first swing, they let the rope get to speed then match the rhythm (maybe there might be a way that you can get the rope going, match the rhythm then jump into the rope area)

  • @nachyochez750
    @nachyochez750 Месяц назад +2

    My brain the entire time before he made the jumping spider was "How did this little hopping thing evolve into a jumping mechanical spider?"

  • @trollorc8679
    @trollorc8679 Месяц назад +2

    A race with only red aerodynamic arrows might be fun.

  • @adirmugrabi
    @adirmugrabi Месяц назад +2

    The solution to small jumps, is having a logic gate with a small delay, and have it output -1

  • @townpoem
    @townpoem Месяц назад +1

    I think a contest with flail tank spiders might be interesting.

  • @DanyF02
    @DanyF02 Месяц назад +1

    12:28 If it worked well when you held the jump key for say 0.15 seconds, an easy fix would've been to just make the jump input go through an OR gate with a duration of 0.15 seconds. That small 1st design seemed way easier to use.
    It could've been a good idea to add a sound effect like *ding ding DING* to make it easier for you to know when it'll start spinning.

  • @johnyx.official
    @johnyx.official Месяц назад +2

    Make a type of catapult which throws it’s munition by rotating the power coupling rope like its doing there 8:43 for a short time. This way it should also be possible to make a magazin mechanism.

  • @avletheprotogen
    @avletheprotogen Месяц назад +2

    You could have made the pistons perform smaller jumps using the “Duration” and “Pause” options in the modification menu

  • @Shad0wb1adeX
    @Shad0wb1adeX Месяц назад +10

    physics more and more physics testing yes sure

  • @BLKBRDSR71
    @BLKBRDSR71 Месяц назад +2

    Now we need multiplayer to see who can have more successful jumps.
    Ramp up the speed after each round. Player with more points wins.

  • @MrMattkid
    @MrMattkid Месяц назад +1

    Now I think there needs to be more jumping creations, in fact more mechs in general, the stability the gyros offer looks like it would make it easily feasible.

  • @-user_redacted-
    @-user_redacted- Месяц назад +1

    OK hear me out. WILD seige idea. Use the real strong suspension catapult as a base to make a trebuchet by attaching a (power coupling rope, of course) retractable/rearamble object spawner set to *ploop* an item at the swings apex. May potentially be able to make a reloadable trebuchet that fires a variety of ammo that could potentially need different strengths..

  • @hattonz5275
    @hattonz5275 Месяц назад +1

    Would like to see you develop both jumpers in a dedicated video as cool modes of transport. : )

  • @nikolaskuklis5925
    @nikolaskuklis5925 Месяц назад +1

    "and that's me jumpman" - scrapman 2024
    1:10

  • @NaveenSantana
    @NaveenSantana Месяц назад +1

    Now I want to see tightrope driving

  • @Chris-ok4zo
    @Chris-ok4zo Месяц назад +1

    This guy is on his way to becoming a maniac.

  • @jacobolson5752
    @jacobolson5752 Месяц назад +1

    Srapman casually jumping a fire hydrant

  • @fredrickbambino
    @fredrickbambino Месяц назад +1

    I guess we’ll be getting floating island survival next week

  • @the.other.ian.
    @the.other.ian. Месяц назад +1

    I think you could have used logic to make the "extend" signal to the pistons very short in order to limit how far they extend (press the button, logic activates them and then after a very short delay it retracts them again before they reach full extension).

  • @rebel6301
    @rebel6301 Месяц назад +1

    scrap and the squad should try making some kind of amphibious tank battle, that would be interesting

  • @ukraine_supporter_777
    @ukraine_supporter_777 Месяц назад +1

    Now id like to see a spider race

  • @mordiaky
    @mordiaky Месяц назад +1

    Now you need to make a swing set

  • @sterben7494
    @sterben7494 Месяц назад +1

    24:42 In Russia, you do not jump rope, rope jumps you.

  • @PleasurePeeks
    @PleasurePeeks Месяц назад +1

    you can use thrusters to make the gravity higher by pointing them straight up. also if you make the piston start at 80% lenght then it will only extend 20% also if u reverse the pistons then it wont jump that may eliminate the need for higher gravity.

  • @ninjamw6224
    @ninjamw6224 9 дней назад

    Ok scrap, hear me out. A dogfight, but your only weapon is the metal crate dispensers!

  • @lisaurian7487
    @lisaurian7487 Месяц назад +1

    Hmmmm a jumping spider? Very interesting, very cool. Ya know, with some power couplers, it could very well be the first steps towards the evolution of THE ALMIGHTY FLOPPY WALKER!!!!! X]

  • @flibbet9410
    @flibbet9410 Месяц назад

    I love your content 😭Keep up the amazing work!!!
    I've been watching for a very long time and have loved seeing you grow your channel.

  • @guardiantko3220
    @guardiantko3220 Месяц назад +2

    Started watching 26 minutes on the upload, hell yeah

  • @noahyel
    @noahyel Месяц назад

    I wanna see you do this again, but with the jump rope built into the jumper. Like a person jumping rope solo

  • @erthboy47
    @erthboy47 26 дней назад

    you should attach the ropes to the supports with trailer ball hinges so they can flex more easily relative to the attachment point

  • @zachrwagner
    @zachrwagner Месяц назад

    Petition to have scrapman make a quad spider mech with a gun for a spider mech fight

  • @Loop_Kat
    @Loop_Kat 28 дней назад

    To make a piston only extend to a certain length, do the following:
    - Enable Auto Reset on the piston
    - Set the Starting Position value to the desired max length (ex: 0.15)
    - Send a NEGATIVE always-on logic signal (ex: distance sensor, altitude sensor, etc) to the piston to fully contract it automatically
    - Now activate the piston with a positive value (not exceeding 1.0 in total) and it will only extend to the maximum length specified by the Starting Position value
    Important things to note:
    - The piston behaves this way because the -1.0 signal from the always-on input forces it into a default fully contracted position, but this -1.0 signal is _negated_ by a positive 1.0 input (creating a 0.0 "off" signal), allowing the Auto Reset function to automatically extend to the "opposite" maximum position (the value of the Starting Position)
    - If you you only have a total of -1.0 always-on signals and send _multiple_ signals to the piston that total _more_ than 1.0 in value (ex: 1.5, 2.0, etc.) then you will override the -1.0 value entirely and start sending a _positive_ signal instead, causing the piston to extend _beyond_ the Starting Position value. This is because the piston is still receiving an "active" value (a positive signal above 0.0) instead of a neutral 0.0 "off" signal
    - If you're using a negative speed value for the piston to make it super fast, then the always-on signal must be positive instead because it's reversed

  • @petergoemer3177
    @petergoemer3177 Месяц назад +3

    You should do an everything challenge in trailmakers

  • @lmaooo816
    @lmaooo816 Месяц назад

    i love these experiment kinda thing video its so interesting

  • @Yesenn
    @Yesenn 26 дней назад

    13:06 You could've set the *duration* of the pistons to make them extend only a bit before automatically coming back.

  • @Daniel-sy6gs
    @Daniel-sy6gs Месяц назад +2

    Grappling hook using power couplers?

  • @TupperGamer28_90
    @TupperGamer28_90 Месяц назад +2

    You could just use pistons on the spiders

  • @obscuritygamer2556
    @obscuritygamer2556 Месяц назад

    You could use a speed sensor for the spider if you move foward use boos to go backwards and the outher way around

  • @draconicshade8484
    @draconicshade8484 Месяц назад

    Idea for multiplayer monday, pogo stick battle where everyone makes their own pogo stick and the weapons, as usual, get upgraded each round

  • @KingHeavyMetal
    @KingHeavyMetal Месяц назад

    Four legged walk battle!

  • @yekko7159
    @yekko7159 Месяц назад

    you could use speedsensors with the thruster so you just have to jump

  • @CaptainFlips
    @CaptainFlips Месяц назад

    This was a surprisingly and oddly fun video. Ehm... thanks! 😅

  • @ttry1152
    @ttry1152 Месяц назад

    The apeed on the angles is important

  • @Kid-gf4mq
    @Kid-gf4mq Месяц назад

    Found this in 30min of release is crazy

  • @vict632
    @vict632 Месяц назад

    You could easily automate the engines keeping you in place with logic 🤔

  • @Fireninja2343
    @Fireninja2343 Месяц назад

    id really love to see you try to make a build like the editor showed in the video of the insane man doing jump rope, not jumping but lifting your legs.

  • @barefootalien
    @barefootalien Месяц назад

    Center. Of. Mass. That's why your spider was moving, I think.
    Also, you dampen towels. You damp vibrations/oscillations. ;)
    It even says it on the screen.

  • @cloudz_night
    @cloudz_night Месяц назад

    finally i am able to watch one of your videos early in australia
    :)
    i love your content
    keep it up
    best humor btw

  • @gamer_potatogaming
    @gamer_potatogaming Месяц назад +1

    scrap man have you ever tried to break the sound barrier in a boat?

  • @dustingruber7366
    @dustingruber7366 Месяц назад

    Now it's time for double dutch....lol

  • @the.other.ian.
    @the.other.ian. Месяц назад

    Video idea: multiplayer bug mech battle. everyone has to make bug mechs (6 to 8 legs) and battle them

  • @Whitendermaster
    @Whitendermaster Месяц назад +1

    Try making an vehicle that can crawl or drive on rope.

  • @patricmiller114
    @patricmiller114 Месяц назад

    JUMPING SPIDER MECH MULTIPLAYER BATTLE

  • @saeedalmazrouei4538
    @saeedalmazrouei4538 Месяц назад

    i saw the rope snag the jumper and thought what if you add the "rope" to the underside of a plane and at the end of the rope put a magnet and try to pick something up and deliver it somewhere ( english isnt my first language sorry for any mistakes)

  • @Cruz-fb2jy
    @Cruz-fb2jy Месяц назад

    You should make Wheels out of the truss blocks and trailmakers

  • @masonneurer9288
    @masonneurer9288 Месяц назад

    ScrapMan I’m pretty sure your first jumping spider was moving forward because it’s center of mass wasn’t centered

  • @omrim3966
    @omrim3966 Месяц назад

    I think you probably could limit the duration of the pistons extension to get them to extend partially 🙃

  • @Hidden83
    @Hidden83 Месяц назад

    WE WANT THE CHALLENGE VERSION

  • @Mr_Fists
    @Mr_Fists Месяц назад

    When you got to the ones, I think you were phasing through a little bit.

  • @Talltails-hu6th
    @Talltails-hu6th Месяц назад

    Great video

  • @_cookielotl
    @_cookielotl Месяц назад

    Day 4 of asking for maze spleef in scrap mechanic, it could maybe even have some special stuff like hidden doors or rotating corners (youve done that before with a normal maze), imagine your chasing someone down and the maze just changes

  • @TJ-dh2sr
    @TJ-dh2sr Месяц назад

    If you would just set the starting position of the pistons to 50% then the piston would still extend to 100%, but then only back to 50%. This would make the piston extend by just 50%, only the contraption would be higher over all ... if i'm wrong here, please correct me ...

  • @Coding_Makes_Me_Insane
    @Coding_Makes_Me_Insane Месяц назад

    Could you control the pistons with negative input and set the “start pos” to the full extension of the legs?

  • @prestonbennett1897
    @prestonbennett1897 Месяц назад

    What if you just off set each leg then cause then to lift independently ever so slightly. You could make it auto Ir manual. Having to time 4 button presses sounds fun lol.

  • @qwerty-od4lg
    @qwerty-od4lg Месяц назад

    You should try and surf off the waves

  • @kaisarsaoudi3673
    @kaisarsaoudi3673 Месяц назад

    Maybe try to drive a unicycle on the rope if it's possible

  • @Redinator
    @Redinator Месяц назад

    Jump rope simulator. Enthralling..

  • @Lucy_Lou2
    @Lucy_Lou2 Месяц назад

    He’s a lil boi!

  • @RickMettes
    @RickMettes Месяц назад +3

    nice

  • @charliesbikes7773
    @charliesbikes7773 Месяц назад

    You should make a vid were you only have 1 minute to build a vehicle and do a fight for each category l(jet, boat, submarine, tank)

  • @devindrake3574
    @devindrake3574 Месяц назад

    You should do a light saber fight with your friends in scrap mechanic and trail makers

  • @goatranchgaming2922
    @goatranchgaming2922 Месяц назад

    Fun Fact spiders have 8 legs therefor you did not make a Jump roping spider

  • @xeoroth8678
    @xeoroth8678 Месяц назад

    he made a tektite from Zelda (thinking of the OoT ones)

  • @SonOfmowgef
    @SonOfmowgef Месяц назад

    How about trying this again, but with a creation that automatically jumps.

  • @jondavies
    @jondavies Месяц назад

    now make it automatic jump so user ( scrapman) doesnt have any manual inputs. Be good to see if you can do this with logic,sensors etc

  • @Momo.811
    @Momo.811 Месяц назад

    18:00 it's so big😂

  • @felixlindahl5594
    @felixlindahl5594 Месяц назад

    You should go complete Yankee on it and militaries it

  • @koopagoomba6920
    @koopagoomba6920 Месяц назад

    try to make a grappling hook with anchor block and power couplers that shoot out of a car or something

  • @Abeezer_53
    @Abeezer_53 Месяц назад

    just imagine this guy makin' a channel named "CouplerMan" just for the sake of videos he made on 'em

  • @kendallguier1378
    @kendallguier1378 Месяц назад

    Man scrap man's tempting nintendo within the first Five minutes

  • @GabrielPuent
    @GabrielPuent Месяц назад

    Day 5 of posting this on his new vids
    Trailmakers suggestion for a MPM or something: all 4 people cooperate to design, plan, and construct a bomber with no build limit and 3 positions(gunning with mgs/bombing/flying respectively)
    And everyone also designs a ground vehicle (250 blocks, 2 weapons systems, everything else is free for use)
    3 people use the bomber to attack the ground vehicle, and whoever lasts the longest on the ground wins.
    PITCH THIS TO SCRAPPY

  • @Rajuop041
    @Rajuop041 Месяц назад +1

    Make amphbbious vehicle with all the parts no limits at parts and vs with overpowerred amphbbious in multiplayer trailmakers. This is your challenge.

  • @BandicootBandit
    @BandicootBandit Месяц назад

    Now do double dutch!

  • @reidgamer7663
    @reidgamer7663 Месяц назад

    7:27 oOooOOh ow

  • @tylermatheson4376
    @tylermatheson4376 Месяц назад

    5:19 oOHh a penny ...

  • @unaverageguy
    @unaverageguy Месяц назад

    Can you make a net launcher with power Couplers or thrusters attached to the side of the net and then it flies over objects or other builds and traps them