I would love to see you guys both build a rocket defense system... where the other player, needs to bomb a few targets as a goal.. while the defense system needs to try to prevent it.
Coop challenge idea: 1 person makes a bomber, the other makes a custom guided bomb with no propulsion, only control surfaces The person in the plane needs to drop the bomb and the other needs to pilot the bomb in order to hit a moving target
Was already done a lot time ago, when Cosmo, Moonbo and Kan have still played Trailmakers. search in the channel for deployable gliders or smth like that
I would love to see a coreless vehicle race. No limits on vehicle type or size but you have a 0 power core limit. It would be pretty entertaining to watch since they’re a little more inconsistent and I would love to see what the pros come up with for designs.
Haven't seen the video yet, but I assume this goes well. I've been dying to see a "battleship" style fight, so in order to accomplish it you could have everyone (if on multiplayer monday or just you and Yuzi) move within a selected zone for 3 seconds and then once the 3 seconds is up they have to freeze. You could either alternate firing, or what I would think would be fun is everyone take one shot at once. Then move 2-3 seconds, freeze, shoot, move, freeze, shoot. Last man standing is the winner of course. (Edit: To clarify, since you have to reset, you should either load your vehicle with TNT so when you get hit you explode, or you should just count yourself out when you get hit)
This made me think of a great multiplayer idea: Battleship. Players are allowed to make use of up to 4 sticks of dynamite per round (so clever spreading gets points). Each player fires their whole barrage each turn, at no lower than 30 degrees to the ground (You can use sensors to limit this). Players can only aim once per turn, followed by firing and then repairing and relocating to anywhere they want within the time limit. After this, their turn ends. All other players stay stationary while it isn't their turn. Here is the gameplay: Team 1 Player 1 gets to aim and fire one barrage then gets 10 seconds to move anywhere they want. Team 2 Player 1 gets to aim and fire one barrage then gets 10 seconds to move anywhere they want. Team 1 Player 2 gets to aim and fire one barrage then gets 10 seconds to move anywhere they want. Team 2 Player 2 gets to aim and fire one barrage then gets 10 seconds to move anywhere they want. Of course this all repeats until one team has been eliminated and you get to have multiple rounds, and maybe even adjustments between rounds.
11:14 I just investigated Yuzis video. There is stray tnt laying on the ground and he drives really close. I guess he had some kind of timer on the tnt and it explode just in the right time. You are not Crazy, Scrapman 😂
no if you watch the yuzis video carefully you can see that he has 1 of his own missile between the truck body and the missile launcher and when he turn his launcher it clips and speeds to the ground and explodes. it is around 6.10 in yuzis video
you could make a plane that has the seat in the rocket and then one round you launch the rocket and have to hit the other plane and the next round you are the plane and have to avoid the rocket. Restrictions could be speed for the plane and 100 blocks for both plane and rocket so that you can't make a super op rocket. This could work also on land and underwater.
Mine Launchers. After seeing Yzuei's craft and how far it tossed the "rockets" and how they littered the ground / didnt explode, I think it would be cool to see both of you make mine launchers and throw them at each other from long ranges
Love today's video! I wonder if those rockets would fly with better range if the servos turned *off* after a delay rather than turned on after delay? Also, It'd be real fun to see not only rounds where each person pilots their own build + a bonus of both in the winner vehicle, but also including a swapped round, and a round of both in the other same vehicle.
I've been waiting for this one! Fighter vs bomber next! big max complexity planes that have defenses, and fighter planes that respawn with big air-to-air rockets.
Do same again with the javlin style missiles in a battleship where there is 2 people in each boat. One fireing lots of rockets and another person using a minigun to shoot the rockets out of the air. Only rocket hits give points
11:06 I went to Yzuei’s video and checked the comments (and watched the footage back) and someone pointed out that it was his own rocket that exploded on the bed of his truck. Here, you can watch the shadow of the fourth rocket all the way until it hits the ground. He got himself.
I'd love to see an ASW match- one person in a plane/boat dropping/throwing custom depth charges against the other person's sub (also, having watched yzuei's perspective, the explosion at 11:05 ish is one of his own shots: he didn't notice but his last rocket has a tendency to get caught on the launcher thanks to the recoil, and then either fall next to his truck or, as in this case, land on the flatbed. When he tried to turn, it got crushed and detonated between cab and truck bed)
Maybe something like an anti-air truck. One of you can fly a plane that shoots larger missiles while the other runs away in a truck and has to shoot down the missiles. I haven't gotten the chance to play Trailmakers yet, but if you can blow up dynamite with the weapons it would make for a really cool way of defending yourself. If not, maybe something with a similar launching mechanism than what Yzuei built with pistons, since they tended to break right as they were launched and act as shrapnel (thats where the idea came from). Yzuei can base his build off of a C-RAM but on a truck, or something like that. It could also work with 2 teams: one person drives the truck while the other controls the gun, and the other two fly (each could have their own planes or fly a bigger one and have one control the flying and the other control the missile launch)
17:29 I think the reason ScrapMan's rockets occasionally go straight up and then come down right near the launcher is because they're occasionally firing them while the rockets are pointed backwards. Like, keeping the launcher in vertical, but then firing while facing uphill, or while the launcher is on the backswing of rocking forward and back. This means the rocket launches going toward the rear, but the normal forward curve from the thrust vectoring is instead just enough to cause it to loop over and come more or less straight down. If the kept the launcher tilted just very slightly forward at all times, it would probably alleviate the problem.
DRONE LANDSHIPS!!! Both parties will have: -A Mothership , a large tank-style slow vehicle with anti tank and smart cannons , might need complexity limit mod . -An undefined amount of Autonomous ‘Land drones’ which will be released from the mothership and drive/hover/fly however it is programmed towards the enemy I would love to see any kind of large build battles , similar to the airships etc , and any variation of this would be appreciated
Sea version of this challenge is a must, like imagine warships cruising around, shooting each other with these long distance missiles. And i have a suggestion to aim more precisely with these long range missiles. Put a non working canon on a steering hinge, which looks around where the missile gonna hit. Set steering hinges buttons as same a you aim your rocket buttons and reduce speed of hinge which holds the non effective canon. And optimize them to work as close as possible to hit targets like if missiles goes further than aiming circle, raise the canon little bit up. So this way youll have a little idea of where your rockets gonna land. (Btw the reason why your missiles have short range because the helicopter engine was too fast, enough to keep it in that limit, like more fast you set the engine to go, shorter the landing distance gets, slower you set it, further it goes i thought you would get that from the second rocket you sent in building process. That thing flew away to Syria)
Maybe a fun video idea: an rc rocket battle where you spawn on de edge of the map opposite of eachother and the first person that hits the other persons launchbase gets a point
Surface to Air Missiles that must hit some kind of floating target could be fun. Or Air to Ground. Maybe even Surface to Air vs Air to Ground. Water to Air is another potential idea, using same concept of having to hit a set target or something. For the Surface to Air & Water to Air, another possibility is you guys also make some kind of large plane alongside the missiles, or even use a premade thing. If you go plane idea, the goal is to shoot it down basically or something. The missile system could have infinite repairs while the planes fly until unable.
hi i love your videos try this one u can only sleds at the front of the vehicle and any type wheel of other things like that and type of propulsion your choice
I would like to see this challenge done again except they use the rocket launchers using a scrapman’s lunching thing but the lunching thing is in reversed so that the rockets fly more like a mortar!
What about custom cannonball's on a ship? Ideally, you would each build a ship with a launch system of some kind to toss small dynamite balls. Would be interesting to see what you both could come up with for designs. You are effectively making your own versions of the existing gunpowder cannon, but with more potential for variability in both the design of the cannonball payload AND the launch mechanism. Being mounted to ships, recoil is now also a factor, so the more powerful the system, the larger the ship to handle the recoil and the larger the target.
i'd love to see you guys try making homing rockets! Those torpedo's Yzuei made were so cool and it'd be hilarious just watching you all trying to dodge and weave around different types of them while trying to hit with your own
Maybe hover pad lifted torpedoes and fighting with amphibious craft. Or even better, making a torpedo that stays under water and attacking each other in submarines.
You should try a team game where each team has a ground to ground launcher like SM built here and a defence who fires machine guns at the incoming rockets to explode them in the air
Try to make a venichle together, like scrapman is building the essentials and Yuzie is building the estetiks around it. Would be interesting, what will result
An anti-air survival challenge with flak cannon type vehicles would be pretty cool. Launch bombs into the air and they explode at a certain altitude or after some time.
Battleship (like the board game) type battle with mortars so you have to actually hit the opposing team despite knowing their location; Or mortar battles with watercrafts (In the High Seas Map for maximum difficulty). P.S. Do battles on different maps for every level of difficulty for future challenges!!
Post space idea: Star Wars inspired dogfight. Pre space update idea: Battlebots inspired fight. 250kg weight limit, melee weapons only (no explosives) and each round lasts 3 minutes. No power core or block limit, and only power comes from engines, no thrusters. This is inspired by the show Battlebots.
Someone needs to make a replay mod for this game. I can only imagine how epic some of these hits (and not just in this video, in other battles as well) would look with a cinematic camera.
A custom railgun using pistons as propulsion which should give them higher acceleration i think based on how you configure them. And the projectiles only having a single dynamite as fuse
Landmine laying vehicle 1v1 battle. Basically a car with several removable tnts on the back. the goal is to drive in front of the other player and drop a land mine so that he drives and explodes. sorry for the spelling mistakes, my english is quite bad I'm still learning
I've watched too many of your videos, to remember them all, so... Here's an idea for a team-based one which I hope you haven't done yet: Tiny dynamite-tipped kamikaze planes vs huge plane with a first-person view gunner.
Artillery spotting combat! Like this, but without the respective artillerists being able to see the target area/target, relying on outside spotters for targeting information (observation balloons or the like). A team artillery battle
Bomber vs gunner planes, bomber has 500 block limit and gunner get 10 power core limit and 100 block limit, and it's 2v1 or 3v1 depending on who is available
An idea. A vehicle/plane to lay land mines, and a vehicle to clear a path through the land mines. Could be a race down a road to see who can clear the road fastest without blowing up.
I think what happened in the 2nd round is Yzuei's own rocket was the one that killed him. I noticed in Yzuei's demonstration that some of his rockets don't get far at all, plus there's time where his rockets don't explode and with that firing spread, he might've just ran over his own unexploded rocket.
co-op idea i dont know if its possible but aircraft carriers and you send bomber planes at each other and the only way you can reload is by resetting the aircraft carrier with a plane on top and sending out a new plane
Land to air missles would be awesome to see, either an anti air gun protecting a base while the other is a bomber, or two of you racing to shoot down a third airplane with it's own pilot.
An attack/defence style team challenge with this sort of weapon sounds good to me, attackers have to use this sort of weapon but defenders can manual aim the normal weapons to shoot them out the sky to defend a base (which has TNT in the middle?) sounds fun to me, who ever last longest wins. 1 person could build a attack vehicle and another builds a defence turrent maybe?
11:10 I think Yzuei ran over one of his own missiles that failed to launch properly. Saw it on his video and wasn't clear, but from this angle it was obvious that you didn't have a missile near him at the explosion.
You could try building guided missile launchers and engage air, ground and or water creations which the other person is controlling. Hope this idea helped.
Battling Missile Carriers, but you control the missile (control cab built on missile only). You can find a spot that hides your carrier on the map, first to destroy the opponent's carrier gets a point. A countdown starts at launch, so after a minute or so, the carrier self-destructs. So you only have a limited time to land a hit.
This is exactly what I was hoping to see Scrapman. Great stuff. Would've been amazing if you managed to get more range though but along with that gave me another Idea for a challenge.
So with a similar (and maybe much larger) rocket we have a stationery build launching them to three opponents on a shared creation. The team would have to make something similar to yuzi's build but mabe with a bit if direct tuning. The goal is to defend a target of some sort (basic building or so) from 5 large missiles launched towards it. (Beit one-by-one or in staggered pairs)
You could do mines, where you have to design a mine that not only can be deployed without exploding but also will explode your competitor when they drive over, they of course would also have to be hard to see. Could make for interresting builds, Yuei's rockets kinda did that already so it's defo possible.
After watching both perspectives of the explosion at 11:07. All I can think is that somehow one of the tnt in the second missile didn't detonate and flew in Yuzie's direction. That or one of Yuzie's landed over there and he ran it over. Because none of your rockets landed there and his rockets didn't explode.
Video Idea: Create planes with only tank cannons for weapons and a minimal weight of 750kg and can only used an armored seat. Then use them for battle. I had another concept but I forgot it so this is the only one I can think of
Yzuei did not follow parameters for the build. Javelin style rockets (emphasis on the ROCKET part) not explosive thrower. Bravo Scrapman on the design crude but very effective 👏
Hey scrapman, try flipping modular plane wings upside down to make downforce instead of lift. I even used the flap wing to build a racer with active aerodynamics. When the flap is open, i get less top speed but my car sticks to the ground like a magnet🧲
an Air-to-Ground custom rocket/bomb PVP challenge would be neat. since the TNT should hit a lot harder than the normal rockets
They’re already doing this over in Israel
@@WAVE_ZEROYour didn't have to 💀
But that is a really good idea
@@WAVE_ZERO😂😂👍
@@WAVE_ZERO lolz
I would love to see you guys both build a rocket defense system... where the other player, needs to bomb a few targets as a goal.. while the defense system needs to try to prevent it.
basically Iron Dome
Just do a copy cat of the iron dome in trailmakers as a challenge..... THEN sell it to the USA
Magnets?
a defense system would be cool
Kans rocketlauncher ist Like Air defense
Coop challenge idea: 1 person makes a bomber, the other makes a custom guided bomb with no propulsion, only control surfaces
The person in the plane needs to drop the bomb and the other needs to pilot the bomb in order to hit a moving target
Commenting cuz I wanna see this, that was a great thought!
Was already done a lot time ago, when Cosmo, Moonbo and Kan have still played Trailmakers. search in the channel for deployable gliders or smth like that
the old gang already did something similar to this but without a moving target
or, instead of a guided bomb, kamikaze
@@ShiroK4zeit’s basically an unpowered kamikaze
I would love to see a coreless vehicle race. No limits on vehicle type or size but you have a 0 power core limit. It would be pretty entertaining to watch since they’re a little more inconsistent and I would love to see what the pros come up with for designs.
Ya
you should do a sabotage race similar to the one you did in scrap mechanic
Would love that
Haven't seen the video yet, but I assume this goes well. I've been dying to see a "battleship" style fight, so in order to accomplish it you could have everyone (if on multiplayer monday or just you and Yuzi) move within a selected zone for 3 seconds and then once the 3 seconds is up they have to freeze. You could either alternate firing, or what I would think would be fun is everyone take one shot at once. Then move 2-3 seconds, freeze, shoot, move, freeze, shoot. Last man standing is the winner of course. (Edit: To clarify, since you have to reset, you should either load your vehicle with TNT so when you get hit you explode, or you should just count yourself out when you get hit)
They did that about 6 months ago using the testing ground grid for movement.
13:35 This sequence of shots is amazing.
Also, I love Yzuei's truck functions less like a rocket launcher and more like a catapult hurling pipe-bombs.
Scrapman definitely has both the best form and function in this challenge.
I liked yuzis form more, looks a bit more like a real missile truck to me
Yzuei made explosive pencils lol
A challenge of who can build the best catapult or trebuche would be cool.
Scrapman becoming neo for a bit at 15:02 was insane!
This made me think of a great multiplayer idea: Battleship.
Players are allowed to make use of up to 4 sticks of dynamite per round (so clever spreading gets points).
Each player fires their whole barrage each turn, at no lower than 30 degrees to the ground (You can use sensors to limit this).
Players can only aim once per turn, followed by firing and then repairing and relocating to anywhere they want within the time limit.
After this, their turn ends.
All other players stay stationary while it isn't their turn.
Here is the gameplay:
Team 1 Player 1 gets to aim and fire one barrage then gets 10 seconds to move anywhere they want.
Team 2 Player 1 gets to aim and fire one barrage then gets 10 seconds to move anywhere they want.
Team 1 Player 2 gets to aim and fire one barrage then gets 10 seconds to move anywhere they want.
Team 2 Player 2 gets to aim and fire one barrage then gets 10 seconds to move anywhere they want.
Of course this all repeats until one team has been eliminated and you get to have multiple rounds, and maybe even adjustments between rounds.
That was really satisfying to watch, doing a 4 player battle, FFA or 2v2, with Scrapman's vehicle would be awesome to see
That would be incredible
11:14 I just investigated Yuzis video. There is stray tnt laying on the ground and he drives really close. I guess he had some kind of timer on the tnt and it explode just in the right time.
You are not Crazy, Scrapman 😂
no if you watch the yuzis video carefully you can see that he has 1 of his own missile between the truck body and the missile launcher and when he turn his launcher it clips and speeds to the ground and explodes. it is around 6.10 in yuzis video
Putting rotors to turn something that is going to turn anyway due to physics was a great over-engeneering moment.
you could make a plane that has the seat in the rocket and then one round you launch the rocket and have to hit the other plane and the next round you are the plane and have to avoid the rocket. Restrictions could be speed for the plane and 100 blocks for both plane and rocket so that you can't make a super op rocket. This could work also on land and underwater.
9:54 wow this is actually a cool example how PTRC missiles get intercepted by some sort of air defense system! Amazing job!
Hey Scrapman. I would realy enjoy watching an air to air combat with mines....
Floating mines....
Mine Launchers. After seeing Yzuei's craft and how far it tossed the "rockets" and how they littered the ground / didnt explode, I think it would be cool to see both of you make mine launchers and throw them at each other from long ranges
Srapman aiming backwards: where is it going???
The Rocket: DELAYED INIHILATION!!!
Love today's video! I wonder if those rockets would fly with better range if the servos turned *off* after a delay rather than turned on after delay? Also, It'd be real fun to see not only rounds where each person pilots their own build + a bonus of both in the winner vehicle, but also including a swapped round, and a round of both in the other same vehicle.
I've been waiting for this one!
Fighter vs bomber next! big max complexity planes that have defenses, and fighter planes that respawn with big air-to-air rockets.
Day 97 of asking scrapman to battle with flying tanks
(proximity) MINE BATTLE!
much like the speedster chase, but whoever can follow longest without being blown up wins
This is what I've been waiting for
Do same again with the javlin style missiles in a battleship where there is 2 people in each boat. One fireing lots of rockets and another person using a minigun to shoot the rockets out of the air. Only rocket hits give points
11:06 I went to Yzuei’s video and checked the comments (and watched the footage back) and someone pointed out that it was his own rocket that exploded on the bed of his truck. Here, you can watch the shadow of the fourth rocket all the way until it hits the ground. He got himself.
3:00 “I meme”-Scrapman 😂
Wdym bro that shi aint funny 😭🙏
Super surprised at how well these worked!! Great stuff!!
Idea : Catapult explosive barrels :) You have to make explosive barrel launchers that explode on impact, catapult style on ground vehicles.
I'd love to see an ASW match- one person in a plane/boat dropping/throwing custom depth charges against the other person's sub
(also, having watched yzuei's perspective, the explosion at 11:05 ish is one of his own shots: he didn't notice but his last rocket has a tendency to get caught on the launcher thanks to the recoil, and then either fall next to his truck or, as in this case, land on the flatbed. When he tried to turn, it got crushed and detonated between cab and truck bed)
Maybe something like an anti-air truck. One of you can fly a plane that shoots larger missiles while the other runs away in a truck and has to shoot down the missiles. I haven't gotten the chance to play Trailmakers yet, but if you can blow up dynamite with the weapons it would make for a really cool way of defending yourself. If not, maybe something with a similar launching mechanism than what Yzuei built with pistons, since they tended to break right as they were launched and act as shrapnel (thats where the idea came from). Yzuei can base his build off of a C-RAM but on a truck, or something like that. It could also work with 2 teams: one person drives the truck while the other controls the gun, and the other two fly (each could have their own planes or fly a bigger one and have one control the flying and the other control the missile launch)
17:29 I think the reason ScrapMan's rockets occasionally go straight up and then come down right near the launcher is because they're occasionally firing them while the rockets are pointed backwards. Like, keeping the launcher in vertical, but then firing while facing uphill, or while the launcher is on the backswing of rocking forward and back.
This means the rocket launches going toward the rear, but the normal forward curve from the thrust vectoring is instead just enough to cause it to loop over and come more or less straight down. If the kept the launcher tilted just very slightly forward at all times, it would probably alleviate the problem.
An MIRV style or bomblet rocket could be fun. It would separate into individual parts at the peak of the launch and rain down destruction.
DRONE LANDSHIPS!!!
Both parties will have:
-A Mothership , a large tank-style slow vehicle with anti tank and smart cannons , might need complexity limit mod .
-An undefined amount of Autonomous ‘Land drones’ which will be released from the mothership and drive/hover/fly however it is programmed towards the enemy
I would love to see any kind of large build battles , similar to the airships etc , and any variation of this would be appreciated
These build challenge battles are super entertaining!
Sea version of this challenge is a must, like imagine warships cruising around, shooting each other with these long distance missiles.
And i have a suggestion to aim more precisely with these long range missiles. Put a non working canon on a steering hinge, which looks around where the missile gonna hit. Set steering hinges buttons as same a you aim your rocket buttons and reduce speed of hinge which holds the non effective canon. And optimize them to work as close as possible to hit targets like if missiles goes further than aiming circle, raise the canon little bit up. So this way youll have a little idea of where your rockets gonna land.
(Btw the reason why your missiles have short range because the helicopter engine was too fast, enough to keep it in that limit, like more fast you set the engine to go, shorter the landing distance gets, slower you set it, further it goes i thought you would get that from the second rocket you sent in building process. That thing flew away to Syria)
You've become masters of rocket propulsion, now it's time to go back to where it all began: catapults and trebuchets
Explosive triathlon where you have to build a rocket capable of being effective on land, sea, and aerial vehicles.
Y'all should do a landmine race, as y'all drive the car drops mines
A demo derby/race with cars that drop land mines would be cool
Kamikazi would be so awsome, with like, two planes and something like a battleship with two people!
Maybe a fun video idea: an rc rocket battle where you spawn on de edge of the map opposite of eachother and the first person that hits the other persons launchbase gets a point
Surface to Air Missiles that must hit some kind of floating target could be fun. Or Air to Ground. Maybe even Surface to Air vs Air to Ground. Water to Air is another potential idea, using same concept of having to hit a set target or something. For the Surface to Air & Water to Air, another possibility is you guys also make some kind of large plane alongside the missiles, or even use a premade thing. If you go plane idea, the goal is to shoot it down basically or something. The missile system could have infinite repairs while the planes fly until unable.
hi i love your videos try this one u can only sleds at the front of the vehicle and any type wheel of other things like that and type of propulsion your choice
You should cover your builds with dynamite so you know when you've been hit!
I would like to see this challenge done again except they use the rocket launchers using a scrapman’s lunching thing but the lunching thing is in reversed so that the rockets fly more like a mortar!
Day 35 of supporting the idea of flying tank battles
What about custom cannonball's on a ship?
Ideally, you would each build a ship with a launch system of some kind to toss small dynamite balls. Would be interesting to see what you both could come up with for designs.
You are effectively making your own versions of the existing gunpowder cannon, but with more potential for variability in both the design of the cannonball payload AND the launch mechanism. Being mounted to ships, recoil is now also a factor, so the more powerful the system, the larger the ship to handle the recoil and the larger the target.
i'd love to see you guys try making homing rockets! Those torpedo's Yzuei made were so cool and it'd be hilarious just watching you all trying to dodge and weave around different types of them while trying to hit with your own
Maybe hover pad lifted torpedoes and fighting with amphibious craft. Or even better, making a torpedo that stays under water and attacking each other in submarines.
Landmine fight, a vehicle that drops land minds
You should try a team game where each team has a ground to ground launcher like SM built here and a defence who fires machine guns at the incoming rockets to explode them in the air
Try to make a venichle together, like scrapman is building the essentials and Yuzie is building the estetiks around it. Would be interesting, what will result
An anti-air survival challenge with flak cannon type vehicles would be pretty cool. Launch bombs into the air and they explode at a certain altitude or after some time.
You should do a co op build, function and beauty.
Battleship (like the board game) type battle with mortars so you have to actually hit the opposing team despite knowing their location; Or mortar battles with watercrafts (In the High Seas Map for maximum difficulty). P.S. Do battles on different maps for every level of difficulty for future challenges!!
Yuzi Should have made a Katyusha Rocket Truck
A landmine only battle or proxy bombs would be such a good battle.
Pls do it
Would it be possible, to build mines? The rockets from Yuzi on the ground at least behaved like that. Maybe that would be an interesting challenge.
Post space idea: Star Wars inspired dogfight.
Pre space update idea: Battlebots inspired fight. 250kg weight limit, melee weapons only (no explosives) and each round lasts 3 minutes. No power core or block limit, and only power comes from engines, no thrusters. This is inspired by the show Battlebots.
6:09 watching the cockpit get blown away at literally mach 1 caught me so off guard
Someone needs to make a replay mod for this game. I can only imagine how epic some of these hits (and not just in this video, in other battles as well) would look with a cinematic camera.
You could try space battles where the thrust is caused only by the weapons.
A custom railgun using pistons as propulsion which should give them higher acceleration i think based on how you configure them. And the projectiles only having a single dynamite as fuse
Landmine laying vehicle 1v1 battle. Basically a car with several removable tnts on the back. the goal is to drive in front of the other player and drop a land mine so that he drives and explodes. sorry for the spelling mistakes, my english is quite bad I'm still learning
I've watched too many of your videos, to remember them all, so... Here's an idea for a team-based one which I hope you haven't done yet:
Tiny dynamite-tipped kamikaze planes vs huge plane with a first-person view gunner.
I don't think they have done that.
I would like to see that
Co-op challenge idea: glider payload battles
1.glider relies on payload for propolsion
2. Have to land B4 you repair
Artillery spotting combat! Like this, but without the respective artillerists being able to see the target area/target, relying on outside spotters for targeting information (observation balloons or the like). A team artillery battle
Bomber vs gunner planes, bomber has 500 block limit and gunner get 10 power core limit and 100 block limit, and it's 2v1 or 3v1 depending on who is available
There is one thing to do: RC rocket battle. Build a ship or V-tol, create a RC rocket, fire at the same time and see who gets who.
An idea. A vehicle/plane to lay land mines, and a vehicle to clear a path through the land mines. Could be a race down a road to see who can clear the road fastest without blowing up.
A cluster rocket would have been devastating
I think what happened in the 2nd round is Yzuei's own rocket was the one that killed him. I noticed in Yzuei's demonstration that some of his rockets don't get far at all, plus there's time where his rockets don't explode and with that firing spread, he might've just ran over his own unexploded rocket.
A sea mine Battle.
The only weapons are sea mines, who can avoid them longer.
Restricted Area and your boats drop mines onto the water
Maybe make a vehicle that has like both air ground and water rockets, like the multi all in one vehicles that he made before.
co-op idea i dont know if its possible but aircraft carriers and you send bomber planes at each other and the only way you can reload is by resetting the aircraft carrier with a plane on top and sending out a new plane
Man, your rockets' trajectory reminds me of the V3 Launcher from C&C: Red Alert. Cool stuff!
Land to air missles would be awesome to see, either an anti air gun protecting a base while the other is a bomber, or two of you racing to shoot down a third airplane with it's own pilot.
An attack/defence style team challenge with this sort of weapon sounds good to me, attackers have to use this sort of weapon but defenders can manual aim the normal weapons to shoot them out the sky to defend a base (which has TNT in the middle?) sounds fun to me, who ever last longest wins. 1 person could build a attack vehicle and another builds a defence turrent maybe?
Damn, scrapman here making ATTACMS in trailmakers just after they're delivered in Ukraine, what a reference 🔥🔥🔥
11:10 I think Yzuei ran over one of his own missiles that failed to launch properly. Saw it on his video and wasn't clear, but from this angle it was obvious that you didn't have a missile near him at the explosion.
i would love to see a walker battle and see who would win it would be great
You could try building guided missile launchers and engage air, ground and or water creations which the other person is controlling. Hope this idea helped.
Battling Missile Carriers, but you control the missile (control cab built on missile only).
You can find a spot that hides your carrier on the map, first to destroy the opponent's carrier gets a point.
A countdown starts at launch, so after a minute or so, the carrier self-destructs. So you only have a limited time to land a hit.
Rockets that track the enemy's position, drivable rockets, nuclear bombs, or ICBMs would do the trick for new video ideas.
This is exactly what I was hoping to see Scrapman. Great stuff. Would've been amazing if you managed to get more range though but along with that gave me another Idea for a challenge.
So with a similar (and maybe much larger) rocket we have a stationery build launching them to three opponents on a shared creation. The team would have to make something similar to yuzi's build but mabe with a bit if direct tuning. The goal is to defend a target of some sort (basic building or so) from 5 large missiles launched towards it. (Beit one-by-one or in staggered pairs)
Scrap man should do a workshop Olympics but on Trailmakers. You can do high jump, swimming, racing, etc.
What's interesting is that you can actually see rockets turning back toward launcher IRL
You guys could do a bombing vs surface to air video, each player builds a plane and care each with a custom payload (could be a cool group video too)
You guys should try and make 2 tiny planes that connect into a big plain it would be super cool
He needs to build a monster truck and race around the map but with sum kind of twist like plane chasing trying to shoot
You could do mines, where you have to design a mine that not only can be deployed without exploding but also will explode your competitor when they drive over, they of course would also have to be hard to see. Could make for interresting builds, Yuei's rockets kinda did that already so it's defo possible.
Idea, Battle Rockets. Since the new space update is coming out soon, build rocket ships that will fly near each other and try to take each other down.
After watching both perspectives of the explosion at 11:07. All I can think is that somehow one of the tnt in the second missile didn't detonate and flew in Yuzie's direction. That or one of Yuzie's landed over there and he ran it over. Because none of your rockets landed there and his rockets didn't explode.
Perhaps you should try doing battles with propeller driven rockets! No boosters or rocket engines, only thrust comes from propellers.
Video Idea: Create planes with only tank cannons for weapons and a minimal weight of 750kg and can only used an armored seat. Then use them for battle. I had another concept but I forgot it so this is the only one I can think of
Yzuei did not follow parameters for the build. Javelin style rockets (emphasis on the ROCKET part) not explosive thrower. Bravo Scrapman on the design crude but very effective 👏
Hey scrapman, try flipping modular plane wings upside down to make downforce instead of lift. I even used the flap wing to build a racer with active aerodynamics. When the flap is open, i get less top speed but my car sticks to the ground like a magnet🧲
The technical term for what you made is an mlrs aka multiple launch rocket system. Yuzis build looks a lot like an m270 with less rockets.