Supporting OpenMW would involve rewriting it from scratch, not just the code but the way the meshes and animations work. Beides, I don't think the animated fishing line would be possible at all with OpenMW's current Lua API. I don't make OpenMW mods myself, it would be an entirely new coding framework to learn. But OpenMW modders are free to take any of my mods and make OpenMW versions of them.
Man this is so much better than the fishing minigame Skyrim got, Bethesda should've hired you!
The Lua magician returns!
Excellent work. 🐟 🐠
Incredible! Ultimate Fishing become more ultimate! 🥳
You are working miracles in the old Bethesda engine!
Awesome, as always :D
Awesome, very excited for this
Have you considered adding different fish per region? Both Vanilla but also for something like ShoTN, Province Cyrod and TR?
Some fish are region specific, but I haven't done any for the TR regions yet
Any plans for OpenMW support?
Supporting OpenMW would involve rewriting it from scratch, not just the code but the way the meshes and animations work. Beides, I don't think the animated fishing line would be possible at all with OpenMW's current Lua API.
I don't make OpenMW mods myself, it would be an entirely new coding framework to learn. But OpenMW modders are free to take any of my mods and make OpenMW versions of them.
Are you ever gonna unban me?
How'd you get banned?
@@alexandermorozov8593 well, I probably broke every single rule in the discord channel, multiple times.