I've never been more relieved than hearing that cover rules have been simplified. Going through cover to teach my friends how to play KT 2nd ed almost made them toss their teams to me and drop the whole thing lmao
It seems that the new Vantagepoit rule makes Saturate a really good rule for Snipers. For Vet Guard(Death Korp) gettin Saturate on every Weapon for 1 CP really is a nice Ploy
Finally finished going through this. Thanks for the thorough review. Looking forward to my box arriving next week! It's gotta get to southern Spain after all...
Great vid! Also, in the section on injured, you said it doesnt say that your move cant be less than 4, but in the move stat part of the datacards section it does still say that
Guard now is improved because since it's just a free shoot action and not an 'overwatch' your Hit stat is unchanged (unless it's point blank shot). That, and like you mentioned you can also counteract as well. Really nice change to guard, definitely stronger now in a number of ways! :)
Climbing does not go in increments of 2" the only thing that it states is that the minimum climbing distance is 2", which means that if you climb something that is 3" tall tou will only spend 3" now, before it was 4". Also, one thing that i wanted to ask... Vantage points are light terrain, but it does not say anywhere that it is transversable. My question is: if you are climbing a building from the inside, can you go through the vantage point terrain to end up on it? Thank you in advance, i would love to see a video explaining how to climb buildings from all sides.
I'm a little bit confused on the clarification of cover in relation to light terrain and heavy terrain are they stackable buffs And also if they can draw a line from any part of their base to all of the opponent space does that nullify cover?
Very informative, especially regarding what is needed for each style of play. GW don’t do a great job of informing players as to what they need for how they want to play (eg just solo)👌
Wow, alot of Videos to watch now 😀 I have to wait 2 weeks for my Rulebook, so there is something that i really want to know: Is move (reposition) speed for most of the teams 6 inch and dash is 3? Can i move+dash 9 inch now, or are the some changes?
I am confused with the third rule of Vantage terrain, what is considered connected?, this means that you cannot use the heavy rampart of the upper floors of Volkus for obscuring? Thanks!
When using counteract, can an operative perform an action that has been performed during his activation? For example shoot during his activation and then shoot while counteracting?
I’m still kind of confused by seek. Hypothetically does it mean if my opponent is in conceal but visible behind light cover, I can still target them? But they just still retain their cover save as if they were an operative with an engage order behind light cover?
I wonder how is x" devastating X going to work in melee (if it is still a thing, i.e: the fellgor cleaver) cause now it deals damage when you retain the dice, not when you use it, which means that you deal damage before striking with the dice in melee?
Can someone perform a guard action in gallowdark after the last ready operative (of both players) performs its last action of the turning point? I had a marine player trying to argue they could perform an on guard shoot action after my last operative spent its final APL because it was “during their activation” while I argued the activation was over and there are no other ready operatives for either player left in the kill zone. Maybe irrelevant, but for context they had a different operative also on guard perform a shoot action after my final operative spent its first APL and they were trying to do another shoot action with a different on guard marine after my operative spent its second, and final, APL.
@@CanYouRollaCrit sorry my mistake, shouldn’t mention light cover… rephrase question… lol. Can someone who is out in the open, shoot someone who is obscured? Because previous edition, you wouldn’t be able shoot at them regardless of their order. I suppose the question is… how protective are smoke grenades?
Hmm... just started watching this. Based on the Corsairs having 10 operatives in the picture (and you saying in your other video they're still a 9-operative KT), and Angels of Death only 5, I think I can assume the pictures are not completely representative?
Does that man ever sleep? I'm eager for the new edition but one thing, anyone being able to throw a grenade seems like hell to me, you just won't be able to play around it.
Will they be update kill teams like Hearthkyn Salvagers to the update 2024? I haven’t seen any changes to them yet so I was wondering how that will work.
not being able to reposition+dash to get more movement for climbing is really annoying... slow 5" move teams will literally not be able to climb or get vantage at all?? Necrons/heirotek just can't get on vantage points anymore? Or is some terrain 3" tall? from the examples provided in the book, it seems they are all 4", meaning 5" movement models can never climb?
@@CanYouRollaCrit Sadge :( . I guess I will have to see what the other hierotek rules are to know if this is hugely impactful on their viability or not, necrons are my favorite.
I can't believe they didn't change visibility. My group will largely ignore visibility rules in favour of checking whether the base is visible, but as written this is essentially a reason for proxying things like the Reaper Chaincannon with a model with a bolter clutched to the chest. Same for stuff like icon bearers who will now have to bear that icon in their pocket.
Annoying but you're describing modelling for advantage which is cheating and banned at events with modelling for disadvantage ruling Unfortunately I don't think GW will ever change it
@@CanYouRollaCrit I mean, I don't need to tell you, obviously, but that's fucking insane. I have the Voidscarred captain built with his sword mid swing in a wide arc and the Death Korps confidant with his sword held in a defensive position before his face. Is the latter modeling for advantage? Where even draw the line as long as it's a legal model. I hope one day GW comes to their senses and create rules which actually allow you to normally use the fucking models they sell. Then again, I only play at home with same people, so none of us cares and we go by a healthy: "In the real world this guy would not be standing like that" approach. It just doesn't feel nice to have to ignore rules.
I think you misunderstood a few rules: 1- the movement cannot go lower than 4". It is in a separate page but it is in the book, look for it. 2- when you described the dash action, you said that nothing changed, but now you cannot climb... During dash action. 3 - bast -> secondary targets must have visibility from primary target Torrent -> shooter must have visibility with all targets Also, terrain conected to the vantage point where you are on does not obscure, you do not mention it, but i think it is super important
I really hate, that the Main Studio uses this stupid true LoS nonsense for every game (worst in 40k). Necromunda visibility rules (what part of the model counts) are much better… with the current rules major conversion are either modeling for advantage or quite a disadvantage 🤨
@@CanYouRollaCrit , if needed or nice to have, are two separate things. still not even sure its a near the top 20 things i would recommend to start any tabletop game
I'm a warcry player and had hopes that Killteam would follow suit and become a less clunky more streamlined game like Warcry, unfortunately it has not.
Wow, 8 videos at once. You’re working overtime, thanks for keeping us in the know and hopefully take a break after.
Thanks, no break yet 🥲🥲🥲
At least it's a fun job for the most part
I've never been more relieved than hearing that cover rules have been simplified. Going through cover to teach my friends how to play KT 2nd ed almost made them toss their teams to me and drop the whole thing lmao
Yeah it's a lot better now
It seems that the new Vantagepoit rule makes Saturate a really good rule for Snipers. For Vet Guard(Death Korp) gettin Saturate on every Weapon for 1 CP really is a nice Ploy
I lost my laser lately and have been using a piece of string for lines, works very well.
Ah that's a good stopgap
Finally finished going through this. Thanks for the thorough review. Looking forward to my box arriving next week! It's gotta get to southern Spain after all...
Oooh nice, hope it comes soon!
Great vid! Also, in the section on injured, you said it doesnt say that your move cant be less than 4, but in the move stat part of the datacards section it does still say that
Yeah I missed that aha
Guard now is improved because since it's just a free shoot action and not an 'overwatch' your Hit stat is unchanged (unless it's point blank shot). That, and like you mentioned you can also counteract as well. Really nice change to guard, definitely stronger now in a number of ways! :)
Yeah too strong imo aha
Hold on, wait a minute. The pistols now shoot 8 inches, but the new ruler is still 6 inches? 🤨🤨
Gotta combine the 2 gauges aha
I'm learning Killteam so I can help others learn Killteam, I have warpcoven against Death korp, seems a little bit unfair 😅
Tip top review! Really looking forward to use the solo play rules
Thanks! Yeah I'll be doing a video on that separately (:
Yo. You improved your lighting and background.
Thanks (:
The new APL Rule combined with the new Paintoken Mechanic of HotA is hugh!
Yeah huge stonks!
Climbing does not go in increments of 2" the only thing that it states is that the minimum climbing distance is 2", which means that if you climb something that is 3" tall tou will only spend 3" now, before it was 4".
Also, one thing that i wanted to ask... Vantage points are light terrain, but it does not say anywhere that it is transversable. My question is: if you are climbing a building from the inside, can you go through the vantage point terrain to end up on it?
Thank you in advance, i would love to see a video explaining how to climb buildings from all sides.
Nah you can't climb through Vantage floors unless they have the accessible trait like om Bheta Decima (:
Me too!
@@CanYouRollaCritDo you need a physical wall to climb?
Or can you "jump up" on a ledge and climb?
I'm a little bit confused on the clarification of cover in relation to light terrain and heavy terrain are they stackable buffs
And also if they can draw a line from any part of their base to all of the opponent space does that nullify cover?
Depending on how the targetting lines work, you can make sure terrain isn't intervening
Very informative, especially regarding what is needed for each style of play. GW don’t do a great job of informing players as to what they need for how they want to play (eg just solo)👌
Thanks, yeah sometimes their messaging isn't great
Wow, alot of Videos to watch now 😀
I have to wait 2 weeks for my Rulebook, so there is something that i really want to know:
Is move (reposition) speed for most of the teams 6 inch and dash is 3? Can i move+dash 9 inch now, or are the some changes?
Yeah a lot haha. Each operative/faction has their own move stat now so it varies
Great video! Not sure if I missed it but does fly still ignore vertical distance?
Thanks! Fly is no longer a core rule sadly so it depends on what each operative's/kill team says for fly
@@CanYouRollaCrit oh interesting, thanks for the clarification!
I am confused with the third rule of Vantage terrain, what is considered connected?, this means that you cannot use the heavy rampart of the upper floors of Volkus for obscuring? Thanks!
Yeah, so any part of the building you're on won't provide obscuring
Fantastic video! Thank you.
Is there any way to use other Kill Zones? I just started painting Moroch and it’s a shame it isn’t in this version!! 😅
No worries! Not at the moment yet sadly
When using counteract, can an operative perform an action that has been performed during his activation?
For example shoot during his activation and then shoot while counteracting?
Yup (:
@@CanYouRollaCrit alright thanks for clarifying :)
I’m still kind of confused by seek. Hypothetically does it mean if my opponent is in conceal but visible behind light cover, I can still target them? But they just still retain their cover save as if they were an operative with an engage order behind light cover?
Correct on all accounts
Hi! What happened to the Defense characteristic? Or do all KT's always get 3 dice?
Always 3 now
Always get 3 (:
I'm still confused by Torrent - are operatives further than weapon range be selected for being secondary targets?
No as they have to be valid targets
Where do I get the rules for my current kill teams?
Warhammer community
I wonder how is x" devastating X going to work in melee (if it is still a thing, i.e: the fellgor cleaver) cause now it deals damage when you retain the dice, not when you use it, which means that you deal damage before striking with the dice in melee?
I think they've removed it from all melee weapons
Can someone perform a guard action in gallowdark after the last ready operative (of both players) performs its last action of the turning point?
I had a marine player trying to argue they could perform an on guard shoot action after my last operative spent its final APL because it was “during their activation” while I argued the activation was over and there are no other ready operatives for either player left in the kill zone. Maybe irrelevant, but for context they had a different operative also on guard perform a shoot action after my final operative spent its first APL and they were trying to do another shoot action with a different on guard marine after my operative spent its second, and final, APL.
Your opponent was correct
@@CanYouRollaCrit whoa, glad I asked.
Could they have counteracted after my last activation too?
Are there any narrative rules?
Yeah its just solo and coop mode/joint ops
@@CanYouRollaCrit thanks! I am a bit disappointed, but I guess the narrative may be a supplement of some sort to be sold in the future
@georgiybogdanov3042 kinda but it seems GW wanted all forms of play to have the same rules
Question: Are campaigns as they were in second edition still a thing?
No, not currently
So does this new edition not let you pass? Because i see no pass action, and would this mean i can't charge and pass?
You can still pass but ill check when home (:
Loving all these changes however Hoping vantage isn't as broken as it sounds
It's fine on Volkus, just crazy on S1 maps
So you can shoot at someone who is obscured? So obscured is like light cover?
Obscured is granted from heavy cover
@@CanYouRollaCrit sorry my mistake, shouldn’t mention light cover… rephrase question… lol. Can someone who is out in the open, shoot someone who is obscured? Because previous edition, you wouldn’t be able shoot at them regardless of their order. I suppose the question is… how protective are smoke grenades?
Hmm... just started watching this. Based on the Corsairs having 10 operatives in the picture (and you saying in your other video they're still a 9-operative KT), and Angels of Death only 5, I think I can assume the pictures are not completely representative?
Well their roster is basically 10 operatives, audio is accurate (:
Loving everything except vantage but I'll get used to it!
Yeah Vantage just takes a while
great content!
Thanks (:
Can't you not Guard -> Shoot and then Counteract -> Shoot in the same turn? Cuz Guard is a Shoot action and you cannot Shoot twice?
Counteract isn't an activation so not bound by that limit. Ergo you can shoot again (:
I don't understand the new seek rule. If operatives can not use terrain for cover, how are they retaining cover dice?
It's ignoring their cover for the purposes of targeting with seek
@@CanYouRollaCrit Does that imply that a concealed oppertive can now be a valid target to shoot since they are no longer in cover? Thanks!
Does that man ever sleep? I'm eager for the new edition but one thing, anyone being able to throw a grenade seems like hell to me, you just won't be able to play around it.
Sleep 🥲
yay Kill Team!
Yay I can rest 🥲
No "monster" datasheet for narrative??
No, likely will be a free update imo
First player has better counteract potential. I think it balances the extra cp ok enough.
Kinda, depends on the matchup. Going 2nd is too good now imo
Will they be update kill teams like Hearthkyn Salvagers to the update 2024? I haven’t seen any changes to them yet so I was wondering how that will work.
Yeah they will be (:
Great! Now I don’t have to feel bad about getting them.
not being able to reposition+dash to get more movement for climbing is really annoying... slow 5" move teams will literally not be able to climb or get vantage at all?? Necrons/heirotek just can't get on vantage points anymore? Or is some terrain 3" tall? from the examples provided in the book, it seems they are all 4", meaning 5" movement models can never climb?
They'll need to invest in ladders
@@CanYouRollaCrit Sadge :( . I guess I will have to see what the other hierotek rules are to know if this is hugely impactful on their viability or not, necrons are my favorite.
I can't believe they didn't change visibility. My group will largely ignore visibility rules in favour of checking whether the base is visible, but as written this is essentially a reason for proxying things like the Reaper Chaincannon with a model with a bolter clutched to the chest. Same for stuff like icon bearers who will now have to bear that icon in their pocket.
Annoying but you're describing modelling for advantage which is cheating and banned at events with modelling for disadvantage ruling
Unfortunately I don't think GW will ever change it
@@CanYouRollaCrit I mean, I don't need to tell you, obviously, but that's fucking insane. I have the Voidscarred captain built with his sword mid swing in a wide arc and the Death Korps confidant with his sword held in a defensive position before his face. Is the latter modeling for advantage? Where even draw the line as long as it's a legal model. I hope one day GW comes to their senses and create rules which actually allow you to normally use the fucking models they sell.
Then again, I only play at home with same people, so none of us cares and we go by a healthy: "In the real world this guy would not be standing like that" approach.
It just doesn't feel nice to have to ignore rules.
Star wars legion has standard silhouettes that you can use for LoS. Makes it easier to play the game with models jumping off rocks or flying.
I think you misunderstood a few rules:
1- the movement cannot go lower than 4". It is in a separate page but it is in the book, look for it.
2- when you described the dash action, you said that nothing changed, but now you cannot climb... During dash action.
3 - bast -> secondary targets must have visibility from primary target
Torrent -> shooter must have visibility with all targets
Also, terrain conected to the vantage point where you are on does not obscure, you do not mention it, but i think it is super important
1) Correct
2) I cover that in Climbing (:
3) Yeah that's still the same as now
Ah I thought I did?
I really hate, that the Main Studio uses this stupid true LoS nonsense for every game (worst in 40k). Necromunda visibility rules (what part of the model counts) are much better… with the current rules major conversion are either modeling for advantage or quite a disadvantage 🤨
Yeah I'm surprised they didn't use Necromunda's superior rules for that
eh i played multiple games for decades without a laser....lasers are not needed
But they are for kill team, it speeds up shooting and makes it clearer
The laser has the bonus feature of summoning every cat in the area. My cats will catch it eventually.
@@CanYouRollaCrit , if needed or nice to have, are two separate things. still not even sure its a near the top 20 things i would recommend to start any tabletop game
I'm a warcry player and had hopes that Killteam would follow suit and become a less clunky more streamlined game like Warcry, unfortunately it has not.
Ah Warcry is way too streamlined, this new edition is a much more refined and streamlined 2.0 (:
37:00 why would you retain a crit-save when two normal saves can also be used to block a crit in shooting?
So you can roll more defence dice (:
Depends on what your opppnent rolled
@@CanYouRollaCrit ah yea sure so you could roll 2 crits potentially
@JesterOnCrack yup (:
01:18 Elites confimed at 5 operatives??
Nope, they're 6 (:
@@CanYouRollaCrit phew