Love the wording on Psychic Transfer; Compare life total with your opponent. 'Hey bud, my life total is pretty good. What do you think of yours?' 'Yeah bro, mine is pretty good too. Not as good as yours though.' 'Ok, now we got that out the way, what is the next step on the card?'
there is a person local to me working on a cube of the very worst cards ever printed and I've looked at his list. good god I've never seen so many terrible cards in one list.
It's useful for Pauper Lantern Control type strategies. It plays the role of Lantern of Insight alongside Orcish Spy. The artwork is flavorful and on point
Defff remember having Tahngarth's Glare. My uncle gave me a metal water jug filled of commons when i was a child. Had to count em all to sell as bulk when i was in my early 10s
Disagree, but not in the way you think. I think he should do 10 most impactful Villans. It's not as much a card based video, more a lore one, but enough villans have cards associated with them, and he can still discuss those. That said, I'm down for top 10 demons still
Lol I won a PTQ with One With Nothing in my deck. There was a deck at the time where you would draw a bunch of cards and you would lose to Sudden Impact...I think that's the name of the card. The deck couldn't beat you if you had less than 3 cards in your hand and it was my deck tech to beat the deck. The good ole days of using incredibly bad cards to win match-ups lol
Man, Tombfire would be a hilarious card if it was at instant speed. It'd still be pretty narrow, but usually graveyard-hate is very telegraphed in that it's a permanent on the field that needs to get triggered separately. An opponent being able to just whip me across the face with that kind of effect on reaction from the hand makes mine, a self-mill player's, skin crawl, regardless of it'd just hit my flashback cards (though it'd be hilarious if he caught me with my Lier out in that case).
That thumbnail is magnificent, I can't think of a single card I would play for its art more than that, I spent $14 AUD to buy a 4 set off Card Kingdom I loved it that much.. It's almost as good as "Top 10 Vintage Cards (Minus Power 9)"!
I have Gruul Threshold deck. It's a 60 card casual deck, it's fun and decent. I have a "sideboard" that I swap out some cards if it's a Multiplayer game, or if my opponent has a weaker deck. This is a 1 of in that SB. 🎉
Is Angel’s Mercy a sorcery? I can’t remember because it’s so terrible, but if it is, it has to be number one. I guess there are some pretty horrendous stuff beyond it that are deserving of those slots. Great video, as always!
Psychic Transference follows the olde tyme tradition of giving a card a color pie-breaking ability (in this case, life total manipulation in blue) at the cost of it being unplayable trash. Too bad they couldn't give it a hint of playability by making it an instant. As the card is, the temptation is going to be to hold on to it until the life difference is four or five, then you pass the turn and they bump the difference to six or greater and your card is now literally unplayable. If it were an instant you could at least cast it in response to damage coming your way.
lol I love how psychic transfer specifies "if you have at least 1 life"... they knew phyrexian unlife would come up one day and prevented it to make this broken !
Hint of Insanity is on a list for a cube I'm putting together where it plays multiple of cards like Cleric of the Forward Order and Battalion Foot Soldier
Fixed :) Tahngarthis Glare - R Sorcery Take turns clockwise to each look at the top 7 cards of target players library, and put them back in any order. Trip Wires - 0 Sorcery Destroy up to two target beast creatures. Kamahl's Sledge - 1RR Sorcery If you have 3 or more cards in your graveyard, then ~ deals 4 damage to target untapped creature and that creatures controller. Spring of Eternal Peace - GG Sorcery You gain 9 life, you may remove 1 blocker from the next combat step. Bargain - 2W Sorcery You gain 14 life, all players draw two cards. Evaporate - BR Sorcery Evaporate deals 1 damage to each creature, and deals X damage to target creature you control where X is the number of creatures that were put into a graveyard this turn.
Psychic Transfer is a bad card by any evaluation but I think it should be evaluated as an inflexible Drain Life/Consume Spirit with a 10 point life swing as a ceiling. For the same amount of mana, a Drain Life/Consume Spirit would only give a 6 point swing making this card not as bad as it looks but only slightly.
Many years ago, I actually won a sealed deck tourney match with Psychic Transfer. He had me down to three life, and he was at seven. It was the only way I could swing in and do enough damage to win, or I was dead the next turn.
Psionic transfer would be a LOT better if it were instant and didn’t require you to have at least one life. A limited case “no u” for a game that comes down to the wire
For Rhystic Syphon, could there be very niche scenarios where you cast in on yourself for lifegain triggers? Of course this wouldn't be practical, but is it possible?
Inquisition is an OK card in the 5 player "Pentagram" format, as Black knows one of his two opponents will be playing mono-white. (Their other opponent will be playing mono-green).
5:50 "Basically a card that only gains you life is just... not worth it" Nourishing Shoal: am I a joke to you? I'm of course kidding since that card is effictively 0 mana and reads "exile a non-card from your hand, draw 14 cards" in the decks it's played in, but pure life gain cards *do* see play on rare occassions when it's fuel for some obscene engine.
A better example would be Life Goes On, which is essentially a 1-mana version of the 5-mana card on this list. That cad has seen play as a pure lifegain card.
Well the real question would be indeed : "how far should the life gain be pushed before it becomes good?". I gave up playing magic years ago but I remember reunion of heroes not being THAT bad. And i am pretty sure if a one mana gain 50 life card existe, it would somehow see play.
The funny part is that two of these cards have use in Progression formats. White is really strong against Black in early days of magic, so Inquisition is a good sideboard card for aggressive black decks. The horsemanship killing card will probably be good once we reach Portal 3 Kingdoms because there is not much removal in green for a long while
Trip Wire would be great in P3K limited! With its 10-card packs, you know...Back in 2001 I had a box of this and was literally begging my group to draft it with me. I think it would have been a blast.
I wonder if you could do a best or worst Life gain spells list. I'm curious to see what kind of threshold there is on lifegain. Like how much life do you need to gain per mana for a life gain spell to be playable?
I don't think it's about how much you gain per card, but what else it does. The best lifegain sorceries/instants are those that do more than just gaining you life - like, say, Revitalize.
@@zarator7429 Maybe some insane pure lifegain effects might be viable - like placing a permanent effect that grants the caster life every time an opponent plays a spell and this effect persists even after the card is removed from the field, with the downside that the lifegains cannot activate synergies for any player.
11:00 I actually love collecting the best cards in the game, that's why I'm going for a full Homelands set. I'm very offended evaporate is #2 on this list.
trip wire could be ok if your local edh metagame has someone who always plays a sun quan deck. Sun quan is pretty powerful, its major weakness being it's color identity. Giving all your creatures evasion is more powerful in colors with more heavy hitting less evasive creatures
For seven mana, a sorcery should do 4 damage to ALL opponents creatures and planewalkers and then Threshold should deal damage to each opponent who lost a creature or planeswalker, equal to the number of creatures and planeswalkers they lost.
I wonder how Tombfire interact with something like Snapcaster mage. When Snapcaster is in play, it allows playing any sorceries like they have flashback, and ... Does that mean that with tombfire you can exile all sorceries because Snapcaster made them a flashback card?
Ehh..on the play I could see inquisition hitting for maybe 3 or 4, depending on how slow the opponent’s start is (assuming they’re mono-white). Not often, but it’s not out of the realm of possibility. Still a terrible card regardless
Recent awful sorcery: The Meeting of the Five. That being said, it's very understandable why it didn't make this list. Tahngarth's Glare's also doesn't seem horrible in a group hug deck.
Which is funny because is what a mythic should look like. Some over the top, mechanically interesting card that sparks the mind to think about how to build for it. Unfortunately, wizards knows whales don't like to work for their wins, so we get mythics that are just two uncommons stapled together, like Brazen Borrowers, and people decide to praise the design.
Meeting of the Five: a lousy, expensive payoff that requires you to warp your entire deck to have it do anything. I wheeled that while rare drafting SNC. It feels like March of Burgeoning Life; it's a card where it seems like they knew what they wanted to do but they were afraid of it breaking stuff so they tuned it down on every available axis.
@@superbaas8822 @littlegeek bingo. It would actually be a cool, flavorful, and not busted mythic, if it only added three mana of color, or ten mana of any colors Then it's a build around with a cool payoff. Even though there were no ultimatums in new capenna, the fact that this can't cast them is a fail
if tombfire was an instant, it might have been a good sideboard against past in flames deck, since its effect would be a surprise instead of being like a tormods crypt that is already in the field, but its not an instant, so
"Gain 7 Life" for cmc3 doesn't sound that bad if you consider cards like "Vito, Thorn of the Dusk Rose" who, everytime you gain life, deal that amout as damage to the opponent. So you gain 7 and burn 7, making a gap of 14 life total between you and your opponent.
I actually think trip wire should be higher. It may have been useful once upon a time if someone slapped down a sun qaun but now green has a decent amount of targeted removal in the form of fight effects so even if you are playing mono green in edh you still have options that can target more than just horsemanship. Would of been understandable back when green didn't have alot of options like ram through or the like.
honest question: is there really no inquisition combo deck that floods the opponents hand and kills him via inquisition? there are quite a few cards that have silly costefficient effects with the downside of opponent card draw. i mean a combo soley vs decks that play white is probably still doomed... i was just thinking.... sorry^^
Wasn't One with Nothing played as tech against Owling Mine, anyway? Maybe it never hit top8 of that PT, but the fact it was played competitively should disqualify it, at least in spirit.
Well, to be honest One With Nothing is not nearly as useless as people might think. Take for instance a Syr Conrad the Grim commander, you get a grip full of creatures and float a bunch of mana, you cast one with nothing and dump your hand of creatures into your graveyard, hitting each opponent for several points of damage, then use your floating mana to flashback reanimate stuff from your graveyard dealing more damage, etc. It's much more useful thank people think, they just aren't playing it right.
I address this all in the worst Black cards video. Yes, it can do something in the right dec in the ideal situation. Problem is it is downright awful in all other situations, so using a card like Putrid Imp to dump your hand is far better. It actually does something even when you don't have your discard payoff lined up. There are a dozen other cards that let you dump your hand for similar costs too, so there is no reason to play a narrow version of the effect.
LOL 6 people are running a Horsemanship removal spell in their EDH deck? 🤣 Guess they're trying to be prepared for any scenario, no matter how unlikely.
9:30 hell, Blazing Volley isn't even good at this point; _standard_ has end the festivities, which does the same thing but with a bunch of other upside. on the other hand, now I want to play a deck with painter's servant, symmetrical card draw, and Inquisition. It would be very bad, but it would also be very funny.
The only pure life gain spell that I would ever play is Heroes' Reunion. WG instant that restores 7 life to target player. Even at that rate, it's still not great, unless you are running something specific that combos with it
I almost wanna say if my memory serves me right that that card actually did see a small amount of fringe play during its time, just for its efficiency in an aggressive format. I at least remember people mentioning it being probably the most playable pure life gain card ever printed
In all honesty it doesn't really matter if you cast One With Nothing at sorcery speed or as an instant. You still get the exact same effect ... Which is you beat Owling Mine but lose to everything else.
The Owling Mine thing is completely blown out of proportion. No deck that actually did well at the event went that route. Even against Owling Mine, emptying your hand wasn't worth it.
@@NizzahonMagic I feel ya. I wasn't on the tournament scene at that point. (Hated the first Kami set) But I know Tannon Grace was big on this and taking mulligans if you knew your opponent was on Owling Mine.
I'm not sure I'd really bother with anything from any of the Portal sets. They weren't meant to be played with other cards. Of course they're way underpowered and odd.
After seeing this I have to ask if there is any card that isn't in any edh deck? But commander players using Hint of Insanity... Y'all are just built different.
I'm gonna comment before watching. I'm hoping to see at least one of my favorite cards on this list. I love finding ways to take a trash card and break it 🤪
I still think it's just really funny that you put One With Nothing at number 1 of the old vid despite it being an instant. It's actually my favorite card in the entire game so I just like seeing how much people hate it
I gotta say that Trip Wire is absolute garbage. I play a commander with Horsemanship and Trip Wire will never do anything about it since it's Xiahou Dun.
I don't know how you can think that after seeing this list. It is a removal spell with upside. Sure, it is expensive upside, but a card that does X to a creature as a baseline is several orders of magnitude better than anything on this list.
Hmm. Rhystic Syphon costs 5, lets you drain 5, and you give your opponent a way to counter it. Psychic transfer costs 5, and can do the same effect without the counter part. Which is really worse?
Psychic transfer, definitely. If you have a life lead, it does nothing to help you maintain that position and may even help you lose it since you've just drawn a card that does nothing. Then, once you're behind, there's a narrow window where you can use it - if you miss it, this card could very well sit in your hand until you're dead (again, likely, since you've drawn a card that does nothing to help your board state). OTOH for siphon, someone tapping out (or leaving two or less mana up) and then passing isn't that rare.
Psychic transfer is still worse. Rhystic siphon could still win you the game if an opponent has less than 6 life. Psychic transfer can never bring an opponent to 0 life
Love the wording on Psychic Transfer; Compare life total with your opponent.
'Hey bud, my life total is pretty good. What do you think of yours?'
'Yeah bro, mine is pretty good too. Not as good as yours though.'
'Ok, now we got that out the way, what is the next step on the card?'
To be fair, life totals of both must be pretty shitty if you even want to resolve this card, so it's unlikely they would comment like that lol
A limited cube with nothing but the worst cards from your lists would be amazing.
Is the winner whoever gets first place, or last place?
@@michaelcollins4534 whoever wins we lose
there is a person local to me working on a cube of the very worst cards ever printed and I've looked at his list. good god I've never seen so many terrible cards in one list.
But to make some of them do anything you need to put some ok cards in
I think it would be a decent novelty, but the games would take so long it would be frustrating eventually
Ok, Tahngarth's Glare is bad mechanically, but can we all agree it's art does a bang up job of showcasing Tahngarth & Squee's relationship?
It's useful for Pauper Lantern Control type strategies. It plays the role of Lantern of Insight alongside Orcish Spy. The artwork is flavorful and on point
Defff remember having Tahngarth's Glare.
My uncle gave me a metal water jug filled of commons when i was a child. Had to count em all to sell as bulk when i was in my early 10s
I remember playing it in edh in mono red as a potential political play, as two people looking for an answer is better than one.
I liked Pete Venters ever since Sage of Lat-Nam
@@RibusPQR I honestly thought it was Phil Faglio at first. It just has SO much character
I suggest episode 666 be reserved for top 10 demons.
Disagree, but not in the way you think.
I think he should do 10 most impactful Villans. It's not as much a card based video, more a lore one, but enough villans have cards associated with them, and he can still discuss those.
That said, I'm down for top 10 demons still
If he really was to do something evil for episode 666, he would do the top 10 Yu-Gi-Oh cards.
To be fair, One with Nothing at sorcery speed would be the worst. It counts.
I am being fair.
Lol I won a PTQ with One With Nothing in my deck. There was a deck at the time where you would draw a bunch of cards and you would lose to Sudden Impact...I think that's the name of the card.
The deck couldn't beat you if you had less than 3 cards in your hand and it was my deck tech to beat the deck.
The good ole days of using incredibly bad cards to win match-ups lol
There are a lot of instants which would be useless at sorcery speed
Instants don't count as sorceries lmfao.
It sounds funny until you are all sad you didnt do a real draft
Not gonna lie though I love the art on Baki’s curse. It’s so weird but I’ve just always had a soft spot for it
Good thing you didn't lie.
Man, Tombfire would be a hilarious card if it was at instant speed. It'd still be pretty narrow, but usually graveyard-hate is very telegraphed in that it's a permanent on the field that needs to get triggered separately. An opponent being able to just whip me across the face with that kind of effect on reaction from the hand makes mine, a self-mill player's, skin crawl, regardless of it'd just hit my flashback cards (though it'd be hilarious if he caught me with my Lier out in that case).
That thumbnail is magnificent, I can't think of a single card I would play for its art more than that, I spent $14 AUD to buy a 4 set off Card Kingdom I loved it that much.. It's almost as good as "Top 10 Vintage Cards (Minus Power 9)"!
What card is it?
@@CypherDND Evaporate
Damn, the hustle never ends. One day we’ll get that vid.
I remember pulling Kamahl's Sledge from a pack and just being astounded at how bad it is.
I have Gruul Threshold deck. It's a 60 card casual deck, it's fun and decent. I have a "sideboard" that I swap out some cards if it's a Multiplayer game, or if my opponent has a weaker deck. This is a 1 of in that SB. 🎉
Baki's curse would be nice, if it would also effect enchanted players, like in a curse deck. Then it would be an awesome finisher :D
Is Angel’s Mercy a sorcery? I can’t remember because it’s so terrible, but if it is, it has to be number one.
I guess there are some pretty horrendous stuff beyond it that are deserving of those slots. Great video, as always!
Angel's Mercy is an instant, but yeah, it's quite a bad life-gain card that does nothing else.
Finally, a Worst list Teeka's Dragon can't be on. Nizzahon is shaking his fist. I'll never forget you at #1 All is Nothing
Teeka's Dragon should never be on *any* worst lists, after all, it has rampage 4!
@@TheGloriousLobsterEmperor It's both the best and worst creature with Rampage 4!
@@cax1175 Exactly!!!
Psychic Transference follows the olde tyme tradition of giving a card a color pie-breaking ability (in this case, life total manipulation in blue) at the cost of it being unplayable trash.
Too bad they couldn't give it a hint of playability by making it an instant. As the card is, the temptation is going to be to hold on to it until the life difference is four or five, then you pass the turn and they bump the difference to six or greater and your card is now literally unplayable. If it were an instant you could at least cast it in response to damage coming your way.
lol I love how psychic transfer specifies "if you have at least 1 life"... they knew phyrexian unlife would come up one day and prevented it to make this broken !
At the time, player death occurred at the end of phase instead of immediately, so the text actually meant something.
Hint of Insanity is on a list for a cube I'm putting together where it plays multiple of cards like Cleric of the Forward Order and Battalion Foot Soldier
The sledge card was originally designed to simply be a card with high CMC as that was one of the themes for red during the set.
Evaporate has hilarious art at least. XD
The eyes omg
Nice art on Spring of Eternal Peace.
Fixed :)
Tahngarthis Glare - R
Sorcery
Take turns clockwise to each look at the top 7 cards of target players library, and put them back in any order.
Trip Wires - 0
Sorcery
Destroy up to two target beast creatures.
Kamahl's Sledge - 1RR
Sorcery
If you have 3 or more cards in your graveyard, then ~ deals 4 damage to target untapped creature and that creatures controller.
Spring of Eternal Peace - GG
Sorcery
You gain 9 life, you may remove 1 blocker from the next combat step.
Bargain - 2W
Sorcery
You gain 14 life, all players draw two cards.
Evaporate - BR
Sorcery
Evaporate deals 1 damage to each creature, and deals X damage to target creature you control where X is the number of creatures that were put into a graveyard this turn.
Psychic Transfer is a bad card by any evaluation but I think it should be evaluated as an inflexible Drain Life/Consume Spirit with a 10 point life swing as a ceiling. For the same amount of mana, a Drain Life/Consume Spirit would only give a 6 point swing making this card not as bad as it looks but only slightly.
Many years ago, I actually won a sealed deck tourney match with Psychic Transfer. He had me down to three life, and he was at seven. It was the only way I could swing in and do enough damage to win, or I was dead the next turn.
Psionic transfer would be a LOT better if it were instant and didn’t require you to have at least one life. A limited case “no u” for a game that comes down to the wire
For Rhystic Syphon, could there be very niche scenarios where you cast in on yourself for lifegain triggers?
Of course this wouldn't be practical, but is it possible?
Kinda funny you can cast Psychic Transfer just to "Compare your life total with target player's life total." Y'know, just for a matter of record.
Thanks for making me feel old.
Inquisition is an OK card in the 5 player "Pentagram" format, as Black knows one of his two opponents will be playing mono-white. (Their other opponent will be playing mono-green).
Hint of insanity is admittedly really funny against squadron hawk though.
That said, the one deck in history that played the hawk would routinely shove them back into the deck the same turn it got them.
5:50
"Basically a card that only gains you life is just... not worth it"
Nourishing Shoal: am I a joke to you?
I'm of course kidding since that card is effictively 0 mana and reads "exile a non-card from your hand, draw 14 cards" in the decks it's played in, but pure life gain cards *do* see play on rare occassions when it's fuel for some obscene engine.
A better example would be Life Goes On, which is essentially a 1-mana version of the 5-mana card on this list. That cad has seen play as a pure lifegain card.
Well the real question would be indeed : "how far should the life gain be pushed before it becomes good?". I gave up playing magic years ago but I remember reunion of heroes not being THAT bad. And i am pretty sure if a one mana gain 50 life card existe, it would somehow see play.
The funny part is that two of these cards have use in Progression formats. White is really strong against Black in early days of magic, so Inquisition is a good sideboard card for aggressive black decks. The horsemanship killing card will probably be good once we reach Portal 3 Kingdoms because there is not much removal in green for a long while
A fun video idea would be the worst of the worst, pitting all your top ten worst against each other
Inquisition could do work in a Painter's Servant deck, but that's not what the deck wants to do anyway...
Trip Wire would be great in P3K limited! With its 10-card packs, you know...Back in 2001 I had a box of this and was literally begging my group to draft it with me. I think it would have been a blast.
I watch your content almost everyday, your work is good!!!!!
Hint of Insanity would be straight up busted on Arena with all the shuffler is fine moments lately.
Back in the day I would use Inquisition to get a look at my opponents hand. The color hosing aspect was just a bonus.
Using a card and three mana to see your opponent's hand is awful.
Man, I was watching back then and I have no idea how I didn't realize one with nothing was an instant XD
I wonder if you could do a best or worst Life gain spells list. I'm curious to see what kind of threshold there is on lifegain. Like how much life do you need to gain per mana for a life gain spell to be playable?
I don't think it's about how much you gain per card, but what else it does. The best lifegain sorceries/instants are those that do more than just gaining you life - like, say, Revitalize.
@@zarator7429 Maybe some insane pure lifegain effects might be viable - like placing a permanent effect that grants the caster life every time an opponent plays a spell and this effect persists even after the card is removed from the field, with the downside that the lifegains cannot activate synergies for any player.
@@jshtng78 that would be about as awful as sherhazad
11:00 I actually love collecting the best cards in the game, that's why I'm going for a full Homelands set. I'm very offended evaporate is #2 on this list.
Man, One With Nothing would be really bad if it was a sorcery.
Thankfully they realized that and made it an instant, would be stone cold unplayable otherwise
Yeah, thankfully R&D figured out that making it an Instant put it over the top 😁
trip wire could be ok if your local edh metagame has someone who always plays a sun quan deck. Sun quan is pretty powerful, its major weakness being it's color identity. Giving all your creatures evasion is more powerful in colors with more heavy hitting less evasive creatures
You were a madlad lol one with nothing
For seven mana, a sorcery should do 4 damage to ALL opponents creatures and planewalkers and then Threshold should deal damage to each opponent who lost a creature or planeswalker, equal to the number of creatures and planeswalkers they lost.
But we can all agree that Evaporate and Inquisition have cool art! They remind me of '90s videogames!
I wonder how Tombfire interact with something like Snapcaster mage. When Snapcaster is in play, it allows playing any sorceries like they have flashback, and ... Does that mean that with tombfire you can exile all sorceries because Snapcaster made them a flashback card?
Ehh..on the play I could see inquisition hitting for maybe 3 or 4, depending on how slow the opponent’s start is (assuming they’re mono-white). Not often, but it’s not out of the realm of possibility. Still a terrible card regardless
Recent awful sorcery: The Meeting of the Five. That being said, it's very understandable why it didn't make this list. Tahngarth's Glare's also doesn't seem horrible in a group hug deck.
Which is funny because is what a mythic should look like. Some over the top, mechanically interesting card that sparks the mind to think about how to build for it.
Unfortunately, wizards knows whales don't like to work for their wins, so we get mythics that are just two uncommons stapled together, like Brazen Borrowers, and people decide to praise the design.
Meeting of the Five: a lousy, expensive payoff that requires you to warp your entire deck to have it do anything. I wheeled that while rare drafting SNC. It feels like March of Burgeoning Life; it's a card where it seems like they knew what they wanted to do but they were afraid of it breaking stuff so they tuned it down on every available axis.
@@superbaas8822 @littlegeek bingo. It would actually be a cool, flavorful, and not busted mythic, if it only added three mana of color, or ten mana of any colors Then it's a build around with a cool payoff. Even though there were no ultimatums in new capenna, the fact that this can't cast them is a fail
Never understood why he releases so late. But since I am insomniac it makes me happy.
if tombfire was an instant, it might have been a good sideboard against past in flames deck, since its effect would be a surprise instead of being like a tormods crypt that is already in the field, but its not an instant, so
"Gain 7 Life" for cmc3 doesn't sound that bad if you consider cards like "Vito, Thorn of the Dusk Rose" who, everytime you gain life, deal that amout as damage to the opponent. So you gain 7 and burn 7, making a gap of 14 life total between you and your opponent.
I actually think trip wire should be higher. It may have been useful once upon a time if someone slapped down a sun qaun but now green has a decent amount of targeted removal in the form of fight effects so even if you are playing mono green in edh you still have options that can target more than just horsemanship. Would of been understandable back when green didn't have alot of options like ram through or the like.
Baki's Curse does avoid Hexproof. Against a Boogle-deck (but only), it's a board-sweeper.
I addressed exactly that. In most situations, it doesn't do enough damage to kill a suited up bogle.
honest question:
is there really no inquisition combo deck that floods the opponents hand and kills him via inquisition? there are quite a few cards that have silly costefficient effects with the downside of opponent card draw.
i mean a combo soley vs decks that play white is probably still doomed... i was just thinking.... sorry^^
Evaporate and Inquistion are real bad but I don't think they're worse than Hint of Insanity.
Wasn't One with Nothing played as tech against Owling Mine, anyway? Maybe it never hit top8 of that PT, but the fact it was played competitively should disqualify it, at least in spirit.
I go deep on that whole thing in the worst black cards video.
The fact it's an Instant disqualifies it too
Well, to be honest One With Nothing is not nearly as useless as people might think. Take for instance a Syr Conrad the Grim commander, you get a grip full of creatures and float a bunch of mana, you cast one with nothing and dump your hand of creatures into your graveyard, hitting each opponent for several points of damage, then use your floating mana to flashback reanimate stuff from your graveyard dealing more damage, etc. It's much more useful thank people think, they just aren't playing it right.
I address this all in the worst Black cards video.
Yes, it can do something in the right dec in the ideal situation. Problem is it is downright awful in all other situations, so using a card like Putrid Imp to dump your hand is far better. It actually does something even when you don't have your discard payoff lined up. There are a dozen other cards that let you dump your hand for similar costs too, so there is no reason to play a narrow version of the effect.
I actually remember Tahngarth’s Glare’s effect. Somehow.
Man to think how long ago that was. Out of curiosity, do you think you will redo cycling sometime soon? I believe the last one was five years ago too!
I play Tahngarth's Glare in my Tahngarth Commander Deck! 🐮
#8 - More like Rectic Syphon!
Owning own mistakes. Respsect.
LOL 6 people are running a Horsemanship removal spell in their EDH deck? 🤣
Guess they're trying to be prepared for any scenario, no matter how unlikely.
The guy in Evaporate is saying Worst. Sorcery. Ever.
I'm surprised Prophecy didn't make the cut!
9:30 hell, Blazing Volley isn't even good at this point; _standard_ has end the festivities, which does the same thing but with a bunch of other upside.
on the other hand, now I want to play a deck with painter's servant, symmetrical card draw, and Inquisition. It would be very bad, but it would also be very funny.
The only pure life gain spell that I would ever play is Heroes' Reunion. WG instant that restores 7 life to target player. Even at that rate, it's still not great, unless you are running something specific that combos with it
I almost wanna say if my memory serves me right that that card actually did see a small amount of fringe play during its time, just for its efficiency in an aggressive format. I at least remember people mentioning it being probably the most playable pure life gain card ever printed
How about Life Goes On, the 1-mana gain 8 (assuming Morbid is active)?
#7 - Far better to use Aura Barbs.
That thumbnail is unedited right? Oh my gosh that poor guy
100 away for episode 666 that one needs to be a special one like top 10 devils that’s be cool
Why i couldn't find baki's curse in mtgo?
Because not every card is on MTGO! Just almost all of them.
In all honesty it doesn't really matter if you cast One With Nothing at sorcery speed or as an instant. You still get the exact same effect ... Which is you beat Owling Mine but lose to everything else.
The Owling Mine thing is completely blown out of proportion. No deck that actually did well at the event went that route. Even against Owling Mine, emptying your hand wasn't worth it.
@@NizzahonMagic I feel ya. I wasn't on the tournament scene at that point. (Hated the first Kami set) But I know Tannon Grace was big on this and taking mulligans if you knew your opponent was on Owling Mine.
I'm not sure I'd really bother with anything from any of the Portal sets. They weren't meant to be played with other cards. Of course they're way underpowered and odd.
I wanna make a deck out of really bad cards and only break it out when there’s a new player or someone who is testing a deck.
After seeing this I have to ask if there is any card that isn't in any edh deck?
But commander players using Hint of Insanity... Y'all are just built different.
I would guess the people who have the Hint in their deck have a playgroup where people like running Relentless Rats and the like.
To be fair, I would buy cards with art by Phil or Kaja Foglio even though the card is nigh useless.
I thought this was an @nitpickingnerds video because I thought it was beezy in the thumbnail
I'm gonna comment before watching. I'm hoping to see at least one of my favorite cards on this list. I love finding ways to take a trash card and break it 🤪
psychic transfer + phyrexian unlife.
Notably, Stream of Life is worse than Spring of Eternal Peace, but both are awful.
At least SoL has synergy with high (or infinite) amounts of mana.
I still think it's just really funny that you put One With Nothing at number 1 of the old vid despite it being an instant. It's actually my favorite card in the entire game so I just like seeing how much people hate it
Love how humble you are, and like a man admit your mistakes
I try
@@NizzahonMagic !!!!! Makes my day hearing back from you!!! Did you hear about the big fire at the circus??!
I gotta say that Trip Wire is absolute garbage. I play a commander with Horsemanship and Trip Wire will never do anything about it since it's Xiahou Dun.
I feel like looking at old school magic cards is a waste of time, like the game is completely unrecognizable from what it was in the mid-90s.
Another Worst list that features cards I own xD
My ownership of Homelands cards continues to haunt me :P
Curious: With regard to limited performance, have you started incorporating 17Lands data into the "worst cards" analysis, and if so how?
I do this when possible, so far the only list where it was was "Worst cards in Standard."
Deck history pauper
Top ten best goblins when?
Doc, gotta disagree. #1 can’t be that bad, pitches to force!!
well for once i am glad to say i own none of the cards on this list.
Kamahl's sledge is as bad as it's art. That's a really wimpy looking hammer.
I'm pretty sure that Illuminate is one of the worst Sorceries ever printed
I don't know how you can think that after seeing this list. It is a removal spell with upside. Sure, it is expensive upside, but a card that does X to a creature as a baseline is several orders of magnitude better than anything on this list.
Hmm. Rhystic Syphon costs 5, lets you drain 5, and you give your opponent a way to counter it. Psychic transfer costs 5, and can do the same effect without the counter part. Which is really worse?
Psychic transfer, definitely. If you have a life lead, it does nothing to help you maintain that position and may even help you lose it since you've just drawn a card that does nothing. Then, once you're behind, there's a narrow window where you can use it - if you miss it, this card could very well sit in your hand until you're dead (again, likely, since you've drawn a card that does nothing to help your board state).
OTOH for siphon, someone tapping out (or leaving two or less mana up) and then passing isn't that rare.
Psychic transfer is still worse. Rhystic siphon could still win you the game if an opponent has less than 6 life. Psychic transfer can never bring an opponent to 0 life
Love "Worst" lists.
Some great artwork on terrible cards.
hey man, only 100 episodes untill the next funny number.
I'm looking forward to your 666th episode. :)
Top 13 ;)
Look at Nizzahon; always hating on our boy One With Nothing. =/