Makes me wonder why though. Back before the hour of joy wouldn’t the playhouse be a place for kids and staff to access? Perhaps Catnap put it up as a warning. “Do not proceed, unless you want to join them : ).”
@@waggieentertainment9387 the cell block was used to keep the mutated toys i believe, one of the tapes in chapter 3 hints at it, so the sign is to keep anybody who doesnt know about the experiment from entering the playhouse unsupervised
What’s even more disturbing is that not only is the belt wrapped around his waist so that his insides don’t become outsides, but It’s wrapped around his waist so that he won’t bleed out to death and the “food” won’t go to waste for the lil guys eating him. This game is nightmare fuel. Literally.
The fact that DogDay is the *_only_* other Smiling Critter left is also... What is going on with DogDay and CatNap that had CatNap purposefully leave him alive through the torture over those 20 years
i think it's also cos dogday was the leader of the critters, the one that convinced them that the prototype was a false saviour, so catnap probably decided to give out the most painful punishment to him in particular-
Dogday said himself “this is what he does to heretics” which likely going against the prototype and its beliefs but yeah keeping him alive specifically feels like there was definitely some lingering feelings still there.
Something else I also loved was Dogday's dialogue. He refers to us as "Angel" and it really gives the feel that these toys are helpless. I also never even considered the fact that they have to eat. And unfortunately for the little ones, Dogday or eachother are the only ones on the menu.
I might be wrong, but I could've sworn it was implied in the lore that they don't even need to eat, they just feel like they do. Edit, just as a sidenote: the corpses of people from the hour of joy were dragged to the basement and that's mostly what they'd been eating, I'm pretty sure.
@@BlackDogsAndLadybugs Yeah, I'm not very sure on that but either way, regardless if they actually need to or if it mainly just affects them mentally, they had to eat something and those bodies wouldn't last forever.
@@BlackDogsAndLadybugs..if they have human body parts then those would logically need to be sustained in some way. Obviously feeding would be the obvious way to do so so I'd assume they'd even feel hunger since they have human body parts because stomachs would HAVE to be included in order to allow them the ability to continually sustain their human parts.
@@VegetarianFoodiesVF Logically, yes! I agree. I'm just using what knowledge of the PP universe (pp, lol.) That I had. Body horror stuff in general isn't always realistic, after all. But it looks like I'm wrong- so my bad, guys. :] Still, this franchize is really fun to discuss! So I'm grateful I'm more informed now.
This random thing for anyone to read I am a 12-year-old kid who really loved horror games one of my first ever games was fnaf 5 and I was so dissapointed when the security breach dropped If I bought it i didn't buy this yet but i wanted to see some reviews AND I AM SO HAPPY THAT I Did i would have been so scared of the dog day thing like omg but i am happy to see the genre restore its self now its open to fnaf to do the same
That's how you do the foreshadowing, also Dogday is the only critters alive when we reach Playcare is hinted. Every other critters lay down on the floor lifeless while Dogday sleep on the couch next to Catnap. A sign that both are still alive while the rest is dead.
Dude no? Kids want and deserve a good horror experience as much as the rest of us. I started liking horror as a kid when my family watched one of the scarier doctor who episodes and alien shortly after, and I wanted actually good experiences as much as the rest of you.
I'm a kid, and it genuinely terified me. But it's good! That's the point! Mob doesn't care for those who don't like being scared, it's their fault for having the game. It was a nice gorrifying experience.
@@eldritchcupcakes3195 Adding onto the other person that replied to you- Even if you’re more interested in the horror game/movie itself than all the RUclips garbage that comes out of it, that doesn’t change the fact that you’re still a kid. I know this is kind of demeaning to say, but whether you think you’re mature enough to handle it or not, a horror movie that’s directed towards kids is going to be more family friendly and less “scary” than what the “rest of us” are seeing. I will say that the horror genre for kids is pretty bad and that it’s completely understandable that you would want to see something actually horror-worthy, but I don’t think kids should be watching something on par with R rated films to experience good horror. Then again I’m not your parent so do whatever you want.
My favorite part is how Dog Day doesn’t value his own life as much as your’s, not only does he immediately tells you everything about the place you are in, but he tells you to live without even so much as thinking about himself, this not only shows us just how good hearted Dog Day and potentially the other smiling critters were before Catnap became corrupted in his belief, but also shows just how broken he is, to where the agony he has endured is not worth fighting especially because he knows just how hopeless saving him is. That is not even considering how him and Catnap are kind of opposites of one and other, him being a day themed dog who vocally cares for others, while Catnap is a night themed cat who was so desperate to save himself from his unfavorable situation (made worse from lack of normal speaking) he ended up harming everyone to worship the one he believes sees value in him, this goes hand in hand with foreshadowing and making the moment more impactful thanks to how them being visible opposites possibly explains why Catnap saved him to be last to die, while having it hint at him playing a role as the other end of CatNap
That I think is the reason why a lot in this fandom likes to create ways to save him. Most of the toys see us as fresh meat after years of starving, Poppy sees us as a tool to end everything, but he cares about us. We have to get out, we have to live. Despite us never meeting, he wants us to live more than himself. He never asks us to save him, and so the lack of that option, it makes us want to help him, WISH there was a chance to do something....
I love the way you described DogDay's fate. I thought the little critters were just inhabiting his body and sort of possessing him, but to think they ate him from the inside out and are puppeteering an empty carcass makes it so much more scarier than I could imagine.
for them to have eaten him that fast would be nearly impossible, meaning more than anything he was likely still alive, dying slowly throughout the chase, too weak from the torture to physically resist them
@@uncroppedsoopyeah I’m pretty sure he was alive when he was chasing you. If you listen closely you can actually hear him choking and gargling as if he’s trying to speak which means the critters in his body probably ate his vocal cords
The fucking redemption arc for Poppy Playtime has been crazy with the release of chapter 3 it’s gone from the joke of the mascot horror genre to one of the biggest franchises in the industry with an equally crazy looking future
which is strange, because Poppy Playtime's horror mascot wasn't a joke apart from the project's gameplay, I think it would be referring more to the controversies behind it like NFTs, etc.
People clown on poppy playtime because of what the creators did. Valid to hate them, not valid to hate the game for only that reason Literally people act like the game is and was always utter trash when the internet loved chapter 1 in its first few weeks 💀
Something else that makes this moment even more horrifying is DogDay's jumpscare. It's something I don't see people talking about, but if you look closely, you can see his mouth being *forced open* before he attacks. Once I noticed, I couldn't unsee it. It's just so horrible, I love it
Also Pastra didn’t even mention Dogday’s voicelines in his cutout, how important and unique they were to everyone else’s in the game, he didnt just scream in the last line, oh no, he was tortured in that last one. I feel like that was a beautiful touch,it shows how gruesome horror really can be, and as much as I loved huggy’s get in your face chase, Mommy’s toying with the player, Dog day will forever be one of the greatest parts of poppy playtime. Sadly most of us want a choice to save Dog day tho and I feel like that wouldve taken away the shine of this moment, however, itd give the player a greater sense of control over this dark situation Maybe mob games could add a choice dlc? But this was a wonderful redemption arc and I loved every second of it
@@L1M1TL3SSKisser YEAH, GOD I don't remember who made it, but I saw another video going through the various cutouts and pointed out that you can hear DogDay's legs get cut off in the audio. It's drowned out by his screams, but it's definitely *there,* and just- MAN THE MORE I LEARN ABOUT THIS MOMENT THE BETTER IT GETS. ITS AWFUL I LOVE IT. I would love to save DogDay, but I also agree that doing that would take a MASSIVE part away from that section and the chapter as a whole. But hey, that's what fan works are for, lol.
My second highlight of the chapter must be Poppy’s line in the end “I heard all of it” That, added with only video and not audio….. Makes my skin get chills everytime Imagine being Poppy. Not being able to stop that… Poppy chapter 3 made me realize too… the toys are victims turned into culprits
8:44 - What’s so weird about how we media of any kind tackle dark or disturbing is dumbed down to a null point, like I remember playing a horror game where I saw a survivor basically get *The Thing* treatment, which freaked me out. Actually seeing what happens to DogDay was genuinely shock and surprising to see happen. Kinda refreshing actually
I think the "Hour of Joy" segment was what made this game not like other mascot horrors they show you the actual massacre that took place there and how it completely contextualizes the entire game and the overall tone of the series
In my opinion, the music is what solidifies the whole tape. That dreamy, eerie feeling it gives off, while also a little bit of sense of happiness or joy. And that’s what I love about it. The eeriness captures the pure fear and horror the employees felt as the toys revolted. Confused and scared, they ran around looking for any way to escape. The happiness/joy captures how the toys felt, rising up and slaying their oppressors. A cathartic feeling, making them pay for the way they suffered. And that dreamy feeling? It captures the surreal feeling of watching your former coworkers be slaughtered like cattle, watching their desperate attempts at survival, only to learn it was all futile. All in all, that was a very well put together section of the game
I kinda love the concept that Poppy Playtime has slowly been getting darker and dark in theme the deeper the player decends into the factory. Like peeling layers the layers back each episode.
It genuinely amazes me how Chapter 3 was a massive step up in the horror department. Being someone who got exposed to horror at such a young age to the point where I’m desensitized to most of it, I don’t think a game has frightened me more than Chapter 3 has. I wasn’t even playing the game, but so many parts of it were so anxiety inducing to watch like the PT-esque nightmare sequence in Home Sweet Home, just seeing Catnap prowling around in my peripheral vision, the sequence with Miss Delight (any monster that has a Weeping Angel like mechanic automatically puts me on edge), and especially the sequence with Dogday. Just the fact that he’s one of the few toys that’s actually benign only to give chase really made it all the more impactful. But yeah, I’m hoping Mob actually takes notes and ramps up the horror with each new chapter because if you’re able to frighten someone who isn’t easily frightened, then you’re doing something right.
Dog Day and the Hour of Joy are going to become the most iconic moments of this series. These scare me more than anything I remember in FNaF and Bendy.
Hour of joy scene make me feel like watching holocaust documentary, freaking depressing by the sheer atrocities of the scene. Ton of dead bodies littering the ground like active war zone. Poppy doesn't pull any punch this time.
The Hour of Joy... words that strike a formerly nonexistent fear into your heart. And then pushing the buttons on the Smiling Critters cutouts. You could hear the way almost all of them tried to escape... and died.
8:38 THANK YOU SO MUCH PASTRA for being the first person to say that kids liking these things is completly ok! The main problem is stuff being watered down cuz of it. I feel as if so often, horror fans will blame kids for enjoying horror and they tend to forget that most horror fans STARTED liking it when they were KIDS.
I think Mascot horror just should have the right amount of caution in depecting gore or heavy themes because the age you know. But besides that I could see this a kinda win for the children because recently I see the lack of children media in a way (at least good one) and this horror genre could be nice to them avoid more heavy stuff in a way. Little Nightmares is another that I think is really nice.
It's true. I was a kid when I first watched Halloween, Texas Chainsaw Massacre, The Grudge, etc. They gave me nightmares and paranoia like crazy but I loved seeing them. For the longest time, when I saw Mirrors, I was afraid of looking at them lol.
as a horror enjoyer, i can confirm. i got into IT when i was very young and among other things and that’s definitely what made me the horror fan i am today
My sister really likes the part where the Prototype kills catnap, because the way she sees it is catnap offering himself to his God; and in her words, "it looks like he's saying 'you want me to be a part of your new body, for me to be one with my God?' and then he goes into his kneeling pose with his arms out." And I haven't seen many people think of that! Because catnap would be happy to die, if it's for his God; and to become a part of him. (Edit honestly one of my most well-received comments it feels kind of weird!)
Yes, it's not a violent death. It seems more like the prototype is saying "It's ok, you tried your best. Let me end your pain now, and we will become one."
I think one of the more disturbing realizations is the fact that they have so many belts, enough to the point where they use that instead of ropes, because they got them all from the corpses of the workers they killed during the hour of joy.
what happened to dogday is one of my few phobias, that being having a monster eat someone FROM THE INSIDE OUT , it was so genuinely horrifying to me that I debated putting the game down
I would like to say 2 things: 1:in dog days’ cardboard cutout, on the last button press in the back ground of his screaming you can hear his legs being ripped off and falling to the ground 2:in the opening animation, when dog day is asleep, his pose is the crucified pose with his legs under the blanket
YES, I was JUST about to comment the thing about his cartoon self paralleling his crucified pose. It's even better than the cut-outs since the cartoon actually depicts him as legless
@@egg7540 It’s very quiet and mostly drowned out by the screams is what I’ve seen from other comments. It might take a few listens and good headphones to catch it.
The sad and scary part is that the possibility that DogDay and other critters are possessed by kids and that Catnap not only chose violence towards his supposed partners and company, but Theo's obsession with the Prototype fucked up his little head to the point he no longer sees the others as poor souls trapped - Instead, CatNap saw them as prey, and nothing more than pathetic toys meant for despair because they disobeyed "God" To be played with, used, and discarded
I love the fact that the DogDay scene singlehandedly turns the tiny Smiling Critters plushies from the most goofy, pathetic monsters in the game (the only ones you can directly fight back against, using the Flare Gun) into (in my opinion) the most terrifying and evil ones. It's a great defiance of expectations that didn't NEED to happen, yet feels completely natural; we know the toys eat each other, and while the Smiling Critters being so small might make them initially seem like less of a threat, it also justifies them being able to crawl inside of DogDay and puppeteer his body. I do feel like the chase scene itself could have been a little more dynamic - unlike most of the game's other chases, you are never either forced or incentivized to look at DogDay (not even at the very end of the chase) and see the Smiling Critter plushies' eyes peering out from his sockets, so realistically you'd probably only notice them if you get caught (and on that note I wish they had multiple eyes looking out of each socket). But I suppose the addition of other Critters that try to catch you if you go the wrong way during the chase remedies this somewhat. It's a fantastic scene regardless, I'm just nitpicking lol. I'm so glad Pastra has done a video on this scene (and streamed the game, I really wasn't planning to look into it before), and I hope Mob Entertainment keeps this momentum up for the remainder of the story.
I also love how they foreshadowed the Mini-Critters being a threat later on, even before the Playhouse section. For one thing, an attentive player will notice that out of all the dead toys they find in the game, hardly any of them are Smiling Critters, which will make you wonder where they've all gone. Plus, during a section in Home Sweet Home, you can hear one of them giggle, but its small size prevents you from seeing it, suggesting that they're always watching you. Then, when you do find the Mini-Critters, they initially don't seem like too big of a threat: they're small, slow, a bit cute, and seemingly easy to fend off. As you progress further, though, not only do they gradually increase in numbers, but they also show signs of being much more capable than they let on, such as jumping incredibly high, sneaking up behind you at your most vulnerable, and moving quickly if you get too close or shoot them. In hindsight, this all gives the impression that they're either toying with you or forcing you deeper into the Playhouse for whatever plan they have in store for you.
Another thing I like about dogday is he was clearly designed to be a complete opposite to catnap. First, obviously they are a cat and a dog. Dogday’s necklace is a sun, whereas catnap’s is a moon. While catnap’s theming is sleep, dogday’s is energy. Catnap was a reject of the smiling critters line, while dogday remains the leader. They are opposites in every way.
I love how you dont use any art oficialy produced by the games as your thumbnails, and instead you make your own art to represent the mascot or poster boy of the topic you will be talking about. No over exagerated faces with big red arrows and clickbait titles. Just pure passion. Even with games you show distaste for. ( cough* hello neighbor cough*) Also the title card/ intro thingy with the moon and Clyde bending over the brick wall. Just gshcnidnjsbx. Seritonin. Each time it playes. I have yet to see another youtuber do this typ of thing. You are curently my favorite horror youtuber and i look forward to whatever video you post next. Goodbye for now.
I mentioned this in the comments of your VOD, but it bears repeating here: the DogDay sequence gets much worse when you question what the Mini Critters are made of. Then you stop to think about how Smiling Critters are supposed to be bipedal but these all crawl, or their laughter, or all those empty cribs in Home Sweet Home...?
One other thing about this moment is just. The implication that Catnap is watching you even then, and lets Dogday get through his speech before ordering the little ones forward. Dogday even says there are "a million pairs of eyes" on you two. "Watching. Waiting." They could've stopped him from saying anything. But Catnap wanted you to Know. He had one last use for Dogday. (One even wonders if Dogday was told "Scare off the human or I'll have you put down", and tried, but his cry of terror at the coming swarm tells him that it wasn't enough for Catnap. He doesn't even bother begging for his life; he knows there will be no answer.)
@@riv7509 uhh we escape bendy, go through the office of the many animators and musicians in there, including Sammy Laurence's office, then after some VERY uncomfortable silence and having someone stalking us, Sammy kidnaps us and tries to sacrifing Henry to Bendy, but Bendy kills him instead and we get to run, then we escape Bendy and meet Boris
Its the scream he lets out at the end that got me, I can't play horror games myself due to my CPTSD (jumpscares trigger my rage, and it isn't pretty nor is it funny in anyway shape or form). But stories are my passion. And Dogday breaks my heart. Because all through him chasing us, I think there's a shred of him still in there, trying to stop himself. I really hope there is a way to save him. But realsitically, life is not fair and his death serves to show the true horror of what Playtime Co have created.
The speech dogday gives in the playhouse just RATCHETS up the tension surrounding CatNap too imo The way he spells it out for you puts into perspective the danger you are in as he is a living, breathing example of it, and what CatNap is capable of, which not only makes Catnap TERRIFYING, but also is just gutwrenching because of the topics discussed, 10/10 scene. The VA for DogDay is also fucking phenomenal.
I think one of the more fascinating things about Chapter 3, more specifically the side story about the Smiling Critters is that you’re never explicitly shown or told how the other six Smiling Critters died. Considering how some of the cutouts seem to play the audio of their last living moments (Bubba’s, Kickin’s and Hoppy’s in particular)you’re just left there to wonder how they went out. As well as considering the fact that the only death we’ve seen is DogDay’s, and that he apparently knew that the other six are dead, it’s safe to assume that their fates were just as, or maybe even more gruesome than his.
If you look at the effigy that CatNap made of the Prototype, you can actually see the severed head of CraftyCorn attached to it. It doesn't tell us how they died, but it does tell us what happened to them
Something to consider, that the smiling critters did all that to dog day BECAUSE of those depictions. To us, the depictions are foreshadowing, to the Tiny Critters, they were inspiration.
I know this has nothing to do with the subject, but I'm new to your channel and I can't get over how awesome your character design is. It's so macabre and expressive but also just kinda goofy, love the art style of it too. I'm taking notes :P
Catnap was a pretty sick villain and obviously one of the main highlight of chapter , some people wished he appeared more often myself included, but I think that's kind of the point. What made him terrifying was him stalking the player and we only see glimpses of him as the game goes on and if he appeared too often would devalue his horror factor. Plus compared to the other toys and antagonist in Poppy Playtime, Catnap seen to have the most information and in-depth about his character to the point you feel kind of bad for him once you piece his origins together of how he became Catnap.
The one thing I love about this chapter is how humanized and loveable the characters are and the fact that Catnap is such an interesting villain. He is a groomed child, stuck in the body of a prototype that has killed his sense of morality. How he was taken advantage of and is not holding back when he destroys and hurts his friends and the people he once cared about. Genuinely a great game.
@@surimonizarro9791 idk how grooming works besides "hey dude give me feet pics" so i guess playtime co groomed the kids to deceive them into thinking they are living in a safe place. idk man
Grooming just refers to the act of manipulating children into doing things, those things don’t always have to be considered s3xual to be considered grooming.
One detail I love (not sure if it was done on purpose) is when catnap dropped you into the trash compactor, we see his face at the hatch door for a few seconds before fading away into the distant darkness. Like how classic cartoons circle and zoom in on their characters' faces at the end of an episode. His twisted way of saying "that's all folks".
I feel like noone gives enough credit for poppys voice acting after we watched the the hour of joy tape its just soo good i had to just hear it again and again its just too good like VA deserves a raise like omg was it good.
PASTRA I CALL UPON YOU, I don't know if this will ever see the light of day but I must try, I didn't know who else to go to. You pastra are great at finding obscure horror games and I have found one in need of your aid. The game is called PSYCHOPOMP and its a short indie psychological horror game thats free on steam with a niche community. Please I beg you to review it and for anyone else who sees this please help get pastras attention, and maybe, just maybe, this niche community must just grow into something great...
I like the new route they’re going that’s more horror based instead of just “Bendy and the Ink Machine but lEsS SCaWy foR tHe ChILdRen!” Catnap is nightmare fuel and I’m glad they didn’t make the game “kid friendly” for marketing purposes. Edit: also I don’t think Bendy is very scary itself but it has scary parts like when you have to salvage the ink hearts with the projectionist hunting you. I was just using it as an example.
One of my fav Poppy Chapter 3 moments is the start of the CatNap encounter in the gas production zone (where he fills the room with CatNap brand Fear Toxin and becomes all spooky). As the intro ends with the line "Your children are not safe with CatNap" and its never really explained why, as not all CatNap toys are inherently out for blood and all we are told is that the gas the toy dispenses just gives vivid nightmares And even in the game, CatNap stalks you and never yet tries to openly attack you. Until now, the room fills with gas, you see CatNaps nightmarish form chasing us and now we know why Your children weren't safe with CatNap and now... YOU aren't safe with CatNap
Imagine the gas like Scarecrows fear toxin from Batman. Scarecrow is not actually turning into a monster, the gas is just tricking your brain to see a monster
Yeah it's gas is literally fear toxin from DC. Which it is a terrifying concept for random kids toys to be giving your kids an extremely potent literal nightmare fuel drug
It makes that one tape all the more disturbing, about that woman describing that whatever horror those kids saw was nightmsre fuel And now WE are seeing what those poor kids saw, they saw that THING
FUN FACT: and the dogday cardboard cut out if you listen to his screams very carefully, you can literally hear his legs being ripped off. You can even hear them falling to the ground or maybe the just them keep being pulled off completely. Also, my theory is that the prototype may have kind of did that to all of the cardboard cut outs where he made them like their last moments because I’m pretty sure almost all of them were heretics, except for catnap.
Building off that, I think the Prototype *also* did that with Catnap's cutout, but with his final moments _as Theodore._ Comments on other videos have pointed out that the faint sound of a kid gasping for air is something called agonal breathing, which the human body does when the brain's not getting enough oxygen. Considering the reason why Theodore was turned into Catnap, it's reasonable that those gasping noises were the last sounds he made as a human being. But because Catnap is so loyal to the Prototype, he would see his cutout not as a mockery but as a symbol of his 'rebirth' into a body that can better serve his hero.
Maybe something to add would be that the relatively underwhelming early section causes the player to drop their guard, making the prison section even more scary, then horrifying when DogDay becomes controlled by the tiny toys and then that surmounts and peaks during the chase. The contrast causes the already terrifying moments even worse by establishing the hint of self doubt in the back of the player's mind and then crushing it in only a few, adrenaline boosting moments. Fantastic video! Keep it up!
i like to think that one of the most horrifying things about PPT3 is encountering places like the jail cell, and remembering the sickening playful thematic and the claustrophobic environment wasn't even created "post-accident" but rather "pre-accident", there were fully functional even before there was any CatNap rooming around
I would like to point out that in the recording of dog days dialogue that you get by pressing the button, there’s a moment where you can hear him screaming, but you can also hear his body being sawed in half and his legs thumping on the ground. If you listen very closely you can hear it.
i listened as hard as i could and could barely hear it. but just the screams alone made my hairs stand up because it was vastly different than the rest of the smiling critters.
I’m honestly really impressed that they made such a step up in the third chapter. I didn’t think the first two were too bad, but this is just fantastic
Is anyone suspicious as to why DogDay referred to the character as 'Poppys Angel'? Did all of the Happy Friends resort to the same idol worship as Catnap and he just choose to follow the Prototype or something else? I can't help but recall all the warnings at the end of the first game as we got closer to Poppy...
the art of Dogday that Mob made is probably the most insane foreshadowing ive ever seen in any media EVER, its so good like omfg they didnt need to cook THAT HARD
What I really appreciate about catnap is the fact that in the initial appearances of him in the game where he's just passing through a hallway or whatever, he doesn't look all that unnatural. You can tell he's malnourished but it doesn't stick out very much. But towards the end when he's actually pursuing you, he's horrifically spindly and emaciated, and his void black mouth is twisted in an exaggerated, stretched out grin. It still catches you off guard with how wrong he actually looks when you see him closer.
I loved your stream and loved this vid pastra, I wholeheartedly agree, but another fun moment in chapter three is the mental torment of the Huggy tape, it lets the player know that their character... has some loose ends and they left full of regret, the tv talking condescendingly to them as the huggy face becomes an uncanny grin... and then the nightmare huggy where you can't run or can't look away from the tv is... ugh, so freaking good. P.S. love ur content btw, I used to despise horror because it spiked my anxiety to a breaking point... but being slowly leant into it by your vids has really been helpful with me getting over it. thx for getting me to love horror content finally.
Poppy Playtime wasn't scary until it actually made falling asleep scary, instead of mandatory while playing it. Edit: (I'd just like to say that I did enjoy Poppy Playtime chapter 3, and that this twas but a joke I came up with. And that yall can stop argueing in the replies. Or do. I can't stop you. (Also thanks for 14K likes.))
@@johnmclong2997 The previous chapters never really hit that horror spot, the scariest both of the first chapters get is in the final chases, especially long legs with the way she groans and also that specific part where you have to look up and grab a pole with zero room for error. But the rest of these chapters just feel like puzzles and games that have threats but no horror. Chapter 3 goes out of its way to make everything look just terrible, whether its dog day, the nightmare segment, or the school, its actual horror all the way through.
@@Limbambo it’s true but at the time the games that we’re releasing was the infamous Security Breach and BanBan -82 so at the time it came out it was very high quality considering the restraints especially with making many memorable scares and moments like Bron saying “What’s the scariest dinosaur? Me” which is particularly freighting
Poppy Playtime is the Heather Chandler of Mascot Horror! It fell without dignity and rose from the dead to haunt the ones who had cheered in its demise.
I kid you not DogDay's death was so damn terrifying and so well executed like it was so haunting to me is that his scream would play on loop in the back of my head or I would get extremely vivid nightmares of either witnessing DogDay's death or literally being DogDay in that predicament and feeling the tiny toys enter in the open gap in my torso, it's THAT scary but that just shows how much of step up chapter 3 is from the first 2 chapters
The fact that the only reaction I had to it was “Damn, they really just did that” is kinda concerning. Im WAAY more desensitized to this shit than I should be. I was less disgusted with his death and more shocked that they were willing to put that in the game.
you can make out the sound of his lower half hitting the ground in his cutout scream. his scream is also the longest out if all of the smiling critters
I couldn’t form thoughts. Not because I didn’t care mind you, I just couldn’t process what happened. My brain Refused to acknowledge that scene happened.
In a weird way it reminded me of this gore vid I saw in 2016, it was of isis beheading a newscaster. The screams of pure terror, the panic and erratic movement, the whimpers.
What I find horrifyingly sad is that when the critters are eh.. suffocating Dogday from the inside before the chase sequence, a mini Catnap lands on his head and gives us an interesting glance before entering Dogday's eye socket, which is probably the main one commandeering the body while the others feed.
The Smiling Critters are built up over the entire chapter. You see their statues and character cards in Playcare, you see their cardboard cutouts all across the environment. Even in the teasers and promotional materials, they're front and center. You'd go into this chapter thinking they were going to play a big role. You'd eventually see them, maybe have to fight or run from a few of them. But this scene takes a sledgehammer to every one of those expectations. DogDay and others "tried to fight off the Prototype's control". But in the 10 years since the Hour of Joy, every one of the Smlling Critters has already been brutally murdered. He's the only one left, besides the cause of it all, CatNap. And then, after the screams, the visceral sounds, and the desperate chase, the developers have the AUDACITY to put the DogDay cutout RIGHT AFTER we leave him to his fate. And when you listen to his cutout's voicelines? He's not going mad, or attacking anyone, or quaking in fear. He's desperately urging others to run away, saying "you can't be here, you can't stay" in such a sad, selfless manner. All before letting out the longest, most agonizing scream in the series, where even the sounds of his legs falling to the ground can be heard. Even in the state we find him, suffering and hopeless, he can't help but urge us to save ourselves, calling us an "Angel" and telling us that we can fix all of this. To me, DogDay is the closest thing this series has to a hero up to this point, and he suffers one of the absolute cruelest fates for it. It breaks your heart. It makes you mad. It gives you a reason to want to go through with it all and stop the Prototype. You're obviously not in control, and are bound to face more horrors in doing so, but I think that's amazing feeling for a horror game.
@@thedraftingax5963 chapter 4 already has a beta build (which means faster development), better writing, and on the path of maybe being mature? the glow up is REALLLLL
I'm so glad that DogDay played such a pivotal role. My jaw DROPPED when he appeared. Also they get infinite bonus points for this play on the "cat vs dog" trope.
11:13 one thing I noticed about this cutout is that it describes DogDay as optimist and someone who sees the bright side in everything. But when we meet him, he’s a disheveled husk of himself broken literally and metaphorically by CatNap
I just realized that Dogday is a direct opposition to Catnap: He has a sun collar, Catnap has a moon collar, one has a name tied to the day while the other is named after sleeping, so night. It also checks out with how he seems to be held as a sacrifice and brutalized most likely by Catnap himself, I wonder why he was the last one and why he seems to be the one most tortured (as we can compare from the screams of each Smiling Critter in their cardboard cutout) Maybe everyone knows this and I’m just dumb for only figuring it out now lmao
@sushishishu He was the leader, which probably means he led the others against the Prototype, too. So odds are Catnap kept him alive last as punishment.
Dude, the redemption of this game is stupidly good, it went from a game that was meant for RUclipsrs to click bait and scam kids too a acual good horror game that made me scream and jump like a little gurl MULTIPLE TIMES, the glow up in game quality is insanely good, I'm looking forward to seeing the 4th chapter in a few years
what do you mean by that? even more serious horror games have this feature, if you go to the comments of Outlast videos for example, there will be children, the problem with the other chapters is what RUclipsrs do with them
Then you weren't paying attention. The amount of detail in the animation that existed even in chapter 1 doesn't exist in scam products. Just look at Banban
It was always a good game, and it was never intended as a clickbait. its only the content farms that will use anything as clickbait that gives this game a bad reputation.
I'm not denying that this chapter was a great one, but Poppy Playtime was always intended to appeal to kids in some way. Mob Games was first a youtube animation channel, and even today it's full of clickbaity child-geared videos featuring characters from Poppy Playtime. I even remember seeing a ton of Huggy Wuggy plushies in malls just a few months after the first chapter.
This chapter proved everyone that this game CAN be scary, great job I'm accually so glad that they made this morbid as it is. I hope next chapters are going to be even more scary
@@Still.the.best.2021yeah, but then we have games like Garten of BanBan, who don’t put THAT much effort in their models. I get it, it takes hours just to make something simple like BanBan or NabNab, but lets be real, all the textures are solid, it feels really repetitive, and the models clearly only had 1 or 2 designs before picking which one to use. I think it might do better. I think games that aren’t that scary CAN do better.
not to mention in the opening short and in most cutouts you cannot see dogday's legs; either they aren't shown or are hidden. This is more foreshadowing on what happened to him
I love that dogday's fate is also foreshadowed in the very beginning cartoon, as when catnap arrived to put them all to sleep dogday had his lower half covered by a blanket as his head was down, and his hands spread outward like his tortured self.
In all honesty, I always thought that Poppy Playtime was just going to be one of those mascot horror games that was only made to capitalize on the popularity of the genre (looking at you, Banban). But chapter 3 defintely made the game really earn my respect. We got so much quality content from it, and it was a geniunely terrifying thing to watch. I still can't watch any playthroughs of the school section without my anxiety skyrocketing. And the section with DogDay was truly heartbreaking. He looked to the player for help, calling us an angel, and we failed to save him.
Something else I really liked about this chapter was the characterization and plot developments we saw. From actually witnessing the hour of joy, to the poetry of Catnap's origins and his death. Hell even the small things like the Dogday cutout you find after the playhouse chase. Telling you to run as far as you can and question why you're just standing there. All before devolving into the familiar screams that sound like the desperate choking we had just heard from the real Dogday. I really hope other developers take a look at what Mob Entertainment did here because my god is it some of the best stuff I've from this sub-genre.
Miss Delight’s section did it for me, since the Weeping Angels, I live for moments when looking away from the monster becomes the one thing that can kill you. You naturally want to turn around and run but can’t, and by having to look at it, you can’t get away as far. She’s terrifying but you have no choice but to look at and hear her, unless you want to get caught. The atmosphere, eyes, music, just perfected it.
I'll always think about the fact there's an alternate universe where we could've saved Dogday Edit: I don't just mean giving him legs. I mean carrying him on your grab pack for the entire rest of the game until you either escape or destroy Playtime Co.
@@zeldagameryt4018 Are we sure about this? Last time a Smiling Critter got close to robot parts, it didn't end that well for the critter. Rest in piss Catnap and all, but they don't exactly have the best track record.
@@ConnorTheUndyingin another universe, means there's infinite possibility for us to save dogday. his legs might be somewhere around there on the other universe
I agree with that beginning section; it never felt like it truly embraced its horror until Chapter 3, and that’s why I love it so much. It’s hard to make me scared of games, but Catnap genuinely made me afraid to sleep for a few days when I first saw his actual design. While a lot of the horror in Chapter 3 is found in the constant paranoia of being watched, the scene with Dogday, as described here, is so jarringly gruesome that it surprises you. They placed it in just the right spot, and it’s amazing. Great video once again, Pastra! Always loving these analysis videos.
I have to be honest. Every time he talks he sounds like the one guy who said I am an absolute demon on the basketball court. That was the move that made the LeBron cry. Love your content and been watching for a while
11:37 A thing me and a lot of others noticed is that this is actually not the only time that they have foreshadowed Dogday's demise. At the end of the Smiling Critters cartoon VHS tape after Catnap puts all the critters to sleep, you can see Dogday on the couch with his arms up. And what makes it even darker is that his lower body is covered by a blanket.
Honestly the moment they redeemed themselves in my eyes was when they released that Catnap VHS cartoon, it was purely about the horror and setting up the character. And (I don’t keep up with the state of mob games so I might be wrong here) I’m pretty sure they kicked out the controversial people in the studio at that point so really it was truly the first sign of redemption on their part.
CatNap is Definitely my favourite character so far. His interesting lore really brought me to him. It is very sad that his life was taken away by the scientists and then was killed by the very same thing that brought him to his body. He is the scariest so far and his abilities like the red smoke. Giant mouth Etc. Really made him a good enemy.
While I don’t blame him for turning this way and do pity him, his actions are still inexcusable and the fact he was willing to kill the toys that refused to obey the prototype, despite knowing full well they used to be like him before he became Catnap was still sickening.
honestly, the scariest thing to me was some of the tapes. like, the one where they talk to catnap?? knowing what that kid's been thru, and hearing someone talk to him like that, really did stick with me. it made me feel really icky, which is amazing.
I loved playing through Poppy Playtime Chapter 3 when it released. It really shows how much Mob Entertainment followed up from Chapters 1 and 2 with fans criticism for Chapter 3 with just the fact that even though it's for kids it should also be made for adults as well as C.S Lewis once said "A children's story that can only be enjoyed by children is not a good children's story in the slightest." You make a good statement about this Pastra, with how a lot of horror fans grew up with horror games as kids it feels like overtime companies have been thinking on the kid part instead of the horror part that'll be too scary for kids while playing. As it's what I love about this chapter with how it broke past those shackles to really give us some dark moments in the new chapter that shows how Mob Entertainment wasn't afraid to go in the direction it was going for Chapter 3.
fun fact: the screams from dogday's cutout shows when his legs got brutally ripped off ^^. thats another thing that i love about his storyline, you can literally hear him become what he had become right after we escape from him.
I actually have nightmares about Catnap. This is the first horror game to actually give me nightmares. So naturally I ordered the plush of him. I'm sure giving the thing that haunts my dreams a physical form is a great idea.
Pretty sure there's a whole opening scene in the game showing why a Catnap toy is a bad idea! But for real, if you wake up from a nightmare he'll be within punching distance at least which could help :D
Something you didn't mention is that DogDay's death was foreshadowed even in the animated teaser before the game was even released. He was on the couch, seperated from the rest of the critters, and half covered by his blanket
I recently got my first powerful gaming PC, so I did a poppy playtime marathon. I knew what was in store for chapters 1 and 2, but I went into three blind. I had a few scares in chapter 2, but the most memorable moment was finding a propane tank with no physics whatsoever. Then I opened chapter 3, and from the title screen I knew this wasn't going to end well. I was terrified at so many points, and unsettled so many more (and that might also be because I have some religious trauma and stuff so it really played off of it) but also made me feel for these characters. I haven't felt so strongly and been so terrified by a game until now. Here's to hoping that this sparks a new era, a Renaissance if you will, for horror games.
DogDay still being alive was something I didn't expect at all, especially in the state he's in. Usually, whenever a dying NPC is present they either die offscreen afterward or just slump over and die I rarely see a bisected NPC where you can still see the red parts of the wound and have little critters USE the massive wound and his eye as an entrance to eat him alive
And can we just talk about the PT and School sections? Hearing the grusume attrocities play out on the phone, huggy becoming a nightmare the player associates with the factory, Mrs. Delight and her turn to canabalism, and the breathing she makes, amazing!
5:05 the cellblock reminds me of a specific part in silent hill 2 where after descending a very long staircase you enter a grimy cafeteria which then leads to decrepit, filthy, rusty prison area. Even DogDay looks like something out of the first or third Silent Hill game and I love it.
Honestly the way the first 2 levels and floors of the factory being more “kid friendly” makes sense due to the fact that those chapters were closer to the surface, whilst the 3rd chapter becomes darker as we delve deeper into the factory and its mysteries
*dog gets mutilated in the most disturbing way you can imagine*
pastra: ah what a breath of fresh air
most sane indie horror fan
the least disturbing scene in indie horror games
I mean..... YEAH!
@@SolarBlurUnturned probably among them
Voice acting is great
@@ShutUp359 among?
3:57 i love how it says "do not proceed" not "authorized personnel only" like, NOBODY is supposed to go there. Not even staff.
Makes me wonder why though. Back before the hour of joy wouldn’t the playhouse be a place for kids and staff to access? Perhaps Catnap put it up as a warning.
“Do not proceed, unless you want to join them : ).”
@@waggieentertainment9387 the cell block was used to keep the mutated toys i believe, one of the tapes in chapter 3 hints at it, so the sign is to keep anybody who doesnt know about the experiment from entering the playhouse unsupervised
And just like in Portal, we don't care and proceed to go in anyways
@@waggieentertainment9387 what if it was because of the prison cells?
@funguy3259 yup
What’s even more disturbing is that not only is the belt wrapped around his waist so that his insides don’t become outsides, but It’s wrapped around his waist so that he won’t bleed out to death and the “food” won’t go to waste for the lil guys eating him. This game is nightmare fuel. Literally.
I can’t wait for content farms to still push this scene for little Timmy’s lmao
Oh fuck, i feel so bad for this guy, he was a damn person before 😭
If Catnap is severely mentally disturbed then Miss Delight & Barb are a close second.
@@RosesTeaAndASD Miss Delight is more disturbed than CatNap. I believe it is said CatNap himself fears her insanity.
ah yes. two replies.
The fact that DogDay is the *_only_* other Smiling Critter left is also... What is going on with DogDay and CatNap that had CatNap purposefully leave him alive through the torture over those 20 years
10 years. But yeah, that is horrible
Cats reeaallly just don't like dogs, huh?
i think it's also cos dogday was the leader of the critters, the one that convinced them that the prototype was a false saviour, so catnap probably decided to give out the most painful punishment to him in particular-
Dogday said himself “this is what he does to heretics” which likely going against the prototype and its beliefs but yeah keeping him alive specifically feels like there was definitely some lingering feelings still there.
CatNap probably slowly killed the others too. DogDay was just the last.
Something else I also loved was Dogday's dialogue. He refers to us as "Angel" and it really gives the feel that these toys are helpless.
I also never even considered the fact that they have to eat. And unfortunately for the little ones, Dogday or eachother are the only ones on the menu.
I might be wrong, but I could've sworn it was implied in the lore that they don't even need to eat, they just feel like they do.
Edit, just as a sidenote: the corpses of people from the hour of joy were dragged to the basement and that's mostly what they'd been eating, I'm pretty sure.
@@BlackDogsAndLadybugs Yeah, I'm not very sure on that but either way, regardless if they actually need to or if it mainly just affects them mentally, they had to eat something and those bodies wouldn't last forever.
@ogsAndLadybugs Correction: 1006 doesn't need to eat, and is noted as unusual for it. The others very much do.
@@BlackDogsAndLadybugs..if they have human body parts then those would logically need to be sustained in some way. Obviously feeding would be the obvious way to do so so I'd assume they'd even feel hunger since they have human body parts because stomachs would HAVE to be included in order to allow them the ability to continually sustain their human parts.
@@VegetarianFoodiesVF Logically, yes! I agree. I'm just using what knowledge of the PP universe (pp, lol.) That I had. Body horror stuff in general isn't always realistic, after all. But it looks like I'm wrong- so my bad, guys. :]
Still, this franchize is really fun to discuss! So I'm grateful I'm more informed now.
ngl Pastra’s love/hate on/off relationship with Poppy Playtime is peak soap opera plot
This random thing for anyone to read I am a 12-year-old kid who really loved horror games one of my first ever games was fnaf 5 and I was so dissapointed when the security breach dropped If I bought it i didn't buy this yet but i wanted to see some reviews AND I AM SO HAPPY THAT I Did i would have been so scared of the dog day thing like omg but i am happy to see the genre restore its self now its open to fnaf to do the same
Enemies to friends to lovers, 200,000+ word fic in the making as we speak
@@squidy.tea-png8343 HELP IM GIGGLING
@@gamerprovossen1197 get it dude!! I’m pretty young myself and horror is one of my big interests, glad ur enjoying it too
@@squidy.tea-png8343
😭
No to mention, DogDay’s pose in the cartoon during the credits, it’s the same in the cell. His legs are covered by the blanket too
OH MY GOD. THAT'S GENIUS.
That's how you do the foreshadowing, also Dogday is the only critters alive when we reach Playcare is hinted.
Every other critters lay down on the floor lifeless while Dogday sleep on the couch next to Catnap. A sign that both are still alive while the rest is dead.
@@tatarchan5212 oh my god thats so smart too, i didnt realize that either...
I remember the artist for that part being super happy when people realised this and that's just really cool that it was 1000% intentional too.
But the other critters are on the floor…do they die on floors then?
Hats off to VA for Dogday, that scene gives me chills every time.
He’s been on tik tok, forgot his name though. He usually voices over funny cat videos 😂
@@matthewmontesano1921 wait he's not the guy who says "a dubious little creature" is he?
Baldwin Williams Jr
@@uncroppedsoop_”the beast is demonic in nature”_
IKR
I'm glad that Poppy Playtime isn't afriaid to present true horror, ignoring the small subsection of children in order to give us a genuine scare.
Dude no? Kids want and deserve a good horror experience as much as the rest of us. I started liking horror as a kid when my family watched one of the scarier doctor who episodes and alien shortly after, and I wanted actually good experiences as much as the rest of you.
I'm a kid, and it genuinely terified me. But it's good! That's the point! Mob doesn't care for those who don't like being scared, it's their fault for having the game. It was a nice gorrifying experience.
@@eldritchcupcakes3195 Brother. They mean the iPad kids that only watch the huggy wuggy content farms. Teenagers don't count.
@@eldritchcupcakes3195 Adding onto the other person that replied to you- Even if you’re more interested in the horror game/movie itself than all the RUclips garbage that comes out of it, that doesn’t change the fact that you’re still a kid. I know this is kind of demeaning to say, but whether you think you’re mature enough to handle it or not, a horror movie that’s directed towards kids is going to be more family friendly and less “scary” than what the “rest of us” are seeing. I will say that the horror genre for kids is pretty bad and that it’s completely understandable that you would want to see something actually horror-worthy, but I don’t think kids should be watching something on par with R rated films to experience good horror. Then again I’m not your parent so do whatever you want.
I still see it as the security breach ripoff that it comes off as
My favorite part is how Dog Day doesn’t value his own life as much as your’s, not only does he immediately tells you everything about the place you are in, but he tells you to live without even so much as thinking about himself, this not only shows us just how good hearted Dog Day and potentially the other smiling critters were before Catnap became corrupted in his belief, but also shows just how broken he is, to where the agony he has endured is not worth fighting especially because he knows just how hopeless saving him is. That is not even considering how him and Catnap are kind of opposites of one and other, him being a day themed dog who vocally cares for others, while Catnap is a night themed cat who was so desperate to save himself from his unfavorable situation (made worse from lack of normal speaking) he ended up harming everyone to worship the one he believes sees value in him, this goes hand in hand with foreshadowing and making the moment more impactful thanks to how them being visible opposites possibly explains why Catnap saved him to be last to die, while having it hint at him playing a role as the other end of CatNap
He can never return to society.
Im proud im myself for even reading this whole goddamn essay
That I think is the reason why a lot in this fandom likes to create ways to save him. Most of the toys see us as fresh meat after years of starving, Poppy sees us as a tool to end everything, but he cares about us. We have to get out, we have to live. Despite us never meeting, he wants us to live more than himself. He never asks us to save him, and so the lack of that option, it makes us want to help him, WISH there was a chance to do something....
I mean, he doesn't much to live for anymore.
@@psychoamazes5259 Bro Got The Attention Span Of A Fly
I love the way you described DogDay's fate. I thought the little critters were just inhabiting his body and sort of possessing him, but to think they ate him from the inside out and are puppeteering an empty carcass makes it so much more scarier than I could imagine.
for them to have eaten him that fast would be nearly impossible, meaning more than anything he was likely still alive, dying slowly throughout the chase, too weak from the torture to physically resist them
@@uncroppedsoopyeah I’m pretty sure he was alive when he was chasing you. If you listen closely you can actually hear him choking and gargling as if he’s trying to speak which means the critters in his body probably ate his vocal cords
he isint choking on them, they ATE HIS VOCAL CORDS
I thought thats what we all thought?
@@Le_Goobert816 don't they have voice boxes instead of organic vocal chords
The fucking redemption arc for Poppy Playtime has been crazy with the release of chapter 3 it’s gone from the joke of the mascot horror genre to one of the biggest franchises in the industry with an equally crazy looking future
which is strange, because Poppy Playtime's horror mascot wasn't a joke apart from the project's gameplay, I think it would be referring more to the controversies behind it like NFTs, etc.
@@Still.the.best.2021 Yeah it feels like after the NFT controversy Mob Entertainment has tried to push out more quality out of Poppy Playtime
@@ReeceConnor.
They're making amends! How delightful...
@@purplepedantry Yeah and there turning out the quality horror
People clown on poppy playtime because of what the creators did. Valid to hate them, not valid to hate the game for only that reason
Literally people act like the game is and was always utter trash when the internet loved chapter 1 in its first few weeks 💀
Something else that makes this moment even more horrifying is DogDay's jumpscare. It's something I don't see people talking about, but if you look closely, you can see his mouth being *forced open* before he attacks. Once I noticed, I couldn't unsee it. It's just so horrible, I love it
So it’s like ants and mushrooms but for humans YIKES
Also Pastra didn’t even mention Dogday’s voicelines in his cutout, how important and unique they were to everyone else’s in the game, he didnt just scream in the last line, oh no, he was tortured in that last one. I feel like that was a beautiful touch,it shows how gruesome horror really can be, and as much as I loved huggy’s get in your face chase, Mommy’s toying with the player, Dog day will forever be one of the greatest parts of poppy playtime.
Sadly most of us want a choice to save Dog day tho and I feel like that wouldve taken away the shine of this moment, however, itd give the player a greater sense of control over this dark situation
Maybe mob games could add a choice dlc? But this was a wonderful redemption arc and I loved every second of it
@@L1M1TL3SSKisser YEAH, GOD
I don't remember who made it, but I saw another video going through the various cutouts and pointed out that you can hear DogDay's legs get cut off in the audio. It's drowned out by his screams, but it's definitely *there,* and just- MAN THE MORE I LEARN ABOUT THIS MOMENT THE BETTER IT GETS. ITS AWFUL I LOVE IT.
I would love to save DogDay, but I also agree that doing that would take a MASSIVE part away from that section and the chapter as a whole. But hey, that's what fan works are for, lol.
That means DogDay is still alive… I hope we could save him in the next chapter. He’s the only real friendly face we’ve seen in the entire game so far.
poppy?@@MATAX5
My second highlight of the chapter must be Poppy’s line in the end “I heard all of it”
That, added with only video and not audio…..
Makes my skin get chills everytime
Imagine being Poppy. Not being able to stop that…
Poppy chapter 3 made me realize too… the toys are victims turned into culprits
Even if Poppy tried, she is nowhere near strong, or as big as the prototype let alone most of the monsters
8:44 - What’s so weird about how we media of any kind tackle dark or disturbing is dumbed down to a null point, like I remember playing a horror game where I saw a survivor basically get *The Thing* treatment, which freaked me out. Actually seeing what happens to DogDay was genuinely shock and surprising to see happen. Kinda refreshing actually
I love the mods that let you save DogDay and he walks around and talks to you, continuing to refer to you as “Angel” all the while.
I need those mods 😂
Haha "walks"
aw thats cute
I bet Razz played this mod
@@ToastallyManonMcMarrington He actually does walk, as the mod adds legs to his model.
I think the "Hour of Joy" segment was what made this game not like other mascot horrors
they show you the actual massacre that took place there and how it completely contextualizes the entire game and the overall tone of the series
In my opinion, the music is what solidifies the whole tape. That dreamy, eerie feeling it gives off, while also a little bit of sense of happiness or joy. And that’s what I love about it.
The eeriness captures the pure fear and horror the employees felt as the toys revolted. Confused and scared, they ran around looking for any way to escape.
The happiness/joy captures how the toys felt, rising up and slaying their oppressors. A cathartic feeling, making them pay for the way they suffered.
And that dreamy feeling? It captures the surreal feeling of watching your former coworkers be slaughtered like cattle, watching their desperate attempts at survival, only to learn it was all futile.
All in all, that was a very well put together section of the game
i did NOT think poppy playtime would have gore. the feelings i had when watching it for the first time felt like hell
I did not think I would be seeing you outside of hector's videos tbh
One of poppy’s good quality’s are it’s mascots, they feel like actual kids characters you’d see in like a kindergarten.
unlike a certain other indie "horror" game...
Something euthoric bros failed to do
@@Jessie_Warren11618
* 'game'
@@Bartmaaan
I've never felt less euphoria than seeing their creations.
It’s probably bc of how bright and saturated they are color-wise, “kiddy” stuff tends to be very colorful and vibrant
I kinda love the concept that Poppy Playtime has slowly been getting darker and dark in theme the deeper the player decends into the factory. Like peeling layers the layers back each episode.
It genuinely amazes me how Chapter 3 was a massive step up in the horror department. Being someone who got exposed to horror at such a young age to the point where I’m desensitized to most of it, I don’t think a game has frightened me more than Chapter 3 has. I wasn’t even playing the game, but so many parts of it were so anxiety inducing to watch like the PT-esque nightmare sequence in Home Sweet Home, just seeing Catnap prowling around in my peripheral vision, the sequence with Miss Delight (any monster that has a Weeping Angel like mechanic automatically puts me on edge), and especially the sequence with Dogday. Just the fact that he’s one of the few toys that’s actually benign only to give chase really made it all the more impactful. But yeah, I’m hoping Mob actually takes notes and ramps up the horror with each new chapter because if you’re able to frighten someone who isn’t easily frightened, then you’re doing something right.
Dog Day and the Hour of Joy are going to become the most iconic moments of this series. These scare me more than anything I remember in FNaF and Bendy.
Hour of joy scene make me feel like watching holocaust documentary, freaking depressing by the sheer atrocities of the scene. Ton of dead bodies littering the ground like active war zone.
Poppy doesn't pull any punch this time.
different situations of such franchises
The Hour of Joy... words that strike a formerly nonexistent fear into your heart. And then pushing the buttons on the Smiling Critters cutouts. You could hear the way almost all of them tried to escape... and died.
recency bias
@@namagreg4791 nah
8:38
THANK YOU SO MUCH PASTRA for being the first person to say that kids liking these things is completly ok! The main problem is stuff being watered down cuz of it. I feel as if so often, horror fans will blame kids for enjoying horror and they tend to forget that most horror fans STARTED liking it when they were KIDS.
pastra pulls Ws everytime
I think Mascot horror just should have the right amount of caution in depecting gore or heavy themes because the age you know.
But besides that I could see this a kinda win for the children because recently I see the lack of children media in a way (at least good one) and this horror genre could be nice to them avoid more heavy stuff in a way.
Little Nightmares is another that I think is really nice.
It's true. I was a kid when I first watched Halloween, Texas Chainsaw Massacre, The Grudge, etc. They gave me nightmares and paranoia like crazy but I loved seeing them. For the longest time, when I saw Mirrors, I was afraid of looking at them lol.
I was 10 years old when I found FNAF and got into horror games. So I have to agree.
as a horror enjoyer, i can confirm. i got into IT when i was very young and among other things and that’s definitely what made me the horror fan i am today
My sister really likes the part where the Prototype kills catnap, because the way she sees it is catnap offering himself to his God; and in her words,
"it looks like he's saying 'you want me to be a part of your new body, for me to be one with my God?' and then he goes into his kneeling pose with his arms out."
And I haven't seen many people think of that! Because catnap would be happy to die, if it's for his God; and to become a part of him.
(Edit honestly one of my most well-received comments it feels kind of weird!)
My friend and I think the exact same way
Yes, it's not a violent death. It seems more like the prototype is saying "It's ok, you tried your best. Let me end your pain now, and we will become one."
That's....a bit messed up ngl
@@hoozartz6740That’s horror games for you
@@Cacamelonthesuperheroidiot2 A Gam-
I think one of the more disturbing realizations is the fact that they have so many belts, enough to the point where they use that instead of ropes, because they got them all from the corpses of the workers they killed during the hour of joy.
I had never thought of where they got the belts from. That just adds another horrific factor to our short interaction with DogDay :[
what happened to dogday is one of my few phobias, that being having a monster eat someone FROM THE INSIDE OUT , it was so genuinely horrifying to me that I debated putting the game down
It's almost like the horror of ennard as well, multiple things also wearing the thing they consumed as a SUIT
I would like to say 2 things:
1:in dog days’ cardboard cutout, on the last button press in the back ground of his screaming you can hear his legs being ripped off and falling to the ground
2:in the opening animation, when dog day is asleep, his pose is the crucified pose with his legs under the blanket
YES, I was JUST about to comment the thing about his cartoon self paralleling his crucified pose. It's even better than the cut-outs since the cartoon actually depicts him as legless
I just realized that could be how it is for the scream of every smiling critter in the cardboard cutouts
I don't hear that in DogDay's scream at all
@@egg7540 It’s very quiet and mostly drowned out by the screams is what I’ve seen from other comments. It might take a few listens and good headphones to catch it.
The sad and scary part is that the possibility that DogDay and other critters are possessed by kids and that Catnap not only chose violence towards his supposed partners and company, but Theo's obsession with the Prototype fucked up his little head to the point he no longer sees the others as poor souls trapped - Instead, CatNap saw them as prey, and nothing more than pathetic toys meant for despair because they disobeyed "God"
To be played with, used, and discarded
that's some Lord of the Flies type of shit man
He forgot they were all people like him once 🫠
werent they genetically turned into toys instead of possession?
@@mikadosannoji553 yeah, which is worse 💀, they got their organs and brain stuffed in there, and somehow it works
The cycle of abuse repeated
I love the fact that the DogDay scene singlehandedly turns the tiny Smiling Critters plushies from the most goofy, pathetic monsters in the game (the only ones you can directly fight back against, using the Flare Gun) into (in my opinion) the most terrifying and evil ones. It's a great defiance of expectations that didn't NEED to happen, yet feels completely natural; we know the toys eat each other, and while the Smiling Critters being so small might make them initially seem like less of a threat, it also justifies them being able to crawl inside of DogDay and puppeteer his body.
I do feel like the chase scene itself could have been a little more dynamic - unlike most of the game's other chases, you are never either forced or incentivized to look at DogDay (not even at the very end of the chase) and see the Smiling Critter plushies' eyes peering out from his sockets, so realistically you'd probably only notice them if you get caught (and on that note I wish they had multiple eyes looking out of each socket). But I suppose the addition of other Critters that try to catch you if you go the wrong way during the chase remedies this somewhat. It's a fantastic scene regardless, I'm just nitpicking lol.
I'm so glad Pastra has done a video on this scene (and streamed the game, I really wasn't planning to look into it before), and I hope Mob Entertainment keeps this momentum up for the remainder of the story.
I also love how they foreshadowed the Mini-Critters being a threat later on, even before the Playhouse section. For one thing, an attentive player will notice that out of all the dead toys they find in the game, hardly any of them are Smiling Critters, which will make you wonder where they've all gone. Plus, during a section in Home Sweet Home, you can hear one of them giggle, but its small size prevents you from seeing it, suggesting that they're always watching you.
Then, when you do find the Mini-Critters, they initially don't seem like too big of a threat: they're small, slow, a bit cute, and seemingly easy to fend off. As you progress further, though, not only do they gradually increase in numbers, but they also show signs of being much more capable than they let on, such as jumping incredibly high, sneaking up behind you at your most vulnerable, and moving quickly if you get too close or shoot them. In hindsight, this all gives the impression that they're either toying with you or forcing you deeper into the Playhouse for whatever plan they have in store for you.
@@argon2532exactly, they go from looking pathetic and weak to feeling like predators stalling on purpose and luring you to their lair
Another thing I like about dogday is he was clearly designed to be a complete opposite to catnap. First, obviously they are a cat and a dog. Dogday’s necklace is a sun, whereas catnap’s is a moon. While catnap’s theming is sleep, dogday’s is energy. Catnap was a reject of the smiling critters line, while dogday remains the leader. They are opposites in every way.
I love how you dont use any art oficialy produced by the games as your thumbnails, and instead you make your own art to represent the mascot or poster boy of the topic you will be talking about. No over exagerated faces with big red arrows and clickbait titles. Just pure passion. Even with games you show distaste for. ( cough* hello neighbor cough*)
Also the title card/ intro thingy with the moon and Clyde bending over the brick wall. Just gshcnidnjsbx. Seritonin.
Each time it playes. I have yet to see another youtuber do this typ of thing.
You are curently my favorite horror youtuber and i look forward to whatever video you post next.
Goodbye for now.
I mentioned this in the comments of your VOD, but it bears repeating here: the DogDay sequence gets much worse when you question what the Mini Critters are made of. Then you stop to think about how Smiling Critters are supposed to be bipedal but these all crawl, or their laughter, or all those empty cribs in Home Sweet Home...?
EVEN THE BABIES 😰
... why did you put that idea into our heads?
Oh fck...
Good lord I didn’t need that
uh oh. reasonable😬
One other thing about this moment is just. The implication that Catnap is watching you even then, and lets Dogday get through his speech before ordering the little ones forward. Dogday even says there are "a million pairs of eyes" on you two. "Watching. Waiting."
They could've stopped him from saying anything. But Catnap wanted you to Know. He had one last use for Dogday.
(One even wonders if Dogday was told "Scare off the human or I'll have you put down", and tried, but his cry of terror at the coming swarm tells him that it wasn't enough for Catnap. He doesn't even bother begging for his life; he knows there will be no answer.)
I'm surprised I haven't seen anyone else mention this.
I feel like they were going like this "OK THATS IT, TIME TO MAKE KIDS TRAUMATIZED AGAIN, THEY NEED TO FEEL THAT FEAR THAT WAS ONCE THERE"
This is the exact way the bendy chap 2 made me feel as a kid 😭, i was so scared but always came back for more, the thrill of horror was so fun
@@brunopagnoncelli975 can I get a refresh what happened in chapter 2
@@riv7509from what i remember you get up after falling down, do puzzles and then running from masked ink dude, theb meet boris
traumatized*
@@riv7509 uhh we escape bendy, go through the office of the many animators and musicians in there, including Sammy Laurence's office, then after some VERY uncomfortable silence and having someone stalking us, Sammy kidnaps us and tries to sacrifing Henry to Bendy, but Bendy kills him instead and we get to run, then we escape Bendy and meet Boris
"...that MOB Entertainment even had the guts..."
- Pastra then shows an individual without guts.
Its the scream he lets out at the end that got me, I can't play horror games myself due to my CPTSD (jumpscares trigger my rage, and it isn't pretty nor is it funny in anyway shape or form). But stories are my passion. And Dogday breaks my heart. Because all through him chasing us, I think there's a shred of him still in there, trying to stop himself. I really hope there is a way to save him.
But realsitically, life is not fair and his death serves to show the true horror of what Playtime Co have created.
DogDay deserved better, fight me.
I ain't gonna fight you your 100% correct
But, man, he got out with a bang, that death scene was surprisingly memorable
I am joining you brother
On God. No living creature deserves that
No fights here buddy
Chapter 3 is by far my favorite for the horror vibes, especially how Catnap stalks you. Dogday's death was HORRIFIC, loved it
And the teacher was scary,no HORRIFYING TO DEAL WITH AND I DIDNT PLAY THE GAME!
Mogday 🤫🧏♂️
Imma plug corroded artirey my self now
I have something terrible to tell you... Dogday is still alive in spite of it all. You can hear him grunting in pain the entire time he's chasing you.
The speech dogday gives in the playhouse just RATCHETS up the tension surrounding CatNap too imo
The way he spells it out for you puts into perspective the danger you are in as he is a living, breathing example of it, and what CatNap is capable of, which not only makes Catnap TERRIFYING, but also is just gutwrenching because of the topics discussed, 10/10 scene. The VA for DogDay is also fucking phenomenal.
@@Lottililex THat is terrible bro is being eaten from the inside out while it's happening
I think one of the more fascinating things about Chapter 3, more specifically the side story about the Smiling Critters is that you’re never explicitly shown or told how the other six Smiling Critters died. Considering how some of the cutouts seem to play the audio of their last living moments (Bubba’s, Kickin’s and Hoppy’s in particular)you’re just left there to wonder how they went out. As well as considering the fact that the only death we’ve seen is DogDay’s, and that he apparently knew that the other six are dead, it’s safe to assume that their fates were just as, or maybe even more gruesome than his.
One of them definitely offed themselves, the jumping one. Of course it can be just someone pushing them or failing to escape in time
If you look at the effigy that CatNap made of the Prototype, you can actually see the severed head of CraftyCorn attached to it. It doesn't tell us how they died, but it does tell us what happened to them
It's implied that Kickin, Bubba, and Crafty were eaten by Picky.
@@LtBasil Picky the Pig?
Something to consider, that the smiling critters did all that to dog day BECAUSE of those depictions. To us, the depictions are foreshadowing, to the Tiny Critters, they were inspiration.
I know this has nothing to do with the subject, but I'm new to your channel and I can't get over how awesome your character design is. It's so macabre and expressive but also just kinda goofy, love the art style of it too. I'm taking notes :P
Catnap was a pretty sick villain and obviously one of the main highlight of chapter , some people wished he appeared more often myself included, but I think that's kind of the point. What made him terrifying was him stalking the player and we only see glimpses of him as the game goes on and if he appeared too often would devalue his horror factor. Plus compared to the other toys and antagonist in Poppy Playtime, Catnap seen to have the most information and in-depth about his character to the point you feel kind of bad for him once you piece his origins together of how he became Catnap.
it's like an actual big cat stalking its prey waiting for it to tire itself out before pouncing and catnap only having one voice line is so chilling
@@marlinfromfindingnemo8954 actually he does have more voice lines but those can only be heard from the VHS tapes.
The one thing I love about this chapter is how humanized and loveable the characters are and the fact that Catnap is such an interesting villain. He is a groomed child, stuck in the body of a prototype that has killed his sense of morality. How he was taken advantage of and is not holding back when he destroys and hurts his friends and the people he once cared about. Genuinely a great game.
He was groomed?
@@surimonizarro9791 manipulated maybe?
@@surimonizarro9791 idk how grooming works besides "hey dude give me feet pics" so i guess playtime co groomed the kids to deceive them into thinking they are living in a safe place. idk man
Grooming just refers to the act of manipulating children into doing things, those things don’t always have to be considered s3xual to be considered grooming.
One detail I love (not sure if it was done on purpose) is when catnap dropped you into the trash compactor, we see his face at the hatch door for a few seconds before fading away into the distant darkness. Like how classic cartoons circle and zoom in on their characters' faces at the end of an episode. His twisted way of saying "that's all folks".
Holy shit I never noticed nice spot
ooo I like that interpretation
I feel like noone gives enough credit for poppys voice acting after we watched the the hour of joy tape its just soo good i had to just hear it again and again its just too good like VA deserves a raise like omg was it good.
PASTRA I CALL UPON YOU, I don't know if this will ever see the light of day but I must try, I didn't know who else to go to. You pastra are great at finding obscure horror games and I have found one in need of your aid. The game is called PSYCHOPOMP and its a short indie psychological horror game thats free on steam with a niche community. Please I beg you to review it and for anyone else who sees this please help get pastras attention, and maybe, just maybe, this niche community must just grow into something great...
ooh knowing greek mythology this sounds interesting. should i go in blind or play it with some knowledge
I like the new route they’re going that’s more horror based instead of just “Bendy and the Ink Machine but lEsS SCaWy foR tHe ChILdRen!”
Catnap is nightmare fuel and I’m glad they didn’t make the game “kid friendly” for marketing purposes.
Edit: also I don’t think Bendy is very scary itself but it has scary parts like when you have to salvage the ink hearts with the projectionist hunting you. I was just using it as an example.
.... but bendy it is too scary for kids, and also good
And now Sammy has outshined his master.
To be honest the smiling critters are a reference to mascots that were made to be friendly but end out uncanny and creepy
And the best part is? Sense the other two chapters aren't fully scary all the way through this chapter will come as a surprise
@tarantula-sb7og I'm looking at you, Ronald McDonald
One of my fav Poppy Chapter 3 moments is the start of the CatNap encounter in the gas production zone (where he fills the room with CatNap brand Fear Toxin and becomes all spooky).
As the intro ends with the line "Your children are not safe with CatNap" and its never really explained why, as not all CatNap toys are inherently out for blood and all we are told is that the gas the toy dispenses just gives vivid nightmares
And even in the game, CatNap stalks you and never yet tries to openly attack you.
Until now, the room fills with gas, you see CatNaps nightmarish form chasing us and now we know why
Your children weren't safe with CatNap
and now...
YOU aren't safe with CatNap
us inhaling the gas made him look like that. he didn't actually transform. which i think is a great concept
Imagine the gas like Scarecrows fear toxin from Batman. Scarecrow is not actually turning into a monster, the gas is just tricking your brain to see a monster
Yeah it's gas is literally fear toxin from DC. Which it is a terrifying concept for random kids toys to be giving your kids an extremely potent literal nightmare fuel drug
It makes that one tape all the more disturbing, about that woman describing that whatever horror those kids saw was nightmsre fuel
And now WE are seeing what those poor kids saw, they saw that THING
@@netherwarrior6113YES! ANOTHER PERSON SAID IT!
FUN FACT: and the dogday cardboard cut out if you listen to his screams very carefully, you can literally hear his legs being ripped off. You can even hear them falling to the ground or maybe the just them keep being pulled off completely. Also, my theory is that the prototype may have kind of did that to all of the cardboard cut outs where he made them like their last moments because I’m pretty sure almost all of them were heretics, except for catnap.
Building off that, I think the Prototype *also* did that with Catnap's cutout, but with his final moments _as Theodore._ Comments on other videos have pointed out that the faint sound of a kid gasping for air is something called agonal breathing, which the human body does when the brain's not getting enough oxygen.
Considering the reason why Theodore was turned into Catnap, it's reasonable that those gasping noises were the last sounds he made as a human being. But because Catnap is so loyal to the Prototype, he would see his cutout not as a mockery but as a symbol of his 'rebirth' into a body that can better serve his hero.
But thats just A GAME THEORY@@Notarobot1006
Maybe something to add would be that the relatively underwhelming early section causes the player to drop their guard, making the prison section even more scary, then horrifying when DogDay becomes controlled by the tiny toys and then that surmounts and peaks during the chase. The contrast causes the already terrifying moments even worse by establishing the hint of self doubt in the back of the player's mind and then crushing it in only a few, adrenaline boosting moments. Fantastic video! Keep it up!
i like to think that one of the most horrifying things about PPT3 is encountering places like the jail cell, and remembering the sickening playful thematic and the claustrophobic environment wasn't even created "post-accident" but rather "pre-accident", there were fully functional even before there was any CatNap rooming around
Honestly, it doesn't even feel like the same game anymore... But in the best way.
I agree
faxx, this juxtaposes the formula of the other chapters
Yeah, but more terrifyingly scary!
true. i revisited chapter 1 and 2 and realized how absolutely basic in graphics and writing were. chapter 3 is the bbc of poppy playtime dude
I would like to point out that in the recording of dog days dialogue that you get by pressing the button, there’s a moment where you can hear him screaming, but you can also hear his body being sawed in half and his legs thumping on the ground. If you listen very closely you can hear it.
i listened as hard as i could and could barely hear it. but just the screams alone made my hairs stand up because it was vastly different than the rest of the smiling critters.
Poppy Playtime Chapters 1 & 2: You had my curiosity...
Poppy Playtime Chapter 3: *Now you have my attention.*
I’m honestly really impressed that they made such a step up in the third chapter.
I didn’t think the first two were too bad, but this is just fantastic
Is anyone suspicious as to why DogDay referred to the character as 'Poppys Angel'? Did all of the Happy Friends resort to the same idol worship as Catnap and he just choose to follow the Prototype or something else? I can't help but recall all the warnings at the end of the first game as we got closer to Poppy...
the art of Dogday that Mob made is probably the most insane foreshadowing ive ever seen in any media EVER, its so good like omfg they didnt need to cook THAT HARD
they cooked so hard they made a whole ass 5 star meal course
edit: this was never a hate comment
@@smileyranterYou didn't need to roast our boy like that 😂💀👍
@@smileyranternot even GORDON RAMSAY HIMSELF can say it’s raw
The cutout shown at 11:12 foreshadows that moment even better, showing DogDay in that particular pose, yes, but also without his body below the waist.
What I really appreciate about catnap is the fact that in the initial appearances of him in the game where he's just passing through a hallway or whatever, he doesn't look all that unnatural. You can tell he's malnourished but it doesn't stick out very much.
But towards the end when he's actually pursuing you, he's horrifically spindly and emaciated, and his void black mouth is twisted in an exaggerated, stretched out grin. It still catches you off guard with how wrong he actually looks when you see him closer.
Actually, Catnap looks pretty normal until the fight because the Gas he has makes you hallucinate a more nightmarish form!
The end of Catnap won me over aswell. Him sacrificing himself to the Prototype to make himself part of him was morbid and genius at the same time.
the fact the lighting makes the prototype look like it emerged from heaven adds some many layers to the scene
@@buttermati0ns649 Very true, I found that scene very well done.
I loved your stream and loved this vid pastra, I wholeheartedly agree, but another fun moment in chapter three is the mental torment of the Huggy tape, it lets the player know that their character... has some loose ends and they left full of regret, the tv talking condescendingly to them as the huggy face becomes an uncanny grin... and then the nightmare huggy where you can't run or can't look away from the tv is... ugh, so freaking good.
P.S. love ur content btw, I used to despise horror because it spiked my anxiety to a breaking point... but being slowly leant into it by your vids has really been helpful with me getting over it. thx for getting me to love horror content finally.
Poppy Playtime wasn't scary until it actually made falling asleep scary, instead of mandatory while playing it.
Edit: (I'd just like to say that I did enjoy Poppy Playtime chapter 3, and that this twas but a joke I came up with. And that yall can stop argueing in the replies. Or do. I can't stop you. (Also thanks for 14K likes.))
It actually was scary in other chapters, but this one was a surprise for a indie mascot horror game
It was always scary but it was just drowned out by content farms and children
@@johnmclong2997 The previous chapters never really hit that horror spot, the scariest both of the first chapters get is in the final chases, especially long legs with the way she groans and also that specific part where you have to look up and grab a pole with zero room for error. But the rest of these chapters just feel like puzzles and games that have threats but no horror. Chapter 3 goes out of its way to make everything look just terrible, whether its dog day, the nightmare segment, or the school, its actual horror all the way through.
@@Limbambo it’s true but at the time the games that we’re releasing was the infamous Security Breach and BanBan -82 so at the time it came out it was very high quality considering the restraints especially with making many memorable scares and moments like Bron saying “What’s the scariest dinosaur? Me” which is particularly freighting
It was scary the moment huggy opened dat mouf and revealed da tooth.
Poppy Playtime is the Heather Chandler of Mascot Horror!
It fell without dignity and rose from the dead to haunt the ones who had cheered in its demise.
Please tell me someone will know what I mean.
Yep , a heathers reference
Heatherssss!
That would make BanBan Heather Duke then. Profiting off of Chandler’s death, only for nobody in the audience to like it.
@@moxstoleyoursocks2241
Precisely! Now who's Macnamara?
I kid you not DogDay's death was so damn terrifying and so well executed like it was so haunting to me is that his scream would play on loop in the back of my head or I would get extremely vivid nightmares of either witnessing DogDay's death or literally being DogDay in that predicament and feeling the tiny toys enter in the open gap in my torso, it's THAT scary but that just shows how much of step up chapter 3 is from the first 2 chapters
I had a fucking nightmare about Miss Delight 😭💀
The fact that the only reaction I had to it was “Damn, they really just did that” is kinda concerning. Im WAAY more desensitized to this shit than I should be. I was less disgusted with his death and more shocked that they were willing to put that in the game.
you can make out the sound of his lower half hitting the ground in his cutout scream. his scream is also the longest out if all of the smiling critters
I couldn’t form thoughts. Not because I didn’t care mind you, I just couldn’t process what happened. My brain Refused to acknowledge that scene happened.
In a weird way it reminded me of this gore vid I saw in 2016, it was of isis beheading a newscaster. The screams of pure terror, the panic and erratic movement, the whimpers.
What I find horrifyingly sad is that when the critters are eh.. suffocating Dogday from the inside before the chase sequence, a mini Catnap lands on his head and gives us an interesting glance before entering Dogday's eye socket, which is probably the main one commandeering the body while the others feed.
The Smiling Critters are built up over the entire chapter. You see their statues and character cards in Playcare, you see their cardboard cutouts all across the environment. Even in the teasers and promotional materials, they're front and center. You'd go into this chapter thinking they were going to play a big role. You'd eventually see them, maybe have to fight or run from a few of them. But this scene takes a sledgehammer to every one of those expectations.
DogDay and others "tried to fight off the Prototype's control". But in the 10 years since the Hour of Joy, every one of the Smlling Critters has already been brutally murdered. He's the only one left, besides the cause of it all, CatNap. And then, after the screams, the visceral sounds, and the desperate chase, the developers have the AUDACITY to put the DogDay cutout RIGHT AFTER we leave him to his fate. And when you listen to his cutout's voicelines? He's not going mad, or attacking anyone, or quaking in fear. He's desperately urging others to run away, saying "you can't be here, you can't stay" in such a sad, selfless manner. All before letting out the longest, most agonizing scream in the series, where even the sounds of his legs falling to the ground can be heard. Even in the state we find him, suffering and hopeless, he can't help but urge us to save ourselves, calling us an "Angel" and telling us that we can fix all of this.
To me, DogDay is the closest thing this series has to a hero up to this point, and he suffers one of the absolute cruelest fates for it. It breaks your heart. It makes you mad. It gives you a reason to want to go through with it all and stop the Prototype. You're obviously not in control, and are bound to face more horrors in doing so, but I think that's amazing feeling for a horror game.
Chapter 3 is when the devs said "Oh, you want horror? I'll give you horror alright"
And then they gave us what we wanted!
@@thedraftingax5963 chapter 4 already has a beta build (which means faster development), better writing, and on the path of maybe being mature? the glow up is REALLLLL
@@SkibsDaThird I know right? I'm all up for that!
@@SkibsDaThird Wasn't there also rumors that the first two chapters would be remastered?
Chapter 3 and the upcoming Bendy: The Cage that'll supposedly go significantly darker excites me for the future of mascot horror!
You and me both, genuinely can't wait to see what the future holds
@@PastraspecMe too!
Bendy is just one of those games that have gone on for too long and I just lost interest
we just no gotta hope that Garten of Banban actually turns scary and stops being nonsense (spoilers it definitely wont)
With Shipwrecked 64 I think we're reaching the gold spot for Mascot horror
I'm so glad that DogDay played such a pivotal role. My jaw DROPPED when he appeared.
Also they get infinite bonus points for this play on the "cat vs dog" trope.
11:13 one thing I noticed about this cutout is that it describes DogDay as optimist and someone who sees the bright side in everything. But when we meet him, he’s a disheveled husk of himself broken literally and metaphorically by CatNap
The worst part about this you can hear dog day gurgling meaning hes still conscious and hes suffering
I love the line is Dogday's bio at 11:13. "He'll always keep his friends going, no matter what." And he does. He does.
Edit: By being eaten. Lol
And he STILL refers to the player as an angel; he didn't deserve any of what Catnap put him through. 😭
I just realized that Dogday is a direct opposition to Catnap: He has a sun collar, Catnap has a moon collar, one has a name tied to the day while the other is named after sleeping, so night. It also checks out with how he seems to be held as a sacrifice and brutalized most likely by Catnap himself, I wonder why he was the last one and why he seems to be the one most tortured (as we can compare from the screams of each Smiling Critter in their cardboard cutout)
Maybe everyone knows this and I’m just dumb for only figuring it out now lmao
@sushishishu He was the leader, which probably means he led the others against the Prototype, too. So odds are Catnap kept him alive last as punishment.
@@sushishishualso, to add onto that, cats and dogs are usually referred as opposites.
@@sushishishu also their colors are opposites on the color wheel.
Dude, the redemption of this game is stupidly good, it went from a game that was meant for RUclipsrs to click bait and scam kids too a acual good horror game that made me scream and jump like a little gurl MULTIPLE TIMES, the glow up in game quality is insanely good, I'm looking forward to seeing the 4th chapter in a few years
what do you mean by that? even more serious horror games have this feature, if you go to the comments of Outlast videos for example, there will be children, the problem with the other chapters is what RUclipsrs do with them
Then you weren't paying attention.
The amount of detail in the animation that existed even in chapter 1 doesn't exist in scam products.
Just look at Banban
@@TheDapperDragon💀💀💀💀💀
It was always a good game, and it was never intended as a clickbait. its only the content farms that will use anything as clickbait that gives this game a bad reputation.
I'm not denying that this chapter was a great one, but Poppy Playtime was always intended to appeal to kids in some way. Mob Games was first a youtube animation channel, and even today it's full of clickbaity child-geared videos featuring characters from Poppy Playtime. I even remember seeing a ton of Huggy Wuggy plushies in malls just a few months after the first chapter.
This chapter proved everyone that this game CAN be scary, great job I'm accually so glad that they made this morbid as it is. I hope next chapters are going to be even more scary
It always had the potential, but it's good that they've come around.
Not only this game, ALL mascot horror can be scary if it made well
@@Still.the.best.2021yeah, but then we have games like Garten of BanBan, who don’t put THAT much effort in their models. I get it, it takes hours just to make something simple like BanBan or NabNab, but lets be real, all the textures are solid, it feels really repetitive, and the models clearly only had 1 or 2 designs before picking which one to use. I think it might do better. I think games that aren’t that scary CAN do better.
@@Still.the.best.2021why did I type out a whole paragraph 💀
@@Still.the.best.2021 true, now people have no excuse to complain that their garten of ban ban like game doesn't get attention
not to mention in the opening short and in most cutouts you cannot see dogday's legs; either they aren't shown or are hidden. This is more foreshadowing on what happened to him
I love that dogday's fate is also foreshadowed in the very beginning cartoon, as when catnap arrived to put them all to sleep dogday had his lower half covered by a blanket as his head was down, and his hands spread outward like his tortured self.
In all honesty, I always thought that Poppy Playtime was just going to be one of those mascot horror games that was only made to capitalize on the popularity of the genre (looking at you, Banban). But chapter 3 defintely made the game really earn my respect. We got so much quality content from it, and it was a geniunely terrifying thing to watch. I still can't watch any playthroughs of the school section without my anxiety skyrocketing. And the section with DogDay was truly heartbreaking. He looked to the player for help, calling us an angel, and we failed to save him.
Something else I really liked about this chapter was the characterization and plot developments we saw.
From actually witnessing the hour of joy, to the poetry of Catnap's origins and his death. Hell even the small things like the Dogday cutout you find after the playhouse chase. Telling you to run as far as you can and question why you're just standing there. All before devolving into the familiar screams that sound like the desperate choking we had just heard from the real Dogday.
I really hope other developers take a look at what Mob Entertainment did here because my god is it some of the best stuff I've from this sub-genre.
That's what I'm doing for my game!
The fact that there planning for even more dark stuff for chapter 4 is just insane, one of the only mascot horrors that is scary
Has anyone realized that Dogdays jumpscare scream kinda sounds like he's screaming "NO!"?
A few RUclipsrs have been talking about it. Kinda like he is still conscious but can't control his body anymore.
Miss Delight’s section did it for me, since the Weeping Angels, I live for moments when looking away from the monster becomes the one thing that can kill you.
You naturally want to turn around and run but can’t, and by having to look at it, you can’t get away as far. She’s terrifying but you have no choice but to look at and hear her, unless you want to get caught.
The atmosphere, eyes, music, just perfected it.
I'll always think about the fact there's an alternate universe where we could've saved Dogday
Edit: I don't just mean giving him legs. I mean carrying him on your grab pack for the entire rest of the game until you either escape or destroy Playtime Co.
And... then what? He's missing his lower half, he'd be fucked no matter what.
It's like he said. There's nothing left to save.
@@ConnorTheUndyingPull a Wallace and Gromit and give him robot pants
@@zeldagameryt4018 Are we sure about this? Last time a Smiling Critter got close to robot parts, it didn't end that well for the critter. Rest in piss Catnap and all, but they don't exactly have the best track record.
@@ConnorTheUndyingin another universe, means there's infinite possibility for us to save dogday. his legs might be somewhere around there on the other universe
There are some nice fanfictions out there where the only thing you do is save him and give him legs. :)
I love Pastras genuine attitude. I like making fun of bad media, but seeing someone who dedicates their channel to things they enjoy is refreshing.
I agree with that beginning section; it never felt like it truly embraced its horror until Chapter 3, and that’s why I love it so much. It’s hard to make me scared of games, but Catnap genuinely made me afraid to sleep for a few days when I first saw his actual design. While a lot of the horror in Chapter 3 is found in the constant paranoia of being watched, the scene with Dogday, as described here, is so jarringly gruesome that it surprises you. They placed it in just the right spot, and it’s amazing.
Great video once again, Pastra! Always loving these analysis videos.
They saw what Garten of Ban Ban is and said:"we ain't becoming that"
I have to be honest. Every time he talks he sounds like the one guy who said I am an absolute demon on the basketball court. That was the move that made the LeBron cry. Love your content and been watching for a while
11:37 A thing me and a lot of others noticed is that this is actually not the only time that they have foreshadowed Dogday's demise. At the end of the Smiling Critters cartoon VHS tape after Catnap puts all the critters to sleep, you can see Dogday on the couch with his arms up. And what makes it even darker is that his lower body is covered by a blanket.
Honestly the moment they redeemed themselves in my eyes was when they released that Catnap VHS cartoon, it was purely about the horror and setting up the character. And (I don’t keep up with the state of mob games so I might be wrong here) I’m pretty sure they kicked out the controversial people in the studio at that point so really it was truly the first sign of redemption on their part.
from what I understand they fired the creative directors responsible for the NFTs, I am not aware of anyone else
Lol, the people who started the entire controversy are the CEOs.
@@cherrylimeali4393 Pretty sure they were kicked out an replaced by that point which is what I meant.
@@AwesomeGuy123They were kicked out and replaced by new people on the team, so you're right about what you said.
@@superlemonslicer1224 W mob
CatNap is Definitely my favourite character so far. His interesting lore really brought me to him. It is very sad that his life was taken away by the scientists and then was killed by the very same thing that brought him to his body. He is the scariest so far and his abilities like the red smoke. Giant mouth Etc. Really made him a good enemy.
While I don’t blame him for turning this way and do pity him, his actions are still inexcusable and the fact he was willing to kill the toys that refused to obey the prototype, despite knowing full well they used to be like him before he became Catnap was still sickening.
honestly, the scariest thing to me was some of the tapes. like, the one where they talk to catnap?? knowing what that kid's been thru, and hearing someone talk to him like that, really did stick with me. it made me feel really icky, which is amazing.
I loved playing through Poppy Playtime Chapter 3 when it released. It really shows how much Mob Entertainment followed up from Chapters 1 and 2 with fans criticism for Chapter 3 with just the fact that even though it's for kids it should also be made for adults as well as C.S Lewis once said "A children's story that can only be enjoyed by children is not a good children's story in the slightest." You make a good statement about this Pastra, with how a lot of horror fans grew up with horror games as kids it feels like overtime companies have been thinking on the kid part instead of the horror part that'll be too scary for kids while playing. As it's what I love about this chapter with how it broke past those shackles to really give us some dark moments in the new chapter that shows how Mob Entertainment wasn't afraid to go in the direction it was going for Chapter 3.
fun fact: the screams from dogday's cutout shows when his legs got brutally ripped off ^^. thats another thing that i love about his storyline, you can literally hear him become what he had become right after we escape from him.
I actually have nightmares about Catnap. This is the first horror game to actually give me nightmares.
So naturally I ordered the plush of him. I'm sure giving the thing that haunts my dreams a physical form is a great idea.
Pretty sure there's a whole opening scene in the game showing why a Catnap toy is a bad idea! But for real, if you wake up from a nightmare he'll be within punching distance at least which could help :D
@@gothgirlkim yea! Hehe
Something you didn't mention is that DogDay's death was foreshadowed even in the animated teaser before the game was even released. He was on the couch, seperated from the rest of the critters, and half covered by his blanket
I recently got my first powerful gaming PC, so I did a poppy playtime marathon. I knew what was in store for chapters 1 and 2, but I went into three blind. I had a few scares in chapter 2, but the most memorable moment was finding a propane tank with no physics whatsoever. Then I opened chapter 3, and from the title screen I knew this wasn't going to end well. I was terrified at so many points, and unsettled so many more (and that might also be because I have some religious trauma and stuff so it really played off of it) but also made me feel for these characters. I haven't felt so strongly and been so terrified by a game until now. Here's to hoping that this sparks a new era, a Renaissance if you will, for horror games.
DogDay still being alive was something I didn't expect at all, especially in the state he's in. Usually, whenever a dying NPC is present they either die offscreen afterward or just slump over and die I rarely see a bisected NPC where you can still see the red parts of the wound and have little critters USE the massive wound and his eye as an entrance to eat him alive
Nice to see the creators finally picked up the slack and went full scare time mode.
Thanks for another vid Pastra.
The prototype will save us all...
DogDay died for our shins
@@Bartmaaan
That would make DogDay the child of the Prototype. Heresy!
Prototype is good game
I said "for our shins" not "for our sins" @@purplepedantry
@@Bartmaaanhe wants his legs back
And can we just talk about the PT and School sections? Hearing the grusume attrocities play out on the phone, huggy becoming a nightmare the player associates with the factory, Mrs. Delight and her turn to canabalism, and the breathing she makes, amazing!
5:05 the cellblock reminds me of a specific part in silent hill 2 where after descending a very long staircase you enter a grimy cafeteria which then leads to decrepit, filthy, rusty prison area. Even DogDay looks like something out of the first or third Silent Hill game and I love it.
Honestly the way the first 2 levels and floors of the factory being more “kid friendly” makes sense due to the fact that those chapters were closer to the surface, whilst the 3rd chapter becomes darker as we delve deeper into the factory and its mysteries