🍓How to prevent Food rotting at high Temperature by building a Basement with ice in Going Medieval

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  • Опубликовано: 6 янв 2025

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  • @perafilozof
    @perafilozof  2 года назад +3

    If you have additional questions, or tips of your own feel free to ask / add them in the comments! Other guides are here: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

    • @OdeeOz
      @OdeeOz 2 года назад +1

      We are of a like mind about building Root Cellars. Or Cold Rooms. But I make my Food & Perishables storage as a 9x15 Rectangle, and cross cut every 4th tile from one side to the other of the 9 tile width, then place Beam for support. And follow up with digging the rest out once beams are in.
      The Shelves are Ideal for storing 3 to 4 stacks, than a single tile holds too! 👍👍 Once built, I set the storage to High, as you do, and build other Shelves near the Eating area, set to Very High, so they get filled first, and Villagers don't suffer cold penalty going into ice box. hahaha.
      Do you also adjust the Quality for some Shelves, and Stockpiles? Clothing and Warfare I set to 56% & Higher and Quality to Good to Superior for Villagers.
      The Dumping stockpiles I set to 55% & Less for Dismantling for Resources. Quality is Any.

    • @perafilozof
      @perafilozof  2 года назад +1

      @@OdeeOz Hi Odee Dillon and thank you for sharing your design and giving feedback on the video. Much appreciated.
      I also suggest to my viewers a single shelf in the dinning room (great hall) for quick food access.
      I must admit to have only recently started to use quality and durability options for stockpiles after getting that suggestion from my viewers. It's kind of a hard time to manage because of the chaining nature of clothing and armor durability. One battle or several seasons and I have to adjust the settings.
      But it is very useful to force bad and old items to a stockpile for deconstruction near a workstation.

    • @somebodyontheinternet1090
      @somebodyontheinternet1090 2 года назад

      Hi back with a other question, is there a way to keep my bees warm in the winter?

    • @perafilozof
      @perafilozof  2 года назад +1

      @@somebodyontheinternet1090 Hi, there is a way to keep them underground, but I am not sure will you be able to fight the temperature.
      You can dig an underground room and open up just one top tile of that room to the outside. The game will consider that an open room but it will be underground and you can use braziers and touches to increase the temperature.
      You can see how this is built in this video:ruclips.net/video/xXicCBRGP8E/видео.html

    • @somebodyontheinternet1090
      @somebodyontheinternet1090 2 года назад +1

      @@perafilozof gonna try it tonight and I'll get back to you! Thanks again for your help. Anybody reading this, this creator is top notch

  • @isaacsundberg7054
    @isaacsundberg7054 2 года назад +2

    Thanks!

    • @perafilozof
      @perafilozof  2 года назад

      I appreciate this very much Issac! I invest every dollar back into my channel!

  • @weko1551
    @weko1551 2 года назад +8

    This came out at the perfect time since I just picked up GM again with the animal husbandry patch! This has been incredibly helpful. I'd love to see a video on space efficient rooms! This video kind of touched on some room designs for cellars; but I'd love to see the other rooms too!

    • @perafilozof
      @perafilozof  2 года назад +2

      Hi Weko and thank you for the feedback. While you wait for me to make a guide on the subject you suggested you can watch all the other ones on this playlist: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @Xc31
    @Xc31 Год назад +3

    Very helpful and well thought out guide, thanks!

    • @perafilozof
      @perafilozof  Год назад +1

      You are welcome. You can find more similar guides here: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @ZimCrusher
    @ZimCrusher Год назад +1

    wow.
    By far the best guide I have ever seen.
    just... wow.

    • @perafilozof
      @perafilozof  Год назад

      Hi and thank you kindly for the praise. You can see all of my guides on Going Medieval here on this playlist: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @elmoolmen3902
    @elmoolmen3902 2 года назад +1

    hey, i jujst started to play the game so im checking out some guides and yours is pretty complex in the best way possible. appreciate you, keep it going!

    • @perafilozof
      @perafilozof  2 года назад +1

      Hello elmo olmen and welcome to my channel. Thank you for that feedback and praise, I apricate it very much! Here is my entire playlist of Guides for Going Medieval : ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @FSentials
    @FSentials Месяц назад +1

    Thanks for this guide!

    • @perafilozof
      @perafilozof  Месяц назад

      You are welcome! You can see many more on this playlist: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @oakfat5178
    @oakfat5178 Год назад +1

    I love your clips, Peter, always informative.
    Your info has saved me a lot of headaches, especially the underground stuff.

    • @perafilozof
      @perafilozof  Год назад +1

      Thank you very much for your feedback and praise! Glad I could help! How is your village moving along?

    • @oakfat5178
      @oakfat5178 Год назад

      @@perafilozof It's going nicely thanks.
      I've re-started a lot, after I learn a few ways to do things better each time, and this one is looking better.
      I re-watched your one on setting up ten settlers, which is lots of work, but worth it, and this second batch of settlers are fitting in well.
      I set up three shifts, so there are only 1/3 people wanting to use work rooms at once, and there's always a medic on call and someone cooking food.
      Distributing the skill sets evenly across the three shifts, as well as among the settlers, took longer than one hour.
      First four days they were all on day shift to get the basics out of the way, and when I put them on the different shifts, it was like shifting up a gear
      This one's only on day nine so there's a long way to go, but it's heading in the right direction.
      Thank you for helping me enjoy the game more with your helpful advice 🙂

    • @perafilozof
      @perafilozof  Год назад +1

      Hey, that is great to hear. Realisticly the 3 settler default start is good for learning the basics, but to build something really nice and enjoy the whole playthrough a custom start with 10 settlers is definitely the way to go as you can get so much done so much faster especially in the first years which make the difference.
      Enjoy and send me some screenshots when you are done

  • @donright4492
    @donright4492 2 года назад +8

    Oh boy I remember my first time trying to build underground on this game epic failures indeed but I finally learn how to do it right I had to come up with a plan to start out small and figure out my limitations part of the reason was my ambition to build a grand under kingdom
    once I build something I want to add something else therefore I keep adding and getting more ambitious so I stopped with the madness on that and went back to building small and figuring out little by little how to make the best underground rooms it's a lesson in pain I'll tell you that but it finally paid off had ice room storage facilities I couldn't build the grand underground kingdom I wanted so I built what I could with imagination

    • @perafilozof
      @perafilozof  2 года назад +1

      Yeah, definitely better to do small scale until you figure it out or else you end up with large gaping holes in the ground.

  • @PyroOfZen
    @PyroOfZen 2 года назад +1

    *EDIT: Ignore everything outside this paragraph. I did some testing. There is no significance between room sizes. A small room and a large room with identical insulation stats will have identical temperatures, even if they're completely isolated from one another (no temperature sharing or shared insulation calculations). Therefore, opening a door between rooms of differing insulation stats won't cause them to average each other out. In fact, they don't affect each others' insulation stats at all. However, opening a door between rooms will decrease the temperature of both rooms by a fixed amount, regardless of room sizes, contents, or insulation stats. I think it does so for the same reason that rooms are cooled by the mere existence of windows, which is most likely just a set subtraction from the room's temperature for every open door and window attached to the room. Nothing wrong with that aside from the possible exploits, but it voids everything I said below.*
    I think room separation as we know it might be irrelevant to insulation in this case. Like, a closed door could effectively be a wall sealing two adjacent rooms from each other, but an open door is like having no block in that space at all, making the adjacent rooms one big room (outside of the room type and separation mechanic, which could easily be handled separately in the code).
    If this is the case, it would explain why a closed door heats the room, because I highly doubt the devs implemented an actual air circulation mechanic. If the adjacent room has a lower percentage of unnatural tiles than the cold storage does, the cold storage temp would drop when the door between them is open. Likewise, the adjacent room's temp would increase.
    You would need to analyze both rooms during testing to be sure, but you were only focused on the temperature of the cold storage room. It's easy to assume this isn't the case since stairs don't seem to act as an empty space between the rooms they separate, but it'd actually be really easy to make such a contradiction in the code.

    • @perafilozof
      @perafilozof  2 года назад

      Hello PyroOfZen. Thank you for such a great comment on this topic.
      From my previous experience with the game mechanic doors change room temperature solely based on their insulation properties which have different values when closed or open.
      As you said there is no air circulation in the game, something I mentioned in my fermentation guide which is also about rooms, doors and windows.
      So an open door vs closed doors directly impacts the rooms totally insulation % and that in turn moves the temperature up or down.

    • @PyroOfZen
      @PyroOfZen 2 года назад +1

      ​@@perafilozof Indeed, I just confirmed that opening a door specifically drops the wall insulation of the connected rooms. And I'm guessing wall insulation doesn't take into account the temperature of adjacent rooms, so a significantly warmer adjoining room wouldn't cause the cooler room to heat up or vise versa.

    • @perafilozof
      @perafilozof  2 года назад

      Hi, thank you for the update and effort. As you saw windows and doors are like temperature switches, not a great gameplay mechanic at all.

  • @ZimCrusher
    @ZimCrusher 9 месяцев назад +2

    Still having issues. Maybe because of an update. last year I played, and everything worked.
    Now.. it's feels almost random.
    I was told the further you get from your entrance, the lower the temp. So you dig a stairwell, and make a long hall. The longer the hallway, the colder. I'm not finding that to be the case. In some areas, the further away, the hotter.
    I was told to check what is above ground. So if I have a Smelter on the surface, above the room, it will raise the temp. This makes sense, if you are on B1 or even B2, but when you are at bedrock (B4), it shouldn't be affecting, right?
    I have a room with lots of shelves, and a single limestone path. The lowest I can get the temp is 2.1.
    this is at B3, and so I dig a slopped dirt path down to B4. I didn't want to use stairs because of the insolation hit.
    Going down one floor, the new empty room is 3.5 C. Adding a door (open) brings it to 4.0
    Even with 6 blocks of ice, it is still warmer then the floor above.
    Not sure what I'm doing wrong.
    I was also told that a single stairwell acts like a single room, and it will average it's temp, so a single stair that goes from the surface to B4, will heat the bottom floor.... so... I now have stair... hall.. (open door)... stair.. hall... open door.. until I reach the bottom, but it's not THAT big of a difference. In fact, B3 is warmer than B2.
    Like I said.. it's just seems random.

    • @perafilozof
      @perafilozof  9 месяцев назад

      Have you taken the insulation values of the terrain and your materials into account? Different terrain pillars and different materials have different insulation values, meaning they let the heat transfer more or less.

  • @ClanHawkins
    @ClanHawkins Год назад +1

    Very Well Done!! Thank you!

    • @perafilozof
      @perafilozof  Год назад

      You are quite welcome. You can find all my guides on Going Medieval on this playlist: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @StewDaJew
    @StewDaJew 2 года назад +1

    Really appreciate you man you’re the only reason I know how to play this game lol

    • @perafilozof
      @perafilozof  2 года назад +1

      Hello Stew! Thank you for saying that! It means a lot to me!

  • @Hallreaver
    @Hallreaver Год назад +3

    This is a very nice guide for underground storage, thank you ^^
    One thing i have noticed when i built my first one, was that if you do build walls around the entrance to your storage and then close it with a door,
    it effectively stops the heat from above going down into the lower section and made the area colder.
    Just an extra little tidbit ^^

    • @perafilozof
      @perafilozof  Год назад +3

      Hi and thank you for the feedback! Interesting you should mention the door and closing off the entrance. I have done this myself numerous times, but the developers have changed these mechanics a few times, so I am myself unsure anymore what affects what in the latest build of the game. I will probably have to redo all my guides once they have stopped chaining the game.
      BTW what do you like the most about it?

    • @Hallreaver
      @Hallreaver Год назад +3

      @@perafilozof Thank you for your reply ^^
      I really liked the way you make the rooms, the way you set up each room for stability before fully digging out the room, it makes sense after watching it, but when i first did all this, i simply dug everything out without realizing that some parts would cave because of it xD
      I have only just recently bought the game after having it on my wishlist for a long time, as it went on sale i bought it as it looked like a lot of fun :)

    • @perafilozof
      @perafilozof  Год назад +2

      Ah nice. Indeed, I did so too, and learned from my mistakes. At least you don't have to repeat my mistakes thx to these guides!@@Hallreaver

    • @Hallreaver
      @Hallreaver Год назад +1

      @@perafilozof Thank you for taking the time and effort on making these guides ^^

    • @perafilozof
      @perafilozof  Год назад +1

      It is my pleasure! @@Hallreaver

  • @RealOneCarry
    @RealOneCarry Год назад +1

    Very useful video! Thank you!

    • @perafilozof
      @perafilozof  Год назад

      Welcome to my channel and thank you kindly for that feedback. You can find all my other guides on Going Medieval here : ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @Jules_Diplopia
    @Jules_Diplopia 2 года назад +1

    Thank you... just the detailed info that I needed.

    • @perafilozof
      @perafilozof  2 года назад +1

      Hello Julie! Thank you for the compliment. I have been waiting for the latest update to publish this as a fresh guide with all the latest changes incorporated. Fermenting guide is next up!

    • @Jules_Diplopia
      @Jules_Diplopia 2 года назад +1

      @@perafilozof Oh, yes... fermenting... waiting for it.

  • @ohjeohje3462
    @ohjeohje3462 Год назад +1

    amazing guide!

    • @perafilozof
      @perafilozof  Год назад

      Thank you kindly for that praise. You can find more of my guides here : ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @nukikadiman9847
    @nukikadiman9847 2 года назад +1

    Thank you for this guide

    • @perafilozof
      @perafilozof  2 года назад

      Hello Nuki, you are welcome! You can find the rest of my video guides here: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @somebodyontheinternet1090
    @somebodyontheinternet1090 2 года назад +1

    More high quality info thank you!

    • @perafilozof
      @perafilozof  2 года назад

      You are quite welcome! The fermentation guide is next, still working on it.

  • @matheuspalharini9079
    @matheuspalharini9079 Год назад +1

    amazing video, thank youu!! 👍👍👍

    • @perafilozof
      @perafilozof  Год назад +1

      Hi, you are welcome ! You can find more of my guides on this game here: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt Thank you for the feedback

  • @mrhindsight6586
    @mrhindsight6586 2 месяца назад +1

    I don't think the settlers can build the 2nd staircase from the top of the 2nd set of stairs anymore. When I prioritize a settler to build the 2nd set of stairs, it says "cannot deliver resource". I did just as the video describes. Thanks!

    • @perafilozof
      @perafilozof  2 месяца назад +1

      Hi, in that case you can just add one more tile right after the stairs and stand on that to build the next

  • @isaacsundberg7054
    @isaacsundberg7054 2 года назад +1

    Awesome guide, thanks

    • @perafilozof
      @perafilozof  2 года назад

      Hello Isaac and thank you for the feedback, I am glad you found it useful! You can find many more like it on this playlist : ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @brianf2878
    @brianf2878 2 года назад +1

    You are amazing, thank you for all these details!

    • @perafilozof
      @perafilozof  2 года назад

      No, you are amazing for watching and leaving such a wonderful comment :) Thank you and you can find more such videos on my playlist: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

    • @brianf2878
      @brianf2878 2 года назад

      The info on how to dig down and build proper sized rooms for stability was so necessary for me.

    • @perafilozof
      @perafilozof  2 года назад

      @@brianf2878 Ah, you should, if you haven't already, watch the full video on stability, it's included in that playlist.

    • @brianf2878
      @brianf2878 2 года назад +1

      @@perafilozof thanks, you make great videos on an awesome game. I loved RimWorld and this is such a great flavor of it

    • @perafilozof
      @perafilozof  2 года назад

      @@brianf2878 I totally agree, it's an awesome game and so much fun! BTW since you mentioned RimWorld there is another video you will probably enjoy, it's a list of many similar games like RimWorld and Going Medieval: ruclips.net/video/9_2Y4cjqxPY/видео.html

  • @Vleurtj
    @Vleurtj 2 года назад +1

    Thaankyouu for this helpful video! :D

    • @perafilozof
      @perafilozof  2 года назад

      And thank you for the comment and feedback Fleur! You can find many more guides like it here on my playlist: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @afordiam
    @afordiam 5 месяцев назад +1

    Could you more efficiently cool the basement if you dug out the floor above, made the floor out of metal grated floors and stored ice in this upper chamber?

    • @perafilozof
      @perafilozof  5 месяцев назад +1

      @@afordiam hi, possibly, I haven't played for a while so I don't know how the systems have changed that could impact that plan. If you try it, let me know about the results

  • @luftwolf7405
    @luftwolf7405 2 года назад +3

    Oh dear, temp mechanics have changed a lot but still not fully "realistic".
    I'll need to think over my old building concept completely.
    Thanks for your guide - as always! :-D

    • @perafilozof
      @perafilozof  2 года назад +1

      You are welcome Luftwolf! I just hope this is the last change to this part of the game.

  • @user-rt7wj5qb6n
    @user-rt7wj5qb6n 2 года назад +2

    Is it possible to have a guide on how wealth and building your influence works?

    • @perafilozof
      @perafilozof  2 года назад

      Hello Q and welcome back. Currently that system is just a placeholder. The more you build and the more resources you have the more your influence grows. Gold raises it particularly. Enemy settlements in the range of that influence are supposed to attack you more often. And that is the extent of it. When it gets updated in a future content patch with the full system working I will jump on making a guide about it. And thank you very much for the good suggestion, it just has to wait for it's time.

    • @user-rt7wj5qb6n
      @user-rt7wj5qb6n 2 года назад +1

      @@perafilozof Thanks so much! I appreciate it. Your videos are so helpful

  • @ludekselepa8761
    @ludekselepa8761 2 года назад

    Great video. Well organised. Thank you.

    • @perafilozof
      @perafilozof  2 года назад

      Hello Ludek Selepa and thank you for the feedback. It means a lot to me. You can find all my Going Medieval video guides here ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @karverstansbury
    @karverstansbury 2 года назад +1

    I think I have a bug where the troughs aren't being filled even though I have resources and my livestock are going hungry. Simultaneously, I think my butcher station is bugged as it won't butcher cows that I've slaughtered. Any advice or information about potential bugs would be helpful. Thanks!

    • @perafilozof
      @perafilozof  2 года назад

      Hello Karver Stansbury, the priority is set to very high on troughs ? Food type is selected? Do you have settlers with the haul job priority set to 1 and nothing else on 1? As for the cow, is it on a stockpile right now or on the ground? If its on the ground put a stockpile over it.

    • @jeffburnham6611
      @jeffburnham6611 2 года назад

      I think it's a game bug. It counts all the animals on the map not just the ones you have fenced off. I think that's why you get animals eating your crops until you can get walls up to keep all of them out.

    • @perafilozof
      @perafilozof  2 года назад

      @@jeffburnham6611 hmm interesting, thank you for sharing Jeff.

  • @OdeeOz
    @OdeeOz 2 года назад +1

    Fantastic tutorial guide, for a fantastic game. Thank you for sharing with us all. 👍👍 5⭐ & Countless❣️

    • @perafilozof
      @perafilozof  2 года назад +1

      Hi Odee and thank you for that wonderful feedback! It's great to read. You can find all my guides on this playlist ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @זושאבןנתן
    @זושאבןנתן 2 года назад +2

    can you please make a video about creative defence and strategically combat gameplay (not hundreds of stick traps) love your content thanks

    • @perafilozof
      @perafilozof  2 года назад +2

      Good suggestion, I will make that the main point of my next Settlement Design Guide or make a separate defense design guide.

  • @jensjensen7504
    @jensjensen7504 Год назад +1

    Something seems to have changed, the 8*8 rooms gives cave in issues for me. Depending on the alignment, The layer above X will become stability 1 and eventually cave in. IT can be any of the central 4 squares, i just marked X for the one that does it in my case.
    I tried to illustrate it below.
    legend; Q=natural pillar, - or |=support beam, O,mined out(space)
    Q - - - - - - - - - Q
    |OOOO OOOO|
    |OOOO OOOO|
    |OOOO OOOO|
    |OOOO XOOO|
    |OOOO OOOO|
    |OOOO OOOO|
    Q - - - - - - - - - Q
    Not sure what i am doing wrong, or if its a bug etc.. Could be that i am building 3 layers down, with only 1 natural layer between each. But with the support beams, this happening seems odd.
    EDIT: I do have buildings above this, at the top layer. But if that is the cause, 8*8 underground rooms dont have much use.
    Anyone know why ?
    Regards.

    • @perafilozof
      @perafilozof  Год назад +2

      Hi, I had occasional problems with this myself. From what I remember it was always when I dug rooms above or below other rooms I have dug.
      The stability gets bugged and you lose the natural layer due to that bug in a cave in.
      I think I fixed it by never digging under anything that was already dug.

    • @jensjensen7504
      @jensjensen7504 Год назад

      @@perafilozofMy fix was to put pillars in the "rooms" stack that was causing the cave in. I did however have to save scum it, until i found a fix. I was going for a sandwich build with 1 natural layer in between. Guess i learned my lesson! :)

    • @perafilozof
      @perafilozof  Год назад

      I know, I did the same a few times. But to prevent it from happening in the first place, as I said, never dig under already dug places.

  • @TheVidango
    @TheVidango 2 года назад +1

    Hi. Some informations I had trouble to find were about "can not be placed here" but it seems to be because of beam underneath it. And how to get the specific types of room: I couldn't find the clay pot shelves or thingy like that. Can you plan a guide about room types and placement of furnitures in the room? I think it could be a nice addition to your already existing guides!

    • @perafilozof
      @perafilozof  2 года назад +1

      Hello Vincent De Ubeda and welcome to my channel. Thank you very much for you feedback and suggestion. I will. Yes, beams do take up room on the walls they are connected to and it is also not possible to cross beams. As for clay pots, no such items exist yet in the game. For food you only have wooden shelves so far and chests for weapons, armor and clothing.

    • @TheVidango
      @TheVidango 2 года назад +1

      @@perafilozof thx for the reply. Si how do I manage to have a Kitchen room ?

    • @perafilozof
      @perafilozof  2 года назад +1

      So the kitchen in particular requires 3 types of things. A butchering table which you get at the start of the game. 2x shelves with pottery which you unlock in the tech tree with decorations. And a hearth / stove/ cooker/ how ever you want to call it which is uncloked in the cooking tech in the tech tree.

    • @perafilozof
      @perafilozof  2 года назад +1

      Do note at the top left menu, there are several icons, and one is showing like a wall with a floor. When you click on that it opens a submenu with colors. If you hower your mouse over each color it explains each room type and the requirements are listed there as well.

    • @TheVidango
      @TheVidango 2 года назад +1

      Wow. Amazing info! Thank you very much!

  • @mauromigliavacca1263
    @mauromigliavacca1263 2 года назад +1

    Although I can't play unfortunately for many reasons, obviously the underground aspects fascinate me. Therefore I will ask some targeted questions, to understand.
    Does making a bigger access, and a narrow one as you built it affect the cold that then occurs in the subsoil?
    One consideration, but I don't know if it's technically feasible. If the food shelves are built on a wooden floor, for example, and the areas where the settlers move are built with stone or brick, what thermal insulation does it take? The majority one in the room or the one where it is located?
    Earth walls I know are the best in terms of insulation, although those made of clay alone are very good.
    Also, during the winter you make ice on the surface, but if you create a room underground where all the ice is placed in an initial phase to lower the temperature as much as possible, then ice is produced all year round? (obviously by establishing that the ice warehouse of that room is set to high priority). If so, it would be a Freezer cell to continuously create ice with a dedicated person working at full speed on ice production. I hypothesize.
    Also, can't ice be put on shelves? Does it drill in the warehouse areas on the ground? Only there? It would be great if the developers solved the storage space problem. You pass the realism, but in fact it is a bit exhausting.
    Anyway great video and well done, practically you are my constant refresher course for the game, waiting for a new PC XD Thanks for the video!

    • @perafilozof
      @perafilozof  2 года назад +1

      Hi Mauro, so from my experience these would be the answers to your questions:
      1) Entrance hallways to the underground don't affect the temperature underground because stairs act as room separators. So they stop temperature spread as well.
      2) Since wood floor tiles have the insulation of 0.94 you would still be losing some insulation compared to the natural ground.
      3) You can lower the temperature inside and underground close enough for ice block making but it won't last long in spring and summer as the temperature will go above the -1 degrees
      4) No, there is no option to put ice on shelves
      I hope you will be back to playing soon! Until than see you in the next Mountain Monastery Let's play episode :)

    • @mauromigliavacca1263
      @mauromigliavacca1263 2 года назад +1

      @@perafilozof I hope the episode of the Monastery with Cloister will come out soon! Now I'm curious to see how it evolves!

  • @julienf2301
    @julienf2301 6 месяцев назад +1

    I don't think it's up-to-date any more.
    I had a basement just like that, which was working perfectly and could stock food for an infinite amount of time, but some update broke it. Now it regularly gets to 5.x °C in Summer and I haven't found how to stay below 5°C again.

    • @perafilozof
      @perafilozof  6 месяцев назад

      Ah, I see. Is it maybe something to do with the granite level? Or do you have some body producing heat above it?

    • @julienf2301
      @julienf2301 6 месяцев назад

      @@perafilozof I just checked my save game (but in Spring, I didn't have the patience to play until Summer). My memory was failing me slightly: I'm not sure I actually get above 5°C (in Spring I was around 3°C, a few per-mile more without the ice), the main change was that now decay starts (slowly) at 0°C, the 5°C threshold doesn't exist any more. Also I couldn't get the detailed information about the insulation and heat bonus/malus of the room: I think the temperature computation changed deeply at some point, probably when water was added (I thought about adding an underground aqueduct in my basement btw, but I have never tried)

    • @perafilozof
      @perafilozof  6 месяцев назад

      Hmm, interesting. Thank you for sharing the info. I will test it out myself when I get some free time

  • @Drefar
    @Drefar 2 года назад +2

    A Good Tutor... Could you make a series with the hardest settings and the worst settler (Lonely Wolf Edited) I would definitely watch that 1 Thing is that you need to have your whole base underground with only 1 small hut and Walls to protect the above... All Production needs to be underground except farms... Happy Hell Series ;)

    • @perafilozof
      @perafilozof  2 года назад +1

      Hello Drefar and thank you for the praise and suggestion! While you wait from me to start that lone wolf(mole) underground series, you can watch my already well advanced Underground series with the normal start: ruclips.net/p/PLRYGjguAn0CF8BEuovFbqisE9WZFzCCjS

    • @Drefar
      @Drefar 2 года назад +2

      @@perafilozof roger thank you ;)

    • @perafilozof
      @perafilozof  2 года назад

      @@Drefar No problem, enjoy!

  • @danupdike6686
    @danupdike6686 Год назад +1

    Is there a mod that allows us to continue farming underground? When did they patch that out, it’s been a while since I’ve played

    • @perafilozof
      @perafilozof  Год назад

      Hi, mods are not really a thing for this game yet as there are no active modders and the developers do updates so often mods stop working really fast. So no luck with underground farming unfortunately, unless you open up the roof. If you want more interesting ideas on how to make settlements do check out my overviews of other player creations on this playlist: ruclips.net/p/PLRYGjguAn0CEcr8sSQ8zzMuc3GARDnIX5

  • @sm_rocker
    @sm_rocker 2 года назад

    I have no idea how to ask this but I was wondering how to stop milk from being used to make meals. I want to use them to make curdling milk but they always gets used for meals instead in the campfire

    • @perafilozof
      @perafilozof  2 года назад

      When you open up the campfire menu, there is an extra icon which expands into a checklist. Uncheck milk

  • @joeykain3752
    @joeykain3752 2 года назад +1

    Anyone doing the same? To make the underground with 10 a line as max distance of beam, and keep doing line by line with a beam? Recently, just love to make underground shelter, I found people would not require summer clothes as the are all living in round 10 -15 degree underground environment. The all enjoy winter jacket, with no hot summer issues.

    • @perafilozof
      @perafilozof  2 года назад

      Hello Joey and welcome to my channel. Indeed some of us do. I made a whole underground village during my first and longest running let's play : ruclips.net/p/PLRYGjguAn0CF8BEuovFbqisE9WZFzCCjS

  • @MrDidz
    @MrDidz Год назад

    Did you dig right down to the granite layer before starting to buld your cold Cellar?
    I just did that but then the game wouldn't let me build anything on the baselayer of the game. Should I just go up a level??

    • @perafilozof
      @perafilozof  Год назад

      Hi, it is possible that an update since I made this video prevents players from using the granite level.

    • @MrDidz
      @MrDidz 11 месяцев назад

      @@perafilozof Actually! I worked this out in the end and it was necessary to go up a layer. Not because you can't build on the Granite layer, you can, but because you cannot select anything when you are on the base layer. It just looks like a featureless empty grid and the mouse has nothing to click on. I went up to 1.5, or 2.0 and then managed to click on the darkness at the base of the final stairwell and select the first wall section to dig out. After I'd made that hole it became easier to select other wall sections to expand the cellar.

  • @BlackRedDead1943
    @BlackRedDead1943 9 месяцев назад

    huh, could it be possible to make an good isolated ice room with intermediate storage, thus keeping temperatures below freezing point and produce ice all year round?

    • @perafilozof
      @perafilozof  9 месяцев назад +1

      I believe people have tried. But I don't remember anyone succeeding, at least not in previous versions of the game that I played. Not sure about now, haven't played in a year or more.

  • @BliffleSplick
    @BliffleSplick 2 года назад +2

    Question: does putting windows underground change anything?
    I find game mechanics to be fascinating

    • @perafilozof
      @perafilozof  2 года назад +1

      Interesting question. Considering how the game current works, on one had you will lose lots of insulation by switching an earth wall pillar for a window, so that will mess up the temperature but opening the window will lower it due to how windows work like temperature switches. I just not sure what the end result will be coolder or warmer. But I think warmer, and also wouldn't be to surprised if it becomes coolder but that will depend on what does the window open onto. Also there might be issues with stability above the window. Not sure does it gives as much stability as a wall section.

    • @d34r237
      @d34r237 Год назад

      @@perafilozof greetings, have you tried since then?

    • @perafilozof
      @perafilozof  Год назад

      Hi, no, I haven't played in a while and haven't read the patch notes so I don't know have the developers changed those game mechanic

    • @BliffleSplick
      @BliffleSplick Год назад

      @@perafilozof Last time I tried it the windows seemed to work, though they were right against rock; I don't know if they'd have more or less effect if there were an "air gap" on the other side

    • @perafilozof
      @perafilozof  Год назад

      @@BliffleSplick hah! Would you look at that! Which update was active then?

  • @squirrelattackspidy
    @squirrelattackspidy 2 года назад

    Holy crap this is confusing . I got lost at the three floor tiled below first staircase. There's a staircase already in that spot (the first staircase). How do I put floor tiles in a spot already occupied by the staircase?

    • @perafilozof
      @perafilozof  2 года назад +1

      You dig a 3x1 trench next to it. Than you use the layers camera to go down half a layer and see the ground under the stairs and lay out 3x1 floor tiles below it.

    • @squirrelattackspidy
      @squirrelattackspidy 2 года назад +1

      @@perafilozof Thanks dude. So you can actually dig under the stairs you just laid down? I didn't realize you could do that. They should call you the Going Medieval Professor! :)

    • @perafilozof
      @perafilozof  2 года назад

      @@squirrelattackspidy hehe, some probably do. Yes, you can dig under them, but only after placing the floor tiles I mentioned under them. They have to stand on those.

  • @TheHuda666
    @TheHuda666 10 месяцев назад +1

    thanks

    • @perafilozof
      @perafilozof  10 месяцев назад

      You are quite welcome! Here are the rest of my guides: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @JohnnyClash-jl4dy
    @JohnnyClash-jl4dy 2 года назад +1

    Tks!

    • @perafilozof
      @perafilozof  2 года назад

      Hi Johnny and welcome to my channel. Glad I could help. Here is a full playlist of similar guides : ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @XtianApi
    @XtianApi 15 дней назад +1

    Amazing

    • @perafilozof
      @perafilozof  15 дней назад

      Thank you! You can see more such guides here: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

  • @place_there9104
    @place_there9104 2 года назад +1

    What drives me crazy with underground builds is trying to build a staircase. Settler will drop some clay or limestone under the area while mining so I have to build a wooden staircase to reach that area. Once the clay or limestone is cleared the wooden staircase can't be replaced with something better because the settlers will drop the recycled wood exactly in the area that prevents better than wooden staircase construction. Would it be too much to ask for the settlers to just take the wood away when they deconstruct a staircase? The only solution now is to dig another exit staircase so settlers can actually get to the area where the wood needs to be removed before replacing the staircase.
    I always put a beam in the airspace on top of each underground staircase. Not strictly necessary but I think my settlers would feel safer knowing the earth above the staircaase won't collapse on them.
    I found the 5x6 underground dig led to instability in the center, but that was several updates ago. I'll have to experiment again to see if that now works. It's pretty frustrating how stability still works. I put some underground facilities beneath my main settlement building yesterday. Up on top is a basic wooden roof tile structure just covering my outdoor kilns and production facilities, a temporary solution until I can build dedicated production areas. Several wood roof tiles collapsed after I dug the underground area. I'll have to demolish the entire rooftop shelter to reconstruct the wooden pillars to regain stability.

    • @perafilozof
      @perafilozof  2 года назад

      Hi Place_There, you will be happy to know that you CAN now build other types of stairs besides wooden ones on top of remaining resources. It was a surprise to me too, as it wasn't in the patch notes. Quite the stealth change.

    • @perafilozof
      @perafilozof  2 года назад

      Yeah, it's a running problem with how the game's engine calculates stability. Whenever you dig under someplace that has already calculated it's stability for built, dug or natural elements it has a big problem recalculating the stability as you change the levels below it.
      So what is best is to always dig from below, from the lowest level and only then build on the surface, above the dig area.
      Of course this is not in line with gameplay flow, which is why we all run into this problem so often.

    • @yorkyswe
      @yorkyswe 2 года назад +1

      I tend to dig one hole at a time to stop settlers dropping minded resources on a square that is also being mined. Or make sure you haul away dirt/stone immediately.

    • @perafilozof
      @perafilozof  2 года назад

      Yeah, that is the only way to make sure resources don't fall into holes.

    • @place_there9104
      @place_there9104 2 года назад +1

      @@perafilozof material often drops if you have mixed soil since part of it ends up in an area that can be reached while the other half drops in the hole. Also, I do try to stay on top of hauling but sometimes the last little bit the settler digs will drop in as well. Been having problems with settlers dropping themselves into bigger pit digs since the last few patches as well.

  • @yashida1999
    @yashida1999 2 года назад +1

    Funny how I keep making airlock door even if the door cause heat, I guess that what happened watching someone play Rimworld huh? XD

    • @perafilozof
      @perafilozof  2 года назад

      Probably :) Welcome to my channel Yashida! You can learn many more useful tip like that in my full playlist on Going Medieval: ruclips.net/p/PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt

    • @yashida1999
      @yashida1999 2 года назад +1

      I think I've already been here ever since Update 1 tho lol

    • @perafilozof
      @perafilozof  2 года назад

      Oh sorry about that, no icon next to your name. Your subscriptions are probably set to private. I try to keep a mental record of my commenters. Lots of subs but comments are not as numerous. I hope you will enjoy many more videos. What do you watch the most of on my channel?

    • @yashida1999
      @yashida1999 2 года назад +1

      Mostly Going Medieval, well I don't watch all of it cuz I ether watch guide vid, silly vid, or interesting chemistry vid.

    • @perafilozof
      @perafilozof  2 года назад

      @@yashida1999 Cool, good to know. I have several Going Medieval videos in the works. More like 10 but can't release them all at once :)

  • @IsThatSpaceCowBoy
    @IsThatSpaceCowBoy 2 года назад +2

    Cheat engine works with this game for anyone wanting to speed up the game

    • @perafilozof
      @perafilozof  2 года назад +1

      Hi Mrs or Mister and thank you for posting that extra bit of info. It's always appreciated when players share with others in my video comments section.

  • @mikeburgess1688
    @mikeburgess1688 2 года назад +2

    What I would like to find out is how to keep them from using the barries to make pies and only use barries to make the wine. I have them make wine, but they would rather make pies and die of thirst. Stupid villagers

    • @perafilozof
      @perafilozof  2 года назад +2

      Hi Mike, in most workstation, you have an EDIT button. When you press it it opens up a new menu where you choose which material to use for making items. Disable berries at cookfire or hearth, and others and only enable them at fermentation station or brewing station.

    • @mikeburgess1688
      @mikeburgess1688 2 года назад +3

      @@perafilozof OMG... is it really that easy? Thank you so much. I cannot wait to get back on the computer now!

    • @perafilozof
      @perafilozof  2 года назад +3

      @@mikeburgess1688 Yeah, don't worry we all had that Eureka moment at some point:)