I loved that touch! Enjoying this new use of artwork on the back of a game board. And congrats on the release of your game, it was a pleasure to teach it :)
Love your game, Scott! Thank you. I am wondering, however, you mentioned in a thread on BGG that a player cannot enter a space occupied by the Alien. This video states you can do that. Which is true?
Question: If you craft a flashlight does that mean that every players gets a 1 point reduction in moral if they have an encounter, or just the player holding the flashlight? Answer: The player who carries the flashlight (or the cat-carrier) benefits from the item, not the entire crew. However, if another crew member is in the same space as the player with the item, then they benefit too.
The only thing that's bugging me is that those are only intended for english/international audiences. No localizations which makes those entry games so mutch harder to get on the table with the family and such...
Congrats on 10 years of showing us How its Played you crazy son of a gun. The amount of dedication and money, especially money, to get the games needed to teach us, not to mention the help of the family made this an awesome experience.
As a big ALIEN fan, my friend bought me this for Christmas and I'm glad it's also solo-playable [like the ALIEN Legendary Encounters]. I don't usually watch how to play videos but yours was fun and useful, so thanks!
I absolutely love this game. Quite easy to learn and play. Also quite easy to bend rules to make it tougher. Try it with one or two of these house rules at a time: 1. Players + 2 objectives. 2. Objectives are kept secret. Only one objective can be revealed at a time. To reveal objectives, even the first one, visit MU-TH-UR first. Place concealed token there as you leave. 3. Start with all 13 concealed tokens placed. 4. After the encounter phase, Ash always moves 1 space. 5. Whenever Ash moves into a room, place a concealed token in there. 6. During the encounter phase, place only one scrap, regardless of what the card says. 7. Either (a) one item of each type can exist at any time, or (b) each item type can only be crafted twice per game. 8. The crew *must always* find and capture Jonesy. No exceptions. Another fun rule is that one player play with the encounter deck. This works with that player drawing two cards, choosing one to play and the other goes to the bottom. The alien always moves at least one space.
This game feels like it would fit in right alongside Horrified! Could learn one and then quickly transition to the other for a different theme or a shake-up of the first. Great video as always, Rodney, and a game I think I'll need to add to my collection soon!
I think these mechanics would work great in a Scooby Doo game, the running away from jump scares side of things. Replace scrap with Scooby Snacks 🙂. And Scrappy Doo as Ash.
First off, RIP Yaphett Koto (Parker) Harry Dean Stanton (Brett) Ian Holm ( Ash) John Hurt (Kane) and H.R. Giger (designer of the creature) You made an impact on my childhood and my life. I'm definitely looking forward to this board game.
Rodney- @05:25 If Parker fled the attacked Maintenance room into the Garage, then revealed the Conceal Surprise Attack token which causes the Alien to immediately move to attack him…Does Ripley still have to flee the previously attacked Maintenance room, even though morale has been resolved and the Alien is no longer in her room? The rule book doesn’t specifically address that situation: “The Crew members who encountered the Alien must immediately flee by moving three spaces away in a direction of their choice.” (They all can’t immediately flee at the exact same time, that would be game play chaos if more they encountered multiple Conceal Surprise Attack tokens, and especially playing solitaire, unless they all move to the same spaces). Why does this matter? Objectives & Final Mission. If all Crew do have to Flee the original encounter, they can potentially complete Objectives & Final Mission and perhaps encounter more Conceal tokens. If they Do Not have to flee, then that can’t happen. You could also say it’s player’s choice. The RAW is an incomplete thought. The designer seems to refuse to answer. I asked 3 times in great detail on BGG including a PM(!!!) I have to assume Ripley still flees as part of the original attack, regardless of the Alien stalking Parker. But no player should have to assume.
Just confirmed with the publisher: For fleeing, the first player would flee, encountering any concealed tokens along the way. After that is complete, and even if the alien moves, the other player that was in the original space the Alien appeared in does still need to flee their 3 spaces.
@@WatchItPlayed THANK YOU RODNEY!!! That was fast. That's why you have so many fans. The more I thought about it, the more I thought that would be the answer. If only the rule book said so. (It wouldn't even need to be many words). You state rules in a manner in which anyone can understand. I'll post this on BGG FAQ verbatim to settle it once & for all. Overall, I wonder how people who don't know BGG exists for FAQ - on just about every game made these days - play rules out, interpret, make their own rules, or get frustrated and shelve games since there's some games that are egregiously bad. Wizkids D&D board games I'm looking at you. I've read enough board game reviews on retailer sites who mention game rule books can be poorly written. There might be unique situations that can't all be covered that's true. And the English language leaves something to be desired imho But it's like they play test games. But not the rules lol Admittedly rule books can't be easy to write. As you can see, I write a lot as a matter of explanation which probably wouldn't translate into rules that fit a page count. I've done graphic design, so I know how many people can actually work on a printed piece and not be on the same page (literally). Thanx again!
@@WatchItPlayed Rodney- I FORGOT TO ASK YOU before I submit it to our BGG FAQ: Does it matter in which order the Crew flees? It could make a big difference depending on Conceal tokens, what items the Crew has to mitigate a potential Alien attack (Flashlight and/or Prods), Objective rooms, Ash if he's in play etc. Turn order is easier to keep track of especially playing solitaire. Or could it be in any order of the players choosing. Thank you!
@@CollectionTHX1138 My guess is that most people just make up an answer - which is not something I'm as comfortable with, as I prefer to know the designer's intent (but I think we're a rare breed that way). That said, rule books often just need an extra word here or there to really drive home their point, or add necessarily clarification, but that requires having people who haven't played, test the rules (not the game, the rules themselves) before they are published, which doesn't always happen.
We played before watching this, and we were like WTF!? Now I can't wait to play again because it makes so much more sense. Thank you so much for the video!
Hey everyone, I purchased this game yesterday when I opened up the box the cat scared The Living Daylights out of me. I'm going to try and play it this weekend. You do a great video presentation thank you for all your work
I suggest put replacement tokens for concealed tokens on the board. Put the latter on a cup/bag instead and draw from there. This way, it is easier to return it and mix it with the rest.
I love it!! I think they captured a lot of the concepts of the movie, but kept it still a winnable game. This is definitely going on the Christmas list!! Thanks for another fantastic video Rodney. You are amazing.
@@WatchItPlayedwell, as always, your video gave me an idea of what the game is like and it lived up to my expectations when I heard the announcement for this game months ago. Thank you. Keep up the great work.
I do my best to answer all rules questions on the games I cover, but I avoid individual card effects or scenarios, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
I've been reluctant to buy board games associated with movie/book/television franchises or pop culture, but with Rodney's usual thorough explanation combined with the general appeal of all his videos, I'm considering this one to add to my collection. Being a Pandemic and Forbidden Island fan doesn't hurt either. Not necessary to say, but I'm sure it's nice to hear, well done, Rodney.
In your Use Special Ability section, it's not clear if it would cost Parker 2 actions. 1 to activate the special ability, and 1 due to the special ability description. And so Brett would still have to spend 1 action on his special ability to get that full benefit (he can craft as a part of the special ability, and not a spend a craft action).
The first person to notice potentially game-breaking errata in any game rulebook and cards these days goes first. The first one to post FAQ on BGG goes second ; ) I watched the vid once and didn’t read the comments so here’s mine: As you mention at the end the BGG link is useful (I hope publishers contribute to their annual fund drive!) Errata “Ignore the Setup graphic in the printed rulebook. It's incorrect. Also, the Motion Tracker cost shown in the rulebook is incorrect. Amend the 3 in the rulebook to a 2 to match the reference cards.” At least some designers and/or publishers answer FAQ's when the game first comes out. And in this case a 'Director's Cut' official variant. He's adamant that no Crew dies though. It wsn’t in his design brief. I don’t think you mentioned the Jonsey Conceal Door token does not cause you to flee another 3 spaces, unlike the Alien Surprise Attack by which you stop while he Stalks you. I would have made special mention (since you skipped it on the card and Jones is a unique Morale loss token) if you have the Cat Carrier you can place Jones Door tokens (2 in the game) underneath it without losing Morale. 6:30 BGG FAQ: Q: Can you willfully move into the Alien's space? A: Yes, and if you do, lower Morale and flee as normal. [your Crew Phase ends] However, don't forget to continue your turn with the Encounter Phase. (Only when revealing a Surprise Attack token do you skip the Encounter Phase) 10:53 My nitpick about the rulebook vs card it says to place a Conceal Token first but the card Scrap icon is on the left reading left to right. It doesn’t matter. Another nitpick is inconsistent use of terminology and an incorrect quote on an Objective card ‘Drive ‘em into the airlock’ (sounds like rustinlin’ cattle) should be ‘Drive It into the Airlock’. It’s an important IP it should be correct. Btw an eagle-eyed BGG user noted the cat art the box "Jonesy had a collar on the game box art....they’ve actually drawn Goose from Captain Marvel!" The exact pose from a photo. The Crew placard art is very nice probably drawn from promo stills. 11:40 I would have made special mention that you can use the Flashight or Electric Prod during an Alien Attack since they don’t take actions to use and you don’t need to use them only when it’s your turn. They reduce the Morale loss from Encounter Cards. Morale loss is a huge deal in the game. Mitigating it with those items is important. I know you said to read the player aid card but it takes a few seconds to note. Even though they don’t have an ASH plastic figure I like the look of the standee. The plastic figures are nice & solid. The board art is adequate. I like to play this on my Star Wars X-wing starfield playmat lol. This game is more winnable with three Crew and very difficult with all five. END TRANSMISSION
We played this last night and had 2 questions that weren't super clear in the directions...would love to hear your take! 1) if you are moving to a certain room and along the way you pass through another room with a conceal token, do you flip it? 2) my sister had the flashlight which reduces the lost morale by 1. Directions say she could use this when it wasn't her turn. We interpreted this as ANY of us who lost morale on our turn could use her flashlight, which effectively meant that any jonesy encounter ended up being moot (1 lost morale point but flashlight nullified it)...are we using the flashlight correctly? Thanks!
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for. That will cover your question on conceal tokens. For the Flashlight, only the player who carries the flashlight (or the cat-carrier) benefits from the item, not the entire crew. However, if another crew member is in the same space as the player with the item, then they benefit too. It pays to move in groups (until the Alien shows up)
This looks great, though very much reminds me of an old 80s game called Intruder, (it was Alien in all but name) which had a really cool hidden movement system
I might actually pick this one up, is not expensive and it could be my key to get some more people to play Board Games but also start getting into co-op ones.
Bought "ALIENS" Another Glorious Day in the Core first because "ALIEN" Fate of the Nostromo just couldn't be found. it's flying off the shelves. But got my copy today and will be playing it soon. I like the simpler rules for newbie game players.
I checked with the publisher, and the cost should be 2 for the Motion Detector. There is one card that can put a concealed token in the nest (lost the signal), and yes, the nest can have a concealed token in.
@@WatchItPlayed I was confused as well by the rulebook "error" in regards to the motion detector craft cost so thank you for that answer. Also, in the encounter phase: do you only drop morale if the Alien encounters a player or does morale go down no matter what? I think it's only if the Alien encounters a player, but I want to be sure. Thank you for the clarification! Your vids are THE BEST!
Thanks ones again Rodney, for a fantastic "walk through" of this game. You explain games with so much entusiasm and in such an easy way, that those people watching just got to understand the game. For me its a bit expensive thou. I did buy this game as well after watching this video. 😃
I just got this game earlier yesterday and did a solo playthrough and won on my first try as Dallas but one thing I was confused about was I revealed a concealed token that had Jonesy on it but I had a cat carrier in my inventory so I wasn’t sure if I lost morale or not but I did have fun with it though.
Do you check for objective completion if you move into a room with the Alien figure? eg if the Alien is in the nest can you complete the "Encounter the Nest - Bring an incinerator to the Nest" by taking an incinerator in, then immediately doing your forced flee?
Hey Darren, you check for objective completion first. Then deal with alien/concealed tokens after. Sometimes you just have to face your fear to complete the task....then run!
I have a question about the Order 937 card. My friends and I were playing this last night and doing relatively well, so well that all the alien cards were gone from the deck. It seems there's an error in the game where one of those Order 937 cards has you shuffle them all back into the deck, this results in an infinite loop of the deck being only Order 937 cards. Did we do something wrong? Or was that not taken into consideration?
It doesn't sound like you did something wrong, but while I do my best to answer all rules questions on the games I cover, but I avoid individual card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
Think there's an alien card that suffles all alien cards back into deck. Towards end of game you are playing the deck with 937 and alien cards only as quiet cards don't get shuffled back
Hello. I got this game as a Christmas present. I still have some doubts about the encounters with the alien: - As you are moving while fleeing the alien after an encounter, objectives can be completed along the way? - The alien encounters more than one player and while the first player flees, he causes the alien move again to a new position because of a concealed token. Do the rest of the players have to flee from the first position when the alien is not there anymore? I guess the answer should be NO, since doesn't make sense. Thanks a lot!!
Hey, thanks for the questions - here are the answers! For completing missions, you are technically able to do it while fleeing, as long as it does not require another action in that space (such as drop an item). For fleeing, the first player would flee, encountering any concealed tokens along the way. After that is complete, and even if the alien moves, the other player that was in the original space the Alien appeared in does still need to flee their 3 spaces.
I have a question! The cat carrier allows you to trap Jonesy. Can you then drop the cat carrier with Jonesy in it and leave him in a room somewhere so he doesnt bug you for the rest of the game? Under the Items heading: "Cat Carrier: If you reveal Jonesy, capture Jonesy underneath the cat carrier in your inventory. No action required." Under the Crew Action Phase heading: "Pick Up/Drop: You may use one action to pick up or drop . . . one item." The way I read it, you can drop Jonesy in the cat carrier.
I do my best to answer all rules questions on the games I cover, but I avoid individual item/card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
@@WatchItPlayed Scott Rogers, the game designer, replied on the BoardGameGeek forum! You can drop Jonesy. But he advises that you pick Jonesy back up before you leave
Hi Rodney, can you please clarify the rule about the Trade action? In your video, and on the player action reference card, it seems that when you do a Trade action you have to be the active participant in the trade, also in your explanation it seems that only you and one other crew member can be part of the trade. However, in the rulebook it seems to say that doing the Trade action means that you don't have to be an active participant in the trade, and by performing the action you're allowing all crew members who are in the same space give or take any number of items and scrap as they're able amongst each other, regardless of whether you are offering any items or scrap to the trade. Just wondered if you were able to offer a clarification on that rule please.
They do not have to be active in the trade. Their action starts the trade, and they need to be in the space where the trading is occurring, but as long as all 3 players are in one room the others can trade. For example: Player A says they are using an action to trade. Players B, and C in the same space can then swap things around. Hope that helps!
Three questions: 1.) On the player card, for example, the Electric Prod, states "it can be used even if it's NOT your turn." How is this possible? 2.) If I use the Motion Tracker in a room with BOTH the Alien AND a Concealed Token, and the token shows an Alien, how is this played out? 3.) Can certain items stack to DECREASE the Moral damage? Example, I have a Flashlight AND an Electric Prod. The Flashlight reduces by (1), and the Electric Prod reduces by (2). So Moral damage is reduced by 3? I know it states 'multiple Flashlights don't stack', so I was curious if the others do?
Hi Craig. 1) If the Alien encounters a crew member on another player's turn, the player holding the Electric Prod can still use it. 2) Place the Alien in that room (ie. leave it where it is). 3) Yes, different items can stack. Hope that helps!
@@WatchItPlayed Referencing the 1st example, "the player holding the Electric Prod can still use it." Does that mean the player that encountered the Alien? Or someone, say, 5 spaces away? I'm confused on this one. Sorry. :(
@@craigsreplaytoybox7443 Did a little digging and it means you have to be in the space, from what I can tell (saw the designer answering a similar question on BoardGameGeek).
How often do you have to do the introduction with that spinning of the box and that it's in the correct position when you're holding it up to the camera then? :-D
My local Target had this on the shelf today (07-29-21) and when I went to check out it alerted an employee to assist. They said that it should not have been on the shelf yet and can't be sold until 8-1-21. /smh
Happened to me also. Then went to try and find it today limited stock everywhere had to actually purchase it and the Marvel Villianous expansion through Target online.
Setup clarification: The setup picture in the rulebook shows some Concealed Tokens in places that are not listed as needing them for the starting setup. To be specific, the setup instructions does not say to add Concealed Tokens to the MU-TH-UR, Hypersleep, Airlock or Equipment Storage spaces, but in the setup picture those spaces appear to have one. I also just noticed that in the setup picture there is no Concealed Token in the Maintenance space despite the setup instructions stating there should be. Why is this? Is this simply to show that concealed tokens will randomly appear throughout the board during the game? Do concealed tokens need to be placed in these areas of the board during setup according to the picture? Am I just confused and those are not concealed tokens I'm seeing? Is this all just a setup picture error? I am betting that no matter what the picture shows I should only follow the setup's written instructions, but again I just want to be exactly sure. Thank you so much for clarifying!
This is an error in the setup picture. I didn't want to call it out in the video, because if they correct it in a future printing, the call out could confuse people.
Can you drop a coolant canister anywhere, or do you need to be in the workshop to do this? I know you need to drop in workshop to gain two scrap tokens but can’t find anywhere that clarifies if you can drop the canisters anywhere without gaining tokens.
You can pick up or drop items in your space. It's a general rule, so Coolant Cannisters aren't mentioned specifically, because they fall under the Item category. Hope that helps!
Have a question. If jonesy is in the cage, Will the tokens you encounter, still make you lose morale, or do I simply discard the jonesy tokens from the game.?
Not sure if I completely understand the question, but let me share these two answers, and let me know if this covers it: Q: What do I do if I already have 1 Jones token in my Cat Carrier and another one appears? A: Treat it as a 'Safe' Conceal token, and place it in the cat carrier with the other. Q: Do you lose Morale when Jonesy is revealed in a space with a Crew Member holding the Cat Carrier? A: No, you don't.
So how does the cat carrier work exactly. I know you capture Jonsey during an encounter. Is the cat out for the rest of the game? Until you drop the carrier? Does cat go into the discard pile? How does that work?
I do my best to answer all rules questions on the games I cover, but I avoid individual effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
Does the morale number on the encounter card only get subtracted if the alien is in the room or does it get subtracted regardless during the players turn?
@Watch It Played 11:25...we we confused because if you work the card from top to bottom, we thought we constantly lose morale as the game goes on, but if its only when the alien is in the room, it makes sense...thanks for the reply
If you move into a space and it completes the last objective do you immediately flip over and setup the "Final Mission" or reveal the concealed token and resolve that first?
It's kind of like the old school game from Kenner, but more modernized. I like it! I have the old vintage alien board game. It's fun! I have this game too. It's fun!
@@WatchItPlayed Yaa! ☺️ And don't get me wrong, I do like the new Gargoyles Board Game, I just think instead of making it like the old 2013 Teenage Mutant Ninja Turtles Clash Alley Board Game Cardinal Games, they should've made it like a basic dungeon crawl. Hey everybody is a critic. 😄 I actually thought about it and bought the new Gargoyles Board Game and I love it! 😄😄 Be safe Rodney. It's good talking to you. Sincerely Vince 🙂👍❤️ Also known as The Insane Board Game Freak. Dehdehdehdehdeh dehdehdehdehdeh 😄😄👍❤️
Question: In the self-destruct phase, the active player removes one of the four self-destruct tokens from the tracker at the start of their turn. Does that start immediately (i.e. I basically only put three on there)? Or do I put four on there and take the first one off the next time it comes to me?
How many times did it take to spin the box and hold it in the correct position to present it to the camera like that? Or is this some secret power you happen to have?
You still don't understand what you're dealing with, do you? A perfect rules explainer. His educational perfection is matched only by his enthusiasm.
How do we kill him?
@@garytwinem5275 I can't lie to you about your chances of learning the solo rules... But you have my sympathies...
Nice Nigel
@@nigelgraves174 Goddam Company Ravensburger. What about our spare time, you S.O.B.?
It's a robot. Rodney is a god damn robot.
Rodney, thank you for perfectly explaining my game! I hope Jonesy didn't startle you too much when you opened the box! Awesome job as always!
I loved that touch! Enjoying this new use of artwork on the back of a game board. And congrats on the release of your game, it was a pleasure to teach it :)
Love your game, Scott! Thank you. I am wondering, however, you mentioned in a thread on BGG that a player cannot enter a space occupied by the Alien. This video states you can do that. Which is true?
Just played your game with my little brother! We had a blast!
I legit got startled when I saw Jonesy.
His relentless cheerfulness and precise explanations are priceless.
Glad you're enjoying Michael :)
Question: If you craft a flashlight does that mean that every players gets a 1 point reduction in moral if they have an encounter, or just the player holding the flashlight?
Answer: The player who carries the flashlight (or the cat-carrier) benefits from the item, not the entire crew. However, if another crew member is in the same space as the player with the item, then they benefit too.
First Horrified, then Jaws, and now this. Ravensburger is really on a roll with these horror movie board games lately.
The only thing that's bugging me is that those are only intended for english/international audiences. No localizations which makes those entry games so mutch harder to get on the table with the family and such...
Congrats on 10 years of showing us How its Played you crazy son of a gun. The amount of dedication and money, especially money, to get the games needed to teach us, not to mention the help of the family made this an awesome experience.
Thanks for the kind kudos Drake!
The lid flip directly onto the box perfectly without looking was smooth. Alien is awesome movie.
As a big ALIEN fan, my friend bought me this for Christmas and I'm glad it's also solo-playable [like the ALIEN Legendary Encounters]. I don't usually watch how to play videos but yours was fun and useful, so thanks!
You're very welcome - I hope you have a fun time playing!
I absolutely love this game. Quite easy to learn and play. Also quite easy to bend rules to make it tougher. Try it with one or two of these house rules at a time:
1. Players + 2 objectives.
2. Objectives are kept secret. Only one objective can be revealed at a time. To reveal objectives, even the first one, visit MU-TH-UR first. Place concealed token there as you leave.
3. Start with all 13 concealed tokens placed.
4. After the encounter phase, Ash always moves 1 space.
5. Whenever Ash moves into a room, place a concealed token in there.
6. During the encounter phase, place only one scrap, regardless of what the card says.
7. Either (a) one item of each type can exist at any time, or (b) each item type can only be crafted twice per game.
8. The crew *must always* find and capture Jonesy. No exceptions.
Another fun rule is that one player play with the encounter deck. This works with that player drawing two cards, choosing one to play and the other goes to the bottom. The alien always moves at least one space.
Glad you've been enjoying!
I’m a sucker for all things Alien. I’m getting this! Thanks, Rodney 🇨🇦
You should check Nemesis, it's not Alien but do a great job to give that feeling of the old movies.
@@oplenty
I did check it out but got Aliens Another Glorious Day In The Corps instead :)
Have fun exploring more Alien stuff!
This game feels like it would fit in right alongside Horrified! Could learn one and then quickly transition to the other for a different theme or a shake-up of the first. Great video as always, Rodney, and a game I think I'll need to add to my collection soon!
It’s the same publisher, so many of the mechanics are similar. Of course, I love Horrified!!
I think these mechanics would work great in a Scooby Doo game, the running away from jump scares side of things. Replace scrap with Scooby Snacks 🙂. And Scrappy Doo as Ash.
Thanks for checking it out Velderak!
Best game guide I have EVER come across. Thank you 🎉🎉🎉
Very kind of you to say - thank you!
Just learned about this games existence earlier today. Placed an immediate pre-order and was shocked at the low price! This game looks so fun!
Same here!! $30 msrp?!?
@@guiness5150 yes, that a welcome relief from the usual $75 to over $100 for a board game
Have a great time playing!
Feels like a combination of Horrified & Nemesis-lite. Ima sucker for Alien so looking forward to this one!
They had me at Alien 😉
Getting ready to share the movie with Luke for the first time!
@@WatchItPlayed favorite movie of all time I’m looking forward to the day I can watch it with my boy, enjoy!
I just realized when Rodney returns the game to the shelf, with the music playing, it feels like the end of Mister Rogers Neighborhood.
The best comparison I could ever ask for.
First off, RIP Yaphett Koto (Parker) Harry Dean Stanton (Brett) Ian Holm ( Ash) John Hurt (Kane) and H.R. Giger (designer of the creature) You made an impact on my childhood and my life. I'm definitely looking forward to this board game.
I hope you have a great time playing!
Rodney-
@05:25 If Parker fled the attacked Maintenance room into the Garage, then revealed the Conceal Surprise Attack token which causes the Alien to immediately move to attack him…Does Ripley still have to flee the previously attacked Maintenance room, even though morale has been resolved and the Alien is no longer in her room?
The rule book doesn’t specifically address that situation: “The Crew members who encountered the Alien must immediately flee by moving three spaces away in a direction of their choice.” (They all can’t immediately flee at the exact same time, that would be game play chaos if more they encountered multiple Conceal Surprise Attack tokens, and especially playing solitaire, unless they all move to the same spaces).
Why does this matter? Objectives & Final Mission. If all Crew do have to Flee the original encounter, they can potentially complete Objectives & Final Mission and perhaps encounter more Conceal tokens. If they Do Not have to flee, then that can’t happen. You could also say it’s player’s choice.
The RAW is an incomplete thought. The designer seems to refuse to answer. I asked 3 times in great detail on BGG including a PM(!!!)
I have to assume Ripley still flees as part of the original attack, regardless of the Alien stalking Parker. But no player should have to assume.
Just confirmed with the publisher: For fleeing, the first player would flee, encountering any concealed tokens along the way. After that is complete, and even if the alien moves, the other player that was in the original space the Alien appeared in does still need to flee their 3 spaces.
@@WatchItPlayed THANK YOU RODNEY!!! That was fast. That's why you have so many fans. The more I thought about it, the more I thought that would be the answer. If only the rule book said so. (It wouldn't even need to be many words). You state rules in a manner in which anyone can understand. I'll post this on BGG FAQ verbatim to settle it once & for all.
Overall, I wonder how people who don't know BGG exists for FAQ - on just about every game made these days - play rules out, interpret, make their own rules, or get frustrated and shelve games since there's some games that are egregiously bad. Wizkids D&D board games I'm looking at you.
I've read enough board game reviews on retailer sites who mention game rule books can be poorly written. There might be unique situations that can't all be covered that's true. And the English language leaves something to be desired imho But it's like they play test games. But not the rules lol
Admittedly rule books can't be easy to write. As you can see, I write a lot as a matter of explanation which probably wouldn't translate into rules that fit a page count. I've done graphic design, so I know how many people can actually work on a printed piece and not be on the same page (literally).
Thanx again!
@@WatchItPlayed Rodney- I FORGOT TO ASK YOU before I submit it to our BGG FAQ: Does it matter in which order the Crew flees? It could make a big difference depending on Conceal tokens, what items the Crew has to mitigate a potential Alien attack (Flashlight and/or Prods), Objective rooms, Ash if he's in play etc. Turn order is easier to keep track of especially playing solitaire. Or could it be in any order of the players choosing. Thank you!
@@CollectionTHX1138 I don't have an official answer, but turn order makes sense.
@@CollectionTHX1138 My guess is that most people just make up an answer - which is not something I'm as comfortable with, as I prefer to know the designer's intent (but I think we're a rare breed that way). That said, rule books often just need an extra word here or there to really drive home their point, or add necessarily clarification, but that requires having people who haven't played, test the rules (not the game, the rules themselves) before they are published, which doesn't always happen.
We played before watching this, and we were like WTF!? Now I can't wait to play again because it makes so much more sense. Thank you so much for the video!
So glad this was helpful David! Have fun on your next attempt!
Hey everyone, I purchased this game yesterday when I opened up the box the cat scared The Living Daylights out of me. I'm going to try and play it this weekend. You do a great video presentation thank you for all your work
You're very welcome James - pretty cool pic of the cat when you open the box, right? :)
I suggest put replacement tokens for concealed tokens on the board. Put the latter on a cup/bag instead and draw from there. This way, it is easier to return it and mix it with the rest.
Interesting idea!
I love it!! I think they captured a lot of the concepts of the movie, but kept it still a winnable game. This is definitely going on the Christmas list!! Thanks for another fantastic video Rodney. You are amazing.
I'm guessing you're Christmas Tree is going to be full of board games :)
@@WatchItPlayed I hope so! LOL.
Very excited for this release. Thanks for this video, Rodney! You hyped me up even more!
No hype, just rules :) Hope you have a great time playing!
@@WatchItPlayedwell, as always, your video gave me an idea of what the game is like and it lived up to my expectations when I heard the announcement for this game months ago. Thank you. Keep up the great work.
13:08, what are discarded coolant cannisters? and where would you collect them from? That's the only thing I've not understood. Thanks
I do my best to answer all rules questions on the games I cover, but I avoid individual card effects or scenarios, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
I've been reluctant to buy board games associated with movie/book/television franchises or pop culture, but with Rodney's usual thorough explanation combined with the general appeal of all his videos, I'm considering this one to add to my collection. Being a Pandemic and Forbidden Island fan doesn't hurt either.
Not necessary to say, but I'm sure it's nice to hear, well done, Rodney.
Always meaningful to get feedback - appreciate you taking the time to share the comment Skyscraper!
Amazing tutorial! Thanks! I played Aliens another glorious day in the corps, and i had a blast and im pretty sure this game will be amazing too.
Have fun playing!
Hi. Just picked this game up and watching this has given me a clear understanding on how the game works. Now to get ready for family game night.
Have a great time playing!
Seems very similar to Horrified. I'll have to look into getting this one
Hope you enjoy if you get a chance to try it!
As always, just the best how to play on the interwebs. Keep up the great work.
Thank you kindly Ryan!
In your Use Special Ability section, it's not clear if it would cost Parker 2 actions. 1 to activate the special ability, and 1 due to the special ability description.
And so Brett would still have to spend 1 action on his special ability to get that full benefit (he can craft as a part of the special ability, and not a spend a craft action).
Parker uses one action (called a Special Action) to fully resolve the effect listed on his board.
As usual excellent explanation of how to play. Rodney you are truly phenomenal and set apart in your ability to clearly teach game rules. Thank you.
Very kind of you to say - so glad you enjoyed!
The first person to notice potentially game-breaking errata in any game rulebook and cards these days goes first. The first one to post FAQ on BGG goes second ; )
I watched the vid once and didn’t read the comments so here’s mine:
As you mention at the end the BGG link is useful (I hope publishers contribute to their annual fund drive!) Errata “Ignore the Setup graphic in the printed rulebook. It's incorrect. Also, the Motion Tracker cost shown in the rulebook is incorrect. Amend the 3 in the rulebook to a 2 to match the reference cards.” At least some designers and/or publishers answer FAQ's when the game first comes out. And in this case a 'Director's Cut' official variant. He's adamant that no Crew dies though. It wsn’t in his design brief.
I don’t think you mentioned the Jonsey Conceal Door token does not cause you to flee another 3 spaces, unlike the Alien Surprise Attack by which you stop while he Stalks you. I would have made special mention (since you skipped it on the card and Jones is a unique Morale loss token) if you have the Cat Carrier you can place Jones Door tokens (2 in the game) underneath it without losing Morale.
6:30 BGG FAQ: Q: Can you willfully move into the Alien's space?
A: Yes, and if you do, lower Morale and flee as normal. [your Crew Phase ends] However, don't forget to continue your turn with the Encounter Phase. (Only when revealing a Surprise Attack token do you skip the Encounter Phase)
10:53 My nitpick about the rulebook vs card it says to place a Conceal Token first but the card Scrap icon is on the left reading left to right. It doesn’t matter. Another nitpick is inconsistent use of terminology and an incorrect quote on an Objective card ‘Drive ‘em into the airlock’ (sounds like rustinlin’ cattle) should be ‘Drive It into the Airlock’. It’s an important IP it should be correct.
Btw an eagle-eyed BGG user noted the cat art the box "Jonesy had a collar on the game box art....they’ve actually drawn Goose from Captain Marvel!" The exact pose from a photo. The Crew placard art is very nice probably drawn from promo stills.
11:40 I would have made special mention that you can use the Flashight or Electric Prod during an Alien Attack since they don’t take actions to use and you don’t need to use them only when it’s your turn. They reduce the Morale loss from Encounter Cards. Morale loss is a huge deal in the game. Mitigating it with those items is important. I know you said to read the player aid card but it takes a few seconds to note.
Even though they don’t have an ASH plastic figure I like the look of the standee. The plastic figures are nice & solid. The board art is adequate.
I like to play this on my Star Wars X-wing starfield playmat lol. This game is more winnable with three Crew and very difficult with all five.
END TRANSMISSION
Thanks so much Rodney! This helped me and my grandson learn to play this fantastic marvel of nature! 😀😀😀😀😀😀😀😀😀😀😀😀
Hope you had a good time together :)
Thank you highly. Your tutorial was extremely helpful.
Thank you kindly!
Great video! Looks like it’s time to start holiday shopping for friends and family.
You mean you, don't you?
We played this last night and had 2 questions that weren't super clear in the directions...would love to hear your take! 1) if you are moving to a certain room and along the way you pass through another room with a conceal token, do you flip it? 2) my sister had the flashlight which reduces the lost morale by 1. Directions say she could use this when it wasn't her turn. We interpreted this as ANY of us who lost morale on our turn could use her flashlight, which effectively meant that any jonesy encounter ended up being moot (1 lost morale point but flashlight nullified it)...are we using the flashlight correctly? Thanks!
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for. That will cover your question on conceal tokens.
For the Flashlight, only the player who carries the flashlight (or the cat-carrier) benefits from the item, not the entire crew. However, if another crew member is in the same space as the player with the item, then they benefit too. It pays to move in groups (until the Alien shows up)
@@WatchItPlayed thanks! Happy Holidays!
This looks great, though very much reminds me of an old 80s game called Intruder, (it was Alien in all but name) which had a really cool hidden movement system
Dude this was amazingly well instructed. I love your videos!!! Good job and thank you!
You're very welcome - glad you enjoyed!
Thanks for making that video. Looking forward to my first play through
Hope you have a fun time Bryan!
Hi Rodney, thanks for your well explained video - do you know the size of the miniatures by any chance? Thanks in advance for your help!
The Alien is 2 inches, Ripley is 1 3/4 inches.
Me and my dad played this today and it was honestly so fun, I’m so glad we finally figur3 out the rules 😂
I'm so glad to hear you both had a great time (and were able to figure out the rules!)
Waiting for the game. Just brought it and cant wait....
Have a great time playing!
This feels like a good pairing with The Thing from the Op. Thanks for the explanation, Rodney.
You bet Don!
Brilliantly clear, as always. Thank you!
Thank you kindly!
I might actually pick this one up, is not expensive and it could be my key to get some more people to play Board Games but also start getting into co-op ones.
I hope you have a great time playing!
Played it fot the first time yesterday. Loved it.
So glad you enjoyed Maxx!
Oohhh i was waiting for this one!!!
Just got this for Christmas. This is a life saver, thanks! 🙏🏻
Very glad it was helpful!
After drowning in so many $100 to $300 kickstart gamers, it is so refreshing to find good games at the $30 price range ^^
Yep, there's still games being made in other price ranges!
Bought "ALIENS" Another Glorious Day in the Core first because "ALIEN" Fate of the Nostromo just couldn't be found. it's flying off the shelves. But got my copy today and will be playing it soon. I like the simpler rules for newbie game players.
Have a fun time playing John!
Can there be a concealed token in the Nest?
How many scrap does it take to make a Motion Detector? The reference card says 2, but the rulebook says 3.
I checked with the publisher, and the cost should be 2 for the Motion Detector. There is one card that can put a concealed token in the nest (lost the signal), and yes, the nest can have a concealed token in.
@@WatchItPlayed Thank you, Rodney! Keep doing what you love!
@@WatchItPlayed I was confused as well by the rulebook "error" in regards to the motion detector craft cost so thank you for that answer. Also, in the encounter phase: do you only drop morale if the Alien encounters a player or does morale go down no matter what? I think it's only if the Alien encounters a player, but I want to be sure. Thank you for the clarification! Your vids are THE BEST!
@@mikebrown108 You only lose that morale showing in the top right if the alien encounters the player.
@@WatchItPlayed Thank you!
Excellent as always Rodney.
Thanks James :)
Thanks ones again Rodney, for a fantastic "walk through" of this game. You explain games with so much entusiasm and in such an easy way,
that those people watching just got to understand the game.
For me its a bit expensive thou. I did buy this game as well after watching this video. 😃
I hope you have a great time playing - thanks for the kind words!
Excellent video thank-you so much.
You're very welcome!
Great Video. Thanks for explaining.
A pleasure to share - glad you enjoyed!
I can’t believe I didn’t know about this game till now easy and fun looking I will be getting this for sure
Glad you enjoyed checking it out!
I am enjoying playing this game. Light and fun
That's great to hear Paul :)
"Don't worry, you'll get your share Parker."
Rodney, I love you so much. Genuinely the best person on RUclips
So glad you're enjoying - thanks Matt!
I just got this game earlier yesterday and did a solo playthrough and won on my first try as Dallas but one thing I was confused about was I revealed a concealed token that had Jonesy on it but I had a cat carrier in my inventory so I wasn’t sure if I lost morale or not but I did have fun with it though.
Found this FAQ which confirmed you don't lose morale in that case: boardgamegeek.com/thread/2708997/alien-fate-nostromo-faq-post-useful-q-here
@@WatchItPlayed Thanks Rodney 💙
Another great video! Would love to see Nemesis how to play.
Thank you kindly - glad you enjoyed!
As usual, amazing video.
Thank you kindly Matthias!
That games looks awesome! Will add it to my collection! Thanks for the great explanation (as usual ^^) :D Love from Germany!
Greetings back from Canada!
Such dedication, getting a cat just to prepare yourself for a game of jump-scares!
Do you check for objective completion if you move into a room with the Alien figure? eg if the Alien is in the nest can you complete the "Encounter the Nest - Bring an incinerator to the Nest" by taking an incinerator in, then immediately doing your forced flee?
Hey Darren, you check for objective completion first. Then deal with alien/concealed tokens after. Sometimes you just have to face your fear to complete the task....then run!
@@WatchItPlayed thanks!
I have a question about the Order 937 card. My friends and I were playing this last night and doing relatively well, so well that all the alien cards were gone from the deck. It seems there's an error in the game where one of those Order 937 cards has you shuffle them all back into the deck, this results in an infinite loop of the deck being only Order 937 cards. Did we do something wrong? Or was that not taken into consideration?
It doesn't sound like you did something wrong, but while I do my best to answer all rules questions on the games I cover, but I avoid individual card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
Think there's an alien card that suffles all alien cards back into deck. Towards end of game you are playing the deck with 937 and alien cards only as quiet cards don't get shuffled back
Hello. I got this game as a Christmas present. I still have some doubts about the encounters with the alien:
- As you are moving while fleeing the alien after an encounter, objectives can be completed along the way?
- The alien encounters more than one player and while the first player flees, he causes the alien move again to a new position because of a concealed token. Do the rest of the players have to flee from the first position when the alien is not there anymore? I guess the answer should be NO, since doesn't make sense.
Thanks a lot!!
Hey, thanks for the questions - here are the answers!
For completing missions, you are technically able to do it while fleeing, as long as it does not require another action in that space (such as drop an item).
For fleeing, the first player would flee, encountering any concealed tokens along the way. After that is complete, and even if the alien moves, the other player that was in the original space the Alien appeared in does still need to flee their 3 spaces.
@@WatchItPlayed Thanx a lot for your quick answer!
My family loves Horrified and the American Monster variant. Then we loved Jaws.....seems only logical we should like Aliens. Great explanation!
Very glad you liked it - have a great time playing!
Just got the game today, it's pretty fun
Glad you enjoyed it John!
I have a question!
The cat carrier allows you to trap Jonesy. Can you then drop the cat carrier with Jonesy in it and leave him in a room somewhere so he doesnt bug you for the rest of the game?
Under the Items heading:
"Cat Carrier: If you reveal Jonesy, capture Jonesy underneath the cat carrier in your inventory. No action required."
Under the Crew Action Phase heading: "Pick Up/Drop: You may use one action to pick up or drop . . . one item."
The way I read it, you can drop Jonesy in the cat carrier.
I do my best to answer all rules questions on the games I cover, but I avoid individual item/card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
@@WatchItPlayed Scott Rogers, the game designer, replied on the BoardGameGeek forum! You can drop Jonesy. But he advises that you pick Jonesy back up before you leave
@@mikepratt9911 Thanks so much for dropping back to post the answer Mike!
Overwatch, Captain Dallas! Overwatch! Oh, wait, that's Space Hulk. I loved your play through of Space Hulk featuring both you and your young son. ; )
Overwatched in the wrong direction and got jumped from behind R.I.P
Ha! Nice call back :)
Thank you dude love your stuff
Thanks Robert :)
Where can I buy a copy ??? Awesome video for an awesome game !
You'll have to see what options are available near you. I believe it becomes available August 1st. Hope you can track down a copy.
Hi Rodney, can you please clarify the rule about the Trade action?
In your video, and on the player action reference card, it seems that when you do a Trade action you have to be the active participant in the trade, also in your explanation it seems that only you and one other crew member can be part of the trade.
However, in the rulebook it seems to say that doing the Trade action means that you don't have to be an active participant in the trade, and by performing the action you're allowing all crew members who are in the same space give or take any number of items and scrap as they're able amongst each other, regardless of whether you are offering any items or scrap to the trade.
Just wondered if you were able to offer a clarification on that rule please.
They do not have to be active in the trade. Their action starts the trade, and they need to be in the space where the trading is occurring, but as long as all 3 players are in one room the others can trade. For example: Player A says they are using an action to trade. Players B, and C in the same space can then swap things around. Hope that helps!
Three questions:
1.) On the player card, for example, the Electric Prod, states "it can be used even if it's NOT your turn." How is this possible?
2.) If I use the Motion Tracker in a room with BOTH the Alien AND a Concealed Token, and the token shows an Alien, how is this played out?
3.) Can certain items stack to DECREASE the Moral damage? Example, I have a Flashlight AND an Electric Prod. The Flashlight reduces by (1), and the Electric Prod reduces by (2). So Moral damage is reduced by 3? I know it states 'multiple Flashlights don't stack', so I was curious if the others do?
Hi Craig.
1) If the Alien encounters a crew member on another player's turn, the player holding the Electric Prod can still use it.
2) Place the Alien in that room (ie. leave it where it is).
3) Yes, different items can stack.
Hope that helps!
@@WatchItPlayed Referencing the 1st example, "the player holding the Electric Prod can still use it." Does that mean the player that encountered the Alien? Or someone, say, 5 spaces away? I'm confused on this one. Sorry. :(
@@craigsreplaytoybox7443 Did a little digging and it means you have to be in the space, from what I can tell (saw the designer answering a similar question on BoardGameGeek).
@@WatchItPlayed Thank you for quick response. I love the game but I'm confused on certain things in the rulebook.
Love your videos! Can't wait to pick this up 8/1 ❤️
Glad you enjoyed what you saw!
How often do you have to do the introduction with that spinning of the box and that it's in the correct position when you're holding it up to the camera then? :-D
Are you suggesting I don't get it the first time, every time? *gasp*
Great explanation of the rules.
Thanks Joey!
This helps a lot. Thank you sir.
You're very welcome - have fun playing!
My local Target had this on the shelf today (07-29-21) and when I went to check out it alerted an employee to assist. They said that it should not have been on the shelf yet and can't be sold until 8-1-21. /smh
Yeah, August 1st is the official release date.
Happened to me also.
Then went to try and find it today limited stock everywhere had to actually purchase it and the Marvel Villianous expansion through Target online.
Best explanation video ever!❤❤❤❤❤❤❤
Very kind of you to say - glad you enjoyed!
Setup clarification: The setup picture in the rulebook shows some Concealed Tokens in places that are not listed as needing them for the starting setup. To be specific, the setup instructions does not say to add Concealed Tokens to the MU-TH-UR, Hypersleep, Airlock or Equipment Storage spaces, but in the setup picture those spaces appear to have one. I also just noticed that in the setup picture there is no Concealed Token in the Maintenance space despite the setup instructions stating there should be. Why is this? Is this simply to show that concealed tokens will randomly appear throughout the board during the game? Do concealed tokens need to be placed in these areas of the board during setup according to the picture? Am I just confused and those are not concealed tokens I'm seeing? Is this all just a setup picture error? I am betting that no matter what the picture shows I should only follow the setup's written instructions, but again I just want to be exactly sure. Thank you so much for clarifying!
This is an error in the setup picture. I didn't want to call it out in the video, because if they correct it in a future printing, the call out could confuse people.
@@WatchItPlayed Excellent! I completely understand. Good call! Thanks so much!
Can you drop a coolant canister anywhere, or do you need to be in the workshop to do this? I know you need to drop in workshop to gain two scrap tokens but can’t find anywhere that clarifies if you can drop the canisters anywhere without gaining tokens.
You can pick up or drop items in your space. It's a general rule, so Coolant Cannisters aren't mentioned specifically, because they fall under the Item category. Hope that helps!
GREAT guide...thanks :)
You're very welcome!
Can you use items like incinerator and grapple gun after revealing a surprise attack token?
Nope!
this was one of my christmas presents from 2023
Is this game out in stores now?
Target will have it in stock August 1.
Soon - some did end up going for sale early, but I believe August 1st is the official release date.
Have a question. If jonesy is in the cage, Will the tokens you encounter, still make you lose morale, or do I simply discard the jonesy tokens from the game.?
Not sure if I completely understand the question, but let me share these two answers, and let me know if this covers it:
Q: What do I do if I already have 1 Jones token in my Cat Carrier and another one appears?
A: Treat it as a 'Safe' Conceal token, and place it in the cat carrier with the other.
Q: Do you lose Morale when Jonesy is revealed in a space with a Crew Member holding the Cat Carrier?
A: No, you don't.
@@WatchItPlayed thx mate just my foughts. still you are the man. 2 games and we still didnt beat it
Sorry, one more. On an encounter card, when it refers to the active player, it's the last player to have taken a turn?
It's the player who is currently taking their turn. Don't forget, the Encounter Phase is still a part of your turn.
One of the Best Explainers
Thank you kindly!
So how does the cat carrier work exactly. I know you capture Jonsey during an encounter. Is the cat out for the rest of the game? Until you drop the carrier? Does cat go into the discard pile? How does that work?
I do my best to answer all rules questions on the games I cover, but I avoid individual effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
If you are passing through a room w a concealed token but not planning on landing there, do you reveal the token first?
Are you referring to this? ruclips.net/video/YQ8ZWWmgm8E/видео.html Does that help?
So if the Alien moves into a space with 2 player pawns would you then take off moral for each pawn, or would you still only take off the 2?
You just lose it's morale amount once.
Does the morale number on the encounter card only get subtracted if the alien is in the room or does it get subtracted regardless during the players turn?
I shot this long enough ago, can you time stamp the section of the video you're asking about?
@Watch It Played 11:25...we we confused because if you work the card from top to bottom, we thought we constantly lose morale as the game goes on, but if its only when the alien is in the room, it makes sense...thanks for the reply
@@trapperdan2446 Right, it's only when the alien is in the space with a crew member.
@@WatchItPlayed Thank you
If you move into a space and it completes the last objective do you immediately flip over and setup the "Final Mission" or reveal the concealed token and resolve that first?
Yep, you flip the final mission over and process the setup still before that concealment token.
What movie is that? Have you seen it Rodney ;)
I have, but Luke hasn't - we're going to watch it soon!
Is it possible to gain morale on the tracker or is it always going down?
I don't have the game handy for me to check through all of the cards, but it is mostly going down.
It's kind of like the old school game from Kenner, but more modernized. I like it! I have the old vintage alien board game. It's fun! I have this game too. It's fun!
Glad you've been enjoying this one :)
@@WatchItPlayed Yaa! ☺️ And don't get me wrong, I do like the new Gargoyles Board Game, I just think instead of making it like the old 2013 Teenage Mutant Ninja Turtles Clash Alley Board Game Cardinal Games, they should've made it like a basic dungeon crawl. Hey everybody is a critic. 😄 I actually thought about it and bought the new Gargoyles Board Game and I love it! 😄😄 Be safe Rodney. It's good talking to you. Sincerely Vince 🙂👍❤️ Also known as The Insane Board Game Freak. Dehdehdehdehdeh dehdehdehdehdeh 😄😄👍❤️
@@vincent9329 Love that enthusiasm :)
@@WatchItPlayed Thank you! And I love your show, you, Chaz, and everybody! Much love! 🙂👍❤️
@@WatchItPlayed You're very welcome my friend 🙂👍❤️
Question: In the self-destruct phase, the active player removes one of the four self-destruct tokens from the tracker at the start of their turn. Does that start immediately (i.e. I basically only put three on there)? Or do I put four on there and take the first one off the next time it comes to me?
The next time it comes to you.
This looks awesome.
How many times did it take to spin the box and hold it in the correct position to present it to the camera like that? Or is this some secret power you happen to have?
Are you suggesting I don't get it the first time, every time? *gasp*