Explosives in D&D 5e - How to make a bang!
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- Опубликовано: 12 ноя 2022
- There comes a time in every campaign when the party decides to blow something up. What do you mean that's not every campaign? You know what, grab some dynamite.
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I got a fighter/Rogue with a background as Solider as an artillerist but her family’s trade practice is fireworks/gunpowders so this has been helpful XD
Glad to help! Sounds like there are at least a couple of set pieces in your future.
I feel like some explosions should deal sound damage. I meant, blast waive is one of the main dangers when it comes to explosion, and it roughly is sound damage (also, we just need more non-magical sound damage sources).
It's hard for me to come up with any valid source of non-magical non-nuclear explosion that would deal force damage.
Thunder damage is absolutely a good way to go about it. Arguably it should make up more of the damage than Fire.
Very interesting
very nice
Algorithm bump