Explosives in D&D 5e - How to make a bang!

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  • Опубликовано: 12 ноя 2022
  • There comes a time in every campaign when the party decides to blow something up. What do you mean that's not every campaign? You know what, grab some dynamite.
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Комментарии • 7

  • @soaringheart2203
    @soaringheart2203 5 месяцев назад +1

    I got a fighter/Rogue with a background as Solider as an artillerist but her family’s trade practice is fireworks/gunpowders so this has been helpful XD

    • @RulesandRulings
      @RulesandRulings  5 месяцев назад

      Glad to help! Sounds like there are at least a couple of set pieces in your future.

  • @nabra97
    @nabra97 Год назад +2

    I feel like some explosions should deal sound damage. I meant, blast waive is one of the main dangers when it comes to explosion, and it roughly is sound damage (also, we just need more non-magical sound damage sources).
    It's hard for me to come up with any valid source of non-magical non-nuclear explosion that would deal force damage.

    • @RulesandRulings
      @RulesandRulings  Год назад +2

      Thunder damage is absolutely a good way to go about it. Arguably it should make up more of the damage than Fire.

  • @RIVERSRPGChannel
    @RIVERSRPGChannel Год назад +1

    Very interesting

  • @tennke205
    @tennke205 Год назад

    very nice

  • @binho6600
    @binho6600 Год назад

    Algorithm bump