Commodore 64 vs. Amstrad CPC - 8 games from 1990

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  • Опубликовано: 30 дек 2023
  • Hello and welcome to the 6th episode of Commodore 64 versus Amstrad CPC.
    This is the last video in 2023 so I also want to wish all of you a happy new year!
    In this video, 8 games released in 1990 are shown running on both machines so you can see how different (or similar) they were.
    Games like Dan Dare 3, Lotus Esprit Turbo Challenge, Turrican and 5 others.
    Thanks for watching and let me know in the comments section below who "wins".
    And, of course, see you in the next RetroNoName episode
  • ИгрыИгры

Комментарии • 39

  • @Edgel-in6bs
    @Edgel-in6bs 7 месяцев назад +9

    Was heading to an 8-0, but arguably Rick 2 is *slightly* better on the cpc

  • @Peter-MH
    @Peter-MH 7 месяцев назад

    Can’t believe I never had the Dan Dare games back in the day! They look excellent!

  • @Pierre-Angulaire
    @Pierre-Angulaire 5 месяцев назад

    Superbes jeux sur de superbes machines

  • @solo1870
    @solo1870 6 месяцев назад

    Damn. Flimbos quest on the amstrad. All it was missing was a tumble weed 😂

  • @Nevidimka0
    @Nevidimka0 7 месяцев назад +1

    👍👍👍👍👍👍👍

  • @tofik5939
    @tofik5939 7 месяцев назад

    👍👍

  • @willrobinson7599
    @willrobinson7599 6 месяцев назад

    The amstrad had some cracking games when the hardware was utilised but for me all these ones where better on c64, mayby rick dangerous very close to being amstrad. Generally scrolling was better on the c64

  • @doctorsocrates4413
    @doctorsocrates4413 6 месяцев назад

    Amstrad made better use of the colour palette in some of thosae games but i still prefer the c64 as a whole.

  • @kamilciura7953
    @kamilciura7953 7 месяцев назад +4

    Haha this is the classic "framerate vs graphics" dilemma. Or maybe not. CPC wins in terms of color palette, but it will always win against C64 on that front. But back then I would certainly be happier with C64 to play games on.
    However, this is sad reality of CPC not gaining much market share and C64 having a headstart. It is clear that studios hired to code Amstrad versions did rushed, barely acceptable job. And that version of Lotus, ouch! This is a spit to customer's face considering that CPC used well could deliver games running and looking close to A500.

    • @jssonstevens59
      @jssonstevens59 7 месяцев назад +4

      CPC could not run games close to the A500. Its not just the frame rate. Parallax scrolling. Some of the C 64 games smash the CPC out of the park here graphically as well as game play. I was surprised by the scrolling on Dan Dare though. That looked great.

    • @renaudg
      @renaudg 6 месяцев назад

      ⁠@@jssonstevens59Search "eerie forest demo" if you want to see parallax scrolling on the Amstrad (Plus, admittedly) 🙂

    • @renaudg
      @renaudg 6 месяцев назад +1

      You have to look towards French and Spanish studios for games that were Amstrad-first (sometimes 8bit exclusives even) and certainly not rushed. In the UK, Ocean or any game by Rafaelle Cecco

    • @jssonstevens59
      @jssonstevens59 6 месяцев назад

      Maybe on a still screenshot

  • @mashk
    @mashk 7 месяцев назад +5

    no way is it a 8 - 0 to C64. Dan Dare 3, Rick Dangerous and Golden Axe are better on CPC. You only have 1 enemy at a time on Golden Axe on C64

    • @jssonstevens59
      @jssonstevens59 6 месяцев назад

      I agree, 9, Dan Dare, Rick Dangerous and Golden Axe are better on the Amstrad. Flimbos Quest on a still screen looks better until it moves. That parallax scrolling is jaw dropping. Something the Amstrad just could not do.

  • @davidfernandezsabio3844
    @davidfernandezsabio3844 7 месяцев назад +2

    Dan Dare 3: The Rescue Amstrad CPC Lotus Turbo Sprit C64 Golden Axe Amstrad CPC Turrican C64 Crackdown C64 Flimbo's Quest C64 Ivan 'Iroman' Stewart's Super Off Road C64 Rick Dangerous 2 Amstrad CPC.Happy new year!!

    • @Edgel-in6bs
      @Edgel-in6bs 7 месяцев назад +3

      You're kidding with Dan Dare and Golden Axe mate - the c64 Dan dare plays way better. The cpc uses the engine from a number of games where collision detection is half the screen. As for Golden axe, the c64 version is dull, but the cpc version is unplayable. Plus the SID Golden axe tunes are arguably better than the arcade!

  • @Alianger
    @Alianger 2 месяца назад

    Pretty embarassing Lotus and Super Off-Road ports on CPC
    There's also Prince of Persia and Rainbow Islands on CPC this year

    • @iXien
      @iXien 2 дня назад +1

      OMG, you're so right. Our poor CPC was near the end and while some developers offered it its best gems, others clearly didn't want to make more effort.

  • @arkadiuszk.3898
    @arkadiuszk.3898 3 месяца назад

    Amstrad has no sound.

  • @pablo_p_art
    @pablo_p_art 6 месяцев назад

    I prefer Amstrad colour palette, but Z80 in Amstrad is clearly struggling. Lotus games is KO for Amstrad. C64 is obviously more capable.

    • @yvsmad1
      @yvsmad1 22 дня назад +1

      The Lotus game on CPC was a lazy port from ZX.

    • @pablo_p_art
      @pablo_p_art 22 дня назад

      ⁠@@yvsmad1that explains a lot. Amstrad colour palette reminds more Amiga-style graphics. In sound comparison C64 with his SID is obvious winner.

    • @iXien
      @iXien 2 дня назад +1

      @@pablo_p_art Not so obviously, but it's clear that the AY chip wasn't rightly used in lot of game. Nowaday demos and homebrew games let you ear what this sound chip is capable of.

    • @pablo_p_art
      @pablo_p_art 2 дня назад

      @@iXien interesting. Need to look for it. Thank you.

  • @christianleger2100
    @christianleger2100 6 месяцев назад +1

    I can't understand how so many C64 games had a really washed-out color scheme, especially of the main characters/objects. The Flimbo example is stark - the CPC Flimbo is nice to look at while the C64 one makes me feel like my eyes are bugging out.

    • @talideon
      @talideon 6 месяцев назад +1

      The palette for the C64 was tuned for NTSC and never looked quite right on PAL. PAL always looks more washed out than NTSC.

  • @madd20
    @madd20 7 месяцев назад +9

    personally for me - C64 beats amstrad in every game. I like amstrad colors but resolution is terrible. Please remember that amstrad was 2 years younger than C64

    • @drg5352
      @drg5352 7 месяцев назад +2

      Frames per second as well; Flimbo and Lotus just seem lightning fast on the C64 compared to CPC. Especially noticeable on Turrican. Super Off Road even has the FPS in the corner, showing nearly double the frames on the C64.
      Sounds not as good either; CPC sounds like a slightly better PC speaker to me, verses the SID.

    • @renaudg
      @renaudg 6 месяцев назад

      The resolution of Amstrad mode 0 (most games) is 160x200 just like the C64. The CPC could also do 320x200 in 4 colours and even 640x200 in monochrome. All without any tricks or colour restrictions.

    • @renaudg
      @renaudg 6 месяцев назад +1

      @@drg5352It's an AY sound chip just like the 128K Spectrum and similar to the Atari ST (which had the YM variant). 3 voices of square/noise. The SID is leagues ahead but comparing the AY to PC speaker is ridiculous. There are some fantastic tunes on this chip : Saboteur 2, Cybernoid 2 (funny because the C64 tune is completely different but also legendary), Hydrofool. Robocop ...

    • @drg5352
      @drg5352 6 месяцев назад

      @@renaudg Maybe so, but most of the games here weren't showcasing much better than PC Speaker. Especially the engine sounds in Lotus.

    • @iXien
      @iXien 6 месяцев назад +1

      Just remember me the price of a C64 + a tape drive + a colour monitor back in 1985? In 1985, just after the arrival of the 6128, you could have a CPC 464 with its colour monitor and integrated tape corder for £309.00 (according to Wikipedia and magazines information). That was not the same deal. It will be always a reality that the CPC lacks hardware sprites and scrolling, a problem accentuated by the rushed development time on lot of conversions. But if games were usually smoother on C64, it wasn't the promise of systematically more playable games, depending on the developer skill on Z80 😉