Oh wow this seems simpler than the other 3d tails I have seen with many layers/base/fill etc. This came in perferct for my current project which has many tentacles lol
Agree wish I saw this before drawing my tail lol 😂😅 I split it into like 7 pieces so this doesn’t work now. I did it the hard way moving each pine by one def doesn’t look as nice. I’m thinking of redoing it
This is so useful! I'd love to know if you have a way of making 3d tails with multiple layers (for example, the shading moving around for a symmetrical tail as it sways back and forth)
That's next on my list actually! I already have a free tutorial asset out to demo how it works though if you'd like to peek in the meantime -> ko-fi.com/s/ba244ef8e5
Thank you very much, the video is great!! Do you think this will work well with a tail that has any patterns or gradients on it, or will it stretch out too much?
you could make the texture/gradient/pattern a separate art mesh and then copy ID it to the base tail! just make sure to edit it to the keyframes in such a way so it doesn't look wonky👍
@@rinacchi7216 it would? :0 I can't imagine it'd be that difficult with skinnning now tbf I havent tried this 3d tail technique yet so I'll see if I have to eat my own words in the future lol
The texture of the tail in the video is neat like a line. If the tail has a pattern, create the mesh that follows the shape of the pattern. If there is a heart or star on the tail, create its shape and then move it
It'd be a lot easier for pattern tails to be done with a symmetrical tail rather than asymmetrical! Depending on how the gradient is setup it can also work with this technique (as you'd be tweaking the entire layer anyway) Depending on how a pattern is setup it could work but you might find it stretches more than you'd like - I'm planning to make a guide on symmetrical tails that would work better in that case ^^ tldr; Tail rigging tends to be very case dependent xD
Больше спасибо, теперь я смогу применить полученные знания для создания модели с пучком щупалец вместо головы
Oh wow this seems simpler than the other 3d tails I have seen with many layers/base/fill etc. This came in perferct for my current project which has many tentacles lol
Agree wish I saw this before drawing my tail lol 😂😅 I split it into like 7 pieces so this doesn’t work now. I did it the hard way moving each pine by one def doesn’t look as nice. I’m thinking of redoing it
Great tutorial! You always make things easy to understand!
You somehow always have the exact tutorials I need for my next projects! Can't wait to try this!
This is so useful! I'd love to know if you have a way of making 3d tails with multiple layers (for example, the shading moving around for a symmetrical tail as it sways back and forth)
That's next on my list actually!
I already have a free tutorial asset out to demo how it works though if you'd like to peek in the meantime -> ko-fi.com/s/ba244ef8e5
Thanks for sharing this. very helpful
Very helpful! thx for great tutorial
so cool!
This this is Good 👍
Thank you very much, the video is great!!
Do you think this will work well with a tail that has any patterns or gradients on it, or will it stretch out too much?
you could make the texture/gradient/pattern a separate art mesh and then copy ID it to the base tail! just make sure to edit it to the keyframes in such a way so it doesn't look wonky👍
@@Horsaz It will probably be quite difficult to adjust the mask layer when using skinning :(
@@rinacchi7216 it would? :0 I can't imagine it'd be that difficult with skinnning
now tbf I havent tried this 3d tail technique yet so I'll see if I have to eat my own words in the future lol
The texture of the tail in the video is neat like a line. If the tail has a pattern, create the mesh that follows the shape of the pattern. If there is a heart or star on the tail, create its shape and then move it
It'd be a lot easier for pattern tails to be done with a symmetrical tail rather than asymmetrical! Depending on how the gradient is setup it can also work with this technique (as you'd be tweaking the entire layer anyway)
Depending on how a pattern is setup it could work but you might find it stretches more than you'd like - I'm planning to make a guide on symmetrical tails that would work better in that case ^^
tldr; Tail rigging tends to be very case dependent xD
I love u