Hi! Thanks for this! As for ARKit tracking and rigging, do you add extra parameters for the movement of things like eyebrows to track other expressions, such as sadness? Would it work differently?
Depends on what look you're going for, there's some overlap with arkit for live2D tracking specifically, but for example the arkit can track angry faces specifically so in that case rather than doing the angry eye on the brow you could change it to a sad eye form then create an angry blendshape on its own parameter Hope that made some sense! But tldr it's very similar
Omg I learned SO much from this you are amazing!!!
Thank you for this video, very easy to follow!
You make the best tutorials!
This was Quite Good 👍
How did you select a few layers at the same time?"
@deftonesFTW thank you so much!
thank you soooooooooooo much 🍩🍩🍩🍩🍩🍩
Hi! Thanks for this! As for ARKit tracking and rigging, do you add extra parameters for the movement of things like eyebrows to track other expressions, such as sadness? Would it work differently?
Depends on what look you're going for, there's some overlap with arkit for live2D tracking specifically, but for example the arkit can track angry faces specifically so in that case rather than doing the angry eye on the brow you could change it to a sad eye form then create an angry blendshape on its own parameter
Hope that made some sense! But tldr it's very similar
so not looking forward to mirroring E V E R Y T H I N G when i go to set up the other eye OTL
If you have symmterical eyes it's pretty easy to just copy and reflect all of the parameters/warps over!
Am I the only one who watches the tutorials but knows I can't use them because Live2D is not supported on my computer??
do you need vbridger for this to express the blend shape param expressive eye motion?
when i added pendulum points nothing appeared ):
what if I already set the widened eye for the blink parameter? Does it still work if I set it on the brow form too?
you might find some issues with it overextending the mesh (unless you tweak the weights for the blink) either option works though!
@@CutieDragon thanks!!
Jigglephysics but for pupils