Damn. If this was in my feed 6 hours ago, i would have 6 hours more time to make progress today. Thanks for the save though, woulda been up all night otherwise
I feel like I just levelled up tenfold as a sculptor in Blender with this. It's so obvious but with the layout of Blender's sculpt tools, the functionality often feels worlds apart from the modelling side of things, thanks for the tip
here I am again...WHERE THE HELL HAVE YOU BEEN HIDING ALL THIS TIIIIIME!!!! Broooooo, you just taught me something that no one has been able to teach me before!!!! Woooooow I am sooooo grateful!!!!...Thanks man, thaaaaaaanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT WORKED FLAWLESSLY!!! It's beautiful, it's incredible!!! Thanks!!!
Thanks so much! This was very helpful. And I'm just gonna leave this here for anyone who encounters my problem: A few times for some reason the non-manifold option wouldn't work. So instead I used the 'linked' thing. I clicked on the wireframe in edit mode (you can click anywhere) and if you hit 'L' it shows all the vertices that are linked together. I noticed there was a part that wasn't connected with the rest of the sculpt so I hit ctr+i to invert it and then I deleted the disconnected part. That worked for me!
this works really well, also if youre fairly early in the sculpt you can also hold R, set your voxel size to something reasonable small, then release, then ctrl + R to apply it and that also gets rid of the overlapping stuff.
I usually use "ctrl + " or "ctrl - " for boolean, which is more convenient. You just need to enable the "bool tool" addon, and there will be no extra topology inside the mesh.
@@mibrahim4245 "it's the same he did"... not really, and on top of it, it takes way less time. When you 3D model 8 hours a day and are paid for it, it's all about efficiency. The method displayed here : is not.
Thank you so much! I'm still new to Blender and ran into this problem a while ago, but couldn't find a solution for it... Your tutorial really helped me out :)
Wait you're telling me you're giving that stuff for free? plus this tutorial really is quite helpful. Man I dunno if anybody has told you this before but you are a LEGEND, you're doing good work on this platform keep it up!
Just an update! i tried this just now and it turns out, if you have the latest updated version of blender, it already removes the vertices for you when you combine the objects so it blends seamlessly !! this tutorial was amazing! EDIT THO: the line is still visible when you're sculpting over it, i dont know how to fix that but if you can make an updated tutorial that would be great!
I've been tracing over the remaining "seam" lightly with a draw brush in Dyntopo mode at a similar resolution to the existing mesh, and then smoothing with dyno off. It's not perfect, but it improves on the topology the boolean leaves behind.
Remeshing alters your mesh. As long as your mesh is as rough as in the example that would work too. But if you have a lot of detail work done already you might lose it unless you remesh in an obscene high density.
Thank you ! Here far far away is another one who's day has been saved and one spot kept empty in the home for the mentally ill... Best of luck in your future Blenderism !
Dude I was wondering why trying to join 2 spheres looked horrible and sculpting wasn't smoothing out the seam. You just made me start back an old project
An easier way to do this is to just place the two objects how you want them, join them together with ctrl+j then remesh to get rid of the faces that are inside.
Omg finally I found a video that might help me with my sculpt. My lines are more smooth but I tried doing a simple join and it was distorting the shape of my smaller object (I'm working on stylized hair) and the strand I want to connect kept becoming distorted to the main hair head piece. Hope this works for me
This probably just saved me 8 hours of work on my current project alone. Words can't describe how grateful I am, thank you.
Meltdown successfully avoided. You sir, are a LEGEND!
Damn. If this was in my feed 6 hours ago, i would have 6 hours more time to make progress today. Thanks for the save though, woulda been up all night otherwise
maaan oh man !! ,, this is what I'm exactly looking for since ages !!! ... I love u !!
Ikr❤️❤️❤️❤️😭😭
I feel like I just levelled up tenfold as a sculptor in Blender with this. It's so obvious but with the layout of Blender's sculpt tools, the functionality often feels worlds apart from the modelling side of things, thanks for the tip
here I am again...WHERE THE HELL HAVE YOU BEEN HIDING ALL THIS TIIIIIME!!!! Broooooo, you just taught me something that no one has been able to teach me before!!!! Woooooow I am sooooo grateful!!!!...Thanks man, thaaaaaaanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT WORKED FLAWLESSLY!!! It's beautiful, it's incredible!!! Thanks!!!
So happy I could help :)
This is awesome. I'm totally new to sculpting and I have been struggling with this. Thank you soo much! I bow to you sir!
love it man. Dont know why other tutorials arent like this
Thanks so much! This was very helpful. And I'm just gonna leave this here for anyone who encounters my problem:
A few times for some reason the non-manifold option wouldn't work. So instead I used the 'linked' thing. I clicked on the wireframe in edit mode (you can click anywhere) and if you hit 'L' it shows all the vertices that are linked together. I noticed there was a part that wasn't connected with the rest of the sculpt so I hit ctr+i to invert it and then I deleted the disconnected part. That worked for me!
I had so much difficulty finding a simple tutorial on this one (I'm the 4k like apparently haha). Thanks!
this works really well, also if youre fairly early in the sculpt you can also hold R, set your voxel size to something reasonable small, then release, then ctrl + R to apply it and that also gets rid of the overlapping stuff.
This is by far the most helpful video I have seen in a while
This was helpful. Your economy with works made is easy to listen and recall, so thanks!
Please make more, you're good at it.
God bless. I was ready to just start my project from scratch and make it single mesh. You saved a lot of my time and my sanity.
Sweet tutorial, simple and super easy to follow. Cheers!
Simple and straight to the point. Thanks for the help!
that fix was super useful for me!! thank you so much for including it in the video
Holy moly...I will try that right now...let's see...
thank you for showing how to fix that issue with boolean, really helped me out!!!
I usually use "ctrl + " or "ctrl - " for boolean, which is more convenient. You just need to enable the "bool tool" addon, and there will be no extra topology inside the mesh.
it's the same as what he did, it's just a shortcut for union and difference ...
@@mibrahim4245In any case, I don't have any unnecessary topology inside the mesh.
ruclips.net/video/Kvkvoc6IiHk/видео.html
@@user-fe8cp1wu7g I dont really know how thats happened 😎..
@@mibrahim4245 I just shared my way.
@@mibrahim4245 "it's the same he did"... not really, and on top of it, it takes way less time. When you 3D model 8 hours a day and are paid for it, it's all about efficiency. The method displayed here : is not.
Thank you so much! I'm still new to Blender and ran into this problem a while ago, but couldn't find a solution for it... Your tutorial really helped me out :)
I don't get it. Why don't you use Bool Tool addon? You can activate it natively in Blender.
thankyou, very clear and helpful!
Thank you for saving my life
thank u so much i might need this for later on im working on a horror game atm and i need to sculpting my creature this would help out thanks dude
Wait you're telling me you're giving that stuff for free? plus this tutorial really is quite helpful. Man I dunno if anybody has told you this before but you are a LEGEND, you're doing good work on this platform keep it up!
thank you so much the algorithm brought me to you and now my sculpting to 3d printing process is so much easier :)
I immediately subscribed, thanks for the genuine tutorial, really helpful.
Great vid. No bs, straight to the point. Plus fixes on issues from doing this.
Short and straight to the point. Nice video
Straight to the point. Thanks for this!
Just an update! i tried this just now and it turns out, if you have the latest updated version of blender, it already removes the vertices for you when you combine the objects so it blends seamlessly !! this tutorial was amazing!
EDIT THO:
the line is still visible when you're sculpting over it, i dont know how to fix that but if you can make an updated tutorial that would be great!
So is it normal that the attached piece disappears when I switch to edit mode?
@@zakariamebrahtu1474 I think that you didn't hit the apply button before going to edit mode had the same issue I just forgot to do it beforehand
@@zerro3172 omg yes thank you I forget to hit apply all the time... Forgot how to get a damn sphere but forgot to apply the modifier on the cube 🤦🏾
I've been tracing over the remaining "seam" lightly with a draw brush in Dyntopo mode at a similar resolution to the existing mesh, and then smoothing with dyno off. It's not perfect, but it improves on the topology the boolean leaves behind.
This video may be a bit old, but still very helpful! Thank you
Thanks man. Really needed this.
thank you so much, i have seen many people merge meshes while sculpting.
Im so glad I found this early. Thanks man
Thank you soooo much other videos I’ve watched haven’t helped
It is very helpful.
Wow dude, That thing is cool and sick. Thank you
Why don't you simply join the two objects and add a remesh modifier in voxel method ?
Remeshing alters your mesh. As long as your mesh is as rough as in the example that would work too. But if you have a lot of detail work done already you might lose it unless you remesh in an obscene high density.
This. Is. So. HELPFUL.
Great you solved one headache for me, thanks
This is a lifesaver, thank you so much!!
Amazing job dude!
AMAZING!! how simple and useful is this
Exactly what I was looking for, thanks a bunch !
Man. You saved my mind, my clipboard and time! Thanks! Very much!
This looks so much cleaner than remeshing... I'm going to have to redo all my sculpts 😳
Thank you wizard man.
To skip part about cut, you need to switch Solver Options>Self Intersection
ugh super helpful tutorial, man. just what i needed :) thanks dude
Thank you mate I really needed this tip 🙏
Glad it helped!
great video
Thanks Ian
Woow thanks for that one, that was really helpful!
You just saved my goddamn life, thanks a TON
very smart thank you
Thats a really good sculpt
^^^
Thank you ! Here far far away is another one who's day has been saved and one spot kept empty in the home for the mentally ill... Best of luck in your future Blenderism !
You sir, are a legend.
Dude I was wondering why trying to join 2 spheres looked horrible and sculpting wasn't smoothing out the seam. You just made me start back an old project
Helpful and clear. Well played, man. And thanks.
Thanks for your help brother ❤
Daaaaamn, thank yoou!!!!!
Thank you!!!
Thankyou. Quick easy and straight to the point. Saved me lots of time :)
Great video man, thank you!
easy sub, thanks very much
big thanks to you my man this helped me so much
Thank u! i was struggling
FANTASTIC!!!!! So useful! Thank you for your help.
Thanks for the tips man! i just started learning blender and this really helped saved me alot of time!
Thank you!
really helpful
Omg. You survived me so much. Thx
Voxel remesher may work better in some cases
love your tutorial!
Thanks! Neat and simple tutorial!
Exactly what I needed, thanks so much!
This helped me so much. Thank you! New sub for sure.
Amazing!!!
FINALLYYYY, THANK YOU SO MUCH
My best friend, Great... Awesome... Full watched. Thanks Have a happy day!
Very helpful, thank you!
THANK YOU!
You save my life
Thanks!
amazing
An easier way to do this is to just place the two objects how you want them, join them together with ctrl+j then remesh to get rid of the faces that are inside.
YOU ROCK!!!!!!!!!
thank you so much
Thanks
thanks
Thanks! I suscribe
Ohhhhh thanks 👏👏🤝
thanks a lot
oh yes sir thank u so much
Thank ❤
Thank you veeeeeeery muuuchhhhhhhh
Omg finally I found a video that might help me with my sculpt. My lines are more smooth but I tried doing a simple join and it was distorting the shape of my smaller object (I'm working on stylized hair) and the strand I want to connect kept becoming distorted to the main hair head piece. Hope this works for me