How to Seamlessly Merge Sculpted Objects in Blender

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  • Опубликовано: 25 дек 2024

Комментарии • 204

  • @Nebulynx
    @Nebulynx 3 года назад +123

    This probably just saved me 8 hours of work on my current project alone. Words can't describe how grateful I am, thank you.

  • @MrDebkumarbasu
    @MrDebkumarbasu 4 месяца назад +6

    Meltdown successfully avoided. You sir, are a LEGEND!

  • @alalmalal
    @alalmalal 4 года назад +49

    Damn. If this was in my feed 6 hours ago, i would have 6 hours more time to make progress today. Thanks for the save though, woulda been up all night otherwise

  • @mibrahim4245
    @mibrahim4245 4 года назад +34

    maaan oh man !! ,, this is what I'm exactly looking for since ages !!! ... I love u !!

    • @tejasmr1433
      @tejasmr1433 3 года назад +1

      Ikr❤️❤️❤️❤️😭😭

  • @channelname8623
    @channelname8623 10 месяцев назад +3

    this works really well, also if youre fairly early in the sculpt you can also hold R, set your voxel size to something reasonable small, then release, then ctrl + R to apply it and that also gets rid of the overlapping stuff.

  • @despiertateymotivate
    @despiertateymotivate Год назад +3

    here I am again...WHERE THE HELL HAVE YOU BEEN HIDING ALL THIS TIIIIIME!!!! Broooooo, you just taught me something that no one has been able to teach me before!!!! Woooooow I am sooooo grateful!!!!...Thanks man, thaaaaaaanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT WORKED FLAWLESSLY!!! It's beautiful, it's incredible!!! Thanks!!!

  • @HybridMiranda
    @HybridMiranda 23 дня назад

    Well, this just saved me 20+ hours of work on a massive tree I made... thank you!!

  • @21leowheeler
    @21leowheeler 3 месяца назад +1

    4 years later, still goated, thanks man.

  • @sesopenko
    @sesopenko 3 месяца назад +1

    Thanks for showing how to keep the model clean on the inside because this makes it far easier to 3d print a sculpt now.

  • @lizardflap251
    @lizardflap251 2 года назад +4

    love it man. Dont know why other tutorials arent like this

  • @chrillechrillesson6045
    @chrillechrillesson6045 3 года назад +20

    This is awesome. I'm totally new to sculpting and I have been struggling with this. Thank you soo much! I bow to you sir!

  • @Dylan-fj1yh
    @Dylan-fj1yh 3 года назад +1

    This is by far the most helpful video I have seen in a while

  • @raidopubl2827
    @raidopubl2827 3 года назад +1

    God bless. I was ready to just start my project from scratch and make it single mesh. You saved a lot of my time and my sanity.

  • @edwardgarrity7841
    @edwardgarrity7841 3 года назад +1

    thank you for showing how to fix that issue with boolean, really helped me out!!!

  • @DecamillenniumStudios
    @DecamillenniumStudios Год назад +3

    Simple and straight to the point. Thanks for the help!

  • @krishnambiar5174
    @krishnambiar5174 2 года назад +4

    that fix was super useful for me!! thank you so much for including it in the video

  • @Korgie_7
    @Korgie_7 11 месяцев назад +1

    thankyou, very clear and helpful!

  • @rsher_digital-art
    @rsher_digital-art 4 года назад +11

    This was helpful. Your economy with works made is easy to listen and recall, so thanks!
    Please make more, you're good at it.

  • @shala_shashka
    @shala_shashka 3 года назад +11

    Sweet tutorial, simple and super easy to follow. Cheers!

  • @apathypeace
    @apathypeace 8 месяцев назад +1

    I feel like I just levelled up tenfold as a sculptor in Blender with this. It's so obvious but with the layout of Blender's sculpt tools, the functionality often feels worlds apart from the modelling side of things, thanks for the tip

  • @cloe9415
    @cloe9415 Год назад +2

    I had so much difficulty finding a simple tutorial on this one (I'm the 4k like apparently haha). Thanks!

  • @grzegorzabedzki3466
    @grzegorzabedzki3466 3 года назад +1

    Short and straight to the point. Nice video

  • @anushriadhikary3985
    @anushriadhikary3985 2 года назад +2

    I immediately subscribed, thanks for the genuine tutorial, really helpful.

  • @agamvir5664
    @agamvir5664 4 года назад +3

    Wait you're telling me you're giving that stuff for free? plus this tutorial really is quite helpful. Man I dunno if anybody has told you this before but you are a LEGEND, you're doing good work on this platform keep it up!

  • @nicholastanzola488
    @nicholastanzola488 3 года назад +1

    thank you so much the algorithm brought me to you and now my sculpting to 3d printing process is so much easier :)

  • @nima5813
    @nima5813 3 года назад +2

    Thank you so much! I'm still new to Blender and ran into this problem a while ago, but couldn't find a solution for it... Your tutorial really helped me out :)

  • @jullyanealvesgodoi4023
    @jullyanealvesgodoi4023 2 года назад +1

    Great you solved one headache for me, thanks

  • @CreativeThrone1
    @CreativeThrone1 4 года назад +2

    Thank you soooo much other videos I’ve watched haven’t helped

  • @Reikha1987
    @Reikha1987 3 года назад +3

    Straight to the point. Thanks for this!

  • @stealth2951
    @stealth2951 2 года назад +1

    Great vid. No bs, straight to the point. Plus fixes on issues from doing this.

  • @josefingren
    @josefingren 3 года назад +1

    This video may be a bit old, but still very helpful! Thank you

  • @despiertateymotivate
    @despiertateymotivate Год назад +1

    Holy moly...I will try that right now...let's see...

  • @jadehonor7777
    @jadehonor7777 3 года назад +7

    Thanks so much! This was very helpful. And I'm just gonna leave this here for anyone who encounters my problem:
    A few times for some reason the non-manifold option wouldn't work. So instead I used the 'linked' thing. I clicked on the wireframe in edit mode (you can click anywhere) and if you hit 'L' it shows all the vertices that are linked together. I noticed there was a part that wasn't connected with the rest of the sculpt so I hit ctr+i to invert it and then I deleted the disconnected part. That worked for me!

  • @williamaxtellfilms7933
    @williamaxtellfilms7933 Год назад +1

    Thank you mate I really needed this tip 🙏

  • @xixi9765
    @xixi9765 2 года назад +1

    Thank you for saving my life

  • @nuevostitanes2
    @nuevostitanes2 Год назад

    AMAZING!! how simple and useful is this

  • @metalgeartac8186
    @metalgeartac8186 4 года назад +2

    Im so glad I found this early. Thanks man

  • @johnbastion747
    @johnbastion747 3 года назад +2

    Thanks man. Really needed this.

  • @purrsephy
    @purrsephy Год назад +1

    This is a lifesaver, thank you so much!!

  • @sobreaver
    @sobreaver 2 года назад +1

    Exactly what I was looking for, thanks a bunch !

  • @blazeking_5513
    @blazeking_5513 2 года назад +1

    thank u so much i might need this for later on im working on a horror game atm and i need to sculpting my creature this would help out thanks dude

  • @GARTZ09
    @GARTZ09 3 года назад +1

    thank you so much, i have seen many people merge meshes while sculpting.

  • @isaac3804
    @isaac3804 4 года назад +1

    ugh super helpful tutorial, man. just what i needed :) thanks dude

  • @caseofthis3014
    @caseofthis3014 3 года назад +1

    Woow thanks for that one, that was really helpful!

  • @МагистрЗелёнки-р1х
    @МагистрЗелёнки-р1х 4 года назад +9

    I usually use "ctrl + " or "ctrl - " for boolean, which is more convenient. You just need to enable the "bool tool" addon, and there will be no extra topology inside the mesh.

    • @mibrahim4245
      @mibrahim4245 4 года назад +1

      it's the same as what he did, it's just a shortcut for union and difference ...

    • @МагистрЗелёнки-р1х
      @МагистрЗелёнки-р1х 4 года назад

      @@mibrahim4245In any case, I don't have any unnecessary topology inside the mesh.
      ruclips.net/video/Kvkvoc6IiHk/видео.html

    • @mibrahim4245
      @mibrahim4245 4 года назад

      @@МагистрЗелёнки-р1х I dont really know how thats happened 😎..

    • @МагистрЗелёнки-р1х
      @МагистрЗелёнки-р1х 4 года назад +1

      @@mibrahim4245 I just shared my way.

    • @HanSolocambo
      @HanSolocambo Год назад

      @@mibrahim4245 "it's the same he did"... not really, and on top of it, it takes way less time. When you 3D model 8 hours a day and are paid for it, it's all about efficiency. The method displayed here : is not.

  • @tentative4474
    @tentative4474 4 года назад +1

    Thats a really good sculpt

  • @bababoey5525
    @bababoey5525 Год назад

    This. Is. So. HELPFUL.

  • @bishokukai2445
    @bishokukai2445 2 года назад

    Man. You saved my mind, my clipboard and time! Thanks! Very much!

  • @hugokafka4182
    @hugokafka4182 Год назад

    Thanks Ian

  • @cutiestonelol
    @cutiestonelol 8 месяцев назад

    Wow dude, That thing is cool and sick. Thank you

  • @jacknight3690
    @jacknight3690 6 месяцев назад

    Amazing job dude!

  • @rexilae7788
    @rexilae7788 3 года назад +1

    You just saved my goddamn life, thanks a TON

  • @knucklesbyname
    @knucklesbyname 4 года назад +1

    Helpful and clear. Well played, man. And thanks.

  • @AK56fire
    @AK56fire 4 года назад +2

    It is very helpful.

  • @alexdib3915
    @alexdib3915 3 года назад +1

    Great video man, thank you!

  • @199jaw
    @199jaw 3 года назад +1

    big thanks to you my man this helped me so much

  • @FantasyAndAnimation
    @FantasyAndAnimation 3 года назад +1

    This helped me so much. Thank you! New sub for sure.

  • @roryoconnor8959
    @roryoconnor8959 4 года назад

    You sir, are a legend.

  • @number1sword
    @number1sword 2 года назад

    Thanks for the tips man! i just started learning blender and this really helped saved me alot of time!

  • @danreda
    @danreda 4 года назад

    FANTASTIC!!!!! So useful! Thank you for your help.

  • @kape5105
    @kape5105 Год назад

    Thanks! Neat and simple tutorial!

  • @sadralotfollahi
    @sadralotfollahi 9 месяцев назад

    Thanks for your help brother ❤

  • @Unicycleskill24
    @Unicycleskill24 3 года назад

    Exactly what I needed, thanks so much!

  • @ImaginationAnimation
    @ImaginationAnimation 3 года назад +1

    Thankyou. Quick easy and straight to the point. Saved me lots of time :)

  • @megantheescallion8565
    @megantheescallion8565 2 года назад +18

    Just an update! i tried this just now and it turns out, if you have the latest updated version of blender, it already removes the vertices for you when you combine the objects so it blends seamlessly !! this tutorial was amazing!
    EDIT THO:
    the line is still visible when you're sculpting over it, i dont know how to fix that but if you can make an updated tutorial that would be great!

    • @zakariamebrahtu1474
      @zakariamebrahtu1474 2 года назад

      So is it normal that the attached piece disappears when I switch to edit mode?

    • @zerro3172
      @zerro3172 2 года назад

      @@zakariamebrahtu1474 I think that you didn't hit the apply button before going to edit mode had the same issue I just forgot to do it beforehand

    • @zakariamebrahtu1474
      @zakariamebrahtu1474 2 года назад +1

      @@zerro3172 omg yes thank you I forget to hit apply all the time... Forgot how to get a damn sphere but forgot to apply the modifier on the cube 🤦🏾

    • @justinmajetich7915
      @justinmajetich7915 2 года назад

      I've been tracing over the remaining "seam" lightly with a draw brush in Dyntopo mode at a similar resolution to the existing mesh, and then smoothing with dyno off. It's not perfect, but it improves on the topology the boolean leaves behind.

  • @dantab2407
    @dantab2407 4 года назад +14

    Why don't you simply join the two objects and add a remesh modifier in voxel method ?

    • @fittersitter
      @fittersitter 4 года назад +14

      Remeshing alters your mesh. As long as your mesh is as rough as in the example that would work too. But if you have a lot of detail work done already you might lose it unless you remesh in an obscene high density.

  • @tink3d882
    @tink3d882 2 года назад

    Thank u! i was struggling

  • @Mario-ke8xd
    @Mario-ke8xd 2 года назад

    love your tutorial!

  • @burgioman3917
    @burgioman3917 Год назад +1

    great video

  • @rangerhfox
    @rangerhfox 2 года назад

    This looks so much cleaner than remeshing... I'm going to have to redo all my sculpts 😳

  • @Topvq
    @Topvq 22 дня назад +1

    Hey, why isn't the manifold option appearing?

    • @Topvq
      @Topvq 22 дня назад

      Nvm i got it, i was in face selection. thx

  • @Covertopus
    @Covertopus 6 месяцев назад

    Thank you wizard man.

  • @Gametime05577
    @Gametime05577 5 месяцев назад +1

    Thank ❤

  • @klokloGTA
    @klokloGTA 4 года назад +9

    I don't get it. Why don't you use Bool Tool addon? You can activate it natively in Blender.

  • @cemadiby
    @cemadiby Год назад

    Very helpful, thank you!

  • @tony-mora
    @tony-mora Год назад +1

    Thank you!!!

  • @Brightshadow686
    @Brightshadow686 3 года назад +1

    Omg. You survived me so much. Thx

  • @stegwise
    @stegwise Год назад +1

    easy sub, thanks very much

  • @vladisslave.7500
    @vladisslave.7500 Год назад +1

    Daaaaamn, thank yoou!!!!!

  • @ai.graphics
    @ai.graphics Год назад

    My best friend, Great... Awesome... Full watched. Thanks Have a happy day!

  • @YuriKruglov
    @YuriKruglov 4 года назад +2

    Voxel remesher may work better in some cases

  • @Aarbatak
    @Aarbatak 3 года назад +1

    Thank you ! Here far far away is another one who's day has been saved and one spot kept empty in the home for the mentally ill... Best of luck in your future Blenderism !

  • @FluffyFenrirGrayWolf
    @FluffyFenrirGrayWolf 4 месяца назад +1

    Is that a way to merge 2 objects without using ctrl + j and remesh Modifier?

  • @Balexander253
    @Balexander253 4 года назад +1

    THANK YOU!

  • @thanhhoangreact
    @thanhhoangreact 3 года назад +1

    really helpful

  • @Zefex
    @Zefex 2 года назад

    FINALLYYYY, THANK YOU SO MUCH

  • @geradodiaz9041
    @geradodiaz9041 4 года назад +1

    Nice trick! Thank you. Could you use boxelremesher?

  • @RogueAstro85
    @RogueAstro85 Год назад

    Dude I was wondering why trying to join 2 spheres looked horrible and sculpting wasn't smoothing out the seam. You just made me start back an old project

  • @FALLXHORE
    @FALLXHORE 7 месяцев назад

    Amazing!!!

  • @polygon4092
    @polygon4092 Год назад

    thank you so much

  • @va1m175
    @va1m175 Год назад

    Omg finally I found a video that might help me with my sculpt. My lines are more smooth but I tried doing a simple join and it was distorting the shape of my smaller object (I'm working on stylized hair) and the strand I want to connect kept becoming distorted to the main hair head piece. Hope this works for me

  • @Orotmik
    @Orotmik 2 года назад

    amazing

  • @mkartworker2142
    @mkartworker2142 Год назад

    Ohhhhh thanks 👏👏🤝

  • @zitongxu6007
    @zitongxu6007 Год назад

    thanks

  • @savastiel7482
    @savastiel7482 2 года назад

    could you do an updated version of this and show what buttons you're pressing that would be helpful

  • @fba4860
    @fba4860 3 года назад +1

    Thanks man... You make me can sleep

  • @eladois
    @eladois 2 года назад

    You save my life

  • @stephengomez9715
    @stephengomez9715 4 года назад +1

    I did what you did but I didn't see a yellow line in non manifold

  • @woutervanham8246
    @woutervanham8246 2 года назад

    1:57 "select non-manifold" is not an option for me? is it somewhere else now?

  • @pixelvader2451
    @pixelvader2451 3 года назад +1

    Thanks! I suscribe