AMD FSR 3.1 vs DLSS - Radeon vs GeForce - TAA, Quality, Balance, Perfomance etc

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  • Опубликовано: 5 июл 2024
  • We examine the image quality differences between FSR 3.1 and DLSS in Ratchet and Clank Rift Apart. Has FSR caught up to DLSS? That's what we aim to find out in this video.
    The target resolution is 1440P, with all graphical settings maxed out, including ray tracing of course. We compare both FSR and DLSS to TAA at native resolution as well as a referencing point.
    All DLSS footage has been captured on an ASUS TUF GeForce RTX 4090 and all FSR 3.1 footage has been captured on a Sapphire Nitro+ Radeon RX 7900XTX. The best of the best.
    Music in the video by: Karl Casey ‪@WhiteBatAudio‬
    00:00 Intro Setup and Settings
    02:17 Fur Detail TAA FSR DLSS
    04:18 Aliasing
    05:32 Distant Moving Objects
    06:43 Motion Clarity
    07:48 Objects Lost in Reconstruction
    08:38 Conclusion
    #fsr3.1 #ratchetandclankriftapart #pcgaming
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Комментарии • 171

  • @FrostyBud777
    @FrostyBud777 6 дней назад +16

    SO IT BEGINS. Let FSR 3.1 and DLSS come and fight to the death for the upscaling champion.

    • @TerraWare
      @TerraWare  6 дней назад +1

      That's right! Only one can be the winner, the loser is erased from the industry! lol

    • @ZaberfangX
      @ZaberfangX 6 дней назад +5

      FSR is stronger meaning it works on older video cards even not from AMD, DLSS is good but the best DLSS version only works on the 40 series gpu nvidia only.

    • @ishiddddd4783
      @ishiddddd4783 6 дней назад +10

      @@ZaberfangX DLSS 3.7.10 works on all rtx cards, not just 40 series, Frame gen is locked to 40 only

    • @ZaberfangX
      @ZaberfangX 6 дней назад

      @@ishiddddd4783 ah I see then the 10 series, I know how old is the 10 series that people moving off from it just slowly moving to the 3060 from steam data.

    • @TerraWare
      @TerraWare  6 дней назад

      @@ZaberfangX According to some Steam survey many months ago 40% of users had RTX cards. That's a ton of users. Still FSR works on everything. Unfortunately in ratchet there is still some flicker but games like Ghost of Tsushima, HFW its actually very stable.

  • @novi9196
    @novi9196 6 дней назад +11

    What’s funny is this is the first game they previewed 3.1 in but it’s probably the worst implementation of fsr out of all the ones it just came out for

    • @Radek494
      @Radek494 6 дней назад

      That's a shame

    • @TerraWare
      @TerraWare  6 дней назад +1

      It's interesting because I've made videos looking at HFW and GoT before the 3.1 update and FSR looks great on those, right up there with DLSS. Am not sure if it's implementation or perhaps the game itself. For example in Ratchet there's a lot of very fine details and things happening in the background. It is fundamentally a next gen only game. Will be looking at Spider Man next more than likely until it is updated in more games.
      I'd love to begin seeing it in UE5 games.

    • @Dark-qx8rk
      @Dark-qx8rk 5 дней назад +1

      Yes I agree. The FSR3.1 in HFW actually has better stability at very lower resolutions than DLSS and XeSS. Check out this video at 720P Performance mode . ruclips.net/video/mMo8fgIpQgY/видео.html
      R&C is the worst implementation with lots of shimmer so not sure what AMD was thinking.

    • @Radek494
      @Radek494 5 дней назад

      @@Dark-qx8rk I think bad implementation is on Nixxes not AMD. These are all their ports

  • @FATBOY_.
    @FATBOY_. 6 дней назад +5

    Nice Video. 1440p was a very good choice.

  • @Profetorum
    @Profetorum 6 дней назад

    Hey terra what about a comparison between xess latest build and fsr 3.1?

  • @ricco123tube
    @ricco123tube 5 дней назад +1

    I have just upgraded from an RX 6800 to a 4080 Super. The image difference using upscaling is massive on my 65" Oled TV. Sharper, clearer, cleaner, vibrant etc.
    Also, frame generation is much better on the 4080 with no warbling effect at all.
    I am admittedly a bit of an AMD fan, but the 4080 image quality is just on a completely different level.
    Also, ray tracing is actually very impressive now that I can actually run it at playable settings. It's now a feature that I actually kinda want.
    Anyway, it's clear that Nvidia are at least a generation ahead and AMD have a lot of work ahead of them.

    • @TerraWare
      @TerraWare  5 дней назад +1

      Many who say they don't like or don't care for ray tracing is because they don't have the right hardware for it. That's a pretty good upgrade although the 6800XT can do ray tracing in many games at 1440P. I have one.

    • @OmnianMIU
      @OmnianMIU 4 дня назад +1

      I agree with both. All the AMD fans hate nvidia because yes and all about RTX cards is sh1t and useless, because there's FSR same as DLSS 😂😂😂🥴... This is the daily words on the web from an avarage AMDesperation fan 🎉

  • @qarim350xd
    @qarim350xd 4 дня назад +1

    With the FSR 3.1 update, it has finally become a no-brainer option for me when playing on 4k + RT on my 7900 XTX when setting it on quality. I usually play either on 4k native and RT off or 4k upscaled with FSR quality and RT on.

    • @2buckgeo843
      @2buckgeo843 3 дня назад

      4090 is better.

    • @holland1
      @holland1 15 часов назад

      @@2buckgeo843 5090 is better

  • @IndianaStones1
    @IndianaStones1 6 дней назад +2

    since i basicly wouldnt notice anything of the problems i really dont care about the differences. Seems like its all noise for people with 20/20 sight or people who zoom in and watch everything exactly while gaming. For me it looks liek both flicker and dlss solved by not sharpening the image to much. DLSS looks always more blurry.

  • @DesocupadoXtremo
    @DesocupadoXtremo 6 дней назад +2

    There are so many options now a day, FSR framegeneration, DLSS framegen, Lossless Scaling framegen, and all the upscaling methods, its democratizing technology for sure, even consoles are getting framegen now, hopes it continues to improve and help all gamers. Personally i was planning on upgrading my 6700 XT to a 4070 Super cause of DLSS, but now with Lossless Scaling and Xess im aiming on a 7800 XT thats cheaper and has more horsepower

    • @freefall_910
      @freefall_910 4 дня назад

      Or may be buy 7900 GRE if its close to 7800xt or you can wait for next gen as am waiting its almost there

    • @OmnianMIU
      @OmnianMIU 4 дня назад

      😂😂😂😂😂😂😂😂😂 buy RTX 4070 super because DLSS still unmatchable and all RX cards up to 7000 series are obsolete. In new games all radeon struggle cause new engine based games with RT always on. So, throw away that crap trashdeon

    • @DesocupadoXtremo
      @DesocupadoXtremo 4 дня назад

      @@OmnianMIU i think i got dummer when finished reading your comment, RT game engines bullshit, most games won't even feature RT, i sink hundreds of hours in HD2 and it won't even has RT, and all games that launch in console, sorry to tell you, they run trashdeon

    • @OmnianMIU
      @OmnianMIU 4 дня назад

      @@DesocupadoXtremo i think you more ign orant and id iot then i thought 😂😂😂 still with your lies and garbage 😘

  • @TerraWare
    @TerraWare  6 дней назад +3

    How's your FSR 3.1 experience been with the first wave of games? I can't wait to see it in more games.

    • @bardavidson2102
      @bardavidson2102 6 дней назад +2

      pretty good on Ghost of Tsushima

    • @MrNelahem
      @MrNelahem 6 дней назад +3

      i've only tested Spiderman remastered on my side and when I compare at 1440UW in that game say looking over central park at the trees from a building you can notice the flicker alot with FSR vs say XeSS

    • @TerraWare
      @TerraWare  6 дней назад +1

      @@MrNelahem I am probably going to look at that next. Dig into the frame generation more too.

    • @TerraWare
      @TerraWare  6 дней назад

      @@bardavidson2102 Yeah, it already looked really good in GoT and HFW. It's why I didn't bother for this video.

    • @ZaberfangX
      @ZaberfangX 6 дней назад

      So far really hard to tell any problem with Miles Morales at 1440p.

  • @radu1006
    @radu1006 5 дней назад +1

    So, you are looking at the flickering on the right side and loosing sight of the bad flickering using DLSS on the left ear. I did not expect DLSS to be that bad with DLSS.

    • @OmnianMIU
      @OmnianMIU 4 дня назад

      Have u got meds today?😂

  • @VovanUA-
    @VovanUA- 6 дней назад +4

    Tbh i downloaded this game only because i was excited about FSR 3.1. But in the end I play with XeSS and no frame generation. Because Intel upscaler still much better and for some reason FSR FG bring a lot of stutters in the game, what never happened to me with FSR 3 mod.
    RX 6800 + I7 10700

    • @TerraWare
      @TerraWare  6 дней назад +1

      I see. It's a pretty good game.

    • @OmnianMIU
      @OmnianMIU 4 дня назад +1

      LoL the problem is you are excited about an AMD failure technology😂😂😂. Get an RTX and be happy

  • @Lizbeth_Moon
    @Lizbeth_Moon 6 дней назад +2

    Flicker effect on FSR is annoying.... even 3.1 still has it.

  • @michahojwa8132
    @michahojwa8132 5 дней назад +1

    Thanks for the video. Many chanels have said dlssb at 1440p is ok but on fsr it's unusable. What is your feeling - was it a constantial improvement in say 900p fsrp? is it better than 1440p fsrq or similar? and what of comparison to dlss in those cases - it seems from this video like the distance to dlss hasn't shorted in meaningful way - please share your opinion

    • @TerraWare
      @TerraWare  5 дней назад +1

      I think some people tend to exaggerate or maybe it's how they feel but FSR is most definitely usable at 1440P it's just that when compared to DLSS it falls a bit short as you drop in resolution in many games.
      At the end of the day if you are using it and it does what you want it to do and are happy with it, that's what it's about.
      I don't personally feel it's really improved much from what I remember regarding the flicker which for me it's something I find annoying and stands out.
      Than you take a game like Ghost of Tsushima or Horizon Forbidden West and FSR is right up there with DLSS as far as quality. So maybe it depends on the type of game not sure this helps with your question.

    • @michahojwa8132
      @michahojwa8132 5 дней назад

      @@TerraWare Yes thanks

  • @vulcan4d
    @vulcan4d 3 дня назад +1

    FSR seems sharper but DLSS does better in motion.

  • @Spratty-wb3is
    @Spratty-wb3is 6 дней назад +1

    Great video dude!
    I have something to ask and its a controversial one 😂..
    So a lot of argument over people testing FSR on Nvidia gpu's.
    Apparently on AMD gpu's FSR works a lot better and a lot of the issues are only apparent on Nvidia.
    Now ive just tested on both and looks the same to me on both which on a technical level makes sense?
    But im nowhere near good enough to properly test this.
    Im gonna guess if its something its pretty insignificant or maybe its on a game to game basis.
    But you've definitely got the skills for this type of analysis, so id love to see it..
    Keep up the great work!

    • @TerraWare
      @TerraWare  6 дней назад +2

      I have heard of FSR being "a lot" better on AMD. I think it's nonsense . Im not saying that there couldn't be some minor differences in some very specific cases but it's a hardware agnostic technology that if true for one there'd be a lot of evidence of, and secondly AMD would advertise, like Intel does.
      I do plan on making a video about it and do a deep dive.
      The only evidence I've seen of some things looking a bit different with FSR on AMD gpu was in a video by Tech Lens called "Switching to AMD Pt 2: The Bugs" at the 6;50 mark he compares Cyberpunk FSR on 4070 and 7800XT. Check it out if interested.
      I was initially planning on comparing all FSR footage in this video between 4090 and 7900XTX. I have the footage but felt it would 1. Make the video longer and 2. Take away from the main goal so it was left in the cutting room floor but will re-use it.

    • @Spratty-wb3is
      @Spratty-wb3is 6 дней назад +1

      @@TerraWare Interesting I'll check that out!
      I'm pretty nitpicking and I've certainly not noticed anything..
      I've seen you accused of nitpicking but how can you not be when doing an analysis 😅
      I mean if your not gonna nitpick what's the point 🤷...
      I can only imagine how long it takes you to edit your work and I seriously appreciate the effort you put in...

    • @TerraWare
      @TerraWare  6 дней назад +1

      @@Spratty-wb3is Thanks. Yeah the editing for a video like this is time consuming. It's important though for the viewer to be able to see it and also for my own self.
      People that complain about nitpicking in videos like this, which is a very small minority btw maybe miss the point that it is the point of the video lol.
      I've been on both sides of the shooting range with some trying to discredit your work or trying to imply bias and disingenuousness. It's often people that have made up their mind before even watching the video and are just out and about seeking validation.
      In my GoT and HFW I said FSR was really good and right up there with DLSS, especially FG because that was the truth, what I saw and I presented my findings. Here it's not the case, the flickering and aliasing is a problem that stands out. It's not my fault that is the case lol.

  • @DwaynedaGamer
    @DwaynedaGamer 6 дней назад +2

    The decorations falling is kind of nitpicking. There's ghosting on both, even on native taa, so im more leaning towards it being some kind creative choice from the developer.
    I was way more impressed with the fact that there wasnt any fuzz/ shimmering in the background of the decorations falling. Usually fsr struggles with fine lines like power cables ect...i didnt see any noticeable difference from dlss in that scenario.
    We know dlss is still better, it has to be, because its using machine learning technology.
    My biggest gripe with fsr was the fuzz, and in all 5 games that seems to be significantly better. The shimmering is significantly better also conpared to the previous implementation in these particular games. Thats all that matters to most amd users and users that dont have access to the latest iteration of dlss.
    Maybe the modders can clean up the shimmer a little better than these developers.

    • @TerraWare
      @TerraWare  6 дней назад +2

      I like to nitpick sometimes, it's kind of the point of the video. I examined the generated frames of both FSR 3 and DLSS 3 in Ghost of Tsushima. It was actually quite fun. FSR frame gen was actually right up there with DLSS FG in that game.

    • @DwaynedaGamer
      @DwaynedaGamer 5 дней назад

      @@TerraWare great analysis anyways. I just want your thoughts on whether you have noticed any difference using fsr on AMD GPU opposed to using it on another brand?.... especially this iteration of fsr3.1.
      I'm seeing a lot more comments than usual from both owners of AMD and another brand either intel or Nvidia stating that fsr just looks a little better on AMD cards. Is the shimmering more aggressive on non AMD cards?...would like to see a comparison video if possible, there's literally not many videos of this subject.

    • @TerraWare
      @TerraWare  5 дней назад +1

      @@DwaynedaGamer Well firstly I do intend to make a video comparing FSR on AMD and Nvidia, because I have heard some of these claims too. I was going to do it in this video actually. I captured GeForce FSR footage too but felt it would deviate from the main point of the video and make it longer.
      My personal opinion is I think it looks the same, at least I have yet to see any evidence its noticeably better on AMD and nothing's stood out to me but it's why I want to dig into this.
      I just think if FSR was so much better on AMD it would be a well known thing, like it is with XeSS and AMD would probably be advertising it.

  • @stevelo2057
    @stevelo2057 6 дней назад +7

    Don’t have new Nvidia GPU, so don’t care about DLSS. but great to see FSR improved so much that I can’t see much difference now where FSR3.1 can be used in all GPU. FSR isn’t that great in Fortnite 1440p as I tried, hope Fortnite has FSR 3.2.

    • @Lizbeth_Moon
      @Lizbeth_Moon 6 дней назад +4

      Flicker effect on FSR is annoying.... even 3.1 still has it.

    • @PeterPauls
      @PeterPauls 6 дней назад +1

      @@stevelo2057 what is considered “new” nVidia cards and “old”? RTX 20 series released 6 years ago so a RTX 2070 for example “old” but is able to run DLSS. The GTX 10 series are “very old” because technology never was a long term investment especially in Pc hardware. If you use an AMD GPU just forget what I wrote (but true for AMD GPUs too they are also not long term investment, usually worth to upgrade every other generation depending on your needs).

    • @dmytrosoboliev935
      @dmytrosoboliev935 6 дней назад

      Why do you even need it in Fortnite. It runs on every pc starting from gtx 1650

    • @stevelo2057
      @stevelo2057 5 дней назад +1

      @@dmytrosoboliev935 depends your Fortnite graphics settings, I am not focus on just fps or winning the games, I prefer nice graphics with 120+fps.

    • @stevelo2057
      @stevelo2057 5 дней назад

      @@PeterPauls I have 1050ti old Nvidia and RX6800, DLSS or DLSS 3 don’t matter to me.

  • @rtchannel8171
    @rtchannel8171 6 дней назад +5

    loss all details on FSR3.1. The rain gone, texture blending fail, unstable on details.

  • @MASTERBETO
    @MASTERBETO 6 дней назад

    onde esta o contador de fps na tela para que possamos ver a diferenca?

    • @TerraWare
      @TerraWare  6 дней назад

      The focus of the video was image quality since that's what FSR 3.1 is supposed to improve. FPS gains between FSR and DLSS are very similar so I recorded it with 120 fps lock and 120 fps for a better more consistent presentation.

  • @TheJazzero
    @TheJazzero 6 дней назад

    How can you see a "flicker" on a 'still image'??

    • @TerraWare
      @TerraWare  6 дней назад

      It's not a still image as much as the motion is paused. The game is still being actively rendered. Kind of like photo mode.

  • @shaarkyygaming
    @shaarkyygaming 6 дней назад

    Hey
    Its nice the choice to put amd gpu for the fpr, because its still slightly better on the amd gpus, and its good to show the full potential, and if the upscaling is a selling point for gpu for some people, and dlss is for nvidia, i think its fair the fsr to be tested on amd gpu, at least for the image quality, in most channels they are probably lazy and just testing on nvidia gpu for both, and thats not fair, considering its working slightly better on the amd gpus. I think in most games both upscalings have they issues, but if there is need to be used for keeping up some resolution or higher frame rate, is good to have it. I tested Spiderman, and in my opinion fsr 3.1 looks way worse than before, i mean may be more sharp, and better quality in the distance, but feel like less fps than before in return, but also a lot of shimmering, everywhere, on many places, even when i dont move, i feel its way worse than before was, in the shimmering, and even the rest is looking better, with so much shimmering i think is making it worse overall, also there is a lot of flickering, shimmering around the character when is moving fast. I forgot to mention i tested it at 1080p, i was thinking to try it on higher resolution to see if its the same, i mean at 1080p in my opinion its overall worse than before, at higher resolution might be opposite, who knows

    • @TerraWare
      @TerraWare  6 дней назад

      I plan on tackling Spiderman next and I have heard of the theory FSR run better on AMD GPUs and I intend to actually test that because I don't believe quality wise it makes sense that there would be any differences. I do intend to dig into it a bit more though. I was going to ad it in this video because I captured 4090 FSR footage as well and at a glance image quality-wise it looked the same.

  • @madmatt2024
    @madmatt2024 5 дней назад

    I haven't tried FSR 3.1 on this game yet (beat it several months ago and moved on) but I'm currently playing H:FB so I tried it there. It's definitionally an improvement (I could actually stand to use it now) BUT I can't stand how badly it butchers water particle effects in that game. When you're swimming in the ocean the waves look so bad that I had to turn it off in those sections, it was like the dark level smearing that you get on a cheap VA monitor but I was using a high end IPS one.

    • @TerraWare
      @TerraWare  5 дней назад

      HFB? You mean HFW? Forbidden West?

    • @madmatt2024
      @madmatt2024 5 дней назад

      @@TerraWare Yep.

  • @pasha715
    @pasha715 6 дней назад

    On perf i dont notice flickerin on dlss at all bit at more agressive settings it do look blury but ignorable, fsr is flickery but i could still have fun

  • @chadwolf3840
    @chadwolf3840 4 дня назад

    Bummer that the flicker is still around. It’s catching up though.

    • @ardi1606
      @ardi1606 3 дня назад

      Software simply can't compete with dedicated hardware. But it's amazing on FSR to get this far with software only.

  • @bctoy2779
    @bctoy2779 6 дней назад +1

    FSR2.2 did not have the flicker on the carpet at 04:45
    ruclips.net/video/ZjiYARQBakg/видео.html

    • @Dark-qx8rk
      @Dark-qx8rk 5 дней назад

      I think he might have meant flicker of the confetti since I can't see any flicker on the carpet.

  • @csh9853
    @csh9853 6 дней назад

    fsr is looking good to me.

  • @DwaynedaGamer
    @DwaynedaGamer 6 дней назад +15

    One is using ai, the other is just programming/software. Fsr does a good enough job considering the method it is using. Its quite crazy at quality mode that you can get this type of quality without any help from ai.
    I like that you used quality mode instead of just ultra performance or performance at 1440p, because its a more realistic setting a gamer would use.

    • @TerraWare
      @TerraWare  6 дней назад +5

      I still have a feeling AMD will probably introduce a variant of FSR powered by machine learning and specialized hardware. Their FSR 3 frame generation for example is really good. It's right up there with DLSS 3 when I looked at Ghost of Tsushima, examined the generated frames on both, frame by frame. It also gives you more generated frames too.
      As for the upscaling I still find this flickering to be annoying but this is just one game I have looked at. Ghost of Tsushima and Horizon Forbidden West looked great with FSR even before the 3.1 update.

    • @DwaynedaGamer
      @DwaynedaGamer 6 дней назад +1

      ​@@TerraWare I read earlier someone from AMD has already confirmed that they are currently working on a ai based method. But I believe they will introduce it in the 8000 series, and maybe the 7000 series will be able to utilise it also. I also still believe because they are a open source brand, they will continue to put forth non AI based fsr for other GPUs.
      Also, we will be able to implement fsr3.1 in any game by just changing the files, similar to dlss, so no need to wait on official implementation from developers. I think that's a massive W. Hopefully it doesn't take 10 yrs for AMD to update fsr3.1, and they continuously work on it until ai method releases.

    • @latetotheparty5156
      @latetotheparty5156 6 дней назад

      @@TerraWare I bet AMD will do what Intel does with XeSS: make a AI/ML version of FSR that can technically work for RDNA4 and older, but the performance penalty will be bigger.

    • @TerraWare
      @TerraWare  6 дней назад

      @@latetotheparty5156 Yeah probably although they have to be careful to not make it so that it requires much more additional work from developers.

    • @arenzricodexd4409
      @arenzricodexd4409 6 дней назад

      @@latetotheparty5156 one of the reason AMD did not want to use AI was the complicated thing on the AI part. What intel has done with XeSS is even more work than what nvidia did with DLSS so i doubt AMD will adopt such thing. Just look at drover based FSR (RSR). technically it should work on older AMD cards like polaris and vega but AMD only support RSR down to RDNA1.

  • @DoubleDrastik
    @DoubleDrastik 6 дней назад +22

    Man people are getting nuts both images are beautiful. Why sre we counting hairs 😅

    • @TerraWare
      @TerraWare  6 дней назад +7

      Why? For me it's enthusiasm for the tech.

    • @smallkomjia1446
      @smallkomjia1446 6 дней назад

      @@TerraWare yeah

    • @HankBaxter
      @HankBaxter 5 дней назад +1

      Yeah, at this point, it doesn't matter which you choose. But enthusiasts live for this.

    • @MrNelahem
      @MrNelahem 5 дней назад +1

      Shimmering is noticeable and the most annoying.

    • @TerraWare
      @TerraWare  5 дней назад +2

      @@MrNelahem Yeah, for me that's been my biggest gripe.

  • @upursanctum
    @upursanctum 6 дней назад +1

    its probably because of youtube compression but i cant see any difference

    • @Mcatz7
      @Mcatz7 5 дней назад

      Same here , can’t see the diff

  • @stangamer1151
    @stangamer1151 6 дней назад +4

    FSR 3.1 is definitely better than 3.0 (2.2). It is now closer to XESS and DLSS. But it still the worst of the 3 upscalers. FSR is the least stable of them. For me it is critical. I've been using DLSS for quite some time and really love this tech, since it actually provides higher framerate and better AAnat the same time, which is amazing.
    Overall AMD is doing great. Decoupled FG is a nice thing. Now it is possible to use FSR FG in conjunction with either DLSS SR or XESS. Somehow AMD's FG usually provides more additional frames than Nvidia's FG. It would he nice to see the comparison between both FG methods in terms of visual quality in more games. In my opinion they are very close in terms of quality of created frames.
    It is funny that AMD almost instantly matched Nvida in terms of FG quality (as soon as they released their own FG), but they still can not match Nvidia in terms of upscaling quality, although they were trying it for a few years. Looks like initial Nvidia's FG implementation with those "optical flow accelerators" was kind of a lie - they could easily release FG for all their GPUs (not only 4000). While DLSS is actually a great tech, which indeed relies on tensor cores and AI training for a reason.

    • @bealet9357
      @bealet9357 6 дней назад +3

      Fsr worse quality but a lot lot better performance than Xess
      Xess barely do +10-15%
      Hovewer Fsr can do 30-40% performance

    • @garyb7193
      @garyb7193 6 дней назад +1

      FSR 3.1 performance so much better than DLSS 3.7 on my GTX 1070 laptop. It's not even close. FG is nice too. Even Intel's XeSS outperforms DLSS 3.7 on this laptop.
      Both AMD and Intel are steady improving visual quality and performance with each revision while Nvidia couldn't care less about improving upscaling and FG compat. with older cards.
      Hopefully, AMD will come up with and actively support a hardware and software solution like XeSS does for upscaling.

    • @TerraWare
      @TerraWare  6 дней назад +2

      I will be looking at frame generation closely on my next video with Spider Man. I did a frame by frame examination and comparison of FSR 3 and DLSS 3 frame gen on my Ghost of Tsushima video. FSR frame generation is really good in that game. Right up there with Nvidia and you are right it gives you more "fake" frames than DLSS 3 does which is interesting. They're behind with upscaling AMD but with frame gen they're killing it. Great choice to decouple it from FSR upscaling.

    • @UT_Alx
      @UT_Alx 6 дней назад +3

      @@garyb7193 You failed to mention that DLSS looks better than both of them LMAO
      But I'm sure you wouldn't be able to tell a difference on laptop screen

    • @ishiddddd4783
      @ishiddddd4783 6 дней назад +1

      @@garyb7193 unless you simply added the regitry mod to enable the dlss slidder, you aren't using dlss on a 1070 lol

  • @tackier52
    @tackier52 6 дней назад

    Yeah idk what they did with 3.1 but it looks terrible. A few games that I play has FSR 2 don't flicker as much as this and that confetti is horrid.

  • @pasha715
    @pasha715 6 дней назад +2

    Daniel owen also tested this one and from what i could see, previous fsr look better at close but a bit flickery at distance, thia 3,1 is other way around

    • @svenyproud
      @svenyproud 6 дней назад +1

      Daniel owen lmao

    • @pasha715
      @pasha715 6 дней назад +1

      @@svenyproud what is so funny? His videos might not be perfect but its good enough to see how fsr / dlss works

  • @younggio9065
    @younggio9065 6 дней назад +7

    Dlss is still the clear winner I'd say intel is a close second even though performance takes a huge hit and Amd fsr is getting close to the two

  • @christianmino3753
    @christianmino3753 5 часов назад

    The flickering and the aliasing is way too distracting. They are close to being a real competitor to DLSS though, but when spending hundreds of dollars on my GPU, I'm not going with the inferior feature set for a very similar price. 12GB of VRAM is more than enough for 1440p gaming. NVIDIA really just ruined what AMD had going with the 7800XT. They should have had that card drop at $450 US. Would have had no competition.

    • @TerraWare
      @TerraWare  Час назад

      12 GB is plenty for 1440P and 4K in most games. At least that's been my experience testing many games on my 3080Ti. The one game I had issues with was this one, Ratchet and Clank at 4K when enabling ray tracing I was getting sluggish performance but 1440P was fine.

  • @psour33
    @psour33 6 дней назад +2

    AMD made a big step ahead with FSR 3.1, good job.

    • @OmnianMIU
      @OmnianMIU 4 дня назад

      WTF u talking about poor fan AMDesperation 😂😂😂 FStRash 3.1 still junk, did you seen the video?? 😂😂😂

    • @psour33
      @psour33 4 дня назад +1

      @@OmnianMIU I'm using a RTX4090 dude. I just think FSR 3.1 is a good thing for AMD users and previous Nvidia generations. I'm neither AMD or Nvidia fan.

    • @OmnianMIU
      @OmnianMIU 4 дня назад

      @@psour33 oh sry then... but i was focused on quality of this new version of FSR... i have a 4070... FSR still trash compared to DLSS bro

  • @TheAlex82
    @TheAlex82 5 дней назад

    what people dont understant is that fsr is software, and dlss is hardware, no software will match hardware, never.

    • @TerraWare
      @TerraWare  5 дней назад

      With upscaling that seems to be the case although there are games where FSR is right up there with DLSS. FSR frame generation though is actually really good and can even generate more frames.

  • @2buckgeo843
    @2buckgeo843 3 дня назад

    Dlss wins

  • @roki977
    @roki977 6 дней назад +1

    That is the worst case for FSR 3.1 and in general i think FSR struggles in these kind of artifical/urban enviroments.. I would say dlss in one steap or bit more ahead in this case. Quality fsr is round balanced dlss at 1440p in this game, maybe bit worse..

  • @jeofthevirtuoussand
    @jeofthevirtuoussand 5 дней назад

    solved some problems , created a worse one

    • @TerraWare
      @TerraWare  5 дней назад

      Sometimes that happens unfortunately.

  • @OmnianMIU
    @OmnianMIU 4 дня назад

    FStRash 3.1 is another junk as always. DLSS WIN AS ALWAYS. GG NVIDIA
    RTX ON 💚

  • @user-eq2fp6jw4g
    @user-eq2fp6jw4g 6 дней назад +1

    DLSS looks more blurry for sure. Like way better FSR sharpness over blurry DLSS picture.

    • @magnomliman8114
      @magnomliman8114 5 дней назад +3

      DLSS and blurry ? lmao. try new eyes dude.

    • @user-eq2fp6jw4g
      @user-eq2fp6jw4g 5 дней назад

      ​@@magnomliman8114 Keep drinking that koolaid fanboi keep drinking

    • @magnomliman8114
      @magnomliman8114 5 дней назад

      @@user-eq2fp6jw4g watch any video on youtube about fsr 3.1 vs dlss. no one saying what you are coping on. you are delusional.

    • @OmnianMIU
      @OmnianMIU 4 дня назад

      Get a pair of glasses and a brain poor fan desperated scAMD 🤡

    • @OmnianMIU
      @OmnianMIU 4 дня назад

      ​@@user-eq2fp6jw4gyou are really dumbo desperated poor sub human fan scAMD 😂😂😂
      All trashdeon cards are obsolete junk, FStRash is trash, you are a peace of garbage. Get a life poor kid 🤡

  • @crassusmaximus5879
    @crassusmaximus5879 6 дней назад +1

    FSR 3.1 isnt close to DLSS, and it's not even available in many games...

    • @OmnianMIU
      @OmnianMIU 4 дня назад

      Yes... FSR3.1 still garbage

  • @Sheerwinter
    @Sheerwinter 6 дней назад

    Fsr 3 hmm it looks just as great. Ur not going to zoom while playing. And i don't care whether it's perfect or not. And dlss frame gen doesn't support the 3050. (3050 really needs the dlss framegen)
    As long as it's running at 60 is enough.
    No one uses fsr for quality. It's for fps. 🗿 And it's working more than my expectations.

    • @TerraWare
      @TerraWare  6 дней назад

      FSR does look pretty good in some games. This was about looking at 3.1 thouh

  • @niezzayt3809
    @niezzayt3809 6 дней назад

    02:43 You don't know how to use the word "Flicker" don't you?
    It became too obvious this RUclipsr doesn't know what He's talking about

    • @ChrisM541
      @ChrisM541 6 дней назад

      Exactly! There was ZERO flicker here..as you can CLEARLY see.

  • @OsvaldoGermanSerna
    @OsvaldoGermanSerna 6 дней назад +3

    Estar discutiendo estas boludeces en donde la diferencia es casi nula es ridículo. Hay usuarios que pagan un 30% mas un placa Nvidia porque el Dlss tiene un pixel menos de brillo y juegan en un 1080p 60Hz. Estimado, agarrá ese 20% e invertí en un 1440p 144Hz. Con FSR en ultra rendimiento lo vas a ver mejor en el 2k que con tu Nvidia y el panel que tenés. Esa es una diferencia que tenés que considerar, no estas boludeces

    • @ishiddddd4783
      @ishiddddd4783 6 дней назад

      Un pixel de brillo es poniendolo ligero, cuando hasta en modo calidad fsr aun tiene un monton de brillo, ghosting, y manchado de imagen aun con fsr3.1, y es aun mas notable en 1440p si tienes un monitor mas grande.
      Una cosa es verlo en video, y otra en persona, fsr sigue siendo malo, solo no tan malo como antes.

    • @OsvaldoGermanSerna
      @OsvaldoGermanSerna 6 дней назад

      @@ishiddddd4783 lo probé en todos los ports de Nixxes. Disiento totalmente. El usuario de Nvidia siente la necesidad imperiosa de justificar lo que paga de mas por su vga. Ponga su dinero en otros componentes. Va a notar mucha mas diferencia que estas boludeces

    • @Maxz155
      @Maxz155 6 дней назад

      @@ishiddddd4783 Pues que quieres que te diga, yo tengo una 3080 estoy poniendo FSR y DLSS y la diferencia es bastante poca, de hecho comprar un monitor mejor mejoro mucho lo que veo gráficamente de FSR, al punto de casi no notar la diferencia. En persona es mucho menos notorio porque se supone que estas jugando y moviendote no parando la imagen como hacen en estos videos. Hay mas cambio de pasar de un monitor 1080p 144hz a un 1440p 144hz miniled al menos con HDR 600 bueno, que cambiar de FSR a DLSS

    • @PinguinoPocho
      @PinguinoPocho 6 дней назад

      @@ishiddddd4783 Roma no se construyo en un día y estoy seguro de que sabes muy bien que DLSS también tuvo problemas incluso en la serie 30 yo no me caso con uno ni con otro y te lo digo teniendo todavía mi 3070. E: Lo que está claro es que amd esta haciendo buen trabajo plantando cara a nvidia en los reescalados y que si siguen mejorando pronto ese gap va a ser muy pequeño.

    • @ishiddddd4783
      @ishiddddd4783 6 дней назад

      ​@@PinguinoPocho No se arreglo de un dia para otro, pero tampoco le tomo mas de un año en sacar una actualizacion de una version anterior, solo ve las actualizaciones que DLSS a tenido en el mismo periodo de tiempo que a fsr paso de 2.2 a 3.1, aun siguen estando mas de una generación atras en reescalado, peor cuando comparas a intel, y aun con los problemas de XeSS volviendo la imagen borrosa, no tiene los problemas que fsr 3.1 tiene aun con ghosting, manchado de imagen y brillo.
      Esta bien que mejoren, pero si la mejora que tomo mas de 1 año sigue siendo peor que el producto de la competencia de hace 4 años, no aporta mucho, mas cuando amd sigue siendo una corporacion gigante.
      Los fanboys de nvidia son muy molestos, pero defender a amd por el simple hecho de que son la competencia sigue siendo una mala practica, si ellos tampoco ponen dinero en R&D para mejorar su producto, siguen siendo igual de malos.

  • @ChrisM541
    @ChrisM541 6 дней назад

    Lol, as a game dev myself, let me show you EXACTLY what's going on underneath...
    Frame.Copy
    Frame.Paste //x2 fps
    Frame. Paste //x3 fps
    ...
    "What about motion vectors etc etc" --> marketing bullsh#t ;)
    Enjoy the scam ;)

    • @marosis99
      @marosis99 6 дней назад

      if you have resident evil 2, 3 or 4 try to add DLSS into it. it have even some sliders wich will show you how DLSS works and how it reconstruct the image. i found it really interresting