Oxygen Not Included Review: ONI and Spaced Out 2022

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  • Опубликовано: 25 ноя 2024

Комментарии • 80

  • @rinneplays8403
    @rinneplays8403 2 года назад +70

    "Oni doesn't have a learning curve as it is learning cliff".Well said, I played for 660 hours and still have things to learn whenever I started over

    • @Karagoth444
      @Karagoth444 2 года назад +5

      Would also accept "learning brick, that it throws at your face"

    • @merquise8137
      @merquise8137 2 года назад +5

      I have 1500 hours into this game and I still can't say I've fully mastered it.. Best game purchase I made in my life..

    • @davidmunteanu9079
      @davidmunteanu9079 2 года назад +2

      i have 786 h in this game and i still love it even if i don't mastered it yet

  • @Thmyris
    @Thmyris 2 года назад +25

    On my first playthrough of oni, I played for a full week non stop and after that wherever I went to IRL, I was always thinking about how good the co2 management of the room or building is.

  • @uttpiew
    @uttpiew 2 года назад +13

    Near 800 hours with countless of rage quit asteroids, I still haven't landed a rocket on second asteroid, and still trying.
    The replay value of this game is high, like chess or board games.

  • @seanheisey8645
    @seanheisey8645 Год назад +2

    at about 8 hours in I didnt even know you could launch a space ship.... im just trying to figure out bathrooms, bedrooms, power, research, and food.

  • @ScruffyMisguidedAndBlue
    @ScruffyMisguidedAndBlue 5 месяцев назад +2

    Good video.
    I would say for new players to start with playing Classic mode in the DLC (if they have it). It is very similar to the base game, but some of the annoying parts of the base game are easier with the DLC.

  • @ajinasawor
    @ajinasawor 2 года назад +2

    Ive been starting 4 colonies and non of them reach rocketry stage yet. And one of them almost depleted all resources from energy, food, and heat control in 500 cycle

  • @js6772
    @js6772 2 года назад +13

    I think the game has a really good emphasis on the non-importance of progression. Whether you achieve something impressive after hours of set up doesn't matter in the slightest. One great example for me is when I set up a geothermal petroleum boiler. By heating crude oil to 400 degrees with magma heat induction, and balancing it with vacuums, you can continuously create petroleum, which in itself creates infinite power, water, cooling etc. But it eventually started working SO WELL that it was causing a trickle of petroleum to instead fill up entire tiles. This itself isn't a bad thing, except it would raise the temperature of the petroleum, also not a bad thing, except when dealing with the liquid pump. The best heat resistant metal, thermium can handle +900 degrees, but you can only make it from fullerene, an extremely rare resource, so most players that make it past 700 cycles have steel. Steel takes a lot of time and resources, and it's essential for rocketry on it's own. It has a heat resistance of +200 degrees, which makes it resistant to almost all temperatures on an asteroid. All temps, except when dealing with magma. You're expected to make steel pumps when dealing magma, but because my boiler was doing so well, it raised the petroleum to a temp that was causing even steel to overheat. What followed was a long and arduous chore of having to waste steel on repairs over and over just to drain the petroleum so that the next batch wouldn't overheat the pump. It didn't matter that steel is the only reasonable metal to use, or that the petroleum boiler was well planned out for a lack of success instead of an abundance of it. The heat just rose, regardless of my progress, and I think ONI is the only game that really does this. The attention to real world chemistry and engineering is remarkable on it's own, but the lack of caring from the game about what you accomplished and what you want is the most realistic aspect, and makes it one of my favorite games.

  • @permeus2nd
    @permeus2nd Год назад +2

    2:01 actually I’m here to make an informed buying decision, I mean nowadays it’s harder and harder for me to justify buying a game I have a game library that would blow my younger selfs mind and make him weep while he is playing with his 2 games and a few demo discs for the PS1 and each month I get more games thrown at me so even when it’s steam sales time and games are cheaper than a coffee I’m still finding myself going “”nar I’ll pass it’s a bit too much for me or well I do already have X””
    Most of the time I won’t get a game unless it’s like 75% off no matter how good it is.

  • @silicalnz
    @silicalnz 2 года назад +12

    ONI is defs a great game. Really only started to like it since the DLC and I think it's due to the normal gameplay being an entire asteroid and everything you may possibly need, leading to on helluva information dump. Least with the now different asteroids and planets to explore they are more like isolated problem statements.Stabilize home planet -> Needs resource to fully do so -> Explore -> Conquer -> Send back to homeworld.

  • @grejwers1324
    @grejwers1324 2 года назад +9

    So true, Ive just bought the dlc and im going to try to progress a little faster than the last time (I launched my first rocket on cycle 900). I just love solving all the problems that appear, and then solving them again when dupes build themselves into the walls and try to suffocate.

  • @shaqtaku
    @shaqtaku 2 года назад +2

    In my first playthrough I accidentally dug up a volcano near my base it it cooked all my dupes

  • @969Ryu
    @969Ryu 2 года назад +4

    I bought this game within the first few weeks of it's early access and I've never regretted it. Every time I got bored with my current build there would be a new update or release that meant that I had to completely redo my base and there were some maps that were way more difficult than others. Right now I'm doing a spaced out map that's driving me nuts because it started out with 2 hydrogen vents, 1 natural gas, 1 cool poluted slush, 1 cool brine, 1 clorine and no metal volcanos on either the my asteroid or the one I can warp to.

  • @TeighMart
    @TeighMart 2 года назад +7

    Holy shit, this video is amazing. I have been binging ONI content for the last week and this video is easily the best content I've found relating to the game. I really feel like ONI has so much potential to be more popular if creators like you keep making quality content like this. Well done man.

    • @merquise8137
      @merquise8137 2 года назад +1

      Please search for Francis John videos.. Luma plays is good too.. FJ does fantastic runs where he challenges himself to insane levels.. He also does little to no exploits..

  • @felipesqr
    @felipesqr 2 года назад +1

    Excelent review, I was looking for one to share with some friends and your description is perfect! I'm at my 6 big base iteration, after learning how to handle, food, oxigen, natural gas, oil, temperature, now I'm finally tackling space.. will buy the dlc soon, what a masterpiece of a game!

  • @jingjumao175
    @jingjumao175 11 месяцев назад +1

    i remember how i first started playing ONI
    i remember a while ago like 2021 a friend introduced me to it
    and in early 2022 i pirated the latest version at the time to see what it as like, i was hooked and spend hours upon hours upon days,
    then in late september of that same year i baught the full game and i was not disappointed with my purchase
    my favorite part about purchasing the game is that it actually gave you an incentive to purchase rather than pirate

  • @mazfars
    @mazfars 2 года назад +4

    I have 1k hours on this game but still love playing every second of it. Just love learning new things. Then implementing it on all my old bases.

  • @mluby7828
    @mluby7828 2 года назад +4

    Another great review! Always glad to see an upload from this channel.
    I'm in that tiny % that's launched rockets and can confirm everything you said about ONI-it's a challenging masterpiece like Dwarf Fortress or Factorio but prettier and with that signature Klei whimsy.
    One thing that wasn't mentioned about Spaced Out DLC is it builds in multiple opportunities to start fresh on a new mini-world without giving up on your sprawling snarl of an original colony. That's great if, like me, you prefer the exploration/expansion gameplay to the end-game sustainability portions.
    Still not a fan of how heat works in the game but I can at least appreciate that they stuck to their principles.
    You're spot on about watching reviews on exit not in entry (same with reading movie reviews after watched).

  • @AussieAwesome
    @AussieAwesome 2 года назад +2

    A good example of mastery over oni is Francis John, my lad is making every planetoid run off 1kg of nature gas a second that he’s bringing in from another planetoid.
    Man’s a legend.

  • @pucie_boi
    @pucie_boi Год назад +1

    Was looking for something after putting in 315 hrs into Rimworld and finally beating a playthrough for the first time. This is it! just bought the game and expansion

  • @calebjosef6248
    @calebjosef6248 Год назад +2

    my most played game ever. I totally too feel & love the seemingly infinite problems this game creates that need solving. It feels never ending. You solve problem A, which has either caused you to disregard problem B for too long or spawned problems c-z

  • @Azuraahh
    @Azuraahh 2 года назад +2

    GREAT VIDEO.
    500+ hours on ONI and I've never reached space :)

  • @highbornjase2412
    @highbornjase2412 2 года назад +3

    Well that was an amazing review A* you’ve earned my like comment and sub.

  • @Andretti420
    @Andretti420 2 года назад +3

    I'm @ 2,700 hours, best game I have ever played!!!

  • @JimBananas
    @JimBananas 2 года назад +3

    I must have put in 300 hours or more and still end up dead so as much as I want the dlc I don't think I would ever survive long enough to be able to use it.
    It's a great challenge though and I enjoy every game.

  • @techrama9642
    @techrama9642 Год назад +1

    Ignore my comment: I built a self Sustaining colony. Where they have infinite water for farm using geyser and Aqua tuner and infinite power from magma volcano and solar. once every thing becomes stable games starts becoming boring because there was nothing special to do about colony survival.
    After DLC release going to other planets and try to build sustainable colony but the main motive was same with new building and critters and radiation. Once I become stable in any game it's hard for me to continue play.
    Suffering is soo annoying but thats the real fun.

  • @leumgui
    @leumgui 2 года назад

    from the description you made of this game, it reminds me a lot of factorio in some ways

  • @TheIamperryman
    @TheIamperryman Год назад +1

    Haha exactly. Great review. Learning through failure, yep. Take a break. Then get back to it cuz you love it

  • @NOSOUND921
    @NOSOUND921 Год назад +1

    Klei created a great game
    spend so much time with your games

  • @liamsouthwell27
    @liamsouthwell27 2 года назад +2

    Great review mate, I'm one of the ones who's been enduring (you don't simply 'play' games like this - it ain't Fortnight) since the beginning and went looking on RUclips wondering why there aren't more tips and trick vids out recently. Your review and commentary really put it into context though, it's really one of those 2 marshmallow - delayed gratificaton things that the vast majority of people don't have. Just look at our instant reward dopaminergic driven culture. To sum it up, there's either something wrong with them or something really wrong with us (lol) but either way I'll still be playing for 100's more hours because there's just nothing like the feeling of having something I've designed, after hours of torture and frustration interjected with sporadic rage quitting finally just work.
    Like you I'm a systems complexity kind of thinker (and probably somewhat masochistic XD) Nothing like that delayed gratification!

  • @nemtudom5074
    @nemtudom5074 Год назад +1

    As someone who has been here since the very beginning, i only have two complaints.
    One was the outbreak update, thankfully that one was rectified, but the second one are the radbolts.
    I like the passive radiation mechanics and needing to be careful with it, but having to turn them into projectiles sucks.
    It takes a stupid amount of energy, its slow as shit, and you cant even have the material science station next to your other science stations because of how the mechanic works.
    I'd have very much preferred if it required a bunch of various materials as inputs with the dupes having to run tests on said materials. You know, at the *material* science station?!
    Radbolts suck, and they arent fun.
    My current asteroid has 1 measly ton of uranium on it, which is only enough for a few techs, and after that, what am i supposed to do? The shine bug cheese strat? Scour a bunch of asteroids, dig them up from head to toe to find some?
    If they really want the radbolt mechanic, then so be it, but putting it so early into the tech tree is a dumb decision. This is a late game mechanic put into the mid game, essentially separating the midgame in two. The first fun half, with the metal refinement and plastics, and the second unfun part where i have to meddle with this crap.

  • @me217
    @me217 11 месяцев назад

    I was playing this game back when it was a beta. I'm about 1000 hours in but haven't played the DLC. Wish I had the time now to go back to it and play the DLC.

  • @friedec3622
    @friedec3622 Год назад

    My learning curve playing oni is smooth.
    I come from stationeers where wrong oxygen, temps, and pressure could kills you.
    I once overpressure a gas tank and it explodes on my face.
    Funnily it does have a cracking sound and I was wondering where was the sound came from.

  • @Ruutu321
    @Ruutu321 2 года назад +1

    Ive never played but considering im a huge fan of satisfactory, they are billions, and mad games tycoon among other management games, i can only imagine this is the type of game ill buy and spend 6 hours straight on without moving.

  • @Karagoth444
    @Karagoth444 2 года назад +6

    I took a break before the DLC came out because I felt I had reached some mastery, with 100 dupes 300 cycles challenge and 100% achievements on hardest difficulty. It only took 2000 hours. Instead I played satisfactory and it too is a well crafted game but it's like a toy in comparison, since the hardest problem there is algebra. Coming back to the DLC has been hard in a few surprising ways, dealing with the difficulty, all the new systems, and a refusal to play on normal because it's too easy and thus boring. Slowly getting there though.
    A review of ONI is probably impossible, simpler games get longer reviews, but I think you did a good job of getting the essence without going in an describing all systems. The list of conditions of you will like the game was good, and would have been fun for me to consider when I first played the game, because I just thought it was cute. But after so many attempts to reach 100 cycles I was hooked.

  • @cloner-st5vd
    @cloner-st5vd 2 года назад

    i came from Rimworld to ONI and ima say that if i didnt do that i dont think i would have ever gotten into Oni. but here i am with a steam rocket and tackling steam to learn how it works and use it right

  • @Byturr
    @Byturr 2 года назад +1

    Love the game, since early access, play a lot at start anjd just replay now the DLC is out :) ANd you re true, some better tutorial will be appreciate

  • @johnk6054
    @johnk6054 2 года назад +1

    My oni experience:
    Week one: dang this is fun but i keep running out of coal and oxygen
    Week two: carbon! Carbon everywhere!
    Week three: global warming at its finest
    Week four: you know what ima go back to get my degree
    Week 9: ok… lets see… carbon skimmer check, hatch farm.. check. Electrolyzer… check.
    Week 10: WHY is the hydrogen vents so HOT!!??
    Week 11: pump it to space. Pump it all out to space

  • @1336Studios
    @1336Studios 2 года назад +2

    Well-written, friend!

  • @Thomas_wur
    @Thomas_wur 2 года назад +1

    For a while, I knew the melting point of lead by heart
    Guess it’s time I start a new colony

  • @roberthiggins8234
    @roberthiggins8234 2 года назад +1

    Is there a good review on the differences between the base game and the DLC?
    I have sunk in a lot of hours on the base game, I should just go and buy the DLC but thought I would look up the differences first.
    Seems I have alteast seen, more creatures, smaller asteroids, multiple asteroids.

    • @ChucksIndieGalaxy
      @ChucksIndieGalaxy  2 года назад +1

      Yes the biggest difference is the way rockets are handled. Smaller asteroids mean you'll get to the surface much faster and get to build rockets much faster. Do note however that the new systems with the rockets are not particularly well explained so I had to spend hours figuring out how to get to other asteroids using rockets.
      Once you get the hang of it though it's great, for me the DLC was worth it.

  • @archt0r11
    @archt0r11 2 года назад +1

    well this is sum almost all experience while playing oni, forgot how many hours ive spent,
    until now cant build rocket due to fuel, forgot to buld metal ref and just realized cycle ady 500is, sometimes if get upset just go sandbox mode and design something 😂

  • @lolzasouruhm179
    @lolzasouruhm179 2 года назад +1

    I played about 10 maps before getting to space in the base game now I’m on cycle 500 on spaced out trying to settle the whole system with just carbon dioxide rockets

    • @lolzasouruhm179
      @lolzasouruhm179 2 года назад

      Had my rancher building bunker tiles and my engineer picking up trash and yes priorities were set I mean it was annoying but just takes a bit more time

    • @ChucksIndieGalaxy
      @ChucksIndieGalaxy  2 года назад

      Yes it takes a lot longer on the base game. In the DLC it's possible to get to the surface and build a rocket very early on, depending on the starting conditions.
      The carbon dioxide rockets are a great option for getting to space early on, although the limited range and module capacity means it's usually a good idea to move to steam or petroleum rockets once it becomes viable to do so.
      On the map I played the closest asteroid was outside of landing range for the carbon dioxide rocket.

  • @gargara123456
    @gargara123456 2 года назад +3

    Hi, first of all great review! I have played so much of this game, years I've spend looking it grow and develop. Anyhow with the meteorites and the teleports it grow even bigger and bigger and I started asking my self - What is the point? I've wasted countless days and months and even years playing the game and there is never a point that you can say that you finished or beat it in the slightest way. The game for me needs a story mode or a quest system that keeps you struggling forward. I am not aware if there is something like this in the recent updates, but I doubt it. When you went through the basic surviving system there is not a lot to push you forward. Probably cleaning the meteorites from all materials, this can take you a couple of months gameplay. Yes, there are achievements and you can play to accomplished them all, but it would be much more interesting to have some defined goal. What do you think?

    • @ChucksIndieGalaxy
      @ChucksIndieGalaxy  2 года назад +1

      I agree, for new players survival is the basic driving force, but once you've mastered surviving in ONI the game really leaves it up to the player to decide what they'd like to achieve.
      There is an endgame, entering the temporal tear, although that's more of a soft ending and not something that interests me.
      Usually I play ONI from 'project to project', looking for the next big system that I can implement in my base. Throughout the course of a playthrough, this has 3 main stages for me:
      1) The initial survival, just getting your dupes set up with the basics to survive.
      2) Sustainability, moving away from resources that will run out in the near future and creating sustainable alternatives instead.
      3) Exploration and experimentation. This is usually the final stage for me, where I'm just exploring asteroids and building 'luxuries' or redundant systems for fun.
      Once I get to the point where I need to manage many bases across multiple asteroids the game can become slightly tedious, and this is usually where I'll stop playing or start a new base.
      I don't think this is a bad thing though, it takes a long time to get there and there's plenty of fun to be had along the way.
      I like starting on new different asteroids and dealing with the unique challenges that each brings. For me, that is where the fun lies in ONI - creating solutions to solve problems.

  • @louishermann7676
    @louishermann7676 2 года назад +1

    I don't think I've ever seen another game with thermodynamics as a mechanic.

    • @Thoron_of_Neto
      @Thoron_of_Neto 2 года назад

      Yeah, I mean they're somewhat simplistic, and yet still utterly baffling to new players, but the thermodynamic mechanics of ONI are by far the most interesting aspect of the entire game!

  • @KnightsForJesus
    @KnightsForJesus 2 года назад +1

    Excellent review! 👏😊

  • @fastfiddler1625
    @fastfiddler1625 2 года назад +1

    What's funny about this game is I've seen a number of friends get really into it and then stop. Often under ten hours. Ironically, my wife played more hours than my 119, at 132, but didn't get nearly as complex of structures as me. For me, the big hurtle is when you start building more complex stuff, I get impatient with how much time it takes to build. In my last game, I decided I was in need of a full rodriguez. By the time it was nearly build and I realized I had made some mistakes (like in the material I used), I was bored and topped. Over a year ago... As you said, that's my biggest issue too. It can take FOREVER to get things done later in the game. It might be worth experimenting with multiple living quarters or something to reduce transit time, I really don't know. I'm trying to get back into it.
    If you made it through this, and you're interested in another game that has a similar "realistic with serious poetic license" taken to it, I might suggest Stormworks. It's totally not even remotely similar to ONI. Except in the depth of its mechanics. You can go as simple or complex as you want. But if you want so much as a red light on something, you have to get into the logic gates part of it and understand the basics of RGB. Oh and you can do LUA scripting to create even more complexity. And if if you want a working radar, you'll have to get into those. I only mention it because while there are tons of great colony and management games, like Rimworld, or Factorio, etc, this one really requires in depth understanding of mechanics. Happy gaming.

    • @ChucksIndieGalaxy
      @ChucksIndieGalaxy  2 года назад +1

      Thanks for sharing. I've tried Stormworks, it's a good game that is let down slightly in its execution. On the one hand there's a fairly straightforward rescue simulator, and on the other hand there's an in depth vehicle builder.
      The problem for me is that the vehicle builder could be much more intuitive, far too much time is spent wrestling with the controls and figuring out how stuff works. Games like Trailmakers, whilst not as complex as Stormworks, has shown that it's possible to have vehicles builders that let's you put stuff together very quickly.
      Stormworks is fully released but it still feels like early access to me, it straddles the line between tech demo and game. It's good, just too much of a time commitment at this stage.

    • @fastfiddler1625
      @fastfiddler1625 2 года назад

      @@ChucksIndieGalaxy All valid points. I should preface what I said with, you have to like tinkering. Both against actual mechanics and the faults of the game. I do think the main fault with the game, other than the complete lack of tutorial and guidance, is there is limited scope of what you can do with your creations. The missions and world are not fleshed out enough. I just like the mental exercise of it all. I will say, once you manage to come to grasp with the controls and interface, it's a ton of fun.

    • @fastfiddler1625
      @fastfiddler1625 2 года назад +1

      ​@@ChucksIndieGalaxy All valid points. I should preface what I said with, you have to like tinkering. Both against actual mechanics and the faults of the game. I do think the main fault with the game, other than the complete lack of tutorial and guidance, is there is limited scope of what you can do with your creations. The missions and world are not fleshed out enough. I just like the mental exercise of it all. I will say, once you manage to come to grasp with the controls and interface, it's a ton of fun.

  • @brandonmariomanfanxd
    @brandonmariomanfanxd Год назад

    I looked up games similar to Fallout Shelter on Steam, and this got recommended first, but holy fuck, I don’t know if I’m big brain enough for this game.

  • @pichuyang3865
    @pichuyang3865 2 года назад

    I quit Oni once they released Spaced Out! Because it messes up a lot of mods, and while waiting for it, I would like to take a break to try relearn the game not in perfect manner. But because of the AI's behaviours and the desire to complete every achievement in the colony, I took the challenge too hard and exhausted. It would be time for me to revisit soon... hopefully without game changing mods.

  • @timmypizey6083
    @timmypizey6083 2 года назад +2

    When is tin can coming back

    • @ChucksIndieGalaxy
      @ChucksIndieGalaxy  2 года назад

      Good question. There hasn't been a major update since the rescue mode. it seems the devs have been working on the VR version of the game.
      I definitely want to revisit it because it was the first game covered on the channel. I may end up doing another video with the next big release for the standard game.

  • @LightBuzzyear
    @LightBuzzyear 2 года назад

    I love this game to death. But I have to agree--it's not beginner-friendly. I don't know how you'd advance as much as you want without any tutorials on RUclips or other gaming streams. They need to explain commonly-used systems in-game like liquid locks.

  • @aaronh678
    @aaronh678 Год назад

    Why does Spaced Out have least positive reviews compared to the base? I'm a bit worried about buying it now.

  • @nagibmahfuz1619
    @nagibmahfuz1619 2 года назад +1

    Game's still a banger

  • @Garrickk100
    @Garrickk100 2 года назад

    If I like factorio will I like this game?

    • @aroop818
      @aroop818 Год назад

      If you’re into colony sims you will

  • @jinxsmith5082
    @jinxsmith5082 2 года назад +1

    Die game bly maar awesome, ek moet net bietjie leer hoe om actually langer as 24h te oorleef XD

  • @wireless21
    @wireless21 2 года назад +1

    2770 hours play time at this point

  • @bluebarrymore5442
    @bluebarrymore5442 2 года назад +1

    2:00 GET OUT OF MY HEAD!!!!!!!!!!!!!!!!!!!

  • @mred3525
    @mred3525 2 года назад +1

    I hate it. No I don't. Yes I do. It's brilliant. I'm a genius. WHAT? How did that happen? I love it... sometimes. 😆🤬😎

  • @Majora96
    @Majora96 2 года назад

    I played in early access and played again recently... And it's a great game, but, and a big but, it still feels like it's early access ten years later. It still has obvious bugs that I remember encountering ten years ago. It has more items and systems than ever but they don't all feel cohesive or balanced. Some things are op and make the game way too easy (relatively) and other things are useless and traps.

  • @rezievotrex2040
    @rezievotrex2040 Год назад

    ahaha meanwhile i clicked to see if its worth it to buy the dlc , which now feels like an expansion pack

  • @sman7338
    @sman7338 2 года назад

    What’s ony

    • @aroop818
      @aroop818 Год назад +1

      Oxygen Not Included, ONI*

  • @joeyb8621
    @joeyb8621 2 года назад

    Very poignant! It’s such a fun game but I don’t meet many people in my life that seem remotely interested in playing it.