This is another one that I've been meaning to get around to. Maybe one of these days when I finally have the time to put to such an time-intensive game. The concept and everything about it seems pretty cool. Great review, Frank!
Half the game is played paused while you build and try to figure out what's going wrong or how to solve an issue - so while time intensive, it's also very manageable.
Ive been playing Oxygen Not Included since the earliest days of the game’s development. It is currently my most played game on my Steam account with over 1500 hours. I believe that when I started there were only about 30ish techs on the tech tree. You actually had to manually queue up research manually, like a metal refinery. I have definitely seen how the game has grown over the 4 or more years that it’s been available to the public. I can confidently say that ONI is definitely my favorite game that I’ve ever played.
Very thorough and well done. I've played through a few times on this game, and the steep learning curve you are talking about is no joke. I put it down for a while, but you've resparked my interest in this. Keep up the great work Frank!
Day 1 of playing ONI: Awww! Cute little space game! Day 100 of playing ONI: Looking up physical properties of various materials, reading about the inner workings of steam engines, electrolysers, rocket engines and always keeping a calculator at hand.
This game is fascinating. A lot of planning and critical thinking, trial and error. Great mental stimulation. Should be played on a fast high RAM computer.
I have 2000 hours in this game with a dozen bases that have gone to 3000 cycles, the new update out in Nov 21’ is really challenging. I highly recommended new players start on the first asteroid on no sweat mode or you’ll likely fail, just like I did 10 colonies in a row
Agreed - separating the research tree and making things that used to be easily accessible - like glass forging, steam power, etc. harder to reach kicked up the challenge quite a few notches :)
I wouldn't mind at all if its something people want to see, though I'd say half the fun is trying to figure out your own "brand" of solution for each new type of challenge you come across. :)
@@FrankTheTankGaming Yeah I agree. I’ve played many hours of it but I also really enjoy watching different people play with new and different ideas I can learn from as well. I’ll keep my eye open if ya do decide to make one that would be great. Thanks for the reply!
While I've never played the game, this is exactly what my wife does. She always laments how she's never got very far in the game but relishes the idea of starting over at the same time haha
i really like the game, about 200 hrs but still feel like a beginner in some aspect. i teach chemistry and i am a gamer and a science nerd. you are right, there are a few non renewable raw materials in game which create some time pressure, makes you rush for the end game, but if you rush you wont have a good layout. in this way, satisfactory is an opposite choice that have some sort of vibe but with much less pressure(but much less science) But oni is almost the only choice when it comes to a good game with so many science concepts. the learning curve is insane, its one of the thing i really dont like, if i didnt watch youtube, its almost immpossible for me to know how some weird pipe system work, and the layout about space, and what to do when you dig up and reach the surface. i think the dev can do better at this.
I hear you. 600+ hours in myself and there's still a lot I don't know. Right now it seems the biggest challenges of the game involve not starting anywhere close to reed fiber or you may end up somewhere without sand. It certainly creates some challenges.
Yep! There's a screenshot towards the end of the video that shows most of the mods I played with, but there's one in particular that changes the color based on the material used.
This is another one that I've been meaning to get around to. Maybe one of these days when I finally have the time to put to such an time-intensive game. The concept and everything about it seems pretty cool. Great review, Frank!
You should! This is a MAJOR time sink, but it's so unique it seems worth it ;)
Half the game is played paused while you build and try to figure out what's going wrong or how to solve an issue - so while time intensive, it's also very manageable.
Ive been playing Oxygen Not Included since the earliest days of the game’s development. It is currently my most played game on my Steam account with over 1500 hours. I believe that when I started there were only about 30ish techs on the tech tree. You actually had to manually queue up research manually, like a metal refinery. I have definitely seen how the game has grown over the 4 or more years that it’s been available to the public. I can confidently say that ONI is definitely my favorite game that I’ve ever played.
Very thorough and well done. I've played through a few times on this game, and the steep learning curve you are talking about is no joke. I put it down for a while, but you've resparked my interest in this. Keep up the great work Frank!
Thanks so much! Glad you liked it!
Such a great video! Very well spoken and informative. Your channel deserves more attention!! Thank you for the amazing video.
Thank YOU for the rave review! Feel free to share with your friends :D
Very nicely presented. Good to get different viewpoints on something one likes.
Thank you!
I'd love to see what you think about all the new dlc's such as spaced out, frosty planet pack, and bionic dupes.
Day 1 of playing ONI:
Awww! Cute little space game!
Day 100 of playing ONI:
Looking up physical properties of various materials, reading about the inner workings of steam engines, electrolysers, rocket engines and always keeping a calculator at hand.
This game is fascinating. A lot of planning and critical thinking, trial and error. Great mental stimulation. Should be played on a fast high RAM computer.
I have 2000 hours in this game with a dozen bases that have gone to 3000 cycles, the new update out in Nov 21’ is really challenging. I highly recommended new players start on the first asteroid on no sweat mode or you’ll likely fail, just like I did 10 colonies in a row
Agreed - separating the research tree and making things that used to be easily accessible - like glass forging, steam power, etc. harder to reach kicked up the challenge quite a few notches :)
Would you be willing to do a let’s play series for this game? Would love to play along and learn more of the game.
I wouldn't mind at all if its something people want to see, though I'd say half the fun is trying to figure out your own "brand" of solution for each new type of challenge you come across. :)
@@FrankTheTankGaming Yeah I agree. I’ve played many hours of it but I also really enjoy watching different people play with new and different ideas I can learn from as well. I’ll keep my eye open if ya do decide to make one that would be great. Thanks for the reply!
Over 300 hours and never once made it to end game. Never once breached the surface. It's just too much fun starting over and over again.
I tend to do the very same thing. Feels like every time I learn something new I have to start over lol
While I've never played the game, this is exactly what my wife does. She always laments how she's never got very far in the game but relishes the idea of starting over at the same time haha
Great overview of a great game
i really like the game, about 200 hrs but still feel like a beginner in some aspect. i teach chemistry and i am a gamer and a science nerd. you are right, there are a few non renewable raw materials in game which create some time pressure, makes you rush for the end game, but if you rush you wont have a good layout.
in this way, satisfactory is an opposite choice that have some sort of vibe but with much less pressure(but much less science)
But oni is almost the only choice when it comes to a good game with so many science concepts.
the learning curve is insane, its one of the thing i really dont like, if i didnt watch youtube, its almost immpossible for me to know how some weird pipe system work, and the layout about space, and what to do when you dig up and reach the surface. i think the dev can do better at this.
I hear you. 600+ hours in myself and there's still a lot I don't know. Right now it seems the biggest challenges of the game involve not starting anywhere close to reed fiber or you may end up somewhere without sand. It certainly creates some challenges.
strange colours... is that some kind of mod?
Yep! There's a screenshot towards the end of the video that shows most of the mods I played with, but there's one in particular that changes the color based on the material used.
That specific mod is called MaterialColor. My bad - I just reviewed my own video and it wasnt one of the ones I listed in there ;)
The real question is... is Oxygen Not Included just programming under the guise of a game?
Much in the same way that something like Kerbal Space Program is a sandbox that is ALSO a game, i'd say so. :)
@@FrankTheTankGaming Now I know why I spent 100s of hours on KSP, ONI and programming. They're the same thing.
Good and informative vidio!
Thank you!!
Interesting