with hideouts have like a hub where everyone hangs out, then have individual hideouts that connect to it. Have the option to make hideouts public or private so players can check out peoples hideouts. That can solve your socializing issue :)
I really want to check my guys before loading them, like char page is open I am looking at a mage, I press a key and it shows me what equips this one has on. Or Transmogs? Plz?
i actually hated only doing diablo 4's story once. yeah you can do it again and again but the xp sucks so you feel terrible doing it. i know every single thing that happens in the d3 story. but honestly, i couldn't tell you a single thing about the d4 campaign other then you kill Lilith. i think that hurt the game more then helped it. i kinda only remember mindlessly grinding through keys
I agree.... they let us skip it way to early. I think it would have been fine to do the campaign once per season until the expansion launches... so for around 5 seasons.
I just want to be Thor, and shaman gets me a lot of the way there. Just wish I could opt out of using totems/companions without losing too much character power
Why would you add void to classes other than void knight? It's like asking will you add necromantic powers to other classes or frostclaw/runic invocation powers to other classes. What then is definitive about those classes and what incentive does anyone then have to try them?
@@TonyBingGaming My mistake. Simply replace the word classes with masteries. If they do that then they might as well make a Necro Knight mastery for Sentinel. You see my point. I'm not necessarily against it, since most of the time more options is good. I'm not sure whether it would be in this case or not.
@@ChaosAD-xv1bs The green energy that monsters and spell casters use, such as the necrotic beams, is an element, to use your term. The use of void or necrotic energy is a skill not what is being harnessed.
it is a bit weird that there is only one masterie that can deal void damage... every other element hast at least 2 to 3 masteries that can deal that damage type.
i feel like Lich could be void based acolyte. it has only 3 skills, 2 of which are not even unique(life drain and aura of decay). it has no 4th skill and in general. Lich kinda feels like worse class because it doesn't conform with the low-life ward meta of the game. Reaper form directly counter-act the whole idea of negative health regeneration. Its best builds are literally not playing the class but playing other two classes(Chaos bolt-bone curse warlock and Suicide Volatile zombie which are necromancer skills).
@@pietervanderzwaan4295 Void mage is already possible. there is a two-handed spear called Lament of the Lost Refuge that turns your volcanic orb into void orb. They don't need make a class as it already exists.
Had alot of fun with the game and definitly got my moneys worth out of it. Love the idea of the game of expertimenting with builds. But right now its just to unbalanced to be worth spending any real time in. At least for me. But will come back each new season and se what they change and do with the game
I honestly love this game, but more should be done with it. Story, monoliths, cosmetics, tech side ... all leave a lot to be desired. Truth be told. But it is in a very good state, given the "age" of the game. Dominus era(I feel this is a fair point to compare them) PoE wasn't even close to what LE is.
@@goransekulic3671 lol true. Guess best way to approach it is to leave it on the drive, enjoy when you feel like it, pick it back up when new stuff arrives, decimate the 100 games pile of shame thanks to steamsales in between.
@@goransekulic3671 i think so as well. People put way too much stress on games when they expect them to fill their life every day for hours on end without branching out.
I really hope they start fixing the million bugs in classes that are in the game instead of just adding more bugged content on top of it. I think I've reported more bugs in Puncture skill tree alone than I did in any other game for the last 10 years. And I hear some of that shit is in game for more than 2 years already without getting fixed. Forge guard definitely needs some more love, especially in the 2h crit department. Think there's enough tools for minion build already, but the Forge Strike / Void Cleave fire / Rive / Lunge build has literally zero uniques it can use. At most some WW items if you manage to get some with decent rolls on them. The only one actually useful to you though is the erased relic, and only if it rolls +4 Void Cleave (which is flat out less than 0.0x chance I think). That reminds me, I haven't even checked back with my forge guard if it's any better now that Forge Strike can actually get it's area increased with the bugfix
Wait did he say "buy the expansions" ? Didnt they say first expansions will be free ? So pretty much there will be no expensions but Story and content patches ? I could be wrong but i remember alot of people saying that was one of the main points that spoke for Last Epoch.
@@cirescythe But wouldnt the missing acts be in paid addons ? I mean at this point the story leaves so much open that there wont be an "Expansion" for like the next 5 years.
@@HansPeter-qh7kl if i recall correctly, he wanted to have 12 acts in total in the base game. I assume those missing 3 could be free and everything beyond that may be payed. But given that the game itself is only 35 bucks, i think porential expansions will be priced lower.
@@cirescythe Guess time will tell. I just hope they fix all the problems the game has till then otherwise i dont see me spending more money on a unfinished product really.
Bases will pull people out of towns..... !? Who hangs out in towns? People just sit in the Monolith lobby to avoid the horrible lag, which might as well be their base.
I wonder if they're just going nerf missing hp experimental affix alongside all these problematic ward generators: Frostbite Shackles,Boneclamor Barbute,Vessel of Strife, Twisted heart of Uhkeiros. They also might nerf the Helping hand due to 60k ward.
@@dodang_9147 honestly they might just make ward retention harder to get so it's harder to sustain high amounts ... Probably won't even touch the skills themselves cuz it's not really that necessary
you don't have to do the campaign at all if you don't want to tbh... ^^ Most of the time I do act 1 - 5 and then 9. That gives you all passives and idols and is pretty quick / fun.
I'm gonna be honest I like the game. I've been playing it for a little bit now. I like all the different classes. What I don't like is having to go through the base class to get to the other classes. The base class seems good enough to be a stand alone. I think they should just make them all their own specs and have 4 for each and all start at lvl 1 and access their own trees.
Hard disagree. That would defy the whole system. The mix of departmentalized easy to read trees and having the ability to mix and match more of them to achieve a big build variety and complexity, is what makes it so unique.
hey Deb doing song, ward isn't op, your mobs are op and all other defenses you have for us a re flat out JUNK. UNTIL YOU UPGRADE THE OTHER DEFENSES, ward is the only way to go
they are not, you just dont know how to use them. I run marksman with glancing blow stacking dodge. I'm doing 1600 + corruption I have javelin banner sentinel with Armor def and pushing high life with endurance treshold. You are either trolling or have completley no idea what this game offers , and yopu probably played like less than 100h xD come back after you properly try every class for 100h +
@@sajmon154 dodge is worthless marksmen doesn't melee, just toss out explosives to clear. not too sure about your sentinal, but sounds like a ranged build. come back when you build a melee build with no ward and just rely on your resists, and whatever passive defensives you think are working.
@@cc66bb44 wow, your first sentance shows that you have no knowledge bout this game. also resists are not part of def. they are base layer and must have. you are another whining weekend player. EOT.
let me make sure I heard you range has built in advantages over melee, so we are looking to mitigate those advantages..... so you mean you are going to nerf ranged, but leave melee as is. that's crappy. melee needs 60k ward to survive, yet you aren't going to buff melee defenses? shame on you
This was asked in video and is and always has been a hard no. With a good filter and gold being auto either shards as well you may not be picking up for hours so this isn't what they want.
I love to hear that Shaman is getting more love because so far It's my favourite masterie
Thanks for the summary videos!
with hideouts have like a hub where everyone hangs out, then have individual hideouts that connect to it. Have the option to make hideouts public or private so players can check out peoples hideouts. That can solve your socializing issue :)
Love these compilations, thanks for stringing together the best questions for us to binge :)
I really want to check my guys before loading them, like char page is open I am looking at a mage, I press a key and it shows me what equips this one has on.
Or Transmogs? Plz?
Thanks for the content for this game!
I kind of wish they would've reworked Forge Guard first. Shaman is very outdated too as well, but Forge Master feels even more outdated.
Can confirm Steam Deck plays well.
Was looking for this video earlier hah
i actually hated only doing diablo 4's story once. yeah you can do it again and again but the xp sucks so you feel terrible doing it. i know every single thing that happens in the d3 story. but honestly, i couldn't tell you a single thing about the d4 campaign other then you kill Lilith. i think that hurt the game more then helped it. i kinda only remember mindlessly grinding through keys
I agree.... they let us skip it way to early. I think it would have been fine to do the campaign once per season until the expansion launches... so for around 5 seasons.
I just want to be Thor, and shaman gets me a lot of the way there. Just wish I could opt out of using totems/companions without losing too much character power
Paladin throws the hammer
The "answer" about the wraithlord is just a troll to me, nonless from the start it is unplayable without item tweaks, so wth ?
When you push very high corruption, high ward is an absolute must. I hope they don’t nerf this too much, although I am all for fixing ward bugs.
Its already said that they look into properly nerfing it, like not too much just make sure you dont get 200000 ward in 1 second.
they also said you're not supposed to push too high into corruption. Builds that casually go 1k+ corruption are overperforming
Can we get a dps dummy that shows damage per sec
They mentioned in one of the last couple they weren’t doing something like that or it’s a far off cycle. Don’t remember which
@@johnk7178 but they it would be easy to add it in
Why would you add void to classes other than void knight? It's like asking will you add necromantic powers to other classes or frostclaw/runic invocation powers to other classes. What then is definitive about those classes and what incentive does anyone then have to try them?
They actually said mastery not class so this would be a mastery that specialises in Void (Sentinel only does 1 of 3).
@@TonyBingGaming My mistake. Simply replace the word classes with masteries. If they do that then they might as well make a Necro Knight mastery for Sentinel. You see my point. I'm not necessarily against it, since most of the time more options is good. I'm not sure whether it would be in this case or not.
Void is like an element, not a set of skills like necromancy.
@@ChaosAD-xv1bs The green energy that monsters and spell casters use, such as the necrotic beams, is an element, to use your term. The use of void or necrotic energy is a skill not what is being harnessed.
it is a bit weird that there is only one masterie that can deal void damage... every other element hast at least 2 to 3 masteries that can deal that damage type.
Cosmetics in Offline. When?????
Great summary, thank you! Can somebody link where I can find the developer stream please?
www.twitch.tv/lastepochgame?sr=a
@@TonyBingGaming Thank you so much!
when does he stream???
every friday
Definitely need a void based acolyte
i feel like Lich could be void based acolyte. it has only 3 skills, 2 of which are not even unique(life drain and aura of decay). it has no 4th skill and in general. Lich kinda feels like worse class because it doesn't conform with the low-life ward meta of the game. Reaper form directly counter-act the whole idea of negative health regeneration. Its best builds are literally not playing the class but playing other two classes(Chaos bolt-bone curse warlock and Suicide Volatile zombie which are necromancer skills).
Tho mage into black mage would be fun too and perhaps an undead knight.
@@pietervanderzwaan4295 Void mage is already possible. there is a two-handed spear called Lament of the Lost Refuge that turns your volcanic orb into void orb. They don't need make a class as it already exists.
I honestly thought warlock would be another void damage option
@@dodang_9147 but volcanic orb is just one skill maybe add like fireball and lightning blast and perhaps frostclaw then id say ur right.
Had alot of fun with the game and definitly got my moneys worth out of it. Love the idea of the game of expertimenting with builds. But right now its just to unbalanced to be worth spending any real time in. At least for me. But will come back each new season and se what they change and do with the game
I honestly love this game, but more should be done with it. Story, monoliths, cosmetics, tech side ... all leave a lot to be desired. Truth be told.
But it is in a very good state, given the "age" of the game. Dominus era(I feel this is a fair point to compare them) PoE wasn't even close to what LE is.
The dev pretty much adressed all those things :) guess it has a bright future. So far the best arpg launch state i witnessed.
@@cirescythe I know. Waiting is the hard part, most of time.
@@goransekulic3671 lol true. Guess best way to approach it is to leave it on the drive, enjoy when you feel like it, pick it back up when new stuff arrives, decimate the 100 games pile of shame thanks to steamsales in between.
@@cirescythe I don't see anything wrong with that. Perfect way to enjoy things.
@@goransekulic3671 i think so as well. People put way too much stress on games when they expect them to fill their life every day for hours on end without branching out.
I really hope they start fixing the million bugs in classes that are in the game instead of just adding more bugged content on top of it.
I think I've reported more bugs in Puncture skill tree alone than I did in any other game for the last 10 years. And I hear some of that shit is in game for more than 2 years already without getting fixed.
Forge guard definitely needs some more love, especially in the 2h crit department. Think there's enough tools for minion build already, but the Forge Strike / Void Cleave fire / Rive / Lunge build has literally zero uniques it can use. At most some WW items if you manage to get some with decent rolls on them. The only one actually useful to you though is the erased relic, and only if it rolls +4 Void Cleave (which is flat out less than 0.0x chance I think). That reminds me, I haven't even checked back with my forge guard if it's any better now that Forge Strike can actually get it's area increased with the bugfix
Wait did he say "buy the expansions" ? Didnt they say first expansions will be free ? So pretty much there will be no expensions but Story and content patches ? I could be wrong but i remember alot of people saying that was one of the main points that spoke for Last Epoch.
Cycles, everything that comes with it, the last couple of acts and so on is free. Guess he means a proper addon with classes etc.
@@cirescythe
But wouldnt the missing acts be in paid addons ? I mean at this point the story leaves so much open that there wont be an "Expansion" for like the next 5 years.
@@HansPeter-qh7kl if i recall correctly, he wanted to have 12 acts in total in the base game. I assume those missing 3 could be free and everything beyond that may be payed. But given that the game itself is only 35 bucks, i think porential expansions will be priced lower.
@@cirescythe
Guess time will tell.
I just hope they fix all the problems the game has till then otherwise i dont see me spending more money on a unfinished product really.
Bases will pull people out of towns..... !? Who hangs out in towns? People just sit in the Monolith lobby to avoid the horrible lag, which might as well be their base.
If ward is not busted it litterally just doesnt work
It literally does work. Smh
@@StrongArmEntertainment because it's busted
I wonder if they're just going nerf missing hp experimental affix alongside all these problematic ward generators: Frostbite Shackles,Boneclamor Barbute,Vessel of Strife, Twisted heart of Uhkeiros. They also might nerf the Helping hand due to 60k ward.
@@dodang_9147 honestly they might just make ward retention harder to get so it's harder to sustain high amounts ... Probably won't even touch the skills themselves cuz it's not really that necessary
@dodang_9147 Mike hinted in last stream ward threshold will be how they tune it.
Mitigate natural advantages. AKA Nerf!
Don't plan to skip the story after you complete it is very stupid this is how I know I will just stop playing after a few runs!
you can progress it faster. l completed the story in under 1h.
theres shortcuts you can use.
Yeah it's not even rly a super chore
Bro it takes 3 hrs without sharing items items..
About 1 hr if you do.
you don't have to do the campaign at all if you don't want to tbh... ^^ Most of the time I do act 1 - 5 and then 9. That gives you all passives and idols and is pretty quick / fun.
I'm gonna be honest I like the game. I've been playing it for a little bit now. I like all the different classes. What I don't like is having to go through the base class to get to the other classes. The base class seems good enough to be a stand alone. I think they should just make them all their own specs and have 4 for each and all start at lvl 1 and access their own trees.
Double/triple dipping skills is what makes the builds good.
Hard disagree. That would defy the whole system. The mix of departmentalized easy to read trees and having the ability to mix and match more of them to achieve a big build variety and complexity, is what makes it so unique.
You can get ported to the end of time place. Pick your mastery and get that skill tied to it.
They need to fix the crashes every 30 to 40 min. Sometimes its every third zone change.
I'd check your drivers and maybe reinstall as that isn't usual behaviour.
Not one crash in roughly 200 hours on my end. Check your system, maybe some part is starting to break.
Try to write this in the Steam game launch parameters: - force-d3d11
hey Deb doing song, ward isn't op, your mobs are op and all other defenses you have for us a re flat out JUNK.
UNTIL YOU UPGRADE THE OTHER DEFENSES, ward is the only way to go
they are not, you just dont know how to use them.
I run marksman with glancing blow stacking dodge. I'm doing 1600 + corruption
I have javelin banner sentinel with Armor def and pushing high life with endurance treshold.
You are either trolling or have completley no idea what this game offers , and yopu probably played like less than 100h xD come back after you properly try every class for 100h +
@@sajmon154 dodge is worthless
marksmen doesn't melee, just toss out explosives to clear.
not too sure about your sentinal, but sounds like a ranged build.
come back when you build a melee build with no ward and just rely on your resists, and whatever passive defensives you think are working.
@@cc66bb44 wow, your first sentance shows that you have no knowledge bout this game. also resists are not part of def. they are base layer and must have.
you are another whining weekend player.
EOT.
@@cc66bb44 i run a swarmblade lightning melee build with next to no ward. Doing just fine thanks to high dodge and defense and crit avoidence.
let me make sure I heard you
range has built in advantages over melee, so we are looking to mitigate those advantages.....
so you mean you are going to nerf ranged, but leave melee as is.
that's crappy.
melee needs 60k ward to survive, yet you aren't going to buff melee defenses?
shame on you
He's specifically talking about how the pinnacle boss will be dangerous for ranged as well. Nothing about nerfing range.
Nice fanfiction you used to rage yourself up there. And now try actually listen to what REALLY is being said.
more option that can auto loot rune and gryph
This was asked in video and is and always has been a hard no. With a good filter and gold being auto either shards as well you may not be picking up for hours so this isn't what they want.