As a little bonus note, the fire breath from the dragon you turn into with the Mage spell "Puff!" will kill every metal slime/liquid metal slime left on the battlefield on turn 2! This has sped up my grinding so much. EDIT: Never mind! You covered that!
@dukey03 I just beat the post-game last night, btw, and frankly, I enjoyed about half of it. The balancing is a bit off after they finally got it right in the late game (early-to-mid game I found way too easy) for the first part (Heaven, Citadel, Xenlon's tower), but any semblance of good game balancing and enjoyment factor really goes out the window in the Temple of Trials (which replaced the GBC version's Ice Cave). That second part felt like the most joyless chore I've experienced in gaming in a long time. You may wanna skip it entirely.
Yes it annoying in fact in order to have a 100% Run rate on a first turn you MUST have at least 1 lv 99 party member but theirs 2 weapon trials one for Boomerang/Claws another Axes/Rods (Staffs only and while you can't DIE on Dracky mode theirs no job class in the ENTIRE game that could use ALL 4 weapons at once. So its impossible to do the Boomerang/Claw trial then attempt the Axe/Rod one and NOT be forced to change jobs then RELEVEL back to lv 99. The Claw/Boomerang classes NONE of them can equip Axes/Rods at once and the same for the Axe/Rod users the classes that can equip those can't use Boomerangs/Claws at all and the Hero can't equip all 4 types either.
At that point once you have access to Alltrade's Abby (Dharma temple in the game boy color/SNES game) go to the Tower to the North of that area and Metal Slime farm on its top floor.
yah, this was a helpful video! I knew that Puff! spell was OP against metals (really any enemy) but did not know about slime island - thanks for the upload!
This spot is also great to farm seeds of stamina (cureslimes) and agility (metal slimes) You may even get lucky and find some elevation shoes from the liquid metals
Possibel spoiler!!!! My new favorite grind spot is in the post-game dungeon in the lava level (the Orochi cave clone), and where you can fight King Hydra's. Consistent huge xp per fight (like killing 2 liquid metal slimes), and they obviously never run. Metals are so obnoxious. By then you're beefy enough to just fight them normally. Perfect to max out remaining jobs for achiement.
early game is Tower of Transcendence top floor. Midgame is Alefgard farming for liquid metal slime. Late game is King Hydra in the Orochi floor of "???" for almost guaranteed 26k exp per engagement. you DO have to grind a boss though for this method.
aye dukey, im catching up on your videos as is i progress. quick question..? so once you get mirror of ra, you don't lose it after the boss fight, right? stays in your inventory (for monster wrangling)?
But as soon as the 3DS shut down the E shop permanently those Special DQ7 3DS dungeons shut down permanently WITH IT the only way around that PORT the 3DS version over to the PS4/PS5/Switch but have those tablet dungeons gotten OFFLINE similar to the Self Made Tablet dungeons the Switch version of Link's awakening had buy having DQ7's Casino's/normal town shops have them as buyable in game items.
@@veghesther3204 My friend @gronyaquest actually backed up all the DQ7 3DS DLC online as a save file. So we’re thankfully still able to experience them.
But that still requires to HACK the console itself I'm NOT willing to risk doing that and LOSING all my save files for it so I'll just wait until it gets a PS4/Switch port to have acccess to those dungeons OFFLINE.
Forget metal slimes, mud hands are where it’s at! If you know what you’re doing you can just park your butt and let them call their buddies and keep fighting them for as long as you want. I’ve gotten 60k, 81k, 100k xp depending on how long you fight them! Best part, once you find a few you can just keep fighting them for as long as you like. Works best on super speed!
Post game is tough,especially on draconian, definately want to optimize your party for it like get wild side on all 3 characters get channel anger if you can stand lvling a gadabout to 45.
Just a heads up: I see that you're actually selecting flee with the menu and not holding down triangle for an auto flee. I promise you that if you get into the habit of using triangle, grinding is a lot less tedious. It cuts out a few button presses and the confirmation menu, and also shaves off several seconds on non-metal encounters.
i see youre not using a warrior? (i think thats what i see) so...basically my question is is the tank really necessary for final team? i prefer a wrangler, sage, martial artist. get your approval?
Metal slimes just seem to piss me off more in this game. Partially the constant running, and partially cuz the boost still seems small as early as 30. Miss the King slimes. Lovin the game tho and can't wait til 4-7 is remade too.
About that I'm not sure how a Dracky/Can't EVER die mode would work nearly ever Dragon Quest game AFTER the first 3 has can't win boss fights and the only way to WIN those is to have the entire parties HP drop to 0 to end the fights and DQ4 to 7 have loads of those types of fights DQ7 alone has like 3 of them.
Just beat the final boss yesterday, then got all the monsters I'm able to (except the last 3 that are on the secret dungeon), beat the level 9 monster arena for the boomerang, then started grinding for the secret dungeon
@@nikospiegel5277 All the level requirements for Spells and Abilities are general, you’ll usually learn them within 5 or so levels of what any guide or wiki says. You’ll always learn them at a different level as it’s not set.
What level does MA learn critical claim? Also, were you a thief before learning critical claim on your MA, to get enough agility to actually go first? How exactly did you get your agility to actually start before the LMS and guarantee kill them?
Level 47. I started off with 1 MA. Once I got my Mage to 40 I changed it to another MA. Once you get your 1st critical claim leveling is much faster. Agility is from gear, seeds, and personality
That method is still slows as hell even if you KILL 4 muddy hands in 1 turn single target weapons its possible that the OTHER 3 to 4 will NOT summon more and you'll still kill the remaining ones and still barely get 1500 EXP OUT of the battle so I find THAT method to be slower then Liquid metal slime killing.
@veghesther3204 that's why you single target, and I end each fight with about 38,000 or even 100,000 exp. LMS can be faster, yeah, if they stay and you have a good way to kill them.
They have announced HD2D remakes for one and two, but that has me wondering what they would have to do to bring them up to more modern standards. One is so bare bones you only get one character in your party (which is lame and boring tbh) and is what? 5 or 10 hrs long if you take your time? LOL....And while 2 had a lot more charm, it was also very short and not much there. If they are remaking these they need to add a ton of content to make them feasible.
I think they’ll be adding a lot to the 1&2 HD2D remake. I’m honestly MORE excited for those than I even was this one. Super excited to see what they do with them!
It first came out in 1986. That was an amazing game for 1986. You gotta put it in perspective. They will update it alot and add stuff to the new ones. 😊
@@midnight347 Yeah, I mean the NES version of DQ1 takes me about 20 or so hours. But the remakes are around 5-9 or so. 20 hours was a lot of content back then; even if it was 90% grinding 🤣! You either become one with the grind or you hate it. I personally love it!
The LMS's tend to NOT stick around for the full 2 turns so Puff/Be Dragon isn't worth using Btw the CRAPPY War cry skill From the Monster Wrangler class though it does NO damage the ENEMY LOSE a TURN effect from it RANDOMLY Works on BOTH Metal slime types so without a lv 48 Martial Artist do attempt to use it else Puff is worthless if they always run before its 2nd run for the Liquid Metal ones. Btw if weapons CAN effect Sword Dance/Multifists the Poison Daggers Mage/Thief only would HAVE all 4 hits do 1 damage killing a Metal SLime/Liquid metal one IF all 4 hits do 1 damage AND IT the same random slime for all 4 hits. Hero can do the Same since the crappy and BUYABLE Falcon Sword adds 2 MORE hits to the Falcon Slash move so if Falcon Slash does CONNECT for all 4 hits it will kill them the Liquid metals only have like 4 HP and each hit of Falcon sword CAN randomly Crticial hit them.
Whistle is still nearly Instant random battle that Lyre adds like 10 to 20 Seconds before a battle starts so even if you COULD use a Auto Fire controller I'd rather use Whistle instead.
No, the volcano room in the post game dungeon is the best and most consistent by far. King Hydras give like 27k exp per party member with 4 members, also run into decent amount of liquid metal slimes there. LMS are too infrequent on slime island to grind to 99 on. Sometimes you run into 3 hydras which isn't a big deal if you grind on dracky mode since they can never kill you, get almost 80k xp for all 3.
I feel like where I’m at currently; I get quicker exp from Slime Island because of how annoying and sometimes lengthy it is to fight those King Hydras. This may change as I gain more levels.
@@dukey03 True, once you get war drums and get some high damage attacks they go down quickly, like 2 rounds with a full party for a single or like 5 rounds if 3 of them. Party seems to get stronger if they change class a couple times, I got one char to level 45-50 on war, thf, sage, monster wrangler to get all their abilities before taking him to 99. I just finished tonight, beat the grand dragon in 16 rounds, Xenlon in 8 rounds. It'll go quick once you get the gear.
I disagree IT Takes TOO long to KILL EVEN 1 KING Hydra on DRACKY mode and for me at lv 50+ I burned ALL my MP on the entire party IN JUST killing a SINGLE one that and the ONLY free healing room in that entire dungeon is the FLOOR AFTER the Volcano area and even then you can still Fight King Hydra's NEXT to that healing spot.
The only problem with the ENTIRE Rubiss Tower is that the Call Shop skill from the merchant doesn't actually work in the ENTIRE tower it does work via Slime island though at 15 MP each you have to load a auto save if its users burn up all their MP if Call Shop doesn't call a INN. But in this remake Call shops random inns are way cheapter like 75 to 100 gold PER use in the other versions it costs 400 Gold to use the random inn while still having Call Shop cost 15 MP per use Merchant class still learns it.
Awful grind system. literally stopped playing once I realized grinding in this game is probably the most time wasting grind in every video game I've played.
@@Kazihirom *imo* FF13's slight deviation from the classic turn based was tastefully done; active battles but with set time frames between actions. I also don't want them to deviate at all with dq12, however I believe it is a possibility to evolve the formula and not ruin it. Tbh I just want an even longer main story, more abilities and spells, grittier narratives, and more party characters (just more DQ lol)
Where’s everyone at now in the game!?
About to slay garthboyle
@ Good Luck!
Entered alefgard today and the first thing i've done there was to get the auroral helmet and the legendary sword
@ I’m planning on making a guide for getting the Auroral Helmet because that was a bit of a pain to do haha
Just reached the new area so will definitely spend some time on that island since I just now reclassed two of my party
As a little bonus note, the fire breath from the dragon you turn into with the Mage spell "Puff!" will kill every metal slime/liquid metal slime left on the battlefield on turn 2! This has sped up my grinding so much.
EDIT: Never mind! You covered that!
@@TheTateful Haha yeah dude! I honestly didn’t think it would work in this version, but it definitely does!
@dukey03 I just beat the post-game last night, btw, and frankly, I enjoyed about half of it. The balancing is a bit off after they finally got it right in the late game (early-to-mid game I found way too easy) for the first part (Heaven, Citadel, Xenlon's tower), but any semblance of good game balancing and enjoyment factor really goes out the window in the Temple of Trials (which replaced the GBC version's Ice Cave). That second part felt like the most joyless chore I've experienced in gaming in a long time. You may wanna skip it entirely.
@ Oh wow really!? I’m still in the Citadel Area.
Yes it annoying in fact in order to have a 100% Run rate on a first turn you MUST have at least 1 lv 99 party member but theirs 2 weapon trials one for Boomerang/Claws another Axes/Rods (Staffs only and while you can't DIE on Dracky mode theirs no job class in the ENTIRE game that could use ALL 4 weapons at once.
So its impossible to do the Boomerang/Claw trial then attempt the Axe/Rod one and NOT be forced to change jobs then RELEVEL back to lv 99.
The Claw/Boomerang classes NONE of them can equip Axes/Rods at once and the same for the Axe/Rod users the classes that can equip those can't use Boomerangs/Claws at all and the Hero can't equip all 4 types either.
I'm at the pyramid and was coasting, but now I need to grind, and lucky me, you made a video about that very thing.
At that point once you have access to Alltrade's Abby (Dharma temple in the game boy color/SNES game) go to the Tower to the North of that area and Metal Slime farm on its top floor.
yah, this was a helpful video! I knew that Puff! spell was OP against metals (really any enemy) but did not know about slime island - thanks for the upload!
Awesome!! Glad I could help!
fantastic work as always buddy another great vid!
Thanks dude! Steer clear of spoilers!
This spot is also great to farm seeds of stamina (cureslimes) and agility (metal slimes)
You may even get lucky and find some elevation shoes from the liquid metals
Yeah absolutely!!
I stole 5 pairs and got one drop of elevating shows in about a 2.5 hrs grind lol
Take a Thief. They basically double your chance of getting a seed because they roll to steal if a treasure didn't spawn.
Possibel spoiler!!!!
My new favorite grind spot is in the post-game dungeon in the lava level (the Orochi cave clone), and where you can fight King Hydra's. Consistent huge xp per fight (like killing 2 liquid metal slimes), and they obviously never run. Metals are so obnoxious. By then you're beefy enough to just fight them normally. Perfect to max out remaining jobs for achiement.
Yeah, I’ve been grinding there a bit, but I’m not strong enough I think. I get exp a bit quicker still grinding on Liquid Metal Slimes.
Hypnowhip + Persecutter kills the King Hydras really quick. No need to worry about the hydras running away too.
I'm to the point where I only have 2 party members not 99 so I ditched hero and my other 99 at Patty's place to get additional exp per fight.
nice! not that far yet but I remember that island from the og snes
early game is Tower of Transcendence top floor. Midgame is Alefgard farming for liquid metal slime. Late game is King Hydra in the Orochi floor of "???" for almost guaranteed 26k exp per engagement. you DO have to grind a boss though for this method.
Yeah I find fighting the King Hydras to be slower exp overall due to how long it can take to defeat them compared to Liquid Metal Slimes
There is a raised platform west of the starting city. Land on there it’s also slime island
aye dukey,
im catching up on your videos as is i progress. quick question..?
so once you get mirror of ra, you don't lose it after the boss fight, right?
stays in your inventory (for monster wrangling)?
@@Steven-ol4vo Correct!
Hell yea. I just completed dq7 3ds . What a long ending . My lord. Why lol . Now I can get back into DQ3
@@martinvasquez2783 Man I love Dragon Quest 7!
But as soon as the 3DS shut down the E shop permanently those Special DQ7 3DS dungeons shut down permanently WITH IT the only way around that PORT the 3DS version over to the PS4/PS5/Switch but have those tablet dungeons gotten OFFLINE similar to the Self Made Tablet dungeons the Switch version of Link's awakening had buy having DQ7's Casino's/normal town shops have them as buyable in game items.
@@veghesther3204 My friend @gronyaquest actually backed up all the DQ7 3DS DLC online as a save file. So we’re thankfully still able to experience them.
But that still requires to HACK the console itself I'm NOT willing to risk doing that and LOSING all my save files for it so I'll just wait until it gets a PS4/Switch port to have acccess to those dungeons OFFLINE.
Forget metal slimes, mud hands are where it’s at! If you know what you’re doing you can just park your butt and let them call their buddies and keep fighting them for as long as you want. I’ve gotten 60k, 81k, 100k xp depending on how long you fight them! Best part, once you find a few you can just keep fighting them for as long as you like. Works best on super speed!
The Liquid Metal Slimes run away before I can kill them lol
Haha yeah, you’ll eventually get to a point where your agility is high enough to get a couple attacks in first.
Post game is tough,especially on draconian, definately want to optimize your party for it like get wild side on all 3 characters get channel anger if you can stand lvling a gadabout to 45.
Ooo what does Channel Anger do?
@@dukey03 Increases magic damage, pretty much double.
@ Ahh gotcha
Just a heads up: I see that you're actually selecting flee with the menu and not holding down triangle for an auto flee. I promise you that if you get into the habit of using triangle, grinding is a lot less tedious. It cuts out a few button presses and the confirmation menu, and also shaves off several seconds on non-metal encounters.
@@Mike-uj1ib Thanks dude!
@@dukey03 Enjoy!
i see youre not using a warrior? (i think thats what i see) so...basically my question is is the tank really necessary for final team?
i prefer a wrangler, sage, martial artist. get your approval?
Yeah I ran Wrangler, Martial Artist, Sage pretty much the whole time. I heard Warrior is really good in this version though.
Metal slimes just seem to piss me off more in this game. Partially the constant running, and partially cuz the boost still seems small as early as 30. Miss the King slimes. Lovin the game tho and can't wait til 4-7 is remade too.
@@assist_o.k. Yeah dude, I can’t wait for them the remake 4!!
About that I'm not sure how a Dracky/Can't EVER die mode would work nearly ever Dragon Quest game AFTER the first 3 has can't win boss fights and the only way to WIN those is to have the entire parties HP drop to 0 to end the fights and DQ4 to 7 have loads of those types of fights DQ7 alone has like 3 of them.
@ Yeah I’m not sure how they’ll implement the Dracky Quest in later remakes.
Just beat the final boss yesterday, then got all the monsters I'm able to (except the last 3 that are on the secret dungeon), beat the level 9 monster arena for the boomerang, then started grinding for the secret dungeon
Awesome!! I’m in the post game Citadel right now. Did a lot of grinding, hoping to beat that post game dungeon tomorrow night!
So I assume the Breath attacks that the Monster Wrangler learns does not hurt Metal Slimes?
If it did it would be absurdly broken!
@@skins4thewin Correct, just the one the dragon when you use Puff uses.
@dukey03 That's a bummer, but understandable. You've tested it to confirm? Not even the last one they get aka C-C-Cold Breath works?
@ Correct, yeah I teated that one in particular actually haha
@dukey03 Lol gotcha. Makes sense tho, would've been way too broken if it worked.
@ Haha yeah dude
How do you get the Puff ability? In the Wiki it says lvl 34 but im over that cap
@@nikospiegel5277 All the level requirements for Spells and Abilities are general, you’ll usually learn them within 5 or so levels of what any guide or wiki says. You’ll always learn them at a different level as it’s not set.
@@dukey03 ah OK thx! Got IT at 37 after some grinding
@ Perfect!
LV 34 to lv 35 was on EVERY other version of DQ3 here its lv 37 or lv 38.
Where we can find metal boomerang ?
@@harwisingh9566 Rank 9 Monster Arena prize in Cantlin.
@@dukey03 ohh thank you 😄
@ No problem! Good luck, it’s a tough one!
It's the prize for the level 9 Monster Arena
No critical claim? 2 of my characters have this. Start off with 2 guaranteed kills and 3rd character with puff to clean up
@@MrJty317 Yeah I just learned it shortly after recording this video.
What level does MA learn critical claim? Also, were you a thief before learning critical claim on your MA, to get enough agility to actually go first? How exactly did you get your agility to actually start before the LMS and guarantee kill them?
@ I was definitely a thief for a bit on the character that’s now a MA. Critical claim was around level 45-50 I want to say
for me lv 48 so I had to farm it.
Level 47. I started off with 1 MA. Once I got my Mage to 40 I changed it to another MA. Once you get your 1st critical claim leveling is much faster. Agility is from gear, seeds, and personality
Bro I just reached Romaria😭 work is killing me
@@optional-wv5rp Damn dude! Keep on rolling whenever you get the chance!
I fought muddy hands for my exp grind
Same!
@@joshuapiplup Haha that’s always a good method too! I always used to do that in DQ2.
Where can I find muddy hands?
That method is still slows as hell even if you KILL 4 muddy hands in 1 turn single target weapons its possible that the OTHER 3 to 4 will NOT summon more and you'll still kill the remaining ones and still barely get 1500 EXP OUT of the battle so I find THAT method to be slower then Liquid metal slime killing.
@veghesther3204 that's why you single target, and I end each fight with about 38,000 or even 100,000 exp. LMS can be faster, yeah, if they stay and you have a good way to kill them.
They have announced HD2D remakes for one and two, but that has me wondering what they would have to do to bring them up to more modern standards. One is so bare bones you only get one character in your party (which is lame and boring tbh) and is what? 5 or 10 hrs long if you take your time? LOL....And while 2 had a lot more charm, it was also very short and not much there. If they are remaking these they need to add a ton of content to make them feasible.
First one is about 4 hours and second one is about 8 hours, if you take your time at both. So at best they will be 50% longer each one I think.
I think they’ll be adding a lot to the 1&2 HD2D remake. I’m honestly MORE excited for those than I even was this one. Super excited to see what they do with them!
It first came out in 1986. That was an amazing game for 1986. You gotta put it in perspective. They will update it alot and add stuff to the new ones. 😊
@@midnight347 Yeah, I mean the NES version of DQ1 takes me about 20 or so hours. But the remakes are around 5-9 or so. 20 hours was a lot of content back then; even if it was 90% grinding 🤣! You either become one with the grind or you hate it. I personally love it!
The LMS's tend to NOT stick around for the full 2 turns so Puff/Be Dragon isn't worth using Btw the CRAPPY War cry skill From the Monster Wrangler class though it does NO damage the ENEMY LOSE a TURN effect from it RANDOMLY Works on BOTH Metal slime types so without a lv 48 Martial Artist do attempt to use it else Puff is worthless if they always run before its 2nd run for the Liquid Metal ones.
Btw if weapons CAN effect Sword Dance/Multifists the Poison Daggers Mage/Thief only would HAVE all 4 hits do 1 damage killing a Metal SLime/Liquid metal one IF all 4 hits do 1 damage AND IT the same random slime for all 4 hits.
Hero can do the Same since the crappy and BUYABLE Falcon Sword adds 2 MORE hits to the Falcon Slash move so if Falcon Slash does CONNECT for all 4 hits it will kill them the Liquid metals only have like 4 HP and each hit of Falcon sword CAN randomly Crticial hit them.
@@veghesther3204 but the monsters that ARE still around for Round 2, ALL get wiped out by Puff.
I'm NOT that LUCKY I never had the Liquid Metal ones stay for a full 2 turns at all.
@ Oh damn !
@veghesther3204 they do stay that long exsp if you run into 6-8 at once. This raises the odds of some still being around.
Use the lyre of ire
@@1989red13bfc Yeah that or Whistle work as well if you don’t want to walk around haha
Whistle is still nearly Instant random battle that Lyre adds like 10 to 20 Seconds before a battle starts so even if you COULD use a Auto Fire controller I'd rather use Whistle instead.
No, the volcano room in the post game dungeon is the best and most consistent by far. King Hydras give like 27k exp per party member with 4 members, also run into decent amount of liquid metal slimes there. LMS are too infrequent on slime island to grind to 99 on. Sometimes you run into 3 hydras which isn't a big deal if you grind on dracky mode since they can never kill you, get almost 80k xp for all 3.
I feel like where I’m at currently; I get quicker exp from Slime Island because of how annoying and sometimes lengthy it is to fight those King Hydras. This may change as I gain more levels.
@@dukey03 True, once you get war drums and get some high damage attacks they go down quickly, like 2 rounds with a full party for a single or like 5 rounds if 3 of them. Party seems to get stronger if they change class a couple times, I got one char to level 45-50 on war, thf, sage, monster wrangler to get all their abilities before taking him to 99. I just finished tonight, beat the grand dragon in 16 rounds, Xenlon in 8 rounds. It'll go quick once you get the gear.
I disagree IT Takes TOO long to KILL EVEN 1 KING Hydra on DRACKY mode and for me at lv 50+ I burned ALL my MP on the entire party IN JUST killing a SINGLE one that and the ONLY free healing room in that entire dungeon is the FLOOR AFTER the Volcano area and even then you can still Fight King Hydra's NEXT to that healing spot.
Nah this place is shit. Top floor of Rubiss is a better.
The only problem with the ENTIRE Rubiss Tower is that the Call Shop skill from the merchant doesn't actually work in the ENTIRE tower it does work via Slime island though at 15 MP each you have to load a auto save if its users burn up all their MP if Call Shop doesn't call a INN.
But in this remake Call shops random inns are way cheapter like 75 to 100 gold PER use in the other versions it costs 400 Gold to use the random inn while still having Call Shop cost 15 MP per use Merchant class still learns it.
@veghesther3204 You level too fast for it to be an issue.
Awful grind system. literally stopped playing once I realized grinding in this game is probably the most time wasting grind in every video game I've played.
Welcome to early JRPGs? You must be new to dragon quest haha
I like grinding games
If Dq 12 isn’t turned based I’m not going to buy it
@@Kazihirom *imo* FF13's slight deviation from the classic turn based was tastefully done; active battles but with set time frames between actions. I also don't want them to deviate at all with dq12, however I believe it is a possibility to evolve the formula and not ruin it. Tbh I just want an even longer main story, more abilities and spells, grittier narratives, and more party characters (just more DQ lol)
@@SpunkyMcGoo69 I definitely agree with the latter part of what you said,