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My Arcade Micro Player Space Invaders: FAKE ROM TEST!
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- Опубликовано: 15 авг 2024
- We're back with another round of the My Arcade micro player Space Invaders saga. Leave it to GenXGrownUp to leave no stone unturned. One of our viewers pointed out an issue with this Space Invaders machine from My Arcade and we had to investigate. Is it possible that just like the My Arcade micro player Galaga machine, the My Arcade micro player Pac Man, and others that this too is a FAKE ROM?!? Well we're gonna find out as we put the My Arcade micro player Space Invaders machine to the 23 test to see if this belongs in the My Arcade Namco Museum.
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AECA Double 33
Okay, doing a little research there was changes made to later rom revisions of Space Invaders. And looking at this, it’s clearly a later rom revision because it has a 5 digit score, which is something only later Space Invaders cabinets had, the earlier revisions only had a 4 digit score....so I’m convinced the reason there was no 300 points of the UFO is because of the fact it’s a later rom revision!
That would certainly make sense.
Problem with that. I got several versions of Space Invaders up on MAME with the 5 digit scores, and was able to pull off the trick in all them.
I did also notice a few things different from the My Arcade machine compared to the arcade rom.
1. During the "Game Over" screen, the lives are shown at the bottom, which they don't show here.
2. The "*TAITO CORPORATION*" text isn't shown in a few places where it does show in the arcade rom, such as the score advance table. Although, it does show in places like the inset coin screen.
3. This is the smallest difference, but the "Game Over" screen lasts much longer in the My Arcade machine compared to the original where the player gets hit much faster.
4. The biggest thing that makes me more convinced this is a custom rom, is when inserting a credit in the arcade rom, the screen does a wipe animation with the text appearing. But in the My Arcade version, the text when inserting credit appears instantly with no animation.
So overall, either this is a version of the game that's much more obscure, there's some emulation problems, or it's a custom rom. I did also look at the Arcade1Up machine, and those seem to match up with the arcade rom on MAME.
GenXGrownUp Further playing it, it seems like the 300 score is actually still there, as I scored it by hitting a UFO just today. As near as I can gather is that the 23 hit rule was changed, but you can still somehow score 300 points on the UFO’s. It might be interesting if someone looked more into the code of this rom, because honestly that makes the scoring of the ufo’s even more mysterious!
To top it off, the top-most invaders (the ones with the pointy heads) are only scoring 20 points rather than the advertised 30 shown on the attract screen! A scoring error? This can't possibly all be coincidence from a random revision, can it?
GenXGrownUp I just tested that out myself, and you’re right.....that’s really strange!
Man, seems like there’s always a catch with a My Arcade product. Oh well, scoring trick aside this still looks like a very solid product and still plan on getting one.
For me, this was more of a scientific curiosity. I agree that it's solid and I wouldn't adjust my review score at all. But it's an interesting nugget to explore.
I just picked one of these up and found, on mine, the 30th shot is a 300 UFO and every 15th shot after that is also 300. Death row/wall of death tactic also works and the UFO appears about every 20 seconds which is about the same as my Taito SI. As for it being a bug or cheat, the UFO scoring tactic and scoring table are detailed in Taito America's own How To Play Space Invaders: Secrets from an Expert from 1980. With the UFO scoring table it would seem like a pseudo randomization mechanism as most people are not aware of the table.
That's great!
odd, almost all extant versions and ports replicate the 23 "first gate" because it is SO well known. I can not even find a dip on later cabinets like anniversary to change this. Easy enough to patch a ROM to make it harder, smells like the manufacturer of this used a bootleg rom image, which where often deliberate "hardness hacks" to yield more money for a machine, but is this is seemingly licensed, why do that ?
Got mine yesterday! The rom probably is a revision of the arcade Rom, and the 22/14, 300 points scoring works! I uploaded a video in my channel showing it in action!
I loved to play Space Invaders when I was a kid. Thank you for sharing!
Glad you enjoyed it, Alejandro.
My guess is it's probably some sort of error if it is an arcade rom. However, let it be known My Arcade _has_ made custom versions of games before. For example: Their Pac-Man Pocket Player features a custom version of Pac-Man made by My Arcade (Which is the same version used on their up coming 40th anniversary machine).
They definitely know how to make custom roms, so if they did it here, especially since Space Invaders isn't a hard game to recreate, it wouldn't surprise me. At the same time however, they do have products that use arcade roms, so it could go either way.
Overall, arcade rom or not, it's still a very good version of the game, and if it does turns out to be a custom rom, then props to them because it sure fooled me.
Get out of my head, The Person! 😉
How did you know about the 40th anniversary cabinet?
@@miraclemastergoatslaalaaoo757
My Arcade posted news and a video of the machine on their Twitter during Pac-Man's 40th anniversary. I could tell it was the Pocket Player version because during the "Game Over" screen, Pac-Man randomly stops moving and dies, which is what the Pocket Player version does, too.
Do you have any info to when the 40th Anniversary Pacman game is coming out?
@@philipdefibaugh5683 No idea, but seeing how their Space Invaders machine is out, and Numskull and Arcade1Up already have their machines out, I'd imagine they'll come out within the next few months or so.
To offer a really Gen X cultural reference, "If the glove don't fit, you gotta acquit."
for what it's worth, I played a Space Invaders at an arcade and tried this and I did get 300 points for hitting it on my 23rd shot. Doesn't mean the mini is fake. It only means that the particular rom on the machine I played on did have the 23rd shot = 300 points rom. regardless, the mini is as close as anyone can get to the real thing. It's great!
Agreed. It's quite likely that this is a fork or version of the genuine article; just not the one with which we're all most familiar. But you're right, it's probably one of the best mini arcade units to come out in the last several years.
To me it doesn't matter what Rom it is, I still want the game.
And I tend to agree, Phil. It's still a great little unit.
Hello Again ! Since my last message I did some investigations, I found a so called "original TAITO space invaders" version in a remake for the Super Nintendo. The software has all the right details : it has 23 gives 300, 4 digit score, bottom that is progressively destroyed by bombs. So I thought .. This one might be the original one ! But, NO WAY. Even this one has had some modification from the original most obvious is the colored background which is a real decor in the original game, the bunker green color, but there is one detail nobody discussed so far, ie the original software must be up side down, because of the reflection in the mirror. Therefore I might be that the original ROM quickly disappeared and was replaced by versions without reflections during all these years. Now you have a manufacturer that wants to get close to the original, therefore you need the "up side down" version, which may be is not easy to find ? I do not know if it is easy or not to remake the up side down version or you have to start again from scratch ?
All intriguing. It's still the best home version of SI to date. 👾
I can forgive it may not be the original rom. I still love the presentation.
We are in agreement there!
I know a lot of arcade games had numerous rom revisions, I dunno if that was the case with Space Invaders though, I mean if there were, that might explain it!
I pinned our other discussion to the top of the comments section: we're doing a critical forensic investigation here! 😉
GenXGrownUp Yeah I feel this rom needs to be investigated further!
Still an amazing little unit regardless, looks so damn good:)
We are in agreement, Wayne. 😊
This unit looks really good, but the fact that you can't consistently score 300 points for the UFO ruins the game for me. I loved counting the shots on the arcade game, and that was the key to getting really high scores.
If that was key to the game for you, then I can see how this would be a deal-breaker.
So I have this machine and although I wasn't counting my shots, I did get 300 points from the UFO. It may be random but it is good to know that 300 points is the upper limit.
Yes, right you are. You can get 300 points randomly for any saucer, but it should register reliably on the 23rd shot. That being said, this is still a darn good version of Space Invaders!
Could be the emulation software running the rom corrects the pointer, buffer overflow, or other software engineering glitch in the original Rom, unintentionally. Or the CPU used in these does something similar covering for the code error
You're all jumping the gun. Read his pinned comment! This could still be the actual rom version.
👾
I wonder if that 300 score glitch was intentional. Taito has a long tradition of hidden bonuses, items, and tricks in the arcade (have you ever seen the tricks to make items appear in Bubble Bobble?).
I would not be surprised if this is some revision of the arcade ROM. My Arcade's other recent project is the Namco Museum mini arcade machine and looks like it's using arcade ROMs for the arcade games on there (with nice audio samples). Either that or they are well done recreations.
I have this version. I still like it. The only thing I don't like, is that it could have been a bit bigger.
Back in the day when I used to play the original of this game the single most important thing other than not dying was to score maximum points on the space ship as many times as I could. With that in mind I won't be buying the Micro Player version. Will there ever be a 'proper' rom clone of the original available, I wonder?
Back in the day, I was also targeting that high score, but I had no idea about the way to trick the UFO into coughing up maximum points. And since I'm not using my tabletop toy to max out a new high score, I'm actually OK with it being close but no cigar. I get why you wouldn't be, though. 😊
I tried the "Rainbow feature" which appears when the last surviving invader is one of the 2 bottom lines with 10 points value. And it did work !!! it gives the !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! lines as it should. So the Rom might be close to the original, isn't it ?
Oh, good thinking, Denis (although I thought the "rainbow finish" was from SI Deluxe). Yes, I think I'm pretty convinced that this is an arcade-era ROM image, just a variant with which I'm unfamiliar. Either way, a great device and really invokes the original Space Invaders experience.
It's probably an aftermarket patch Taito applied to it, so real rom for sure, but developers do add patches like these
@@hellacia8151 That sounds pretty likely to me.
Imo, shouldn't need to guess what Rom, code you're running in these products.
The Ftc or similar needs to crackdown on the software industry, requiring full disclosure of the software you have in the unit.
No different than Dvd, Blu-ray films or audio CDs describing the mix, cut, edits, added or removed scenes or tracks, etc on the package
I’m interested in which other Premium versions they are going to do. You showed the page in the previous video, but I couldn’t find any info of the games they will be doing.
So far they have announced Contra and Street Fighter II. They are visible on the flyer that can be seen in my review: ruclips.net/video/toNj8jkGKxw/видео.html
I thought MAME was illegal to use on commercial products but yet it was found on Arcade 1Up machines. If MAME is legal to be sold with products then we need MAME on a chip for small mini arcades.
According to their legal document, there's no restriction against using the software, but rather the logo & name can't be used either on the product or in advertising. www.mamedev.org/legal.html
I Wonder if this test works on the Arcade 1up Space Invaders Cabinet :)
I have the gen one Countercade. Maybe I'll try it.
I feel like this was some revision Taito put out, like a last minute patch.
It may be. I haven't yet been able to identify it, though.
just realized the floor doesn't get damaged. this can't be the real ROM
Yeah, so many little deviations. Also, the top aliens don't score correctly! I mean, I think it's *_some_* ROM, but I can't locate which one they've used to sync it up. Any ideas?
@@GenXGrownUp I've been investigating for the past couple of days and I just got myself the machine today. even the earliest ROMs in mame have those glitches in them. this must be just a custom ROM a very good one. I also have a very early version of the machine number 166. I wonder if they were later revisions with these fixes. if I find anything interesting I'll post it here.
Interesting, but not a big deal to me. I mainly got it as I love Space Invaders and thought this was a neat little device. I rather have the actual machine though :P
Agreed, Willie. This is still a solid unit and it doesn't change my review. But it's mighty intriguing.
Anyone here have any info about the Red cab version of Space Invaders? I don't remember seeing one.
street fighter 2 had the ROM changed because it has a screen that says "MY ARCADE" and that is not in the original version
No, that's not accurate, Joseph. While it's possible the ROM was modified, existence of the My Arcade logo on boot-up is not evidence. Both that and the sync-cable delegation is part of the emulation wrapper, none of which appears inside the game itself.
@@GenXGrownUp oo ok
I guess if I were a high caliber SI player and I relied on the 23 trick to attain my high caliber status, then yes, it would bug me. But I’m not one of those, nor would I be proud of being one if I were. Seriously tho’, if you hadn’t pointed this out, I would’ve never known. I’d never been able to pull off this trick due to a) losing count. b) not being sure if I was supposed to hit it at 23 or immediately after. c) being too frazzled to actually hit it with the one shot. Aside from this trick, everything else feels spot on.
LOL! You paint a vivid picture, and I tend to agree with you right down the line.
Arcade1up needs to redo there space invaders cab....they ABSOLUTELY dropped the ball on it....this lil machine plays and looks way cooler
That would be awesome! Do you have the first wave A1U Space Invaders, David?
I did have it Day 1, but eventually sold it. The volume was insanely loud on that cab....i own 12 arcade1ups now but have owned almost all the cabs at one point or another.
The laser cannon looks like it moves a bit too fast. Can you do a test comparing it to a confirmed legit ROM?
Thanks genx for the video and looking into it.
sure it doesn't really make any difference to fans of the game.
but you always seem to make a point of the details, so why not.
i think you've been getting soft of some of these recent machines,
but thats fine, everybody has their bias and favorites.
i'm not an expert at this game, but it would bother me, just like
all the other versions, if they don't play like the arcade.
as i like to keep pointing out, the namco mini myarcade compilation
has several arcade roms, that do incorporate several of the glitches,
patterns, and strategies of the actual versions. (still looking into
verifying some of them), but for $70 it's well worth it.
later
-1
A great many viewers have been pointing out the Namco Mini in addition to your reminders. Believe me, I know it exists! 😃
On the original Space Invaders upright (Midway version) the screen is black and white, colors are Cellophane strips, the background is a piece of cardboard for the planet, and piece of paper with a white black light. They may be using a rom from the Snes which has the background emulated in the image.
Thing is, that wouldn't be the case since the background on this machine _is_ a plastic moon, and black and white Space Invaders is projected onto it with color overlays. So I highly doubt they used the Super Nintendo rom.
I agree, The Person. This is not an SNES knockoff, and I'm still not convinced that it's NOT genuine -- I just can't explain this discrepancy. I got an email from another viewer who points out that the scoring seems off as well. I haven't yet tested that yet for myself.
no. it's not the SNES version. just tested it out, and they are using the
arcade code, with the saucer getting 300 points correctly.
that version is more accurate.
later
-1
The UFO wasn't purple and the top row of invaders score at 20 instead of 30. Boo. 👎🏻
Is there an echo in here? 😜
Whaaat. They fucked me again. First, I have to look down into the pit of the whole box to see the displayed graphics, now it's a fake rom? BS
Easy, now! 😃 It's still a quality item, but actually seems like it might not be a 100% genuine ROM. The playing experience is great though -- easily the best from this whole field of sub-$50 tabletop units.
I have somehow got 300 points by hitting the ufo on my arcade machine, but it was on level 2, anybody know why?
I have too, Edmund. It's not that a 300-point saucer is impossible in this ROM, it's just random. If it were the expected release, you could always get that 300-point saucer like clockwork by counting shots.
None of the myarcades have original ROMs. Galaga has none of the cheats and plays faster.
Though this one seems to be tweaked, SI, SF2, and Contra all feature the arcade ROM rather than that NES version on the non-Premium line.
@@GenXGrownUp I'm skeptical. None that I have played seem to behave differently.
It’s a nes rom probably
Nope. Definitely not.
second like.
You rock!