Missing a whole bunch of steps but then realized the tutorials are out of order. Numbering the video literally takes a few seconds and would save the learner a lot of unnecessary frustration
These tutorials are not only amazing (along with the Playmaker itself), but they're freakin hilarious. Good work, my friend. (Still laughing at the Anti mass spectrometer to 80% line)
I'm having so much fun just messing around with Playmaker. I haven't even properly started a game but have made lots of game functions and it's great!! One quick beginner question, in this video you used a global event. Are global events 'safe' to use as I have read (too many) global variables can cause issues. Or do global events not work the same way at all? Thanks for Playmaker and making the tutorials!
About the crate. 1. Drag a crate into scene. Add rigidbody and box colider. remove mesh colider. Call it BreakableCrate. 2. Create an empty object, drop some woods in it. Add rigidbody and box clider to each wood. Remove mesh colider. Call it BrokenCrate. 3. Drag BrokenCrate as a subobject of BreakableCrate. 4. Stop the video and create FSM just like that. 5. Done. PS: Make the crate BIG so the ray can hit it! Wasted me 20 minutes...
Hello! Your video is really good! I found a ray(Raycast) behind the video to open and close the door! Can we issue a tutorial on opening and closing doors with Raycast? The last tutorial of your school seems to be 8 years ago,thank you!!!
so instead of using the crate im using a lamp, i have my player interact same as in the video except instead of get button down, i put get key down, im able to turn the lamp on and off, but i can only turn it on but then to turn it off i have to move the mouse a bit, recenter it and click again, i cant just "on" "off" it without moving the camera, any idea what would cause this?
@@rodrigopetunio I know. I completely abandoned this series last night cause of it. I understood everything they were doing and saying but since it has no order. I had scripts leading nowhere and missing steps. It was an absolute mess and it sucks. If you know any good youtubers or resources I can go to for consistent, working tutorials for learning/using playmaker. I would greatly appreciate it if you could let me know :)
@@yuhadMatgdby eh, I took a detour on a couple of other engines after doing Playmaker tuts and settled on GameMaker. Which btw is not at all as advanced as Unity but great for small solo dev projects and has wealth of youtube tutorials. It's very fast for prototyping but terrible at GUI making (also the licensing prices are all over the place?). But I'm pretty happy overall. I feel it wasn't the worst for me to go through as many engines as I could. After trying most of the big ones I feel they all have strengths and weaknesses.
I just started prototyping a FPS controller with Playmaker, you have no idea how useful these tutorials are, incredibly thankful for doing these
Missing a whole bunch of steps but then realized the tutorials are out of order. Numbering the video literally takes a few seconds and would save the learner a lot of unnecessary frustration
same thing, i just watched and got nothing, feel so stupid))
These tutorials are not only amazing (along with the Playmaker itself), but they're freakin hilarious. Good work, my friend. (Still laughing at the Anti mass spectrometer to 80% line)
Can you make a video on how you have the crate health and how you can make it take damage pls that would be very useful
i can help you sir!
thank you for making this video :D helps me a lot with the self made controller :D
I'm having so much fun just messing around with Playmaker. I haven't even properly started a game but have made lots of game functions and it's great!!
One quick beginner question, in this video you used a global event. Are global events 'safe' to use as I have read (too many) global variables can cause issues. Or do global events not work the same way at all? Thanks for Playmaker and making the tutorials!
About the crate.
1. Drag a crate into scene. Add rigidbody and box colider. remove mesh colider. Call it BreakableCrate.
2. Create an empty object, drop some woods in it. Add rigidbody and box clider to each wood. Remove mesh colider. Call it BrokenCrate.
3. Drag BrokenCrate as a subobject of BreakableCrate.
4. Stop the video and create FSM just like that.
5. Done.
PS: Make the crate BIG so the ray can hit it! Wasted me 20 minutes...
Or just watch the fifth video in the palylist. I just find it.
@@darkknightleon9843 Thank god for this comment I was about to abandon the series
Hello! Your video is really good! I found a ray(Raycast) behind the video to open and close the door! Can we issue a tutorial on opening and closing doors with Raycast? The last tutorial of your school seems to be 8 years ago,thank you!!!
so instead of using the crate im using a lamp, i have my player interact same as in the video except instead of get button down, i put get key down, im able to turn the lamp on and off, but i can only turn it on but then to turn it off i have to move the mouse a bit, recenter it and click again, i cant just "on" "off" it without moving the camera, any idea what would cause this?
This is giving me a good time.
Merci, tu me sauves la vie !
why not covering FSM on Crate from start to finish ? just lil spotlight. It's not good. But like anyway.
Hutong update new tutorial? Am i dreaming?
I using Mouse Pick Event
I do not have next
in ym events
In the action's event drop down: Create New Event > type "next" > hit enter.
Or you can also go to your events tab > type "next" > hit enter.
Nice!!!
The crate part has a whole bunch of invisible steps, boooooooo!!!!!
They uploaded it recently. They didn't go in order
@@yuhadMatgdby I saw it eventually on the playlist, but it's an overall bad habit that has no place in an official tutorial.
@@rodrigopetunio I know. I completely abandoned this series last night cause of it. I understood everything they were doing and saying but since it has no order. I had scripts leading nowhere and missing steps. It was an absolute mess and it sucks.
If you know any good youtubers or resources I can go to for consistent, working tutorials for learning/using playmaker. I would greatly appreciate it if you could let me know :)
@@yuhadMatgdby eh, I took a detour on a couple of other engines after doing Playmaker tuts and settled on GameMaker. Which btw is not at all as advanced as Unity but great for small solo dev projects and has wealth of youtube tutorials. It's very fast for prototyping but terrible at GUI making (also the licensing prices are all over the place?). But I'm pretty happy overall.
I feel it wasn't the worst for me to go through as many engines as I could. After trying most of the big ones I feel they all have strengths and weaknesses.