Hey Man! You make fantastic tutorials and all of them have worked for me, unlike others. Please keep it up and consider making an inventory code tutorial? Thanks!
I'm a noob and this is the first Unity code that I've written (copied). It took a while because I totally messed up the positions of all the curly brackets and kept forgetting the semicolons but I got there, it works! Thanks for this.
Hey man, really appreciate the tutorial. I am stuck on how to make an inventory system for picking up the objects. Could you potentially make a tutorial for it?
Hi, thanks! I've actually already made this system but haven't gotten around to recording the video for it yet haha. But that's actually what I've been working on! So I will be doing that, thanks
Please come back i have been following your tutorials and liking them / if you do come back you should do a options menu tutorial i think that would be helpful personally but so are the rest of them
Thanks! I've already got the next one set up but haven't gotten around to recording it been very busy. I'm hoping to get to that sometime and I'm glad people still look forward to it!
its not working for me. i typed in your code exactly and it says im missing two semicolons, one after public string interactionText = "Press E to Interact" and one after onInteract.Invoke but when i put them in it says error cs0201: only assignment, call, increment, decrement, await, and new object expressions can be used as a statement
Space Engineers was a revolutionary ideal that paves the way for future better games. Though you can walk around in a moving space craft that you put together yourself, it's not recommended, if you do not know what obstacles you may run into while away from the bridge. Would you consider tackling this problem? In this game I have in my head, I want to manage a crew, and each member can be assigned a role, based on their own skills, which can improve through training. So the terminals they each sit at, have specific functions that government the entire ship. GOAL Forget the crew for now; the solo player will act as the "Captain" for which his job will be in planning the ships destination(s), buying the supplies and fuel required for the trip, providing the departure time, any stop overs in-between for refuel and replenishment, asteroid mining operations along the way, and reaching your overall destination, in order to sell any goods that are desired by station traders. REQUEST A video that will show how to construct a movable platform with very basic interactable "computers", can be colored cubes, representing, "Navigation" (blue) for planning and execution of waypoints at a desired speed, scanning asteroids around, determining how far away they are, and automatically evading them, "engineering" (orange) for repairs, just a message on the screen "Damage: 0%", lastly, "medical" (yellow), with an on screen message, "No injuries to report."
I like your game idea. I'll be able to make videos showing how to make all of the systems required to make a game such as this, I just need to get to work. Thanks for the request! Keep me updated on how it goes
This is THE BEST tutorial when I see! I saw 10 tutorials, and no one is not work but your is WORK
Hey Man! You make fantastic tutorials and all of them have worked for me, unlike others. Please keep it up and consider making an inventory code tutorial? Thanks!
I'm a noob and this is the first Unity code that I've written (copied). It took a while because I totally messed up the positions of all the curly brackets and kept forgetting the semicolons but I got there, it works!
Thanks for this.
Hey everyone starts somewhere and it looks like you're getting far! Welcome to being a gamedev! :)
For me it never work I’m bad
Garrett your tutorials are amazing, i hope see more in a future! Tyvm for the help!
Than you so much! And I am working on more tutorials because I love that they help :)
Hey man, really appreciate the tutorial. I am stuck on how to make an inventory system for picking up the objects. Could you potentially make a tutorial for it?
Hi, thanks! I've actually already made this system but haven't gotten around to recording the video for it yet haha. But that's actually what I've been working on! So I will be doing that, thanks
@@garrettdeveloper oh great! Thank you
Please come back i have been following your tutorials and liking them / if you do come back you should do a options menu tutorial i think that would be helpful personally but so are the rest of them
Hey man great tutorial, when is the next one?
Thanks! I've already got the next one set up but haven't gotten around to recording it been very busy. I'm hoping to get to that sometime and I'm glad people still look forward to it!
Can you make a monster movement tutorial
its not working for me. i typed in your code exactly and it says im missing two semicolons, one after public string interactionText = "Press E to Interact" and one after onInteract.Invoke but when i put them in it says error cs0201: only assignment, call, increment, decrement, await, and new object expressions can be used as a statement
Space Engineers was a revolutionary ideal that paves the way for future better games. Though you can walk around in a moving space craft that you put together yourself, it's not recommended, if you do not know what obstacles you may run into while away from the bridge. Would you consider tackling this problem? In this game I have in my head, I want to manage a crew, and each member can be assigned a role, based on their own skills, which can improve through training. So the terminals they each sit at, have specific functions that government the entire ship.
GOAL
Forget the crew for now; the solo player will act as the "Captain" for which his job will be in planning the ships destination(s), buying the supplies and fuel required for the trip, providing the departure time, any stop overs in-between for refuel and replenishment, asteroid mining operations along the way, and reaching your overall destination, in order to sell any goods that are desired by station traders.
REQUEST
A video that will show how to construct a movable platform with very basic interactable "computers", can be colored cubes, representing, "Navigation" (blue) for planning and execution of waypoints at a desired speed, scanning asteroids around, determining how far away they are, and automatically evading them, "engineering" (orange) for repairs, just a message on the screen "Damage: 0%", lastly, "medical" (yellow), with an on screen message, "No injuries to report."
I like your game idea. I'll be able to make videos showing how to make all of the systems required to make a game such as this, I just need to get to work. Thanks for the request! Keep me updated on how it goes
I think it is better to use an interface instead of having a class, using an interface will allow for extension.
can you make a level system
Aw man I gotta type instead of downloading the script :( lol
Promo*SM 🎊
For me it never work I’m bad 😢
@@alexkarivelil6350 just practice and it will work
@@Romanvrrizz thanks