So fun fact! If you’re on a rank 4 strategy you can run a Springans package to weave Lancer into your combo. Any two 4’s makes Merrymaker > send 1 springans > make Sargas search tally ho > play tally ho and detach 3 > search a 2nd springans and summon both springans and Merrymaker. Now you have Sargas, two 4’s that you can use to go into combo, and Merrymaker with no materials so you can go into the Armor XYZ line. You can also run Regulus as an alt search target for Sargas.
As a tellarknight player, the full armored xyz engine is ESSENTIAL for combos (delteros looping) and the disruption it provides. The trap card is so helpful in creating versatile disruptions during the opponents turn (such as abyss dweller, bagooska, or 3 material ptolemues into artifact durendel). Also, tellarknights struggles so much with otk because of the locks of altairian or altair so having additional attack or boosting attack helps deliver the final blow. me when my opponent's yubel attacks into dark knight lancer with 6000 atk:
I like using full armor cards like a sause on my deck. When i finished adding what i want and i see there still room on the plate i think "some armor would spice things up"
I run this engine in my Gunkan deck. I use both Armored XYZ and Full-Armored XYZ because I will always, ALWAYS draw my 1-of Garnets. 60 card pile, 11 duels in a row, I drew Supay EVERY. SINGLE. TIME. Anyways, tips for my fellow Gunkan players who want to use this engine; Magikey Vepartu gets you both a two material XYZ Armor Fortress AND searches your Gunkan Suship Shari from the deck or GY. Drew one of your Armored XYZ cards? No problem, Dugares has your back. With a versatile range of effects, it lets you plus while setting up a single material Fortress. For some more fun though, I tech in Number 58: Burning Visor. It's a generic two material rank 4 card that lets you equip it to another XYZ (the monster type) monster you control to let it attack directly and lets you discard a card to burn for 500 after damage calc. Slap this bad boy on Full Armored Dark Knight Lancer and you get a turn two succ and a beefy boy to attack directly with. Mix this with the regular spell Armored XYZ and you can swing a second time, letting you deal probably more damage AND use Burning Visor's burn effect a second time. To top this all off, Uni and Shari can hard go into Armor Fortress due to Uni's effect to make Shari a level 5. I personally prefer the Vepartu or Dugares route, but opening hands can make those options tricky.
Iv been trying to build a gunkan deck, but it feels like I end off on almost nothing impactful 90% of the time, if no F0 UDF😅hope you wouldn’t mind if I asked for that deck list if yours
@@halonation1298 Of course! Our menu consists of; 3x Gunkan Suship Shari 3x Maxx C 2x Ash Blossom 3x Performage Hat Tricker 3x Gunkan Suship Ikura 3x Gunkan Suship Shirauo 3x Gunkan Suship Shari Red 3x Gunkan Suship Uni 3x Unexpected Dai 3x Painful Decision x1 Armored XYZ x1 Gunkan Sushipyard Seaside Supper Spot x1 Piercing the Darkness x1 Gunkan Suship Catch of the Day x2 Called by the Grave x3 The Phantom Knights of Shade Brigandine x1 Gunkan Suship Daily Special x1 Full-Armored XYZ Extra deck x1 Number F0: Utopic Future x1 Number F0: Utopic Draco Future x1 Number 101: Silent Honor ARK x1 Number 58: Burner Visor x1 Time Thief Redoer x1 Number 60: Dugares the Timeless x2 Gunkan Suship Ikura-class Dreadnought x1 Magikey Spirit Vepartu x1 Gunkan Suship Shirauo-class Carrier x2 Gunkan Suship Uni-class Super Dreadnought x1 Xyz Armor Fortress x1 Full Armored Dark Knight Lancer x1 Divine Arsenal AA - ZEUS - Sky Thunder Hat Tricker is an amazing rank 4 engine card, being that it isn't a once per turn. Opening 2 of these guys is like opening an entire XYZ monster if you can put two monsters on the field, which Gunkans can do easily. Piercing the Darkness is great for getting a free draw AND turning all your XYZ monsters that use normal Shari into a discount Mekk-Knight Avramax. Suck it The Arrival Ignister, my battleship sinks YOU. The Phantom Knights of Shade Brigandine are another great addition, since Gunkans only have 1 trap (that banishes itself anyways) and Full-Armored XYZ (that also banishes itself) the only time you'll have a trap in your GY is when another copy of itself is there. The reason it's so great here is because going first it can go into a Time Thief Redoer, granting us a quick effect Knightmare Unicorn bounce, plus if you get real lucky you can snag a key card from your opponent (I once had a Tearlament player quit cause I stole one of their monsters that fusion summons). Of course it can still go into Redoer any turn after 1, but turn 1's where its bounce effect is gonna come in most clutch. Also, being a trap monster, you can summon it on your opponents turn for either funny Full-Armored XYZ plays OR as an emergency body when fighting something like Numerons. Of all the ED monsters, 101's easily the most replaceable, I only use him over Daigust Emeral because I don't have the UR dust for Emeral, but he really helps out in the grind game over 101. Though I have to admit using 101 to eat an opponents monster and then go down the Full Armor line does give a healthy thrill when it goes off! If you have any other questions let me know, I'm always happy to help a fellow duelist out
Another thank you from this Speedroider; I saw that Terrortop hehe and I already knew this was possible, but didn’t understand the complexity, so thank you kindly again!
Thank you so much for this video. I’ve been wanting to build a Full Armoured XYZ deck but I didn’t know how and which cards are good for the deck so this video helped.
Mikanko is probably the best non-shark deck for them due to both abundant level 3's to use and the constant supply of equip spells in addition to not having any inherent extra deck cards in archetype to compete for space with. There is also synergy the other way as making the rank 3 will allow you to avoid the banishing penalty for the 2 equips that can summon from grave.
This gives me an idea for an “Armor” support card that would play up the “Armor” bit: _Armor Up!_ Trap Card _You can activate this card from your hand while you control a Face-up “Armor” Xyz monster with Attached Materials. You can banish 1 “Armor” monster you control Facedown (shuffle any materials that were attached to it back into the Deck); You gain LP equal to it’s total Original ATK/DEF, and also, the first time you activate and resolve this effect, the following effects are applied for the rest of the Duel._ _⚪️If you control 2 or more Face-up “Armor” Monsters when your opponent targets an “Armor” monster you control for an attack or effect; You can change the Target to another “Armor” Monster you control with a different name._ _⚪️You can Declare the name of 1 “Armor” Monster you control; Monsters with that Name can attack twice in a row per battle phase this turn. Other “Armor” monsters you control cannot attack the turn you resolve this effect._ THERE, I did 2 things: ⚪️I made it so you the player were putting in the “Armor” yourself (hence the card boosting your LP by equal to the banished monster’s total original ATK/DEF.)… ⚪️AND I translated the effects of Valon’s older “Armor” cards to currently existing “Armor” cards, while also touching them up to be better for the current game while trying to remain within the spirit of them. I expanded the targeting part to include Card Effects and made it only apply to YOUR “Armor” monsters, and I took the “Only 1 Armor monster can attack per turn.” part and retuned it drastically.
Yeah the card kinda sucks, an lp gain, double attack and targeting protection is not only not good but Konami would do the facedown banish cost or the rest of the duel also these cards are completey different to the valon ones
@@Deathmare235 Well Valon’s effects were tied to his armor monsters being an entirely new ability type (“Armor”), and the effects were, and I quote: *_“Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name.”_* So I’d like to think MY translation of the above effects is at least better than the anime version, especially since it applies to ALL existing Monsters with “Armor” in their name (not just the Xyz ones).
@@Deathmare235 Here, let me run some changes by you, see if these are better: _Armor Up!_ Trap Card _You can activate this card from your hand while you control a Face-up “Armor” Xyz monster with Attached Materials. You can Shuffle 1 “Armor” monster you control and any Materials that were attached to it back into the Deck; You gain LP equal to it’s total Original ATK/DEF, and also, the next amount battle or effect damage you would take is halved. The first time you activate and resolve this effect, the following effects are applied for the rest of the Duel._ _⚪️If you control 2 or more Face-up “Armor” Monsters when your opponent targets an “Armor” monster you control for an attack or effect; You can change the Target to another “Armor” Monster you control with a different name._ _⚪️You can Declare the name of 1 “Armor” Monster you control; Monsters with that Name can attack twice in a row per battle phase this turn. Other “Armor” monsters you control cannot attack the turn you resolve this effect._ THERE, I: ⚪️Made it to the “Armor” monster is shuffled into the deck instead of being banished facedown… ⚪️And I put in a new portion that halves the next instance of battle or effect damage the card’s user would take.
@@Deathmare235 I’m just saying, that Valon’s cards as they are in the anime probably aren’t going to see a real world equivalent any time soon, so the point of this card is to transplant a rough equivalent of his “Armor” cards shared effects onto any “Armor” monsters that DO exist. And this card isn’t just for the Xyz ones (though it leans towards them as they’re the closest equivalent to Valon’s own.) ANY monster with “Armor” in its name would qualify for more if it’s effects, which would let you use this card for a somewhat wide variety of decks.
Thanks for the vid. Sharks is my number 1 favorite archetype from Zexal, and I enjoy playing it on MD while on Gold and Plat rank. Can't wait for the new support got released in MD.
Maybe you could add Noble Knight as failed archetypes? They're competitively viable sure but that's entirely due to the OCG supporting them. Meanwhile the TCG exclusive cards end up being shafted entirely with the ROTA searcher being the only card to see any use
Dark Knight Lancer is easily one of the best cards ever printed and works in so many decks.. People have started splashing Terrortop in literally every deck in the TCG specifically for the Armored Xyz package. It also allows you to convert any random Zoodiac into a Drident or any Xyz into a Zeus on your opponents turn.
Digital Bug Corbage can be used as a substitute for xyz Armor Fortress to summon the second full armored dark knight lancer. Digital bug corbage has the same summoning requirements as xyz armor fortress with the only exception being that the rank three or four monster must be an insect.
As a Burn specialist, I see how full that this theme is now and my mind instantly goes to how I might make Galaxy Wave work. I could even see Dark Room of Nightmare involved, a bit like the Mayakashi deck. This is far better, though, as there are way more playable cards in the Full Armored family that let you still end on *something* if the combo gets stopped.
Power creep of the game is insane, the consistency of Sharks is just so far outclassed by everything else top tier, ubel being hyper consistent in different ways is also what lets it beat hand traps, Fire too, tenpai being insane with just high consistency 1 cards starters, and such damage output, 15 1 card OTKs backed by 25 flex spots is top tier, specially when blinding second you get to play the much better second only cards in terms of trades, usually unplayable or under value because there never has been a disruption resistant 1 card Multi OKT. Rayzeol coming now, also having 15-18 1 card starters, and MULTIPLE lines of play making it highly resistant to hand traps, it feels bad for you to hand trap three times, just for your opponent to bagooska pass backed by 2 hand traps of their own. Unfortunately 2 card combos are just not good enough anymore, and no shark 1 card combo is particularly good or resistant to anything, like many decks do have insane 1 card combo but fold to 1 trap, and also have very large engine requirements and are just not consistent enough loosing games by just bricking way too often, why Lap is not top tier. i have tried to play sharks, and playing Yubel just feels much easier, consistent and higher ceiling. While Rayzeol even tho much lower ceiling, is a consistency and extension machine, and EX being absolutely insane, the deck goes second very well, I beat a Sprite FULL high roll combo going second, it was not close, because Eciton baby, once the 2 negates are baited, wipe the board, make doudrive, make dread, gg, also sometimes Dread going second with 3 mats van trade for 2-3 interruptions and you get 2-3 lines of play, so that would be just one, not to mention ex already trades for the biggest threat in the board for free, again, crazy.
Tried a couple that I pulled in Master Duel in my fish decks, but have not tried the full engine yet. It's generally Wind-Up Carrier the monster I Xyz summon to use its effect only once before using it as material for something bigger.
Loved using this engine in traptrix. When i am not locked into plants or insects, this was a cool tech jusf cause activating the teap triggered sera and then use it later to suck a opponents monster
The common way Armored XYZ is played is with sharks. Which is funny, because that is also the way it’s played in the anime. Anyway, the combo goes like this usually XYZ summon Torpedo Activate Torpedo’s Effect,draw 1 Overlay into Either Dark Ray Lancer or Fortress, if you have one or none of the armored XYZ pair,Fortress for one, and Lancer into Fortress for none. Then use Lancer’s effect, get the remaining card(s) from the pair, then Use Full-armored to rank up into Full-Armored Dark Knight Lancer or Full Armored Utopic Ray Lancer.
Surfacing Big Jaws and Drake Shark give another variant on this engine that makes it more generic. SBJ searches Drake. Drake poplar effect to special itself. Special Bahamut. Special Toad. Special Fortress, detach 2 for the back row. Now you have both DKL and an extra boss monster. All this and you likely won't even need to use a normal summon because of SBJs easy to meet special summon condition
My absolute favorite way to use Full-Armored (and this hill I will die on) is in Time Thief. Activate Power Reserve to bring out two Level 4's (including the Trap), chain Full-Armored and make either a Redoer with his "spin" effect immediately online or an Abyss Dweller if the former's already up. Then once Power Reserve's detached from the Xyz and you control another Xyz with S/T for mats, banish Power Reserve and banish a card on field. Far and away my favorite way to play Thieves, I could go on for ages about how utterly brain-scratching this build of them is to me.
Can you please do one of these videos for Fiendsmith? There are so many other videos explaining how it works in specific decks but I just want to understand it as a generic engine so I can figure out my own strategies.
Pretty sure I have all these cards in Master Duel, but I don't think any of the decks I have could use them. While I'm thinking about it, cards that always treat themselves as specific named cards could might make for a Failed Mechanics video. I'm referring to cards like the old Harpie Lady cards that are always Harpy Lady everywhere, but Konami abandoned that kind of name changing so early on I don't know if you could spend 10 whole minutes talking about it.
@Deathmare235 Neo Spacian Aqua Dolphin also has a bad fusion monster that always treats itself Aqua Dolphin, so it runs into the problem, but even worse. That's the only other example of "always named X everywhere" that I know of. Like I said, that was certainly a failed version of name changing cards, but Konami ditched it so early I don't know if you could do a whole video a video about it.
Broo can you do Sky Striker? Just wanted to hear you yapping on that (maybe also explain some of the card that people dont use in the deck even though it's Sky Striker?)
Skipping the rank 3/4, how viable would this be on a cyber dragon deck? You can go straight into Fortress Armor, but I dunno if it's worth it enough compared to Infinity.
Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters. Or Worst monsters that cannot be normal summoned or set For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts
Full Armored XYZ engine is decent but lacks DEFENSE!!!! If it were to negate effects and pop cards like Baronne than it would be way more interesting and competitive
Full-Armored Xyz lets you go into Zeus during the opponent's battle phase. Most of the time, I just go into Lancer on my turn to save my Full-Aemored
Shark decks are my favorite. Full Armored Black Ray Lancer is what motivated me to play the game again
Shark is the GOAT🦈
So fun fact! If you’re on a rank 4 strategy you can run a Springans package to weave Lancer into your combo. Any two 4’s makes Merrymaker > send 1 springans > make Sargas search tally ho > play tally ho and detach 3 > search a 2nd springans and summon both springans and Merrymaker.
Now you have Sargas, two 4’s that you can use to go into combo, and Merrymaker with no materials so you can go into the Armor XYZ line.
You can also run Regulus as an alt search target for Sargas.
I play both those strategies but I never considered merging them. Totally stealing this.
@@Trekkie46 I’m a Time Thief Main and that route is pretty much my Plan A for the deck.
As a tellarknight player, the full armored xyz engine is ESSENTIAL for combos (delteros looping) and the disruption it provides. The trap card is so helpful in creating versatile disruptions during the opponents turn (such as abyss dweller, bagooska, or 3 material ptolemues into artifact durendel). Also, tellarknights struggles so much with otk because of the locks of altairian or altair so having additional attack or boosting attack helps deliver the final blow.
me when my opponent's yubel attacks into dark knight lancer with 6000 atk:
(They are unaware that their effects are negated)
A fellow tellarknight player
my man
You'll like dumon
I like using full armor cards like a sause on my deck. When i finished adding what i want and i see there still room on the plate i think "some armor would spice things up"
So basically you use it as an engine
Will say had a really fun time jump scaring someone with my ghostrick deck when I swapped from milling them into an otk with lancer
Hahahaha oh fuck that’s terrifyingly funny. I kind of want to make this deck
@@LIlmarmardebest23 try it the fun is worth it just be careful with the ghostricks there is a small risk you lock yourself out of the XYZ armor
I run this engine in my Gunkan deck. I use both Armored XYZ and Full-Armored XYZ because I will always, ALWAYS draw my 1-of Garnets. 60 card pile, 11 duels in a row, I drew Supay EVERY. SINGLE. TIME.
Anyways, tips for my fellow Gunkan players who want to use this engine; Magikey Vepartu gets you both a two material XYZ Armor Fortress AND searches your Gunkan Suship Shari from the deck or GY. Drew one of your Armored XYZ cards? No problem, Dugares has your back. With a versatile range of effects, it lets you plus while setting up a single material Fortress. For some more fun though, I tech in Number 58: Burning Visor. It's a generic two material rank 4 card that lets you equip it to another XYZ (the monster type) monster you control to let it attack directly and lets you discard a card to burn for 500 after damage calc. Slap this bad boy on Full Armored Dark Knight Lancer and you get a turn two succ and a beefy boy to attack directly with. Mix this with the regular spell Armored XYZ and you can swing a second time, letting you deal probably more damage AND use Burning Visor's burn effect a second time.
To top this all off, Uni and Shari can hard go into Armor Fortress due to Uni's effect to make Shari a level 5. I personally prefer the Vepartu or Dugares route, but opening hands can make those options tricky.
Iv been trying to build a gunkan deck, but it feels like I end off on almost nothing impactful 90% of the time, if no F0 UDF😅hope you wouldn’t mind if I asked for that deck list if yours
@@halonation1298 Of course! Our menu consists of;
3x Gunkan Suship Shari
3x Maxx C
2x Ash Blossom
3x Performage Hat Tricker
3x Gunkan Suship Ikura
3x Gunkan Suship Shirauo
3x Gunkan Suship Shari Red
3x Gunkan Suship Uni
3x Unexpected Dai
3x Painful Decision
x1 Armored XYZ
x1 Gunkan Sushipyard Seaside Supper Spot
x1 Piercing the Darkness
x1 Gunkan Suship Catch of the Day
x2 Called by the Grave
x3 The Phantom Knights of Shade Brigandine
x1 Gunkan Suship Daily Special
x1 Full-Armored XYZ
Extra deck
x1 Number F0: Utopic Future
x1 Number F0: Utopic Draco Future
x1 Number 101: Silent Honor ARK
x1 Number 58: Burner Visor
x1 Time Thief Redoer
x1 Number 60: Dugares the Timeless
x2 Gunkan Suship Ikura-class Dreadnought
x1 Magikey Spirit Vepartu
x1 Gunkan Suship Shirauo-class Carrier
x2 Gunkan Suship Uni-class Super Dreadnought
x1 Xyz Armor Fortress
x1 Full Armored Dark Knight Lancer
x1 Divine Arsenal AA - ZEUS - Sky Thunder
Hat Tricker is an amazing rank 4 engine card, being that it isn't a once per turn. Opening 2 of these guys is like opening an entire XYZ monster if you can put two monsters on the field, which Gunkans can do easily.
Piercing the Darkness is great for getting a free draw AND turning all your XYZ monsters that use normal Shari into a discount Mekk-Knight Avramax. Suck it The Arrival Ignister, my battleship sinks YOU.
The Phantom Knights of Shade Brigandine are another great addition, since Gunkans only have 1 trap (that banishes itself anyways) and Full-Armored XYZ (that also banishes itself) the only time you'll have a trap in your GY is when another copy of itself is there. The reason it's so great here is because going first it can go into a Time Thief Redoer, granting us a quick effect Knightmare Unicorn bounce, plus if you get real lucky you can snag a key card from your opponent (I once had a Tearlament player quit cause I stole one of their monsters that fusion summons). Of course it can still go into Redoer any turn after 1, but turn 1's where its bounce effect is gonna come in most clutch. Also, being a trap monster, you can summon it on your opponents turn for either funny Full-Armored XYZ plays OR as an emergency body when fighting something like Numerons.
Of all the ED monsters, 101's easily the most replaceable, I only use him over Daigust Emeral because I don't have the UR dust for Emeral, but he really helps out in the grind game over 101. Though I have to admit using 101 to eat an opponents monster and then go down the Full Armor line does give a healthy thrill when it goes off!
If you have any other questions let me know, I'm always happy to help a fellow duelist out
FYI, E-tele into super quant blue, is a 1 card full armored XYZ setup
This is exactly what I use it for😂
Wait how 😅
@@TheSticknstone2 e tele > blue > blue eff - field spell > activate fs - grampulse> grampulse eff > Now you have a naked rank 3
Another thank you from this Speedroider; I saw that Terrortop hehe and I already knew this was possible, but didn’t understand the complexity, so thank you kindly again!
Thank you so much for this video. I’ve been wanting to build a Full Armoured XYZ deck but I didn’t know how and which cards are good for the deck so this video helped.
Mikanko is probably the best non-shark deck for them due to both abundant level 3's to use and the constant supply of equip spells in addition to not having any inherent extra deck cards in archetype to compete for space with. There is also synergy the other way as making the rank 3 will allow you to avoid the banishing penalty for the 2 equips that can summon from grave.
I really like these videos about Engines, especially since im a quite casual player
Same here, I can finally understand everything along with picking and choosing which one is good in my decks like this one
This gives me an idea for an “Armor” support card that would play up the “Armor” bit:
_Armor Up!_
Trap Card
_You can activate this card from your hand while you control a Face-up “Armor” Xyz monster with Attached Materials. You can banish 1 “Armor” monster you control Facedown (shuffle any materials that were attached to it back into the Deck); You gain LP equal to it’s total Original ATK/DEF, and also, the first time you activate and resolve this effect, the following effects are applied for the rest of the Duel._
_⚪️If you control 2 or more Face-up “Armor” Monsters when your opponent targets an “Armor” monster you control for an attack or effect; You can change the Target to another “Armor” Monster you control with a different name._
_⚪️You can Declare the name of 1 “Armor” Monster you control; Monsters with that Name can attack twice in a row per battle phase this turn. Other “Armor” monsters you control cannot attack the turn you resolve this effect._
THERE, I did 2 things:
⚪️I made it so you the player were putting in the “Armor” yourself (hence the card boosting your LP by equal to the banished monster’s total original ATK/DEF.)…
⚪️AND I translated the effects of Valon’s older “Armor” cards to currently existing “Armor” cards, while also touching them up to be better for the current game while trying to remain within the spirit of them. I expanded the targeting part to include Card Effects and made it only apply to YOUR “Armor” monsters, and I took the “Only 1 Armor monster can attack per turn.” part and retuned it drastically.
Yeah the card kinda sucks, an lp gain, double attack and targeting protection is not only not good but Konami would do the facedown banish cost or the rest of the duel also these cards are completey different to the valon ones
@@Deathmare235
Well Valon’s effects were tied to his armor monsters being an entirely new ability type (“Armor”), and the effects were, and I quote:
*_“Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name.”_*
So I’d like to think MY translation of the above effects is at least better than the anime version, especially since it applies to ALL existing Monsters with “Armor” in their name (not just the Xyz ones).
@@Deathmare235
Here, let me run some changes by you, see if these are better:
_Armor Up!_
Trap Card
_You can activate this card from your hand while you control a Face-up “Armor” Xyz monster with Attached Materials. You can Shuffle 1 “Armor” monster you control and any Materials that were attached to it back into the Deck; You gain LP equal to it’s total Original ATK/DEF, and also, the next amount battle or effect damage you would take is halved. The first time you activate and resolve this effect, the following effects are applied for the rest of the Duel._
_⚪️If you control 2 or more Face-up “Armor” Monsters when your opponent targets an “Armor” monster you control for an attack or effect; You can change the Target to another “Armor” Monster you control with a different name._
_⚪️You can Declare the name of 1 “Armor” Monster you control; Monsters with that Name can attack twice in a row per battle phase this turn. Other “Armor” monsters you control cannot attack the turn you resolve this effect._
THERE, I:
⚪️Made it to the “Armor” monster is shuffled into the deck instead of being banished facedown…
⚪️And I put in a new portion that halves the next instance of battle or effect damage the card’s user would take.
@@ButFirstHeLitItOnFire xyz armour is completely different to his armour
@@Deathmare235
I’m just saying, that Valon’s cards as they are in the anime probably aren’t going to see a real world equivalent any time soon, so the point of this card is to transplant a rough equivalent of his “Armor” cards shared effects onto any “Armor” monsters that DO exist. And this card isn’t just for the Xyz ones (though it leans towards them as they’re the closest equivalent to Valon’s own.) ANY monster with “Armor” in its name would qualify for more if it’s effects, which would let you use this card for a somewhat wide variety of decks.
Armored Sharks getting a video? Let's goooo
Thanks for the vid. Sharks is my number 1 favorite archetype from Zexal, and I enjoy playing it on MD while on Gold and Plat rank.
Can't wait for the new support got released in MD.
12:21 "GAHBLIN" 🤣🤣🤣
Maybe you could add Noble Knight as failed archetypes? They're competitively viable sure but that's entirely due to the OCG supporting them. Meanwhile the TCG exclusive cards end up being shafted entirely with the ROTA searcher being the only card to see any use
Dugares works well here to, unbricks a hand and can go into full armored fortress
I love this engine. It gives you great discard fodder
Dark Knight Lancer is easily one of the best cards ever printed and works in so many decks.. People have started splashing Terrortop in literally every deck in the TCG specifically for the Armored Xyz package.
It also allows you to convert any random Zoodiac into a Drident or any Xyz into a Zeus on your opponents turn.
Digital Bug Corbage can be used as a substitute for xyz Armor Fortress to summon the second full armored dark knight lancer. Digital bug corbage has the same summoning requirements as xyz armor fortress with the only exception being that the rank three or four monster must be an insect.
They did Valon dirty…
He had an entire Armor archetype that’s never been released in the TCG/OCG, YEARS before Xyz’s were a thing.
Right?
As a Burn specialist, I see how full that this theme is now and my mind instantly goes to how I might make Galaxy Wave work. I could even see Dark Room of Nightmare involved, a bit like the Mayakashi deck.
This is far better, though, as there are way more playable cards in the Full Armored family that let you still end on *something* if the combo gets stopped.
Bought two full packages of this engine like a week before this video dropping. 😅😅 but the explanation was nice for clarification!
Power creep of the game is insane, the consistency of Sharks is just so far outclassed by everything else top tier, ubel being hyper consistent in different ways is also what lets it beat hand traps, Fire too, tenpai being insane with just high consistency 1 cards starters, and such damage output, 15 1 card OTKs backed by 25 flex spots is top tier, specially when blinding second you get to play the much better second only cards in terms of trades, usually unplayable or under value because there never has been a disruption resistant 1 card Multi OKT. Rayzeol coming now, also having 15-18 1 card starters, and MULTIPLE lines of play making it highly resistant to hand traps, it feels bad for you to hand trap three times, just for your opponent to bagooska pass backed by 2 hand traps of their own. Unfortunately 2 card combos are just not good enough anymore, and no shark 1 card combo is particularly good or resistant to anything, like many decks do have insane 1 card combo but fold to 1 trap, and also have very large engine requirements and are just not consistent enough loosing games by just bricking way too often, why Lap is not top tier. i have tried to play sharks, and playing Yubel just feels much easier, consistent and higher ceiling. While Rayzeol even tho much lower ceiling, is a consistency and extension machine, and EX being absolutely insane, the deck goes second very well, I beat a Sprite FULL high roll combo going second, it was not close, because Eciton baby, once the 2 negates are baited, wipe the board, make doudrive, make dread, gg, also sometimes Dread going second with 3 mats van trade for 2-3 interruptions and you get 2-3 lines of play, so that would be just one, not to mention ex already trades for the biggest threat in the board for free, again, crazy.
Has anyone read all this yet? 🗿
WE LOVE SHARKS HERE
Tried a couple that I pulled in Master Duel in my fish decks, but have not tried the full engine yet. It's generally Wind-Up Carrier the monster I Xyz summon to use its effect only once before using it as material for something bigger.
Loved using this engine in traptrix. When i am not locked into plants or insects, this was a cool tech jusf cause activating the teap triggered sera and then use it later to suck a opponents monster
The common way Armored XYZ is played is with sharks. Which is funny, because that is also the way it’s played in the anime.
Anyway, the combo goes like this usually
XYZ summon Torpedo
Activate Torpedo’s Effect,draw 1
Overlay into Either Dark Ray Lancer or Fortress, if you have one or none of the armored XYZ pair,Fortress for one, and Lancer into Fortress for none. Then use Lancer’s effect, get the remaining card(s) from the pair, then Use Full-armored to rank up into Full-Armored Dark Knight Lancer or Full Armored Utopic Ray Lancer.
Kali Yuga lock goes brrr lmao D/D/D
Cxyz can be sent back to the extra deck interesting
How about a video for the new Metalmorph Engine, when Rage of the Abyss gets released in the TCG?
ah yes Black Ray Lancer, the strongest Tellarknight Boss monster
Surfacing Big Jaws and Drake Shark give another variant on this engine that makes it more generic.
SBJ searches Drake. Drake poplar effect to special itself. Special Bahamut. Special Toad. Special Fortress, detach 2 for the back row. Now you have both DKL and an extra boss monster.
All this and you likely won't even need to use a normal summon because of SBJs easy to meet special summon condition
I could see unveil mail being run in mikanko with the armored exceed cards
Full armor is an amazing engine
My absolute favorite way to use Full-Armored (and this hill I will die on) is in Time Thief. Activate Power Reserve to bring out two Level 4's (including the Trap), chain Full-Armored and make either a Redoer with his "spin" effect immediately online or an Abyss Dweller if the former's already up. Then once Power Reserve's detached from the Xyz and you control another Xyz with S/T for mats, banish Power Reserve and banish a card on field.
Far and away my favorite way to play Thieves, I could go on for ages about how utterly brain-scratching this build of them is to me.
Adding these toy Wind-Ups!
Can you please do one of these videos for Fiendsmith? There are so many other videos explaining how it works in specific decks but I just want to understand it as a generic engine so I can figure out my own strategies.
These are the vids I like
chaos ancient gear giant is the closest monster i can think of being invincible
Dies by monster effects
Have you read ultimate falcon and its big brothers?
yes
Pretty sure I have all these cards in Master Duel, but I don't think any of the decks I have could use them. While I'm thinking about it, cards that always treat themselves as specific named cards could might make for a Failed Mechanics video. I'm referring to cards like the old Harpie Lady cards that are always Harpy Lady everywhere, but Konami abandoned that kind of name changing so early on I don't know if you could spend 10 whole minutes talking about it.
I swear that’s only 4 harpie ladies and they just do field or the gy instead, seems way too short
@Deathmare235 Neo Spacian Aqua Dolphin also has a bad fusion monster that always treats itself Aqua Dolphin, so it runs into the problem, but even worse. That's the only other example of "always named X everywhere" that I know of. Like I said, that was certainly a failed version of name changing cards, but Konami ditched it so early I don't know if you could do a whole video a video about it.
@@melvinshine9841 Neo spacians were already a failure anyway
>Quick and Easy
>20 minute long video
bruh
>Ten Minute Testing
>20 minute long video
bruh
Would this synergize with ABC/ XYZ union decks?
Broo can you do Sky Striker? Just wanted to hear you yapping on that (maybe also explain some of the card that people dont use in the deck even though it's Sky Striker?)
I will try to include this engine with marincess
Quickly n easy 22 mins 😁
031 Steuber Locks
Do toy engine next
Are ever gonna do update banlist videos
Bản chất xa xỉ phẩm vẫn là bán câu chuyện thôi =)))). Cá nhân thích mỗi VC còn lại bình thường
Skipping the rank 3/4, how viable would this be on a cyber dragon deck? You can go straight into Fortress Armor, but I dunno if it's worth it enough compared to Infinity.
It’s not as good as infinity
Just that it's pretty annoying when you draw the trap and your engine is dead
Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters. Or Worst monsters that cannot be normal summoned or set
For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts
Would rather do best cards like best warriors
@@Deathmare235 either works
Talk about the crashbugs on terrible mechanics.
2Nd
Full Armored XYZ engine is decent but lacks DEFENSE!!!! If it were to negate effects and pop cards like Baronne than it would be way more interesting and competitive
Baron is banned lol
If they had a negate they would eventually get banned, they are too generic for that
I'm so glad I left ygo
first
Draw a card, search a card, make a monster go brrrrrrr🫶🏽