Yeah I agree. EDHrec homogenizes the deck building process so much. Using scryfall has really expanded my deck building process. I almost fell out of love with magic because of over relying on EDHrec.
Honestly, I absolutely love making mono colored commanders particularly for brewing decks, because they often have more deck constraints, but also you have a lot more room for experimentation. Also mono color decks are great for budgeting
To be fair. I do think the commander choices were VERY streamlined. Sometimes it's hard to build a mono colour deck. I play a mono colour Seizan Perverter of truth deck. And I play the deck card draw punishment. But you can build group hug. Group slug. Discard theme. etc. you can't go fully in all directions either. The support isn't always there. So it's hard what to choose.
Absolutely. That’s the trouble I have with some decks… like Nekusar, I have a a few wheels (didn’t want it overwhelming/competitive) damage doublers, draw trigger cards, and some discard themed stuff. Pretty much most of the deck punished for drawing or discarding and runs wheels, and other cards that draws extra cards or discards people down to smaller hand size.
For the ojer axonil deck, one thing that i really liked was including equipments like Glamdring or Runechanter’s Pike. It would make it so each time you cast an instant/sorcery, his power would increase by one, making storming off this much easier! It might be a bit slower thought…
Lately been working on nylea keen eyed focusing on the idea of 4 mana indestructible cost reducer in the command zone with a mana sink if the game goes sideways. Specifically the play line of turn 2 ramp, turn 3 commander, turn 4 start playing beaters. It’s been so fun to get back to the basics and building a green stompy deck centered around 5- and 6-drop removal engines hitting the battlefield on turn 4 very consistently. I like the strategy of deck building around a few important categories but one thing I disagree with is the “value” category. I add a second deck specific category instead. Most decks I build aim at maximizing the the interaction between two mechanics. Having two “this deck’s mechanic” categories makes it very easy to ensure I will get the interaction consistently by balancing those two piles during building. Slightly more complex, but helps me from falling into the pit of generic value that doesn’t move the game along.
I first started playing back when MoM/Phyrexia All Will Be One came out and I set myself the challenge of building a mono deck in each colour once I was comfortable enough with the game. Each colour has its own deck building challenge to overcome that's also dependent on the chosen Commander. Now I pretty much only play mono decks and I still come up against people who underestimate how strong they can be when built properly.
I have 4 Mono colored decks myself. White - Zeriam Golden Wing. Centered around the Tokens and using good white stuff for synergies. Black - Syvriss + Background Reanimator deck Blue - Detective Hauken - crazy random blue spells. The deck does nothing but plays different each time Red - Plargg and Nassari - Chaos light that exile theme. All pretty different and fun everything I play. Mono green has been hard to figure out since it feels all the same. My other three decks are Mardu, Nia, & Esper
Great video! I acutely use those same for categories myself. I like to use another one as 'Synergy', which follows the main strategy and 'value' as different, but still good cards.
I have quite a few mono color decks. I like to get cards in you don't see all the time. A few I have- White : Light Paws voltron/enchantress Blue : Orvar clones Black : Ayara aristocrats/devotion Red : Zada tokens/pump spells Green : Rhonas the Indomitable fight/power matters Ojer Axonil is on my to do list.
I literally just started building mono coloured decks of each colour to be super strong but also budget and new player friendly in hopes of sharing the lists with my playgroup and maybe make a video about them. Great minds think alike 🎉
White ramp goes pretty hard these days tbh. Depends on budget though of course because some of whites ramp gets pricey fast such as smothering tithe and archaeomancers map for example.
I like your category templates, I mainly use Archidekt and will typically replace draw with a more overarching Card Advantage where casting off the top deck is included, but really straight forward. I think you are over valuing edhrec in particular in terms of a tool, but overall I think your approach is solid.
I suggest edhrec due to its ease of use. It definitely doesn't always recommend the best stuff bc you can't trust other people to build good decks, but for the most part it will just have the good staples!
@@deckdriverMTG for sure, I think its pretty good for finding things specifically for a card, but generally their top commanders for X colors is more a note of what to likely avoid putting in the zone...((except for Kykar my beloved with which i promise everyone I am definitely just turning my tokens sideways please believe me))
I always start with finding ramp, removal, and draw, not synergy pieces. And the first cards added are the synergistic ramp removal and draw. Then general ramp removal draw. Then that way when im getting synergy and value pieces i have to fight against and say, is this really better than my 3rd best general removal spell. My 2nd. Is it really better than a talisman. Keeps me honest Keeps the power level more moderate, and the deck more interesting.
Mono typically sucks for colors with no ways to answer certain threats, like near non-existent targeted enchantment removal for black and red (black has a decent amount of non-targeted though). My table plays a lot of really strong enchantments so you can just be screwed in black/red if you don't happy to draw your Feed the Swarm or Chaos Warp. There are some more options with pros/cons (really expensive options in colorless), but it ain't great. I've been holding off on building a really fun looking mono red commander for this reason. White, green, and blue can each basically handle anything, although green lacks responses to things like Farewell or Cyclonic Rift, which are types of wipes my table also sees a lot of.
Honestly feels like mono color is the “last frontier” of having actual deck constraints in commander. Every color can do so much that most 2 color combos are too well rounded, and certainly every 3 color deck can.
Actually, I've found that EDHREC is more like cosmic navel-gazing than anything else. All it shows you is the group think of Magic. At first I simplistically built a couple decks the way you are (not to insult your decks, they're fine, better than the ones I first made). But soon, when playing with people I game with, I discovered that EDHREC's 'synergy' score is basically crap advice. Yeah, it will list some cards that mostly make sense, but that doesn't mean these are the BEST cards to use, the most fun cards, etc. It just means they're the ones that every other poor slob who followed this "go to EDHREC and use what it tells you' process got the same card list! I have developed a different strategy. FIRST I come up with a concept for the sort of thing that I want to build. Like "A Saga Deck" and then I start taking notes, asking people, watching videos, etc. ANYTHING except going to EDHREC! This will produce a list of design elements, along with just leaning on my knowledge of the M:tG card base. Some commanders will come to light, cards, types of cards, good colors to try, etc. will all come to light. I just dump lists of cards into Moxfield in a 'deck' in the 'considering' bin, and then start working forward. At this point I may go to EDHREC and key in some commanders, or my theme, and see what else I've missed. Usually I'll find I've not considered some cards, or there are subthemes that I've neglected to think about. But starting with EDHREC just kinda guarantees you get a shlock deck that is like 9 billion others.
This video aims to show the first steps in building decks. Yes EDHREC can recommend some crazy stuff, but it's not a bad place to start, and refining from there can make decks unique overtime.
I have a weird relationship with mono-color decks. On the one hand, they seem weaker than multicolor (and in some cases colorless) on paper. On the other hand, they don't have to worry about color fixing like multicolor decks. Basically, in my experience, unless the commander does something interesting, I tend not to be interested in mono-color (hey, Light-Paws, how's filling in for the Wanderer going?), but when I see it across the table, a shiver runs down my spine because ik they shouldn't be underestimated. Especially mono-white and mono-blue. Removal for frickin days.
Another thing I avoid like the plague is this "make a draft deck with 150 cards in it" process. FOR ME at least this leads to crap decks every single time. Instead I add cards carefully, one at a time, with tags indicating what function they fulfill within the deck, why they are there in a general sense (IE draw, graveyard, lifegain, sacrifice, creature, etc.). I never cut cards, or at least I never jam too many cards in and then try to cut. In fact, often what I will do is build a 30 card proto-deck, and playtest it. This will have the bare essence of the deck, it will validate the core M.O. of the deck. Then I will begin to add cards, carefully including additional ways to get the deck's core function to happen when I can't just count on drawing that one card. I can start introducing subthemes as well. Often I will start to find at this level, playtesting a 40, 50, 60, 80 card version that my original conception was 'not quite right' or at least that the deck 'wants' to go in a certain direction. Often the results are totally surprising! Also, fearlessly scrap stuff. If part of the deck isn't working, kill it. If the whole deck isn't working, won't gel, dump it into a "maybe later" folder and go do another try. In many cases I will have 4 or more versions of the same deck in Moxfield!
I did watch some of the video and looked at his white deck list; I also unsubbed lol. Sure it's easy to copy a bunch of cards from edhrec. And his white creatures deck has only 23 creatures ... and he boasts how easy it is and advises other people. If he hadn't boasted about "how easy it is" I wouldn't have cared. Also, that white deck costs $270 -- so a newbie would spend almost $300 when they don't know what they're doing? Bad advice.
I'm sorry you felt the need to unsubscribe. In no way was I trying to boast. This video is here to help newer players find an easy way to start building their own decks. There only 23 creatures because many of the creatures jump things back to hand, so you are casting them more than once. This video is a starting point, no an end all be all.
Feels a bit too linear and generic to me. The decks built are functional but I think they wouldn't hold my interest for long. For many EDH players a playable deck is only the first step; the challenge is to take it further and make it non-linear (so that each game doesn't feel samey) or building it with their own unique takes.
I disagree. You want it to feel linear. You want to be able to execute your strategy effectively and efficiently every game. Not sometimes. One game I did this and one game I did that is not ideal for consistency. That’s purely casual which I find extremely boring. 2 hour long games where no one on the board even has a decent win condition. All the decks are just waiting for their 1 “pop off” combo you actually execute once every ten games or does 5 things but only does each of those things “okay”. I’d rather have 1 destination (aka win con) and 10 ways to get there. Taking it further can mean different things and it definitely does not mean make it less linear to me. It actually means the exact opposite. Figure out what you want your deck to do and found how to get there every game.
Or a sub win con. No more than 4 win cons and even then it’s much more difficult to execute. Yeah you’re right it’s more challenging but your execution is gonna be sub par at best when you’re beginning. Without card knowledge you’re gonna fail at building a great deck.
Sorry if it's a dumb question, but I dont get the relation between your deckbuilding strategy and the decks being monocolored, I think that everything you mentioned still makes sense if you are building a non-monocolored deck
Because It's the standard of building EDH deck? The fact that the deck is mono color has no correlation. It's just how to build commander deck. Find a commander, then do those steps.
You made a white creature deck, where your commander cares specifically about casting creature spells and you included only 23 creatures? And a ton of non creature spells?
Moxfield tags? Where is this option? I just use advanced search and manually add everything. Also, an additional step is to consider budget. As limitation creates creativity
I definitely love the budget restrictions, and have made videos in the past using a tight budget. There should be a button next to the commander on moxfield that say "enable tags" and that will separate all the cards from there.
I've never heard someone say that building mono-colored is hard. I have heard people say that mono-colored can be...boring. It can be hard to find that creative spark with a mono-colored deck, because your card pool is more limited, and each color only tends to only want to do a few things (with exceptions, of course).
@@thomaspetrucka9173 some of the best mono color decks create restrictions that can really help a deck builder express their themes in super creative ways! As a player you just need to express your color's strengths and especially its weaknesses. I feel it lets me focus on the deck building vs the mana base and colors.
Calling it cookie cutter makes it seem like it’s “basic” and therefore I wouldn’t want to do it that way. In fairness when I first started this is what I did, but over time i just started to look for unique play styles and a commander that fits that idea.
@@blizzardcrow3051 im not calling out any particular part of the video. He just keeps calling it cookie cutter and by doing so, personally, it doesn’t appeal to my tastes as a deck builder. Thats it. Just voicing my opinion. And then im adding that despite my criticism of his verb-age I myself fell into that style of thinking for a good while as a beginner in edh.
Im working on 5 mono colored decks but on top of being mono colored they are also STRICT kindred Mono green hydras done Mono red dragons done Mono black demons playtest phase Mono blue sphinxes In progress Mono white angels in progress
In case you were wondering why no mono black. Yahenni is the commander deck that completes the cycle. go watch that video on my channel next!
why is there no deck list for the decks?
Yeah I agree. EDHrec homogenizes the deck building process so much. Using scryfall has really expanded my deck building process. I almost fell out of love with magic because of over relying on EDHrec.
before I even watch the video I'm just happy to see oketra get listed. It's so fun doing self bouncing creatures to make 4/4s.
I switched my Oketra deck to a Rocco Secret Commander deck
Honestly, I absolutely love making mono colored commanders particularly for brewing decks, because they often have more deck constraints, but also you have a lot more room for experimentation. Also mono color decks are great for budgeting
To be fair. I do think the commander choices were VERY streamlined. Sometimes it's hard to build a mono colour deck. I play a mono colour Seizan Perverter of truth deck. And I play the deck card draw punishment. But you can build group hug. Group slug. Discard theme. etc. you can't go fully in all directions either. The support isn't always there. So it's hard what to choose.
Absolutely. That’s the trouble I have with some decks… like Nekusar, I have a a few wheels (didn’t want it overwhelming/competitive) damage doublers, draw trigger cards, and some discard themed stuff. Pretty much most of the deck punished for drawing or discarding and runs wheels, and other cards that draws extra cards or discards people down to smaller hand size.
For the ojer axonil deck, one thing that i really liked was including equipments like Glamdring or Runechanter’s Pike. It would make it so each time you cast an instant/sorcery, his power would increase by one, making storming off this much easier! It might be a bit slower thought…
I have at least 15 mono color decks. No EDHrec, just pure mania
Here's a twist: 7 of them are green, and they're all unique
7 mono green decks is absolute perfection!
Now I wanna try out Oketra.
Seems like a fun deck.
Lately been working on nylea keen eyed focusing on the idea of 4 mana indestructible cost reducer in the command zone with a mana sink if the game goes sideways. Specifically the play line of turn 2 ramp, turn 3 commander, turn 4 start playing beaters. It’s been so fun to get back to the basics and building a green stompy deck centered around 5- and 6-drop removal engines hitting the battlefield on turn 4 very consistently.
I like the strategy of deck building around a few important categories but one thing I disagree with is the “value” category. I add a second deck specific category instead. Most decks I build aim at maximizing the the interaction between two mechanics. Having two “this deck’s mechanic” categories makes it very easy to ensure I will get the interaction consistently by balancing those two piles during building. Slightly more complex, but helps me from falling into the pit of generic value that doesn’t move the game along.
I first started playing back when MoM/Phyrexia All Will Be One came out and I set myself the challenge of building a mono deck in each colour once I was comfortable enough with the game. Each colour has its own deck building challenge to overcome that's also dependent on the chosen Commander. Now I pretty much only play mono decks and I still come up against people who underestimate how strong they can be when built properly.
I have 4 Mono colored decks myself.
White - Zeriam Golden Wing. Centered around the Tokens and using good white stuff for synergies.
Black - Syvriss + Background
Reanimator deck
Blue - Detective Hauken - crazy random blue spells. The deck does nothing but plays different each time
Red - Plargg and Nassari - Chaos light that exile theme.
All pretty different and fun everything I play. Mono green has been hard to figure out since it feels all the same.
My other three decks are Mardu, Nia, & Esper
Great video! I acutely use those same for categories myself. I like to use another one as 'Synergy', which follows the main strategy and 'value' as different, but still good cards.
I have quite a few mono color decks. I like to get cards in you don't see all the time. A few I have-
White : Light Paws voltron/enchantress
Blue : Orvar clones
Black : Ayara aristocrats/devotion
Red : Zada tokens/pump spells
Green : Rhonas the Indomitable fight/power
matters
Ojer Axonil is on my to do list.
Heh! I’ve had an extra turn Eldrazi deck using Malcolm, it’s a glass cannon. Normally slaps or flops.
I literally just started building mono coloured decks of each colour to be super strong but also budget and new player friendly in hopes of sharing the lists with my playgroup and maybe make a video about them. Great minds think alike 🎉
I'd be interested in seeing what you cook up!
White ramp goes pretty hard these days tbh. Depends on budget though of course because some of whites ramp gets pricey fast such as smothering tithe and archaeomancers map for example.
I like your category templates, I mainly use Archidekt and will typically replace draw with a more overarching Card Advantage where casting off the top deck is included, but really straight forward. I think you are over valuing edhrec in particular in terms of a tool, but overall I think your approach is solid.
I suggest edhrec due to its ease of use. It definitely doesn't always recommend the best stuff bc you can't trust other people to build good decks, but for the most part it will just have the good staples!
@@deckdriverMTG for sure, I think its pretty good for finding things specifically for a card, but generally their top commanders for X colors is more a note of what to likely avoid putting in the zone...((except for Kykar my beloved with which i promise everyone I am definitely just turning my tokens sideways please believe me))
I always start with finding ramp, removal, and draw, not synergy pieces. And the first cards added are the synergistic ramp removal and draw. Then general ramp removal draw. Then that way when im getting synergy and value pieces i have to fight against and say, is this really better than my 3rd best general removal spell. My 2nd. Is it really better than a talisman. Keeps me honest
Keeps the power level more moderate, and the deck more interesting.
I got to this, so fast it literally said no views💀
Mono typically sucks for colors with no ways to answer certain threats, like near non-existent targeted enchantment removal for black and red (black has a decent amount of non-targeted though). My table plays a lot of really strong enchantments so you can just be screwed in black/red if you don't happy to draw your Feed the Swarm or Chaos Warp. There are some more options with pros/cons (really expensive options in colorless), but it ain't great. I've been holding off on building a really fun looking mono red commander for this reason. White, green, and blue can each basically handle anything, although green lacks responses to things like Farewell or Cyclonic Rift, which are types of wipes my table also sees a lot of.
Heroic intervention for Farewell? I forget the exact text on both cards
@@thejunecooperativeFarewell exiles, so only thing that will help against it is phase out or smth similar like flickerform
I have one mono color commander deck. Its lilliana a horrific deck filled with forced discard and sacrifice.
Honestly feels like mono color is the “last frontier” of having actual deck constraints in commander. Every color can do so much that most 2 color combos are too well rounded, and certainly every 3 color deck can.
Colorless in the background: hi I do everything
Will you do a deck build video where you build it in real time please.
Actually, I've found that EDHREC is more like cosmic navel-gazing than anything else. All it shows you is the group think of Magic. At first I simplistically built a couple decks the way you are (not to insult your decks, they're fine, better than the ones I first made). But soon, when playing with people I game with, I discovered that EDHREC's 'synergy' score is basically crap advice. Yeah, it will list some cards that mostly make sense, but that doesn't mean these are the BEST cards to use, the most fun cards, etc. It just means they're the ones that every other poor slob who followed this "go to EDHREC and use what it tells you' process got the same card list!
I have developed a different strategy. FIRST I come up with a concept for the sort of thing that I want to build. Like "A Saga Deck" and then I start taking notes, asking people, watching videos, etc. ANYTHING except going to EDHREC! This will produce a list of design elements, along with just leaning on my knowledge of the M:tG card base. Some commanders will come to light, cards, types of cards, good colors to try, etc. will all come to light. I just dump lists of cards into Moxfield in a 'deck' in the 'considering' bin, and then start working forward. At this point I may go to EDHREC and key in some commanders, or my theme, and see what else I've missed. Usually I'll find I've not considered some cards, or there are subthemes that I've neglected to think about.
But starting with EDHREC just kinda guarantees you get a shlock deck that is like 9 billion others.
This video aims to show the first steps in building decks. Yes EDHREC can recommend some crazy stuff, but it's not a bad place to start, and refining from there can make decks unique overtime.
I have a weird relationship with mono-color decks.
On the one hand, they seem weaker than multicolor (and in some cases colorless) on paper.
On the other hand, they don't have to worry about color fixing like multicolor decks.
Basically, in my experience, unless the commander does something interesting, I tend not to be interested in mono-color (hey, Light-Paws, how's filling in for the Wanderer going?), but when I see it across the table, a shiver runs down my spine because ik they shouldn't be underestimated. Especially mono-white and mono-blue. Removal for frickin days.
Do you have a video on how to create the tags in mox? So you''l what is missing in the deck. Thank you
Another thing I avoid like the plague is this "make a draft deck with 150 cards in it" process. FOR ME at least this leads to crap decks every single time. Instead I add cards carefully, one at a time, with tags indicating what function they fulfill within the deck, why they are there in a general sense (IE draw, graveyard, lifegain, sacrifice, creature, etc.). I never cut cards, or at least I never jam too many cards in and then try to cut. In fact, often what I will do is build a 30 card proto-deck, and playtest it. This will have the bare essence of the deck, it will validate the core M.O. of the deck. Then I will begin to add cards, carefully including additional ways to get the deck's core function to happen when I can't just count on drawing that one card. I can start introducing subthemes as well. Often I will start to find at this level, playtesting a 40, 50, 60, 80 card version that my original conception was 'not quite right' or at least that the deck 'wants' to go in a certain direction. Often the results are totally surprising! Also, fearlessly scrap stuff. If part of the deck isn't working, kill it. If the whole deck isn't working, won't gel, dump it into a "maybe later" folder and go do another try. In many cases I will have 4 or more versions of the same deck in Moxfield!
I know its not commamder but some of my most potent easy to run brawl decks are mono colored.
People need to stop hating on mono color. Wish more players made more focused decks instead of their 3-5 color, no theme decks, no weakness decks
I dont mind 3 coor but yeah 4 and 5 color decks get very samey
*opens video*
How to build a deck.
"Just copy everything from EDHrec"
*closes video*
I did watch some of the video and looked at his white deck list; I also unsubbed lol. Sure it's easy to copy a bunch of cards from edhrec. And his white creatures deck has only 23 creatures ... and he boasts how easy it is and advises other people. If he hadn't boasted about "how easy it is" I wouldn't have cared. Also, that white deck costs $270 -- so a newbie would spend almost $300 when they don't know what they're doing? Bad advice.
>can’t play Anointed Procession, too win more
>plays Cathar’s crusade
EDHREC is a good starting off point, I'm sorry if you disagree.
I'm sorry you felt the need to unsubscribe. In no way was I trying to boast. This video is here to help newer players find an easy way to start building their own decks. There only 23 creatures because many of the creatures jump things back to hand, so you are casting them more than once. This video is a starting point, no an end all be all.
@@punkypinko2965 bit of an overreaction ngl lmao
Feels a bit too linear and generic to me. The decks built are functional but I think they wouldn't hold my interest for long. For many EDH players a playable deck is only the first step; the challenge is to take it further and make it non-linear (so that each game doesn't feel samey) or building it with their own unique takes.
Totally can understand this. The goal of this video is to make something playable first in a strategy you enjoy, and refine from there
I disagree. You want it to feel linear. You want to be able to execute your strategy effectively and efficiently every game. Not sometimes. One game I did this and one game I did that is not ideal for consistency. That’s purely casual which I find extremely boring. 2 hour long games where no one on the board even has a decent win condition. All the decks are just waiting for their 1 “pop off” combo you actually execute once every ten games or does 5 things but only does each of those things “okay”. I’d rather have 1 destination (aka win con) and 10 ways to get there. Taking it further can mean different things and it definitely does not mean make it less linear to me. It actually means the exact opposite. Figure out what you want your deck to do and found how to get there every game.
Or a sub win con. No more than 4 win cons and even then it’s much more difficult to execute. Yeah you’re right it’s more challenging but your execution is gonna be sub par at best when you’re beginning. Without card knowledge you’re gonna fail at building a great deck.
@@everything.l.k.6485thank ypu for speaking the truth
Me who makes decks purely on theme regardless how bad it is: 😊
What would you recommend using for play testing?
Still moxfield, their engine is pretty great and simple to use
Where is this building a commander deck video you mentioned? I looked in description for a link.
Every color has the ability to ramp, draw, and remove any permanent type efficiently now. Too easy.
Sorry if it's a dumb question, but I dont get the relation between your deckbuilding strategy and the decks being monocolored, I think that everything you mentioned still makes sense if you are building a non-monocolored deck
Because It's the standard of building EDH deck? The fact that the deck is mono color has no correlation.
It's just how to build commander deck. Find a commander, then do those steps.
They are simple decks, I made shorts about these decks previously so I decided to dedicate a full video to how I would personally build them
You made a white creature deck, where your commander cares specifically about casting creature spells and you included only 23 creatures? And a ton of non creature spells?
Could use some fine tuning, but because I included so many creatures that return to hand, you cast enough creature spells over the course of a game.
How's everyones day been?
My day's been pretty great! How about yours?
Card draw in the Ojer feels very weak
you need to work on your ublock custom filters for edhrec
Moxfield tags? Where is this option? I just use advanced search and manually add everything.
Also, an additional step is to consider budget. As limitation creates creativity
I definitely love the budget restrictions, and have made videos in the past using a tight budget. There should be a button next to the commander on moxfield that say "enable tags" and that will separate all the cards from there.
Game... plan...?
Is there a particular reason why you don't use archidekt? Just wondering since it has a bit of an easier auto-tag system than moxfield imo.
I just enjoy moxfield more, a personal preference
I've never heard someone say that building mono-colored is hard. I have heard people say that mono-colored can be...boring. It can be hard to find that creative spark with a mono-colored deck, because your card pool is more limited, and each color only tends to only want to do a few things (with exceptions, of course).
I think he is saying that building a useful mono color deck is difficult. To avoid the boringness
They are just mono colored for the sake of simplicity. I'm saying that deck building itself can be easy. The commander doesn't necessarily matter.
@@thomaspetrucka9173 some of the best mono color decks create restrictions that can really help a deck builder express their themes in super creative ways! As a player you just need to express your color's strengths and especially its weaknesses. I feel it lets me focus on the deck building vs the mana base and colors.
Calling it cookie cutter makes it seem like it’s “basic” and therefore I wouldn’t want to do it that way. In fairness when I first started this is what I did, but over time i just started to look for unique play styles and a commander that fits that idea.
I'm not sure this statement applies to that part of the video?
@@blizzardcrow3051 im not calling out any particular part of the video. He just keeps calling it cookie cutter and by doing so, personally, it doesn’t appeal to my tastes as a deck builder. Thats it. Just voicing my opinion. And then im adding that despite my criticism of his verb-age I myself fell into that style of thinking for a good while as a beginner in edh.
why exclude black ?
These go with my shorts I posted a while back. I made a full video about Yahenni
Im working on 5 mono colored decks but on top of being mono colored they are also STRICT kindred
Mono green hydras done
Mono red dragons done
Mono black demons playtest phase
Mono blue sphinxes In progress
Mono white angels in progress
Angels is fun. Sort of slow, but fun once the board is full of big angels. Using giada?
ooh, I like the idea of all of these - I was actually just starting to look into building a hydras deck for my brother
@@Jesse_The_Enchanter that is the starting point
@@BrennonA well for mono green hydras all there is for legends is polukranos and gargos vicious watcher
@@christophercombs7561 yeah Gargos was the one I was thinking
My people calm down, EDHREC is a totally valid site to start of your deck. Then after playing you can modify it game after game until it satisfy you!
That's what I'm saying! EDHREC has it's problems, yes, however it's easy to add cards to a new deck quickly. I have a video coming out about this soon