Mining is the best thing to do in this game, it both keeps your mind at peace as well as landing you a good amount of money. Mind you those sneaky pirates.
VR was the reason I bought this game and that's the only way I've ever played it. Truly wonderful experience. That first ever hyperspace jump made me tear up a bit, cause I realized that was the closest I'll ever be to space travel.
@@MikeThePole mining in icy rings was jaw dropping the first time in VR, I'm hoping Starfield will have the VR implementation at some point along with Star Citizen
@@lanceobe6801i think I still hadn't done that, but as I'm on a journey across the Galaxy in a mining outfitted Conda I probably will be gathering materials in icy rings at some point... Or just having fun in a fighter lol
Have you ever had that bug where you jump into the star itself, or gone through a star because it's a binary system and it jumped to the one behind? Do that in VR and you'll physically jump back and dye your pants brown.
Some helpful tips on a better return on investment 1) All core deposit asteroids in icy rings look exactly like the one you shot at at 24:00. (Metallic ring core asteroids have a different shape) So you can ignore pulse wave heat signals if they look different from that asteroid. 2) Don’t waste charge shots by targeting the wrong things. Several times you tried charging sub-surface deposits instead of fissures. Watch the left screen to see which is which when targeting. 3) Always fly toward the system marker “Item Hot Spot” after you finish an asteroid so you don’t end up doubling back on yourself. 4) If you are not targeting ONE specific material, consider bringing along a mining laser or two. You can always add or subtract materials you don’t want from the ignore list on your right panel, contacts screen. Yes, I get that this was more about the peaceful vibe, but it never hurts to toss out some decent advice! o7
@@lootandgrind You're welcome, but I made a mistake. Item 4: The materials list is the LEFT panel, contacts screen (3rd), not the right panel. Select each fragment, and it will give you the option to ignore that material. Additional suggestions and helpful info: 5) I noticed that you fired off new collector limpets as soon as the previous ones failed, but there were no material fragments currently around you. If you wait until you have released material from an asteroid to redeploy collectors, they will give you more service time. Just be sure not to target the floating materials when you fire the collectors, or they'll get one piece and expire. They move faster, but they die immediately. 6) When laser mining, try to align yourself with the axis of spin on the asteroids. This forces the fragments to pop out in an area less likely for an arm of the asteroid to swing around and murdelize your limpets (or you). Not always possible on asteroids that have multiple directions of rotation, but most only rotate around a single axis. 7) be sure to do the laser mining on a core asteroid FIRST, as the chunks won't really give you the option after you crack a deep core open. 8) Understanding your prospector limpet reports: We'll look at the report at 12:50, going from the bottom up. 8a) You obviously know you've found a core because it specifically tells you that it's there and what type. 8b) Moving up from that, you have a "Material Content: Low" report. Don't confuse this with the rest of the information. This has nothing to do with the %'s of cargo-able materials that you're mining. This is ENGINEERING materials. Stuff like sulphur, iron and carbon. It's faster to collect these on the surface of a moon with an SRV, but you might as well take the opportunity to gather them while you're blissfully blasting asteroids anyway (unless it's slowing you down, then you can use the ignore function from item 4) 8c) Next is Cargo-able Material %'s. This is the "drop rate" of the material, but it's more the size of chunks you'll get than the chance that it drops. Each asteroid will produce roughly the same number of chunks from laser mining. What matters is the relative size, or density, of those chunks. Your asteroid shows 27% MMCrystals. That will mean, of the chunks that fly off the asteroid while laser mining, it will take roughly 4 (as long as they are MMCrystal chunks) to make 1 ton of cargo. 8d) Finally Minerals Remaining. This is, again, for surface laser mining. Literally the % of material left. 9) Mining Laser size. The bigger the laser, the faster it cuts, but the chunks remain the same size. The faster the cut, the tighter the grouping of chunks for you to collect. (the changing angles of the surface of a spinning asteroid can and will affect grouping by sending chunks off in different directions, so keep that in mind) 10) After surface mining, you can speed collecting things up by aligning the bottom of your ship with the material chunks, since the cargo scoop (the collector limpets use it, or you can target individual chunks and try to catch them yourself, if you're insane, or out of limpets) is located on the bottom of the ship. Be careful not to get TOO close, as your ship can bump these chunks and make them fly off, defeating the purpose.
Mining is the best thing to do in this game, it both keeps your mind at peace as well as landing you a good amount of money. Mind you those sneaky pirates.
Could not agree more
I like to pirate, but i also do enjoy a bit of mining.
This game is a form of meditation to me. Just float around in infinity and do this and that. Beautiful gameplay!
You haven't played Elite dangerous until you play it in VR.
Truth
VR was the reason I bought this game and that's the only way I've ever played it. Truly wonderful experience. That first ever hyperspace jump made me tear up a bit, cause I realized that was the closest I'll ever be to space travel.
@@MikeThePole mining in icy rings was jaw dropping the first time in VR, I'm hoping Starfield will have the VR implementation at some point along with Star Citizen
@@lanceobe6801i think I still hadn't done that, but as I'm on a journey across the Galaxy in a mining outfitted Conda I probably will be gathering materials in icy rings at some point... Or just having fun in a fighter lol
Have you ever had that bug where you jump into the star itself, or gone through a star because it's a binary system and it jumped to the one behind?
Do that in VR and you'll physically jump back and dye your pants brown.
Some helpful tips on a better return on investment
1) All core deposit asteroids in icy rings look exactly like the one you shot at at 24:00.
(Metallic ring core asteroids have a different shape) So you can ignore pulse wave heat signals if they look different from that asteroid.
2) Don’t waste charge shots by targeting the wrong things. Several times you tried charging sub-surface deposits instead of fissures. Watch the left screen to see which is which when targeting.
3) Always fly toward the system marker “Item Hot Spot” after you finish an asteroid so you don’t end up doubling back on yourself.
4) If you are not targeting ONE specific material, consider bringing along a mining laser or two. You can always add or subtract materials you don’t want from the ignore list on your right panel, contacts screen.
Yes, I get that this was more about the peaceful vibe, but it never hurts to toss out some decent advice!
o7
Thank you. These are very helpful.
@@lootandgrind You're welcome, but I made a mistake.
Item 4: The materials list is the LEFT panel, contacts screen (3rd), not the right panel.
Select each fragment, and it will give you the option to ignore that material.
Additional suggestions and helpful info:
5) I noticed that you fired off new collector limpets as soon as the previous ones failed, but there were no material fragments currently around you. If you wait until you have released material from an asteroid to redeploy collectors, they will give you more service time. Just be sure not to target the floating materials when you fire the collectors, or they'll get one piece and expire. They move faster, but they die immediately.
6) When laser mining, try to align yourself with the axis of spin on the asteroids. This forces the fragments to pop out in an area less likely for an arm of the asteroid to swing around and murdelize your limpets (or you). Not always possible on asteroids that have multiple directions of rotation, but most only rotate around a single axis.
7) be sure to do the laser mining on a core asteroid FIRST, as the chunks won't really give you the option after you crack a deep core open.
8) Understanding your prospector limpet reports:
We'll look at the report at 12:50, going from the bottom up.
8a) You obviously know you've found a core because it specifically tells you that it's there and what type.
8b) Moving up from that, you have a "Material Content: Low" report. Don't confuse this with the rest of the information. This has nothing to do with the %'s of cargo-able materials that you're mining. This is ENGINEERING materials. Stuff like sulphur, iron and carbon. It's faster to collect these on the surface of a moon with an SRV, but you might as well take the opportunity to gather them while you're blissfully blasting asteroids anyway (unless it's slowing you down, then you can use the ignore function from item 4)
8c) Next is Cargo-able Material %'s. This is the "drop rate" of the material, but it's more the size of chunks you'll get than the chance that it drops. Each asteroid will produce roughly the same number of chunks from laser mining. What matters is the relative size, or density, of those chunks. Your asteroid shows 27% MMCrystals. That will mean, of the chunks that fly off the asteroid while laser mining, it will take roughly 4 (as long as they are MMCrystal chunks) to make 1 ton of cargo.
8d) Finally Minerals Remaining. This is, again, for surface laser mining. Literally the % of material left.
9) Mining Laser size. The bigger the laser, the faster it cuts, but the chunks remain the same size. The faster the cut, the tighter the grouping of chunks for you to collect. (the changing angles of the surface of a spinning asteroid can and will affect grouping by sending chunks off in different directions, so keep that in mind)
10) After surface mining, you can speed collecting things up by aligning the bottom of your ship with the material chunks, since the cargo scoop (the collector limpets use it, or you can target individual chunks and try to catch them yourself, if you're insane, or out of limpets) is located on the bottom of the ship. Be careful not to get TOO close, as your ship can bump these chunks and make them fly off, defeating the purpose.
Lol @ when you were shooting the subsurface deposits with your charges.
Came here to see how many other people noticed that extreme waste of time, effort, and resources.
I usually do mining with "Hair Nation" SXM on in the background.. so very zen!!
I use a Python for core mining too - does the trick nicely! o7
Laser mining for Platinum is far more lucrative.
5:19 Asteroid cracked.
La mineria en elite dangerous es una experiencia exquisita e incomparable .
Space the final frontier these are the voyages of the...............
Python Scuttlebutt.
Hi.. do you have a build from this python?
It's nothing special. Just the basic components without engineering. I'll try to get the build for you.