Doom Console Ports #2 (Jaguar/3DO/Saturn) | Punching Weight | SSFF

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  • Опубликовано: 2 июл 2018
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    It's time to return to the king of the 90's FPS, Doom! In this episode we talk about some of Doom's best and worst ports ever, but we don't let that stop us from having a good time! #doom #doomports
    Credits
    • Written by Derek Alexander & Grace Kramer
    • Edited by Soberdwarf & Derek Alexander
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    Special thanks to Sober Dwarf for helping with the edit
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    Artwork and Bumper by the always incredible Clockwork Pixel,
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Комментарии • 743

  • @carlcouture1023
    @carlcouture1023 6 лет назад +364

    Burger Becky is a goddamn hero. An entire team of people would have done worse work. Thank you for pointing out that she did the best she could under completely absurd circumstances.

    • @Gojiro7
      @Gojiro7 3 года назад +11

      Betcha she could have saved Cyberpunk 2077s development woes XD

    • @DanZiniti
      @DanZiniti 3 года назад +11

      I had never heard this story before. What a badass she seems to be!

    • @sgtcreasegrease
      @sgtcreasegrease Год назад

      aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    • @getgle
      @getgle Год назад +2

      Now I get why the port is so bad. It was programmed by a woman

    • @sgtcreasegrease
      @sgtcreasegrease Год назад +4

      @@getgle Someone didn't watch the video

  • @Ghost_Of_SAS
    @Ghost_Of_SAS 6 лет назад +129

    Kid with a Jaguar: "I will never be bored again!"
    Mom, looking like Yoda: "You will be. You _will_ be."

    • @wschippr1
      @wschippr1 5 лет назад +6

      Ghost81
      Nah, I love my jaguar, I am working on finishing my collection. Atari Karts, Doom, Wolfenstien, Rayman, Battlesphere, Tempest 2000, Raiden, Hoverstrike, Attack of the Mutant Penguins (debatable, but I like it), Breakout, Defender, Missile Command 3D, Cannon Fodder, Flashback, Super Burnout, Worms, power Drive Rally are all fun. Plus, the homebrew scene on it is intense.

    • @joeywalker2061
      @joeywalker2061 3 года назад +2

      @@wschippr1 Don't forget alien vs predator my cousin had a jaguar and that game was awesome.

    • @joeywalker2061
      @joeywalker2061 3 года назад +1

      @@wschippr1 controller sucks ass through a crazy straw through.

    • @wschippr1
      @wschippr1 3 года назад +2

      @@joeywalker2061
      I actually don't like AvP that much. It's one of those games that at the time it was amazing, but it's hard to play now (at least for me). It's the same with Iron Soldier 1&2, great at the time and pushed gaming forward, but it's meh today.
      I don't think the controller is that bad. Don't get me wrong, it's not a good controller, but it's more than usable. It doesn't hurt to use, it fits comfortably in one's hands (I also have small baby hands). The pro controller also fixed most of the issues that the base on had. Like Atari Karts is fun with the pro but not the base imo.

  • @ClexYoshi
    @ClexYoshi 6 лет назад +174

    I'm a 3DO kid, and it makes me so sad that the 3DO version of Doom is so bad when Wolf 3D is amazing.

    • @skeith804
      @skeith804 5 лет назад +3

      Least we got cool covers out of it.

    • @A31Chris
      @A31Chris 4 года назад +2

      Optimus is doing fantastic work on 3do Doom. Check out.

    • @Chaos89P
      @Chaos89P 4 года назад +2

      Chalk it up to corporate incompetence.

    • @garysharkey17
      @garysharkey17 4 года назад +2

      3DO kids represent!

    • @Takemura77
      @Takemura77 4 года назад

      Who asked?

  • @QuestForTori
    @QuestForTori 6 лет назад +655

    I know Becky IRL and I remember when she told me about the 3DO Doom story, my jaw just dropped at the sheer levels of incompetence that game industry management can sink to.
    Maybe I should ask her if she wants to play it together on my 3DO the next time I see her. XD

    • @spoopzey
      @spoopzey 6 лет назад +73

      Also mention to her how much of a LEGEND she is! Still can't believe she got that port ready in time.

    • @RebeccaHeineman
      @RebeccaHeineman 6 лет назад +152

      Hell is a warm place. :) Hi Vicki!

    • @QuestForTori
      @QuestForTori 6 лет назад +32

      Rebecca Heineman Hi, Becky! :D

    • @tjrizvi251
      @tjrizvi251 6 лет назад +19

      Rebecca Heineman Yo Becky, you a legend

    • @RebeccaHeineman
      @RebeccaHeineman 6 лет назад +87

      I still can't believe it as well, and I'm the one who did it.

  • @Parody42
    @Parody42 6 лет назад +214

    My pride of my collection is a signed copy of the SNES version. I met John Romero when he visited my college and he got a kick out of me having the copy for the SNES.

    • @ClassicDOOM
      @ClassicDOOM 6 лет назад +4

      Very cool. :)

    • @rekius328
      @rekius328 6 лет назад +2

      Zachary J Pierce lmfao
      What do you mean "he got a kick out of me for having the copy of SNES."

    • @Parody42
      @Parody42 6 лет назад +57

      Commander Rex328 He just started laughing because most people have him sign like PC/DOS versions. He also told me about how ID had barely any involvement in the port and only were fully made aware of it when it was like ready to ship.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +14

      @@Parody42 now that's funny.
      I wonder what his reaction would be if it was the 32x port.

    • @jean-pierreraduocallaghan8422
      @jean-pierreraduocallaghan8422 4 года назад +1

      Wow ! That's amazing ! Lucky guy ! :)

  • @yostoyou
    @yostoyou 6 лет назад +136

    I spent an embarrassing amount of time playing Doom on GBA in bed pretty recently. It's honestly quite enjoyable despite all the technical issues and it just feels great playing Doom on a Gameboy.

    • @chamoo232
      @chamoo232 6 лет назад +7

      It look even more impressive on a Gameboy Micro. That and Duke Nukem Advance. We are at a point where cellphones can put out PS3/XB360 quality graphics but I'm still more impressed by running Doom on a GB Micro.

    • @txcforever
      @txcforever 6 лет назад +1

      Well, given you can easily play it on a Vita or a PSP (and basically every single device in the known universe with a screen) there's no reason to play it on the Game Boy except curiosity. I used the files from Doom 1 and 2 I bought from Steam and put them on my Vita. It's amazing.

    • @yostoyou
      @yostoyou 6 лет назад +4

      txcforever Hence why it's embarrassing. I have that excellent Beloko Android "multi-port" from the Amazon app store and an attachable gamepad so I have no excuse. But there's just something charming and accessible about playing it on GBA. Kinda wish I had a Vita though...

    • @billypen6680
      @billypen6680 5 лет назад +2

      txcforever doom on my refridgerator when

    • @VexAcer
      @VexAcer 5 лет назад +2

      Not too embarrassing. The GBA version is decent port that runs better than a lot of the other console versions and still plays well.
      Obviously there are more modern ways of playing Doom, but its not a bad choice if you happen to have a GBA with you anyway.

  • @SameNameDifferentGame
    @SameNameDifferentGame 6 лет назад +11

    "And one other person willing to deal with your weird videogame bullshit."
    Story of my life, man.

  • @wolfgangfrost8043
    @wolfgangfrost8043 4 года назад +11

    The Jag levels being reused on other ports for "memory" reasons was about RAM, not storage space. Less variety in the textures & enemies was key to getting the PS1 version working as well as it did.

  • @DarkMProductions
    @DarkMProductions 6 лет назад +312

    The interesting thing about the Saturn version is that the game was apparently up and running at a near flawless 60 fps, but at the cost of a lot of texture warping. Which Carmack infamously despised. If Carmack hadn't been so stubborn, the Saturn version would have been the best running console port of the game, by far.

    • @cacomeat7385
      @cacomeat7385 6 лет назад +28

      Dark Mountain Productions for all we know the warping could have been extremely distracting. If it's just ps1-type stuff going on it would've been fine, and it likely was just that, but have you _seen_ what affine swim looks like at its worst? I'm not saying that the Saturn version is excusable but we don't really know the whole story

    • @jasonarmstrong5750
      @jasonarmstrong5750 6 лет назад +14

      Dark Mountain Productions you want to make an omelette you gotta break a few eggs

    • @bitwize
      @bitwize 6 лет назад +52

      Dark Mountain Productions The texture warping was probably caused by the fact that both the Saturn and PlayStation lacked perspective-correct hardware texture transforms. Carmack should've sucked it up. I'm glad he admitted his mistake on being nitpicky on the textures.

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting 6 лет назад +26

      bitwize it’s pretty easy to be like “my bad” years after. Hindsight is 20/20 after all.

    • @Painocus
      @Painocus 6 лет назад +16

      BesuBaru: BesuBaru: Not really doable. The original texture-warping engine and the final software-render engine were programmed completly differently. They didn't even use the same parts of the Saturn's hardware. The original engine put the blunt of the graphics work on the Saturn's VDPs leaving the CPU with ample rooms to run the rest of the game. The final version, to meet Carmack's demands, had to force the CPU to do more-or-less everything and leave the Saturn's dedicated graphics-hardware basically unused. This is why the game runs like sludge.

  • @Macynlace
    @Macynlace 6 лет назад +35

    My first DOOM experience was at a baby sitters house who had, get this, a stand up Jaguar arcade cabinet with DOOM on it. The lack of music made it almost unbearably scary to me as a kid, so when Doom 3 came out I didnt understand what everyone's fuss was about it being a horror game. DOOM on jaguar was a horror game to me.

    • @FeelingShred
      @FeelingShred 5 лет назад +13

      Heretic without music was a marvelous experience for full immersion. Water drops, ambient noises and the infamous sorcerer's mumblings

    • @TheAzureNightmare
      @TheAzureNightmare 7 месяцев назад +2

      You should have seen PSX Doom, bro. This has got Aubrey Hodges' first foray with Doom Music, and it's just as freaky as Doom 64!

  • @drownsinkoolaid4203
    @drownsinkoolaid4203 6 лет назад +29

    For anyone wanting to try, the 3DO version emulated is one of the best versions at the time. It's either the emulator FreeDO or 3DOPlay or the like but it allows you to overclock the virtual CPU easily in real time, and the game runs about as good as the Jaguar in full screen. Only downside is the emulator has basically piss-all for controlls support but use something like XPadder and it works beautifully!

  • @JohnGabrielUk
    @JohnGabrielUk 6 лет назад +142

    Ten minutes ago: "Dude, if you do not talk about Burger Becky, we are going to have words."
    Now: "DEREK WHY DID I EVER DOUBT YOU"

    • @WTFisTingispingis
      @WTFisTingispingis 6 лет назад +21

      John Gabriel BURGER BECKY GOT SHIT DONE

    • @thedrewdog
      @thedrewdog 4 года назад +2

      Derek's a good dude. Even if Becky had pissed him off, I don't see him having a bad word to say about her.

  • @bananachild1936
    @bananachild1936 6 лет назад +5

    I just finished watching your "Doom Console Ports #1" video that's been uploaded since 2 years ago this morning. I was hoping for another video of the same topic to come out from your channel then lo and behold here it is now uploaded 6 hours ago. Thanks for making another one of these!

  • @alexanderrose2808
    @alexanderrose2808 6 лет назад +162

    Derek and Grace.... please...never stop doing what you are doing. The notification for your upload was the highlight of my morning.

  • @KrunchyTheClown78
    @KrunchyTheClown78 6 лет назад +56

    But why would you want to stop skeletons from fighting?

    • @bibasik7
      @bibasik7 6 лет назад +6

      IKR! If the skeletons fight, you will only have to kill one that's on low health, rather than 2 at full health.

    • @ClassicDOOM
      @ClassicDOOM 6 лет назад +2

      I know, right? I'd rather encourage them to fight. ruclips.net/video/P7KndRlL1Ak/видео.html

    • @cornnflaekman7343
      @cornnflaekman7343 5 лет назад

      That’s Like Asking To Take Out The Cyber Demon In Doom And Not Have It At All

  • @ElectricVikingTube
    @ElectricVikingTube 6 лет назад +15

    Hey, I'm on a SSFF video! Glad to be helping you good folks keep the No Chumps Zone pumpin'!

  • @PugoSixtyFour
    @PugoSixtyFour 6 лет назад +35

    I WAS LITERALLY JUST REWATCHING THE DOOM PORTS VIDEO

  • @Dun-N-Dusted
    @Dun-N-Dusted 2 года назад +3

    I'm glad that you like the GBA ports Derek, Such a fun time!

  • @aarongreenfield9038
    @aarongreenfield9038 6 лет назад +84

    Ultimately we're all doomed!

  • @plutterton
    @plutterton 6 лет назад +19

    I love this stuff. You should check out the demoscene.
    I was reading that Mario's face in Mario 64 was a demo the dev was working on to test the hardware and Miyamoto decided to put it in the game

  • @contrivedresident5917
    @contrivedresident5917 6 лет назад +261

    Doom on three Doomed consoles,eh?
    I’m not funny.

    • @luna11279
      @luna11279 6 лет назад +1

      Westchester Mapper the Saturn was actually super successful in japan

    • @contrivedresident5917
      @contrivedresident5917 6 лет назад +6

      In America however....

    • @luna11279
      @luna11279 6 лет назад

      Westchester Mapper didn't really effect the console overall as much as you'd think

    • @luna11279
      @luna11279 6 лет назад

      Westchester Mapper it actually did better than the N64 even

    • @contrivedresident5917
      @contrivedresident5917 6 лет назад +5

      noato shirogane Well,I was just focusing on America.

  • @KamiJoJo
    @KamiJoJo 5 лет назад +5

    6:06 Jaw Dropping? More like Mind Blowing, if you can say that judging by DoomGuy's face on the HUD.

  • @NightOfTheLiving8bit
    @NightOfTheLiving8bit 6 лет назад +2

    Seeing a new SSFF video popping up in my sub box...is always a fantastic thing to see!
    Been watching since the original Lophat Jello days aka RWtv days, so 2011 or so and have YET to be disappointed by any of your content.
    And once again, another great video! Thanks for the awesome work and keep it comin' man!
    You've gained a good amount of subs over the last year or so and the view counts have been improving more and more.
    Just gotta manage to squeeze out more quality content so they'll grow even more!

  • @RPGtourguide
    @RPGtourguide 6 лет назад +4

    Back for that sweet Soberdwarf editing. ;) That is an incredible story about the 3DO port. I can’t believe someone could think that game development is that simple. Another great video, Skelly Crew!

  • @curtmack
    @curtmack 5 лет назад +2

    The level changes in Jaguar DOOM weren't just to reduce the size of the levels on the ROM - they also reduced the memory footprint of the game. Remember, PC DOOM required a minimum 4 MiB of RAM. In the fifth console generation, 2 or even 1 MiB of RAM was the norm; only the N64 and the Saturn had 4 MiB of RAM.
    Every level in DOOM has four main structures that must be loaded into memory before the game can run: the list of linedefs that make up the level, the BSP tree used for rendering the world, the blockmap used for collision detection, and the table used to reject impossible line-of-sight checks. The more complex the level, the more memory required just to load it.
    Textures also take up a significant chunk of the engine's memory usage. A texture has to be in memory for the engine to use the moment it's needed; if the renderer realizes it's missing a texture, it has to request that texture be loaded from the WAD (or the ROM, in this case). Not a problem if it only occasionally needs to load a new texture, but on a console with more constrained memory, there's a risk that the engine might need more textures to render a single scene than it can keep in memory at any one time. If this happened, the engine would "thrash," unloading and reloading the same textures multiple times on every frame, which would murder the framerate. To prevent this problem, textures were swapped around to keep the number of textures that could appear on one screen to a minimum.
    The game also uses large memory structures called "visplanes" to render floors and ceilings. The extremely simplified explanation is that every floor and ceiling visible in a scene requires at least one visplane to render. Visplanes are manipulated in performance-critical code, so they cannot be allocated dynamically as needed. The PC version of DOOM allocates exactly 128 visplanes at startup, and not a single one more. If it ever ran out, the game would simply exit to DOS. (This is impossible in official levels, but it became a frequent source of frustration for early modders.) Reducing the number of separate floors and ceilings allowed John Carmack to cut the number of visplanes down to 64.
    To summarize: The simplified levels reduced the size of the data structures needed by the DOOM engine, reduced the number of textures that needed to be loaded at a single time, and reduced the number of visplanes needed to render floors and ceilings. Because John Carmack had already solved these problems, most of the console ports were based on that version.

  • @8BitHorse
    @8BitHorse 6 лет назад +1

    Incredibly insightful; thanks Derek! I only ever played the PC and PS1 versions previously, and I spent sooo much time with PS1 link cable co-op. I had no idea there were such huge differences between the quality and content of the other ports.

  • @shinny_grimmy
    @shinny_grimmy 6 лет назад +1

    Soooo happy to see a Part 2 to this series! I just got back from a trip to Italy and found the GBA copy of Doom. Any time I mention this to people, I point them to the video that introduced me to it

  • @marscaleb
    @marscaleb 6 лет назад +2

    I'm glad you touched up on the dev story for the 3DO version. It's such a crazy tale; definitely worth reading the full version.

  • @captainnintendo
    @captainnintendo 6 лет назад +6

    8:42
    Damn! That head explosion!

  • @bra1nc417d
    @bra1nc417d 6 лет назад +2

    I'm surprised that you have only 150k+ subscribers. You're always very descriptive and thorough with your videos. I'm glad to be a subscriber. Your videos are always good man. Also, 1.3k likes VS 13 Dislikes, is quite a good ratio. Keep this shit going dude. I'm a solid fan.

  • @InfernalMonsoon
    @InfernalMonsoon 6 лет назад +2

    This video was such perfect timing, I've actually invested in a bluetooth controller just so I could play Doom with the GZDoom source port on my android mobile phone - effectively letting me play modded Doom on the go; now that's the kind of port I can thoroughly enjoy :D

  • @Area51UFOGynaecology
    @Area51UFOGynaecology 6 лет назад +12

    Love the Jag version without the music. Its really spooky and runs great on the system. A must-own if you have the system (y)

  • @EmperorMAR
    @EmperorMAR 4 года назад +1

    Jaguar Doom is what made me fall in love with Doom. I was used to playing it w/o music and it took me forever to figure out that the creepy high pitched sound was doors closing.

  • @ezriahblack8770
    @ezriahblack8770 6 лет назад +1

    I'm glad you're gonna keep talking about the crazy Doom ports. I love this topic.

  • @GameplayandTalk
    @GameplayandTalk 6 лет назад +7

    Great episode, hearing about DOOM never gets old. While the 3DO port is probably objectively the worst, the Saturn version is by far the most disappointing to me. After seeing PowerSlave, Quake, and Duke Nukem 3D running well on the system (not to mention some other decent efforts, like Alien Trilogy), seeing DOOM run as poorly as it does was like a kick in the nuts. Fun fact about the Euro version, if you play it on a US system, it runs about 10 to 15% faster due to the 50 to 60hz change, so I suppose that's probably the ideal way to play it if you really feel the need to put yourself through it. I'd like to track down a link cable myself and see how bad the system link play is in the import versions.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      mostly because Lobotomy didn't work on the Saturn version of Doom.
      That and John Carmack stuck his dong in the development of it.

    • @ikagura
      @ikagura 5 лет назад

      @@GiordanDiodatoOr that the Saturn isn't suited for 3D

    • @demolitiongod64
      @demolitiongod64 5 лет назад

      @@ikagura If you think the Saturn couldn't handle Doom. Especially since Duke 3d and quake had better ports. You underestimate the power of the Saturn.

  • @voidstrider801
    @voidstrider801 6 лет назад +2

    Personally, my favourite port of Doom 1 and Doom 2 was the versions that came with doom 3 bfg edition on PC, XBOX 360 and PS3, I had the ps3 version of doom 3 bfg edition. Doom 1 and Doom 2 had all the content there, more buttons than controls could be mapped to (both R triggers were the fire function for example) the draw distance was excellent on enemies, who remained almost in full detail at even the largest distances, and could easily be seen. Perfect frame rate, the graphics were possibly the best I have seen the original 2 games look (without modding) and the music was still midi files, but at the highest possible sound quality. Doom had 4 episodes, and Doom 2 had an additional short campaign, to go with it's already lengthy campaign, online mutliplayer and local multiplayer support, co-op, death match. You could also save at any point in the level and load from it, instead of starting the level from the beginning with nothing but your fists and a pistol, but I don't think you could save in co-op mode though. Also you get a remaster of doom 3, with 2 extra campaigns, online multiplayer, and the fact that you can now use your flashlight while using your weapons (flashlight is no longer in inventory, you press a button and you have light, until it runs out and has to recharge) which helps with the game being dark as fuck. Was definitely worth the money, and I will probably get doom 3 bfg edition again for PC.

  • @dbzeh6837
    @dbzeh6837 6 лет назад +1

    Very nice video as usual!
    I´m a huge Seg Saturn fan even it used to suck hard sometimes but I would like to see more of the system struggling to run 3d games!

  • @SirJuicyLemon1
    @SirJuicyLemon1 5 лет назад +4

    6:05 Wow I never knew there was that Doomguy's face animation on the 3DO's version of the game's HUD

  • @samgittins3522
    @samgittins3522 6 лет назад +4

    Thanks for another excellent episode of Punching Weight. You've got to love some of these Doom ports purely for how they came about in the first place, it's always interesting hearing how they came to be. I've always had a soft spot for Doom on the Atari Jaguar and even the GBA version.

    • @ClassicDOOM
      @ClassicDOOM 6 лет назад +1

      GBA Doom is basically Jag Doom in handheld form. Very nice little port for back in the day.

  • @WrestlingWithGaming
    @WrestlingWithGaming 6 лет назад +15

    Great video! The Jaguar ports for Doom and Wolfenstein 3D are fantastic. I mean, yeah, there's no music on Doom but it plays pretty well. The 3DO Doom port, well, not so much lol. They made up for it with Wolfenstein though. By the way, how did you capture the Jaguar footage. There's some dithering going on in your capture that isn't in the actually there. Not that that takes away from this video. Loved the script, narration, and editing as usual. Great stuff!

    • @2drealms196
      @2drealms196 6 лет назад +3

      Its sad Carmack didn't know how to fully take advantage of the Jaguar CPU SIMD and multithreading back in 1994 when he made the Jaguar version. The Jaguar CPU was so ahead of its time developers didn't know how to fully utilize it. Infact it was so powerful AMD took the Jaguar CPU architecture and made a faster multicore version of it for its APU lineup for desktop, laptops and tablets in 2011. They even used an octocore version of the Jaguar architecture in 2013 for the current gen consoles. Even the mighty Xbox One X with its 6TFLOP gpu uses a modified version of the Jaguar cpu with faster clocks (2.3ghz), larger instruction TLBs and data TLBs, and an improved memory management unit (MMU) for faster main memory access, and an improved GPU command processor that reduces CPU cycles needed to issue DX12 drawcalls.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      @@2drealms196 The Jaguar was perhaps a little too ahead of its time. Much like the Saturn and, to an extent, the N64, the Jaguar was very difficult to develop for.

  • @ClassicDOOM
    @ClassicDOOM 6 лет назад +2

    Re comments @ 2:22 : Enemies in 32X Doom can only display front-side sprites, but they can face different directions, and it's technically possible to sneak up on them. But beside not being able to see which way they're facing, there aren't a lot of places to actually approach an enemy from behind its field of view, which is forward-facing but very wide. Also, while in Wait mode they can hear nearby-player weapons, so best keep quiet if you really want to get behind them undetected. ;)

  • @larkprof
    @larkprof 6 лет назад

    Thanks man! always a good time at SSFF! Was waiting for this follow up!

  • @DyoKasparov
    @DyoKasparov 6 лет назад +1

    Thanks for continuing with part 2! great viedo

  • @kienesel7
    @kienesel7 6 лет назад +2

    The story of the 3DO version is fascinating to me. For some reason I love stories of catastrophic overambition and incompetence, maybe because Ive been the one with those in some points in my life. Its nice to know it happens to others too.

  • @testarossa7993
    @testarossa7993 6 лет назад +21

    Now we should take the 3DO soundtrack and the Jaguar version of the game and then combine the two into a Jaguar CD game.

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад +1

      or make it for the Saturn

    • @j.adickey2002
      @j.adickey2002 5 лет назад

      :) :) :) :)

    • @Chaos89P
      @Chaos89P 4 года назад +1

      Or maybe have the 3DO soundtrack on modern ports? Eh, that may be a licensing nightmare.

  • @MoeMoeJoeJoe
    @MoeMoeJoeJoe 5 лет назад +2

    Saturn Doom looked so bad that I didn't notice that the video drop from 480p (where it usually is because I'm on my phone) to 144p.

  • @jeroenboth167
    @jeroenboth167 6 лет назад +1

    Awesome i waited for this episode for so long :) i love this channel

  • @andersdenkend
    @andersdenkend 6 лет назад

    Whaaaaat? Just since a couple of days I started to play doom again (with some incredible mods, like Simon‘s Destiny or the Hocus Pocus mod, which you should actually check out, too) and here you are uploading part 2 of Doom Ports!

  • @NightRanma
    @NightRanma 6 лет назад +3

    Skelly belly crew represent! Awesome work as always!

  • @fedupN
    @fedupN 6 лет назад +1

    Wow, I think this is one of your finest works. Bravo and thank you.

  • @Bermondseybob
    @Bermondseybob 6 лет назад +1

    Saturn Doom remains the only game I've ever taken back to the shop because it was crap! As soon as I exchanged my copy (I said my brother had bought one too), the very next guy brought his copy back too! The guy behind the counter shot me a look and said "I guess it's rubbish then" and I said "yeah, but I've got rid of my copy now!"
    On a related note, I actually loved the SNES version back in the day! I'd learned to play Doom in school as someone had installed it on the school's PC (we only had one) and I relished the chance to play it at home, but a PC was way out of our price range. My only fault with SNES Doom at the time was a lack of save games or passwords, but this just meant that I got to know the early levels very, very well!

  • @wschippr1
    @wschippr1 4 года назад +2

    Hey, I have two Jaguars, Two Controllers (well five, one rotary dial, two normal, and two pro controllers), two catboxes, and... one copy of Doom... guess I could get a second, but the Jaguar is getting expensive to collect for.

  • @qwertyzorovague
    @qwertyzorovague 5 лет назад +4

    We have co-op doom! In the form of many engines. The most common being Zandronum. However, Doomseeker is used FOR multiplayer. Once the server is chosen, it opens Zandronum along with the server its trying to get into

    • @FeelingShred
      @FeelingShred 5 лет назад

      Doom Legacy too, it's a rather old port that I find that preserves really well the original software graphics (specially colors) and the controls feel like the original too. That being said, I still think the most loyal port ever is Doom95, but I don't have a clue if it runs in modern systems.

    • @qwertyzorovague
      @qwertyzorovague 5 лет назад

      FeelingShred i agree.

  • @anthonyverde1522
    @anthonyverde1522 6 лет назад

    Just found out you're attending Retro World Expo in Hartford CT this fall, SO HYPE. Can't wait to meet you and talk some Punching Weight :D

  • @AlluMan96
    @AlluMan96 6 лет назад +1

    I don't know if I've ever suggested this to you before, but I would totally love to see at least one episode of Punching weight dedicated to Doom WADs. It's a bit outside the norm, but honestly, I adore the way people have stretched Doom far past it's breaking point for the last 2 decades so much and would love to hear of some WADs that have stuck out to you personally for being ambitious or just weird. It's one of the reasons why, whenever anyone asks recommendations for cheap games, I always say that Doom and Doom 2 are the most value you'll ever get for under 10€.

  • @nicolasmartinez4337
    @nicolasmartinez4337 6 лет назад

    Love the commentary on your videos!

  • @Srrrgp
    @Srrrgp 5 лет назад +4

    I don’t mind the no sound thing; it actually makes me feel like i’m there, it’s more immersive

  • @CTAigis
    @CTAigis 6 лет назад

    Interesting video! Soberdwarf did a great job editing.

  • @Horrorfreak106
    @Horrorfreak106 6 лет назад +3

    Saturn always had the coolest boxart cover honestly

  • @cacodemum
    @cacodemum 6 лет назад +1

    I was going to be like 'but Saturn DOOM is really pretty fun?' and then I realised when you brought it up that PAL and JP (I played the JP one recently) are more refined and tweaked. Goes beyond just the link cable set up - it actually plays pretty well and the password system even saved your weapons/ammo.

  • @DijaVlogsGames
    @DijaVlogsGames 6 лет назад +8

    You should have reviewed the DOOM version they ported to cars.
    Yes, Cars. You have to honk to shoot.

    • @theodorerelic2718
      @theodorerelic2718 6 лет назад +4

      Yeah, but who wants to be DOOMed in a car? :)

    • @Bowser6495
      @Bowser6495 3 года назад

      I kinda hope your joking 😑

  • @vonheer7418
    @vonheer7418 6 лет назад +2

    I know you made a video on Doom 64 before as the HVGN but I want to comment on how awesome Doom 64 is. Im playing through it on cartridge right now after playing through it using Doom 64 EX and it just amazing. As a seasoned classic Doomer the level design is on par with the Plutonia Experiment and has amazing control and frame rate. Goldeneye and Turok are great an all but Doom 64 is just so smooth and refined. I wish it was successful back in the day so that the sequel that was planned would have been made. The sequel would have re-added the revenant, chaingunner, archvile, and spidermastermind that was missing in Doom 64. The sequel would have used a larger cartridge size. The Doom 64 engine is so robust and smooth for n64 that I bet a full 2-player coop mode and 4 player deathmatch would have possible on one system. With the expansion pack I bet four player coop would have been possible. Sadly Doom 64 was missmarketed (it should have been called Doom: Absolution or Doom 64: The Absolution) and people were moving away from 2.5 to full 3d Quake-like even at the cost of frame rate and gameplay.
    I love the n64 and it's library but I will agree that often times the n64's anti-aliasing was detrimental. In Doom 64 it just works so well.

  • @demonic88
    @demonic88 6 лет назад

    great vid, loving the channel :)

  • @3DSage
    @3DSage 6 лет назад +1

    I learned a lot! Great video.

  • @DroBONILLA1
    @DroBONILLA1 6 лет назад

    One Word to describe your vids: Quality.
    Great Work! Cheers!

  • @benredfield6643
    @benredfield6643 6 лет назад +5

    Another fascinating look at Doom's history :) For anyone interested in hearing Rebecca Heineman's full account of the shit she had to deal with to get the 3DO port done in time, it's on her channel, here.
    ruclips.net/video/rBbIil2HPSU/видео.html

  • @handlessuck589
    @handlessuck589 3 года назад +1

    3:57 Burger Becky! Hero of the 3DO version and the first national game tournament champion in history (Space Invaders, 1980)

  • @dennisanderson8663
    @dennisanderson8663 5 лет назад +1

    Thanks for the video! I've been interested in porting some Doom wads to console and I wasn't sure which version runs the best.

  • @linkthehero8431
    @linkthehero8431 3 года назад +1

    12:23 So the Saturn Doom box is basically the Fox News of game boxes 🤣? I had to.

  • @Octave_Rolland
    @Octave_Rolland 5 лет назад +3

    Recently I was gonna get the GBA port but I found out about DS Doom, a homebrew you can run on a linker.
    Yes, it's basically Doom on the NDS, with the upper screen showing the action and the bottom screen showing the map and HUD. It's based on the freeware version of Doom so it only includes the first chapter, and it's got a few issues, such as the fact that you can't remap the buttons, but it runs great and is really just a joy to play. Highly recommended. Make sure you get the latest version, though, 1.4 or something, as the earlier ones have bigger issues such as the absence of music.

  • @CasperEgas
    @CasperEgas 6 лет назад +2

    The Saturn engine would have been tailor made for the Saturn chipset, using both processors. I would love to see the Original beta.

  • @gru3som3rick
    @gru3som3rick 6 лет назад

    Great episode!!

  • @otaking3582
    @otaking3582 5 лет назад

    Damn, I hope the footage of those FMV sequences still exist somewhere. They would be hilarious to watch!

  • @Swordslinger-hb1ns
    @Swordslinger-hb1ns 4 года назад +1

    Taking into account of the 3DO port of Doom and Randy Scott, Scott basically pulled a Peter Molyneux #GuruLarry

  • @riv4lm4n
    @riv4lm4n 6 лет назад +1

    i liked your intro with the skelet reaching out

  • @TheDoctorProfessor
    @TheDoctorProfessor 6 лет назад

    I didn't have to go to work this morning so I watched this.

  • @ironchef3500
    @ironchef3500 6 лет назад

    another great video, thanks man!

  • @pootnannies
    @pootnannies 5 лет назад +1

    i like the brown and dark contrast on the Jaguar version. it would be cool to have that option in any of the current source ports of Doom.

  • @SammyRenard
    @SammyRenard 6 лет назад +1

    The problem about simplified level design wasn't storage but available memory. If you look up the Doom 32x 090694 prototype (Which still has the PC textures and levels), you'll notice firsthand how unstable the framerate was and that will make you glad they made those compromises.
    Doom on the snes didn't have that problem despite having the PC levels because it was technically a 3d-accelerated port via Super FX 2.

  • @VaderTheWhite
    @VaderTheWhite 6 лет назад +7

    In a future Doom Punching Weight, talk about the odd GBA port of Doom II. Why? It, unlike its predecessor, doesn't use the Doom engine. It uses some other GBA FPS engine.

  • @shihadrocks
    @shihadrocks 2 года назад

    This was so cool! I just went looking for a side by side comparison of the Doom ports after some nostalgia for the SNES version. What I found was so much better! BRB looking for the 3DO soundtrack hahaha

  • @TheTurnipKing
    @TheTurnipKing 6 лет назад +1

    3:06 The levels were redesigned to be more efficient, which made them the obvious candidates for use on more resource constrained systems.
    Having the raw storage space isn't a huge benefit in this instance. You have to fit the entire map into memory, unless you're willing/able to load chunks into memory on the fly, and then the geometry/textures have to be simple enough to render quickly.

  • @TDRR_Gamez
    @TDRR_Gamez 3 года назад +1

    Jaguar Doom wasn't trimmed down due to storage concerns, rather just due to not enough RAM and performance issues.
    Also, Saturn Doom doesn't feature any code from the 32x version, one of the devs said in a Q&A (in a comments section lol) that PS1 Doom code is all they were given.

  • @dickheadrecs
    @dickheadrecs 3 года назад

    “storage cube in alaska” looks like HVGN has an exit plan

  • @falsehero2001
    @falsehero2001 6 лет назад

    Printers, ATMs, an oscilloscope, a kodak camera, the apple watch, a TI-83 calculator, on the pipboy inside of fallout...

  • @BeardTech
    @BeardTech 6 лет назад

    The false advertising on the cover of the Saturn version is hilarious.

  • @haydens.2755
    @haydens.2755 6 лет назад +6

    Another good doom game to cover is impressive Doom 2 ports: Doom 2 GBA is far more impressive than Doom GBA: it has all the original weapons, monsters, and levels without any cuts. Doom 2 was also on the tapwave zodiac, and the game speed is increased.

    • @ClassicDOOM
      @ClassicDOOM 6 лет назад +1

      GBA Doom II has a customized engine that changed some minor aspects of game play. Also, two of the larger original PC levels had to be split into individual halves, and some others had to have chunks cut out, or barriers added to reduce object and texture loads. Still, it's a great and clever GBA port.
      Zodiac Doom II is a more accurate port overall, but the controls were pretty bad.

    • @haydens.2755
      @haydens.2755 6 лет назад +1

      Classic DOOM Interesting, I guess there were technically some level design cuts.
      Still, you're getting the complete Doom 2 package with the GBA version. Too bad it's so expensive...

    • @GiordanDiodato
      @GiordanDiodato 5 лет назад

      the only real cut was green blood instead of red (since it's rated T for Teen)
      But that's a small compromise

  • @Aquasition1
    @Aquasition1 3 года назад +1

    I'm surprised you never mentioned the SNES port's online deathmatch. That is probably one of the most "Punching Weight" things ever.

  • @bfish89ryuhayabusa
    @bfish89ryuhayabusa 6 лет назад

    Nice foreshadowing with a quote from Rebecca Heineman on the Jaguar.

  • @Xegethra
    @Xegethra 6 лет назад +2

    I was just watching the first part a day or two ago....was wondering where this video was. Also, gonna show the ZXSpectrum fan remake of the game?

  • @drewvonawesome8851
    @drewvonawesome8851 4 года назад +2

    I'm surprised there was no mention of how on the 3DO version Doom guy's head exploded when he died at the bottom. That wasn't something that happened on any other port was it?

  • @cyberpunkholiday
    @cyberpunkholiday 6 лет назад +1

    I couldn’t click fast enough. Good job!

  • @ZDWario
    @ZDWario 6 лет назад

    8:42 No mention of the doom guy face splatter. That was pretty cool.

  • @SomeOrangeCat
    @SomeOrangeCat 5 лет назад +1

    Burger Becky also made some of my favorite old school MS-DOS Rpgs!

  • @Rountree1985
    @Rountree1985 6 лет назад

    Your channel is too good. Thanks for the great content.

  • @RetroDeathReviews666
    @RetroDeathReviews666 6 лет назад

    Great video as always. \m/

  • @superiorduck9416
    @superiorduck9416 6 лет назад

    I've been waiting for this forever

  • @bdo333
    @bdo333 6 лет назад

    6:05 Ive never seen that animation before. I love it.

  • @MidnightMechanic
    @MidnightMechanic 6 лет назад

    The screenshots on the Saturn's case were also used on the Collector's Edition for Doom on PC, so they've been used for a long time apparently.

  • @MasterCastTV
    @MasterCastTV 6 лет назад +1

    Dude, I love your channel. I have for quite some time. You make killer videos. However, how in Carmack's name did you fail to show the "Perfect Hatred" level on Saturn? I kindly request you make a quick follow-up to this video showing that level in all its awfulness. Don't get me wrong, the Saturn's my favorite console of all time and I fucking ADORE Doom, but that level showed the Saturn port at its absolute WORST! It's sad.
    Also, great shout-out to Second Opinion Games! Awesome channel.