According to leaks, they taught about it, but them they said "We already are letting the players to customize their load out in game, so there's no need for a firing range"
Suppressors seem to be more of a benefit in IWf. The muzzle flash of some guns, especially the energy based ones, can be quite obnoxious. I'll take a little range penalty if that means less obnoxious muzzle flash.
Love the way suppressors add range to guns and definitely modern suppressors dont reduce bullet velocity, but i suppose they have to balance the silence somehow
Josh Foulkes I would assume that they are basing it on the use of sub-sonic rounds in addition to the suppressor, of course that only applies to certain weapons and ammo types. A good way to balance I would think is to reduce something like hip fire accuracy or weapon sway, but that’s debatable of course.
Yeah but that’s kind of a good thing. BO4 more or less lacks a lot of the content we seek and it looks like he’s going to have his hands full right away with guns and perks! Which means more and longer videos for us! And also more revenue for him. I don’t mind a handful of ads on a 35 min video from Ace 😍
He kinda needs to broaden his thinking on alotta stuff for his "guides". He's already dismissed shrapnel I think it was claiming it's a slightly annoying but overall meh meme perk in one of his videos and I honestly don't get how he doesn't see the value in it. 2 lethal gear pieces that prevent healing for 5 seconds, which means it takes 10 seconds total to get back to full after being grenaded or mined? That's a pretty tough situation to live through when you're getting pushed.
I don’t care how impractical it is. Shortest barrel, 45-70govt Conversion, 5mW laser, no stock, Sniper Scope on the M4, ultimate meme cannon. Let’s call it the “Meme4”
Mr. Hat Basically, the gun would be awful. The M4 is a terrible gun imo due to it’s recoil and recoil animation. The attachments they put on it give it horrible accuracy, terrible sway, they have a scope so the sway will be amplified and they can’t use it at close range, and they have a laser that will expose their position and improve hip fire iirc which is useless on that gun. So yeah, that gun would suck and that’s the point.
I love the fact that attachments have negatives. It's balanced by the fact that you can equip 5 if you want. You can make guns really powerful, but you lose agility. Or you can go more for speed, but the gun will be harder to control.
Thank you for this video!!! It's great to see all these up close. But I think it's a good balance and allows a lot of customization that is never seen in CoD. Plus there's attachments for every aspect of the weapon
I really like the pros and con system. Sometimes no attachment is better. I remember how much i hated making my AK47 ugly with all the attachments i can put on it just to be competitive.
@@novicebladesman2835 Yeah it was a feature announced a while back. If nothings changed, you should be able to edit your class in the game. Titanfall 2 has basically the same system and its really nice to have, I have loads of open slots that I fill with classes of I really quickly wanna swap to something already optimized for something particular, like anti Titan combat, but if I don't have something properly suited to the situation, Theres an edit tab beside the class and you can go and tweak it however you need to. If you already know what you want and need, it takes like 10 seconds to flash through the class and set it up, and then the next time you respawn, the changes are active and you have a freshly changed class. I only ever really use like 3 classes because of that feature. The said editing mid game was gonna be in MW so it should be the same way.
Don’t rely on the pros and cons listed for every weapon in this build. There are numerous attachments that have discrepancies of what the description is and the listed pros and cons.
Red dot doesn't improve your ads speed, it just improves target acquisition. Ads is the actual movement of lifting the sight to eye, which is effected by the handling of the weapon, weapon weight and your own strength etc.
@@JaseRider but AIMING down sight includes Acquiring a proper sight picture. Thus the red dot comes into play. So yes it does increase aim down sight speed.....
@@mercwiffamouff7301 ADS speed in CoD has only to do with the speed of which you raise the gun to your eye. You acquiring a target more effectively after the sight is at your eye doesn't factor into the ads speed calculation.
@@JaseRider well i assumed that when you started talking about your strength etc that you were talking about real life. In real life it increases aim down sight speed. Is the point here. Adding an optic onto the weapon barely increases its weight. It shouldn't slow down ads time. Is my point. It should increase it. As like i said before it reduces the time to line up a shot. The whole process from bringing the weapon up into your shoulder and AIMING down the sights is ADS.
The description on the heavy duty trigger doesn't match the pros and cons. "Smooth trigger with a late break allows stable shots at a lower rate of fire." + Fire Rate - Hip Fire Accuracy Shouldn't it be: + (Some form of) Accuracy - Fire Rate There could be more inconsistencies, this was just the first I noticed.
So cool you went back to this. Other RUclipsrs finished their deep dives. Looks like you took your time for that extra level of detail. This is the part I’m most excited about. I’ve already prebuilt my M4!!
I don’t mind having cons on attachments, I just hate how 80% of the attachments lower your ADS speed. It’ll feel like I’m using an LMG if I put the max attachments on my SMG lmao Edit: I know that I don’t have to fill up the attachments, it’s just a joke. Please stop telling me what I already know.
Great insight! I’m quite an aggressive player so I’ll definitely be trying to avoid attachments that reduce aim down sight and sprint out times, looking forward to testing everything out though.
You should increase movement speed, ammo capacity, and hip fire then. Maybe keep reflex despite its negatives. The hip fire will allow you to hit before you actually ads and then you can get accurate shots while ads. And take use of the lean mechanics.
Everything I have seen and watched about the weapon attachment pros and cons is completely accurate and definitely based on how these weapons operate in real life.
I think it’s good because the cons makes sense because it’s realistic and makes you think about how your gun plays to actually use the gun the way you made it not the developers way
That wouldn't be fair lol only gun nuts like me would have any clue what's going on, and in the video game world there's very few people who have actual experience with these guns and attachments. It'd be funny as hell though I'll give you that 😂
There are so many things that hinder ADS speed. That's the only thing that upsets me. I won't be a surprised if the meta becomes rubber grip, short barrel, iron sight smgs with no extra attachments
Like in BO3? Or the pistol grips in WWII? I really hope that MW 2019 has a salvage system. Gimme all the duplicate attachment variants so that I can save 'em up towards a new DLC gun that will inevitably be added. I hope they do the collections thingy.
im so happy that our weapons will have accurate customizations. as a person that plays battlefield, pubg, insurgency sandstorm.... this is very rewarding to see. i dont wanna play a game that will give advantages in everything and would feel too easy. i want to experience sacrifices when equipping an attachment to a weapon and thats what weapons in general are like. attachments never give strictly a benefit. everything comes with a cost and thats also a life lesson to live by to.
No, they don't. At all. A suppressor would add weight that might slow you down, very slightly. A grip slows your aim down sight time? No, it just changes the feel and maybe the angle in your hand. Literally no negative affect. Your gun will come already equipped with an A2 flash hider if you don't select a muzzle device in the gunsmith, but if I change that flash hider for a different flash hider it all of a sudden slows .y aiming down? Wtf it's the same size and weight. Just a different vent pattern. Almost non of these make sense and it will severely hinder the awesome that is the gun smith. In my opinion.
@@hero0fcanton190 you're partly right for sure about the recoil with a suppressor, but it's really only noticable on high power rifles and mainly bolt guns. Other wise it helps with muzzle rise but not necessarily the felt recoil. Increased back pressure causes increased bolt speed which can translate to more recoil depending on caliber, length of barrel, piston vs direct I, etc. As for bullet velocity, modern suppressors do not typically slow down the bullet.
I like the fact there's cons to the attachments as it makes you think okay what should I use for this gun for this situation or game mode or tailor it to your playstyle
Personally, I'm going to prioritise movement speed, short ADS time and sprint out time. I feel as though good mobility is a far better trait to have in a cod game than lazer beam accuracy and recoil control
This makes the gun feel even more real and makes sense in some cases of almost every attachments have cons to the ADS speed do to the extra weight you're putting on the gun and having actual bullet velocity instead of hit scans makes shot placement very crucial. This is going to be very interesting and i can't wait to mess with some of the weapons especially the conversion kits.
Says it improves ADS accuracy... probably will be on when ADS'ing, off otherwise. Tac Light attachment in Battlefield 4 worked that way. There was no manual on/off switch tho.
I cant wait for this game to come out. And from many yrs as a gun owner as far as assault rifles AR rifles etc all of those pros and cons are real you start putting all these attachments of these guns they get extremely heavy and hard to handle then u add bullet weights and extended mags. You can control a weapon that does not have all the shit attached to it. There going for realistic looks like they nailed it
Lol I do not agree. I had a peq15, foregrip, optic, and light on my weapon when I served and no, it didn't effect anything even close to the way this does. Having a fucking flash hider in no way affects your time to shoulder and aim your rifle (the rifles will come with a muzzle device attached already...AN A2 FLASH HIDER I assume). Why would simply changing to another varient do that? It wouldnt. Changing the grip does nothing at all except make it more comfortable. Blah blah blah. These cons are a trash addition to this game. Ps this anger wasn't towards you.. its towards the assholes that did this.
They shot every gun that comes with the game irl. They also tried attachements and checked out modifications used in different situations so that they can understand the pros and cons
@@Jenova1009 it doesn't mean its accurate. I'm telling you that most of these do not make sense. Take every con and google it or ask someone that knows what they're talking about. My guess is that they added this type of shit to better balance the game. Division 2 took cons off the attachments for a reason.
Honestly a lot of these cons sound like they're coming from someone who's never shot a gun before. Like yeah maybe for your first few hours these things would be awkward and weird, but after training with these weapons set up this way, it wouldn't be a problem. Like I've been thinking this whole time that the there should be a mechanic where the more you use your setup, the less the cons affect you because you've trained with it and built muscle memory like you would in real life. You're no longer a noodle armed game developer. If that makes sense.
@@kayshell66 that's actually a good idea. I would even be on board with the cons if they did that. Sadly, I don't think they are. And exactly, these dudes are supposed to be tier 1 dudes with years of training and experience but you're telling me a fuckin muzzle device slows them down like that? No, sorry. If they said it was for balance I would still think it was dumb but I would understand. To say its realistic is just wrong.
Nah, I'm guessing the +/- icons are approximations of what the actual numbers are. One attachment with ++ ADS time might increase it by 0.200 ms while a different attachment with -- ADS time might decrease it by 0.190 ms.
I love the ideas of pro/cons on attachments. It helps balance things out and makes it so that players can tell what they want when they look at the attachments the build they want to go for. Me? I'd probably go with a slow, but insanely fast aim down sight build
The description or pros/cons on the Heavy duty trigger seem to be wrong. According to the description it should shoot slower, and be more accurate, yet the pro is fire rate and con is accuracy, should be flipped.
Which is funny because I'd prefer a stippled grip IRL any day over a rubber one. Unless I'm wearing gloves...but even then. Stippled is just the way to go lol
I love that there's finally a suppressor that increases range. Like any suppressor would in real life. THANK YOU. The damage reduction and fall off never made sense to me.
Amen, maybe if the drop off means subsonics, but they never explain that. Plus if its on a sniper rifle, as far as I know, subsonics dont exist and if they do, why use them for that platform?
If the pro/con system is laid out the way it looks to be, your main goal with attachments will probably be to pick attachments that give you a certain positive effect, and then pick more attachments that give you positive effects in the same effect as what the original attachment gave you for negative effects. Like taking a Suppressor or extended mag for ammo or Reduced weapon noise and then taking grips to increase your Aiming speed so that the suppressors nerf to aiming speed is canceled out.
This is actually one of the best attachment schemes to date. It builds your plays style around you. Screw all that previous nonsense in the recent cod's
Good video, however just wished u showed the optics too. Almost all videos are the same now. It's about the Gun Smith or perks or game modes or my honest opinion or what we hope to see... IW we just want the damm game already. Tell'em that Ace lol.
what i got from this vid: -movement speed -movement speed -movement speed seems to make everyone a camper. tbh id just use the weapons raw to not screw up the speed
You can take attachments that counter the cons of another attachment. So if you have a barrel slowing you down, you could probably take another attachment that speeds you up Its about picking the right class for what you want. Or you could take a sight and let the gun stay more balanced out Its up to you.
@@bruhtholemew Edit: Apologies for length Playing the beta showed that its really not the case even if that is their game design intention, You can achieve very rapid weapon handling, the main thing about it though is that the more you spec into that handling, the more difficult it becomes to fight at mid to long range as stability attachments reduce ADS stats. I was able to spec the M4 into a really good close range rifle that performed pretty much equally to the SMG's, one thing people need to think about is the fact they dont need a fully decked out gun. If only a few attachment slots have attachments that give you increased Aim speed, take them and leave the rest empty. Some attachments are freebies though, the Bipod increases accuracy while crouched so if a gun has a biood you can spec into mobility and then use the bipod to give you ranged accuracy while crouched or prone. Worth checking out. As far as Speed in this game goes, I found a class set up that is useful right now in the beta, but will likely be fucking terrifying by the time the game drops because theres parts of the class missing in the beta. Double time, Stim tacticals, and the restock perk synergise really well because double time triples your super sprint duration, Stims reset your super sprint duration AND heal you, you get two of them, and restock refills stims faster than other pieces of gear So you can use double times sprint to move quickly for a longer period of time, then before the sprint runs out, you pop a stim, the sprint resets and you continue sprinting, the first stim starts to recharge, and if you want to keep super sprinting you can pop the second stim at the end of the secojd sprint duration, refilling it again, and by this stim the first stim will almost be ready again. Dead silence will be a field upgrade and it refills upon getting a kill, And specialist is supposedly coming to MW, so you should be able to load up on the perks you need for this class, go earn some kills, Earn ghost and cold blooded or EOD or something to protect yourself against enemy streaks, and keep dead silence up while you use stim to sprint about. Toss in how well you can move once you learn how to time jumps and mantle and sliding in this game and honestly a good player will be pretty scary with this set up. Especially if Specialist gives them access to quick fix on top of Dead silence, then a kill will act as a refill of dead silence, and also a start to health regen and they can continually pop stims to move faster, without as much noise. The good news is, poor players probably wont even be able to understand whats happening here because this is like taking a fucking destiny build and tossing it into COD and it works in steps, and requires you to get kills for it all to kick off, But it also means better players have the potential hear to go absolutely fucking nuts. Personally I'd say it would be the best method to attempt nukes in this game. As a bonus Restock is also giving them explosives back so, they get the most out of all of their kit too.
Since they're going ham on gun customization, I'd love for you to be able to name your gun. Maybe they can make that a gun prestige unlock like clantags and kill counters, but make it so that we can name our weapons. Giving your gun a name is the perfect way to tell everyone in the lobby: "This is *my* rifle. There are many like it, but this one is mine."
Ace how do you plan to test ranges in Modern Warfare. Will you be using the device(not sure if it's binoculars) that enables you to call in a precision airstrike?
I think this new system is a great shake up, not only for call of duty but for modern military shooters in general. The pros and cons prohibit a gun just becoming overpowerd and ensure that veteran players dont get a stat edge over new players, while at the same time offering complex and extensive customisation for your gun. I know its not entirely realistic but it FEELS very realistic. Good suspension of disbelief there as well. Now id like to see something else in this or future games: non stat affecting visual customisation. They talk about making your gun 'your' gun by adding tons of customisation, but how about having slots for visual customisation. Sliders for dirt, scratches, rust etc. Different options for tape or cloth to wrap around your gun, different hand guards(again non stat affecting), being able to enable camo for individual parts(in previous games i found it ugly how camo applies on some guns, somtimes covering parts that i would like to stay vanilla or not covering parts id like to see painted), rail cover options(remember how in mw2 the rails of the m4a1 had smal caps on them so they can be held better? It looked more professional) and many more options. Just like the stat affecting choices theyshould have slots (rails, hand guard, wrap, paint job, dirt, scratches, rust, etc) maybe even make parts individualy customizable. (a rusty gun but you put shiny hand guards on them so it looks patch worked). Id love to see something like this
not a fan of the cons for attachments, attachments is meant to make your gun better, not getting punished with 4 cons, and just 2 pros. why even use anything at all then?
dalton wildes only a few of them did in the past like the silencer it gives you less range but you are off the mini map but attachments like QuickDraw and stock didn’t give you no cons to use and made guns way better in this game you get both but some of the cons are to much like the ads speeds they are already slow so making them even worse is horrible
I'm assuming that "+Aimming gun steadiness" means reducing how much the sight sways while you're aimming and strafing since stocks' statistics always involve ADS strafe speed. And weapon sway while aimming and strafing is a thing back then like in MW3 for instance, if you use a hybrid scope in lower magnification mode on an AR while using tier 3 perk Stalker, you will notice how much your sight sways while you're aimming and moving. So it is possible to change it up a little bit in order to balance different effects between stock attachments. Sorry for poor grammar but you get the idea.
Attachments having downsides allows for more meaningful upsides. Also, ace should see if two attachments with opposite pros and cons actually do completely cancel each other out or if there are still slight differences
There has to be a firing range or gun range where we can try out the guns before hopping into a match with all these attactments we need the option to try them out!!! Keep posting this WE CAN MAKE IT HAPPEN!!
I like the way they did it this year, it makes the veteran players have the ability to have a slight advantage by tuning there weapon right. It all won’t matter though if SPMM is heavy again this year, then the game just won’t be fun to play
I agree with what you said in your previous vids about the attachments. Seems like a lot of guns I will run pretty naked. Will def have to see have strong pros and cons work before we can be for sure
Idle sway is hip fire sway. Aim sway is the sway while aiming. The gun stays on point while turning at the hip but less idle sway control would mean less control while turning. This would be my speculation but I noticed a lot more weapon sway while weapon at the hip vs previous cods. I feel they added more in depth attachment costs then we are used to.
I think "Gun Steadiness" refers to the bounciness when moving while ADS. Also some things seem to be wrong, because the description of the "Heavy Duty Trigger" actually says it SLOWS the firerate, but it says +Firerate in Pros. Anyway nice vid, this actually seems fun.
Having Cons alongside the Pros definitely makes people put more thought into their attachments. Imagine if something like the Rampage in BO4 had stuff like that. It would probably kill that gun
I think most attachments have always had cons but they just never talked about them whereas here, its good to know. It seems like there are a lot of attachments that can cancel each others cons out. I am excited but now I think they should allow access a day early, just to the gunsmith, so that I can get them prepared.
So first of all don't use sights, the smgs all have nice iron sights anyways, second of all it is definitely viable to not use some attachments because at the end of the day they all might make your gun worse for your playstyle
You should have mentioned that using sub sonic ammo will make it so enemies can't see your tracers. That's going to be very huge when people go for stealth.
There NEEDS to be a gun range like from Advanced Warfare with all these options.
According to leaks, they taught about it, but them they said "We already are letting the players to customize their load out in game, so there's no need for a firing range"
DXT0anto id honestly rather it be the other way round
@@josh0147 Yep, me too. I can see a lot of players just staying in spawn for 1/2 minutes doing nothing but shooting walls and running 3 meters
And IW
And MWR
I like the conversions kits, can't wait for the clickbait youtubers' videos titled "THE SECRET SMG....(INSANE)"
Sounds like k3
@@angladepierry1179 and SWAGG XBL
You know K3 gonna go haaammm with the clickbait this year for cod.
@@angladepierry1179 lmao facts
WOW ! SO OP OP INSANE
Ace: attachments actually have cons attached to them now!
The suppressor: am I a joke to you?
Suppressors seem to be more of a benefit in IWf. The muzzle flash of some guns, especially the energy based ones, can be quite obnoxious. I'll take a little range penalty if that means less obnoxious muzzle flash.
Love the way suppressors add range to guns and definitely modern suppressors dont reduce bullet velocity, but i suppose they have to balance the silence somehow
Josh Foulkes I would assume that they are basing it on the use of sub-sonic rounds in addition to the suppressor, of course that only applies to certain weapons and ammo types. A good way to balance I would think is to reduce something like hip fire accuracy or weapon sway, but that’s debatable of course.
xXBlueStorm Jay i think reduced ads time is enough tbh, seeing its a pretty big factor especially in a faster killing game than bo4
Josh Foulkes yeah, makes sense for a game that doesn’t have a mini map
It'll be very punishing for u to make gun guides and attachment breakdown !!! Good luck !!!
They will be very important though, because of the possibilities.
But imagine the content he has now
Yeah but that’s kind of a good thing. BO4 more or less lacks a lot of the content we seek and it looks like he’s going to have his hands full right away with guns and perks!
Which means more and longer videos for us! And also more revenue for him. I don’t mind a handful of ads on a 35 min video from Ace 😍
He kinda needs to broaden his thinking on alotta stuff for his "guides". He's already dismissed shrapnel I think it was claiming it's a slightly annoying but overall meh meme perk in one of his videos and I honestly don't get how he doesn't see the value in it. 2 lethal gear pieces that prevent healing for 5 seconds, which means it takes 10 seconds total to get back to full after being grenaded or mined?
That's a pretty tough situation to live through when you're getting pushed.
Wow we all be spending hours in the gunsmith. Slick video as always ace
I know, i will 😄
Lol same
I can definitely spot a couple that I'm going to have on every gun
L0newolfMN which ones? I can see the rubber pistol grip and the fore grip
Cool
Which
Target finder and heart bear sensor
I'm going to put a drum magazine and a reflex on my combat knife.
don't give them any ideas for the ballistic knife lol
scott taylor We need a knife mini gun. That would be awesome.
IW plz nerf
Can't wait to unlock the bipod on my knife
I'm using a 20x scope and suppressor on mine
They need a companion app for the gun Smith alone which would be dope to just build your class and then it transfers over in game
Jeremy Blackwell *hired*
Really good idea, spread the word
Omg, YES!!
like have a revamp of the cod app where you make create a class
That would be dope
Finally somebody explains the attachments in depth. You are the man XAce
I feel they need to buff the base ads speed if almost every attachment makes aiming slower.
I think that's because you add something to the gun, so the attachment makes the gun heavier. With a heavier gun it's slower to ads.
@@theinteractivethinker6536 I get the logic just doesn't seem fun 🤷♂️ lol
@@theinteractivethinker6536 I don't feel like that's too realistic, mostly because your changing equipment, not adding
Nah the time to kill is way too fast you either get fast ads speeds or fast TTK you can't have both otherwise you end up with pre patch Ghosts again
SAEKO loli not like theres attachments that decrease ot or anything🤦♂️
Okay, now in game statistics HAVE to be accurate
I don’t care how impractical it is. Shortest barrel, 45-70govt Conversion, 5mW laser, no stock, Sniper Scope on the M4, ultimate meme cannon.
Let’s call it the “Meme4”
Lmao, thx, I'm gonna test that
I want a Yeet Cannon
Gonna try that lol
Wanna explain what those attachments together will do. Like what's the end result?
Mr. Hat Basically, the gun would be awful. The M4 is a terrible gun imo due to it’s recoil and recoil animation. The attachments they put on it give it horrible accuracy, terrible sway, they have a scope so the sway will be amplified and they can’t use it at close range, and they have a laser that will expose their position and improve hip fire iirc which is useless on that gun. So yeah, that gun would suck and that’s the point.
Thanks ace! This is what we’re gonna be doing for 50% of the beta.
Major Degtyarev gay
Too bad they locked the gun levels to 30. I wanted to make a AK47 with no stock and a short barrel with a drum mag for fun.
I can wait to turn my MP5 into a DMR
Can’t wait to turn my M19 into a Shotgun
I cant wait to turn an M16 into an smg
Cant wait to turn my bazooka into a double barrel, pistol caliber, assault rifle.
@@moonknight4659 SILENCE, MORTAL
Can't wait to turn my pistol into a tank.
You will have alot of work this season with your gun stats and everything.... I'm excited for this. It's something new.
You make the highest quality Call of Duty videos without a doubt!
I love the fact that attachments have negatives. It's balanced by the fact that you can equip 5 if you want. You can make guns really powerful, but you lose agility. Or you can go more for speed, but the gun will be harder to control.
Thank you for this video!!! It's great to see all these up close. But I think it's a good balance and allows a lot of customization that is never seen in CoD. Plus there's attachments for every aspect of the weapon
Thank you so much for dedication for call of duty and valuable information.
I really like the pros and con system. Sometimes no attachment is better. I remember how much i hated making my AK47 ugly with all the attachments i can put on it just to be competitive.
Guess there’s gonna be now more scrambling to make a class in the 10 seconds before the match starts lmao
You can customize your class mid game, so that should help with that
Ah... i love that feeling. Then you go into battle with half a class... feels bad.
Ethan Donnelly You can do that? Like with the gunsmith and everything mid match?
@@novicebladesman2835 Yeah it was a feature announced a while back. If nothings changed, you should be able to edit your class in the game.
Titanfall 2 has basically the same system and its really nice to have, I have loads of open slots that I fill with classes of I really quickly wanna swap to something already optimized for something particular, like anti Titan combat, but if I don't have something properly suited to the situation, Theres an edit tab beside the class and you can go and tweak it however you need to.
If you already know what you want and need, it takes like 10 seconds to flash through the class and set it up, and then the next time you respawn, the changes are active and you have a freshly changed class.
I only ever really use like 3 classes because of that feature.
The said editing mid game was gonna be in MW so it should be the same way.
When you’re making a class and the game starts before you can put on a camo
Don’t rely on the pros and cons listed for every weapon in this build. There are numerous attachments that have discrepancies of what the description is and the listed pros and cons.
WHY do red dots slow your ADS? It improves it IRL.
Thats what i was saying lol. Im assuming because its "heavier".... Stupid
Red dot doesn't improve your ads speed, it just improves target acquisition. Ads is the actual movement of lifting the sight to eye, which is effected by the handling of the weapon, weapon weight and your own strength etc.
@@JaseRider but AIMING down sight includes Acquiring a proper sight picture. Thus the red dot comes into play. So yes it does increase aim down sight speed.....
@@mercwiffamouff7301 ADS speed in CoD has only to do with the speed of which you raise the gun to your eye. You acquiring a target more effectively after the sight is at your eye doesn't factor into the ads speed calculation.
@@JaseRider well i assumed that when you started talking about your strength etc that you were talking about real life. In real life it increases aim down sight speed. Is the point here. Adding an optic onto the weapon barely increases its weight. It shouldn't slow down ads time. Is my point. It should increase it. As like i said before it reduces the time to line up a shot. The whole process from bringing the weapon up into your shoulder and AIMING down the sights is ADS.
"I know everyone already showed you the gunsmith but imma flex on them"
Close quarters stock and rubber grip are the only 2 attachments I’m gonna use.
I feel like the cons outweigh the pros on most of the attachments therefore I won't be running many attachments on my weapons.
Ikr, it feels kinda stupid with how much cons there is.
Looking back at these 7 months later is very interesting.
The description on the heavy duty trigger doesn't match the pros and cons.
"Smooth trigger with a late break allows stable shots at a lower rate of fire."
+ Fire Rate
- Hip Fire Accuracy
Shouldn't it be:
+ (Some form of) Accuracy
- Fire Rate
There could be more inconsistencies, this was just the first I noticed.
No wonder they said they wouldn’t balance the hell out of the game. Because it’s going to be impossible to.
So cool you went back to this. Other RUclipsrs finished their deep dives. Looks like you took your time for that extra level of detail. This is the part I’m most excited about. I’ve already prebuilt my M4!!
I don’t mind having cons on attachments, I just hate how 80% of the attachments lower your ADS speed. It’ll feel like I’m using an LMG if I put the max attachments on my SMG lmao
Edit: I know that I don’t have to fill up the attachments, it’s just a joke. Please stop telling me what I already know.
LMG's have already a very slow ads speed. Imagine it with attachments
DXT0anto Oh lord
Well you should use 2 attachments on SMGs. All I will need is a silencer and red dot and I am good.
Kate Russell Have fun with your still slow ads lol
@@freezypop8799 Use an attachment that speeds up ADS, there's a couple of them.
Also every attachment seems to reduce ads speed which is super slow. Makes me feel everyone’s gonna ads 24/7
I agree that you shouldn't have everything slow your ads speed but, you also don't need stuff as rediculous as quick draw and stock 2.
It's gonna be trash. MWR all over again.
I like the pros/cons
I don’t like them attacking my ads speed so much
Great insight! I’m quite an aggressive player so I’ll definitely be trying to avoid attachments that reduce aim down sight and sprint out times, looking forward to testing everything out though.
So you will be avoiding almost every attachment
You should increase movement speed, ammo capacity, and hip fire then. Maybe keep reflex despite its negatives. The hip fire will allow you to hit before you actually ads and then you can get accurate shots while ads. And take use of the lean mechanics.
Everything I have seen and watched about the weapon attachment pros and cons is completely accurate and definitely based on how these weapons operate in real life.
With the exception of the stippled grip versus rubber. Gimme stippled all day.
Ah, for the most part, I do like the direction this game is going though.
I think it’s good because the cons makes sense because it’s realistic and makes you think about how your gun plays to actually use the gun the way you made it not the developers way
Not entirely realistic. A lightweight trigger wouldn't make it harder to control weapon sway.
Fosty well true but most are somewhat fairly accurate for a Video game for being known as cod space warfare
Imagine if they made you figure out what it done to the weapon for yourself like in real life
That wouldn't be fair lol only gun nuts like me would have any clue what's going on, and in the video game world there's very few people who have actual experience with these guns and attachments. It'd be funny as hell though I'll give you that 😂
Then always go muzzle brake easy
@@aliceakosota797 Muzzle brake over suppressor??? Gimme a suppressor all day
Azrael yea I am hoping we can have different handguards as well as semi auto be viable so I can run a 1-6x optic with an offset rmr
Josh Foulkes you’re a muppet
There are so many things that hinder ADS speed. That's the only thing that upsets me.
I won't be a surprised if the meta becomes rubber grip, short barrel, iron sight smgs with no extra attachments
I'm sure they will tune things if necessary.
I bet there’s going to be variants for the attachments in supply drops
Like in BO3? Or the pistol grips in WWII? I really hope that MW 2019 has a salvage system. Gimme all the duplicate attachment variants so that I can save 'em up towards a new DLC gun that will inevitably be added. I hope they do the collections thingy.
Prolly cosmetic
im so happy that our weapons will have accurate customizations. as a person that plays battlefield, pubg, insurgency sandstorm.... this is very rewarding to see. i dont wanna play a game that will give advantages in everything and would feel too easy. i want to experience sacrifices when equipping an attachment to a weapon and thats what weapons in general are like. attachments never give strictly a benefit. everything comes with a cost and thats also a life lesson to live by to.
I love the pros and cons. Reminds me of a few attachments from the original MW
No need to watch any other COD RUclipsr! You’re the best ace
The suppressor in COD has always had pros and cons. Now all attachments do to add realism. All the pros and cons make sense, nothing too crazy.
No, they don't. At all. A suppressor would add weight that might slow you down, very slightly. A grip slows your aim down sight time? No, it just changes the feel and maybe the angle in your hand. Literally no negative affect. Your gun will come already equipped with an A2 flash hider if you don't select a muzzle device in the gunsmith, but if I change that flash hider for a different flash hider it all of a sudden slows .y aiming down? Wtf it's the same size and weight. Just a different vent pattern. Almost non of these make sense and it will severely hinder the awesome that is the gun smith. In my opinion.
@@luckyzwrx Suppressors slow the speed of the bullet, which would reduce the recoil. The faster the bullet the more the recoil
@@hero0fcanton190 you're partly right for sure about the recoil with a suppressor, but it's really only noticable on high power rifles and mainly bolt guns. Other wise it helps with muzzle rise but not necessarily the felt recoil. Increased back pressure causes increased bolt speed which can translate to more recoil depending on caliber, length of barrel, piston vs direct I, etc. As for bullet velocity, modern suppressors do not typically slow down the bullet.
I like the fact there's cons to the attachments as it makes you think okay what should I use for this gun for this situation or game mode or tailor it to your playstyle
Also, if it's not working, you can change during the game. You don't have to be stuck with it for a whole round and wait to change it after. Love it.
Been looking forward to knowing all this. Thanks for the vid.
Oh man, thank goodness the community has you to help with all these options. I’ll be coming back to your channel all year long.
"Thats something new, attachments have cons"
*laughs in rapid fire*
Awsome Ace. 👍 Have saved video and will go through it several times, preparing for the beta.
Personally, I'm going to prioritise movement speed, short ADS time and sprint out time.
I feel as though good mobility is a far better trait to have in a cod game than lazer beam accuracy and recoil control
Until you get ripped apart on more open maps
It all depends on the map and how hard you wanna camp compared to how much you want to push. If I'm camping I want range and accuracy.
Depends on what gun you're using and your play style. This sounds ideal for an smg rushing class.
This makes the gun feel even more real and makes sense in some cases of almost every attachments have cons to the ADS speed do to the extra weight you're putting on the gun and having actual bullet velocity instead of hit scans makes shot placement very crucial. This is going to be very interesting and i can't wait to mess with some of the weapons especially the conversion kits.
So I noticed on the tac laser it said “when active.” Will there be an option to toggle it on and off? Kind of like you do the 3x scopes etc?
Oohhhh that'd be nice, I'd actually use it if that was the case
ayayay me too man!! I wish they all worked that way.
Says it improves ADS accuracy... probably will be on when ADS'ing, off otherwise. Tac Light attachment in Battlefield 4 worked that way. There was no manual on/off switch tho.
@@FOR.the.DURATION that is still very good but I don't think it worked that way at the multiplayer reveal in los Angeles, but I'm not sure
Nate Getz yea that would be okay. But I’d prefer the toggling. Makes me feel more In control. But I won’t complain.
I love the addition to the pros and cons with attachments
I cant wait for this game to come out. And from many yrs as a gun owner as far as assault rifles AR rifles etc all of those pros and cons are real you start putting all these attachments of these guns they get extremely heavy and hard to handle then u add bullet weights and extended mags. You can control a weapon that does not have all the shit attached to it. There going for realistic looks like they nailed it
Lol I do not agree. I had a peq15, foregrip, optic, and light on my weapon when I served and no, it didn't effect anything even close to the way this does. Having a fucking flash hider in no way affects your time to shoulder and aim your rifle (the rifles will come with a muzzle device attached already...AN A2 FLASH HIDER I assume). Why would simply changing to another varient do that? It wouldnt. Changing the grip does nothing at all except make it more comfortable. Blah blah blah. These cons are a trash addition to this game. Ps this anger wasn't towards you.. its towards the assholes that did this.
They shot every gun that comes with the game irl. They also tried attachements and checked out modifications used in different situations so that they can understand the pros and cons
@@Jenova1009 it doesn't mean its accurate. I'm telling you that most of these do not make sense. Take every con and google it or ask someone that knows what they're talking about. My guess is that they added this type of shit to better balance the game. Division 2 took cons off the attachments for a reason.
Honestly a lot of these cons sound like they're coming from someone who's never shot a gun before. Like yeah maybe for your first few hours these things would be awkward and weird, but after training with these weapons set up this way, it wouldn't be a problem. Like I've been thinking this whole time that the there should be a mechanic where the more you use your setup, the less the cons affect you because you've trained with it and built muscle memory like you would in real life. You're no longer a noodle armed game developer. If that makes sense.
@@kayshell66 that's actually a good idea. I would even be on board with the cons if they did that. Sadly, I don't think they are. And exactly, these dudes are supposed to be tier 1 dudes with years of training and experience but you're telling me a fuckin muzzle device slows them down like that? No, sorry. If they said it was for balance I would still think it was dumb but I would understand. To say its realistic is just wrong.
i think "aiming gun steadiness" means when you have sniper scope and you hold L3 to steady @TheXluciveAce
But... They're not snipers
@@RoganClipVaultYT ruclips.net/video/vtOZr6TPrKI/видео.html @0:56
I hope they will fix (add more) attachment images.
Now im getting really excited for this game! Cant wait to buy this game
So I'm guessing if you have a attachment for +2 aim down sight speed and another for -2 aim down speed it would balance out?
Nah, I'm guessing the +/- icons are approximations of what the actual numbers are. One attachment with ++ ADS time might increase it by 0.200 ms while a different attachment with -- ADS time might decrease it by 0.190 ms.
I love the ideas of pro/cons on attachments. It helps balance things out and makes it so that players can tell what they want when they look at the attachments the build they want to go for. Me? I'd probably go with a slow, but insanely fast aim down sight build
Time to see some 1 million IQ guns
The description or pros/cons on the Heavy duty trigger seem to be wrong. According to the description it should shoot slower, and be more accurate, yet the pro is fire rate and con is accuracy, should be flipped.
Yeah it's funny in real life a lighter trigger helps your accuracy AND fire rate lol
CQC stock and rubber grip will be a crutch, mark my words
Yep
Which is funny because I'd prefer a stippled grip IRL any day over a rubber one. Unless I'm wearing gloves...but even then. Stippled is just the way to go lol
Maybe on small maps, wouldn't work well out in the open though.
Considering they're adding large maps with vehicles in them, those attachments will probably get you killed.
I love that there's finally a suppressor that increases range. Like any suppressor would in real life. THANK YOU. The damage reduction and fall off never made sense to me.
Amen, maybe if the drop off means subsonics, but they never explain that. Plus if its on a sniper rifle, as far as I know, subsonics dont exist and if they do, why use them for that platform?
The Paradox of Choice, where too many choices actually makes people less happy and causes anxiety.
Would it be wrong to say out loud that this actually could be a legitimate complaints for some people lol
MP7 with compensator and a sight would be insane.
Would you be able to cancel out a certain type of cons with pros with different types of attachments ?
Probably. It looks very Battlefieldy in that aspect. Like the muzzle break and stubby grip on the M4 in BF4 was godlike.
If the pro/con system is laid out the way it looks to be, your main goal with attachments will probably be to pick attachments that give you a certain positive effect, and then pick more attachments that give you positive effects in the same effect as what the original attachment gave you for negative effects.
Like taking a Suppressor or extended mag for ammo or Reduced weapon noise and then taking grips to increase your Aiming speed so that the suppressors nerf to aiming speed is canceled out.
@@ethandonnelly1973 That would be the safe way to go. Or you could yeet all of your bonuses to one stat and be unstoppable in that one thing.
@@tatri292 Yeah you could do that too.
Over spec it to one trait and do your best to stay in its optimal situation.
This is actually one of the best attachment schemes to date. It builds your plays style around you. Screw all that previous nonsense in the recent cod's
Good video, however just wished u showed the optics too.
Almost all videos are the same now.
It's about the Gun Smith or perks or game modes or my honest opinion or what we hope to see...
IW we just want the damm game already. Tell'em that Ace lol.
I think aiming gun steadiness might be how much your gun reticle bounces as you strafe.
what i got from this vid:
-movement speed
-movement speed
-movement speed
seems to make everyone a camper. tbh id just use the weapons raw to not screw up the speed
You can take attachments that counter the cons of another attachment.
So if you have a barrel slowing you down, you could probably take another attachment that speeds you up
Its about picking the right class for what you want. Or you could take a sight and let the gun stay more balanced out
Its up to you.
Well they're making huge maps with vehicles, so speed isn't their focus.
@@bruhtholemew
Edit: Apologies for length
Playing the beta showed that its really not the case even if that is their game design intention, You can achieve very rapid weapon handling, the main thing about it though is that the more you spec into that handling, the more difficult it becomes to fight at mid to long range as stability attachments reduce ADS stats. I was able to spec the M4 into a really good close range rifle that performed pretty much equally to the SMG's, one thing people need to think about is the fact they dont need a fully decked out gun. If only a few attachment slots have attachments that give you increased Aim speed, take them and leave the rest empty.
Some attachments are freebies though, the Bipod increases accuracy while crouched so if a gun has a biood you can spec into mobility and then use the bipod to give you ranged accuracy while crouched or prone. Worth checking out.
As far as Speed in this game goes, I found a class set up that is useful right now in the beta, but will likely be fucking terrifying by the time the game drops because theres parts of the class missing in the beta.
Double time, Stim tacticals, and the restock perk synergise really well because double time triples your super sprint duration, Stims reset your super sprint duration AND heal you, you get two of them, and restock refills stims faster than other pieces of gear
So you can use double times sprint to move quickly for a longer period of time, then before the sprint runs out, you pop a stim, the sprint resets and you continue sprinting, the first stim starts to recharge, and if you want to keep super sprinting you can pop the second stim at the end of the secojd sprint duration, refilling it again, and by this stim the first stim will almost be ready again.
Dead silence will be a field upgrade and it refills upon getting a kill, And specialist is supposedly coming to MW, so you should be able to load up on the perks you need for this class, go earn some kills, Earn ghost and cold blooded or EOD or something to protect yourself against enemy streaks, and keep dead silence up while you use stim to sprint about.
Toss in how well you can move once you learn how to time jumps and mantle and sliding in this game and honestly a good player will be pretty scary with this set up.
Especially if Specialist gives them access to quick fix on top of Dead silence, then a kill will act as a refill of dead silence, and also a start to health regen and they can continually pop stims to move faster, without as much noise.
The good news is, poor players probably wont even be able to understand whats happening here because this is like taking a fucking destiny build and tossing it into COD and it works in steps, and requires you to get kills for it all to kick off, But it also means better players have the potential hear to go absolutely fucking nuts.
Personally I'd say it would be the best method to attempt nukes in this game.
As a bonus Restock is also giving them explosives back so, they get the most out of all of their kit too.
All the tinkering I’ll be doing! I’m excited for this beta (and the full game in general) and this video made me that much more giddy.
Wow Modern Warfare change totally in only one year
Since they're going ham on gun customization, I'd love for you to be able to name your gun. Maybe they can make that a gun prestige unlock like clantags and kill counters, but make it so that we can name our weapons. Giving your gun a name is the perfect way to tell everyone in the lobby: "This is *my* rifle. There are many like it, but this one is mine."
Ace how do you plan to test ranges in Modern Warfare.
Will you be using the device(not sure if it's binoculars) that enables you to call in a precision airstrike?
U can pretty much figure out the range to a set object just once and use that for all testing. Should be just like before
@@_MARSyt please elaborate my good sir
I absolutely love this, cannot wait for this game to drop
Aim steadiness is how much the gun wobbles while walking 💁♂️
I think this new system is a great shake up, not only for call of duty but for modern military shooters in general. The pros and cons prohibit a gun just becoming overpowerd and ensure that veteran players dont get a stat edge over new players, while at the same time offering complex and extensive customisation for your gun. I know its not entirely realistic but it FEELS very realistic. Good suspension of disbelief there as well. Now id like to see something else in this or future games: non stat affecting visual customisation. They talk about making your gun 'your' gun by adding tons of customisation, but how about having slots for visual customisation. Sliders for dirt, scratches, rust etc. Different options for tape or cloth to wrap around your gun, different hand guards(again non stat affecting), being able to enable camo for individual parts(in previous games i found it ugly how camo applies on some guns, somtimes covering parts that i would like to stay vanilla or not covering parts id like to see painted), rail cover options(remember how in mw2 the rails of the m4a1 had smal caps on them so they can be held better? It looked more professional) and many more options. Just like the stat affecting choices theyshould have slots (rails, hand guard, wrap, paint job, dirt, scratches, rust, etc) maybe even make parts individualy customizable. (a rusty gun but you put shiny hand guards on them so it looks patch worked). Id love to see something like this
not a fan of the cons for attachments, attachments is meant to make your gun better, not getting punished with 4 cons, and just 2 pros. why even use anything at all then?
Oledole1337 yea as a person who rush a lot of the attachments kills the ads speed and the ads movement speed and I don’t like that
Every COD has had pros and cons for attachments.
dalton wildes only a few of them did in the past like the silencer it gives you less range but you are off the mini map but attachments like QuickDraw and stock didn’t give you no cons to use and made guns way better in this game you get both but some of the cons are to much like the ads speeds they are already slow so making them even worse is horrible
@@daltonwildes2215 Not anything like this. Before you got "punished" with the suppresor with reduced damage, thats it
bro I remember you on twitch when you could only pull 10 viewers. Glad to find your channel and see youre doing well!
If the deagle gets nerfed because of a bunch of crybaby 12 year olds im gonna go apeshit.
I'm assuming that "+Aimming gun steadiness" means reducing how much the sight sways while you're aimming and strafing since stocks' statistics always involve ADS strafe speed. And weapon sway while aimming and strafing is a thing back then like in MW3 for instance, if you use a hybrid scope in lower magnification mode on an AR while using tier 3 perk Stalker, you will notice how much your sight sways while you're aimming and moving. So it is possible to change it up a little bit in order to balance different effects between stock attachments. Sorry for poor grammar but you get the idea.
So basically don’t run attachments
Mike Davis 😂
Fine by me. Makes running a gun naked a viable option which is cool
Right
@@ThatOneHomeGirl no it doesn't did you watch the vid all the cons are aim down sights sprint out time and sway
they definetly need some more cons on that one grip that everyone is going to have on so it isnt a crutch
Jarett Croff u right
These attachments are making me not wanna rock any 🤔🤔
Rifle is fine
Exactly. The cons are a trash addition. Division 2 removed them because of this.
great weapon system and probably the most realistic in games.. pretty excited.
If it was realistic we could use one of each attachment instead of just 5.
Oh my I already have plans! Assuming this game has reasonable micro transactions
I hope there’s an ‘Inspect Weapon’ thing. The graphics and animations looks insanely good.
Attachments having downsides allows for more meaningful upsides. Also, ace should see if two attachments with opposite pros and cons actually do completely cancel each other out or if there are still slight differences
There has to be a firing range or gun range where we can try out the guns before hopping into a match with all these attactments we need the option to try them out!!! Keep posting this WE CAN MAKE IT HAPPEN!!
I like the way they did it this year, it makes the veteran players have the ability to have a slight advantage by tuning there weapon right. It all won’t matter though if SPMM is heavy again this year, then the game just won’t be fun to play
I agree with what you said in your previous vids about the attachments. Seems like a lot of guns I will run pretty naked. Will def have to see have strong pros and cons work before we can be for sure
Great vid, very informative with good depth! Ppl are gonna have a blast with all the different guns you can make with the attachments.
Idle sway is hip fire sway. Aim sway is the sway while aiming. The gun stays on point while turning at the hip but less idle sway control would mean less control while turning. This would be my speculation but I noticed a lot more weapon sway while weapon at the hip vs previous cods. I feel they added more in depth attachment costs then we are used to.
I think "Gun Steadiness" refers to the bounciness when moving while ADS. Also some things seem to be wrong, because the description of the "Heavy Duty Trigger" actually says it SLOWS the firerate, but it says +Firerate in Pros. Anyway nice vid, this actually seems fun.
The pros and cons are cool, nice change for COD. The only attachment that had a downside in other cods was suppressor, rapid fire maybe.
Having Cons alongside the Pros definitely makes people put more thought into their attachments. Imagine if something like the Rampage in BO4 had stuff like that. It would probably kill that gun
I hope to see a side-by-side barrel conversion to the “Olympia” (I do call it the Olympia because I forgot it’s other name and it’s more iconic)
Now this is a call of duty game, I have never been so hyped for a COD in years
I think most attachments have always had cons but they just never talked about them whereas here, its good to know. It seems like there are a lot of attachments that can cancel each others cons out. I am excited but now I think they should allow access a day early, just to the gunsmith, so that I can get them prepared.
I wonder how viable it would be to just run guns without any attachments and maybe a sight, and switch weapons based on the situation.
So first of all don't use sights, the smgs all have nice iron sights anyways, second of all it is definitely viable to not use some attachments because at the end of the day they all might make your gun worse for your playstyle
You should have mentioned that using sub sonic ammo will make it so enemies can't see your tracers. That's going to be very huge when people go for stealth.
Yeah but then you'd have reduced range and damage :( whereas using standard rounds would increase range and damage