lmao! I appreciate it man! Dude I've got some heavy duty time into this. It's almost comical..If there was a mod where you could turn this into a legit business I would be on it faster then a fly out grilled burgers. BGS dropped the ball on not making the deeper, especially given the industry mogul background. They could implement two new ship pads. One for sending stuff out via your own cargo ships to different star yard (like deimos, hopetech, nova etc) and another ship pad for their ships to land and collect resources they need. Some sort of automated sales network fulfilling contracts. Wishful thinking, but it doesn't seem like it would be that far of a stretch to implement
This is all incredible. I love the system and what you can do. The problem is when you realize that base game vendors have like 6k credits on them. Bethesda truly squandered so much potential with this game. Thank goodness for mods. I plan on starting a base project based on the systems you highlighted.
The most annoying part of the outpost system, to me at least, is that there is more than a decade of games that do similar things that they could have looked at for inspiration on how to make things easier for the player. Factorio, Satisfactory, Captain of Industry, Manor Lords and a bunch of other games deal with resource management and logistics, but apparently Not Invented Here is a mantra. E.g. you HAVE to remember in which of your bins you have a specific material. You can't see it from the build view. E.g. when you go looking for your copper for the Tau Grade Rheostats. All you know is that since it is copper it has to be in a solid storage container.
You are goated. We need a mod to sell materials wholesale
lmao! I appreciate it man! Dude I've got some heavy duty time into this. It's almost comical..If there was a mod where you could turn this into a legit business I would be on it faster then a fly out grilled burgers. BGS dropped the ball on not making the deeper, especially given the industry mogul background.
They could implement two new ship pads. One for sending stuff out via your own cargo ships to different star yard (like deimos, hopetech, nova etc) and another ship pad for their ships to land and collect resources they need. Some sort of automated sales network fulfilling contracts.
Wishful thinking, but it doesn't seem like it would be that far of a stretch to implement
Hey mate. Congrats for the great job. Will you introduce cables networks with interruptors ?
@fredericdeleporte2239 I appreciate it man! I'm not sure what you mean by cable networks and interpreters though.
@@THEJimmiChanga there are some economy mods that change starfield economy to favor resources instead of selling loot.
This is all incredible. I love the system and what you can do. The problem is when you realize that base game vendors have like 6k credits on them. Bethesda truly squandered so much potential with this game. Thank goodness for mods. I plan on starting a base project based on the systems you highlighted.
The most annoying part of the outpost system, to me at least, is that there is more than a decade of games that do similar things that they could have looked at for inspiration on how to make things easier for the player. Factorio, Satisfactory, Captain of Industry, Manor Lords and a bunch of other games deal with resource management and logistics, but apparently Not Invented Here is a mantra.
E.g. you HAVE to remember in which of your bins you have a specific material. You can't see it from the build view. E.g. when you go looking for your copper for the Tau Grade Rheostats. All you know is that since it is copper it has to be in a solid storage container.
Do you get exp for the created comm relay parts.
@@The_Makr_ tbh I don't think you do unless you create them at the industrial bench. Fabs are for printing money and industrial bench for xp
@@THEJimmiChanga yeah that would be kind of broken if you could.