How People THINK Sorcerers are Played VS How they're ACTUALLY Played
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- Опубликовано: 1 дек 2021
- Oh would you look at that, I leveled up again.
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#dnd #dungeonsanddragons #sorcerer Развлечения
My brother is playing a Sorcerer in our D&D campaign.
His name is Phil the Potato Farmer, and he is utterly convinced that his potatoes are the things casting spells, and not him.
It's glorious.
My my, I will now put this character in my book.
What are his material components?
100gp worth of potatoes?
Wait, so you others believe that the power _doesnt_ come from the potatoes? You're a weird bunch
this makes me smile
sounds fun
Wizard: The student that studies hard.
Sorcerer: The student that has raw talent.
Warlock: The student that does favors for the teacher.
Paladin, Cleric, Druid: The student with a Sugar Daddy
@@Kytseo Bard: Student with several sugar daddy
@@mardshima2070 More like the student who sleeps with all their classmates
Bard, class clown who somehow gets pretty good grades anyway.
@@alvinmitchell6359 Becoz the teachers/professors are their sugar daddies.
"fireball is great, but what if we had TWO fireballs?" is my new senior quote
Well, does not work by RAW, but if your DM allows it... 😏
Revolutionary
Lvl 11 way of the element monks be like:
@@HAA400 take two lvl in fighter. it's easy.
Love it.
Sorcerer: I am the Master of the Arcane. Magic flows through my veins.
DM: At level 20, you know 15 spells.
Wizard: I remember when I knew only 15 spells. I was level 6.
Damn. 9th level Vicious Mockery. I think that hurt worse than the gen 1 wizard when he called out gen 5 wizard.
Yeah its insane. Thats why i had to add an expanded spell list to every sorc sub.
@@caosisaac nice
@@caosisaac which spells to which subclass? I want to hear what spells should something like a wild magic sorcerer have always available.
Want to know the weirdest thing? I have used fireball as a wizard far more times than I ever used it as a sorcerer. I barely ever used fireball when playing as a sorcerer. I was more often using Haste, Fly, or Lightning Bolt. All 3rd level spells.
There's two types of sorcerers;
1; I cast fireball.
2; I cast fireball and use transmuted spell to turn it into cold damage while saying "reality can be whatever I want."
I have to look at that feat: I was originally going to go Subtle Spell and Heightened Spell.
I played a Homebrew Chaotic Evil Sorceress (Multiclass) specialized in necromancy.
Throw on a draconic lineage with high dex and go suicide bombing. Or just put enough levels into rogue to get evasion.
Rangers: "so what are you multiclassing into? bard or paladin?"
Sorcerers: "what makes you think im going to be multiclassing?"
Rangers looking at the class capstone features: "call it a hunch"
wdym! A whole 5 sorcery points in a short rest? That’s absolutely amazing! It’s especially incredibly useful when nobody in the party really benefits from a short rest and thus never want to take one!
Its fun and game until the sorcerer decide to multiclass warlock & take up distant spell, eldritch spear & spellsniper feat
@@louisthewolf0816 Or you know. That ONE Aspect of the Moon thing, and suddenly you've made your own lack of sleep a source of infinite arcane power.
AKA, Coffee-lock. It's a GOOD combo.
@@louisthewolf0816 that's called "reach out and kill that speck in the next town"
Yes
I'm so glad you mentioned cheesing spells with meta magic it's always funny to be like "Oh no no no sir it's still my turn" as you blow everything up
It isn't really cheesing lol... it's like saying Action surge is cheesing an extra attack. it's what's supposed to do...
Fun fact... or sad fact i guess is that most people don't know how spells work in D&D and this is especially true for people who play a Sorcerer. People use Quickened spell to try and cheese out spells like casting a spell as an action then Quickened Spell a fireball for a bonus action however this is against the rules. In D&D the rule is if you cast any spell as a bonus action you cannot cast a spell as an action unless it's a cantrip, and if you cast any spell as an action you cannot cast a spell as a bonus action unless the action spell was a cantrip. So any time a Sorcerer tries to cheese out spells with Quickened Spell or if anyone casts a bonus action spell they're usually going against the rules and didn't even know it.
@@-Offstar This is only the stuff a rules lawyer would bring up. In any normal campaign this is perfectly allowed.
It's one of the rules that don't make sense and everyone knows that.
@@guesswho2590 I wouldn't say only rule lawyer would call out a rule specifically mentioned in the book. But as long as the dm allows quickened spells to be able to use two level 1 spell or higher in a single turn then, then....
THEN THE DM MUST BE MAKING AN ENCOUNTER FULL OF SORCERERS TO USE AGAINST THE PARTY!!
Side note: I feel like being able to only cast 1 spell that uses a slot a turn kinda makes sense but wtv
@@guesswho2590 I think it does make sense. Using quickened spell to cast two levelled spells in one turn is a little broken. You're meant to use quickened spell with other actions like sprint or disengage.
My wild magic sorcerer was rather like "What the heck is happening... I like it". I managed to become useless for the first encounter I was in, bit second one solo (though we were not expected to win at all), blow up myself three times in general (fortunately, it wasn't on the first few levels), become a teenager, and create countless other bizarre situations. Somebody can say I abused my "Tides of Chaos" ability, but... What is the point of playing this subclass and avoiding it?
indeed why would you avoid advantage with a side of chaos
i once forgot i had already used tides of chaos and turned into a plant on a vase after casting detect magic out of combat
I to abused my tides of chaos, was disabled first encounter.
But I also lost all of my fur (twice), Couldn't get drunk, and gained 0 spell points
Ah, wild magic sorcerer...the cause of most self inflicted TPK's there are.
And the DM has a massive amount of control over if you can actually use your subclass abilities at all
I have a wild magic sorcerer whos power is literally a roll of the dice. She has an actual die tied to her soul and whatever it lands on will be the outcome of her spell.
My wild magic sorcerer has already destroyed a house (killing all bandits, innocents, and almost us), he's gone to the astral plane for 8 years (twice for 4 years, and right after each other), and has gone entirely insane. He also has exploded in grease and fire a lot, and everytime he miscasts or an aoe spell hits a teammate, it's only ever the same half-orc. The party is actively scared of me at this point
sounds like your sorcerer is doing well
@@BladeMasterIcarus Most of that was at the beginning of the campaign too, there's nowhere else to go but up
Holly hell
"Fireball is great, but..."
*watches with silent rage from within fireball distance*
"...but what if we had TWO fireballs?"
NOW THAT IS MY BOY!!! JoCrap would be proud of you!
Make sure you have a draconic bloodline that relates to fire damage, and pick up Elemental Adept for fire just to be safe
@@danielmclatchie2053 when have sorcerers ever cared about safety?
@@torazely
By safety I meant “what if their fire resistance didn’t matter to me?”
what actually lets them do two fireballs, neither quickened spell nor twinned spell lets you do that
@@colinblosch9709 THE POWER OF LOVE!!!
(for fireballs)
To anyone confused about the level up joke -
Its basically sorcerers generally dont do much in the fight for example especially when you are like me who cant use metamagic to its fullest and still get the xp
That changes for me in my current campaign cuz (this was DM’s call for several reasons) i have an ability that the DM gave me that allows me to turn into fire and dash up to 20ft, it is the main thing i use, and it is practically the only reason i can do anything.
@@kingderper928 yeah sometimes as sorcerer I love it but sometimes feel useless
That makes no sense..
Thanks for explaining, I was thinking they might have some sort of weird class feature that let's them level up at half the typical required xp or something.
What do you mean "don't do much in the fight" ? Use your damn spells ! And chose them wisely. Bad spell list make bad caster =p.
Subtle Spell it's so underrated, the chaos it can bring to a rolplay heavy campaign, the thing of legends~
Subtle spell is the best meta magic for roleplay, popping off spells and no one knowing you're doing it is just so much fun. One of the funniest moments Ive had with it is subtle spelling Phantasmal Force on an NPC to create an ilussary horde of rats that can deal damage since he was calling one of the party members a rat. Good Times were had by everyone except that NPC
Subtle spell counterspell to troll your wizard when they're trying to summon their familiar
So, fun story. I was playing a wizard, and took meta magic as a feat, picking subtle and careful spell. Our Paladin got into a handstand contest with a traveling group of performers, and I used a Subtle Spell Levitate to make him win :D
I once fireballed a kings ball without anyone knowing I was the one that casted the spell. Reason? I was a shadow sourcerer sent by a corrupted raven queen bbeg to cause the party as much trouble as possible
i don't know why it's underrated.
a subtle spell can't be counterspelled (because nobody know you cast a spell so...), you can still cast a spell under silent or when you can't move.
How people think sorcerers are played actually lines up perfectly with the sorlock.
I thought sorcerer was the evil wizard of D&D. After learning more about the warlock, I saw it as the OTHER evil wizard.
@@justcallmeblah2543 but the true evil wizard is the combined power of both, and the fact that it’s utterly broken of you don’t use xanathar’s helps its cause.
@Andrei Salvaleon Sorlock: "I have infinite power!"
Warforged Sorlock that abuses the Coffelock exploit: "WITNESS TRUE INFINITE POWER"
Wizard:"Really? I'm going to let my endless army of Simulacra handle this"
the evil wizard is just the wizard I mean look at all the official BBEG spellcasters like Acerak or Strahd, how many are wizards versus anything else
Sorlock expectation: I combine 2 evil mages to become the most evil mage of the dnd universe!
Sorlock reality: My eldritch blast, after my eldritch spear, distant spell & spellsniper feat, it will be a total of 1200ft :)
"The great lich Hedomus the ruler of undeath casts-"
"Eh, I dont think so."
"He counterspells your-!"
"I dont think so. We'll skip his turn instead then."
Subtle Counterspell; Brutal
That’s how my party’s Sorcerer initially plays. He prefers to use spell slots on shield, counterspell, and support buffs.
But then, I got a Familiar. A tabby Tressym kitten. Whenever it dies (vanishes), the Sorcerer goes berserk.
@@LocalMaple To be honest, I would too. Flying kitten is best kitten.
@@LocalMaple multiclass into wild magic barbarian for extra fun
@@codebracker But I’m already an Arcane Trickster Horizon Walker…
My favorite part of sorcerer is unintentionally impersonating other classes. Most of my group still accidentally refers to my divine soul/fey sorclock as a bard or cleric. I can't blame them. I took one of the classes famous for dps and shinanigans and somehow made it mostly support.
I had one player like that. The seeker of academy of knowledge, the divine soul sorcerer, the high priest of church, the bastard of aristocratic family, the man who writes poetry to tell at the tavern, the handsome leader and ladyhunter, the man with unknown entity that speaks inside his head, the master martial artist, the human, that is identified by "search good and evil" spell as a celestial cause of his ancestry.
Thanks fckng god that after dealing with his bullshit for like 60 hours he killed a kid for pickpoceting gold from him in a middle of huge city with desintegrating ray. Rip lvl 2 sorcerer, divine priest my ass
My AL divine soul sorcerer has ended up a witch...mainly due to ending up with a broom of flying from myfirst adventure with her.
@@tabularasa6666 Hoo, sounds like a bullet dodged! Except for that poor kid. My Zalios is mostly a troublemaker in theory: drinks wine, flirts, and just heals/buffs the party or smacks rude people with a stick and poison ray. Now the *actual* bard in the party, they- they blew up a church.
Can never go wrong with support though!! And which Archfey is your patron if you dont mind me asking? My Fey Warlock is currently bound to Hyrsam, the Prince of Fools, of the Summer Court of Fey, though he still believes that he’s actually a Paladin of Corellon, an Elven deity of the Arcana/Light domain
@@feyefall4855 that sounds like a problem 🤣 unless that church was misaligned with their faith and their god is into that sort of thing, who knows hahaha
Sorcerer was my first class ever in a campaign and is still my favourite. So fun to use Fireball with the "Careful spell" metamagic. I basically blowed up my party surrounded by undead and only the undeads died. After that, the cleric healed everyone.
They thanked me, but make me promise to not repeat it xD
You did so anyways didn't you
@@codysonic1 Yes, one time I had too. But I warned all of them before
In an alternate universe the wizard would have died when the sorcerer leveled up. Weather those two events are connected is up to you...
1d4 hurt pride damage.
dies of 1d4 jealousy damage
Wild Magic sorcerer gets a 1
DM: congrats, all of you are now in the GAPING MAW
But getting a 1 is the best part of wild magic. Most effects are neutral or positive, so you want to roll on the surge table as much as possible (and also for the fun factor).
Dreading the unlucky 7 self-fireball? 2 levels of evocation wizard can turn it into a blessing without losing spell slot progression (but you do lose on sorcery point progression). It's only MAD as far as having to meet multiclassing minimums, because a ton of wizard spells don't need your spellcasting modifier.
@@DvirPick Rolling as much as possible is certainly the goal except only getting the table on a 1 kind of counters that. That's the only reason I didn't invest in a Wild Magic Sorcerer, it just doesn't feel wild enough, lol.
Of course we could make it anything less than a 5 and that would super fun.
@@animorte9790 A houserule I like is if you don't trigger the wild magic surge, the dc goes up by one. So the first time casting a levelled spell the dc is one, the second time the dc is two and so on until you trigger it. Once you trigger it the dc resets.
I like the rule because it makes wild magic surges more frequent and and it makes it seem more of a thing you can't control; With the magic bubbling up inside you the more you use it until eventually you wild magic surge no matter what.
@@EmmaPlayzRoblox Oh, I like that! Feels like the power and chances continue to increase until the surge.
I'd keep an M:TG life counter nearby and use that to stay organized.
Evil Sorcerer: Subtle Spell Magic Missile against a downed party member.
Oh my gosh...You are Evil! That took me back for a moment to even realize what you were suggesting...or doing...Oh my gosh.
Rule #2 of D&D: Doubletap.
What's worse then that from an evil sourcerer? Using subtle spell to fireball a kings royal ball, kill almost a dozen nobles and severely injure the queen, and I was never caught
@@unknownslayer7363 Only Evil if you manipulated the kingdom into War from there...It is an Honored Tradition, with a long line of Prestigous renknown...
@@mitchellslate1249 I mean, I did create a large power vacuum and had several noble houses have civil wars with eachother so I got there, but I couldn't do much as right after the party started to use divination magic like augery and stuff to find out who caused it so I have to lay low
Being a storm sorcerer with Elemental Adept [Lightning] means never having to say you're sorry.
Pretty sure that's in the Sith creed.
Except to the DM for wrecking the campaign.
_Laughs in lightning immune enemies..._
Unless... You wouldn't happen to be able to deal other damage types would you?
Until you run into lightning immune enemies
@@SybilantSquid Transmuted spell.
Best sorcerer moment I had was playing a high level Tiefling sorcerer. I had the good outer essence shard, which allows you to give a character 3d6 temporary hit points when you cast a spell using metamagic. My spell save DC was 19 or 20, can't remember exactly but high enough that low CR creatures rarely succeeded on saving throws.
I was ambushed and surrounded by three shadows, with my party far enough away that there was a decent chance they could drop me to 0 strength before anyone could intervene. So I upcast a fireball (lvl 5, I figured 10d6 would likely roll high enough to take them out even with resistance) on top of myself--even though shadows are resistant to fire, my Tiefling was too and I used the careful spell metamagic to automatically succeed on the saving throw. Since I used a metamagic, the shard's effect kicked in and I dumped the temporary HP on myself to make up for what I lost.
When the smoke cleared, all three failed their saving throw and were destroyed. I only lost 2 HP thanks to rolling great on the 3d6.
All that to say: I love playing sorcerers.
My NPC who is a sorcerer when holding off the God Villain: There is a difference between being born with power, and working hard to master it.
Me watching: I don’t know I’m not that bad when I play
“Bards ain't the only ones who are charisma based”
Me: my man 😃
I used to play Ari the Fireball Funball, she was like- the happiest person, nice, always smiling, the dm let me get away with some bs and she used 4 fireballs at once, blew up an entire bridge and the entire stage on the battle map. Then she smiled and laughed standing in the carnage of 100+ bodies. the whole point was no one knew if she was clueless, or a psychopath
Lawful Good Paladin: **gleefully slaughters "evildoers"/the disenfranchised masses by the dozens**
Neutral Good Druid: **loves letting loose in throngs of "monsters"/ethnic minorities in full furry getup**
Chaotic Good Rogue: **slits the throats of "the corrupt elite"/politicians while hoarding their wealth for himself**
I think "clueless or psycho" is a question that goes for pretty much everyone. You're basically just lampshading it.
Sounds like Nixie.
Nice video, but I have one thing to say:
you can't use Twinned Spell on Fireball. And Quickened Spell doesn't work either.
Former is only when you cast a spell that needs to make an Attack Roll.
Latter can be utilized to make you cast a BA Fireball, but your actual action has to be either a Cantrip or a Melee attack.
Twinned requires that the spell can only ever target one creature/object and the twinned spell must then target 2 different creatures/objects.
You can't twin scorching ray, even if you only target one creature, because it CAN target multiple creatures.
Clearly he had a two -level dip in fighter for Action Surge.
@@silasm even then you cannot cast 2 spells in the same turn using vanilla rules. They only allow a spell and a cantrip to be cast in the same turn using an action or bonus action. Matt Mercer's spelldriver feat helps with that particular rule but even then twin fireballs are unfortunately impossible without a house rule changing how things work.
@@caosisaac I think the rule is: 'if you use a bonusaction for a spell, then you can't use an action for a spell unless it's a cantrip'. This would suggest that it's totally okay to use action surge or haste for a second spell as second action
@@sagov9 You're correct in that action surge allows you to cast two action spells in a turn, although Haste's action is limited to a specific list which doesn't include casting spells
Doesn't stop there though, as your reaction can be used during your own turn and thus allows you to cast another spell on your turn if the situation allows it, such as an enemy wanting to counterspell one of the two other spells you're casting, and you counterspelling their counterspell
0:56 as a GM, it gives me a great amount of pleasure to anounce to you
This isn't actually possible.
It is according to Crawford, if you sub two levels into Fighter. Fireball + action surge + fireball is legal.
@@Geoffery_of_Monmouth but this is about the sorcerer. Not Sorcerer + fighter
Unless you say it is, because you’re a gm and you can do that.
My gm let me twin fireball for double the sorc point cost, so a base fireball was 6 sorc points
@@lucashayes346 yeah, but i'm saying base rules. Of course everything can be ignored with homebrew, what im saying is the fact that its popular misconception that with base rules you can cast two leveled spells on the same turn
If you have arcana, you can scribe spell scrolls. Bit of money and time invested and you can use a scroll of fireball then quickened fireball since the scroll is using an object and not casting a spell.
Sorcerer: “please don’t ask me about my dad… he’s a bit of an asshole”
*continues being crushed by gifted kid burnout*
Sorcerer is one of my favorite classes in 5e. This was hilarious.
Thank you so much for this video dude, my first character who I started playing in 2019 is a sorc (draconic bloodline drow) and I'm a big fan of the class because of him, love to see some sorc love and it's soo accurate 😅
I don't get the level up bit though. Is it the counterpart to wizards dying all the time? If so, my 2nd sorcerer (clockwork soul warforged) died in his first encounter and the party ended up using their reward money to revive him 🥴
Its a reference to the sorc not doing everything but still manage to survive and level up
I think the best use I found for Quicken spell is via the feat "metamagic adept" and a LVL 5 Hexblade Warlock for hold person and then double Crit him with a Eldritch Smite.
You’re better off going paladin for smite, the eldritch smite is once per turn unfortunately.
@@matttownsend8406 for smite, yes. But I think Warlock has greater benefits overall that eldritch smite is kind of the cherry on top of what is, in my opinion, a significantly more fun class to play than paladin, so once per turn isnt really that big of a let down
@@lucashayes346 that’s cool, fun fact if you have paladin smite as well you can double smite on one hit.
I made a True Neutral Wild Magic Sorcerer named Gunter Reynard.
The son of a poor family, Gunter was given an apprenticeship in carpentry in his sleepy little neck of the woods. He got older, completed his apprenticeship, set up his own little practice. Life was pretty cut-and-dry, and Gunter liked it that way.
And then a day came when he discovered a strange orb in the woods where he got his lumber. Though he kept his distance, the power within seemed to choose him, and so, it leapt into his being, infusing him with unbelievable, hard-to contain magic power.
The people of his quiet town were surprisingly ecstatic at this. After all, they had heard tales of great warriors and magical wonder from other parts of the world, and now they had a tale of their own to tell someday. Perhaps this could even be the work of some ancient prophecy!
Gunter is less than pleased, however. With the orb to focus the power that churns and grows within him, he travels about to find some way to rid himself of said power and become a normal carpenter again.
After all, this power scares him….and tempts him. What if he loses control?
How people think sorcerers are played is literally just a coffeelock
"Just having the title of Sorcerer makes me a little bit....evil."
Meanwhile my Druid/Sorcerer: actually mama's boy that is too kind for His own good
Lemme tell ya, clockwork soul sorcerers are where its AT. You literally have double the spells learned at level 9 and you're able to switch stuff out to make such an incredible spellcaster
Same for Aberrant Mind but it’s even easier to subtle spell things AND you get an amazing AoE spell otherwise exclusive to Warlocks.
@@empoleonmaster6709 With CS you get aid as well as access to Armor of Agathys. So picture this...
You cast aid with a leftover spell slot before you take a long rest and use a sorcery point for Extended Spell metamagic so when you wake up you're full on slots and points and you still have 8 hours with 5 or higher hit points (not temp HP), then you can cast Armor of Agathys for temp HP and damage as well as use the 6th level feature for a ward and you're big chillin. I personally think CS is better than AM, but that's me
@@rileybrannan1330 they both have their strengths really. CS for example has better overall utility but AM gets better crowd control. CS has an objectively worse level 6 compared to AM but AM's lvl 18 is a joke compared to CS'. Lvl 14 is a clear advantage for CS until AM gets sorcerous restoration and can start abusing short rests for spammable flight speed. Even the summons have clear advantages and disadvantages - the golemns are hardier overall but the slaad can outlast them due to regen, and the beholderkin is a flying laser turret.
My first Sorcerer in the game was a Dragonborn (Blue) Clockwork Soul Sorcerer who was a professor of Extraplanar Studies at the local magical Academy who specialized in studying the plane of Mechanus. He was 60 years old (which for a Dragonborn was damn near like 85 in human years) and he decided that he wanted to live out the rest of his days in a more exciting way after he realized on his way into work that he had been living what many would consider to be a boring life. He came to this conclusion after he was struck by a lightning bolt (blue dragonborn have resist.) and was jolted into a whole new outlook on life
The only sorcerer I played was all fire and ice based and he still killed literally everything...
Guess you didn't face many fiends?
@@Soul-Hook Surprisingly no, hardly at all.
Making a Storm Genasi Storm Sorcery Sorcerer (xD) and I am planning to literally blow things apart (fire, lightning, thunder and wind).
@@Wolfschee Dude that sounds sick I'll have to try that sometime.
Meanwhile, on my table:
"I cast fireball"
"Roll your wild magic"
"1 on d20, 8 on d100"
"You fireball yourself, roll damage"
"2"
"..."
"..."
"..."
Level upping sorcerers, yes pretty easy and basilar, how many things they get when they level up? Almost nothing.
Wait do people think sorcerers are supposed to be evil? I have a wild magic harengon sorcerer whose name is Timbob in my campaign… he’s about as far from evil as you could get
Timbob is an excellent name. XD I must know more about this non-evil sorcerer
@@faolan2174 I also want to, but the game hasn’t started yet, that’s just from what I know from helping make the character. He used to be a regular rabbit, but the wild magic turned him into a sentient humanoid rabbit, and he works at a trade company, because he used to be the old owners pet
@@thecyberrabbit1440 lol that's awesome!
That sounds like a lovely character. Alice in Wonderland vibes. There’s only a stigma because its easy to explain that your powers or bloodline came from a darker source or power, as well as some of the origin descriptions for sorcerers. Your family bartered with a great old one and they touched their minds and blood, causing your family to be tinged with aberrant power, or an ancestor had regular dealings with the Plane of Shadow and now you have shadow magic in your veins. Plus, before Tasha’s Cauldron of Everything, Drow, Tieflings, Fallen Aasimar, and races of that nature which supposedly have “evil” origins also had the best stat bonuses for the sorcerer class so they were often used
@@lucashayes346 i though that the reason for most Sorcerer was having a Bard as a parent.
Few things feel as powerful as twinning disintegrate against some held persons during a downhill interrogation
Honestly, sorcerers are the best combat casters in the game. Their only shortcoming is their so few spells known. Meta magic is insane.
Hey duke great video
What people think power gaming is: I have one or two levels in every class so now I have every skill in the game
What power gaming really is: I am a sorceror warlock mutilclass now I am going to take a few short rests and have INFINITE SPELL SLOTS
The short rest only recharge the warloks' spell slots
@@cryview6803 and then you transfer the warlock slots into sorcoroy points
@@troperhghar9898 wait can you do that? Is not only with the spell lost of sourcerer?
@@cryview6803 you lose your spell slots on a long rest but if you get the warlock invocation that lets you avoid long rests, then every time you take a short rest your transfer all your warlock spells into sorcory points you get the number of spells times 5 (warlock spells are 5th level remember) in points to spend
The least lore breaking way ive seen this is someone playing a teifling whose warlock patron is thier demonic parrent as a warlock first then gaining sorocor levels as they embrace their demonic bloodline
Ah yes, the ever famous "coffeelock"
Loved this video, sorcerers are among my favorite classes to play and this video summed up a few things from them well
Fireball with subtle spell still is and aways will be the funniest shit a sorcerer can do
Interestingly enough, you cannot twin fireball. You can only twin spells that target one creature, and the twinning allows it to target two creatures
My answer to this is to twin spell chaosbolt.
@@nickhoffman2846 chaos bolt can jump to other people therefore it can't be twinned
@@Slowpoke3x Chaos bolt can be twinned spell. It does not initially target two creatures at any level of the spell. As a result of the damage roll after the spell resolves it can possibly target an additional one target thus not breaking metamagic rules for twinned spell.
Haha very nice!
I'm playing a word caster sorceress who became an evil queen 👑 She's a lot of fun xD Best thing is; she can make spells on the fly and vary them depending on what her or the party needs. She even found a way to leech a regeneration effect from enemies, to heal the party instead XD
And here I'm planning a wild mage sorcerer who accidentally gave himself cat ears and will try to make cool things happen but instead get a swarm of bees and slink onto the floor pretending it was someone else.
When your min-maxed divine soul/shadow hybrid sorcerer is actually the most useful party member because you're the only min-maxer in the party
Sorcerer holding two fireballs: "To Fireball! The cause of, and solution to, all of life's problems."
Orphans: *Chuckles* "I'm in danger."
Orphan gains 3xp from fear and unlocks sorcerer powers
Orphan: "Fireball!"
Sorcerer: "...... danger 🥲"
One of my players will be a sorcerer in my next campaign and it's gonna be funny because that's how he thinks a sorcerer is played
*an ad comes up from Fluid Freeride and mentions, at one point, about planting a new tree for every electric scooter sold*
Me: I'LL TAKE YOUR ENTIRE STOCK
Aberrant Mind: Lookit all these cool psionic spells I learned!...O-oh, we're mostly fighting aberrations now? _Is this because I Psychic Lanced your dragon??_
Clockwork Soul: Yeetus feetus, your sneak advantage is deletus.
Divine Soul: What, you expected me to waste my precious metamagic making sure you didn't bite it after shouting "Leeroy Jenkins" and running into an obvious trap? The cleric may put up with that shit, but I sure as hell don't.
Draconic Bloodline: **Gets Fireballed** Joke's on you, I'm into that shit!
Shadow Soul: I'm not edgy, you just don't understand my need to linger in _every shadow we come across._
Storm Sorcery: Oh cool, it's raining again. Time to be my party's umbrella for the night...again.
Wild Magic: Damn, look at all this cool shit I can-aaaand I blew myself to bits with Fireball again. _Son of a-_
Now he just needs to level up in the bedroom.....wait why do I hear a bard?
Sorcerer is my fav!!
You have good taste
“Fireball is great, but what if we had TWO fireballs?” Jocrap is that you?
The "Oh, SWEET" in the end, I felt it deep in my core.
Ah, my first sorcerer. He's a gentle and free spirit who specializes in ice magic and is trained to fight for the kingdom. Did I mention that he has a winged horse? =D
*Watches video*
Oh. That sounds fun, too... So for my next sorcerer--
I'll have my first game saturday and play a sorcerer, and yeah I'm pretty sure that's how it will end xD
How’d your game go? And what sorcerer type are you?
@@lucashayes346 aw, thanks for asking. It was great, I even got the killing blow in the fight! I play a Changeling Wild Magic Sorcerer
Meanwhile, my goblin sorcerer is just collecting buttons to sew on everything.
Sorcerer is probably my favorite class. I remember playing a shadow sorcerer in a One Piece Homebrew campaign (we had to use DnD stuff, we basically got teleported in that world aside from a couple of us, the Homebrew part were Devil fruits and some other stuff from that world) who dressed in quite a rich way, People from that world almost worshipped him because they couldn't understand how he had these "devil fruit" power (while it was magic instead) so diverse between them and was also able to swim. Also basically instantly became a wanted man after Killing a Captain of the marine with a giant ice cream ball (it was Chromatic orb cold damage but my character shaped every magic as food as he was a chef) because he was taking advantage of a small town
My Tiefling Shadow Sorcerer, whether or not she's dipped into Fiend Warlock, is my absolute favorite character to play. This is particularly true at level 14 when she can shadow walk and piss people off even more with multiple subtle spells from multiple locations.
...i don't get the whole "level up for nothing" joke
Yau forgot *dies of 1d4 levelling up damage* since Sorcerers are just as frail
Which is why I kept two spell slots for Mage Armor until I got MA as at will dipping into Warlock. It helped that my Dex was ridiculous high as she was my second Sorcerer and knew enough to pick crossbows.
Another great video! Although if I'm being honest I just click for that great end song and the adorable dancing 1d20.
My friend played a sorcerer and my other friend played a warlock. They were both pissed that they hadn't chosen wizard. Now, they and I are playing wizards in our current campaign.
You can't cast two fireballs, twinned spell is only a creature-target metamagic, and quickened spell: you can't cast 2 spells, only a spell and a cantrip
But what I#ve you'd readied one, the action triggers and then it is your turn.
Or you cast one in advance of combat as a surprise attack.
DM: wait, how many sorcery points have you used already?
Sorlock: I’ve been using my Warlock Spells to restock on points during Short Rests.
I made up a dragon born sorcerer named professor draco. He spends his time studying the world of dnd, even only sleeping for 3hrs each week so he can study the night time things. He always takes a LONG time to make a plan before actually attacking.
I was watching these vs. videos using the playlist. When I was done with the list I was wondering where the rogue's video. Then I noticed there was a video on the list that was hidden... Gotta say, that's an epic joke you did there.
I'm actually pondering creating a variant of the Wild Magic Sorcerer, but...rather than having the random crap happen AFTER you cast a spell, the randomness happens before and determines what spells you CAN cast. How, you may ask?
(watches as Arcana the Sorceress prepares to cast Fireball...as it manifests as a reddish colored card of pure magic in her hand)
Yes...I have an idea for a Cardmage. Inspired by the game Witch Slapped.
As someone who plays all charisma classes as somewhat horny characters, I feel very called out. Also he is going to be very disappointed when he finds out you can't twin FIreball.
My dm let me twin anything as long as i upspent a ton of sorcery points. It was the standard amount of points for the initial spell, but it was doubled if it had more than one target
"I cast fireball centered on myself
Triggering a wild magic surge to cast fireball centered on myself"
that charisma-based laugh was bEautiful
D&D: A game with many powerful spell
Spellcasters: How 'bout a good ol' fireball? :>
Cayla (my rogue): REALLY BRO? AGAIN?
Fun fact: One of our Wizard's got the nickname "Firehand" when she was a soldier because she set her tent on fire :^
I thought for sure that barbarian would bust his fireballs in the end.
“I cast ‘everything in that general direction is dead,’ and roll 2D8”
I'm playing a Divine Soul in a Final Fantasy based game. He's the youngest in the party so he's kinda baby, but he's also constantly fretting over the Barbarian's recklessness (she hit her face against a tree once), which is delightful.
I've considered making an FF-based D&D character, but I cannot decide which one I should go for...
Warrior of Light: Paladin... but Ancients or Devotion or Glory? That is the real question...
Red Mage: Fighter 2/Arcana Cleric for Action Surge/Dual Cast as well as a versatile enough set of weapon, armour, shield, save and skill proficiencies and spells (plus a Fighting Style) to fit just about any situation.
Garland: Fighter 2/Blade Pact FiendLock 18 Tiefling... Then I'll use True Polymorph once I reach Lv. 20 to transform into a Pit Fiend: Timey Wimey shenanigans mean I've actually always been my own Patron AND my own "father" on the demonic side!
Emperor Mateus Palamecia: FiendLock 10/Light Cleric 10... Then make a Homebrew spell that'll split me in two, letting both halves remain at Lv.20, but one as a full FiendLock and the other as a full Light Cleric... much like the case is with Liches, I may have to let him become an NPC BBEG after that though... Worth it! I'll do Firion after that! Viva La Resistance!
Cecil Harvey: Echo Knight 10 or Blood Hunter 2/Redemption or Crown Paladin. Alternatively, have the act of dropping the Echo Knight/Blood Hunter class completely for a Paladin Oath be a part of the character's progression arc.
Theodore "Golbez" Harvey: Fighter 1-2 (for the heavy armour proficiency) + Shadow Sorcerer w/ Drake of Ill Omen flavour OR Graviturgy Wizard w/ Illusory Dragon for his 8th level spell slot.
Faris Scherwiz: Genderfluid or transman Swashbuckler Rogue/Beast Master Ranger. The real head-scratcher is finding myself a Plesiosaurus or whatever I should go with for Syldra.
Exdeath: Fighter 1 (heavy armour proficiency)/Wizard 19 whose signature MO is to throw Bags of Holding into Portable Holes. I also get to make a lot of really terrible "Void" puns and Void-based trash talk as a bonus. :D
Gogo: How the spreff do you implement a Mime character into D&D?!
Terra Branford: Int Homebrewed Protector Aasimar Fighter 2/Bladesinger 18.
Relm Arrowny: I wanna make her a Sorcerer, but she'd probably work better as a Bard... So... Multiclass I guess?
Kefka: Wild Magic Barb 3/Divine Soul Sorc 17 Aasimar or Tiefling. Then homebrew the Light of Judgement and Forsaken/Goner:
____________________________
Light of Judgment
9th-level Evocation
Casting time: 1 action.
Range: Line of sight.
Components: V, S, M (a handful of feathers of a celestial which the spell consumes).
Duration: Up to 18 seconds.
A continuous pillar of searing light strikes the ground from up high, explosively erupting into a blast of roaring flames at a location you choose within line of sight. The area of the light pillar engulfs a 15-foot-radius, 3-miles high cylinder. Each creature in the area must make a Dexterity saving throw. A creature takes 10d6 fire damage and 10d6 radiant damage on a failed save, or half as much damage on a successful one. Any creature that ends their turn in the cylinder must make the saving throw against the cylinder's damage.
As an action, you can move the cylinder up to 90 feet in a straight line. If the cylinder passes over a creature along the path, that creature must make the saving throw against the cylinder's damage
The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried.
____________________________
Forsaken Goner
8th-level Evocation
Casting time: 1 action.
Range: Self (100 feet).
Components: V, S.
Duration: Instantaneous.
You unleash a blast of magical static originating from yourself. Each creature except yourself in a 100-feet-radius sphere centred on you take 6d12 force damage or half as much damage if there are 15 or more creatures within the sphere's radius. The sphere spreads around corners. A creature is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a True Resurrection or a Wish spell.
This spell randomly disintegrates Huge or smaller nonmagical objects that aren’t being worn or carried within its radius. Magic items are unaffected by this spell.
Sneeze
*Wild magic surge"
Well, now I'm a plant.
You perfectly summarized the Sorcerer in our group.
By the way, I'm growing interest in metamagic options, will give a try or two to Sorcerer, since I never used this class.
Sorcerer: Behold the awesome power of the Shadowfell!
I am the Blight of Darkness that haunts you!
Yay outro music helps me wake up before work!
Sorcerer: so how many levels do i get for lightly hitting one enemy that combat and nothing else?
Gm: yes
Friend of mine had a sorcerer which I thought was neat, so I made my own sorcerer who by 9th level had 123 hp and an ungodly amount of DPS thanks to my good friend transmuted spell. I wiped the floor with him using cone of lightning, I love casters.
My friend was running a homebrew campaign with nine PC plus two DMPCs and asked if I could play my Level 20 Shadow Fiend Sorlock, three levels of Warlock, as a mid boss when their characters were Level 11 (They eventually got Boons because the campaign lasted so long). I agreed and nearly TPK'd the group. She had 226 HP and a 22 AC.
Nice, though only 22 AC? You're awfully kind.
Every video is great. You could literally just upload you eating paper and I'd love it because of happy dancing DeeDee at the end.
I played a sorcerer who was shy, cautious, curious, and worked his spellcasting sort of like the Bending Arts in AtLA. He was considered the unholy combination of Aang and Luca. After being told that I maxed out Swim and Acrobatics on my next level just for laughs. (Pathfinder 1st Ed)
You cast two Fireballs, I laugh in Twin T-Rex.
Other sorcerers : fireball
My sorcerer : Hadouken
Everybody: Makes fun of Warlock for spamming Eldritch Blast
Sorcerer: Fireball! Fireball! Lightning Bolt! Fireball!
I just started playing DnD for the first time, my friend is a sorcerer and he immediately magic missiled 3 drunk guys who tried to push him off a taver roof. Rolled 2 nat 20s and threw the last guy off the roof..
Meanwhile my sorcerer is like " hey can you move I need to get some milk .....this cereal is dry "
Played a Neutral Sorcerer for a summer campaign where we were level 10, but never leveled up. He was literally "The Neutrals" from Futurama, but frosty-focused cause the spells gave me some CC.
"Tell those people over there I say... Hello." **CONE OF COLD**
I saw the bathroom level up gag coming from a mile away and I still laughed at it.
My current Sorcerer thoughts : Ok got to be clever and controlling with my magic or else my new friends that broke me out of the evil wizards lab might get hurt.
clockwork soul sorceror is basically i can't roll lower than a nat 10 on a d20 and can negate advantage/disadvantage. it is the power game sorceror.
Our resident sorcerer doesn't bother with his spell list, just uses unarmed strikes
Since Sorcerers have the same hit die as Wizards, and you insist that Wizards each only have 1D4/2 hp, you forgot something:
*dies of D4 level up damage*
Almost surprised there wasn't a "So I have to use metamagic but you guys can recreate subtle spell for free by whispering?"
The certainty of a level-up sounds nice.
Forgot to include them taking 28 damage and almost failing a death save from a splinter they got using that wooden mug
Just remember, in 3.5 Bluff is a Sorcerer class skill, they already want to max out Charisma, and they have nothing better to spend their skill points on. Lying can become a superpower of its own pretty quickly.
Me playing a Sorcerer: Ok and she does twirls and makes all her spells sparkly and talks about love and justice